By Anonymous on Mar 21, 2015 10:27 pm Carmageddon: Reincarnation, which revives the "points for pedestrians" destruction derby-style car game series, will leave Steam Early Access and get a final release on April 23, developer Stainless Games has announced. "You've been through the Early Access Pre-Alpha, you've been through Beta, and all along the enthusiasm, support and brilliant feedback of the Carmageddon community has been helping to get us to the holy grail… That is The Game… FINISHED OFF!" Stainless Games said. The final game's Career Mode will span 16 chapters, each including 3-4 events, with 50 events to compete in overall. The multiplayer mode will allow up to eight players online or over LAN, and includes six event types: Classic Carmageddon, Car Crusher, Fox 'n' Hounds, Ped Chase, Death Race, and Checkpoint Stampede. There are also nine maps, 36 race routes, and 24 vehicles to choose from, unless you were a Kickstarter backer, which will get you a special edition bonus car. The game was funded on Kickstarter in 2012 with over $625,000, and in 2013 Stainless Games raised an additional $3.5 million from Bullfrog Productions founder Les Edgar, which the developer said would allow it to bring Carmageddon: Reincarnation to Xbox One and PlayStation 4 as well as PC. By Anonymous on Mar 21, 2015 09:30 pm Cities: Skylines has achieved remarkable success in such a short time since its launch. It's not undeserved, as our review points out, but there are still a few issues with the game that have yet to be resolved with updates. Though these issues don't ruin the experience, their resolution would result in a game that makes your city planning more fun and a little less tedious. Thankfully, the game is easily moddable. New features, new buildings, and tweaked systems are available to be installed directly from the Steam Workshop page. We've pulled together ten of the best mods that feel like essential additions for any mayor's budding metropolis.
Not since Streets of Sim City have we been able to get this close and personal with our virtual citizens. This First-person Camera mod allows you to toggle a new camera mode, by pressing the Tab key, which allows you to stroll your own impeccably designed streets. Play with citizens in the park, check out your wind turbines up close, or just creepily follow one citizen as he journeys to work and back each day. You need to get to know people if you want to be the best mayor possible.
Traffic management is crucial in Cities: Skylines, and it's hampered by the less-than-perfect traffic AI. Long story short: you want to avoid having intersections that require cars to stop at all. This is why you should browse Timboh's Marvellous Interchange Emporium--a package of massive, complex interchanges and roundabouts that don't require cars in any lane to ever stop. Plus, interchanges are just amazing.
Who's bright idea was it to only allow players to place individual trees, one at a time? It's madness. That's why you need to download the Tree Brush, a tool that lets you paint trees in a large radius--similar to the way in which you paint districts. With just a click and a few swipes of the mouse, you can have beautiful, lush forests covering the whole map.
Personally I've never had to bulldoze an abandoned building because my city is so perfect that no-one would ever want to leave, but we can't all be as civically-gifted. Use this Automatic Bulldoze mod to make your abandoned buildings automatically disappear, which is a treat for especially large cities beset by crime, fire, or buildings full of corpses due to the lack of a cemetery. You know what they say: out of sight, out of mind.
New York is known as the city that never sleeps, and since Cities: Skylines doesn't ship with a day/night cycle, technically my city can never sleep so it follows that it is on par with New York. Only, with fewer murders. To keep things that way, you should allow your citizens to get some shut-eye by installing the Day Night Cycle mod. Not only does it provide some variety to the lighting effects, but you'll also get a better sense of the passage of time.
I find it incomprehensible that the game shipped without an auto save function, especially since it costs cash to undo recent mistakes--like the wind turbine I accidentally put near the park swing set. Unlike me, you can avoid civil lawsuits from grieving mothers by installing this Auto Save mod, which allows you to set how regularly the game periodically saves your city.
Personally, I think there isn't enough concrete in Cities: Skylines. So why not turn your city into a grey Bolshevik paradise with the Soviet Buildings pack and its crown jewel, Lenin Square. After all, what better way to simulate the redistribution of wealth, and the brilliance of central planning, by giving you absolute power--down to the ability to rename individual citizens.
If you're sick of bulldozing the houses of citizens who send snarky messages to you through the in-game Chirpy app, then you need this Reddit For Chirpy mod. This changes the messages that appear from a fake social media feed, to real-life topics or replies from your preferred actual subreddit. Set it to the Cities: Skylines subreddit for a deliciously meta experience.
I lied when I said there wasn't enough concrete in Cities: Skylines. What I actually meant was, there isn't enough colour. Though the game already features a couple of colour grading options accessible through the settings menu, they don't offer visuals as gorgeous as the True Colour Correction mod. The effects here are on the subtle side, but they help to enhance the game's slightly dull palette without being too distracting. Sorry Lenin, we're trying free markets for a while.
Remember how I said traffic management is crucial? Well, one oversight Cities: Skylines made was a failure to provide in-depth visualisation for how traffic is actually flowing. The game shows heat maps, but it's not enough information to troubleshoot congested areas. Download the Traffic Report Tool to see arrows that show exactly how traffic is flowing, and how heavy it is on each road. By Anonymous on Mar 21, 2015 09:22 pm Since the release of the first episode last month, players have been complaining about performance issues with the PlayStation 4 version of Resident Evil: Revelations 2. A recent update improves the PS4 game's frame rate, though it reportedly still suffers from some issues. Digital Foundry examined how the patched version of Revelations 2 on PS4 compares with both the Xbox One and unpatched PS4 versions. It's a notable improvement, estimated to be anywhere from 10-15 percent better than the unpatched version. However, while cinematics and certain segments run more smoothly on PS4 following the patch than on Xbox One, it's the Xbox One version that manages to usually stay closer to 60 frames per second. Digital Foundry's analysis found the lowest frame rate on PS4 following the patch was 31fps, compared with 27 in the unpatched PS4 version and 44 on Xbox One. "Overall though, there's still the sense that Resident Evil Revelations 2 is one of the more poorly optimized titles based on the mature MT Framework engine," the report states. It notes that their high-end PC was unable to run the game at 60fps at a 1440p resolution, whereas older, better-looking MT Framework games like Resident Evil 5 and 6 could run at that frame rate even at 4K. Revelations 2's final episode was released earlier this week alongside the full retail version. There's no word on whether Capcom has any further patches planned that will impact performance, but we do know that online support for Raid mode will be coming in a free update on March 31. By Anonymous on Mar 21, 2015 09:22 pm Strike Vector, a blazing fast aerial-combat game first released on PC last year, is coming to the Xbox One and PlayStation 4 as Strike Vector EX, indie developer RageQuit has announced. The multiplayer-only Unreal Engine 4 game plays a lot like an arena shooter, only each player is piloting a customizable, mech-inspired ship that can instantly switch between a jet and hover mode, allowing you to zip around the game's huge maps quickly and with great precision. "RageQuit Corporation's debut Xbox One and PS4 game has been fine tuned to provide instant feedback and tight console controls for players to light each other up amidst futuristic, industrial structures," RageQuit said in a press release. "Players gear up their ships to deploy specific strategies for each mission (paired with personal, bada$$ styles) to engage in frenetic multiplayer skirmishes." Strike Vector EX is set to release on Xbox One and PlayStation 4 in summer 2015. You can buy the PC version of the game on Steam for $12. By Anonymous on Mar 21, 2015 08:44 pm Microsoft has detailed the next Xbox One system update, which brings with it some minor, but much appreciated new features. The April system update is being distributed to preview program members first, as usual, but it'll be coming in two parts. The first of these should now be in the hands of testers, and consists of three features, as detailed by Major Nelson. With the update installed, achievement notifications will include more than just the name of the achievement you've unlocked. You'll be able to see the description for the achievement, sparing you the effort of having to open the achievements app in order to see exactly what it is you just accomplished. Should you want to still open the achievements app, it should now open more quickly when launched from a notification. Party chat has been improved and will now help to identify what problem may be preventing you from chatting with other users. It will do this by informing you of networking issues or privacy settings that are getting in the way of being able to chat, as well as by identifying other problems--such as your Kinect's chat being disabled, as shown in the image above. Finally, game hubs are being made more easily accessible from the activity feed. You'll be linked to a game's hub from posts involving that game, including achievements, video clips, and screenshots. Details on the features coming in the second part of the April update's preview will be announced next week. By Anonymous on Mar 21, 2015 08:30 pm The PlayStation 4-exclusive role-playing game Bloodborne will be released worldwide next week. The game is being made by From Software, with director Hidetaka Miyazaki returning with the Dark Souls team to lead development. Like the Souls games, Bloodborne strives to be challenging, but will introduce the ability to attack foes with firearms. While Bloodborne does sport many similarities to the Souls games, it differentiates itself with a regain system that encourages a more aggressive play style. "As you receive damage from enemies, your health bar depletes. If you play defensively and back off, that health is lost forever. But in Bloodborne, you can actually claw that health back by launching a well-timed counter attack."
The game will offer procedurally generated challenges in form of the Chalice Dungeon feature. GameSpot's Kevin VanOrd faced some grisly fiends in a Chalice Dungeon which had him "yelling out in terror." He might have encountered monsters like these. Or these. Bloodborne will also offer co-operative multiplayer and player-vs-player modes. Users will be able to search for other players or choose to host their own game for random people to join. Players become vulnerable to invasions if they've started a co-operative session. A New Game Plus feature will be unlocked in Bloodborne after completing its campaign for the first time. Be warned however, that even the From Software team struggled with it. "Yes, there will be a New Game Plus mode. We're having trouble beating it, though," -- Bloodborne director Hidetaka Miyazaki.
Sony has announced a Nightmare Edition of the game available for pre-order in Europe, which comes with the following for €119.99: - Bloodborne PS4 game
- SteelBook case
- Premium art book with exclusive concept art
- Digital soundtrack of the game
- Bloodborne gothic notebook
- Quill & red ink set
- "Top Hat" Messenger skin
- Bell trinket
For those based in Denmark, Sony is also rolling out a promotion which allows people to donate blood in exchange for a free copy of Bloodborne. Finally, Sony has confirmed that Bloodborne will get a day one update which will optimise online play and performance. By Anonymous on Mar 21, 2015 07:29 pm A Microsoft survey is asking players if they're interested in playing a remastered version Alan Wake on Xbox One. Images of the survey, which were first posted to Reddit, asked participants if they'd buy a remastered version of the game and recommend it to friends. Interestingly, it specifically asked if a free copy of a remastered version of Alan Wake would make them preorder Remedy Entertainment's upcoming game, Quantum Break. Other options in the survey offered as potential preorder bonuses for Quantum Break include a $5 discount, an exclusive in-game outfit for your character, an additional 20 minutes playable chapter, and a chance to win a trip to Remedy's studios in Finland. Last year, Head of Xbox Phil Spencer said that Remedy is currently too busy working on Quantum Break, but that if Microsoft was ever to make an Alan Wake 2, Remedy would have to be the developer behind it. The original Alan Wake, released in 2010, went on to sell more than 2 million copies. In addition to DLC, it received one follow-up in the download-only Alan Wake's American Nightmare, released in 2012. The two games have combined to sell more than 3 million copies. Remedy's Quantum Break is due out on Xbox One in 2015. Prior to working on Alan Wake, the studio was best known for having created the Max Payne series. Would like a remastered version of Alan Wake on Xbox One? Let us know in the comments below. By Anonymous on Mar 21, 2015 06:57 pm Yesterday, an Xbox Store listing revealed that the Predator, the alien from the movie of the same name, will be a playable character in Mortal Kombat X for those who buy the game's premium edition. Now, publisher Warner Bros. officially announced that the Predator will be included in one of four pieces of DLC. The other three pieces of DLC add the previously announced Jason Voorhees, Tanya, and Tremor. Each of the packs will also include new skins for existing characters. Here's a complete breakdown of what's included in each of the packs: - The Ultimate Horror Pack:
- Playable character Jason Voorhees
- Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh Ermac
- The Klassic Pack #1:
- Playable character Tanya
- Klassic skins for Kano, Sonya and Liu Kang
- The Predator / Prey Pack:
- Playable character Predator
- Predator-themed skins Commando Johnny, Infrared Scorpion and Carl Weathers as Jax
- The Klassic Pack #2:
- Playable character, Tremor
- Klassic skins for Quan Chi, Jax and Kung Lao
In the Americas, all of the above content will be included in the Kombat Pack, which comes with the Mortal Kombat X Kollector's Edition by Coarse, Limited Edition and Premium Edition. The Kombat Pack will also be available for purchase separately for $30. Check out GameSpot's detailed list of what's included in each of the Mortal Kombat X special editions. At launch, Kombat Pack owners will get the Samurai Pack, which contains three new skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana. Those who buy the Kombat Pack will also get the content earlier, before it's sold individually. The game launches April 14 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. By Anonymous on Mar 21, 2015 01:59 pm Take a look at Predator, Jason and more in the Kombat Pack for Mortal Kombat. By Anonymous on Mar 21, 2015 04:30 am Kojima struggles with Konami, a GTA crew earn $12,000,000, and Nintendo has announced their new console! By Anonymous on Mar 21, 2015 01:38 am Cam reveals the results of his graphics test, and it appears that we might not be so great at identifying PC, PS4, and Xbox One based on looks alone. Recent Articles:
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