Wednesday, February 14, 2018

Images from GameSpot Image Galleries On 02/15/2018

Images from GameSpot Image Galleries On 02/15/2018
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In the 02/15/2018 edition:

Monster Hunter World: 16 Tips We Wish We Knew Before Starting

By GameSpot Staff on Feb 15, 2018 12:17 am

Monster Hunting Tips To Be Mindful Of


Monster Hunter World is the most accessible game in the series. However, it still leaves some mechanics and systems unexplained. To help you get a knack for some of Monster Hunter World's intricacies, we've compiled 16 essential tips that we wish we knew before starting the game.

Monster Hunter World is out now for Xbox One and PlayStation 4, with a PC release to come later in the year. That's notable, as recent entries were limited to 3DS. The additional horsepower has allowed for a game with much larger, more beautiful environments to play in.

You can read more about what to expect in our Monster Hunter World review. For more impressions of the game, check out our feature detailing 11 ways for Capcom to make the game even better than it already is.

If you're eager to see some of Monster Hunter World's high-rank armor sets, then check out our galleries showcasing armor on male characters, female characters, and Palicoes. Those playing on PS4 will be able to get their hands on some exclusive gear based on Horizon Zero Dawn. We also know that new Mega Man-themed items are on the way, as well as character skins themed around Street Fighter V--and if past Monster Hunter games are any indication, this won't be the last crossover content that Capcom releases.


Decorate Your House With Creatures


You might've noticed a net in your inventory that's not terribly effective against the world's bigger denizens. However, that net can be used to capture smaller insects, birds, and lizards. These captures earn you a few research points with each creature that you catch, but more importantly, the little beasts are added to your room as potential living decorations. Even after upgrading your room, the number of pets you can display is limited, but you're free to swap them out at any time.

This counts for fish as well: While you can grab fish one by one with your rod, you can grab a few at once by using your net. Be warned, though, that the net scares off every other fish in the surrounding water.


Your Palico Can Get New Gadgets


While you're probably aware that you can swap out your Palico's weapon and armor at the Smithy, you might not know that you can acquire other gadgets for your companion. The starting Vigorwasp gear is incredibly helpful--especially early in the game, since it gives you free and immediate heals. But you can find other pieces of gear that give your Palico a whole host of different benefits.

To find the new equipment, you need to go out to an area on an expedition and look for Grimilkynes; the researcher in each area will help point you in the right direction. Each area has a Grimilkyne who offers a quest, with new Palico equipment as the reward.

One of our favorites is the Plunderblade, which you earn from the Grimalkyne in Rotten Vale. This handy item steals additional monster parts from your prey, which gives you yet another chance to earn some of the game's rarer items (and thus craft better loot).


Always Manage Bounties In Between Missions


Don't let all that time spent picking flowers and murdering small animals go to waste. Head to the Resource Center in Astera's tradeyard between every mission to turn in completed bounties and pick up new ones. They're usually fairly easy to complete--tasks range from gathering honey, to completing hunts in specific areas--and they reward valuable armor spheres for upgrading your equipment.


Turn In Delivery Requests At The Resource Center


The Resource Center is also where you go to turn in completed delivery quests. These are the missions that require you to collect a certain amount of specific materials, usually obtained from speaking with characters in Astera who have an exclamation mark icon. Even if you have all the materials, you can't turn in the quest until you speak with the woman at the Resource Center and select the correct option in the menu. Do so whenever possible, because the rewards are often valuable, and can include new fast travel campsites.


How Investigations Work


Investigations are one of the more confusing elements that are introduced early on in Monster Hunter World, largely because their name is something of a misnomer. You're not actually "investigating" anything; these are really just side quests to hunt or capture specific monsters. That's it.

The hard part is managing them. At the Resource Center in Astera's tradeyard, you can "register" a maximum of 50 investigations at any one time. Each investigation can only be attempted or completed a limited number of times, but it's easy to get more investigations through combat, or by sniffing out monster tracks, marks, and other leavings out in the world. You'll also want to periodically comb through and delete lower-level investigations that you're not interested in, so that you don't butt up against the cap. Investigations are the best option for farming specific monsters, if you want their loot to make new armor or weapons.


How Weapon Upgrade Trees Work


Even early on, when your weapon upgrade trees span barely more than a few branches, they can seem hopelessly confusing. The important part to understand is that each weapon archetype has multiple possible starting materials. The basic charge blade, for example, begins on the ore tree (the Proto Commission Axe) or the bone tree (the Bone Strongarm). Each has its own unique upgrade path, and they don't intersect.

For example, if you want to make a charge blade that deals lightning damage, you need to start with the Proto Commission Axe and work your way up; meanwhile, the Bone Strongarm can lead to a water-infused charge blade. It gets way more complicated, but the most important thing to know is that you can craft new base versions of these weapons--ore, bone, or otherwise--at the smithy anytime. You can also walk back most upgrades to get your materials back (though not the zenny).


How Multiplayer Works


Playing Monster Hunter World with your friends is one of the game's main selling points, but actually hooking up for multiplayer can be a headache. The main thing to know: You need to be in the same "session" as your friends to join each other on quests. When you load up the game, you can matchmake into a session with strangers, or create your own; either way, you can then invite friends. Or you can form a "squad" (like a clan or guild) with your friends, and load into your squad's session every time you start the game. Anyone in your session can join a quest once you "post" it at a quest board or with your handler. If you want only friends to be able to join, set a password.

This comes with some limitations. You can't invite your friends early on in "assigned" (story) missions; you have to view all the associated cutscenes and get to the actual monster fight first. After that, you can fire off SOS flares (to attract random players), or have friends in your session join from the quest board. If you're having more trouble connecting with people, make sure that you're in the same session by checking the player list from the options menu (make sure that everyone is the appropriate hunter rank for the quest you're attempting).

Be careful: Monsters become significantly more difficult in multiplayer, and their health scales automatically for four players. Playing with only two players can actually be harder than hunting solo, so it's smart to fire off an SOS flare from the menu, once you actually start the mission to invite more players in.


Save Manually


Monster Hunter World auto-saves your progress when you do something important, like completing a quest. But it's smart to save your game manually whenever you're joining a new online session or powering down for the night.

Let's say you complete a quest and then spend several minutes putzing around in Astera, upgrading weapons, registering bounties, and managing inventory. Then a friend invites you to their online session. Great--you accept their invitation, ignoring the warning about losing unsaved progress. Congrats! Unless you saved manually, you just lost 15 minutes of your life, and you'll have to do all that micromanagement again.


How To Actually Use the Insect Glaive


A lot of us first-time Monster Hunters were drawn to the Insect Glaive as our initial weapon of choice, because it's flashy and looks cool. But more than a few of us didn't discover how to use it to its full potential, until we had already slain the first few monsters.

The Insect Glaive comes with a Kinsect--a giant beetle that you're supposed to aim and shoot at monsters, in order to extract one of three different buffs for yourself. Once you're happy with what it's got, you'll need to recall it in order to receive the limited-time benefits.

If you're diligent, you can have all three buffs going at once, which will greatly assist in your ability to slay your foes. Send the Kinsect to a monster's feet, and you can get a white speed buff. Hit its body, and you'll get get an orange buff that boosts defence. Finally, hit its head and you'll get a red buff, which boosts your attack power--and more importantly, expands your attack strings and combo options with even more slicing and dicing!

Don't even consider attacking something until you have a red buff, at the very least. Seriously--some of us can't even believe we slogged through so many monsters without knowing this.

The other important thing to remember with the Insect Glaive is that you should make liberal use of the vault-jump (R2 + X on PS4, or Right Trigger + A on Xbox One). You'll have access to two different aerial attacks (which are fantastic once you have a red buff active), as well as a midair dash to cover more ground or keep your combo going. It's even possible to stay in the air indefinitely, if the conditions are right. Naturally, this ability also makes it incredibly easy to mount monsters in order to knock them down.

The Insect Glaive is all about being incredibly mobile, doing great air damage, and keeping your buffs up to unleash a dizzying flurry of strikes. It's fun as hell--when you know how to use it.


You Can Swing Around On Wedge Beetles


Mounting monsters is both fun and incredibly useful, but you don't always have always a good ledge to leap from. Enter the Wedge Beetle, those glowing bugs that you may have noticed scattered around the world (which also make a very distinctive noise to notify you that they're nearby). By aiming at a Wedge Beetle with the left trigger, you can hit the Circle button (on PS4) or B button (on Xbox One) to latch onto it, allowing you to swing indefinitely before launching yourself in a direction. This is useful not just for mounting monsters, but also for navigating the world, as you can sometimes save yourself the trouble of scaling a wall--just fly on up by latching onto a Wedge Beetle.


Item And Equipment Loadouts Save Tons Of Time


One of the most time-saving (and tedium-reducing) things you can do in Monster Hunter World is save your item and equipment loadouts. This can be done from the Manage Items and Manage Equipment screens of your item box, and each loadout can be assigned a name to help you keep track of what it is. By doing this, you can establish equipment sets that work effectively when hunting specific types of monsters. This means no more scrolling through all of your items to double-check, say, whether you have something that provides more defense and resistances.

Item loadouts serve a similar purpose: They not only ensure that you have everything you want to bring on a hunt, they also allow you to easily dump everything that you picked up on a previous hunt. While Monster Hunter World introduces the ability to visit your item box while you're in the field, this ensures that you never find yourself ready to capture a monster after a long fight, only to realize that you didn't bring any traps.


The Map Is A Powerful Tool


A glimpse at the map can be overwhelming, but it's incredibly helpful if you know how to use it. If you're on the trail of a monster, you can select it in the bottom-left of the map, to have your scout flies help guide you toward it. Beyond that, you can set custom waypoints anywhere on the map,and your scout flies will guide you to your destination. And the map shows quite a lot--quests and bounties that involve hunting a particular small monster or collecting honey are much easier when your scout flies can take you to the correct location.


Talk To The Chief Ecologist Often


Among the people you'll want to routinely talk to in town is the Chief Ecologist, in the Ecological Research area of Astera. Located just to your left of where you spawn (up the stairs, behind where you manage bounties and investigations), having a quick chat allows you to capitalize on any tracks and other monster evidence that you collect in the field. Picking up that stuff is incredibly helpful long-term, but speaking to the researcher is a necessary part of the process, as doing so lets you increase your Research level with that particular monster. This, in turn, allows you to check out your Hunter's Notes from the Start menu at any item, which gives you important information about monster weak points, resistances, and item drops. Higher Research levels also provide a scout fly bonus, letting you more quickly pick up a monster's trail.


The Wishlist Makes It Easy To Track Materials


Crafting everything you want requires a lot of materials--and trying to remember exactly what you need can become a hassle. Rather than waste your time running to the crafting screen to see if you finally have all the necessary parts after each hunt, setting up a wishlist ensures that you get notifications telling you both when you've picked up a material for something on your list, and when you have all the parts to start crafting.


Capturing Monsters Is The Way To Go


Capturing monsters may seem a little intimidating, particularly if you're a newcomer; it's easier and safer to just keep smacking a monster on the head with a sword than to risk death by trying to ensnare it. But the process is actually quite easy (check out our guide to capturing monsters in Monster Hunter World), and more importantly, tends to yield more rewards than killing a monster. Capturing is obviously an essential element of some quests, but even when you can get away with killing a monster, you're better off bringing some traps and tranq bombs (or tranq ammo) and capturing everything that you can.


Flash Pods Are Invaluable Against Flying Monsters


Flying monsters can be obnoxious, particularly if you're a melee weapon user. They soar into the air, often out of even the most comically large weapon's reach, and they launch deadly attacks from the sky. Launching rocks with your slinger won't do much, but the slinger can be equipped with something that is more effective: Flash Pods. These are occasionally given to you for free at the beginning of a quest, or you can craft them and bring them yourself.

Either way, simply scroll through your item bar and equip the Flash Pod, and you suddenly have a great counter to flying monsters. You only get three shots, but firing one in the vicinity of a monster's face with the slinger (done by holding the left trigger and firing with the right) will stun the monster and cause it to drop out of the sky, thereby saving you from an incoming attack (and opening up an opportunity to deal some damage).



Crimson Days Destiny 2 Update: New Rewards, Gear, And Items

By Chris Pereira on Feb 14, 2018 09:08 pm


Destiny 2's Crimson Days event is now live, bringing a new activity--a special 2v2 Crucible playlist--to occupy your time. But no matter what you do, you'll be working toward unlocking the real highlight of the new update: new gear. Destiny 2 players on PC, PS4, and Xbox One now have a variety of items to acquire, but only for a limited time.

You can take a look at everything that's currently available in the images. The Valentine's Day-themed event includes new Ghosts, Sparrows, armor and weapon shaders, emotes, weapon ornaments (for weapons like scout rifles and auto rifles, but hand cannons and others get no love), and more to acquire--but no new armor. These are primarily included in new Crimson Engrams, which are obtained by playing the aforementioned Crucible mode. Alternatively, if you've reached the level cap (level 20 if you don't own Curse of Osiris, 25 if you do), each level up will reward you a Crimson Engram in addition to the standard Illuminated Engram. No matter how you obtain it, the Crimson Engram is guaranteed to decrypt into an item you don't already own until you've unlocked everything.

While the bulk of the new items are obtained through the Engram, there are five others that are obtained through different means. You'll need to fulfill a specific objective in order to unlock the corresponding reward (or to have a chance at earning it, in one case). Here's how to unlock them:

  • Tirastrella Ghost Shell + Fire of the Crimson Days Emblem: Complete the "Welcome to Crimson Days" milestone (finish five Crimson Days matches, talk to Shaxx)
  • Undeterred Exotic Sparrow: Complete Crimson Days Crucible playlist matches for a "chance" to unlock this
  • Dieselpunk Exotic Ornament for Wardcliff Coil: Complete the Leviathan Raid or Eater of Worlds Raid Lair to find this in the final chest
  • Flaunting Dance Emote: Complete the Nightfall Strike during the event

Crimson Days is now live on all platforms, and it runs until the weekly reset on February 20. Even if you don't plan on playing much, you can get a free Crimson Engram just by logging in and speaking with Tess at The Tower.

























Tirastrella Ghost Shell


Undeterred Exotic Sparrow


Dieselpunk Exotic Ornament for Wardcliff Coil


Flaunting Dance Emote




14 Underrated '90s Action Films You Should Watch Every Year

By Mat Elfring on Feb 14, 2018 05:08 am


There's nothing more exhilarating than going to the movies, having yourself a seat, and watching a film where things blow up for a couple of hours. It's a great break from our own lives, and who doesn't love seeing someone say something incredibly clever, before firing a gun at a car, which causes the car to explode into oblivion?

Action films have been around since the start of movie making, as 1903's The Great Train Robbery is considered by many to be the first in the genre. However, it truly exploded during the 1990s when over-inflated budgets and rising stars made movies like Terminator 2, The Matrix, and Die Hard With A Vengeance must-see affairs.

With Mission Impossible: Fallout coming out this summer--the latest entry in a movie series which began during the '90s--we're taking a look at some of the greatest action films from the decade that are underrated, underappreciated, and demand your attention. Even if you've seen these movies before, you should watch them again.


14. Mission Impossible


Mission Impossible is a huge franchise now, but in 1996, it was just an action movie starring Tom Cruise that was based on a TV show. While the film series is known for its convoluted plots, the first movie is solid and a lot of fun. It's a great balance of espionage, surprises, and well-executed action sequences.


13. Speed


The plot to Speed is pretty dumb: A bus needs to keep its speed above 50 MPH or a bomb underneath the vehicle will blow up. This, along with Point Break, is the movie that helped launch Keanu Reeves as an action star. Without Speed, we wouldn't have seen Reeves star in The Matrix. Also, without Speed, we wouldn't had seen this ridiculous bus jumping stunt. The movie is cheesy and silly at times, but it's still an incredibly fun watch.


12. Bad Boys


Former music video director Michael Bay broke onto the Hollywood scene in 1995 with Bad Boys. It starred Will Smith and Martin Lawrence as two Miami detectives who discover heroin had been stolen from the police precinct. Plot-wise, it didn't do anything new, but Bay's direction, which is grandiose, helped frame how a lot of action movies were directed in the future. Bad Boys helped launch Will Smith's career, as prior to that--aside from a couple of small parts--he was primarily known for his role on The Fresh Prince of Bel-Air.


11. Judgment Night


You may have never seen Judgment Night, but as a lifelong resident of the Chicagoland area, this 1993 movie was required viewing for me as it was one of the few action movies that took place in Chicago. It follows a group of guys who take a wrong turn off the expressway in the bad part of the city. The men witness a murder and are on the run from Denis Leary's character. Yes, Denis Leary plays a gang leader on the west side of Chicago during the '90s. Feel free to laugh. Regardless, it's a hidden gem as far as action movies during that decade go.


10. Blade


Nowadays, there are at least six superhero movies coming out every year. Back in 1998, that wasn't the case, as the Joel Schumacher-directed Batman movies killed the genre. However, New Line Cinema took a chance on Blade, a rated-R movie based on the half-vampire Marvel hero. The movie starred Wesley Snipes and felt like a showcase for him to show off his martial arts prowess.


9. Hard Target


Legendary action director John Woo made his American debut in 1993 with Hard Target. The movie follows Chance Boudreaux (Jean Claude Van-Damme), a drifter who saves a young woman from a gang. He then joins her on the search for her missing father. The movie is truly a product of its time, as the main character has a mullet and wears a duster jacket while beating people up. These are things someone considered "cool" in 1993. It may not be Woo's best-known American film, but it's certainly worth your time.


8. Total Recall


It's hard to call 1990's Total Recall an underrated movie as it is memorable and one of the better Philip K Dick adaptations; however, it gets lost in the shuffle when you think of great Arnold Schwarzenegger sci-fi/action flicks. In addition, it doesn't get the credit it deserves for mixing a high-concept story with the cheesy, over-the-top action of an Schwarzenegger movie. It's also important to note that this was directed by Paul Verhoeven, who gave us Robocop and Starship Troopers.


7. Timecop


Another sci-fi action flick that should be in your rotation is Jean Claude Van-Damme's Timecop. The master of the splits plays a cop who regulates time travel; however, there's a politician using this technology for evil purposes. It may seem like a cheesy film--and at times, it can be--but it's actually a pretty fantastic story. More importantly, it's one of the few "futuristic" time-travel movies from the '90s that doesn't get too crazy with technology that could never exist--of course, except for time travel itself.


6. True Lies


True Lies is one of Arnold Schwarzenegger's best movies. The 1994 film follows a secret agent whose life is turned upside-down when he finds out his wife is having an affair. He deals with this all while terrorists are trying to smuggle nuclear weapons into the United States. It's the perfect balance of action, comedy, and drama. It may be the perfect '90s action film. Once again, this movie is underrated simply because it's overshadowed by the rest of Schwarzenegger's work.


5. Face/Off


Face/Off is easily John Woo's best American action film. It's also the weirdest. The movie follows Sean Archer (John Travolta), an FBI agent who gets experimental plastic surgery to go undercover as Castor Troy (Nicolas Cage). Things don't go as planned, and Troy becomes Archer through the same process. The concept is purely insane--as is some of the dialogue--but the movie has so much rewatch value. Make sure to watch it while eating a peach.


4. Last Action Hero


Speaking of weird concepts, Last Action Hero follows Danny Madigan (Austin O'Brien), a young boy who loves the Jack Slater (Arnold Schwarzenegger) movie franchise. One day, he gets a magic ticket and finds himself inside the fictional new Slater film. From there, the movie becomes a satire of action films, as Madigan learns that Slater's movie world differs immensely from real life. The movie was directed by action-juggernaut John McTiernan, who also has Predator, Die Hard, and Die Hard With A Vengeance under his belt. This may be controversial, but Last Action Hero is McTiernan's best film, as it holds a mirror up to Hollywood, letting everyone know that action movies had gotten way too ridiculous.


3. The Rock


Sorry Transformers fans, but the 1996 movie The Rock is the best Michael Bay film. The movie stars Nicolas Cage as an FBI chemical weapons expert, Sean Connery as a former inmate who escaped Alcatraz, and Ed Harris as a former Marine who puts together an elite team that takes over Alcatraz. Harris and his men plan on releasing chemical weapons on San Francisco. Everything about The Rock is large and over-the-top, from the helicopter shots over Alcatraz to the convoluted plot. It is easily one of the most overshadowed action movies of the decade.


2. Con Air


Simon West's directorial debut was 1997's Con Air, a truly wonderful and ridiculous movie that embodies everything great in the action movie genre. Nicolas Cage plays Cameron Poe, a former US Ranger who is sent to prison after accidentally killing a man. Poe finds himself on a plane with other prisoners, which ends up with the inmates taking control of the aircraft. The movie has some great lines which, recited out-of-context, are utter nonsense--"Put the bunny down back in the box" and, "It's my daughter's birthday today. So please feel free not to share everything with me." In addition, this movie is stacked with great actors like John Malkovich, Ving Rhames, Danny Trejo, Dave Chappelle, Steve Buscemi, and John Cusack. It's everything you could ever want in a '90s action film.


1. Demolition Man


The most underrated '90s action film is Demolition Man. In the mid-'90s, Sylvester Stallone plays LAPD Sergeant John Spartan, who is hunting down criminal Simon Phoenix ( Wesley Snipes). After Phoenix's capture results in the death of civilians, both Spartan and Phoenix are put in a cryo-prison. Phoenix is released early in 2032--four decades later--and finds it's easy to be a criminal in the future, and the police are no help, so the LAPD enlists the help of Spartan. There is so much detail put into this film you may not pick up on right away, like the fact that a 2010 earthquake leads to the formation of the utopian San Angeles and that there was a thing called the "franchise wars," which Taco Bell won. It's one of the few '90s action movies that put a lot of effort into world-building and history, and it's one of the few films from that decade you can watch multiple times and come out learning something new with each viewing.



Monster Hunter World Armor: High-End Palico Gear

By Matt Espineli on Feb 14, 2018 02:19 am


One of Monster Hunter World's greatest aspects is the variety of adorable armor sets you can get for your Palico companion. The armor you can get them comes in a variety of different styles, shapes, types, and sizes. To give you an idea of what kind of armor sets you'll be able to equip your Palico once you've progressed far enough in the game, we've compiled the gallery above.

Click ahead to check out some of the best looking high-end Palico armor sets. And if you're eager to see more armor, check out our galleries showcasing how the game's various armor sets looks on male characters and female characters.

Monster Hunter: World is out now for Xbox One and PlayStation 4, with a PC release to come later in the year. That's notable, as recent entries were limited to 3DS. The additional horsepower has allowed for a game with much larger, more beautiful environments to play in. It also does a better job of introducing newcomers to the flow of playing a Monster Hunter game.

You can read more about what to expect in our Monster Hunter World review. And for more impressions of the game, check out our feature detailing 11 ways to make the game even better than it already is.

Those playing on PS4 will be able to get their hands on some exclusive gear based on Horizon Zero Dawn. We also know that new Mega Man-themed items are on the way, as well as character skins themed around Street Fighter V--and if past games are any indication, this won't be the last crossover content that Capcom releases.



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



Star Trek Discovery Season 1: All The Easter Eggs

By Dan Auty on Feb 14, 2018 01:13 am

Star Trek Discovery Season 1: All The Easter Eggs


While Star Trek found a new lease of life on the big screen in 2009, it had been more than a decade since the last TV show in the long-running sci-fi franchise when Star Trek: Discovery premiered last September. The show's producers faced the difficult task of making a show that appealed to modern audiences and new fans, as well as satisfying die-hard, long-term Trek devotees.

But while Discovery has taken the story and characters in some surprising directions, it's also very aware of its past. Every episode to date has contained at least one reference or call-back to something from the grand 52-year history of Star Trek. Sometimes these are sly jokes that only the most dedicated fan will spot, and sometimes they are crucial plot-points. So here's a look at all the Discovery Season 1 Easter Eggs…


1. Klingon Houses (Episode 1)


A number of Klingon Houses from previous Star Trek shows are mentioned in Episode 1, including House D'Ghor (from the Deep Space Nine episode 'The House of Quark') and House Mo'Kai (Voyager's 'The Killing Game').


2. Vulcan Learning Center (Episode 1)


There are a number of flashbacks across the first two episodes to Burnham's time at the Vulcan Learning Center, which also featured in the 2009 movie Star Trek.


3. Bat'leth (Episode 1)


When Burnham encounters the Klingon warrior in deep space, he is holding a bladed weapon known as a Bat'leth, which Worf often wielded in The Next Generation.


4. Starfleet General Order 1 (Episode 2)


There is a reference to "Starfleet General Order 1", more commonly known as the Prime Directive, which prohibits interference with the internal development of alien civilizations.


5. Federation Ships (Episode 2)


A host of Federation ships arrive to help in the standoff with the Klingons. Many of them are named after elements of Star Trek canon, such as USS Nebula (from the video game Star Trek: Armada II), USS T'Plana-Hath (a Vulcan ship in Star Trek: First Contact), USS Yeager (ships in both Deep Space Nine and First Contact), and USS Clarke, which featured in the Star Trek novel The Wounded Sky.


6. Georgiou's office (Episode 2)


Captain Georgiou's office on the Shenzou contains a couple of Easter Eggs. There's a bottle of wine from Chateau Picard, which is presumably owned by the family of Next Generation's Jean-Luc Picard. And the titles of the books on the shelf are all taken from episodes of the original series, including "Mirror, Mirror," "The Deadly Years," "The City on the Edge of Forever," "The Omega Glory," and "Whom Gods Destroy."


7. Tellun (Episode 3)


Burnham and the other criminals are being transferred to the Tellun system, which appeared in original series episode 'Elaan of Troyius.'


8. Suus Mahna (Episode 3)


Burnham is forced to defend herself against the criminals using Suus Mahna, the Vulcan martial art also practised by T'Pol in Enterprise.


9. Tribble! (Episode 3)


There's a tribble sitting on Captain Lorca's desk. This furry creature appeared in the classic original series episode 'The Trouble with Tribbles.'


10. Zee-Magnees Prize (Episode 3)


Straal speculates that he and Stamets will win a Zee-Magnees Prize for their research into the mycelial network. This prize was also awarded to Dr. Daystrom for his development of Duotronics in the original series episode 'The Ultimate Computer.'


11. Lorca's Secret Chamber (Episode 3)


Lorca keeps a variety of alien species in his secret laboratory, including the skeleton of a Gorn, which featured in the original series, as well as a mirror universe episode of Enterprise. There's also the bodies of Cardassian voles, which once caused an infestation on an episode of Deep Space Nine.


12. Spore Visions (Episode 3)


When Lorca exposes Burnham to spores to demonstrate their power to move around the galaxy, she experiences a series of visions. Among the familiar locations are Romulus, the moons of Andoria, Starbase 11, Janus VI, and a Preserver Obilisk, all of which featured in the original series.


13. Corvan II (Episode 4)


Much of Episode 4's plot revolves around the planet Corvan II, which was first mentioned in the Next Generation episode 'New Ground.'


14. Zefram Cochrane (Episode 4)


To inspire Stamets to work harder on developing the spore drive, Lorca mentions three pioneers. Two are real (Wright Brothers and Elon Musk) , but one-- Zefram Cochrane--was the man who first encountered Vulcans in the movie Star Trek: First Contact.


15. Harry Mudd (Episode 5)


Episode 5's big Easter Egg is the return of a fan favourite--Harry Mudd. This intergalactic scoundrel and conman first appeared in the original series, played by Roger C. Carmel. In Discovery, Office star Rainn Wilson takes on the role.


16. Benzar (Episode 5)


Lorca lists the Discovery's accomplishments during a briefing, including breaking Klingon supply lines at Benzar. This planet was mentioned in both Deep Space Nine and Next Generation, the latter of which also featured a Benzite character called Mordock.


17. Rura Penthe (Episode 5)


While trying to locate the captured Lorca, the Discovery crew narrow his possible location to three planets. One of these is Rura Penthe, a penal colony on which Kirk and McCoy found themselves in Star Trek V: The Undiscovered Country.


18. Captains (Episode 5)


Saru requests a list of Starfleet's most decorated captains, all of whom have appeared or been referenced in previous shows. There's Robert April (The Animated Series), Jonathan Archer (Enterprise), Matthew Decker (the original series), Philippa Georgiou (Discovery), and Christopher Pike (the original series).


19. Daystrom Institute (Episode 5)


Tilly mentions the Daystrom Institute, a Starfleet science institute mentioned in an original series episode titled 'The Ultimate Computer.'


20. Zaldan (Episode 5)


Stamets compares the DNA of the Tardigrade to that of a Zaldan. These web-handed humanoid aliens appeared in the Next Generation episode 'Coming of Age.'


21. Enterprise! (Episode 6)


The legendary starship is mentioned by Burnham as she tells Tilly about the steps to becoming an officer.


22. Grazer (Episode 6)


Tyler tells Lorca that his mother died while travelling to the moons of Grazer. Although Grazer has never been mentioned in a Star Trek movie or show, it does feature in the Deep Space Nine novel 'Articles of Confederation.'


23. Star Map (Episode 7)


The star map in Episode 7 is packed with interplanetary locations mentioned elsewhere in the franchise. There's Rura Penthe (Star Trek VI: The Undiscovered Country and Voyager), Beta Thoridor, Mempa, H'atoria, the Hromi Cluster, Ramatis III, Starbase 24, Khitomer (The Next Generation), and Narendra III, Paulson Nebula, Starbase 343, and Xaratine (Enterprise).


24. "Adieu mon capitaine!" (Episode 7)


At one point Harry Mudd yells the line made famous by Picard's omnipotent nemesis Q in The Next Generation.


25. Stella Mudd (Episode 7)


Harry Mudd's wife Stella appears at the end of Episode 7. By the original series, Stella has left Mudd, leading him to construct an older android version to keep him company. But in Discovery, she's a much younger woman, who stills has affection for her troublesome husband.


26. "The needs of the many" (Episode 8)


In Star Trek II: The Wrath of Khan, Spock delivers one of the most famous lines in the whole franchise: "The needs of the many outweigh the needs of the few." This quote forms the basis of a discussion between Tyler and Burnham about what their lives hold for them once the war is over.


27. Legion of Honor (Episode 9)


Lorca is offered the Legion of Honor by Starfleet for destroying the Klingon Sarcophagus ship and saving Pahvo. This was previously awarded to Dr. McCoy in the original series and Data in Next Generation.


28. The Mirror Universe (Episode 10)


The second half of Season 1 kicks off with a classic Star Trek concept--the mirror universe. This alternative reality first appeared in the original series, and subsequently featured in five episodes of Deep Space Nine and a two-part episode of Enterprise.


29. 
"Isik for your thoughts?" (Episode 10)


Burnham asks Tyler how he is, using this Vulcan proverb. An Isik is part of Vlugtan currency, first mentioned in Deep Space Nine episode "Rivals."


30. USS Defiant (Episode 10)


This classic Star Trek ship featured in both Deep Space Nine and First Contact. In Discovery it is revealed that it has also passed through to the mirror universe and holds the key to the Discovery's return to prime.


31. Lorca the Scot (Episode 10)


In order to disguise his voice, Lorca adopts an amusing Scottish accent, very similar to that of a certain Mr Scott, chief engineer from the original series.


32. Agonizer Booth (Episode 10)


The Terran torture booth has previously appeared in two mirror universe episodes--the original series' 'Mirror, Mirror' and Enterprise's 'In a Mirror, Darkly.'


33. Vulcan Beard (Episode 11)


When Burnham and Tyler encounter the mirror universe Sarek, he is sporting a little goatee beard--much as mirror Spock did in the original series.


34. Andorians and Tellarites (Episode 11)


There are a couple of classic Star Trek aliens sitting with mirror universe Voq around the table of rebellion leaders. Both Andorians and Tellarites have featured in episodes of the original series and of Enterprise.


35. Defiant Data (Episode 12)


Burnham and Lorca look over Saru's decryption of the data taken from the Defiant in an attempt to learn how that ship crossed into the mirror universe. While much of the text is redacted (and tiny!), close examination reveals that it is essentially a synopsis of the plot of the two-part Enterprise episode 'In a Mirror Darkly' from 2005.


36. No-Win Scenario (Episode 13)


When Saru gives his speech to the crew of the Discovery about the chances of survival in the upcoming fight against the Terrans, he uses the phrase "no-win scenario." This is the central concept behind the Kobayashi Maru, the famous training exercise featured in Star Trek II: The Wrath of Khan and the 2009 reboot movie.


37. Ion Storm Malfunction (Episode 13)


Lorca reveals that he first entered the prime universe via a transporter malfunction in an ion storm. These magnetic space storms have occurred throughout Star Trek, but more specifically it was an identical transporter problem that first sent the crew of the Enterprise into the mirror universe in the classic original series episode 'Mirror Mirror.'


38. USS Saratoga (Episode 14)


We learn that the USS Saratoga has been destroyed by Klingons. The Saratoga is a name that has been used for a number of ships in Star Trek, including in Star Trek IV: The Voyage Home and Deep Space 9.


39. Qo'noS Map (Episode 14)


A large holographic map of Qo'noS reveals a number of locations that have been mentioned elsewhere in the franchise. There's Kang's Summit (Deep Space 9's 'In Purgatory's Shadow'), Caves of Kahless (Voyager's 'Day of Honor'), Lake of Lusor (The Next Generation's 'Rightful Heir'), River Skral (Deep Space 9's 'The Way of the Warrior,' Voyager's 'Barge of the Dead'), and The Caves of No'Mat (The Next Generation's 'Birthright, Part I.')


40. Archer on Qo'noS (Episode 14)


There is a direct reference to Captain Archer's visit to Qo'noS, which was the storyline of Enterprise's very first episode in 2005, titled 'Broken Bow.' Admiral Cornwell explains that the Discovery's upcoming mission to the Klingon world will be the first since the Enterprise NX-01 went there nearly 100 years earlier.


41. Orions (Episode 15)


These green-skinned humanoid aliens have appeared throughout Star Trek, including the original series episode 'Who Gods Destroy' and Enterprise's 'Bound,' as well as all three of the recent reboot movies. In this episode of Discovery, they can be found running a black market district on Qo'noS.


42. Betazoids and Mintaka III (Episode 15)


The Terran version of Georgiou reminisces that she and mirror Tilly had fun "subjugating the Betazoids [and] wiping out Mintaka III" in their own universe. Betazoids are a race of empaths whose best known member in past Trek shows was The Next Generation's Deanna Troi. The planet Mitaka III features in the The Next Generation episode 'Who Watches the Watchers.'


43. Ceti Eels (Episode 15)


One of the dishes we see being cooked up in the Orion market is a Ceti Eel. This is the creature that Khan placed into Chekov's ear in Star Trek II: The Wrath Of Khan in order to control his mind.


44. Nausicaan Disruptor Pistols (Episode 15)


These are the weapons that Tilly sells in the Orion market. Nausicaans were a strong, aggressive alien race that featured in the Next Generation episode 'Tapestry' and Enterprise's 'Fortunate Son.'


45. "Bread and Circuses" (Episode 15)


While in the market, Georgiou expresses her frustration at the slow pace of their mission by stating, "We didn't come here for bread and circuses." As well as being a phrase that dates back to Ancient Rome, 'Bread and Circuses' is also the title of a 1968 episode of the original series.


46. Enterprise Appears (Episode 15)


Discovery Season 1 saves the biggest Easter Egg for last--the USS Enterprise. The most famous ship in the history of Star Trek appears at the very end of the season finale, piloted by Captain Christopher Pike and accompanied by the classic Trek fanfare.


47. Trek Theme (Episode 15)


The fanfare wasn't the only musical Easter egg. The end credits of this final episode play out under a new arrangement of Alexander Courage's classic Star Trek theme, reworked by composer Jeff Russo to take advantage of a much larger orchestra.



Monster Hunter World Armor: High-End Male Player Gear

By Chris Pereira on Feb 14, 2018 12:57 am


Thanks to a variety of factors, Monster Hunter World is likely to be many people's first experience with the franchise. New gear is desirable in any RPG, but it's especially important in Monster Hunter, where your progression is tied not to experience points, but the new armor and weapons you're able to acquire and craft.

The armor you collect comes in a variety of different styles, shapes, types, and sizes. Every armor set you acquire comes in two types: alpha and beta. Alpha sets come with preset skills that enhance its wearer with a series of statistical benefits, while Beta sets allow its wearer to customize what skills each piece has. In addition, each set has an entirely different look depending on the gender you choose.

To give you an idea of what kind of armor sets you'll be able to use once you've progressed far enough in the game, we've compiled the gallery above. You'll find images of high-end armor for male characters in this gallery. If you're curious about female character gear, check out our high-end female player gear gallery. You can also check out our high-end Palico armor gallery.

Monster Hunter World releases on January 26 for Xbox One and PS4, with a PC release to come later in the year. That's notable, as recent entries were limited to 3DS. The additional horsepower has allowed for a game with much larger, more beautiful environments to play in. It also does a better job of introducing newcomers to the flow of playing a Monster Hunter game. You can read more about what to expect in our Monster Hunter World review.

Those playing on PS4 will be able to get their hands on some exclusive gear based on Horizon: Zero Dawn. We also know that new Mega Man-themed items are on the way, and if past games are any indications, that won't be the last crossover content that Capcom releases.

















































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