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Oculus Quest Review - No PC? No Problem

By Anonymous on May 03, 2019 11:30 pm

VR gaming has largely been a difficult space to navigate from a consumer perspective. PC-based platforms require a decent rig, the room to prop up external sensors, and the willingness to deal with wires--not to mention the high cost of entry. As vast as VR worlds can be, the setup requirements have been somewhat restricting. Oculus Quest forgoes all of that by delivering a standalone VR gaming platform with the features we've come to expect from the high-end. It's not perfect, but Quest is an example of the ideal VR experience.

Quest offers a whole lot more than its cheaper, entry-level counterpart, the Oculus Go. With Quest, you get six degrees of freedom (6DOF) for positional tracking thanks to the headset's four inside-out sensors--formally called Oculus Insight. This translates to roomscale capability without external sensors. In many ways, it's an improvement over the requirements of beefier PC-based headsets which rely on base station sensors (save for the upcoming Rift S) since you're no longer tied to a dedicated space for VR. A potential drawback of inside-out tracking, however, is the headset's inability to pick up controller movements that fall outside the range of the sensors, though it hasn't been an issue in our experience thus far.

Oculus Quest headset and Touch controllers. It's all you need to get into VR.
Oculus Quest headset and Touch controllers. It's all you need to get into VR.
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Another piece of tech that elevates Quest above other mobile VR platforms is the incorporation of the revised Touch controllers. These are fully-featured controllers with analog sticks, face buttons, grip buttons, and triggers--they're reminiscent of the first run of Touch controllers, but lighter and with the motion-sensing ring above the face buttons for better tracking with the Quest's sensors. You won't miss out on functionality offered in PC-based VR, and Touch remains the best solution for VR controllers at the moment with their ergonomic design and smooth buttons and triggers.

So, what's powering Quest? Qualcomm's Snapdragon 835 system-on-chip. It's typically used in smartphones like the Samsung Galaxy S8 and Note 8, and the reliance on a mobile (though relatively powerful) chip is an inherent compromise that needs to be made, and the visual limitations show with games like Apex Construct and Journey of the Gods. This isn't a slight against the quality of those games, it's been enjoyable to explore their full 3D worlds. Rather, they're examples of the general upper limit of Quest's hardware capabilities, which fall far short of mid- to high-range gaming PCs. Regardless, the Snapdragon 835 provides enough power to render an acceptable level of visual fidelity for games.

Quest will launch with Robo Recall but the game was not made available during our review period; it'd be a good test of Quest's ability to keep up with something more graphically demanding. However, there's reason to believe that it'll work just fine. Tweaking level of detail and graphical features isn't the only option to make things work. A technique called foveated rendering lowers the pixel count of screen space in your periphery, and it helps ease the hardware's workload without sacrificing necessary visual clarity. You can think of it as adaptive resolution for the areas you're not focusing on, and the drop in peripheral resolution is only noticeable if you're looking for it.

I almost think of the Oculus Quest as the Nintendo Switch of VR; it's not the most powerful piece of hardware, but its portability and ease-of-use makes it stand out against existing platforms while delivering a new way to enjoy games.

The headset projects a total resolution of 2880x1600, higher than the current mainstream HMDs, but it's worth noting that Quest's fast-switch LCD displays run at 72Hz. On paper, it's a considerable drop from the 90Hz we've come to expect from VR displays, but there haven't been any perceivable issues with the downgrade quite yet. Having played games like Thumper, Beat Saber, I Expect You To Die, and Face Your Fears 2, the loss in peak framerate won't make much of a difference. And if Space Pirate Trainer and the Superhot VR demo are anything to go by, 72Hz might just suffice in the long run. Again, a fast-paced experience like Robo Recall would be a good test to see if a max 72 FPS is enough to mitigate disorienting players.

By and large, the hardware performs admirably, and the operating system follows suit. Quest is painless to setup; every time you boot it in a new location, you simply set up your Guardian boundaries to establish a safe play area, or you can just set the ground level and continue as a seated experience. It runs Oculus OS, so your only means to access software is through the Oculus Store--Quest is a closed system.

Battery life might seem disappointing at first as Quest lasts for around three hours on a full charge. But considering that I didn't feel the desire to stay in VR for too long, I could easily go for three to four sessions before needing to juice up the headset. And if you don't mind staying tethered to play while charging, a lengthy USB-C cable comes packed in.

One aspect I find disappointing is long-term comfort. Quest's headstrap is adjustable on the sides and on top with secure velcro straps, and the whole thing pulls back and lifts upward with ease which makes the process of getting it on rather painless. But Quest needs a better facepad out of the box. The stiff padding isn't so much the issue as it is the noticeable pressure point it creates on your forehead. I've tried loosening the straps, but the headset would sag a bit. I tilted the headset downward a little, but offset the pressure to my upper cheeks and pull my undereyes downward. I wouldn't call this a deal breaker since I'm not one to stay in VR for too long, but after about 45 minutes, I needed to give a rest before bearing the discomfort again.

Journey of the Gods from Turtle Rock Studios makes its debut alongside the Oculus Quest.
Journey of the Gods from Turtle Rock Studios makes its debut alongside the Oculus Quest.
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Given that most of the Quest library is comprised of games that are already out on other platforms, it may not be all that attractive for those with existing VR setups, though it's worth mentioning that several games will be cross-platform between Rift and Quest. While there'll be 40+ games at launch, we've only been able to experience a handful of them with the Oculus Quest. You're not going to get photo-realistic 3D worlds in games, so the appeal of Quest really relies on the creative use of the headset's power. Journey of the Gods and Moss, both of which will be available at launch, are such examples where imagination overcomes graphical limitations, and the hope is that more games like them are in Quest's future.

Above all else, Oculus Quest nails down convenience. It's a unique feeling to be able to slap on a headset and get a full untethered VR gaming experience with ease. I almost think of the Oculus Quest as the Nintendo Switch of VR; it's not the most powerful piece of hardware, but its portability and ease-of-use makes it stand out against existing platforms while delivering a new way to enjoy games. It's between the lesser mobile headsets and traditional powerhouses, and that's an attractive place to be.

This sentiment isn't set in stone, though. Again, I still need to experience more demanding games in both the graphical and physical sense to see if it can keep up. But our initial impressions after about 10 hours with a handful of games are promising, so there's reason to believe Quest is the platform VR gaming needs. Oculus Quest launches on May 21 with the option for 64GB storage at $400/£400 and 128GB at $500/£500. Pre-orders are now open on the official Oculus website.

The GoodThe Bad
+ Accurate inside-out tracking is a game changer- Closed system limits the types of experiences you can have
+ Full game experiences due to capable hardware, 6DOF, and Touch controllers- Not the best facepad out of the box
+ Quick and painless setup

Detective Pikachu's Voice Could Have Sounded Very Different

By Anonymous on May 03, 2019 11:27 pm

Detective Pikachu features Deadpool star Ryan Reynolds lending his voice talents to the title character, but he had a very different direction in mind for his vocal style. His idea was to style it after film noir, a genre known for its gritty monologues and fatalism.

Reynolds described his take on The Tonight Show (via THR) as "Who Framed Roger Rabbit had a baby with Blade Runner." But that concept quickly got push-back. He characterized the studio's reaction as, "Or maybe just do Ryan Reynolds ... Maybe shut up and do the other thing."

It seems the actor is happy that his voice made the movie so cheerful and bright, though. He said he's glad that a movie that's "just a nice adventure" is being released right now because "the news these days is just like pouring hot lemon juice into your eyeballs." Evocative!

Detective Pikachu tells the story of a teenage boy (Justice Smith) in the Pokemon world who visits Ryme City to put his deceased father's affairs in order. He meets up with his dad's former detective partner, a talking Pikachu (Reynolds) that only he can understand, and they set off on an adventure to solve the mystery of his father's death.

Reviews are relatively positive, though critics appear to agree that fans of the venerable franchise will get more out of it. GameSpot's review concluded that against all odds, live-action Pokemon works.

"Detective Pikachu should prove enjoyable for any and all Pokémon fans, young or old," Michael Rougeau wrote. "It presents fun answers to the fantasy of what life would be like if Pokémon were real. It introduces new wrinkles to the world of Pokémon, although not all of them completely work. Still, as the first official live-action trip to the world of Pokémon, Detective Pikachu presents characters I want to see again and a setting I'd like to return to."


Destiny 2: Forsaken - Where Is Xur? Exotic Walkthrough Location Guide (May 3 - May 7)

By Anonymous on May 03, 2019 11:26 pm
The final week of Destiny 2: Forsaken's spring event, The Revelry is wrapping up, but before it disappears, our favorite enigmatic vendor of the nine is back with some offerings! Come see what Forsaken exotics he has in store and the random rolls attached to them in this week's video for Where Is Xur? Captured on PC.

Where Is Xur? Destiny 2 Location, New Exotics, And Invitation Of The Nine Guide (May 3-May 7)

By Anonymous on May 03, 2019 10:46 pm

The latest timed event in Destiny 2, the spring-themed Revelry, is winding down this weekend. You've only got until the next weekly reset on Tuesday, May 7, to dive into the Verdant Forest, complete your Triumphs, and unlock the game's latest Exotic weapon, the Arbalest. If you're still struggling, we've got a guide that can help nabbing Arbalest go a little quicker. And if you need more Exotics, good news: the snake-faced Xur returns once again with a bag full of them.

Head to Io to find Xur this week. He's hanging out in the Gaint's Scar region. From the spawn point, ride your sparrow north and head to the cliff wall on the left side of the area. Look for a cave entrance: Inside, you'll find Xur waiting and, as usual, acting a little weird.

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The Huckleberry is Xur's Exotic weapon of choice this week. The Exotic submachine gun fires bullets extremely quickly, and kills refill its magazine from reserves, making it a deadly close-range bullet hose. In the armor department, Xur brought two Forsaken Exotics this week, making up for last week's disappointing inventory. Titans can pick up the Antaeus Wards leg armor, which reflcet incoming projectiles, refilling your Super energy, when you slide. For Warlocks, there's Contraverse Hold, Exotic gauntlets that power up your charged Void grenades, returning grenade energy on a hit and helping you resist damage. Hunters get a Year One Exotic: Gemini Jester, a leg armor set that disorients enemies and turns off their radar when you dodge near them.

Here are all the Exotics Xur offers this week and what they'll cost you:

  • The Huckleberry (Exotic SMG) -- 29 Legendary Shards
  • Antaeus Wards (Exotic Titan leg armor) -- 23 Legendary Shards
  • Gemini Jester (Exotic Hunter leg armor) -- 23 Legendary Shards
  • Contraverse Hold (Exotic Warlock gauntlets) -- 23 Legendary Shards

If nothing Xur has strikes your fancy, you can also purchase a Fated Engram from Xur. Thanks to a recent update, Fated Engrams can now dish out Exotics from the Forsaken expansion, as well as from the original Year One group. Grabbing one of the engrams gives you a random Exotic that you don't already have--if you can afford it. Fated Engrams will run you 97 Legendary Shards, and you can only get one per account each week. Xur also offers the Five of Swords challenge card for free, which allows you to add difficulty modifiers that increase your score in Nightfall runs.

Finally, Xur brings yet another Invitation of the Nine weekly bounty. Completing these gives you a Powerful gear drop, as well as a bit of story about the Nine and the Drifter, along with a new Lore entry that fills in the history of the Emissary of the Nine. As usual, you'll have to clear out a mess of enemies of various types, and complete a Strike. Stick to the planet mentioned in the bounty to kill the enemies you need, as they don't always count if you kill them in other places. Be sure to finish the bounty by Thursday's daily reset, or you won't be able to grab a fresh bounty from Xur on Friday.


New Avengers: Endgame Funko Pops Completely Spoil The Marvel Movie

By Anonymous on May 03, 2019 10:35 pm

Rocket League Review Bombed After Epic Acquisition Announced; Steam Steps In

By Anonymous on May 03, 2019 09:00 pm

The popular competitive esport Rocket League has become the latest victim of review bombing, following news that developer Psyonix is being acquired by Epic Games. Concerns that the acquisition would mean the game will be pulled from Steam led to a flurry of negative reviews on the platform, before Steam's new anti-bombing tool was deployed to stop it.

Steam reviews recently dipped from "Very Positive" down to "Mixed." That prompted Steam to implement its tool that excludes periods of "off-topic review activity" from the aggregate score. The negative reviews are still visible, and they almost universally reference the Epic acquisition, but they're no longer counted in the average.

Concerns about the game's exclusivity stemmed from a statement (via The Verge) that mentioned the game will be coming to the Epic Games Store later this year. It said "in the meantime" it will still be available for purchase on Steam, and that "thereafter" it will continue to be supported--reportedly through the release of patches and DLC.

That gave the impression that once it appears on the Epic Store it will be pulled from the Steam storefront, though no formal announcement has been made. The official Rocket League Twitter account issued a vague statement that stresses the game "remains available on Steam" and that current players can "look forward to continued support," but didn't necessarily rule out pulling it off the store at some future date.

Epic Games has made a habit of securing exclusives on its emerging Steam competitor, even recently issuing an ultimatum to Steam aimed at improving developer revenue splits. This has led to similar controversies over games like Metro Exodus and The Division 2--but in both of those cases, the switch was formally announced, rather than inferred by fans.

Though Valve has expressed its dissatisfaction with Epic's aggressive moves against its store, it has been stopping users from review-bombing over the rivalry. This is the second high-profile case of the tool being implemented in the last month, the first being when Valve stopped the review-bombing against several past Borderlands games upon news that Borderlands 3 will be a timed exclusive on the Epic Games Store.


Arthur Morgan Escapes The Fallout Simulation - Dirty Arty: Chapter 24

By Anonymous on May 03, 2019 08:30 pm
Dirty Arty is sick and tired of Fallout 3. He has a plan to escape and return to the game which he's from, but first... He needs to find his father.

Just Look At These Absurd Godzilla-Themed Xbox One Consoles

By Anonymous on May 03, 2019 07:57 pm

If you like your consoles extremely textured and spiky, you're in luck: Microsoft has announced a promotion for the upcoming film Godzilla: King of the Monsters, with four custom-themed Xbox One X consoles as the prizes. Each one is modeled after an iconic creature from Godzilla lore, including the King of the Monsters itself.

You can enter the sweepstakes by retweeting the promotional Xbox tweet by June 7. You have to be age 14 or over, and minors need a parent or guardian's permission. If you win you'll be notified via Twitter direct message. Four winners will get one of the specialized Xbox One X consoles.

Those consoles are modeled after Mothra, Rodan, Ghidorah, and of course, Godzilla. The film, which releases on May 31, refers to this collection of monsters as "Titans" and has them brawl for monster supremacy. It's directed by Michael Dougherty and stars Millie Bobby Brown (Stranger Things), Vera Farmiga (The Departed), and Charles Dance (Game of Thrones).

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These consoles are all the Xbox One X, the more powerful revision of the original Xbox One. Microsoft also offers the Xbox One S, a revision to the Xbox One size that doesn't boost its power. It also recently introduced the Xbox One S All Digital Edition, which is similar to the standard S model except it lacks any disc drive.


Can You Name All 20 Call Of Duty 4: Modern Warfare Maps?

By Anonymous on May 03, 2019 07:51 pm

Call of Duty is one of the biggest video game series around. Black Ops 4's popularity is still going strong, even with the next Call of Duty game on the horizon. And although the series was huge from the very beginning, it owes a decent proportion of its success to the groundbreaking game that was Call of Duty 4: Modern Warfare.

CoD4's multiplayer modes completely changed the series--and the shooter genre--and its popularity continued into the sequels Modern Warfare 2 and Modern Warfare 3. If rumors are to be believed, the next Call of Duty will be Modern Warfare 4 and will no doubt leverage the franchise's legacy. But how much can you remember of the first game in the subseries?

To test your knowledge, we're asking you to name all 20 of the game's multiplayer maps, just by glancing at images of their respective loading screens. We've also given you the teams that fight on the map in question to help you out. However, you've only got five minutes, so you'll need to be quick. Let us know your score in the comments below, and be sure to share the quiz with your friends and family to see who has the superior gaming knowledge. For more quizzes, check out our previous brain-teasers below.

Can You Name All 20 Call Of Duty 4: Modern Warfare Maps?

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Click the images to enlarge.


9 Avengers Endgame Cameos You Might Have Missed

By Anonymous on May 03, 2019 07:09 pm

John Wick: Chapter 3 Twitter Reviews Are In

By Anonymous on May 03, 2019 06:27 pm

John Wick: Chapter 3 – Parabellum is the latest movie in the hit action series, in which Keanu Reeves stars as a former assassin reluctantly brought back into action. It hits theaters later this month, but some critics have already seen the movie, and their first reactions are rolling in via social media.

The movie is directed by Chad Stahelski, who helmed John Wick: Chapter 2 and co-directed the first movie. It also stars Ian McShane, Laurence Fishburne, Halle Berry, Lance Reddick, Asia Kate Dillon, Anjelica Huston, Jason Mantzoukas, and Mark Dacascos.

The reactions on Twitter so far are very positive. Unsurprisingly, many critics have highlighted the action sequences, which go beyond anything seen in the series so far in terms of their scale and invention. There is also praise for the way the movie broadens the mythology of its hitman underworld, plus the performances from Reeves, Berry, and Dillon.

Check below for a roundup of reactions. John Wick: Chapter 3 – Parabellum releases on May 17. For more, check out the latest trailer and this tense first clip.


Video Game Hall Of Fame Adds Four More Games In 2019, See Them Here

By Anonymous on May 03, 2019 11:25 am

The Strong Museum has announced the 2019 round of inductees into its World Video Game Hall of Fame. This year's inductees include Windows Solitaire, Mortal Kombat, Super Mario Kart, and Colossal Cave Adventure.

They were selected by a panel of experts from a pool that also included Centipede, Dance Dance Revolution, Half-Life, Myst, NBA 2K, Sid Meier's Civilzation, Candy Crush Saga, and Super Smash Bros. Melee. Those titles will have a chance to enter the Hall next year.

In a statement, the museum said this year's four inductees have all "significantly affected the video game industry, popular culture, and society in general."

The World Video Game Hall of Fame opened at the Strong Museum in Rochester, New York in 2015 with the aim of honoring the best, most influential games ever. To enter the Hall of Fame, a game must have "enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general."

Microsoft released a celebratory video to mark Solitaire's inclusion in the World Video Game Hall of Fame. Microsoft Casual Games boss Paul Jansen said Solitaire getting inducted into the Hall of Fame is a "historic day" for what he said is one of the most-played games ever. Windows Solitaire launched in 1990 as a tool to teach users how to use a mouse.

Mortal Kombat series creator Ed Boon said on Twitter that NetherRealm is "very honored" for Mortal Kombat to be added to the Hall of Fame.

Some of the previous Hall of Fame inductees include classics like Donkey Kong, Halo: Combat Evolved, The Legend of Zelda, Pokemon Red & Green, and World of Warcraft, among others. The inductees are on display permanently at The Strong Museum.

2018 World Video Game Hall Of Fame Inductees

  • Microsoft Windows Solitaire
  • Mortal Kombat
  • Super Mario Kart
  • Colossal Cave Adventure

Previous World Video Game Hall Of Fame Inductees

  • Donkey Kong
  • Doom
  • Final Fantasy VII
  • Grand Theft Auto III
  • Halo: Combat Evolved
  • John Madden Football
  • The Legend of Zelda
  • The Oregon Trail
  • Pac-Man
  • Pokemon Red and Green
  • Pong
  • The Sims
  • Sonic the Hedgehog
  • Space Invaders
  • Spacewar!
  • Street Fighter II
  • Super Mario Bros.
  • Tetris
  • Tomb Raider
  • World of Warcraft

Zac Efron Praises Metallica Singer James Hetfield's Performance In New Ted Bundy Movie

By Anonymous on May 03, 2019 10:23 am

Metallica singer James Hetfield has a small role in the new Ted Bundy movie Extremely Wicked, Shockingly Vile, and Evil that stars Zac Efron as the serial killer. Hetfield plays the police officer who caught Bundy for the first time--for a traffic violation. It's a pivotal moment in Bundy's life and the movie, and Hetfield "absolutely nailed the part," according to Efron.

Speaking to Jimmy Kimmel, Efron said he expected Hetfield--who has limited acting experience--to ask for some advice or a note. He didn't.

"James Hetfield, to his credit, he came in and he absolutely nailed the part," he said. "He just crushed it. It's like he's been acting his whole life. He did a great job."

"James Hetfield is the shit."

A Netflix movie, Extremely Wicked, Shockingly Evil, and Vile follows the crimes of Bundy but told from the vantage point of his longtime girlfriend Elizabeth Kloepfer, who is played by Lily Collins (Tolkien, To the Bone). Kaya Scodelario, Jim Parsons, John Malkovich, and Haley Joel Osment.

Extremely Wicked, Shockingly Evil and Vile hits Netflix on May 3; it is directed by Joe Berlinger. He was nominated for an Oscar for the documentary Paradise Lost 3: Purgatory.

Netflix paid a reported $9 million to acquire the film, which debuted at the Sundance Film Festival back in January. Extremely Wicked, Shockingly Vile and Evil will also have a limited theatrical run.


BioWare Boss On Anthem: "We Remain 100% Committed"

By Anonymous on May 03, 2019 09:12 am

BioWare's newest game, Anthem, received a mixed critical reception upon release in February. It sold very well but it might not have had the impact some expected it to. BioWare later delayed a lot of the game's anticipated content, leading some to worry about its future. Some of Anthem's top developers are now speaking up to stress to fans that that BioWare is committed to the project. Anthem's head of live services, Chad Robertson, said on Twitter that BioWare remains fully committed to the game and expanding it with new content.

"We remain 100% committed to Anthem and look forward to showing players the new content we are working on," he said. "We want to make sure we aren't overpromising, so our updates on what's coming in the game will be focused when we have things near completion."

A "big team" is working on Anthem's upcoming content across BioWare's Austin and Edmonton studios, Robertson added. The teams are specifically working on "improving the game."

BioWare lead producer Michael Gamble weighed in as well. He said BioWare's commitment to Anthem "has not changed," despite what you might have heard.

In April, BioWare acknowledged that it hadn't done an optimal job of communicating with fans. Going forward, BioWare plans to stay quiet until work is closer to being finished.

"A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans--whether it's bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it," BioWare said. "Our goal is to tell you about new content and features once the work is closer to being done."

As part of BioWare's effort to communicate with fans and involve them, BioWare is launching a Player Feedback Environment (PFE) server for Anthem's PC version. The purpose of this is to give a small amount of players access to new content before it's released publicly to share feedback with BioWare.

"We believe in Anthem. We believe the game will be great, but we recognize getting there will take a lot of hard work," the developer said. "We want to do that work and we want you all to join us on the journey to get there."


Detective Pikachu Movie Review Roundup: Here's What The Critics Are Saying

By Anonymous on May 03, 2019 07:22 am

The next big video game movie, Detective Pikachu, opens in theatres soon. Ahead of its premiere, reviews have started to show up online. To help you get an idea about if the movie is worth your time and money, we're putting excerpts from the reviews into a roundup.

The movie, which loosely follows some elements of the video game of the same name, features Ryan Reynolds as the voice of Pikachu. He teams up with a character played by Justice Smith, who can speak to Pokemon, in an attempt to find out what happened to his father.

In GameSpot's review, critic Mike Rougeau said, "Detective Pikachu should prove enjoyable for any and all Pokemon fans, young or old. It presents fun answers to the fantasy of what life would be like if Pokémon were real. It introduces new wrinkles to the world of Pokemon, although not all of them completely work. Still, as the first official live-action trip to the world of Pokemon, Detective Pikachu presents characters I want to see again and a setting I'd like to return to."

Detective Pikachu was directed by Rob Letterman, who previously directed Shark Tale, Gulliver's Travels, and Goosebumps.

You can see a rundown of Detective Pikachu review exceprts below, while more information on the film's critical reception can be found on GameSpot sister site Metacritic.

Detective Pikachu

  • Directed By: Rob Letterman
  • Written By: Dan Hernandez, Benji Samit, Rob Letterman, Derek Connolly, Nicole Perlman
  • Starring: Ryan Reynolds, Justice Smith, Kathryn Newton, Bill Nighy, Ken Watanabe
  • Release Date: May 10 (United States)
  • Runtime: 104 Minutes

GameSpot

"Detective Pikachu should prove enjoyable for any and all Pokemon fans, young or old. It presents fun answers to the fantasy of what life would be like if Pokemon were real. It introduces new wrinkles to the world of Pokémon, although not all of them completely work. Still, as the first official live-action trip to the world of Pokemon, Detective Pikachu presents characters I want to see again and a setting I'd like to return to." -- Mike Rougeau [Full review]

Associated Press

"A neutered Ryan Reynolds tries hard but can't make this live action-meets-animated movie gel. It's plodding and listless and really not funny or smart enough. Turns out, you can't copy Deadpool tricks for the PG set." -- Mark Kennedy [Full review]

IGN

"Despite the film industry's resistance to video game movies, Pokemon: Detective Pikachu has landed a critical hit. Sure, not everything goes off without a hitch, but the lifelike Pokemon provide a nonstop stream of delights to make the weaker aspects of the movie forgivable. Smith's character gives the story an emotional weight and Reynolds delivers an endearing comedic performance that's closer to his subversive Deadpool schtick than you'd expect. While video game movies haven't had the best track record, this movie is by and far the best example of how to do one right." -- Joshua Yehl [Full review]

Variety

"While the cultural significance of Detective Pikachu is virtually self-evident, you do have to be fairly well invested in the Pokemon franchise to appreciate the result, which feels like Legendary Pictures' half-baked attempt to get in on the massive popularity of the Pokemon phenomenon without necessarily understanding or respecting the underlying IP." -- Peter Debruge [Full review]

Entertainment Weekly

"As the wisecracking voice of Pikachu, Ryan Reynolds deserves some sort of special citation for doing the best he can without Deadpool's f-bombs (or a decent script) to lean on. But the main problem is that the film's gumball-mayhem plot is so frenetic that it's impossible to determine if it makes a lick of sense. Maybe that was the point." -- Chris Nashawaty [Full review]

The Wrap

"Is there a Pokemon whose power is to move through your eyeballs and brain and then leave absolutely no impression? Because that was my experience of watching Detective Pikachu, a CGI-heavy live-action/animation hybrid based on the popular game-anime-manga franchise (and specifically on the eponymous Nintendo game)." -- Alonso Duralde [Full review]

USA Today

"While the pint-sized Sherlock gives Detective Pikachu heart and soul, the rest of the film lacks its title character's verve." -- Brian Truitt [Full review]

Read Next: How The Detective Pikachu Movie Makes Pokemon Work In Real Life


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