Thursday, January 24, 2019

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Resident Evil 2 Guide: Beginner's Tips To Help You Survive

By Matt Espineli on Jan 24, 2019 09:30 pm


The Resident Evil 2 remake has arrived and it's pretty fantastic. As you embark on this horrifying adventure through the zombie-infested Raccoon City, your skills need to be on point if you're hoping to get both Leon and Claire out alive. After all, this is a survival horror game where resource conservation and a thorough understanding of your enemies are the keys to success.

We've compiled several tips that will help you better survive the slow treks through dimly-lit police station hallways and underground research facilities. There's a ton of new features added in the remake, so even if you're a returning player, these tips will better acquaint you with its reworked mechanics. Like previous Resident Evil games, an assortment of challenges lie in the journey ahead--but follow the tips below and you'll be in good shape to overcome all the game has to throw at you.

For more guides, be on the lookout in the days ahead. We've got a few guides lined up that detail gun upgrade locations, key codes, and more.

Resident Evil 2 Remake received an 9/10 at GameSpot. As Editor Alessandro Fillari wrote: "Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own."

Got any useful tips that you don't see here? Let us know about them in the comments below.


Refer To The Map (It's Very Useful)


The rooms of Resident Evil 2 are packed with numerous points of interest and hidden resources. As a result, you're more than likely to lose track of things in your pursuit to survive. Fortunately, your map marks items you might've missed (and were in direct contact with at some point), while also highlighting important points of interests, puzzle objects, key emblems/lock types, and more.

The map is also color-coded to indicate which areas still hold resources you've yet to pick up but didn't see when you were there. For example, a room will be colored red if there's something still left to grab or interact with but will then turn blue once you've cleared out everything inside.


Gun Parts


As you explore Raccoon City, you'll discover parts you can use to upgrade your guns. These are useful for obvious reasons, but you'll soon discover that some parts increase the number of spaces a gun takes up in your inventory. Fortunately, you can remove these parts by highlighting the gun and selecting "Remove Parts." This will separate the part from the gun, so you can stash it away for safekeeping.

Another tip worth noting is that when you get a part that increases a gun's ammo capacity, don't combine it just yet. Drain most of its current clip first, as installing the part not only expands the gun's ammo count but gives you some extra rounds for free. It may not be much, but anything helps when you're trying to survive this zombie apocalypse.


Quick Turn Is Your Friend


A staple of Resident Evil games is the "quick-turn," which allows you to quickly turn your character around 180 degrees. This maneuver returns in Resident Evil 2 remake and is performed by pressing back + B/Circle. The quick-turn is useful for those moments when you gotta turn back on a dime. You can even perform it while aiming!


Use Those Wooden Boards


New to Resident Evil 2 are wooden boards you can use to barricade windows. This comes in handy in preventing zombies from entering the building. You get your hands on quite a few throughout your time spent at the RPD. Don't hesitate to throw one up, but we recommend using them in hallways that you frequent often. For example, the 1F western hallway is likely an area you'll want to board up early on. Choose wisely as you don't have enough board to block every window, but you'll have just enough to seal the ones that cause the most trouble.


Using Your Sub-Weapons


Aside from your arsenal of guns, you have access to sub-weapons, such as grenades and knives. These are fantastic in a pinch as you can use them to save you from damage by pressing R1/RB upon being grabbed. Be mindful that these will not work when an enemy grabs you from behind.

The knife can only be used a few times before it breaks. In addition, when you stab it into an enemy, you need to down them first before being able retrieve it. On the other hand, the grenade is great at inflicting some sizable damage against enemies--even the larger ones. We recommend tossing them at zombie groups instead of lodging them into a single one's mouth.

The flash grenade is exceptionally useful, though. They're great for blinding groups of zombies, allowing you to easily pass by. Flash grenades even work on Mr. X, but be wary as he'll start flailing uncontrollably. They also make for a useful way to lure Lickers away given the loud sound they make upon detonating.


The Knife Check


Zombies may fall to the ground after a few headshots, but don't be fooled by the silenced music; it's most likely playing dead. If a zombie isn't getting up, try knifing it to see if it's really dead. If it's still got some life in it, respond in kind with repeated knife slashes or a couple more bullets to the head.


It's Better To Run


You might find comfort in killing every horrifying creature in your path but know that this will take a toll on your resources. Be smart about when to pick a fight and when to flee. Sometimes a good tactic is to down a zombie and run. If you're feeling particularly resourceful, you could cut off a zombie's legs with your knife to render it immobile and (mostly) harmless. Be creative and try to see completely downing a zombie with nothing but your gun as a last resort.


Double Back On Key Items Without Red Check Marks


If a key item has a red checkmark on it, that means it has no use and that you can safely discard it without worry. But if you still have a few important items in your inventory that aren't checked--even ones you've used once already--take time to explore and see what else they unlock. It's more than likely that you might've missed another door or box it opens, especially if you've had it in your inventory for quite some time. Take note of the color coding and points of interest on your map to help guide the way towards where to use them. You might nab yourself a handy gun part or a small stockpile of ammunition.


Walk Around Lickers


As the vendetta-fueled survivor said in his note in the 3F west hallway, Lickers only react to loud noises. Take caution around these grotesque creatures by moving as slowly as humanly possible around them. Walk slow enough and you should manage to elude a Licker unscathed. Admittedly, no amount of quiet movement is going to save you if you end up getting too close to a Licker in a cramped hallway, and in some instances, you'll have no choice but to fight them.

If you're forced to confront a Licker, we recommend using the "hit and run" strategy, especially if you're playing as Leon and only have a shotgun. As Claire, however, you can simply plant your feet and fire off Acid Rounds at the Licker until it's dead. Just be mindful of how many Lickers are in the room, as later on these monstrosities start coming in pairs.


Don't Waste Valuable Resources On Mr. X


This hulking behemoth can easily bait you into using up all your ammo in an attempt to take him down. While a grenade launcher or shotgun round may seem like the best course of action, it really only takes a few pistol rounds to the face to get it to kneel for a brief duration. This may not put it out of commission completely, but it's better than having it relentlessly chase you.

If you're feeling particularly confident, you can easily lose Mr. X by luring him into any section of the RPD and then making a beeline elsewhere. It's more than likely he'll lose track of you if you juke him well enough--preferably around more cramped rooms, like the Records Room or the East Office.


Key Codes And Optional Items


There are a bunch of items and resources in the game that are completely optional. These are typically hidden inside safes or lockers with dial padlocks. You can find the combinations for these either in memos or even scribbled somewhere on a wall.

Other optional items don't show up until you've developed a film roll with photographs that point you to their locations. Whenever you find a roll, develop it in the dark room on the western side of the police station. The resources you gain by completing these are typically more lucrative, so try to set aside time to complete these item hunts.

If you wish to open the way to these items, investigate every corner for memos and make note of any bizarre details you notice in the environment. But if you'd rather not find the answers yourself, be on the lookout for our key codes guide in the days ahead.



WWE Royal Rumble 2019: Every Entrant In Both Rumble Matches

By Mat Elfring on Jan 24, 2019 03:32 am


It's officially the start of Wrestlemania season, as WWE's first major event of the year, Royal Rumble, coming to PPV and the WWE Network this Sunday. Phoenix, Arizona's Chase Field will host the event, which starts at 7 PM ET / 4 PM PT. Obviously, it's going to be a long show, and even longer when you consider that the Kickoff Show starts two hours before the main card.

The main focus of the evening is none other than the Royal Rumble. Like last year, there will be two of these matches: one for the men and one for the women. The last person standing in this over-the-top-rope battle royale will get a title shot at Wrestlemania, so the stakes are high. You're probably wondering who will all be involved in both of these matches.

Well, we got you covered, as there have been numerous WWE superstars confirmed to enter this match, and there is still plenty of room for surprises. Below, you'll find every wrestler that's throwing their hat into the ring for the Royal Rumble, starting with the women.

Women Confirmed: 23

Men Confirmed: 20

For more on this year's Royal Rumble, check out the match card and our predictions for the event, as well as the match card for NXT Takeover. Make sure to come back to GameSpot on Sunday, January 27 for live coverage of the event, including all the entrants, surprises, and more, as well as a review of Royal Rumble as soon as it wraps up.


Peyton Royce


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Sarah Logan


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Alexa Bliss


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Alicia Fox


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Bayley


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Billie Kay


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Charlotte


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Dana Brooke


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Ember Moon


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Lacey Evans


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Lana


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Liv Morgan


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Mickie James


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Naomi


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Natalya


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Nia Jax


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Nikki Cross


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Mandy Rose


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Ruby Riott


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Sonya Deville


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Tamina


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Zelina Vega


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Carmella


Carmella will enter the Rumble at No. 30, after winning the Mixed-Match Challenge.

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Andrade


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Apollo Crews


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Baron Corbin


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Big E


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Bobby Lashley


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Dean Ambrose


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Drew McIntyre


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Samoa Joe


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Elias


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Jeff Hardy


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Jinder Mahal


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John Cena


John Cena is injured, allegedly, so it's unclear whether or not he'll show up in the Rumble, although WWE has confirmed him.

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Kofi Kingston


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Mustafa Ali


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Randy Orton


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Rey Mysterio


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Seth Rollins


This is Chris E. Hayner's pick to win.

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Titus O'Neil


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Xavier Woods


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R-Truth


R-Truth will enter at No. 30 after winning the Mixed Match Challenge.

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Star Trek Discovery Season 2: All The Easter Eggs So Far

By Dan Auty on Jan 24, 2019 12:53 am


While Star Trek found a new lease of life on the big screen in 2009, it had been more than a decade since the last TV show in the long-running sci-fi franchise when Star Trek: Discovery premiered in September 2017. The show's producers faced the difficult task of making a show that appealed to modern audiences and new fans, as well as satisfying die-hard, long-term Trek devotees.

However, while the first season of Discovery took the story and characters in some surprising directions, it was also very aware of its past. Every episode contained multiple references and callbacks to something from the grand 54-year history of Star Trek, which you can check out in our Season 1 Easter Eggs gallery. Sometimes these were sly jokes that only the most dedicated fan would spot, and sometimes they were crucial plot-points.

Season 2 has now started, and it's clear that the Easter Eggs, callbacks, in-jokes and references will continue; after all, the season starts with an encounter with the Enterprise and the introduction of Captain Pike, a character who featured in the first episode of the original series. We also know that Spock is set to play a major part in this story. So let's take a look at all the Discovery Season 2 Easter Eggs so far...


1. Three-Dimensional Chess (Episode 1)


A three-dimensional chess set can be seen in young Spock's room. This is a popular pastime in Star Trek; Kirk and Spock liked to relax with the game in the original series, while a group of genetically-enhanced children can be seen playing it in the Next Generation episode "Unnatural Selection."


2. Priority One (Episode 1)


The Discovery is summoned to the Enterprise via a Priority One distress call. As the name suggests, this call is the highest level of communication within Starfleet. It was first used in the original series episode "One of Our Planets Is Missing" and has been used throughout the franchise.


3. VISOR (Episode 1)


A member of the Discovery crew can be seen this device, worn most famously by Lieutenant Commander Geordi La Forge in The Next Generation. The acronym stands for Visual Instrument and Sensory Organ Replacement, and it detects electromagnetic signals, allowing those with impaired sight to interact with the world around them.


4. Officer Linus (Episode 1)


We met a new member of the Discovery crew--an officer named Linus. Linus is a Saurian, a species which also appeared in Star Trek: The Motion Picture.


5. Transfer of Command code (Episode 1)


Saru quickly shuts down Pike's request for the ship's command codes. This is the use of an authorization code to transfer command of a starship from one captain to another, as seen in the Next Generation two-parter "Chain of Command."


6. Siranna (Episode 1)


Saru mentions that he has an estranged relationship with his sister Siranna. This character appears in a Short Treks episode, which was released on CBS All Access in December, where it is revealed that part of Saru's Star Fleet recruitment requirement was never returning home.


7. Pike's Resume (Episode 1)


Pike brings up a screen filled with his history and achievements, which is loaded with Easter eggs for eagle-eyed viewers. These include a reference to Robert April, the first Enterprise captain who was previously mentioned in the '60s Star trek animated series as well as Season 1 episode of Discovery. We also learned that Pike has served on other starships, including USS Antares, which was previously mentioned in the original series. In addition, Pike has won various prestigious Starfleet awards, such as the Rigel Cup (mentioned in Next Generation episode "The First Duty") and Okuda Award (The Next Generation's "Eye of the Beholder")


8. Mojave (Episode 1)


Pike makes reference to his hometown of Mojave, which he also mentioned in The Cage, the original series' pilot episode in which he was the main character.


9. Redshirt (Episode 1)


Amusingly, Pike tells annoying science officer Connolly to get his "red shirt into an AV suit." As Trek fans know, a redshirt is the term used for any newly-introduced crew member who will shortly die on a dangerous mission. A few minutes later, Connolly is smashed into a space by a flying asteroid.


10. Bolian (Episode 1)


Jett Reno, the science officer rescued from the crashed UUS Hiawatha, explains how she attached one of her injured crew members to a "dead Bolian" to keep his heart working. Bolians are bald, blue-skinned humanoid aliens that appeared in Deep Space 9, Voyager, and The Next Generation.


11. Tellarite (Episode 1)


Another of Reno's injured crew members is a Tellarite called Greg. Rather gruesomely, "Greg's head wound keeps opening up." Tellarites are a snout-nosed race that have appeared in every Star Trek series to date, as well as the movies The Voyage Home and The Undiscovered Country.


12. The Cage (Episode 1)


Towards the end of Episode 1, Pike is seen reading one of the fortune cookie messages left behind behind by his predecessor Lorca. It reads: "Not every cage is a prison, not every loss eternal," another possible reference to that pilot episode.


13. Vulcan bells (Episode 1)


The episode ends with a scene in Spock's room on the Enterprise, where we can see Vulcan Bells. These previously appeared in the original series episode "Amok Time."



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