Wednesday, March 25, 2015

The latest News from GameSpot News On 03/26/2015

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The latest News from GameSpot

In the 03/26/2015 edition:

Halo Returns to PC With Halo Online, But Only in Russia for Now

By Eddie Makuch on Mar 25, 2015 11:19 pm

Halo is returning to PC.

Microsoft has confirmed that a new installment in the sci-fi series, a multiplayer-only title called Halo Online, will be released on computers as a free-to-play game. A beta will be available this spring only in Russia.

2007's Halo 3

Halo Online runs on a "highly modified" version of the Halo 3 engine, and Microsoft says it is "optimized for smooth performance" on lower-end computers.

"While there's no campaign mode, Halo Online is set on a secret UNSC space installation called Anvil, where Spartan-IV soldiers train together in war exercises to sharpen their battle skills and test experimental technology," reads a line from Microsoft's announcement.

A closed beta for Halo Online kicks off this spring, and Microsoft hopes to gather feedback from the pre-release period to improve the final game. "We will continuously adjust and modify gameplay, features, and the in-game economy. We're looking forward to getting feedback from gamers living in Russia when Halo Online enters closed beta later this spring," the company explained.

Microsoft went on to confirm that it has no plans to bring Halo Online to Xbox One. And regarding a potential release in North America or Europe, the company didn't rule it out, but made no promises.

"Right now our focus is on learning as much as we can from the closed beta period in Russia," the company said. "Theoretically, any expansion outside of Russia would have to go through region-specific changes to address player expectations."

The game is being developed by Saber Interactive, the studio behind the TimeShift and Inversion franchises. The studio also worked on Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection.

Halo Online will be published by Russian MMO company Innova Systems.

The Halo franchise isn't the only blockbuster shooter series that has a version made specifically for an international market. Activision's Call of Duty Online, a free-to-play version of the military series, is now available in China.

Halo Online will be the first core Halo game for PC in years. Microsoft ported Halo: Combat Evolved and Halo 2 to the PC, but all subsequent entries in the series have arrived only for consoles.


The Kentucky Men's Basketball Team Really Loves Smash Bros.

By Eddie Makuch on Mar 25, 2015 09:39 pm

The Kentucky men's basketball team, currently making a run in the NCAA tournament in pursuit of a National Championship and an undefeated season, really loves Super Smash Bros. They enjoy the Nintendo fighting game so much that the latest episode of Kentucky Wildcats TV is dedicated entirely to it.

In the video, they explain how playing Super Smash Bros. relaxes them and helps take their minds of basketball. They're playing the Nintendo 64 version of the game, which was released back in 1999 when some of these guys were probably too young to play it.

They say they play mostly in hotel rooms while on the road as they currently are for the Big Dance.

Popular characters among the Wildcat players include Fox, Pikachu, and Yoshi. The go-to characters for twins Andrew and Aaron Harrison are Mario and Luigi, who are brothers in the Mario universe.

Kentucky won its first two games in this year's NCAA tournament, where they are the No. 1 overall seed. They play again in the round of 16 tomorrow evening against No. 5 West Virginia.


"Flight Cimulator" Comes to Cities: Skylines

By Eddie Makuch on Mar 25, 2015 08:46 pm

Microsoft's Flight Simulator series may have come to an end, but gamers are keeping the franchise alive with a new mod for Cities: Skylines called "Flight Cimulator." The mod, created by Steam user Ulysius, is available now through Cities: Skylines' Steam Workshop page.

"What is this? A flight simulator inside a city builder? Yes! Follow your dreams!," Ulysius writes.

Players can press CTRL + A to enter flight mode, and then use WASD and mouse controls to fly through the sky. Ulysius cautions that the mod is a work in progress; future updates will introduce building collisions, engine sources, and overall "better simulation."

If the map looks familiar, it's because the Flight Cimulator mod uses the Grand Theft Auto V Los Santos map created by another player earlier this month. For a closer look at the Flight Cimulator mod, check out the image gallery below.

GameSpot's review of Cities: Skylines gave it an 8/10 for its realistic city-building game mechanics based on a sound understanding of zoning. The game sold 250,000 copies sold in its first 24 hours after launch earlier this month, going on to move more than 500,000 copies to date. Cities: Skylines is now publisher Paradox Interactive's fastest-selling game ever.


PS4's Spring Fever Week 4 Sales Revealed

By Eddie Makuch on Mar 25, 2015 08:01 pm

Sony's "Spring Fever" sale continues this week with even more deals on PlayStation 3, PlayStation 4, and PlayStation Vita games and DLC, as well as movies.

The eight-week Spring Fever event spotlights "unique" games, with Sony releasing a new PlayStation game every week through April 21.

Last week's new release was JamesTown+, while this week's is Metal Slug 3 ($13.50), which is available for PS3, PS4, and PS Vita with Cross-Buy support.

In addition, Sony has marked down numerous God of War games and DLC. A variety of Spider-Man movies are also on sale this week. All deals are good through March 30, and PlayStation Plus members can save 10 percent.

The full list of Spring Fever deals are listed below. Don't see anything you like? Check back next week (and the three weeks after that) to see even more Spring Fever deals when they're announced.

SPOTLIGHT SALE:

Release Date
(Launch Week)
Title
(Platform)
PS Plus Launch Week PriceRegular Price
3/24
(3/24 through 3/30)
Metal Slug 3
(PS4 / PS3 / PS Vita)
$13.49$14.99

GAMES:

TitlePlatformPS Plus PriceSale PriceOriginal Price
God of War Anniversary Dynamic ThemePS4N/A$1.00$1.99
God of War: Ascension Ultimate EditionPS3$8.00$12.00$19.99
God of War: Ascension Ultimate DLC BundlePS3FreeFree$19.99
God of War: CollectionPS3$11.99$17.99$29.99
God of War II HDPS3$5.99$8.99$14.99
God of War HDPS3$5.99$8.99$14.99
God of War: Origins CollectionPS3$7.99$11.99$19.99
God of War: Origins Collection Ghost of SpartaPS3$5.99$8.99$14.99
God of War: Origins Collection Chains of OlympusPS3$5.99$8.99$14.99
God of War: Chains of OlympusPSP / PS Vita$5.99$8.99$14.99
God of War: Ghost of SpartaPSP / PS Vita$5.99$8.99$14.99
God of War: CollectionPS Vita$11.99$17.99$29.99

MOVIES:

TitleSD Original PriceSD Sale PriceHD Original PriceHD Sale Price
The Amazing Spider-Man$9.99$6.99$12.99$8.99
The Amazing Spider-Man 2$8.99$7.99$9.99$9.99
Spider-Man$9.99$6.99$12.99$8.99
Spider-Man 2$9.99$6.99$12.99$8.99
Spider-Man 3$9.99$6.99$12.99$8.99

We Weren't "Cornered" Into Smartphone Games, Nintendo Says

By Eddie Makuch on Mar 25, 2015 07:47 pm

Why did Nintendo finally announce plans to enter the smartphone market after years of holding out? It wasn't because the company felt "cornered," according to Nintendo president Satoru Iwata. The English translation of a Q&A session with analysts from last week's presentation in Japan has been published, and in it, Iwata offers an in-depth explanation for why the company chose to make the dramatic move.

"A variety of media have written that Nintendo is cornered a number of times, but I do not think we were cornered at all," he said. "Needless to say, we are also aware that unless a company can deal with the rapidly changing world, it will face decline. But I would like to emphasize here that our alliance [with DeNA] is not the result of a lack of better options for a cornered company."

As for why Nintendo chose DeNA specifically as a partner for the new mobile venture, Iwata said, as discussions with the company progressed, it became clear that "DeNA knew so many things that Nintendo did not." Partnering with DeNA allows Nintendo to tap into the company's expertise in the mobile field and also develop games more rapidly than it could on its own, he explained.

"This is why I just said that this is not a decision made out of a lack of options," Iwata said. "In fact, Nintendo has received a number of proposals from a variety of companies. Among them, Nintendo has proactively chosen DeNA."

Iwata also responded to one analyst's concern that Nintendo entrance into the smartphone market (the company expects to launch its first mobile game this year) is too late. The executive doesn't agree.

"I think that whether it is late or not will be decided by what we produce in the coming years, and it could rather be described as the best timing," Iwata responded. "My personal view is that the time is ripe as many factors like various encounters with people, the ways our internal discussions have progressed and the ideas we have generated through that process occurred simultaneously. We will do our best to prove that our decision was made at the right time."

Nintendo has not announced any smartphone games so far, but has pledged it won't simply port its console games to smartdevices. The company is also considering a range of business models, including free-to-play, which Iwata actually calls free-to-start.

Nintendo's big move into the smartphone market has been received positively by investors, as shares of the company skyrocketed by more than 30 percent. The company also announced that it had started work on a new system, known internally as the "NX." This system, which Nintendo says it won't start talking about officially until 2016, aims to surprise and innovate.

For more on Nintendo's smartphone plans, be sure to read GameSpot's editor opinion roundup on the subject.


Xbox One, PS4 Get Horror Game Slender: The Arrival Today

By Eddie Makuch on Mar 25, 2015 07:30 pm

Ready to be scared again? Following its release for PC, Xbox 360, and PlayStation 3, indie horror game Slender: The Arrival is now available for Xbox One and PlayStation 4.

There's a special launch-week promotion available, too, meaning you can buy the game for $7 instead of $10. This deal is good only for Xbox Live Gold and PlayStation Plus members, however.

Developed by Canadian company Blue Isle Studios, Slender: The Arrival offers an "incredibly dark and sinister atmosphere, a tense and mysterious plot, and one of the most shadowy and fearsome villains the video game world has ever seen."

Here's how Blue Isle sets up the story:

"Lauren is in search of her friend Kate, who has recently become increasingly obsessed with the folklore of Slender Man. Was Kate's disappearance the work of Slender Man? Use Kate's forgotten flashlight to explore abandoned houses, creepy mines, and dark forests to unravel the mystery--all the while being stalked by the menacing presence of Slender Man."

Blue Isle is also rolling out a special promotion for Xbox One and PS4 players. The game feature a hidden audio track that plays randomly as gamers explore the forest. Anyone who hears the track, records it, uploads it to YouTube, and sends the URL to contests@blueislestudios.com will have a chance to win prizes, including a Slender t-shirt.

Slender: The Arrival was developed alongside Eric "Victor Surge" Knudson, who created the fictional "Slender Man" character. Check out some screenshots in the gallery below.


"The Future Is Scary and Very Bad for People," Apple Co-Founder Says

By Eddie Makuch on Mar 25, 2015 07:25 pm

If machines end up becoming super-intelligent--as some are predicting--that could lead to a perilous reality for humanity, according to Apple co-founder Steve Wozniak. The technology veteran made his opinion known in a recent interview with Financial Review.

"Like people including Stephen Hawking and Elon Musk have predicted, I agree that the future is scary and very bad for people," he said. "If we build these devices to take care of everything for us, eventually they'll think faster than us and they'll get rid of the slow humans to run companies more efficiently."

Well-known physicist Hawking said previously that AI could be "the worst thing ever for humanity." Meanwhile, Musk--founder of SpaceX and Tesla--said last summer that super-intelligent AI systems are "potentially more dangerous than nukes." Bill Gates is also concerned about the rise of machines.

Wozniak continued: "Will we be the gods? Will we be the family pets? Or will we be ants that get stepped on? I don't know about that … But when I got that thinking in my head about if I'm going to be treated in the future as a pet to these smart machines … well I'm going to treat my own pet dog really nice."

For a deeper dive into Wozniak's comments, check out GameSpot sister site CNET's take.

Are you concerned with machines becoming super-intelligent one day? Let us know in the comments below!


Mass Effect 4: Check Out This Behind-The-Scenes Image

By Eddie Makuch on Mar 25, 2015 07:04 pm

BioWare cinematic director Ken Thain has posted new image on Twitter, giving gamers a behind-the-scenes look at the motion-capture process for the upcoming Mass Effect game currently in production.

Concept art for the new Mass Effect game

What you're looking at is a "very cool scene" for the game, Thain said, though he did not elaborate further. In the image, we see two people in motion-capture suits, one of whom has his arms extended.

Can you glean anything from this image? Let us know in the comments below.

BioWare announced the new Mass Effect game all the way back in 2012. Development has progressed since then, with BioWare recently saying that the game is now "getting real." In addition to the new Mass Effect game, BioWare is working on a brand-new IP.

For more on the upcoming Mass Effect game, check out the stories below.


Dungeons 2 Goes Gold, PC System Requirements Revealed

By Eddie Makuch on Mar 25, 2015 06:44 pm

Publisher Kalypso on Wednesday announced that its upcoming dungeon-based RTS Dungeons 2 has officially gone gold, meaning development on the title is finished ahead of its release for PC in April. The game arrives April 24 through Steam, while a physical version will be available on April 28.

The publisher also has announced the game's minimum and recommended PC system requirements. Can your system run the game? Check out the requirements below to find out.

Much like the classic game Dungeon Keeper from Peter Molyneux, Dungeons 2 asks you to build a network of dungeons, recruit an army of evil minions that you can keep in line by slapping them around with your Hand of Terror, and defend your dungeon from invading heroes. A new addition to Dungeons 2 is the ability to take your armies above ground, and fight the humans in more traditional real-time strategy battles.

Dungeons 2 Minimum system requirements:

  • CPU: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
  • RAM: 3 GB RAM
  • OS: Windows Vista (SP2) 32bit
  • GPU: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
  • Sound: DirectX 9 compatible soundcard
  • ROM: 5 GB free space

Recommended system requirements:

  • CPU: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
  • RAM: 4 GB RAM
  • GPU: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
  • OS: Windows 7 x64 (SP1)
  • ROM: SSD hard drive, 5 GB free space
  • Sound: DirectX 9.0c compatible soundcard


PS4 Game Deals: Tomb Raider Definitive for £10, Ground Zeroes for £6

By Rob Crossley on Mar 25, 2015 06:23 pm

PlayStation Europe has begun a new sales promotion to mark the Easter holiday period, with discounts on offer for a range of high-profile games across PlayStation 4, PlayStation 3, and PS Vita.

Among the PS4 game deals is Tomb Raider Definitive Edition going for £9.50, Metal Gear Solid V: Ground Zeroes listed at £5.79, and PES 2015 on offer for £20. Those deals expire on April 15, with other discounts ending even sooner.

PS3 games deals include Ni No Kuni for £4, Metal Gear Rising Revengeance for £3.29, and Sleeping Dogs for £4.

The full list of discount offers, as detailed by Sony, can be found below:

PS4 Game Deals (running until April 15)

  • Lara Croft and the Temple of Osiris & Season Pass
    Was £19.99/€28.99/AU$43.95, now £11.49/€13.99/AU$20.95
  • Tomb Raider: Definitive Edition
    Was £34.99/€39.99/AU$54.95, now £9.49/€11.99/AU$17.95
  • Metal Gear Solid V: Ground Zeroes
    Was £15.99/€19.99/AU$24.95, now £5.79/€6.99/AU$10.45
  • Plants vs. Zombies Garden Warfare
    Was £34.99/€39.99/AU$54.95, now £11.59/€14.49/AU$21.95
    10% additional PS Plus discount
  • PES 2015 Pro Evolution Soccer
    Was £49.99/€59.99/AU$84.95, now £19.99/€24.99/AU$30.95
    20% additional PS Plus discount
  • FIFA 15 Deluxe Edition
    Was £59.99/€69.99/AU$99.95, now £29.99/€34.99/AU$47.95

PS4 Game Deals (running until April 8)

  • Far Cry 4
    Was £54.99/€69.99/AU$99.95, now £34.99/€44.99/AU$67.95
    10% additional PS Plus discount
  • Call of Duty Advanced Warfare
    Was £54.99/€69.99/AU$99.95, now £34.99/€49.99/AU$69.95
    10% additional PS Plus discount
  • Assassin's Creed Unity
    Was £54.99/€69.99/AU$99.95, now £34.99/€44.99/AU$62.95
    10% additional PS Plus discount
  • Knack
    Was £34.99/€39.99/AU$54.95, now £15.99/€19.99/AU$29.95
    10% additional PS Plus discount

PS3 Game Deals (running until April 15)

  • Demon's Souls
    Was £15.99/€19.99/AU$24.95, now £3.99/€4.99/AU$7.55
  • Far Cry 3 + Far Cry 3 Blood Dragon
    Was £32.99/€39.99/AU$59.95, now £11.59/€14.49/AU$21.95
  • Mass Effect Trilogy
    Was £57.99/€69.99/AU$105.95, now £11.99/€14.99/AU$22.95
  • Metal Gear Rising: Revengeance
    Was £19.99/€24.99/AU$29.95, now £3.29/€3.99/AU$5.95
  • Ni no Kuni: Wrath of the White Witch
    Was £15.99/€19.99/AU$24.95, now £3.99/€4.99/AU$7.55
  • Resonance of Fate
    Was £15.99/€19.99/AU$24.95, now £6.19/€7.49/AU$11.25
  • Sleeping Dogs Digital Edition
    Was £15.99/€19.99/AU$24.95, now £3.99/€4.99/AU$7.55
  • SSX
    Was £15.99/€19.99/AU$24.95, now £3.99/€4.99/AU$7.55

PS Vita Game Deals (running until April 15)

  • Criminal Girls: Invite Only
    Was £34.99/€39.99, now £24.99/€29.99
  • Muramasa Rebirth
    Was £19.99/€24.99/AU$37.95, now £7.99/€9.99/AU$14.95
  • Silent Hill Book of Memories
    Was £24.99/€29.99/AU$39.95, now £3.99/€4.99/AU$7.55
  • Sword Art Online: Hollow Fragment
    Was £32.99/€39.99/AU$59.95, now £19.99/€24.99/AU$37.95

PS Vita Game Deals (running until April 8)

  • Dead Nation + Road of Devastation
    Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95
    10% additional PS Plus discount
  • Freedom Wars
    Was £19.99/€24.99/AU$32.95, now £11.99/€14.99/AU$22.95
    10% additional PS Plus discount
  • Lemmings Touch
    Was £7.99/€9.99/AU$14.95, now £2.49/€2.99/AU$4.55
    10% additional PS Plus discount

Kojima Station Suspended Indefinitely

By Eddie Makuch on Mar 25, 2015 06:07 pm

With veteran game designer Hideo Kojima's relationship with Konami apparently strained and the developer expected to leave the company, some wondered if this week's Kojima Station broadcast would go on as planned. Now, Konami has confirmed that it won't.

In a series of tweets translated by Dualshockers, Konami thanked fans for their support of the video series and apologized for suspending the latest broadcast, which was scheduled for Thursday, March 26.

The show has not been canceled outright, however, as Konami promised to share more information about when the next event will take place sometime in the future.

Kojima Station is a livestream broadcast event where Kojima himself and other Konami developers talk about the studio's upcoming projects and, in some cases, make announcements. During a Kojima Station broadcast last year, Kojima revealed that Metal Gear Solid V: The Phantom Pain's in-game world is 200 times the size of Metal Gear Solid V: Ground Zeroes. Given Kojima's uncertain future with Konami, it's not surprising that the series has been suspended as the publisher devises a plan to carry it forward, possibly without Kojima.

An inside source at Konami told GameSpot last week that Kojima--along with other key developers at Kojima Productions--are planning to leave the studio after development on The Phantom Pain is concluded. Power struggles between Kojima Productions and Konami have led to senior staff at the studio given restricted access to corporate Internet, emails, and phone calls, GameSpot understands.

In a bid to quell concerns that unrest at Kojima Productions would affect The Phantom Pain, Konami issued a statement with a quote from Kojima himself.

"I want to reassure fans that I am 100 percent involved and will continue working on Metal Gear Solid V: The Phantom Pain," he said in the statement last week. "I'm determined to make it the greatest game I've directed to date. Don't miss it!"

Konami has also launched a public hiring campaign, seeking new blood to make more Metal Gear games.

The Phantom Pain worldwide release date is September 1 for Xbox One and PlayStation 4. The PC edition is coming two weeks later. For a closer look at the game, check out the images in the gallery below.


Evolve 1.3 Patch Introduces Big Balance Changes

By Eddie Makuch on Mar 25, 2015 05:36 pm

Turtle Rock Studios has announced a new, balance-oriented patch for monster-hunting game Evolve. Patch 1.3, live now on PC and coming next week for Xbox One and PlayStation 4, makes various changes to the game's Monsters and Hunters with the overall aim of creating a better-balanced experience. 

Specifically, Evolve 1.3 reduces the Wraith's Warp speed by 25 percent, which should make her "less bursty," Turtle Rock explains.

Another major change is that DPS for Hyde's Toxic Grenade has been increased by 50 percent. The goal for this change was to make it a more effective area of denial weapon while simultaneously making it "less spammy." 

The full Evolve 1.3 Patch Notes, courtesy of Turtle Rock, are below. 

Evolve released on February 20 and, according to parent company Take-Two, enjoyed an "incredibly successful" launch. It was the second best-selling physical game in February, outsold only by The Legend of Zelda: Majora's Mask 3D, at least in the United States. The game welcomes a host of new content on March 31, including additional maps, characters, and more.

Evolve 1.3 Patch Notes

ALL MONSTERS

  • Minor maintenance and improvements
  • All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

  • Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

VORTEX

  • Cooldown increased by one second.
  • Reduced knockback magnitude.

TRANQ DARTS, STASIS GRENADES, AND HARPOONS

  • Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
  • Kraken's flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

AFTERSHOCK

  • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

  • Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

WARP

  • Speed reduced 25%

SUPERNOVA

  • Duration decreased by 50%

DECOY

  • Wraith becomes visible for half a second when shot while cloaked.
  • Increased cooldown time by 2 seconds.

WARP BLAST

  • Speed reduced by 40%
  • Range no longer levels up.
  • Radius levels up now.
  • Max travel distance set to 30 meters for all levels.
  • Damage increased by 10%

MARKOV

  • Arc Mine tuning

ARC MINE

  • Damage reduced by 20%
  • Fixed a bug where damage extended past the trigger radius.
  • Health reduced by 75%
  • Arm time increased by one second.

HYDE

  • Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde's overall damage output.

TOXIC GRENADE

  • DPS increased by 50%
  • Added proximity detonation (works vs airborne Kraken now)
  • Reduced fire rate
  • Reduced lifetime by 15%

MINIGUN

  • Accuracy increased by 25%
  • Damage increased by 20%

PARNELL

  • Multifire Rocket Launcher tuning

MULTIFIRE ROCKET LAUNCHER

  • Has better accuracy while jumping and jetpacking

MAGGIE

  • Harpoon Traps tuning

HARPOON TRAPS

  • Arm time increased by one second.

GRIFFIN

  • Sound Spike tuning

SOUND SPIKE

  • Now detect stealthing monsters within a 15 meter radius.
  • Radius increased from 50 to 60 meters.

BUCKET

  • Guided Missile Launcher tuning

GUIDED MISSILE LAUNCHER

  • Damage increased 11%

CABOT

  • Rail Cannon tuning

RAIL CANNON

  • Damage reduced by 30%
  • Reload time increased by 25%

VAL

  • Increasing her overall effectiveness.

MEDGUN

  • Heals 20% faster
  • Consumes ammo 2.5x faster.

TRANQ

  • Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

  • Acceleration Field tuning

ACCELERATION FIELD

  • Cooldown increased by 15 seconds.

What do you make of these changes? Let us know in the comments below! And as always, you can reach out directly to Turtle Rock via the developer's Facebook and Twitter channels, as well as the Turtle Rock forums.


BioWare Can't Say When Dragon Age Inquisition DLC Comes to PS4

By Eddie Makuch on Mar 25, 2015 05:08 pm

Jaws of Hakkon, the new DLC for BioWare's Dragon Age: Inquisition, was released on Tuesday across Xbox One and PC--but not PlayStation 4. Now, BioWare has confirmed that the new expansion will eventually come to Sony's new console, though executive producer Mark Darrah asks PlayStation fans to be patient.

Jaws of Hakkon's timed-exclusive release for Xbox One and PC is part of a special deal between Microsoft and BioWare owner Electronic Arts. Microsoft also has an agreement with Activision that ensures all Call of Duty DLC is released first on Xbox.

Darrah went on to suggest that the EA-Microsoft agreement contains a clause that forbids BioWare from discussing the length of the Dragon Age: Inquisition DLC exclusivity arrangement.

So far, the Jaws of Hakkon expansion has been confirmed only for Xbox One, PC, and PS4. BioWare has not announced any plans to bring the DLC to last-generation consoles such as Xbox 360 or PlayStation 3.

In Jaws of Hakkon, players will "discover the fate of the last Inquisitor and the powerful dragon he hunted."

Set in an overgrown wilderness populated by the Avvar hunter people, the content will see players exploring an "ancient Tevinter fortress that hides a dangerous secret."

Gamers can also expect to face off against new enemies, and amass new legendary armor and weapons. Jaws of Hakkon concludes with a battle against an "ancient god of war bent on destroying the world."

The content is available now across Xbox One and PC for $15. For a closer look, check out the image gallery below.


Star Citizen Reaches $76 Million

By Eddie Makuch on Mar 25, 2015 04:51 pm

Star Citizen, the upcoming crowdfunded PC "first-person universe" game from Wing Commander creator Chris Roberts and his new studio Cloud Imperium Games, has surpassed yet another funding milestone.

The game has now crossed $76 million in total funding, up from $75 million just two weeks ago. More than 850,000 people have backed the project to date.

Star Citizen is already said to be the most successful crowdfunded project, of any kind, in history. All additional funds raised for Star Citizen will towards expanding the scope of the game.

Roberts previously predicted that Star Citizen would eventually reach $100 million. If funding continues at the pace of around $1 million every two weeks, the game will hit that mark before the end of the year. Just recently, Roberts said, "I don't think we're close to the addressable market" in terms of how much room the game still had to grow.

Additional recent Star Citizen stories are below.


PS4 2.5 Update, Yukimura, Goes Live Thursday

By Rob Crossley on Mar 25, 2015 04:30 pm

Sony will commence a global roll-out of the next PlayStation 4 firmware on Thursday, introducing a suite of new features and improvements.

System software 2.5, codenamed Yukimura, will supply PlayStation 4 consoles with the long-awaited Suspend/Resume feature, along with hard-drive back-up functionality, a Facebook friend finder, and verified accounts for industry figures.

Other tweaks include grouping together real name requests with friend requests, as well as a streamlined Party Chat set-up, and a comprehensive suite of accessibility tools for players with impaired vision and limited manual dexterity.

A list of all the new features, written by Sony and edited by GameSpot, can be found below:

Suspend/Resume

Suspend/Resume, which will be supported by nearly all PS4 titles, will allow PS4 owners to spend less time waiting for games to load and more time playing. Gamers will be able to suspend their game by putting their PS4 into Rest Mode, and then quickly resume the game where they left off by pressing the PlayStation button on the DualShock 4 wireless controller, which wakes their system.

Back-Up and Restore Hard Drives to External USB Drive

Yukimura allows PS4 owners to back-up and restore the hard disc to and from an external USB drive. Hard disc drive data includes settings, saved data, screenshots, video clips, games, patches, and download data.

Find and Connect with Friends

PS4 owners will now be able to search for Facebook Friends with their linked account. Friend requests and Real Name requests can be sent together in one step when adding a friend on PS4. The update will allow users to easily view what their friends are playing by adding a "Friends Who Play This" section on each game detail page, while also highlighting which friends are currently online and playing it. The process to create a Party has also been streamlined, with a reduction in the number of steps required. Additionally, the What's New section will now feature a section where users can see what their friends are currently playing enabling them to join in the game if they own it or find out more on PlayStation Store.

Share Your Earned Trophies and Trophy List Enhancements

With "Yukimura," a screenshot will automatically be captured when a Trophy is earned, making it easy for users to share gaming moments with their friends. The update will also make it easy for players to share Trophy information to Facebook, Twitter or via Message by pressing the Share button. Additionally, users will now be able to sort their Trophy list by "Earned Date," "Not Earned," and "Grade," as well as the option to remove games from the Trophy list that have zero percent completion.

Improved and Expanded Accessibility Options

"Yukimura" introduces new options to customize the user experience with PS4, making it easier for gamers with impaired vision and limited manual dexterity to play. Customized button assignments for DualShock 4 and a zoom feature for displayed pictures and inverted colors will be available for all system functions, apps and games. Enlarged text will be available across the graphical user interface, including Message and Party, and enlarged text will also be enabled for use in the system's browser. Bolder fonts and higher contrast UI will be available for all system applications but will not apply to games or third-party applications.

60fps Remote Play and Share Play

For games that support 60fps, users will be able to automatically play those games with 60fps for both Remote Play and Share Play on supported devices.

Automatic Installation for System Software Updates

Users will be able to automatically install future system software updates.

Sub-Account Upgrade

Users 18 years of age or older with sub-accounts will be able to upgrade to a master account directly on PS4, removing restrictions on chat and enabling users add funds to their Wallet, purchase content and more.

Verified Accounts

Verified accounts for game industry professionals, including developers, producers, designers, and community managers will appear with a badge.

Dailymotion

Players will have the option to upload video clips directly to Dailymotion via the Share button.

Meanwhile, Sony announced that complementary system updates for PlayStation Vita and the PlayStation App are also set to go live.

Sony said the PS Vita update version 3.50 and PlayStation App update version 2.50 will add new accessibility options, including enlarged text and increased contrast. This update will be required for PS Vita to support 60fps Remote Play.


Review: AMD Freesync is a Credible Threat to G-Sync

By Mark Walton on Mar 25, 2015 03:45 pm

AMD's decision to work with VESA (the standards body for computer graphics) to develop a competitor to Nvidia's G-Sync technology might well turn out to be the right one in the long run, but it hasn't exactly been a speedy launch. Almost a whole year after the first G-Sync displays arrived--during which time Nvidia built up a following for its own variable refresh rate tech--it's only now that the first Freesync monitors are hitting the market. Once again, AMD is left playing catch up, and with all that extra time to develop Freesync, I'd have hoped for a slightly smoother experience from the off. But it's early days yet, and Freesync is very good for the most part. Plus, thanks to its reliance on VESA standards, there's a far better chance of it making its way into all monitors, TVs, and notebooks.

What is Freesync?

For the uninitiated, Freesync is AMD's solution to problems that some are more susceptible to than others: screen tearing, stuttering, and input lag. All are the result of how GPUs render frames from games or other media, and how monitors display them. Let's take a regular, 1080p, 60Hz monitor for example. The 60Hz part means the monitor displays an image (in this a case, a single frame from a game) 60 times a second. In an ideal world, your GPU would feed the display exactly 60 frames every second, and you'd see a smooth image. Unfortunately, GPUs and games don't work that way. The problem is that GPU performance is highly variable, depending on the type of scene it has to render. An obvious example would be a 2D platformer like Super Meat Boy versus a 3D shooter like Battlefield. But even within a game like Battlefield, there's a large variance in frame rates, due to the different degrees of complexity in its indoor and outdoor scenes.

What happens to frames with V-Sync.
What happens to frames with Freesync.

Most people playing modern games will see frame rates from around 30fps to 100fps, depending on hardware and what settings a game is running at. That large variance in frame rate presents a problem for a 60Hz monitor. If the frame rate from the GPU is higher than 60fps, a new frame is sent to the monitor at any point in its refresh cycle, even if it's currently drawing a frame. This results in a situation where the monitor displays half of the old frame it was in the process of displaying, and half of the new frame that the GPU is sending it. This sharp line across the screen where the two frames don't line up is screen tearing, and it can be very distracting. One solution to the problem is to use a display that can handle a higher frame rate. Many gaming orientated displays work up to 144Hz, but even this more frequent screen refreshing only makes the problem less noticeable, it doesn't remove it entirely.

The other common solution to the problem is V-Sync. When enabled, V-Sync forces a monitor to display images on the screen at fixed intervals, most commonly at 60Hz. While this gets rid of the screen tearing, it can introduce stuttering and input lag. Since the GPU now has to wait for the monitor to be ready for the next frame, the image you see on screen will almost never be the most up to date one that reflects your controller input. If the frame rate of the game drops lower than the refresh rate of the monitor, it has to re-draw the same frame again to make up the difference, which causes stuttering. What Freesync (and Nvidia's competitor G-Sync) does is directly control a monitor's refresh rate via the GPU. This way, the monitor only displays a frame when the GPU is ready, rather than at a fixed interval. The result, in theory, is a super-smooth, lag-free image, regardless of frame rate.

The Tech

Freesync is actually just AMD's branding for AdaptiveSync, a portion of the DisplayPort standard that enables a variable refresh rate by expanding the vBlank timings of a display; AMD has simply expanded on the standard with drivers and GPUs that support it. Notably, AdaptiveSync is an optional portion of DisplayPort 1.2a, so while it's technically a standard, monitor makers don't necessarily have to implement it--and that doesn't always gel with AMD's message that Freesync is a "No licensing. No proprietary hardware. No incremental hardware costs" solution. While the underlying idea behind AdaptiveSync is technically free, because it's optional, there's still a cost associated with implementing it; display scaler and control chip makers still have to work to support the new standard. That said, now that the tech has been developed, the cost to monitor makers is likely to fall over time.

Nvidia's solution was to build the scaler hardware and sell it directly to monitor makers, with the required G-Sync module adding around $60 to the cost. Naturally, AMD claims that without the cost of the scaler, Freesync monitors are cheaper than the G-Sync equivalent. That's certainly the case when the prices are taken at face value, but as shown in the monitor roundup below, direct apples-to-apples comparisons aren't entirely possible. You also have to factor in the potential cost of a new GPU to use Freesync, thanks to the limited selection that the technology works with. While G-Sync works with pretty much every Nvidia GPU dating back to the 600-series, only AMD's more recent R9 290X, R9 290, R9 285, R7 260X and R7 260 GPUs work with Freesync's variable refresh rates in games.

The biggest difference between the two technologies is how they handle frame rates that are above or below the monitor's refresh rate window. For example, the catchily titled LG 34UM67 ultrawide monitor--one of the first Freesync monitors on the market--sports a supported dynamic refresh range of 48-75Hz. If your GPU puts out a frame rate between those two values, you get all the sweet variable refresh rate smoothness. If your GPU's performance falls outside of that range, you have two options: play with V-Sync enabled and put up with the associated stutter, judder, and input lag, or play with V-Sync off and deal with screen tearing. With G-Sync, there's no option, with games defaulting to V-Sync when performance falls outside of a monitor's range. While that does result in a generally smoother experience, having the choice between the two is a definite win for Freesync, particularly for those sensitive to input lag.

What's particularly interesting is what happens when the frame rate drops below the monitor's refresh rate range. The folks over at PC Perspective have done a great analysis of this for both G-Sync and Freesync, and it's well worth checking out the article for a very detailed look at the two technologies. But the takeaway is that in a G-Sync monitor, if the frame rate drops below the monitor's range, say to 25fps, the display actually refreshes at 50Hz. In this case the G-Sync module inserts an extra frame in order to avoid the flickering that's associated with lower frame rates. PC Perspective even looked at frame rates as low as 14fps, where the module quadrupled the frame rate up to 56Hz. This is a clever bit of visual trickery, but it does require a local frame buffer in the G-Sync module in order to function.

Freesync monitors don't feature such trickery. In the case of the LG 34UM67, its lowest supported refresh rate is 48Hz. If you enable V-Sync, the game treats the monitor like a fixed 48 Hz display, locking the frame rate to 48fps. Others, like Acer's XG270HU, drop to a lower 40Hz refresh rate. At these lower refresh rates, with V-Sync on, things like judder are much more pronounced. It's certainly something I noticed when playing on the Freesync monitors, particularly when viewed side-by-side against the Asus ROG G-Sync monitor.

Monitor Mixup

Speaking of monitors, AMD claims that one of Freesync's biggest selling points is that compatible monitors are cheaper than the G-Sync equivalent. The trouble is, direct comparisons at this point are difficult, due to the vast differences in specs. Certainly, the entry point for a 144Hz 1440p monitor is lower for Freesync than G-Sync, and there are more options available in terms of aspect ratios and panel types. There's also the fact that, unlike G-Sync, Freesync monitors have more than just a single DisplayPort input. If you're spending upwards of $400 on a monitor, being able to use it with HDMI devices like consoles and TV boxes, or even with an older DVI-equipped PC is a real boon.

LG 29UM67/34UM67

Acer XG270HU

BenQ XL2730Z

Asus ROG Swift PG278Q

AOC G2460PG

Acer Predator 4K2K XB280HK

Variable Refresh Tech

Freesync

Freesync

Freesync

G-Sync

G-Sync

G-Sync

Size

29"/34"

27"

27"

27"

24"

28"

Resolution

2560x1080 (21:9)

2560x1440

2560x1440

2560x1440

1920x1080

3840x2160

Refresh Rate

48-75Hz

40-144Hz

40-144Hz

30-144Hz

144Hz

60Hz

Response Time

5ms

1ms

1ms

1ms

1ms

1ms

Panel Type

IPS

TN

TN

TN

TN

TN

Inputs

DisplayPort, HDMI, DVI

DisplayPort, HDMI, DVI

DisplayPort, HDMI, DVI, USB

DisplayPort, USB

DisplayPort, USB

DisplayPort, USB

Price

$449/$649

$499

$599

$780

$399

$759

LG's 21:9 LG 34UM67 is a fantastic display.

The initial launch batch of Freesync monitors consists of the Acer XG270HU, a 1440p 27" 144Hz TN panel; the BenQ XL2730, another 1440p 27" 144Hz TN panel; and the LG 29UM67 and 34UM67, a pair of 21:9 2560x1080 pixel ultrawide IPS monitors that sport a 75Hz refresh rate. 4K 60Hz panels from Samsung, as well as a 144Hz 1080p panel from Viewsonic are on the way, but aren't available at launch. The Acer XG270HU is set to retail for $499, which compares extremely favorably to the similarly equipped Asus ROG Swift PG278Q G-Sync monitor that retails for around $780. To beat the Acer's price for G-Sync, you have to step down to AOC's 1080p display, which goes for around $400.

However, there are some clear tradeoffs for the price. For starters, the Acer feels considerably cheaper than the Asus, with a non-height-adjustable stand, no USB hub, and a flimsy, glossy black plastic finish. And, while it's definitely a matter of taste, I'm not a fan of the less than subtle orange highlights that scream "gaming monitor." Why hardware manufacturers continue to slather gaming hardware in garish colours is beyond me. There's also the matter of the panel's 40-144Hz variable refresh rate area, which doesn't go quite as low as the ROG Swift's 30Hz. It's worth noting that while AMD is pitching 9-240Hz refresh rates for Freesync, they're only the possible extremes; it's up to individual monitor makers to implement them.

However, the Acer's TN panel itself is very good, and certainly matches the quality of the ROG Swift. Some corners have been cut to make the price, but in terms of actually using it as a gaming monitor, you'd be hard pressed to tell the difference between the two, particularly as both sport a fast 1ms response time. Colours and viewing angles are decent too, although if you go off axis too much and you'll definitely notice some TN colour-shift.

There are no such problems with the LG 29UM67 and 34UM67, which sport some seriously nice 21:9 IPS panels. The resolution isn't high at just 2560x1080, nor is the 5ms response time and 48-75Hz refresh rate as competitive, but the colours are far richer, and the viewing angles much wider. They also have a much more premium feel and finish, even if you're limited to just two steps for height adjustment. That 75Hz refresh rate is also one of the highest out there for an IPS panel, at least until Acer finally launches its 144Hz 1440p IPS monitor. At $649 and $499, they're also competitively priced, coming in cheaper than their non-Freesync equivalents.

There aren't currently any 21:9 G-Sync monitors to compare the LGs to, with Acer's 34" 144Hz G-SYNC ultrawide not arriving until later this year. It will, however, sport a whopping 3440x1440 resolution. Still, this early on in Freesync's life, that you can choose a 21:9 monitor is impressive. Early pricing is promising too, and I suspect once the 1080p monitors hit the market, they're going to come in under the $400 starting price for G-Sync.

Is Freesync Worth it?

Setting up Freesync just requires a quick trip into CCC.

The question is, if you already have a nice monitor, is it worth upgrading to a Freesync one? For the most part, I'd say it is. Setup is as easy as ticking a box in Catalyst Control Center, and there's a substantial improvement in the look and feel of games without any noticeable performance impact. Taking the Acer XG270HU as an example, if you don't dip below its lowest 40Hz refresh rate, games look absolutely fantastic. It's surprising just how much of a difference removing V-Sync judder and screen tearing makes, and without having to worry about maintaining a 60fps minimum, you can crank the settings much higher than you otherwise would.

That said, thanks to how Freesync works, at lower frame rates there's a more noticeable judder when the panel is working at 40Hz, amplifying the effects of V-Sync on or off. There's also some ghosting on the Freesync monitors I tested (you can see a little of it in the video above), that doesn't affect a G-Sync screen. Indeed, Nvidia's on the offensive at the moment mentioning that very fact. Still, it's not a total deal breaker by any means, and for the most part, games will be running far above that threshold anyway.

The smaller variable refresh rate window of the ultrawide LG panels makes them a less compelling offering for pro-gamers or those really wanting the lowest input lag and highest frame rates without tearing. In terms of the gaming experience, however, it's absolutely the monitor I'd go for. LG's IPS panel produces substantially better colours than the Acer, and the wide viewing angles make it great choice for pulling double-duty as movie watching screen. Most impressive, and surprising, was just how much of a difference the 21:9 aspect ratio made. The ultrawide format works brilliantly for games, with the screen giving you a much wider field of view, and a cinematic feel that you just don't get with a 16:9 monitor. The only real downside to the LG for me is the resolution. As soon as there's a 3440x1440 version (seriously, make it happen LG), I'm all in with a 21:9 Freesync monitor.

However, there are some fringe cases where, like G-Sync, Freesync is less compelling. For instance, if you're already regularly pushing mega high frame rates to a 144Hz monitor, the benefits are less noticeable. The higher refresh rates tend to gloss over many screen tearing issues, even if they don't get rid of them completely. Variable frame rates also won't solve work miracles if you're having trouble running games at above 30fps, and in those cases, a GPU upgrade should be at the top of your list.

Freesync or G-Sync?

As for whether you should go Freesync or G-Sync, the answer is less clear. Obviously, if you're already rocking a GPU from a particular brand, the choice is obvious. But if you're planning a GPU upgrade and wondering which is the better option, I'd say there's little to call between the two technologies. Both work extremely well at removing the problems associated with V-Sync on or off, and both are easy to set up. While I did encounter an issue where Freesync wouldn't work with Bioshock Infinite, it did work with every other game I tried it with. Hopefully a driver update will fix the issue, and enable the promised compatibility with Crossfire setups and dual-GPU cards like the R9 295X2. There's also the issue of what happens to games that work below a monitor's minimum refresh rate, and there Nvidia's solution is the superior one.

Orange styling and flimsy stand aside, Acer's Freesync monitor is a great performer and is substantially cheaper than the G-Sync equivalent.

In the long run, though, it's tough to see where Nvidia is going to go with G-Sync. Yes, it has the superior technology and performance, but propriety technologies, however well they work, generally tend to lose out to open standards. Plus, as AdaptiveSync matures and AMD's drivers improve, Freesync's little niggles like minimum refresh rates and ghosting could be solved. With monitor makers not having to pay a premium for propriety modules, and with laptops particularly likely to have the technology baked in for power-saving reasons (lowering the refresh rate for static images), Freesync is the more attractive proposition, even if Nvidia has a wider slice of the GPU market. More monitor features, and a lower cost of entry make it even better.

Perhaps Nvidia will come up with something to make G-Sync more attractive in the face of increased competition--the company has certainly done so in the past. Or maybe it'll eventually cave and embrace the AdaptiveSync standard. Regardless of the future though, if you're currently rocking an AMD GPU and want to jump in on variable refresh rate technology, there's no longer any need to consider switching to Nvidia. Freesync is an great bit of tech that costs less, makes your games buttery smooth, and may prove to be the more sensible investment in the long run.


New Call of Duty: Advanced Warfare DLC Trailer Shows off New Maps, Story

By Daniel Starkey on Mar 25, 2015 05:41 am

Xbox 360 and Xbox One Call of Duty: Advanced Warfare players will be getting a new DLC pack on March 31. In the meantime, Activision released a trailer running through four new maps and the next chapter of the Exo Zombies story.

Each of the new maps has a unique theme and stage hazard to spruce things up. Perplex, for example, is a posh, modern apartment complex with modules that move about, changing the landscape as you play. Another map, Climate, has toxic water that can instantly kill unsuspecting players. Also making an appearance is the the OHM-Werewolf, a 2-1 light machinegun/shotgun combo.

Fans of the Exo Zombies game mode will also get their next set of missions with actors John Malkovich, Bill Paxton, Rose McGowan, and John Bernthal reprising their roles as they try to escape an encroaching zombie hoard.

The Ascendance DLC is the second in a set of four planned expansions. It will release for Xbox platforms first thanks to a timed exclusivity deal with Microsoft. Players that paid $50 for the Advanced Warfare season pass can download it on release for no additional charge, or it can be purchased separately for $14.99.

Advanced Warfare was the top-selling game last year in the US according to NPD sales figures. For more, check out our review.


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