Friday, September 25, 2015

All the latest from GameSpot On 09/26/2015

Updates from

GameSpot

GameSpot's Everything Feed! All the latest from GameSpot

In the 09/26/2015 edition:

Halo 5 Launch TV Commercial Will Air During Sunday Night Football

By Anonymous on Sep 26, 2015 12:12 am

With the release of Halo 5: Guardians closing in, Microsoft is ramping up its promotional efforts for the sci-fi shooter. Part of that drive is the game's "launch TV commercial," which will air this weekend during Sunday Night Football on NBC, Microsoft has announced.

Millions of people are expected to tune into this week's matchup between the the Denver Broncos and Detroit Lions on September 27. In 2014, 30-second ad prices for Sunday Night Football cost more than $600,000, the priciest ad buy in all of television, according to this Variety report.

The fact that Microsoft referred to its Halo 5 football ad as a "launch TV commercial" suggests it's not the game's full launch trailer, but an asset created specifically for primetime TV. Presumably, the official launch trailer will come later, sometime closer to Halo 5's release on October 27.

Halo 5's ad this weekend will mark the second time a video game has been advertised during an NFL game on NBC in the past month. Activision got things started with a commercial for Destiny: The Taken King, featuring a famous Led Zeppelin song, that aired during the NFL season-opener earlier this month.

GameSpot recently played a portion of Halo 5's campaign. Watch some videos and get our thoughts here. You can also check out some new multiplayer footage in the video above.

In other Halo news, Xbox boss Phil Spencer says he's "confident" Halo 5's multiplayer will have a smooth launch. He also said he expects the Halo franchise will still be around in 2035, enjoying a long lifespan not unlike Star Wars and Spider-Man. In addition, Microsoft has confirmed that it's started work on Halo 6 and has an idea how Master Chief's story will come to an end, whenever that happens.


Destiny: The Taken King - Touch of Malice Exotic Scout Rifle Gameplay

By Anonymous on Sep 26, 2015 12:09 am
The Touch of Malice exotic scout rifle allows you to continue shooting despite only have 1 bullet left. We were able to shoot it about 30 times before we killed ourselves.

Following Xbox One, PS4 Getting Twitch App This Year

By Anonymous on Sep 25, 2015 11:10 pm

Today during the the keynote address at the first-ever TwitchCon conference, Twitch CEO Emmett Shear announced that a Twitch app is coming soon to PlayStation 4, PlayStation 3, and PlayStation Vita.

The app is due out this fall. Twitch functionality is already baked into PS4 through built-in streaming that's available by pressing the DualShock 4's "Share" button. But the new app will let users watch livestreams (those from PS4, PC, and all other platforms) and use full chat functionality (including emotes).

The app was shown off during the TwitchCon keynote today and it looks a lot like the Xbox One version, which has been available since 2014. It will launch first for PS4 in October, followed by PS3, PS Vita, and PlayStation TV.

In other recent news, a Twitch app is coming to Oculus, letting you watch game streams and other content in virtual reality. Twitch was acquired by Amazon in August 2014 in a deal worth $1 billion.

Will you use the Twitch app on PlayStation? Let us know in the comments below.


Xbox One Oculus Rift Support Discussed, But It's Not Close to Happening

By Anonymous on Sep 25, 2015 11:00 pm

The prospect of the Xbox One offering support for the Oculus Rift has been discussed, but it's not something that is close to happening, Oculus product VP Nate Mitchell has revealed.

"It has been a conversation, but I can say we're not so close," he told Polygon when asked about an Xbox One-compatible Rift, reiterating previous statements. This is due in part to the difficulty in "deliver[ing] a great experience reliably on Windows." Adding Xbox One (or any other platform, including OS X or Linux) would complicate things before the Rift has had a chance to become established on Windows PCs.

"No one is really thinking right now about bringing the Rift to a console, especially when the spec is so different from what we're targeting right now," Mitchell said.

The idea of an Xbox One Rift headset isn't so crazy, as Microsoft and Oculus have been working together. Oculus announced earlier this year that every Rift will ship with an Xbox One controller. (There will also be a separate, Rift-specific controller called the Oculus Touch.) Additionally, Rift owners will be able to stream Xbox One games through a PC to a Rift headset, but only so that they can be viewed in a sort of virtual theater--you won't be playing the games themselves in actual VR.

Mitchell went on to explain that it isn't a matter of the Xbox One not having enough horsepower to support VR--Gear VR runs off a Samsung phone--it's just a different set of challenges.

"That's the thing, you can absolutely deliver a great VR experience on Xbox One; what I should say is with the hardware that's in the Xbox One," Mitchell said in response to a question about the Xbox One being powerful enough. "We're not really focused on it right now. It really depends on the content you want to put there."

Microsoft has yet to publicly show a great deal of interest in virtual reality, and has instead focused on augmented reality through projects like HoloLens. Head of Xbox Phil Spencer has said he doesn't think VR is a fad, but he recently told GameSpot that he personally hopes VR doesn't become the only way to play games.

Sony, meanwhile, is taking a much different approach with PlayStation VR (née Porject Morpheus), though it still has yet to offer specific pricing and release details for the PS4 device.


Here's How to Use Batman: Arkham Knight's Big Head Mode

By Anonymous on Sep 25, 2015 10:35 pm

You can now play Batman: Arkham Knight with a head roughly the size of Batman's torso, thanks to the addition of a new Big Head mode.

An update this week bringing the console version of the game up to version 1.07 added support for the feature, which has also been present in past Batman: Arkham games. As demonstrated in the video below from director Sefton Hill, this is activated in a similar manner: hold both triggers while spinning the right analog stick clockwise ten times.

This causes your character's head to immediately become huge. The best part of this is that it isn't limited to Batman; Catwoman and other characters can have giant heads, too.

The 1.07 patch is a compatibility patch for the upcoming DLC, set for release this coming Tuesday, September 29. That includes the second Crime Fighter Challenge Pack and GCPD Lockdown, the latter of which sees Nightwing trying to prevent Penguin's escape attempt.

Batman: Arkham Knight's PC version, meanwhile, should finally be available for sale again sometime in the "coming weeks." It was pulled from store shelves following its launch earlier this year when it was found to be plagued with serious technical issues.


PS4 Uncharted Collection's Day One Patch Detailed

By Anonymous on Sep 25, 2015 10:19 pm

Before you start playing Uncharted: The Nathan Drake Collection next month, you'll need to download a day-one patch, Sony has announced. This patch, 1.00, will include various fixes, optimizations, and tweaks.

A rundown of the patch is available below the video, though it's more of a high-level overview than a specific list of changes.

The Nathan Drake Collection launches on October 8 exclusively for PlayStation 4, though you can play a free demo starting September 29. It comes with updated versions of Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake's Deception. Players can also look forward to, among other things, new difficulty options and a Photo Mode. Everyone who buys the collection also gets access to the Uncharted 4: A Thief's End multiplayer beta, which runs December 4-13 on PS4.

Our Nathan Drake Collection review is coming soon, but for now, you can watch us play through part of the game in the video above.

Nathan Drake Collection 1.00 Patch:

  • Minor fixes for stability
  • Audio and visual improvements
  • Performance optimizations including tweaks to aiming controls
  • Minor gameplay bug fixes

Play All the Dawn of War Games for Free on Steam This Weekend

By Anonymous on Sep 25, 2015 09:37 pm

The latest Steam free weekend event has begun, and this time it features Relic Entertainment's Warhammer 40,000: Dawn of War series. The whole series.

All seven games in the franchise--technically, two main entries and their various standalone expansions--can be played for free from now until Sunday, September 27, at 1 PM PDT. There are no restrictions on this; these are the full games you have access to, and you can play as much as you want.

2942601-dow.jpg

Coinciding with this, each of the games is 75 percent off, allowing you to pick them up for anywhere from $2.49 to $5. Alternatively, you can pick up the Dawn of War franchise pack--which consists of the games, expansions, and DLC--for $35, rather than the usual $140. These sale prices are available until Monday, September 28, at 10 AM PDT.

You can jump right to the Steam pages for the free games through the links below.


Uncharted: The Nathan Drake Collection - GameSpot Plays

By Anonymous on Sep 25, 2015 08:46 pm
Join Mike and Ty as they reminisce about Uncharted Drake's Fortune, Among Thieves, and Drakes Deception remastered for the PlayStation 4.

Dropsy Review

By Anonymous on Sep 25, 2015 08:30 pm

Dropsy--a strange 2D point-and-click adventure about a clown detested by society--is refreshing and sincere. As an adventure game with no text or coherent speech, it subtly deviates from other games of its type. But in doing so, it faces its own share of issues, lacking clarity when needed, sometimes making it a chore to play. Fortunately, because Dropsy has a heartfelt narrative, imaginative non-linear environments to explore, and thought-provoking puzzles, you're drawn into its unusual world right from the start.

Dropsy tells the story of a lovable clown of eerie countenance who becomes a social outcast in his small hometown, after being blamed for a mysterious fire that burned down his family's circus. Set on a quest for redemption, he has to clear his name by helping out strangers and giving them hugs (more on that unusual element later). Dropsy's story is a simple and elegant narrative that latches onto themes of selflessness and unconditional love in a meaningful way. It hits emotional notes, far more than what you'd expect from a game about a gleeful clown, telling an intimate and somber tale brimming with distinct personality.

What makes Dropsy distinct is how its story is delivered without text. Since Dropsy can't speak, dialogue is interpreted via speech balloons that visually depict a character's intentions or inclinations. For example: a character can tell you to go somewhere by displaying a pair of legs beside an arrow pointing to a specific location. While this approach seems counter-intuitive for a point-and-click adventure--a genre that traditionally thrives on its rich and explicit dialogue--Dropsy pulls it off with a great deal of success, creating a sense of impact in its storytelling that's both subtle and indirect.

Another part of what makes Dropsy compelling is its strange and vibrant world. Similar to games like Earthbound and The Neverhood, Dropsy has colorful locales packed with a cast of eccentric characters, each with their own humorous mannerisms. From a beefy overactive cop to an oversized baby-like king of the junkyard, Dropsy has plenty of memorable personalities to interact with. But despite these whimsical qualities, there's also an underlying despondency to the game's world. After all, the people in Dropsy have problems and unfulfilled desires. Whether it be a woman yearning to feel loved or two long lost brothers who wish only to be reunited, it's up to you to help them out. This is where the game's puzzle solving comes into play.

Dropsy is a bit of a misunderstood individual.

As you'd expect from a point-and-click adventure, Dropsy's gameplay is fueled by puzzles. They're challenging, but solvable through keen observation and patience. Some solutions can be as simple as combining an item in your inventory with the right object in the right environment, whereas others can be more intricate in design. One puzzle, for instance, has you using Dropsy and his various small controllable animal companions--who each have their own unique abilities--to meticulously navigate through a series of vents to disable a turret. While none of the puzzles in Dropsy are particularly groundbreaking or different compared to other games of its type, they often offer a level of complexity substantial enough to be interesting and engaging.

Dropsy also benefits from its non-linear design. Taking place on a small island town, you're able to explore the game's world and tackle its main story at your own pace. There are plenty of side-quests to complete, which come in the form of simple two-step puzzles presented by the world's various inhabitants. A day and night system also subtly alters the routines of town residents, paving the way for exploration and discovery of new details scattered across the world. These features loosen up Dropsy's progression, preventing you from feeling locked into specific puzzle solving sequences, allowing for a greater sense of freedom.

Dropsy has little animal friends who can help him along in his adventures.

For all that Dropsy does well in its puzzles and progression, it isn't without problems. At times, puzzles and objectives can be too ambiguous, much to the detriment of its flow. Common frustrations I had were linked to visual objectives being unclear and some items being difficult to identify. While some entertainment can be had from making sense of Dropsy's ambiguity, these issues persisted, and there were times when I was sent wandering across the map with little or no idea what to do.

When you do overcome these issues and eventually solve the game's various puzzles, you're treated to the reward of Dropsy's only form of expression: hugging. You can hug most things in the game's world and it even has its own stand-alone command. While this sounds like a cheesy feature or gimmick, it's an uplifting element to Dropsy's gameplay that's reflected onto the game's world. For instance, after helping a disenfranchised religious woman discover a calling to help the homeless and hugging her, she could be seen later with a smile on her face, taking care of people at her church. And with every person you helped or hug, a crayon drawn portrait of them will even appear in Dropsy's house.

It's moments and details like these in Dropsy that add an emotionally rewarding sense of fulfillment to your actions. These gestures of kindness mean something to everyone you help, and it's Dropsy's selflessness in the face of his own misfortunes that make the game feel incredibly moving. It's a sentimental notion, but its lasting effect makes the game a heartwarming experience that stretches beyond the rudimentary quirkiness it initially presents.

The dialogue in Dropsy is relayed entirely through visuals.

Upon first glance, Dropsy appears as a simple and offbeat textless point-and-click adventure that seems to pride itself on its eccentric world and premise. But once you give that first hug and imbue its grieving world with a small act of generosity, there's no denying the monumental effect of its charm. Even with issues rooted in its own ambiguity, Dropsy manages to be a captivating game with its genuine narrative, non-linear world, and stimulating puzzles. It's a game well worth playing, if only to feel the warmth of its loving embrace.


The Point - How Tony Hawk Turned Gamers into Skaters

By Anonymous on Sep 25, 2015 07:30 pm
This week on The Point Danny talks to Tony Hawk about his famed skateboarding franchise, and explores how games have the power to influence who we become.

LEGO Dimensions Review

By Anonymous on Sep 25, 2015 06:30 pm

LEGO Dimensions starts in an unusual way: it asks you not to play the game. After some short, perfunctory in-game tasks, Dimensions takes a swerve, telling you to put your controller down and build (using actual LEGO pieces) a physical portal that sits atop the real-world base you'll use to interact with the game. The portal itself is attractive and intricate, and depending on your fine motor skills (and whether you have children helping/hindering you), could take at least an hour to build.

You don't actually have to physically build anything to progress within the game, but that off-game opening speaks to a confidence developer TT Games seemingly has in LEGO Dimensions, both as an actual toy and a virtual one. It's a confidence that's well founded. The appeal of building LEGO is near universal, and only the biggest curmudgeons would deny the appeal of Dimension's charming fusion of several huge entertainment franchises within its sprawling gameplay. LEGO Dimensions works unquestionably, unequivocally, as both a toy and a game, and it feels like the high point of the many LEGO titles that have come before it.

What's remarkable is that despite Dimensions being the long-running LEGO series' first foray into the toys-to-life genre, the newly physical nature of this game isn't its most noteworthy aspect. Previous LEGO games have showcased the series' irreverent, playful takes on huge pop culture franchises, but Dimensions significantly ups the ante by shoving multiple properties into one gigantic mash-up. The in-game premise is that the evil Lord Vortech is attempting to destroy all of the various LEGO dimensions and combine them into one; in reality, it's a handy excuse to see worlds and characters from some major franchises collide, including The Lord of the Rings, the DC universe, Doctor Who, The Simpsons, the Portal games, The LEGO Movie, and more kid-friendly series like Scooby Doo, Ninjago, and Legends of Chima.

The result is, in many cases, outstanding. There's an undeniable joy to be had in seeing Batman use the Bat Signal to defeat Sauron, or the Joker destroy the Springfield Nuclear Power Plant, or the off-handed way the Doctor addresses Portal's GLaDOS as the "faulty A.I.". My favourite--and forgive me for venturing into possible spoilers here (skip to the next paragraph if you're wary)--is a short sequence during the boss fight with GLaDOS. In the midst of this fight, a dimensional rift appears, pulling in HAL 9000 from 2001: A Space Odyssey in the room. HAL is supposed to be a distraction, an opportunity for you to defeat GLaDOS during her preoccupation with the strange AI that just popped into her testing chamber. Instead, I put my controller down and just listened, transfixed by the pair's hilarious banter.

Many of the dimensions the game takes you to is filled with moments like these, and I looked forward to every rift, every intrusion, wondering what was going to happen next. The LEGO games' light touch and cheeky nose-tweaking of the franchises it portrays has always been one of the series' highlights, and it's in fine form here. Doctor Who's world, for example, is impressive. Nods to fans abound, from Bad Wolf graffiti on walls, to mysterious, glowing cracks in surfaces, to the excellent way the menace of the Weeping Angels was translated into a child-friendly video game. The stages based on classic Midway games, too, show ingenuity, changing the game to a top-down Gauntlet-like experience in one instance, to a 2D-shooter in another.

Other worlds were less impressive. The Wild West of Back to the Future is nondescript, feeling little like the source material outside of a few folks named after characters in the third BTTF movie. The New York of the Ghostbusters world, too, felt lacking. But even in the midst of my disappointment, I heard some of the cheesy '80s pop songs from the Ghostbusters soundtrack play, and I smiled. In LEGO Dimensions, the little touches are oft times as affecting as the major strokes.

Despite the age of some of these franchises, make no mistake: while much of the humor, references, and gags may be aimed at grown-up gamers, LEGO Dimensions is still unabashedly a family-friendly game, one that's best played with an adult assisting a child. The game's basic foundations remains true to previous LEGO titles--simple combat and controls, and no real penalty for dying. Each of the characters you control features one or two abilities specific to them--these become the basis for solving the game's most simple puzzles. Only Batman, for example, can use a Batarang to activate a switch, while Gandalf's magic is required to move certain blocks. This simplicity sometimes led to frustrations in Dimensions--driving controls, for example, felt too rudimentary, making it fiddly to manoeuvre vehicles into tight spots.

But the gameplay strength of the LEGO series has always been with its environmental puzzles, and Dimensions features some of the most creative yet seen in the series. They start simply, with the game giving you the ability to teleport characters around, or change their size, or lend them specific elemental powers. By the end, when you're asked to combine powers in increasingly intricate ways to progress past puzzles, finding the right solutions was often times rewarding.

LEGO Dimensions comes with physical LEGO pieces that you have to build into sets (like the aforementioned portal base), characters, vehicles, or accessories. You place the characters, vehicles, or accessories (which you attach to small discs, which is where all of the information on that particular piece is stored) on the base, and voila: they'll pop up on your television ready to be controlled. The game's starter pack comes with Batman, Gandalf, and Wyldstyle (from The LEGO Movie), as well as the Batmobile.

You can complete the main narrative with the starter pack alone, but as is the case with other toys-to-life games, some content is locked to specific characters or sets that require separate purchase. In this case, characters and objects from the other worlds within Dimensions are sold separately which, if you're a veteran of the LEGO games, can seem somewhat annoying. Needing specific characters to access areas or activities is nothing new in a LEGO game--you simply had to amass enough in-game studs to purchase. In Dimensions, you'll have to use real money. Thankfully, there's a significant amount of content available within just the basic pack; finishing the main quest line should take more than 12 hours, depending on how obsessive you are about collecting studs within levels.

Outside of the narrative, Dimensions also features large, open world sections dedicated to each franchise, and all you need is a character from that franchise to unlock it (that means with the starter pack, you have The Lord of the Rings, DC Universe, and LEGO Movie open worlds already unlocked). These open world sections are separate from the main narrative and include various activities like checkpoint races, simple quests, and plenty of collectibles. While they don't feature the same level of intricacy the main game provides, they do add several more hours each to the overall experience, so the pain of buying a Homer Simpson pack just so you can use him within the main game can be somewhat mitigated knowing it also unlocks a virtual Springfield for you to play in.

So far, so basic for a game in the toys-to-life genre. But LEGO Dimensions takes things a step further. It requires you to almost constantly interact with the real LEGO figures on your base to solve in-game puzzles or avoid in-game obstacles, with the base having three different sections that light up depending on what's happening on screen. Wicked Witch of the West got Batman trapped in magical chains? Simply move the Batman figure off the red-colored area of the base to free him. Need to teleport a character to a specific spot within the level? Then move the real toy onto the appropriate color-matched spot on the base. Some of Dimensions' most complex puzzles and challenging bosses require a huge amount of moving toys around, making the game an extremely tactile experience. In LEGO Dimensions, sometimes you're manipulating real LEGO as much as you are holding a controller.

Make no mistake: while much of the humor, references, and gags may be aimed at grown-up gamers, LEGO Dimensions is still unabashedly a family-friendly game, one that's best played with an adult assisting a child.

It's this real world activity that makes Dimensions a unique experience. As toys, these are in every way the same as any other LEGO set you would buy--great build quality, simple in design but often times intricate in construction, and fully adaptable with other LEGO bricks you already have. There's nothing stopping you from putting Gandalf's hat on Batman, or ignoring instructions and building the portal to your own design, or even foregoing building altogether (after all, all you need to actually play the game are the ID discs for each character). But for me, Dimensions' endearing nature and interactivity with the real world made me want to build, and it's a feeling that's bound to intensify if you play with a young one.

In the first few hours of LEGO Dimensions play time with my six-year-old son, almost half the time was spent on playing with blocks. We built the portal together. We built the Batmobile, and then opened up a Scooby Doo pack and built the power-up Scooby Snack and Mystery Machine located within. We then hit the Wizard of Oz world, with Batman's head comically poking out the top of the Mystery Machine. In any game within the toys-to-life genre, there's sometimes an unspoken question: is this also a great toy or just a great game? In LEGO Dimensions' case, the answer is easy: it's both.


These Are The Most Fun Things To Do In Destiny

By Anonymous on Sep 25, 2015 02:45 am

Destiny's most fun activities



<p style=""><em>Destiny</em> is the incredibly popular first-person shooter game from the creators of <em>Halo</em>. But before you turn your attention to the Taken King expansion, make sure you haven't missed a hidden trick or two in the original. (Photo: Bungie)</p>


Visit The Master Chief Building



<p style="">Bungie, the creator of <em>Destiny</em>, paid homage to its previous series, <em>Halo,</em> by creating a building in the game that looks very similar to the helmet of Master Chief. You can reach the structure on Mars during the Garden's Spire mission. (Photo: Bungie)</p>


Play Soccer!



<p style="">Everybody needs some downtime from destroying your enemies. One hobby that <em>Destiny</em> players have picked up is playing soccer. To find the hidden ball, go to the Tower, and, on the left side, under the stairs, is your own soccer ball to play around with. (Photo: Bungie)</p>


Ball Out Some More



<p style="">If soccer isn't your cup of tea, there are other easter eggs to be found in <em>Destiny, </em>like the giant purple ball in the Tower. This ball is resting on a stack of crates to the right of the Bounty tracker. There's no kicking around this purple sphere, however. Once it's interacted with, it'll fly up in the air like a balloon sputtering into the empty abyss. (Photo: Bungie)</p>


Start a Dance Party



<p style="">Who in their right mind could possibly pass up an intergalactic dance party? Not <em>Destiny</em> fans. At the Tower, get your entire team to start a dance-off in the middle of the market. Others who have done the same thing have made quite the discovery: Online players they've never met before deciding to join in the fun. Who's ready for a <em>Destiny</em> flash mob? (Photo: Bungie)</p>


Master the Slide-Tackle Kill



<p style=""><em>Destiny</em>'s slide isn't just about running for cover and hiding. It can also be used as an offensive tactic. To pull off the advanced move, sprint toward your foe, slide and hit the melee button right before you pull up. (Photo: Bungie)</p>


Never Speak of This Again



<p style="">One of the more fun trophies to earn in <em>Destiny</em> is the "Never Speak of This Again" medal. To achieve this honor, you must spawn your Sparrow bike during a PvP match, then run over one of your enemies. You'll get a sweet accomplishment, while schooling your foe. (Photo: Bungie)</p>


The Remnants of the Loot Cave



<p style="">Located just outside the Cosmodrome, there was once a cave that spewed out and endless line of enemies, helping <em>Destiny</em> players level up quickly. Unfortunately, Bungie got rid of the loot cave, but that doesn't mean the location is gone completely. Current players who reach the loot cave can still see the bodies of the fallen enemies. (Photo: Bungie)</p>


Level Up While Sleeping



<p style="">Is leveling up your player too much of a hassle for your busy lifestyle? YouTuber Yavin Four found a way to better the skills of his <em>Destiny</em> character<a href="http://www.polygon.com/2015/1/20/7858111/destiny-autolevel-cheat-hack-mod-invention-video" rel="nofollow"> while sleeping</a>. He taped down the right bumper on his controller to auto-melee enemies. While in his slumber, Yavin Four got 3,600 kills and 900 deaths, according to his post on <a href="https://www.reddit.com/r/DestinyTheGame/comments/2svs0k/for_those_with_no_time_to_spare_for_alternate/" rel="nofollow">Reddit</a>. (Photo: Bungie)</p>


Soar Via the Super Fan



<p style="">You may have noticed there's a giant fan on the top of the Postmaster's building in the Tower. To reach it, take the stairs near the building and jump onto the roof. Once the fan is activated, you'll be sent flying into the air. If timed right, your character should reach the top of some of the taller objects nearby. (Photo: Bungie)</p>


Do Some Stargazing



<p style="">Once you've landed on the Moon, take a look above. You should able to see the remnants of the International Space Station. If you want to stare a little deeper, get out your sniper rifle and look through the scope. You just might see some of your favorite real-life stars and planets. (Photo: Bungie)</p>


Use The Golden Gun



<p style=""><em>Destiny</em> is full of pop-culture references, but none is more obvious than James Bond's Golden Gun from <em>GoldenEye</em>. The gun from the former N64 game was so devastating that it could kill with just one shot. In <em>Destiny</em>, the gun can cause immense damage. The only caveat, however, is only the Gunslinger subclass is able to use the weapon. (Photo: Bungie)</p>


Earn Access to the Lighthouse



<p style=""> If you're able to go an unblemished 9-0 in the Trials of Osiris, you'll be able to enter the Lighthouse. The Lighthouse is full of loot to help you in your quest to defeat <em>Destiny</em>. (Photo: Bungie)</p>


Listen to Paul McCartney's Destiny Song



<p style="">Sir Paul McCartney (maybe you've heard of him? From, you know, The Beatles?) composed a song solely for <em>Destiny</em>. To hear the song, you'll first need to beat the game and then access the credits menu on the world map. (Photo: Bungie)</p>


Revive The Dead Ghosts



<p style="">Missions might be the lifeblood of <em>Destiny</em>, but there's plenty more to do in the game. One side task is to revive all 62 dead ghosts throughout <em>Destiny</em>. For each ghost saved, you'll earn a grimoire card, and if you save 50 ghosts, you'll receive an achievement. (Photo: Bungie)</p>



Recent Articles:

Every New Operator in the Rainbow Six Siege Beta
These Are The Most Critically Acclaimed PS4 Games Ever
Disgaea 5: Alliance of Vengeance Review

You are receiving this email because you opted in at our website.

http://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=dfc8115b02

Gamefeed

http://Gamefeed.us10.list-manage1.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment