Thursday, April 11, 2019

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Keanu Reeves Gets Trained In John Wick 3 Behind-The-Scenes Video

By Anonymous on Apr 11, 2019 10:02 pm

Keanu Reeves might be 54-years-old, but anyone who has seen the John Wick movies knows that he doesn't hold back when it comes to getting involved in the action. John Wick Chapter 3: Parabellum hits theaters next month, and a new behind-the-scenes video has been released that shows the intense weapons training he underwent to prepare for his role as the reluctant hitman.

Reeves was given training by tactical firearms instructors Vigilance Elite, who taught Reeves how to move and shoot like a trained assassin presumably would. It's a long video but it's fascinating to look behind-the-scenes and see Reeves soaking up all the information needed for his iconic role. Check it out below:

John Wick Chapter 3: Parabellum is directed by Chad Stahelski, who helmed 2017's John Wick: Chapter 2 and co-directed the first movie. It also stars Ian McShane, Lawrence Fishburne, Halle Berry, Lance Reddick, Anjelica Huston, Jason Mantzoukas, and Mark Dacascos. It releases on May 17. Check out the most recent trailer, and some stylish character posters.

In a recent interview with Entertainment Weekly, Stahelski revealed that he and Reeves already have plans for a fourth movie if this new one is a success. "If people go see the movie, and it makes money, and they came back to us, Keanu and I have ideas for days. I could live here for the rest of my career. If people like it and want to watch more, I could think of way worse ways to spend your career. But, you know, we're in the entertainment business. We'll let the audience figure that out."


Chernobylite Pre-Alpha Creepy Exploration And Combat Gameplay

By Anonymous on Apr 11, 2019 09:30 pm
Chernobylite is in it's Pre-Alpha and remains a work in progress but we got a taste of its creepy and surrealist aesthetic as we attempt to rescue a friend in need. PC Settings on "High/Medium" running on a GeForce GTX 1080 Ti.

Weedcraft Inc Review - I Got 5 On It

By Anonymous on Apr 11, 2019 08:50 pm

Marijuana. The Devil's Lettuce. Sweet Mary-Jane. All words for the same thing rolled up and smoked as a jazz cigarette. In Weedcraft Inc, you're not a smoker, but an entrepreneur tasked with making sure your floral-smelling empire expands beyond its rinky-dink beginnings.

Weedcraft is a management sim, and a fairly complex one at that. While it seems a bit sparse in scope at first, you'll be experimenting with temperature, humidity, and mineralized soil before you know it. At the same time, you have to make sure your electricity output isn't suspicious to the keen-nosed authorities hellbent on sending your delinquent bottom to a cold jail cell. Unless you're willing to bribe them, of course.

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When you boot up Weedcraft, you're treated to a soundtrack composed of percussive hip-hop beats and instrumental vocals. Next thing you know, you're Johnny, failed MBA student who has turned to drug dealing. In order to make ends meet, you need to sell astronomical amounts of weed. At the start you're only selling a couple of grams at a time, but you'll be shifting top-quality greenery for tens of thousands of dollars a pop before you know it.

Weedcraft's management sim systems are designed quite well. As your business expands, you start to spend less time growing weed and more time managing employees, all of whom have three stats: growing, selling, and interpersonal skills. These workers can grow weed for you, sell it on the streets, or run a front business designed to make your operation inconspicuous. As you progress through the game and go national, they can run weed from cities where it's legal to cities where it isn't--for a small fee, of course. At the same time, they can slip up and get arrested, at which point you'll need to decide what to tell the cops. Maybe you'll play dumb and let them take the hit for you; maybe you'll lie on their behalf, saving their skin and earning their gratitude (until they ask for a raise two days later). Or maybe, just maybe, you'll go down with them, your empire of dirt collapsing inwards on top of you. Although this sounds interesting in theory, there's not much to it in execution. You assign your employees jobs by dragging their portraits into a little box and then just leave them be. Every couple of minutes they'll ask for a raise, even if you're going under, and every other day they'll mention that they were threatened by a rival gang member, which decreases their motivation to work for you. Because they only come to you to discuss money or threats, there's no real sense of building a relationship with them. The management sim mechanics in Weedcraft are clean and intuitive, but not in any special or new way.

You've got your own list of perks, too, which are separated into two strands: decent and shady. These can provide you with bonuses when you're bargaining with employees over wages or assist you in convincing a cop that there's no smell coming out your chimney. You unlock these very gradually throughout the game, but their effects are usually significant enough to make even slow progression worthwhile, as the benefits they provide can have an astronomical impact on day-to-day dealing. You can headhunt the best growers in town, or get better at convincing rivals that you're genuinely trying to help them before you bring them down.

A lot of Weedcraft's core play comes down to property management. You need to pay leases, rent, utilities, wages, and materials on a monthly basis. As you progress through the game, employees notice the rate at which your empire is expanding and ask for raises. Properties in new cities are fancier than the ones in the small town you started out in, and people are used to more experimental strains of weed that cost a lot more money to cultivate. The prospective employees you'll come across are usually a little more skilled too, and they know it. While you may have gotten away with paying an ex-con $250 a month for holding the fort in your front business in Michigan, hiring someone to sell weed outside a church in Colorado can amount to as much as $750 a month, and that's before they start making demands.

After a while in Weedcraft, you'll stop selling outside diners and flea markets and start to take larger orders, reflecting the way empires are built on weed on the silver screen. These will come from people who are coordinating events, celebrities, and politicians who don't want to be seen at a dispensary or in a shady alley. Naturally, these gigs pay a lot more than the minor deals you were doing when you started out. They're also harder to work up to though, and clients are a lot pickier. If you want to avoid bankruptcy and prison, you'll have to be crafty in your attempts to balance the legal and the illegal, and the minor and the major. In theory, larger orders should work swimmingly. In execution though, they're a bit deceptive, offering more bang for your buck in the short term, but also drastically undercutting the prices of your day-to-day sales. I got several consecutive game overs from neglecting my clients at the burger joint to grow 800g of top-quality Grandaddy's Purple. Because you're micromanaging employees instead of growing your own weed at this point in the game, getting high-quality pot mostly boils down to good RNG. And if you consider buying a basement to set up your own personal operation, you'll miss out on employee prompts, rival threats, and police warnings. It's just not really worth it, and that's an issue. If these people want to buy your best strains in bulk, they should offer something more enticing than market value to make it worth your while.

Weedcraft also has another game mode in which you start off as a 50-year-old man who has just been released from prison. Formerly a junior brand manager, you'll end up meeting with your old friend Matty after deciding that legal weed is a business you're well-equipped to take on. In this mode you'll start off with a decent amount of capital, including a hefty amount of weed to sell straight away. However, this is much more advanced and will involve you sycophantically dismembering the competition. This mode is a lot more difficult, and the assets you're gifted at the start are deceptive. Here you'll probably need to take out a loan just to get by, which you'll need to repay within 30 months at 8% interest. This might seem like a long time, but weed takes a long time to grow, so naturally there's a fast-forward setting that powers through months in minutes. Bankruptcy is never too far away so long as there are competitors desperately seeking to undercut you for an inch of your territory. This mode is a lot more engaging than the other one because it makes use of the game's full systematic ensemble. Here you spend more time combining strains in a laboratory to create the next big thing than you do on the streets, which gives you an insight into where the easier mode will end up about 10 hours in.

Visually, Weedcraft finds style in simplicity. As with most management sims, the overall area you're operating within is viewed from a top-down perspective. Cars drive along the roads wrapped around shady neighborhoods, rundown burger joints, and sky-kissing hotels, all of which serve as hubs for operations you wouldn't want your parents to know about. In your growing rooms you actually get to watch your budding trees bloom, which is very satisfying with fast-forward enabled. These rooms are the most dynamic places in Weedcraft because the progress is meaningful. Most of the time, zooming cars just boil down to background noise designed to convey the passage of time. They become furniture almost immediately, before being interrupted by fleeting conversations with police officers and rival dealers. When these dialogue encounters occur, characters appear on either side of the screen, still portraits with clear, if not caricatured, personalities.

None of the personalities in Weedcraft are remotely nuanced. You've got maniacal metalheads, somnolent stoners, and highfalutin hipsters, all of whom are paired with their own preferential strains of weed

Caricature is an important word here. The thing is, none of the personalities in Weedcraft are remotely nuanced. You've got maniacal metalheads, somnolent stoners, and highfalutin hipsters, all of whom are paired with their own preferential strains of weed. People known as "vagrants" prefer whatever's cheapest, whereas a hipster is more than happy to pay above market price if the quality is there. Sometimes, these people will utter a short line after you sell them a bag. Most of these are generic, something along the lines of, "I'll take the usual, Super Lemon Haze." And in the case of talking to other dealers, every time you're met with a prompt to ask them about a certain point of interest, the exchange will literally consist of, "Let me ask you about…" and "Well, what can I say about that!" Here, the ellipses are used to make this generic conversation applicable to every dialogue encounter with potentially major characters in the game. Because of this, none of them ever become particularly intriguing, which is not to say that they even were in the first place. From Los Muertos in Michigan to the health-loving businessman living in an "eco-house" in weed-permitting Colorado, every character you meet is a character you've probably seen in a movie 100 times before.

While it's relatively harmless to write tropey characters like the ones above, some of Weedcraft's clientele is horribly designed. Alongside the kinds of people you'd expect to find in a game like this, you'll find people who suffer from cancer, PTSD, and epilepsy, all of whom are accompanied by very unflattering portraits. The cancer patient is doubled over, ghostly pale with bags beneath their eyes, and attached to a drip. The PTSD patient is wide-eyed and open-mouthed with both hands on their head, wearing an expression torn between fear and confusion. People who smoke medicinally in Weedcraft will only buy from registered dispensaries, so you'll need to get a license to sell before they'll do business with you, but their representation in the game is extremely distasteful. It may be true that people suffering from illnesses are sometimes prescribed marijuana to help them deal with pain, but to present them in such an appalling way in a game is nothing short of shameful.

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This really did sour the game's initial tongue-in-cheek charm. The beginning of Weedcraft starts to get towards something interesting, presenting itself as an experience capable of playing with the cultural and socioeconomic impacts the devil's lettuce has had on society since it assimilated into the mainstream. Blending such a polarizing substance with the management sim genre seems ingenious, especially because of how significant property is. In one of the first lines of the game, your younger brother explicitly mentions issues with gentrification, but the problem is that the idea is almost immediately dismissed thereafter. With weed being legal in some US states, but not in others, Weedcraft could be a remarkable way of studying the impacts of the drug in legal and illegal settings alongside each other. You learn about creating artificial climates to support optimal growth, checking soil quality to determine strain strength, and combining seemingly immiscible substances in order to invent something new. At the same time, you're faced with the case of buying the proper licenses to adhere to legislation and establish a legitimate business. It's obviously not as in-depth as I imagine the real-life process is, but the fact that it attempts to replicate it even in a minor way gives us a little insight into how these intangible things work. It places you, an ordinary person, in a highly unusual string of circumstances, and allows you to waltz your way through the sale of the most controversial plant on the planet. But it does it in a way that lacks nuance, commentary, and maturity. From terminally-ill patients to hackneyed depictions of dealers, it relies more on stoner symbolism than genuine critique.

Weedcraft is a well-designed management sim with stylish art and catchy music. Generally, it does its job well. Managing things is hectic and engaging, and you can't afford to take your eye off the ball for too long, lest someone take advantage of your ignorance and kick you out of the market and into prison. However, its characters are stale, its dialogue is boring, and its depiction of ill people is really disgusting. These aren't minor flaws by any means and they drastically affect play. I felt particularly uncomfortable when I saw the picture of the cancer patient because of how grossly caricatured it was. For these reasons, Weedcraft really shot itself in the foot. For a game that could have engaged in a globally-significant discourse, all Weedcraft really amounted to in terms of cultural and socioeconomic discussion was a jaded look at stoners and the people who sell them drugs in the back alleys of dodgy neighborhoods. In doing so, it fails to say anything meaningful about the human cost of weed and relinquishes the opportunity to grapple with weed's impact on the zeitgeist. It's the kind of game Ashton Kutcher would laugh at in Dude Where's My Car, which means it's not the kind of game that has anything of merit to say in 2019.


Fortnite Challenge List: Visit Pirate Camps, Damage From Ziplines, And More (Season 8, Week 7)

By Anonymous on Apr 11, 2019 08:38 pm

It's that time of the week again: Fortnite is now in Season 8, Week 7, which means there's a fresh set of challenges in its wildly popular battle royale. You know the drill: complete the challenges, earn Battle Stars, level up the Battle Pass, and then watch the cosmetic unlocks roll in.

Week 7's challenges shouldn't give you too much trouble at all as they're all pretty easy and, for the most part, can be completed in natural play. In the free section, which is available to all players, there are three challenges. These involve dealing damage with a pickaxe, visiting two locations in a single match, and also heading to three Pirate Camps.

For those that have spent V-Bucks on a premium Battle Pass, you'll need to do damage to players from above, search chests in Loot Lake or Snobby Shores, take out enemies in five different named locations, and deal damage to enemies while riding a zipline. That last challenge is a multi-part one, so you'll have another stage open up when it is completed.

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Fortnite Season 8, Week 7 Challenges

Free

  • Visit Pirate Camps in a single match (3) -- 10 Battle Stars
  • Stage 1 of 3: Visit Junk Junction and The Block in a single match (2) -- 1 Battle Star
  • Damage opposing players with the Pickaxe (100) -- 5 Battle Stars

Battle Pass

  • Get eliminations in different named locations (5) -- 10 Battle Stars
  • Search chests at Loot Lake or Snobby Shores (7) -- 5 Battle Stars
  • Deal damage to players from above (500) -- 5 Battle Stars
  • Stage 1 of 2 - Deal damage to opposing players while riding a zipline (1) -- 5 Battle Stars

Damage While Riding Ziplines

The ziplines are fairly plentiful on the island, so the difficulty here really is actually getting on one and then landing shots. Expect lots of players to gather around ziplines and, as we all know, they're not going to just line up and let everyone take their turn. Prepare to defend yourself while trying to get on the zipline. If you manage to get on a zipline, try and use a weapon that spits out bullets fast, as that'll give you the best chance of hitting another player.

Damage From Above

Easy peasy: Get to stockpiling resources. Once you've got loads of material, start building and go high to give yourself a nice vantage point. When you're elevated, just start taking shots at anyone around. If you're feeling particularly spicy, you can aim to do this in the heavily populated areas or even around ziplines to catch players trying to complete the other challenge.

Damage Using Pickaxe

This one is familiar, as Epic likes to throw this challenge in fairly regularly. As a result, you've probably got a working strategy at this point. Our one is to group up with other players and wait for ambush opportunities. Now that respawning is a bigger deal in Fortnite, you may get lucky and stumble upon downed enemies or someone so focused on rescuing teammates that they don't see you coming with your Pickaxe.

Visit Pirate Camps

Epic loves this challenge. It was used in a previous week and is also part of the current Buccaneer's Bounty event. The upside of re-using old challenges is that we've already got a detailed breakdown of how to complete it, including specific locations of the Pirate Camps.

As previously mentioned, a recent Fortnite update has borrowed yet another mechanic from battle royale rival Apex Legends: respawns. You can see how Fortnite and Apex Legends' respawn systems compare here.


New Avengers Endgame Trailer Showcases Dangerous Missions And New Footage

By Anonymous on Apr 11, 2019 08:00 pm

A new TV spot from Avengers: Endgame has been released. The much-anticipated follow-up to Marvel's Avengers: Infinity War arrives later this month, and this new promo features some new footage not seen in previous trailers.

The theme of the TV spot is focused on the remaining Avengers' mission to stop Thanos and get their friends back. There's a voiceover from Steve Rogers that suggests that the team will split into separate units to complete their mission and there's lots of quickly-cut action-packed shots that show just how dangerous it will be. Check it out above.

This TV spot is the latest in a whole load of promotional material released for Endgame in the last few weeks. The first full clip was released earlier this week, while this recent trailer was packed with new footage.

Avengers: Endgame releases on April 26, 2019. It stars Robert Downey Jr., Chris Hemsworth, Chris Evans, Mark Ruffalo, Brie Larsson, Sebastian Stan, Scarlett Johansson, Don Cheadle, Jeremy Renner, Danai Gurira, Paul Rudd, and Josh Brolin. Tickets went on sale last week, and so far presales have exceeded those for Captain Marvel, Infinity War, Aquaman, and Star Wars: The Last Jedi combined.

Endgame will be followed by Spider-Man: Far From Home in July, with Tom Holland's Spider-Man and Samuel L. Jackson's Nick Fury both returning, along with a variety of characters from Homecoming.


Yakuza Kiwami 2 Announced For PC, Release Date Confirmed

By Anonymous on Apr 11, 2019 07:30 pm

Yakuza Kiwami 2 is coming to PC for the first time, publisher Sega has announced. The Yakuza 2 remake makes its way to Steam on May 9, and it's available to pre-order now for $30 / £25.

Kiwami 2 first launched on PS4 in Japan at the end of 2017, before coming to the West on the same console in August 2018. May 9 will mark the first time the game has released on any other platform.

Sega says the new version is "fully optimised for PC, including stunning 4K resolution and unlocked framerates, customisable controls and robust graphics options." In addition, if you pre-purchase now, you'll "receive the complete Clan Creator Bundle DLC, including super rare Clan Creator Leaders and Packs, exclusive weapons, outfits and more."

We enjoyed the PS4 version here at GameSpot; critic Edmond Tran awarded it an 8/10 in our Yakuza Kiwami 2 review. "The tale of Tokyo and Osaka, Kiryu and Sayama's partnership, and Kiryu and Goda's rivalry remains one of the Yakuza's best stories, and Kiwami 2's minor missteps don't affect the heart of that experience," he wrote. "The modernization of its presentation and its mechanics elevate it, making it absolutely worth revisiting or experiencing for the first time. Yakuza is an exemplary, if flawed series that does an incredible job of steeping you in contemporary Japanese-style crime drama, and establishing an evocative sense of place. Yakuza Kiwami 2 is an excellent example of the series at its best, coupling its most memorable stories and characters with its most sophisticated mechanics yet."


Here's How To Change Your PSN ID On PS4

By Anonymous on Apr 11, 2019 07:23 pm

It's been a long time coming, but Sony has finally rolled out the much-requested PSN ID change feature. PS4 users now have the option to change their PSN IDs as many times as they'd like either through the console itself or a web browser. Here's how the process works.

The first time you change your PSN ID will be free, but each subsequent change will carry a $10 / £8 fee. If you have a PlayStation Plus subscription, you'll pay half that, so each change will cost you $5 / £4. As previously mentioned, there are no limits to the number of times you can change your PSN ID, and you can always revert back to any previous ID at no charge by contacting PlayStation support.

To change your PSN ID through your PS4, first go to the Settings tab and select Account Management. From there, choose Account Information, then Profile, and finally Online ID. Input the PSN ID you'd like to use and follow the on-screen prompts to finish the process. To change your ID through a web browser, first log in to your PSN account, then select PSN Profile. Click the Edit button next to your PSN ID and you'll be able to change it. Follow the remaining prompts to complete the change.

As previously noted, you'll only be able to change your PSN ID either through a PS4 console or a browser; you can't do so on PS3 or Vita. Moreover, child accounts cannot change their ID. If you do change yours, you'll have the option to display your old ID next to your new one on your profile for up to 30 days to help your friends notice the change. You can read more about the process on the PlayStation Blog.

Another caveat to keep in mind is that not all PS4 games will support ID changes. While any title published on or after April 1, 2018 should display your new ID in-game, Sony says it discovered one instance "where a [recent] game did not fully support the feature." A small handful of games also have "critical issues" that may potentially result in the loss of game progress and other data if you do change your ID. You can see the full list of games that support PSN ID changes here.


Nintendo Switch Online's Free NES Games For April Now Available

By Anonymous on Apr 11, 2019 07:00 pm

April's free NES games for Nintendo Switch Online subscribers are now available. While the selection of titles in recent months has varied between the West and Japan, this month's lineup is the same across regions and includes the classic boxing game Punch-Out, the shoot-'em-up Star Soldier, and the notoriously difficult Super Mario Bros.: The Lost Levels.

In addition to those three games, Nintendo has added a special save state of one of last month's titles, Kid Icarus, to the NES library. This version starts players off in the final level before the climactic confrontation with Medusa, with all three Sacred Treasures already equipped. You can watch a trailer for this month's NES lineup below.

The NES library is one of the perks Switch owners receive for subscribing to the Nintendo Switch Online service, offering unlimited access to more than 30 NES games with added online multiplayer support for as long as you have an active membership. Nintendo adds new games to the catalog every month; March brought Kid Icarus and StarTropics, while Kirby's Adventure and Super Mario Bros. 2 were added in February.

Nintendo Switch Online subscriptions run for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers a Family Membership that can encompass up to eight Nintendo Accounts for US $35 / £31.49 / AU $55. Other benefits for subscribing include the ability to play Switch games online, cloud save data backup for most games, and exclusive offers such as Tetris 99, which is free to download for NSO members.


Vampyr Sells 1 Million Copies, As Dev Signs Deal For Ambitious New Game

By Anonymous on Apr 11, 2019 10:20 am

Vampyr, the 2018 game starring a doctor who turns into a vampire and struggles with his new bloodthirst, is a commercial success, it seems. Developer Dontnod Entertainment announced today that the game has sold more than 1 million copies since release. The game was published by Focus Home Interactive, and the two companies are now renewing their publishing deal.

Terms of the renewal were not disclosed, but Dontnod said in a press release that the "new co-production promises to be one of the most ambitious in the history of the publisher and the studio."

Focus Home COO John Bert said the publisher has been "delighted" to work with Dontnod, going to to tease that the developer's new game is "intended to be among the most ambitious" in the history of both Focus Home and Dontnod.

Dontnod CEO Oskar Guilbert said in his own statement that Focus Home is an "ideal partner" for their new game thanks in part to Focus Home's expertise in the areas of marketing, digital distribution, and other factors. "Vampyr is a great success and we are very happy to develop this partnership with this exciting new project," Guilbert said.

Vampyr is currently available on PS4, Xbox One, and PC. It's free on Xbox One for Xbox Game Pass subscribers. The game is also reportedly coming to Nintendo Switch, but a release date hasn't been announced.

Based in France, Dontnod was founded in 2008, and its first title was 2013's Remember Me, which was published by Capcom. The studio went on to create the Life is Strange series with Square Enix, including the spin-off The Awesome Adventures of Captain Spirit. In addition to Life Is Strange 2, the developer is working on another episodic game, Twin Mirror, which is going to be published by Bandai Namco. The studio is independent, which allows it to choose a publishing partner.


NHL 19 Is Now Free For EA Access Subscribers On Xbox One

By Anonymous on Apr 11, 2019 09:40 am

The EA Access catalog of free games continues to grow. The newest addition, NHL 19, arrived this week, and the timing is notable given that the NHL Playoffs just began.

NHL 19 is a fantastic simulation ice hockey experience, and it stands out from previous entries with its addition of pond hockey. GameSpot's NHL 19 review scored it an 8/10.

EA Access is only available on Xbox One right now, but it's reportedly coming to PlayStation 4 as well. A PC edition called Origin Access is also available, but NHL 19 is not available on PC.

EA Access costs $5/month or $30/year, and for that, subscribers get access to a growing catalog of EA Games including other 2018 sports titles like NBA Live 19 and Madden 19. Outside of those, titles like Battlefield 1, Skate 3, Titanfall 2, and many others are in the Vault of freebies. Subscribers also save 10 percent on all EA digital content, while members also usually get to play upcoming EA games multiple days before their public release. There are also perks like bonuses in new EA games like Apex Legends.

During an earnings call in February, management discussed bringing EA Access to another "major" platform, so that could be a reference to PlayStation 4. Keep checking back with GameSpot for the latest.


Watch The Star Wars: Episode 9 Reveal Panel Here From Star Wars Celebration

By Anonymous on Apr 11, 2019 09:10 am

The massive Star Wars fan event, Star Wars Celebration, begins tomorrow with a high-profile panel focused on Star Wars: Episode IX. The panel is set for 11 AM CDT on Friday, April 12, and it promises new details about the highly anticipated third movie in the new trilogy.

Lucasfilm president Kathleen Kennedy and director JJ Abrams will be on stage, while the panel's official description also teases there will be "plenty of surprises and special guests." According to Lucasfilm, this is an event "you will definitely not want to miss."

Thankfully, it's being streamed. You can watch it through an embed from Star Wars that we'll add here when the show gets closer. As mentioned, it begins at 11 AM CDT from Chicago, which works out to 12 PM ET, 9 AM PT, 5 PM GMT, and 4 AM AEDT in Australia on Saturday.

Episode IX doesn't have a title yet, so that could be among the reveals for the panel. There also hasn't been a trailer, and Star Wars Celebration seems as likely a place as any to release one.

The third and final entry in the new trilogy that began with 2015's The Force Awakens, Episode IX wraps up the entire Skywalker Saga that began all the way back in 1977.

Star Wars Celebration also promises news and reveals for the new Star Wars game Jedi Fallen Order from the developers of Apex Legends and Titanfall. Go to GameSpot sister site CNET to see a full rundown of what to expect from the show.


PSN's Name Change Feature Causes Issues With These PS4 Games

By Anonymous on Apr 11, 2019 07:28 am

PlayStation fans can rejoice, as the much-requested PSN ID change feature is finally live on PS4. Changing your PSN ID is free for the first time; each subsequent change will cost $10 / £8, while PS Plus subscribers get a reduction to $5 / £4. The news is good, but there's a catch: not every PS4 game might not play nicely with your new ID, and in some cases the problems could be significant.

As stated on the PlayStation Blog, "As a result of the preview program, we've found an instance where a game did not fully support the feature." Sid Shuman, PlayStation's director of social media, clarified that any game published on or after April 1, 2018 should support the feature. However, not every game has been tested with the feature implemented.

Sony has provided a tentative list of games that could present issues for those who change their PSN IDs. Sony says a "large majority of most actively played PS4 games support the feature," and while you can rollback the change, you'll want to be aware of the potential for issues.

There are two ways to change your PSN ID: on the PS4 itself or via a web browser. Once you've done so, be mindful when jumping into the games below, which are separated into those that have been found to have issues and those with "critical issues."

Games With Issues Identified

Changing your PSN ID may cause the previous ID to remain visible or disappear entirely, user accounts to unlink, and settings to return to default in these games. Sony suggests that signing out and signing back in should resolve these non-critical issues.

  • Absolver: Downfall
  • Assassin's Creed IV Black Flag
  • Big City Stories
  • Bloodborne
  • Call of Duty: Ghosts
  • Crossout
  • Dark Souls II: Scholar of the First Sin
  • Dark Souls III
  • Dragon Quest Builders
  • FIFA 17 Standard Edition
  • Gauntlet: Slayer Edition
  • God Eater 2 Rage Burst
  • Grand Theft Auto V
  • Gundam Versus
  • Guns Up!
  • Injustice 2 - Standard Edition
  • Killzone Shadow Fall
  • Marvel vs. Capcom: Infinite
  • MLB The Show 17
  • Naruto Shippuden: Ultimate Ninja Storm 4
  • Naruto Shippuden: Storm Trilogy
  • Naruto Storm: Road to Boruto Expansion
  • NBA 2K19
  • PlayStation VR Worlds
  • Rock Band 4
  • Rocksmith 2014 Edition – Remastered
  • The Last of Us Remastered
  • Titanfall 2
  • Trackmania Turbo
  • Trove
  • Uncharted 4: A Thief's End
  • UNO
  • Warframe
  • WipEout Omega Collection

Games With Critical Issues

Changing your PSN ID may cause you to lose progress and/or in-game currency in these games. Additionally, some parts of the game may function properly. Sony doesn't recommend changing your ID if you want to keep entitlements and Trophies as it's "possible to incur permanent game errors or data loss."

  • Disc Jam
  • Everybody's Golf
  • Just Dance 2017
  • LittleBigPlanet 3
  • MLB 14 The Show
  • MLB The Show 16
  • MLB® The Show 15
  • ONRUSH
  • The Golf Club 2
  • Worms Battlegrounds

Watch The Star Wars: Jedi Fallen Order Reveal Here

By Anonymous on Apr 11, 2019 07:14 am

Apex Legends developer Respawn Entertainment is developing a new Star Wars game, Jedi Fallen Order, and it's finally set for its big debut this week at Star Was Celebration.

The event is taking place this Saturday, April 13, during an panel that begins at 1:30 PM local time in Chicago where Star Wars Celebration is taking place. That works out to 2:30 PM ET and 11:30 AM PT. Internationally, the stream starts at 7:30 PM GMT and 4:30 AM AEST in Australia on Sunday. Respawn boss Vince Zampella and game director Stig Asmussen will appear on a panel where they'll talk more about Jedi Fallen Order. Presumably we're getting a trailer, too.

So far our most detailed look has come from a brief teaser on social media. That showed a glowing hilt of a broken lightsaber accompanied by the words "Don't stand out." It's possible this is a reference to a stealth mechanic, the story of a Jedi who has escaped the purge and gone into hiding, or both. Here is the official description for the Jedi Fallen Order panel:

"Join the head of Respawn Entertainment, Vince Zampella, and Game Director, Stig Asmussen, along with many special guests, to be the first to learn about this holiday's highly anticipated action adventure game, Star Wars Jedi: Fallen Order. Hear how Respawn and Lucasfilm collaborated on this original Star Wars story, following a young Padawan's journey in the Dark Times following Order 66. And of course, we'll have a few surprises in store."

While Jedi Fallen Order is scheduled for release later this year, very little is known about it so far. That's set to change during Star Wars Celebration, and we'll have all the news here on GameSpot as it's announced.

What we do know is that Knights of the Old Republic II writer Chris Avellone worked on the script, while Asmussen, the game director, previously worked on the God of War franchise at Sony before moving to Respawn. In terms of the story and timeline, Jedi Fallen Order tells an original story that takes place "shortly after" the events of Episode II: Revenge of the Sith.

For more on Jedi Fallen Order, check out GameSpot's story: "Everything We Want From Respawn's Star Wars: Jedi Fallen Order."

Star Wars Celebration also promises news and reveals for Star Wars: Episode IX and lots more. Go to GameSpot sister site CNET to see a full rundown of what to expect from the show.


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By Anonymous on Apr 11, 2019 06:31 am
Need help changing your PSN ID? Here's a guide on how to do it

Hellboy Review Roundup: Here's What The Critics Are Saying About New Movie

By Anonymous on Apr 11, 2019 05:49 am

The new Hellboy movie starring Stranger Things actor David Harbour hits theatres this weekend, and ahead of that, reviews have started to appear online. To help you get an idea about if the film is worth your time and money, we've rounded up review scores and opinions from various outlets. GameSpot reviewer Dan Auty called it a "demonic disappointment."

This is the first Hellboy since 2008's Hellboy II: The Golden Army. That film, along with the 2004 original, featured Ron Perlman as Hellboy, with Guillermo del Toro directing. The new film is the first with a new actor in the lead role, and if the movie makes enough money, it might not be the last, as the end-credits very strongly tease a new movie is coming.

The new Hellboy is directed by Neil Marshall, who directed episodes of Game of Thrones, Westworld, Hannibal, Black Sails, and Constantine. The script was written by Andrew Cosby (Haunted, 2 Guns), and it's based on the Mike Mignola comic series.

In addition to Harbour, the new Hellboy features Milla Jovovich as the evil Blood Queen, Ian McShane as professor Broom, Daniel Dae Kim as Ben Daimio, Sasha Lane as Alice, and Thomas Haden Church as Lobster Johnson.

You can see a rundown of Hellboy reviews below, while more information on the film's critical reception can be found on GameSpot sister site Metacritic.

Hellboy (2019)

  • Directed By: Neil Marshall
  • Written By: Andrew Cosby, Mike Mignola
  • Starring: David Harbour, Ian McShane, Milla Jovovich, Daniel Dae Kim, Sasha Lane, Thomas Haden Church
  • Release Date: April 12 (United States)

GameSpot

"Harbour remains a great choice to play the character, and it will be a shame if this is the last time we see him in the role. But ultimately this is not the Hellboy movie fans wanted to see him in." -- Dan Auty [Full review]

Uproxx

"I spent almost Hellboy's entire run time either recoiling in horror or howling with laughter. Like Hellboy's climax, the subtext of which is essentially the protagonist heroically screaming 'Yuck, girls!' it was perfectly true to the spirit of an extended adolescent metalhead fantasy. I think this is how Hellboy was always meant to be." -- Vince Mancini [Full review]

New York Post

"The race for worst movie of the year is heating up. You could even say it's hotter than hell, now that Hellboy has taken the lead. This awful, disgusting, unfunny, idiotically plotted comic book flick offends the senses as much as the rankest subway car on the hottest summer day." -- Johnny Oleksinski [Full review]

Entertainment Weekly

"Look, I'm glad expensive movies are R-rated again. But this is the doofiest kind of maturity: boring CGI bloodsprays, F-bombs galore." -- Darren Franich [Full review]

USA Today

"Hellboy is kind of all over the place, with two hours' worth of adventures (and misadventures) that never gel cohesively and momentum-killing flashback origin stories for pretty much every main character." -- Brian Truitt [Full review]

Associated Press

"Maybe the reason it staggers so poorly is because its DNA is all wrong. If the first two films lacked a certain verve and the third is a violent muddle, maybe making 'Hellboy' movies is as cursed as its hero." -- Mark Kennedy [Full review]

The Hollywood Reporter

"It's just lousy. Bloated, vastly less funny than it aims to be and misguided in key design choices even when it scores with less important decisions, the film does make bold choices that might have paid off under other circumstances. But these aren't those circumstances." -- John DeFore [Full review]


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