Thursday, April 18, 2019

The latest Reviews from GameSpot - Reviews On 04/19/2019

Updates from

GameSpot - Reviews

The latest Reviews from GameSpot

In the 04/19/2019 edition:

Katana Zero Review - Slow-Motion Samurai

By Alessandro Barbosa on Apr 18, 2019 07:30 pm

The neon-soaked hallways and dirty streets of Katana Zero do a great job of sucking you into its broken world. Gangsters operate unhindered as society is still reeling from a devastating war, one whose loss has littered the streets with homeless war veterans and bars with resentful and drunken citizens looking for a fight. You are that fight--a ruthless sword-wielding assassin with the ability to slow down time--and Katana Zero gives you delicately designed scenarios to slice and dice your way through. Its abrupt ending is an unwelcome surprise, but the riveting action is complemented by an intelligently presented narrative with a variety of captivating themes that is difficult to pull away from.

Katana Zero puts you in the shoes of a nameless assassin haunted by the fractured misdeeds from the past war. This war forms the backbone of Katana Zero's central mystery, which does take time to unravel. What starts out as straightforward assassination missions ordered by a shadowy organization slowly unfurls to encapsulate themes of post-traumatic stress, war crimes, and government killings. This plays out across multiple acts, comprised of small side-scrolling stages containing violent and thoughtful combat throughout.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Genetic experimentation and drug use are central to both Katana Zero's story and gameplay. Thanks to a steady supply of a blue serum, you're able to augment your simple sword slashes with the ability to slow down time. This lets you pull off some incredibly stylish maneuvers and experiment with a malleable dynamic to the otherwise straight-forward combat. Slow-motion rolls can be combined with precise movement to quickly close distances, and your sword is not just for close-quarter slashing--it can be used to perfectly time a bullet deflection back to its sender. When combined with stage-specific items that can be used as long-range projectiles and security systems that can be transformed from a deterrent into an environmental weapon, Katana Zero doesn't struggle to keep its combat exciting.

It helps that each stage is thoughtfully compact given how dangerously fragile you are. A single hit will send you back to the beginning of a stage, with fast respawns making the transition almost instant. This not only avoids the sting of detrimental progress loss, but also gets you back into the engrossing action quickly. There are a few stages that feel excessively long and end up being frustrating, but they're thankfully few and far between.

The variety of enemies keeps each encounter from feeling repetitive, gently introducing more dangerous foes that will force you to change up your comforting strategies. Enemies with shields will push you away before swiftly firing at you on the ground, while knife-wielding gangsters can stagger you and delay your attacks for a brief (but deadly) moment. The ways levels combine these different enemies turns each of them into clever combat puzzles, where your twitchy instincts need to be supplemented by thoughtful planning and careful consideration of who to target first.

Katana Zero doesn't shy away from telling its story through scenes of unsettling torture and vivid violence, yet it successfully contrasts this with delicately quiet character moments and some heartfelt relationships that help ground a protagonist that would otherwise be impossible to empathize with. It works incredibly well thanks to a creative approach to character conversations, which are often just as important as your violent exploits outside of them. Instead of just being given choices for responses, conversations allow you to interrupt characters to alter both the tone and direction of the scene. Characters react intelligently to your manners during an exchange, expressing disgust at your audacity to cut them off or surprise at your unexpected courtesy.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Depending on how you respond, certain small narrative changes can take place too. In one instance I found myself pretending to love anime to convince a hotel receptionist to let me pass, which later helped me avoid the police as she corroborated my alibi. The same conversation played out differently the second time, as my short temper with the same receptionist led her to turn on me when getting questioned about my blood-soaked clothing. Small diversions like this don't have an impact on the trajectory of the main story, and there are a handful of scenarios where you'll be forced into a specific response in order to progress. But Katana Zero mostly handles your branching conversational decisions with grace, eloquently incorporating them into small but inconsequential changes to its excellently written dialogue.

Each character moment lands thanks to the sublime pixel artwork. There's an immense amount of detail packed into each sprite, bringing the colorful yet distressing world around you to life with its sheer variety. Character sprites are the most impressive, featuring delicate animation that lends a lot of emotion to each conversation and story beat. These extend to the thoughtful effects applied to simple dialogue bubbles, which use a combination of flashing colors, moving parts, and aggressive screen shake to allow important interactions to hit hard. Katana Zero doesn't just use its retro-inspired style to pull on nostalgic strings. It elevates the style entirely with a sense of depth and detail that is difficult not to appreciate.

Katana Zero doesn't shy away from telling its story through scenes of unsettling torture and vivid violence, yet it successfully contrasts this with delicately quiet character moments and some heartfelt relationships.

The real pity is that despite its slick presentation and enthralling dialogue, Katana Zero's story just doesn't wrap up in a satisfying way. It starts introducing its central themes about halfway through and only increases in momentum from there, seemingly building to an enticing climax. But it swerves unexpectedly at the end to reveal that this entry is only the first chapter in a larger tale. After four or so hours you're left with a number of unhandled narrative threads and an unsatisfying conclusion, which dampens the exciting momentum that was building up. It's a deflating and abrupt end to the proceedings, with no promise of more to come in the future.

The uncertain future of the story that Katana Zero so brilliantly sets up is concerning, but that shouldn't deter you from diving into this compelling introductory chapter. Its combat provides an exciting challenge that tests both strategy and reflex, while also giving you clever abilities to make it as stylish as possible. The narrative contextualization of both your abilities and role within Katana Zero's world is expertly written, with a clever dialogue system letting you inject personality into character interactions. Katana Zero is bloody and brutal, but it's also a heartfelt tale that you shouldn't overlook lightly.


Falcon Age Review - High Flying

By Calum Marsh on Apr 18, 2019 06:00 am

Having an animal retrieve something at your command is one of the great joys of being a pet owner. It's difficult to put into words. My girlfriend's daschund hardly listens and doesn't know any tricks, but when you ask him to fetch his plum-sized orange ball, he finds it, wherever it is, and brings it to your feet, tail wagging delightedly. Falcon Age, a first-person action-adventure game for PlayStation VR, understands the special fellowship that exists between a person and their pet, and it expresses beautifully the trust and affection that caring for an animal can make you feel. Besides robust combat and fine crafting, it captures that simple, precious thrill of playing fetch--and captures it so well that, after a few hours in the company of this bird, you may feel you've adopted a new pet.

Falcon Age places in your charge a baby falcon whose mother is killed protecting it, and over the course of a roughly four-hour campaign you feed it, train it, nurture it, lead it into battle, and otherwise act as its full-time caretaker. This can be done conventionally, on a television and with a DualShock 4, or in virtual reality, with a PSVR headset and a pair of Move controllers (or in VR with a DualShock, if you so prefer). Falcon Age was designed expressly to be played in virtual reality, though, so the traditional, non-VR gameplay feels like something of an afterthought. It's adequate in two dimensions with familiar first-person controls, but the game's best qualities are appreciable only with the headset on and the Move controllers in your hands. If you want to really bond with your bird, you need to be able to reach out and touch it.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

You play as Ara, one of the few humans left on a planet ravaged by robot colonizers. As the game opens, Ara is imprisoned, forced to follow a monotonous daily loop of "reeducation" in the form of morning quizzes and hard labor mining ore by pickaxe outside. Soon enough, she escapes, and the story follows her efforts to adopt the ancient traditions of her near-extinct people while fighting alongside the scrappy resistance that aims to take the planet back from its unwelcome invaders. Interestingly, the story begins near what seems to be the end of the colonization; the planet has already been exhaustively ransacked for resources, and as we arrive it looks long-since despoiled. The air of late-stage devastation--evident in every bleak vista and arid valley--makes fresh a premise that might otherwise feel too familiar.

It also makes clear the game's politics, which are as central to Falcon Age as the bird is. The background of the story--a sprawling, rapacious colonial superpower ransacks a planet of its valuables, strong-arming the natives into wildly unjust obedience--is obviously meant to suggest certain real-world analogues, and it's hard not to keep the historical parallels in mind when hearing this tale from the perspective of the oppressed. Even the falcon is poignant here; you're told early on that falconry is part of the traditions of the native population, rapidly disappearing under tyrannical rule. It's a simple parable, but it's relevant, and it lends the game a seriousness that belies the impression of a game about an adorable bird.

As you and your falcon make your way through the desolate landscape, attacking robot outposts and learning to practice farming on the recaptured soil, you discover encampments, encounter other survivors, and, in keeping with the demands of an adventure game, meet merchants with things for you to buy and people with errands for you to complete. The world itself feels well-realized and intriguingly stark, as you chart vast plains of barren rock depleted of verdure and pitted with fixtures of sleek, ominous steel. The conversations you have with its inhabitants, on the other hand, tend jarringly slangy and sarcastic, with dialogue that clangs as oddly careless. Your hero, in particular, often talks like an angsty teenager, with options to sass in practically every exchange with other people. The snarky one-liners struck me as totally inappropriate to the setting.

Communication with your feathered friend is, thankfully, much more natural--perhaps because it's entirely unspoken. For your troubles, it's at your command. The mechanics are simple, modeled on the basic techniques of falconry. Your bird's default state is airborne, circling the sky above you. Bringing a fist to your lips calls it to you, and raising a hand invites it to land on your wrist. While perched, it can be fed, stroked, played with, or tended to if wounded--more on that later. The Move controllers are very responsive to even subtle movements, and the bird AI is sharp enough that I almost never had trouble getting it to follow my commands or fly to me when needed. It feels like a natural extension of your own body in an elegant, smoothly integrated way.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

You can dress your bird, equip it with items and armour, and direct it toward points of interest in the environment before you. Sometimes this takes the form of a kind of problem-solving, as in certain AI-companion puzzle games such as The Last Guardian. A drawbridge out of reach can be lowered for use if you direct your falcon to cut the string holding it aloft, for instance. Other times it's a matter of getting along as partners in the wild. Your falcon will hunt animals, pick fruit from trees, or collect bits of ore for you if so instructed; stronger creatures, such as big armoured beasts who burrow in the sand, you can tackle together, taking turns striking and jockeying for advantage. While you are bereft of beak or talons, you are equipped with an electric baton and whip, which isn't too shabby. You may have to whip plates of shell off the back of a lumbering animal to expose a weak point where your falcon can swoop in.

It's at robot basecamps that the hunt becomes a full-blown battle--and it's here, too, where the surprising depth of the game's combat system reveals itself. The basic strategy involves tagging enemies and standing back while your animal does his thing, but in more challenging skirmishes you're obliged to be an active, nimble participant. Your falcon can pin certain enemies in place for you to attack their weaknesses; it also relies on you, in some cases, to attack first, and it's enormously satisfying to work out the right approach to a new situation. At their most complex, these are battles of wits and reflexes--a challenge that's gratifying rather than frustrating, thanks to precise, intuitive controls with the Move setup, especially with free roam on.

Like deflecting a bullet with a knife in Superhot, looking down the sights of a sniper rifle in Killing Floor Incursion, or slashing a block in half in Beat Saber, interacting with your bird in Falcon Age has a tactile pleasure that is truly satisfying. The bird itself, meanwhile, looks great, behaves believably, and feels on the whole like a coherent, fully realized character; more than a sidekick or ally, you come to think of it as a companion, like a cat or dog at home. The highest compliment I can think to pay Falcon Age is that it evoked the same feeling I get caring for my real-life pets--including the real wince of bone-deep alarm I felt anytime my bird was at risk of injury. This is about much more than a cute animal. It's about a bond, and one Falcon Age nails.


Recent Articles:

Pathway Review - Pulp Friction
Heaven's Vault Review - Come Sail Away
My Time At Portia Review - Crop Circles
Hellblade: Senua's Sacrifice Review - The Power Of Empathy
Earth Defense Force: Iron Rain Review - Infantry Does The Dying

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=21e64fbf1d

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by Mailchimp

No comments:

Post a Comment