Tuesday, January 23, 2018

The latest Reviews from GameSpot Reviews On 01/24/2018

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The latest Reviews from GameSpot

In the 01/24/2018 edition:

AO Tennis Review

By Alexander Pan on Jan 23, 2018 10:30 pm

Without a major new tennis game since the last console generation, there is a lot riding on AO Tennis, an officially licensed game themed around the Australian tournament of the same name. Unfortunately, the final product feels half-baked and rushed, because AO Tennis is a game brought down by a frustrating lack of polish and poor presentation.

The game's controls and subpar shotmaking mechanics leave much to be desired, especially for a title that shares its name with such a prestigious tournament. In addition to the typical face-button setup for the various types of shots that can be played (such as slices and spins), AO Tennis adds an option where players can use the right joystick to serve and play shots. While a good idea in theory, the result is far too simplistic and feels clunky. The game automatically selects one type of shot for you every time with this method, which, although suitable for newcomers, will make you want to revert to the face buttons anyway due to its lack of depth.

Even with such basic shotmaking controls, AO Tennis does a poor job implementing them. The game aims for a tried-and-true system of holding an appropriate shot button in order to increase power before letting the shot fly. But the system is inconsistent, and far too often you will miss, use the wrong shot, use too much power for no discernable reason, or simply not react to the oncoming ball at all. And that's if you've managed to arrive at the shot in the first place.

Movement in AO Tennis is unresponsive and clumsy. Sprinting from side to side to chase down shots feels like an impossibly vain attempt every time, and to make things even more futile, there's no diving mechanic either. There are also random occasions where you might find yourself automatically pulled towards the ball, regardless of what buttons you may or may not be pushing. This troublesome movement system makes AO Tennis a frustrating game of wild guessing; it's a gamble between actual responsiveness, or losing a rally because your player does nothing at all.

Should you anticipate correctly and time a shot properly, don't expect it to land where you want it to either. Each shot type is wildly unpredictable in regards to where it will land and how much power is behind it, regardless of how perfectly you timed the power gauge. This throws normal tennis strategies out the window in favour of unrealistic ways to win points, such as hitting drop shots off 200km/h serves. Past the novelty factor of hitting error-free drop shots at will, the rallies in AO Tennis are simply jarring and unsatisfying to play.

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All the aforementioned mechanical problems are amplified even further in AO Tennis' lackluster doubles mode. The expanded court margins and the near-lifelessness of players on screen exasperates the game's shotmaking problems and render doubles to a barely playable feature.

Each match is also noticeably lacking in atmosphere and gloss, which can be attributed to AO Tennis' bare-bones presentation. There are no commentaries, no crowd interactions, no entrance music, no pre-match greetings or handshakes, no post-match congratulations, and no trophy presentations, even if you've won the whole Australian Open tournament. The venues themselves are also rendered in a mediocre fashion; there is practically no detail to the different kinds of court surfaces, and you wouldn't know the difference between Rod Laver Arena or Wimbledon's famous Centre Court if it weren't for the change in colour scheme.

There are also some glaring omissions and extremely odd decisions that feel like straight-up mistakes at best and corner-cutting at worst. There are no in-game tutorials to properly explain how everything works; Rafael Nadal's distinctive on-court grunts are weirdly reused for random computer opponents; every single player (including iconic, real-life pros) has almost the exact same shotmaking motions; and the in-game referees occasionally get line calls incorrect, such as calling "let" in the middle of a rally.

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Unfortunately, AO Tennis' poor presentation extends beyond the match court. There are a number of game modes available from the onset, but each one is sorely lacking in polish or even mildly interesting features. Career mode allows you to create your own player and take them on a journey from rookie to Grand Slam champion. But aside from playing tournaments and earning money in order to improve your player's skills, there is absolutely nothing to do besides match play. There are no training mini-games, practice courts, or even a rudimentary simulation of a tennis career off the court, such as press conferences or building up an entourage of coaches and physiotherapists. There is a special Australian Open tournament mode, but it's as bland as the matches in Career mode. You simply slog through the 128 male or female player draw and then do it all over again once the finals are played.

Should you not want to create your own character, AO Tennis has a roster of real-life pros for you to choose. A total of 18 pro players are currently available to play, including Rafael Nadal, Angelique Kerber, and a contingent of Australian players such as Sam Stosur and Ash Barty. But the lack of more recognisable superstars such as Roger Federer, Novak Djokovic, or Serena Williams does diminish the star wattage of AO Tennis a bit, especially for casual players.

AO Tennis' custom player creation tool does have enough features to let you create other real-life pros, and these creations can be shared online with other players. Having said that, the number of available individual options are quite limited, so crafting some of tennis' most unique looks (such as a long-haired Andre Agassi) won't be possible.

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But the small roster of licensed pros available are given an unfortunate spotlight in AO Tennis because of terrible visuals and facial animations. Each real-life pro looks wooden, and they barely meet the standard set by the Top Spin and Virtua Tennis franchises years ago.

The developer, Big Ant Studios, has promised to continually improve AO Tennis throughout the year, promising an ambitious slate of content that includes new players, events, and game modes. But with its poor presentation, lack of content, and frustrating controls, AO Tennis in its current state is subpar at best, and requires much more refinement to even meet the standard of last generation's tennis titles. Rather than a Roger Federer-esque ace, AO Tennis is more akin to a double fault whose shots don't even make the net.


The Red Strings Club Review

By David Rayfield on Jan 23, 2018 04:30 am

Truly charismatic characters are a rare thing to encounter in games. A distinct feeling of connection to fictional people depends on key elements like good writing, laser-sharp timing, and unique perspectives. With all these concepts in place, you're more likely to be drawn into a story or relate to a character's motives, and subsequently, remember those characters for a long time to come. This is the main reason The Red Strings Club is so strong.

With an animation style that recalls classic LucasArts adventure games, The Red Strings Club begins in the titular basement bar owned and operated by information broker Donovan. Along with his partner, the street-smart hacker Brandeis, Donovan values secrets more than money and as such, he is well-known throughout his community as the man who can get answers. Late one night, the pair get a visit from a malfunctioning android who is desperate for help. When Brandeis is able to access the android's memory banks, an extraordinary journey begins, where you play as all three characters in a tale filled with unexpected emotional depth and individuality.

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While the majority of the game involves speaking to different people, the tense and poignant dialogue choices give even the smallest exchanges a surprising amount of weight. Trust and deduction play big roles in your choices when learning who these people are and what they want from you. Each question or answer seemingly branches off into an enticingly different part of the story, and it's exciting to consistently wonder if you've made the right choice.

You quickly learn that Donovan is famous for matching drinks to customer's specific needs and desires. Throughout certain conversations, the game shifts to a cocktail-mixing mini-game where you must pour the exact amount of certain alcohol types to gain access to different parts of a person's emotions. Setting off a character's depression, pride, fear, lust, and so on can expand dialogue choices and give you additional clues on how to solve the greater mystery involving corporate greed, the ethics of technology, and a violent conspiracy.

Another large share of your involvement also features the aforementioned android, Akara-184. Akara is skilled at creating internal modules which can artificially manipulate the emotions of human customers upon request. These can potentially reduce anxiety, boost confidence, or dull fears. In creating the modules, a pottery lathe (along with a choice of soothing music) is presented, and it's up to you to not only carefully shape the module to suit the customer but decide which components to install. For example, someone wants to boost their ego for an upcoming meeting, but it's up to you to judge what is best for them based on the limited information provided to you. Would they be better off suppressing their selfish desires? You can experiment and witness the outcomes, although things might not go as you planned.

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This is where the heart of The Red Strings Club lies: exploring the limits and depths of human emotion. Donovan, Brandeis, and Akara-184 all begin to question their motivations and their purposes as they inhabit the dreary end of this rainy, atmospheric metropolis. Their internal dilemmas are where some of the game's best moments are born. Do our emotions, especially the most horrible ones, make us who we are? If possible, would we keep our sadness but remove our depression? Are we shaped by our suffering?

More than a few times, you are faced with decisions based on ideas that you might not usually consider. Uncomfortable concepts laid out in front of you present a can of worms that, when opened, can either be fascinating or downright terrifying. Weighty decisions are heightened by the game's exceptional writing. Whether it's friendly conversations at the bar, a dangerous argument on a rooftop, or a compelling series of investigative phone calls, you find yourself hanging on every word, becoming sympathetic to conflicting opinions and building a strong connection to characters. Every piece of narrative is more fascinating than the last and before you know it, all that matters is discovering what happens next. From managing a hostile but vulnerable whistleblower to exploiting the affection of a friend to get vital information, paying attention to every action is key to uncovering these fascinating plot threads.

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As the layers of mystery peel back, you'll begin to realize the ramifications your decisions have in this world. While you might regret some answers and be confident in others, the delayed cause and effect of some of the game's choices can have you questioning how you could have possibly formed those opinions in the first place, which makes this adventure an extremely personal one. The cast of characters that populate the story each have their own history, motives, and personality conveyed in a direct and intelligent way. Gost the mysterious smuggler, Larissa the extroverted marketing director, and self-obsessed rock star scientist Edgar lead you through an exploration in relationship manipulation. Can you trust this person? Do you want them to trust you? These fantastic, varied characters make you want to settle in and chat, rather than rush through the dialog.

Supporting these moments is the detailed environments; The bar itself is a major location and thanks to the gorgeous 2D art design, it is a space that's enjoyable to spend time in. Subtle details like Brandeis lighting his cigarette, the lonely ceiling fan, the hint of the city when a customer enters, and the sparkling, electronic soundtrack is a haunting combination which forms a tangible sense of atmosphere.

From the far-reaching implications of ethics and artificial intelligence to the heart-wrenching relationship between Donovan and Brandeis, the moment-to-moment storytelling in The Red Strings Club is the kind that can have a strong, personally resonant impact. It puts you in circumstances that make you pause for thought, beyond simply contemplating the motives of the character. There is inventive design in its locations and scenarios which makes you not only want to revel in them, but revisit them with a different purpose once the credits roll.

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From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do.


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