Friday, March 27, 2015

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In the 03/28/2015 edition:

Watch Today's Mortal Kombat X Live Show Right Here

By Anonymous on Mar 28, 2015 12:05 am

NetherRealm Studios will hold its latest live broadcast "Kombatcast" event this afternoon, possibly offering some news about upcoming fighting game Mortal Kombat X.

No further details about what to expect are available, but you won't have to wait much longer to find out what the developer has in store. The broadcast starts at 1 PM PDT / 4 PM EDT. You can watch the entire event via the Twitch embed above.

In other Mortal Kombat X news, NetherRealm just today released a live-action trailer for the game set to System of a Down's popular track, "Chop Suey." Earlier in the week, the studio confirmed that Liu Kang will return as a playable character.

What are you hoping to see during today's Kombatcast? Let us know in the comments below!

The Mortal Kombat X release date is April 14 for Xbox One, PlayStation 4, and PC. The Xbox 360 and PlayStation 3 editions, however, have been delayed.

Check out GameSpot's roundup here for a full list of Mortal Kombat X's confirmed (and rumored) characters. For a closer look at the game's roster, check out the image gallery below.

NEWS:


You Can Now Watch The Walking Dead on PlayStation's Vue TV Service

By Anonymous on Mar 27, 2015 11:57 pm
2836688-wd.jpg

PS3 and PS4 TV service PlayStation Vue is expanding its lineup of networks, and among the additions is the home of The Walking Dead and Breaking Bad spinoff Better Call Saul.

Sony announced today that AMC, IFC (Comedy Bang Bang!), Sundance, and WEtv are all now available on Vue. Both AMC and WEtv are included with all Vue packages, while you'll need the more expensive Core or Elite packages to get IFC and Sundance.

We just recently learned the specifics of Vue, which is available from $50 per month for the Access package. Those looking for additional content can subscribe to Core for $60 or Elite for $70, with the specifics of which channels you get depending on the particular market you're in. More details are available here.

Vue is currently available in a limited number of markets--New York, Philadelphia, and Chicago--but will be made available elsewhere at some point in the future.

For a look at how Vue stacks up with the Xbox One's new Sling TV service, check out our comparison of the two.


Bloodborne Dev's PS1 Game Shadow Tower Headed to PSN

By Anonymous on Mar 27, 2015 10:58 pm

Although its name has become synonymous with the Demon's/Dark Souls series and, more recently, Bloodborne, From Software has been making games since the 1990s--and one of those games, Shadow Tower, is headed to the PlayStation Store.

Hopefully your heart can withstand some mild frights

As revealed at the 15:12 mark of the latest PlayStation Blogcast, Shadow Tower will be released on PSN next week as a PS1 Classic, making it playable on Sony's handhelds and PlayStation 3, but not PlayStation 4.

The first-person action-RPG was released in 1998 in Japan and a year later in North America, by which time its graphics were quite dated. The game plays similarly to the company's earlier King's Field games and would later receive a Japan-only sequel, Shadow Tower Abyss.

PS1 Classics on PSN are typically sold for $6, though occasionally some--like Suikoden II--go for $10. A price for Shadow Tower wasn't announced, but with the PlayStation Store's weekly update coming on Tuesday, we don't have long to wait to find out.

From Software's latest game, Bloodborne, debuted earlier this week on PS4.


Mortal Kombat X Uses System of a Down Track for New Live-Action Trailer

By Anonymous on Mar 27, 2015 10:55 pm

[UPDATE] The full trailer, featuring System of a Down's "Chop Suey," is now available. Watch it above.

The original story is below.

Mortal Kombat X developer NetherRealm and rock band System of a Down are teaming up. As revealed in the sneak peak trailer above, NetherRealm has enlisted the help of System of a Down's Shavo Odadjian for the fighting game's launch trailer, which will use one of the band's biggest hits, "Chop Suey."

"I felt more like I was editing a movie," he says about working on the trailer. "I kind of forgot that it was a video game."

Mortal Kombat X's launch trailer will debut later today. We'll have that video for you as soon as it's available.

The Mortal Kombat X release date is April 14 for Xbox One, PlayStation 4, and PC. The Xbox 360 and PlayStation 3 editions, however, have been delayed.

Earlier this week, a new trailer for Mortal Kombat X revealed yet another new fighter for the game.

Check out GameSpot's roundup here for a full list of Mortal Kombat X's confirmed (and rumored) characters. For a closer look at the game's roster, check out the image gallery below.

NEWS:

IMAGES:


Mortal Kombat X - Shaolin Clan Trailer

By Anonymous on Mar 27, 2015 10:38 pm
This trailer provides further insight into Mortal Kombat X's story, revealing that Raiden's champions of Earthrealm from the past have risen from the dead, under the control of the sinister former Elder God, Shinnok.

The Best Heist in GTA V

By Anonymous on Mar 27, 2015 10:34 pm
Watch the GameSpot Crew finish GTA V's Pacific Standard Finale heist from all four players' perspectives.

GS News - Half-Life 2 Remastered; Borderlands Remaster Suffers Issues!

By Anonymous on Mar 27, 2015 04:30 am
The Handsome Collection struggles with frame rate issues, details on Batman: Arkham Knight's DLC drop, and Half-Life 2 gets fan-made makeover.

Bloodborne Secret Area and Armor Set

By Anonymous on Mar 27, 2015 04:25 am
How to reach a secret area in Bloodborne where you can pick up a cool armor set, old hunter bone, and more.

Life is Strange, Episode Two Review

By Anonymous on Mar 27, 2015 03:54 am

Life is Strange is at its best when it's letting you talk to people. Some of the best moments are between Max, the hero of this story, and Chloe, her new/old best friend. Others involve Max delicately navigating a verbal encounter with little to wield other than words...and if need be, her time-bending superpower. Life is Strange's first episode was a great setup for the world of Blackwell, where young adults struggle to find meaning and purpose in their lives, but was ultimately a little too bogged down by its time-rewinding mechanic. The mechanic still gets in the way of some poignant moments in Episode Two, Out of Time, but it is here that the game slowly begins introducing the limitations to Max's power. This not only makes for some interesting encounters but drives the episode to an emotional high point that left me feeling raw, empty, and very impatient for the next installment.

Max's story is getting darker. Chloe has warmed up to Max, and the episode opens with our young heroine on her way to meet her old friend for breakfast. She's still dealing with the fallout of her run-in with Nathan Prescott in the previous episode, and--depending on choices you made in the previous episode and a few ones you'll make early in this one--has becoming a looming, omnipresent threat to Max's existence. She's doing her best to balance this danger with being a good friend; not just to Chloe, but to Kate Marsh, another troubled girl. On top of all that, Max is getting wrapped up in Chloe's problems, which turn out to be more sinister than having a militant stepfather. And as before, the adults in Life is Strange act like frightened children, completely inept at being helpful to these angsty teens and behaving in ways that no sensible real-world adult would.

In Episode One, I was bothered by the throwaway mentions of Rachel Amber, the girl who took Max's place as Chloe's bestie after she moved away, and who has since gone missing. Episode Two drops large hints that maybe we're looking at the wrong people; this might not be Max's story after all, but the story of an even greater mystery. There may only be just enough room for Max in Chloe's and her friends' world to solve these horrible problems. A missing girl. An approaching tornado. The one person with the power to stop it all may be the least important in the equation.

Every encounter counts.

Adding to the uptick in narrative intrigue is the gradual introduction of the limitations of Max's power. Red splotches crowd the sides of the screen every time you rewind, indicating that Max is physically harming herself with her abilities. Out of Time slaps Max, and you, with the realization that these powers come with a price. This fragility, the knowledge that these powers don't make Max some infallible entity that can perpetually change her choices, gives the choices you do make more weight. Max is no longer balancing teenage problems with unlimited power; she's balancing teenage problems with a dangerous tool that can harm as well as help.

The tone of Episode Two is confusing to place, largely because of lengthy sequences that come across as too "gamey" and thus detract from the story. There are two instances in this episode where Life is Strange aggressively reminds you that it is a video game; the heartfelt narrative of a young girl's struggle to be a force of good takes a backseat to fetch quests and memory puzzles. These moments weaken the tension of Life is Strange and I felt frustrated, as these sequences seem to take up time for the sake of adding some kind of game element. However, I learned to tamp down my impatience, as these moments give limitless breathing room to explore. I learned more about Chloe's relationship with Rachel by scouring a junkyard and more about Kate Marsh's home life by lingering in her dorm room. It doesn't become apparent until the end of the episode that these tedious stretches have huge story impact. This is why I say the tone is confusing; Life is Strange wants you to stay tense and pay attention, yet simultaneously encourages you to stop and smell the roses, without much warning of when you're supposed to do either. The solution is to keep on your toes, look at everything, and talk to everyone, because you genuinely never know when something will be important later.

Adults who behave like children, children who are trying to be adults.

This is never more evident than at the episode's end, when "make or break" becomes too light a description for what Max has to do. Every choice you've made in the first two episodes, every decision you made connected to someone around Max, comes to a head here. This is where it ends, and where Life is Strange becomes more than an episodic video game. It becomes a window into the world of the young, where it's either your oyster or it's ending, when you're too naive to think of the future. Bullying, drugs, wanting to be liked, feeling misunderstood, channeling emptiness into lashing out at others--this is why life is strange as a young adult. It's a rare person that doesn't wish she they could go back and get just one more chance with someone, with something.

Out of Time gives real meaning to the choices you've made. And by its conclusion, you'll know whether or not Max, your version of Max, is a bad confidante. The episode's turning point depends on how well you've paid attention to your classmates, how flakey or how helpful you've been for a certain friend. It requires you to have scoured every nook and cranny, poked into every room and fed your curiosity by examining everything. Because if you haven't, the outcome can't be undone under any circumstances. Life is Strange is actively testing how much you, the player, care. It's a subtle way to imbue a lot of power into the choice mechanic, and it sneaks up on you without warning.

Is this the relationship that matters most?

Despite the great way Out of Time handles emotional payoff, it suffers from problematic dialogue. Characters will display conflicting emotions over the course of a conversation that ping pong between extremely positive and extremely negative, without cause. In one instance, a character warms up to you and comments how you've been missed, and when you respond positively she suddenly, nastily, ask if you're making up for something you did wrong in Episode One. Another instance has someone admit she knows you care about her, and when you say that yes, you do care, she suddenly shouts that nobody cares about her. It makes no sense and makes many of these conversations feel like uphill battles in the dark. It's harder to placate someone or do what you think is right when there's a good chance that no matter what you say his or her response is completely out of your control.

Life is Strange still has problems with its dialogue and pacing, but Episode Two reaches emotional heights that are worth the journey. Your choices as Max are finally beginning to take on meaning, and the trajectory of her role in this messy story is more unclear than ever. But that's a good thing; stories about people with infallible power are boring. Max is no superhero; she's just a girl trying to be just and do right by everybody. But like in the real world, trying to please everyone has consequences, and Life is Strange lets you know that with a shot right to the heart.


Should you Buy the Battlefield Hardline Deluxe Edition?

By Anonymous on Mar 27, 2015 02:18 am
We get our hands on the deluxe edition's three weapons, ACW-R, CAR 556, and L85-A2 for the operator class.

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