Thursday, May 23, 2019

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PS4 And PS5 Cross-Gen Multiplayer Teased Alongside Backwards Compatibility

By Anonymous on May 23, 2019 11:58 pm

News of the next PlayStation console gets more enticing the more we hear about it. This time, in talking about backward compatibility, Sony's looking to bridge the gap between the PS4 and the PS5, possibly allowing owners of each to play PlayStation 4 titles together.

As part of a recent investors meeting (where the PS5's impressive load times were showcased), Sony discussed both backwards compatibility and the prospect of PS4 and PS5 players being able to play certain games together. "Backwards compatibility, in a networked era, becomes something that is incredibly powerful," newly appointed Sony Interactive Entertainment CEO and president Jim Ryan said (via GamesRadar). "Because the gaming community is somewhat tribal in its nature, backwards compatibility gives us the opportunity to migrate that community from PlayStation 4 to next-gen using the ability to play the PS4 games they have on their next-generation console. We think it's incredibly important."

As for cross-platform multiplayer between the two consoles, SIE deputy president John Kodera noted: "Cross-generation the community can enjoy the games together." Given the vagueness of the quote, it remains to be seen exactly how this will function.

Sony wants you to buy a PS5, sure, but the company seems to be taking steps to ensure the PS5 isn't just another PlayStation console. Instead, Sony's assuring that at least some of your PS4 games will play without a hitch and that you'll be able to play with your friends who have yet to upgrade, all while supplying faster load times.

There have been numerous rumors circulating since Sony first unveiled details about the PS5. There's no word on a release date, but if former SIE boss John Kodera's "three years away" quote from 2018 is to be believed, we may not see the next-gen PlayStation console until 2021. As of right now, though, we do know the PS5 will use solid-state drives and will support PSVR. As far as price goes, Sony's lead architect Mark Cerny told Wired writer Peter Rubin that the PS5 will have an "appealing" price point: "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set."


E3 2019: Cyberpunk 2077 Won't Be Playable, But New Gameplay Will Be Shown

By Anonymous on May 23, 2019 11:55 pm

CD Projekt Red has begun outlining its Cyberpunk 2077 plans for E3 2019. Unfortunately, the upcoming RPG won't be playable during the show, but it will be on display for all to see. No exclusive closed-door presentations this year; even the public will be able to see everything new CD Projekt Red is bringing to E3.

"To answer many questions about the demo and whether or not [Cyberpunk 2077] will be playable at E3--we are going to be hosting gameplay presentations (game played by us) in that cinema," CD Projekt Red global community lead Marcin Momot wrote in a tweet. In a follow-up tweet, he clarified that "these showings will be different" from what's been seen before, but that he won't "go into details now" about what fans can expect.

CD Projekt Red CEO Adam Kiciński seems excited to show off what the studio has planned for E3. In a blog post, Kiciński said, "We will be taking part in the upcoming edition of E3, which is shaping up to be the most important fair in CD Projekt's history. We want to be even more prominent in Los Angeles than we were last year."

Ahead of the release of Cyberpunk 2077, CD Projekt Red opened an online retail store. The shop sells merchandise themed after the developer's latest titles, such as The Witcher III: Wild Hunt, Gwent: The Witcher Card Game, and Thronebreaker: The Witcher Tales. Cyberpunk 2077 items are live on the store as well.

Though it was initially teased back in 2013, it took years for CD Projekt Red to reveal anything concrete about Cyberpunk 2077. We finally got our first good look in 2018. The nearly hour-long demo showcased Cyberpunk 2077's interactive open world, as well as the game's mission structure, character customization, choice-driven narrative, boss battles, and high-tech weapons.

CD Projekt Red has yet to reveal what exactly it will showcase at E3 this year, but we're hoping a release date is announced. The developer might also reveal what contribution Digital Scapes--a well-known multiplayer-focused studio hired by CD Projekt Red to work on Cyberpunk 2077--has contributed to the game.


Why E3 2019 Will Be Different From Past Years, And What To Expect

By Anonymous on May 23, 2019 11:26 pm

Diminished as its role in the industry might have become, the Electronic Entertainment Expo--better known as E3--remains a major showcase for the games industry. It's undeniably in a state of upheaval, as an increasing number of companies either have distanced themselves from it (such as Electronic Arts, which opts to hold its EA Play event nearby in the days leading up to E3 proper) or removed themselves entirely (such as Sony, which will seemingly go without any kind of big event or press conference this June). Nevertheless, E3 2019 will still have a number of major press conferences from companies like Microsoft and Bethesda, and the show floor remains home to many major publishers. But how did we get to this point?

In the '90s, gaming was without a major event of its own; in place of such a thing, developers had a presence at the Consumer Electronics Show (CES). But May 1995 saw the debut of gaming's own industry trade show in the form of E3. It was held at the Los Angeles Convention Center, a site that has served as the home for the vast majority of the show's existence. Until recent years, E3 has been closed completely to the public, serving instead as a meeting place for members of the industry and press, along with retailers. That distinction was reflected in its attendance: Even at its peak, E3 paled in comparison to the sheer size of something like Germany's Gamescom, which is open to the public.

Press conferences held in the days prior to E3 have long served as the preeminent place for making announcements and revealing games. E3 has been home to the unveiling of major games and hardware over the past two decades. Despite the existence of other major events, like Gamescom and the Tokyo Game Show, it's traditionally been E3 that publishers save their biggest news for.

But the last decade-plus has proven to be challenging, as the Entertainment Software Association (ESA), the industry's trade association that organizes E3, tries to figure out exactly what the show should be. From 2007-2008, it downsized the event significantly to what was known as the E3 Media and Business Summit. 2009 saw the event revert back to something closer to its former self, and more recent years have seen an increasing amount of access granted to members of the public, who had previously been unable to attend. To some degree, it's muddled the purpose of the show; E3 is in something of an awkward middle ground now where it's expected to simultaneously fulfill its prior role and serve as a fan event. Whereas a show like Gamescom has a day open only to industry members and the press, E3 does not. Instead, it has a few hours during the first two of its three days where the doors are not open to the public. Meanwhile, for members of the public that do attend, the reality often amounts to standing in very long lines and watching the press conferences online like those at home. It's not really ideal for anyone.

Further complicating the purpose of E3 have been various shifts in how the industry works. Free-to-play games, games as a service, and longer console generations, combined with companies' ability to showcase their wares through events like PlayStation Experience and Nintendo Direct, have called into question whether an event like E3, conceived during a much different era of video games, continues to be the best use of resources.

Case in point: Sony, which has typically had one of the largest presences at E3 and was responsible for one of its most significant press conferences, has opted out of E3 2019 entirely. This move comes after Sony's atypical 2018 showing, which was criticized by some for the fact that it focused almost exclusively on four upcoming PS4 games, rather than the much wider slate we'd usually see.

Explaining the rationale behind its decision not to attend E3 2019, Sony told GameSpot last year, "As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community. PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019. We are exploring new and familiar ways to engage our community in 2019 and can't wait to share our plans with you."

Subsequently, Sony Worldwide Studios head Shawn Layden expanded even further on the diminished role E3 serves. "Now we have an event in February called Destination PlayStation, where we bring all retailers and third-party partners to come hear the story for the year," he said. "They're making purchasing discussions in February. June, now, is just too late to have a Christmas holiday discussion with retailers. So retail has really dropped off. And journalists now, with the internet and the fact that 24/7 there is game news, it's lost its impact around that."

"So the trade show became a trade show without a lot of trade activity. The world has changed, but E3 hasn't necessarily changed with it," he added.

It remains to be seen what Sony's plans for "new and familiar ways to engage" fans will look like. While it's unusual for one of the three console manufacturers to not be at E3, some of the industry's major publishers already sit it out. Rockstar doesn't attend E3 in a public capacity, only having a presence during Microsoft or Sony press conferences when it has a game to showcase. Activision has already pulled out of E3 2019, though we do know that this year's Call of Duty game will be discussed at the E3 Coliseum. This is a series of panels and discussions hosted by Geoff Keighley that anyone at E3 can attend. While it's by no means equivalent to the various publishers' press conferences, the Coliseum is home to some reveals and--as it's open to fans at the show--feels like E3 continuing to try to figure out what it is in the modern day.

It's not as if all of the major players have dropped out, however. Microsoft has pledged to "go big" at E3 2019. Nintendo will also be in there in a similar capacity to recent years, although it continues to use pre-recorded Nintendo Direct events rather than the live press conference it held in the past. Microsoft continues to go the live route, while EA has exited E3 and launched an event that takes place in the days prior. Other companies--including Bethesda and Square Enix--have stepped in to fill that gap with their own E3 briefings, alongside smaller publishers like Devolver. There's also the possibility for Google, which is entering the industry with Stadia, to have an EA Play-style showcase around the time of E3, although it doesn't appear that will come during E3 proper.

We don't yet know what the future of E3 looks like. The ESA has faced its own issues, as detailed in a recent Variety report. Since that story was published, the group has named a new CEO, Stanley Pierre-Louis, who has spoken enthusiastically about E3. But he'll be faced with addressing questions of whether the group that lobbies on behalf of the games industry in Washington should also be in charge of organizing a continually evolving trade show.

E3 could have been facing a significant change as soon as next year; E3 2019 had been the last show confirmed for the LACC, but that deal has since been extended to 2023, so we won't see it moving to a different venue or city for at least a few more years. In the meantime, more companies could decide to drop out, as they decide the cost and trouble isn't worth it--keep in mind, it's not cheap to put on an E3 show, not to mention the impact it has on development as studios are forced to divert resources toward creating demos, trailers, and so on. And there are now more options than ever for sharing news, including the annual PSX and The Game Awards; Sony and Microsoft testing the waters with their own Nintendo Direct-style broadcasts throughout the year; and a new show in August from The Game Awards organizers called Gamescom: Opening Night Live. As a result, companies have more flexibility than ever to showcase their games when they're ready to do so, rather than forcing an E3 demo or trailer out the door in June, regardless of when it would make the most sense to do so.

Only time will tell what future E3s will look like or how long it will continue to exist, but in the meantime, stick around GameSpot for in-depth coverage of whatever this year's show brings, and check out the video above for a deep dive into the history of E3.


Spawn Movie Stalls, Director Todd McFarlane Says He Might "Walk Away"

By Anonymous on May 23, 2019 11:20 pm

It's nearly a year since Jamie Foxx and Jeremy Renner were announced as the stars of the Spawn movie reboot, and there have been very few updates about the project since. Now Todd McFarlane, who created the demonic anti-hero for a series of hugely popular comic books in the 1990s and is set to write and direct the movie, has spoken about the delays to the film.

In an interview with comicbook.com, McFarlane revealed that little has happened in the past year and script agreement between the film's financiers was proving to be an issue. "[We're in] about the same spot," he said. "The money's sitting on the sidelines ready to go. I just need to get everyone that wants to put in money to shake their heads to the same script.

"As you can imagine, everyone has a slightly different version of it in their head. You just go and trying to appease a handful of people while not giving in to what it is that I'm trying to do myself. Because if I have to change it too much, I'll just walk away from it all."

McFarlane's Spawn movie has been in the works for several years. In 2017 it was reported that the film would be produced by horror specialists Blumhouse Films, and that the budget would only be around $10 million, in order for McFarlane to make the film he wants. Foxx was announced in the lead role in May last year, while Renner joined as Detective "Twitch" Williams in July.

While McFarlane has not been specific about the current script issues, it doesn't exactly sound like he wants to make a crowd-pleasing comic book adventure. In an interview earlier this year, McFarlane explained that the movie would contain "no joy." He added: "There's gonna be no fun lines in it, and it's just gonna be this dark, ugly two hours' worth of movie, which is essentially what a lot of supernatural/horror movies are anyway."

The Spawn comic book was first published in 1992 and was massively popular, with the first issue selling 1.7 million copies. However, the 1997 film adaptation received a negative critical reception and underperformed commercially.


Fortnite - Week 3 Secret Battle Star Location Walkthrough (Season 9 Utopia Challenges)

By Anonymous on May 23, 2019 10:53 pm
Fortnite Battle Pass owners get exclusive challenges to complete for free battle star tiers and skins. Completing all of Week 3's challenges will unlock a secret battle star to help you progress on your Season 9 Utopia Challenge. Here's where to go to claim your battle star. Captured on PC.

Catherine: Full Body - Stray Sheep Bar And Puzzle Gameplay

By Anonymous on May 23, 2019 10:48 pm
This new version of Catherine is coming to the West in September as a PS4 exclusive with a ton of new story and gameplay content. Check out the intro cinematics as well as a puzzle round here. Captured on PS4 Pro.

Rocketman Review: A Stellar Experience

By Anonymous on May 23, 2019 10:38 pm

From the very first shot, Rocketman sets Elton John apart, as he walks into rehab, dressed in a flashy, sequin-covered devil costume. Its glowing orange color brightly contrasts the other addicts in the room, immediately setting him apart from "ordinary" people. Likewise, the movie is anything but ordinary. The story of one of pop music's biggest idols is full of exciting musical numbers and tender, quiet moments, both portrayed by a strong cast. While it does have a few tiny missteps, Rocketman is a thoroughly enjoyable film that stands tall above other music biopics.

The story is told through flashback as Elton John (Taron Egerton) sits in his rehab circle, beginning with Elton--then known as Reginald Dwight--at a young age. True to his real experiences, Reggie's life at home isn't a happy one. His father is emotionally (and often physically) absent, and his mother's zest for life keeps her in her own little social bubble rather than actively raising him. But the Dwights do have quite the record collection, and Reg quickly learns to play a tune by ear. It's a moment that stops the family's busy-bodying and sees them actually paying attention to him, a foreshadowing of the star status he'd one day reach behind a piano onstage.

Elton's story moves through the major beats of his life: joining a backing band, becoming a songwriter, recording his own records, and achieving rock star levels of success. It's the real path his life took, but some lines delivered along the way do come across as trite. In context, the soundbite from the trailer about "killing the person you were born to be in order to become the person you want to be" feels contrived, not inspirational.

Also true to Elton's life is a downward spiral of drug and alcohol abuse--the movie is bookended by his time in a rehab clinic, after all. We see the effects of these illicit substances when Elton gets irrationally angry or goes on stage completely stoned, but there is no key scene that highlights when the problem first enters his life, no moment when he is first tempted. Elton's first manager, Dick James (Stephen Graham), makes a point of telling him to avoid drugs, but they're rolled into the movie in a passive manner, simply showing up in a few shots during musical numbers. Considering this abuse is the driving force behind the movie's darkest scenes, it's strange that drugs and alcohol aren't given that much attention when they first become an addiction for Elton.

Of course, Elton's sexuality cannot be ignored either, and it's the other half of what moves the plot forward. Looking for true love from another man sets Elton apart from his colleagues, but his standing in the movie improves each time he embraces who he is and shakes off the bigotry. His first on-screen kiss comes just before he gets life-changing advice from soul singer Wilson (Jason Pennycooke), and his first record deal is signed just after he comes out to his then-girlfriend. It's an encouraging lesson in being yourself, and Egerton does an excellent job portraying Elton at the peaks and valleys of his career.

At its core, Rocketman is a jukebox musical, using Elton's greatest hits to usher in significant moments in his life; a young Elton's first gig at a pub is framed by "Saturday Night's Alright for Fighting." But it's not his voice you hear singing the songs--it's Egerton's. This can be jarring at first, not hearing the voice of the man whose life is the basis for the movie, but it's quickly justified when other characters join in the music. Hearing other actors singing with Elton John would likely have sounded strange, so instead we're presented with covers. It works; it's a lovely variety of voices.

The musical moments are elevated by more than just the singing itself. These scenes are essentially Elton's internal monologue made external, letting us see the world the way he sees it, and it's when we get Rocketman's best bits of cinematography, editing, and costume design.

Every song is painted with magical realism. When "Saturday Night" kicks off, we follow young Elton (played at this point by Kit Connor) out the door as an actual bar fight breaks out and through a fence to a flashy carnival, where Elton's age jumps ahead by a few years as Egerton himself enters the story. "Crocodile Rock" sees Elton and the crowd slowly rising into zero gravity, while "The Bitch Is Back" features Elton in the loud orange devil costume while the rest of the world moves around him in desaturated colors.

These are the most exciting moments of the movie, featuring a variety of real-life costumes Elton wore onstage or during interviews. One notable number features Elton spinning around while playing his piano, moving through a series of fun yet ridiculous costumes each time the piano rotates. It's a treat watching these would-be music videos highlight bits of Elton's life.

The show tunes have a tendency to quickly smash back into reality, but the supporting cast shines even when they're not singing along. Elton's perpetual songwriting partner Bernie Taupin (Jaime Bell) is shown as a longsuffering friend who wants Elton to return to the good old days, and Bell and Egerton have a very warm chemistry on screen. Bryce Dallas Howard's take on Elton's mother Sheila is a believable portrayal of a woman who can't come to terms with who her son is. Richard Madden is sinister as John Reid, Elton's one-time manager and lover; you can see the ulterior motive behind his eyes as he makes both business and romantic moves. Even the tertiary characters stand out, with Tate Donovan's club promoter Doug Weston stealing the show every time he's onscreen.

Rocketman is a stellar experience, marrying Elton John's real life with beautifully executed musical numbers to elevate itself beyond a standard biopic. Each song is packed with flashy costumes and fun choreography that feel more like one of Elton's concerts than a movie being projected onto a screen. While it might stumble in introducing some of his vices, its tender moments of him embracing who he is and living his best life are absolutely heartwarming. It's a wonderful tribute to one of music's most important figures.


Another PC Game Is Now Free To Claim From The Epic Store

By Anonymous on May 23, 2019 10:24 pm

The Epic Mega Sale launched last week, marking the digital store's first-ever sitewide sale, and it offers some pretty sweet game deals if you don't mind owning them through Epic. The sale includes discounts up to 75% off, an additional $10 off any game over $15, and refunds on recent purchases to adjust for the current sale price. In addition, Epic is expanding its biweekly free game giveaways through the duration of the sale so that customers will get a new free game every week instead of every other week.

The newest free game follows the adventures of a young boy who washes up on a mysterious island after a torrential storm. If this was a Switch discussion, you'd think we were talking about Link's Awakening, but the game in question is Rime, a puzzle game with a gorgeous, intriguing setting. Similar to Journey or The Witness, Rime involves environmental puzzles that require paying close attention to how the world around you shifts in response to your actions. Along the way, the boy is guided by a fox and slowly regains his memory of how he came to be on the island.

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The game earned a 6/10 in GameSpot's Rime review, in which critic Oscar Dayus took issue with the game's frustrating puzzles and confusing story. However, the visuals and soundtrack come together to create a beautiful and even relaxing setting. "Rime's artistry is unquestionable. Each world is enchanting in its own way, from the naturalistic peace of the first to the abstract doom of the last. Its soundtrack is similarly beautiful, capable of evoking wonder, tension, and fear in equal measure," he wrote.

Don't forget that the free game posted last week, horror anthology Stories Untold, will also be available to claim from the Epic Store until May 30. At that time, both Stories Untold and Rime will be replaced by the next free game, City of Brass, a first-person dungeon-crawler with an Arabian Nights-themed setting created by former BioShock developers. An Epic account is required to claim any free titles from the Epic Store.

Get Rime for free »

Get Stories Untold for free »

Create a free Epic Store account »


Star Trek: Picard's New Teaser Trailer Is Full-Bodied, With Rich, Oak Flavors

By Anonymous on May 23, 2019 10:17 pm

The next CBS All Access original series will expand upon the world of Star Trek, yet again. This time around, it will leap into the future and follow the retirement of Jean-Luc Picard, in the upcoming series Star Trek: Picard. Patrick Stewart recently revealed that the show was on its way, and now, there is a teaser for the upcoming series.

What happened to Jean-Luc Picard after he left Starfleet? Well, the answer is simple: He opened up a vineyard, and now he makes wine. Visually, that's all the new teaser delivers, as it's the voice-over narration that really tells the tale.

"15 years ago, today, you led us out of the darkness," a woman says during the trailer, which you can see above. "You commanded the greatest rescue armada in history. Then, the unimaginable. What did that cost you? Your faith? Your faith in us? Your faith in yourself? Tell us. Why did you leave Starfleet, Admiral?"

Viewers then see a close-up of Jean-Luc Picard (Stewart), followed by "The end is only the beginning" appearing on the screen. Stewart defined the role of Picard on the 1987 series Star Trek: The Next Generation, which ran for seven seasons. It is widely considered to be the best series from the world of Star Trek, and it spawned four theatrical movies.

Obviously, the whole series won't be about Picard making wine. The series takes place after the end of the Romulan Empire and will be more of a psychological show, compared to CBS All Access's Discovery. "[Star Trek: Picard is] a character study about this man in his emeritus years," producer Alex Kurtzman told the LA Times. "There are so few shows that allow a significantly older protagonist to be the driver...It'll be very different than Discovery. It'll be slower, more meditative. It speaks to the rainbow of colors we're playing with in all these different shows."

At this time, there is not a release date for Picard, and the teaser simply states it is "coming soon."

Disclosure: CBS Interactive is the parent company of GameSpot.


The Most Influential Games Of The 21st Century Video: Call Of Duty 4: Modern Warfare

By Anonymous on May 23, 2019 08:30 pm
Modern Warfare revolutionized multiplayer progression systems in shooters and told a hell of a story to boot.

The Most Influential Games Of The 21st Century: Call Of Duty 4: Modern Warfare

By Anonymous on May 23, 2019 08:30 pm

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren't the best games, and they aren't necessarily games that you need to rush out and play today, but there's no question that they left an indelible impact on game developers, players, and in some cases, society at large.

In 2007, the newly annual Call of Duty series--while incredibly popular--had a lot of competition. It was a landmark year in games, particularly for shooters; BioShock, Team Fortress 2, and Halo 3 all arrived that year, as did Mass Effect, Assassin's Creed, and Portal. These days, you might not expect the yearly Call of Duty entry to capture lasting attention among a sea of inventive new franchises. But in 2007, the fourth Call of Duty game, Modern Warfare, was a standout in its own right. Modern Warfare not only marked a shift for the series--it also fundamentally altered multiplayer shooters for over a decade to come.

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In the 10 years or so leading up to Modern Warfare, first-person shooters had undergone rapid changes. In the mid-'90s, PC shooters were evolving thanks to technical advancements, and 1998's Half-Life helped set a new standard for storytelling in the genre and in games generally. Both local and online multiplayer improved on a technical level, especially with regard to matchmaking and console multiplayer--thanks, in large part, to Halo 2 and Xbox Live. And then there were Medal of Honor and Call of Duty, which kicked off the World War II game boom of the early 2000s.

Modern Warfare owes a lot to these foundations. Its moment-to-moment gameplay, especially in the campaign, didn't exactly reinvent the wheel. If you looked past the waves of enemies and incredible set piece moments, the campaign was still a rather linear series of checkpoints and, as then-GameSpot reviewer Jeff Gerstmann noted, it was "almost shockingly short." But shock was kind of the point. It was all too easy to get swept up in its larger-than-life action and its fictional-but-still-plausible modern-day narrative. Gerstmann summed up the now-infamous mission All Ghillied Up, in which you crawl through the grass as tanks rumble over you, as "a breathtaking moment in a campaign filled with breathtaking moments."

In many ways, Modern Warfare tread new ground. It was the first Call of Duty game not set during World War II, breaking from the series' origins as a Medal of Honor competitor. And it wasn't a total power fantasy like those WWII games, either. Gerstmann said it perfectly in 2007: "In a world filled with war games in which the good guys come out unscathed and the world is left at total peace, Call of Duty 4 will wake you up like a face full of ice water." That's illustrated best by the mission Shock and Awe, in which you have to work to evacuate your AI squadmates before a nuke detonates, all set to a countdown timer. No matter how fast you operate, you will fail, and that nuke will go off--and everyone, including you, will die.

The single-player campaign received widespread praise among critics and fans, and so too did the multiplayer. Modern Warfare introduced a number of series mainstays, including Hardcore game modes (where your health is much lower and there's no HUD, among other changes) and Killstreaks, which later branched out into different kinds of streak rewards. But it was Modern Warfare's class-based progression system that would end up having the biggest impact.

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In Modern Warfare's multiplayer, you started off with a choice of three classes (five total, after you leveled up a bit and unlocked the rest) with different specializations and loadouts. What set it apart was the new perks system, in which each class had preset, distinct perks that you'd unlock as you played that class. That meant that, by playing a specific way, you'd be rewarded with further ways to improve that playstyle--and once you unlocked the ability to create a custom class, you could combine perks from each class you'd been playing and leveling up.

It was a system that gave you solid incentives to keep playing, outside the general fun of competition, and that's the kind of thing that creates dedicated players who stick with a game for months and years. Many shooters adapted this in the years following. Once a strong competitor, 2010's Medal of Honor emulated Modern Warfare's progression system and Killstreaks (and was followed up by one final entry in 2012 before the series was shuttered). Battlefield: Bad Company 2 in 2010 also had similar class-specific rewards, a shift from previous Battlefield games' broader unlock system. Even Halo: Reach, a decidedly very different kind of shooter, brought classes and customizable loadouts to the Halo series' multiplayer.

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In recent years, as team-based shooters and battle royale games grow in popularity, this exact kind of progression system is becoming less and less common. Today's Call of Duty games take inspiration from these games, not the other way around; 2018's Black Ops 4 included a battle royale mode, and progression in battle royale games is by design not gameplay-related. But Modern Warfare set the stage for the modern concept of multiplayer shooters, games that players keep coming back to for tangible reasons--whether those reasons are gameplay-specific rewards or a randomized loot box full of cosmetics.

Call of Duty is among the most successful video game series of all time, all but synonymous with gaming in general. It is a powerhouse, even when a yearly installment fails to impress. There have been 11 Call of Duty games since Modern Warfare, some of them more sensational, perhaps--Modern Warfare 2 caused quite the stir--and some of them outstanding in their own right. Some things that have since become almost essential to the Call of Duty experience, like Zombies, came after Modern Warfare. It speaks volumes that, over 10 years later, Modern Warfare is not only one of the most important Call of Duty games, but also one of the most notable games to come out of one of the best years in gaming in the 21st century.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.


How A Plague Tale: Innocence Manipulates Your Decisions

By Anonymous on May 23, 2019 07:30 pm
A Plague Tale: Innocence uses the same narrative feature as Telltale's The Walking Dead and Life Is Strange 2 to elevate emotional and tense moments and it's surprisingly effective.

Fortnite Week 3 Challenge List: Flying Disc Toy, Driftboard Tricks, And More (Season 9)

By Anonymous on May 23, 2019 06:40 pm

Fortnite Season 9 is now in its third week and, like clockwork, a new batch of challenges is available. If you're trying get some of the cosmetic customization options included in the Battle Pass, you'll need to complete these challenges and earn the Battle Stars awarded for doing so. These will level up your Battle Pass and make those unlocks available.

As always, there are two sets of challenges, one for everyone to complete and then a second set exclusive to those that have spent V-Bucks to purchase a premium pass. Free challenges this week include pulling off tricks with the Driftboard, searching chests, and dishing out damage after hopping out of the Slipstream.

Premium Battle Pass owners will also need to visit a bunch of specific locations as part of a multi-stage challenge, play with the Flying Disc toy, take out enemies with explosive eliminations, and deal damage with numerous weapons in one match. We've put a detailed list of the Week 3 challenges below.

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Free

  • Stage 1: Land a trick with a Driftboard (1) -- 2 Battle Star
  • Search chests at Lonely Lodge or Polar Peak (7) -- 5 Battle Stars
  • Deal damage to an opponent within 10s after using a Slipstream (200) -- 10 Battle Stars

Premium

  • Stage 1: Visit Happy Hamlet and Shifty Shafts in a single match (2) -- 1 Battle Star
  • Throw the Flying Disc toy and catch it before it lands (1) -- 5 Battle Stars
  • Explosive weapon eliminations (3) -- 10 Battle Stars
  • Deal damage with different weapons in a single match (5) -- 10 Battle Stars

Fortnite's 9.10 update was released on May 22 and developer Epic Games published the full patch notes alongside it. Among the new additions was Hot Spots, which are areas on the map that will have better loot, as well as a new limited-time mode that ties in with the Michael Jordan brand.


Terminator: Dark Fate Trailer Delivers A Relentless Cyborg Chase

By Anonymous on May 23, 2019 05:46 pm

The first trailer for Terminator: Dark Fate is here. The movie is the latest film in the long-running sci-fi action series, and its sees the return of original stars Linda Hamilton and Arnold Schwarzenegger.

The trailer shows a teenage girl (Natalia Reyes) being relentlessly chased by a Terminator, played by Gabriel Luna (Agents of SHIELD). She's also got a cyborg protector in the shape of Blade Runner 2049's Mackenzie Davis, and soon they are joined by gun-toting Sarah Connor (Hamilton). The promo doesn't really give any plot details away beyond that, but Schwarzenegger appears as an aged, bearded Terminator, and the action certainly looks impressive. Check it out above.

This trailer follows the striking first poster, which was released earlier this week. The movie is directed by Deadpool's Tim Miller and produced by James Cameron, who created the franchise and helmed the first two movies. It releases on November 1.

The series kicked off in 1984 with Cameron's classic The Terminator, while the groundbreaking T2: Judgement Day followed in 1991. Dark Fate is the first movie in the series since 2015's Terminator: Genisys, which was a critical and commercial disappointment.


Jessica Jones Season 3 Will Be Released In June

By Anonymous on May 23, 2019 04:25 pm

The era of Marvel shows on Netflix is almost over--while the existing seasons of Daredevil, Luke Cage, and The Punisher will remain on the service, production on the shows has been cancelled over the past few months. But there's one new batch of episodes still to come, and that's Jessica Jones Season 3. Netflix has now revealed that the final season of Jessica Jones will arrive in June.

The one thing we don't know is when exactly we'll get the new season. While Netflix has revealed a release date for a variety of shows and movies, Jessica Jones Season 3 is included at the end of a promo for its June releases with no specific date. But at least we know it'll be here in the next few weeks.

Jessica Jones Season 3 will star Krysten Ritter as troubled private detective Jessica, plus Rachael Taylor (as Trish), Eka Darville (as Malcolm Ducasse), and Carrie-Anne Moss (as Jeri Hogarth). Few details about the story of the new season are known, but a trailer shouldn't be too far behind.

Jessica Jones was the second Marvel Netflix show, following Daredevil, and Season 1 was released in November 2015. Iron Fist, Luke Cage, The Punisher, and The Defenders followed, but ultimately all were cancelled. Disney launches its own streaming platform, Disney+, in the Fall and has a host of its own Marvel shows in development for the new service.

In February, Ritter posted on Instagram shortly after the show's cancellation. "It has been a dream to play Jessica alongside my amazing cast and the best crew in the business for these past 5 years," she wrote. "I am so grateful for every second of it. We have THE BEST fans. You guys mean the world to me and I appreciate you beyond words. The final season of #JessicaJones is coming later this year and I am proud of how we complete JJ's journey."


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