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The 14 Best Games Developed By Only One Person

By Jordan Ramée on Jul 28, 2018 10:30 pm

One Game, One Dev


A majority of indie games are developed by teams of creators, but every once in a while, someone comes along and builds an entire game by themselves. It's not an easy task, but it's possible with the right amount of hard work, passion, and luck.

Over the years, we've seen hundreds of indie games developed by one person. Many are passion projects, designed and developed in a few weeks to scratch a creative itch, fulfill an academic requirement, or realize a dream. However, some developers take the extra time to make something that can compete with a triple-A title in terms of length, graphics, or cultural impact. The best of those games have been highlighted in this gallery.

These games encompass a variety of genres and popularity, so we've simply listed them alphabetically. A third of the games take inspiration from Metroid or Castlevania, while the rest range from survival horror to life simulator. One of them can be completed in five minutes, while two others never really end. But one thing remains the same for each of these games: they are all developed by only one person--and sure, there might have been a little help from their friends along the way.

What's your favorite game that was developed by only one person? Let us know in the comments below.


Axiom Verge, 2015 - Thomas Happ


Axiom Verge is developed by Thomas Happ. This Metroidvania game originally released for PS4, before launching on PC, PS Vita, Wii U, Xbox One, and Switch. Taking inspiration from Metroid and Contra, Axiom Verge is a side-scroller that focuses on both exploration and combat. Players take on the roll of Trace, a scientist tasked with saving an alien world from a mad man. Scattered items and power-ups improve Trace's attacks and his ability to navigate the world.

Prior to his work on Axiom Verge, Happ worked on several different types of video games, such as End of Nations and NFL Street. His work in game design started well before that though, including an incredible reimagining of the original Metroid--which Happ refers to as Orn--that he designed back in 2004.

Axiom Verge originated as a side project that Happ started in March 2010. The game was scheduled to launch in a year, but after gaining attention, Happ put additional time and energy into development and Axiom Verge was pushed to a 2013 release for PC and Xbox 360. Happ delayed the game once again after that to work out the last few kinks. Despite the workload, Happ remained the sole contributor to the game's design, art, and music throughout the entire five-year development cycle.

His effort was worth it though, as Axiom Verge launched to near universal critical acclaim. In our Axiom Verge review, Peter Brown praises Happ's game for its mysterious sci-fi setting and the "seemingly endless number of abilities" available for the player to find, before concluding that Axiom Verge "is better than the games that inspired it, because it's so inventive and thoughtfully crafted."


Braid, 2008 - Jonathan Blow


Braid was originally only developed by Jonathan Blow. The first version of this puzzle platformer launched for PC in 2005. In the three years that followed, Blow was joined by webcomic artist David Hellman, who finalized the art for the Braid that most people played, which initially launched on Xbox 360 in 2008. This version of Braid would make its way onto PC as well, and also later on PS3.

Even before Hellman finalized Braid's artwork, the indie game was still a masterpiece. The 2005 version of Braid incorporates the same worlds, puzzles, and story as what released in 2008, winning it the Independent Games Festival game design award at GDC 2006.

In Braid, players take control of a man named Tim who is searching for a princess captured by a monster. Why he's trying to save her isn't clear at the beginning of the game, but the player receives small clues at the start of each world that slowly hint towards Tim's motivations. Each world Tim visits affects how time works in a different way, and the player must master new strategies to overcome a wide range of platforming challenges.

Blow originally came up with the concept behind the game in December 2004, started work on the game the following year, and finished the first version of Braid in December 2005. In an interview with The Wall Street Journal, Blow reported he then invested over $180,000 of his own money into further development, most of which went towards paying Hellman.

It was money well spent, as Braid went on to receive both critical acclaim and financial success as one of Xbox Live Arcade's finest titles. The money he made off Braid would fund Blow's next game, The Witness, and Braid's mainstream success would go on to be the turning point for independent game development. Players suddenly wanted more games like Braid to play between the triple-A releases, and this inspired a whole new generation of creators to start looking at the indie scene as a reliable source of income. Without Braid, we probably don't have many of the other games in this gallery.

Braid is a deconstruction of the trends Blow noticed in video game development. Believing current video games are too easy and congratulate players for the smallest of victories, Blow purposely created Braid to challenge how players think about completing a level. It was a point of contention between him and Microsoft, as the company repeatedly asked Blow to add in-game hints to assist players. Blow wouldn't budge, and Braid remains a difficult game that tests a player's ingenuity to this day.


Cave Story, 2004 - Daisuke Amaya


Cave Story is developed by Daisuke "Pixel" Amaya. The game launched on PC in 2004, before later releasing on PSP, Wii, and Nintendo DSi. An enhanced version, called Cave Story+, came out on PC in 2011 and Nintendo Switch in 2017. A 3D remake, titled Cave Story 3D, was made for Nintendo 3DS. The game puts players in control of a nameless, amnesiac protagonist, who finds himself thrust into the center of a convoluted drama upon a floating island inhabited by sentient, rabbit-like creatures.

Amaya programmed, illustrated, designed, wrote, and composed every aspect of Cave Story in his free time as a love letter to the games he played as a kid. Development took five years, with Amaya starting in college and continuing to work on the game once he started a full-time job. And then, after all that work, he released Cave Story for free. The game rose to prominence in Japan, was eventually translated into English, and found an audience in the West. Amaya became players' initial perceived definition of an indie dev prior to Blow popularizing the profession as a paying career: a person who builds a game solely for passion, not cash.

The ports to console and handheld do cost money, but charging players for the game didn't diminish Cave Story's popularity. People seemed happy they could finally support the developer behind one of their favorite games. Cave Story is still remembered as one of the best Metroidvania games out there, and has earned widespread critical acclaim for the sheer size of its scope and compelling narrative.

Amaya has spoken at length at GDC about his time developing Cave Story. He created the game piece by piece, starting with title screen music and character movements. The main reason the game takes place in a series of interconnected caves is because Amaya originally built a bunch of enclosed spaces like the ones he remembered from Metroid and Castlevania. Amaya just ran with these similarities, and implemented further level design decisions that resemble those seen in Metroid, like an intro level with two paths and an item down path one that unlocks the ability to further explore path two. Amaya felt this was necessary to teach players that they could solve problems on their own without a series of tutorials, something he believes is important for all Metroidvania titles.

Of course, Amaya's method of design wasn't without its issues. In an interview with The Independent Gaming Source, Amaya admits that building the game piece by piece without a strategy or overall plan beforehand went on to cause unforeseen problems. By the time he realized that dedicated map editing and data management tools would have proven useful, he was already too far into the game's development to turn back without losing a lot of his work.


Dust: An Elysian Tail, 2012 - Dean Dodrill


Dust: An Elysian Tail is developed by Dean Dodrill. The game launched on Xbox 360 in August 2012, before being released on PC in 2013, PS4 in 2014, and mobile in 2015. A Switch version has been announced, but there's no release date yet. Dust: An Elysian Tail takes place in the fictional world Falana. Players take control of Dust, one of the anthropomorphic animals that lives there, whose discovery of a sentient sword and its playful guardian leads him on a journey to stop a villainous general.

Though he didn't write the soundtrack or voice the characters, Dodrill is responsible for designing and programming the entirety of Dust: An Elysian Tail. Dodrill told Polygon that he taught himself everything he knows about both illustration and animation, and began on An Elysian Tail as an independent animated film called Elysian Tail. When he decided Elysian Tail's story would better serve as a video game, Dodrill dropped the movie idea to focus on game design.

In an interview with Ars Technica, Dodrill admitted that he first thought the process would only take three months. In actuality, it took Dodrill almost four years to finish the game. The workload took its toll on Dodrill, who tweeted out close to An Elysian Tail's launch date that he was still working and had discovered the "perfect diet" for losing weight: game development. Dodrill also tweeted he lost 15 pounds in the final two months working on An Elysian Tail, and he'd had days where he'd sit at a computer for 18 hours just to meet his deadline.

Early concepts of An Elysian Tail played out as a mere 2D platformer, but Dodrill implemented combat, RPG, and exploration elements that were inspired by the games he enjoyed playing as a kid, like Metroid and Ys I & II. Critics weren't wild about the game's combat--we also criticized the voice acting and story in our review--but An Elysian Tail has near universal praise for its character art, animation, and backgrounds.


Iconoclasts, 2018 - Joakim Sandberg


The newest game in this gallery, Iconoclasts is developed by Joakim "Konjak" Sandberg. The game released for PS4, PS Vita, and PC in January 2018, and launches on Nintendo Switch on August 2. Players take on the role of Robin, a naive and rebellious mechanic whose desire to always help others leads her to be increasingly involved in the religious and political conflicts that plague her planet and threaten her friends.

Sandberg worked on Iconoclasts for eight years. When he first started in 2010, the game was called Ivory Springs and was exclusively for PC. The name changed to Iconoclasts when Sandberg officially announced the game in 2011. Sandberg followed up with semi-regular updates on his progress until 2012 and went mostly silent after that. Then in July 2015, Sandberg announced in a PlayStation Blog post that the game was still in development, and now also scheduled for both PS4 and PS Vita.

Sandberg also used the opportunity to write about his inspiration behind the Iconoclasts. He wanted to create a game that mixed the strong narrative and detailed world-building seen in Metroid Fusion and Monster World IV, and also featured the types of characters that evoked the same levels of charm and emotion found in Final Fantasy IX.

Iconoclasts was positively received. In our review, we commended the game for its art style and mechanics that call back to old-school Metroidvania, as well as its gripping story and numerous unique boss battles.


Lone Survivor, 2012 - Jasper Byrne


Lone Survivor is developed by Jasper Byrne. The game originally released for PC in 2012, and a Director's Cut was ported to PS3 and PS Vita in 2013 and then to PS4 and Wii U in 2014. It is a post-apocalyptic survival horror game where players take on the role of a nameless protagonist who must survive a world overrun by an infection that turns humans into mutants. The protagonist suffers hallucinations, making it difficult to discern what's real and what's not.

In an interview with Rock, Paper, Shotgun, Byrne confirmed Lone Survivor is a post-9/11 game. Byrne took inspirations from David Lynch's films while developing Lone Survivor. Like Lynch, Byrne wanted his characters' motivations and life history to simultaneously be the most important themes of his story and the most difficult details to define. Lone Survivor has three different endings--the director's cut adds two more--and each is a confusing piece of a much larger story. Byrne deliberately kept Lone Survivor's narrative a secret throughout development, and still hasn't revealed the exact message the game is trying to present.

Byrne has expressed that one of the hardest parts of developing Lone Survivor was advertising the game, as most of its enjoyment comes from knowing nothing about the game before diving into it. Trailers exist, but Byrne hopes people don't watch them before playing.


Mainichi, 2012 - Mattie Brice


Mainichi is developed by Mattie Brice. Released in 2012 for PC, Mainichi allows players to roleplay as Brice, a transgender woman, and temporarily experience the difficulties of trying to pass as the gender you identify with within a world that largely believes gender is determined by the body you're born with.

Mainichi was an integral part of the 2012-2013 movement centered around personal lived experiences, or "personal games" as they are usually referred to as today. These type of games are typically on the shorter side--Mainichi can be completed in one sitting--but they capture the emotions and mind-sets of a particular person or disenfranchised group.

Brice was an active video game critic prior to developing Mainichi, and she continues to speak out and write against the industry's lack of diversity to this day. In her critique of Spec Ops: The Line, Brice writes about how most shooters are designed with the assumption that players need a war zone to feel the pressures of violence, and that players wouldn't recognize a game featuring a character without "a weapon, [who isn't] able to do much damage, and [has] to get from [their] house to the grocery store without being assaulted by men" as a violent one.

The gut-wrenching reveal in Mainichi works off of that assumption, as well as the knowledge that most players expect a game that quickly starts over--without an end credits scene--is probably hiding secrets. When players jump into another playthrough to find them, all they discover is a slight variation on the same day they played before. By the time they've beaten the game three or four times, they'll realize the immediate repetition isn't a gimmick, it's an imitation of Brice's life and the constant threat of violence she has to live with every time she wakes up. Her days aren't a game for her that she can just complete and move on from.


Minecraft, 2009 - Markus Persson


Minecraft is developed by Markus "Notch" Persson. One of the most well-known games in the world, Minecraft launched on PC in 2009 and has since been ported to multiple mobile, handheld, and console platforms. This RPG sandbox tasks players with surviving a blocky world by building shelters, cultivating farms, and conquering dungeons. Vicious monsters hunt the player at night, and a loose narrative provides players with a quest to hop between dimensions and kill a dragon. However, Minecraft is meant to be a game that never ends, featuring procedurally generated worlds that provide near endless opportunities to explore.

Minecraft takes inspiration from Infiniminer. According to his blog, Persson was working on RubyDung--which was never released--at the time, and thinking about also developing some sort of zombie survival game. RubyDung was supposed to be a building game in a similar vein to Dwarf Fortress. Then Persson found Infiniminer, fell in love with it, and decided to start developing something just like it. He took the concept of Infiniminer and gave it a fantasy twist and first-person perspective, while also reusing a few assets from RubyDung. That prototype became Minecraft.

Although he created the game completely by himself, in a Gamasutra interview, Persson said that some of the game's features came from the community. Persson would implement features from suggestions he liked and patch mistakes discovered by other players.

As stated before, Minecraft has released for a lot of platforms--nearly a dozen all said and done. We've actually reviewed the game on five different systems. Every time, we've complimented Minecraft's core concepts of exploration, experimentation, crafting, and surviving. As we wrote in our review of the original PC version, "it's a game changer to be sure and one that will live on in the annals of gaming history for a long time to come."

Minecraft is one of the earliest examples of a successful Early Access game.


Papers, Please, 2013 - Lucas Pope


Papers, Please is developed by Lucas Pope. The game has players taking on the role of a nameless immigration officer of a fictional country called Arstotzka, currently experiencing hostile action from neighboring countries. As the officer, the player must review the paperwork of immigrants attempting to enter Arstotzka and determine whether someone is accepted, detained, or rejected. Meeting a quota earns the officer their paycheck, while making mistakes results in fines.

After Pope left Naughty Dog, he wanted to focus on smaller games. He and his wife moved to Japan, briefly relocated to Singapore, made a few return trips to the United States, and traveled throughout southeast Asia. In an interview with Edge, Pope said that through his and his wife's travels, he became interested in immigration and passport inspectors. Though a repetitive job, Pope recognized it as an overwhelming tense one, which he figured would make for a fun video game.

Argo and the Bourne films, movies where secret agents repeatedly need to sneak past border checkpoints and immigration desks, were the inspiration behind the story in Papers, Please. The setting, Arstotzka, is one of the countries at war with Republia, the location of one of Pope's earlier games, The Republia Times. When talking with Gamasutra, Pope said he went with a fictional country so he could write without being limited by a real country's history and to prevent preconceived assumptions from informing players' decisions.

Pope completely funded Papers, Please himself and started work on the game in November 2012. He posted updates to his progress to TIGSource, and regularly received feedback he'd later implement into the game. His work continued until April 2013, when Papers, Please was submitted to Steam Greenlight. The game was voted through in a few days, and Pope finalized Papers, Please over the next few months.

The game released in August 2013 to positive reviews. In our Papers, Please review, we admitted the game will stress players out, but is still worth playing for the same reason someone occasionally reads a depressing novel or watches a bleak movie: "if only to remind ourselves how much worse off we could be."

Despite the game's popularity, in March 2014, Pope told VG247, "I'm kind of sick to death of Papers, Please," citing a desire to move on to other projects and distance himself from repeated requests for a sequel or DLC expansions.


River Raid, 1982 - Carol Shaw


River Raid is developed by Carol Shaw. Released for the Atari 2600 in 1982, River Raid is the oldest game on this list. Players take control of a fighter jet flying over the River of No Return, and maneuver left and right to avoid obstacles and shoot down enemy aircraft. The game ends when the player's jet is destroyed, crashes, or runs out of fuel. In the event a player avoids all three outcomes, River Raid theoretically continues forever.

A programming pioneer, Shaw built a name for herself for the games she helped develop for Atari back when video games were still in their infancy. She'd later go on to work at Activision where she worked solo on River Raid. The game went on to sell one million copies and earn awards for best action game.

River Raid's legacy is still felt today as a major inspiration for many top down shoot-em-ups. It was also the first game banned by Germany's Federal Department for Media Harmful to Young Persons for displaying "military content," making it an early precursor to today's argument that video games corrupt the minds of young children.


Spelunky, 2008 - Derek Yu


Spelunky is developed by Derek Yu. Originally released as freeware on PC, it was remade for Xbox 360 in 2012. This remake was then ported to PS3, PS Vita, and PC in 2012, and then to PS4 in 2014. Players control an unnamed spelunker who must gather as much treasure as he can from the caves he explores while also avoiding deadly traps and fighting off vicious creatures. Damsels in distress also populate the cave, and they can be saved in return for health regeneration.

In an interview with Polygon, Yu referred to the Super Mario series as one of the major influences behind Spelunky, specifically "in terms of the feel and physics." Yu also said the visual styling, character designs, gameplay elements, and mechanics were all inspired from La-Mulana, Rick Dangerous, and Spelunker.

Although a dungeon crawler, Spelunky incorporates roguelike elements, such as randomly generated levels, a high difficulty, and a lack of save points. This makes Spelunky one of the first roguelike-like titles, a type of game that borrows roguelike elements without committing wholeheartedly to the genre.

Spelunky launched to universal praise. Critics describe Spelunky as something that's both easy to hate and easy to love. Spelunky almost seems to goad the player into trying to overcome its challenge. As we concluded in our Spelunky review, "When you finally conquer something that has been hounding you for hours, you feel like the best darn explorer on the planet, and that feeling overshadows all the hardships you overcame down the troubled path you traveled."


Stardew Valley, 2016 - Eric Barone


Stardew Valley is developed by Eric "ConcernedApe" Barone. The game released for PC, PS4, and Xbox One in 2016 and was ported to Nintendo Switch in October 2017 and PS Vita in May 2018. Players manage the life of a character who, trying to get away from the never-ending stress of their office job, takes over their late grandfather's farm in a fictional place called Stardew Valley.

In a PC Gamer interview, Barone said he originally started on Stardew Valley in 2011 so he could get a job. Graduating with a degree in computer science, he couldn't find a way into the industry and decided to develop a game to improve his prospects. Growing up, Barone had been a fan of the Harvest Moon series, so he wanted to make something similar. However, he also felt like the franchise had gotten progressively worse since the release of Harvest Moon: Back to Nature, so he used Stardew Valley to fix the problems he saw in the series. He took elements from other games, like Minecraft and Terraria, to construct his crafting, quest, and combat mechanics.

Barone told Gamasutra that his initial plan was to get Stardew Valley to launch as part of the Xbox Live Indie Games program, but as his scope for the game grew, Barone realized his game was going to take a lot longer to finish than he thought. Stardew Valley was approved for Steam Greenlight in September 2012. Barone turned to both Reddit and Twitter to provide feedback on his process and garner feedback on his game.

In April 2015, Barone announced that he had no intention of releasing Stardew Valley in Early Access and would only launch the game once it was 100% complete. The game launched the following year to favorable critiques. In our Stardew Valley review, we celebrated its heartwarming charm and wrote about how the game's "meditative activities often lead to personal reflection in the real world."


Thomas Was Alone, 2012 - Mike Bithell


Thomas Was Alone is developed by Mike Bithell. It originally released as a Flash-based browser game in October 2010, before being expanded for a PC release in July 2012. PS3 and PS Vita versions released in 2013, and the game launched on mobile devices, Xbox One, PS4, and Wii U in November 2014. The player platforms through levels as rectangles, each one representing unique artificial intelligence entities that possess different abilities and traits.

Bithell came up with the concept behind Thomas Was Alone in October 2010 during a 24-hour Blitz Games' jam session. Much like Jonathan Blow and Braid, Bithell wanted to create a more complete version of his game. Danny Wallace was brought on to voice the narrator that Bithell wrote into the game, and David Housden helped out with the soundtrack. In an interview with Eurogamer, Bithell reported having spent £5000 to finish development on Thomas Was Alone.

Thomas Was Alone's storytelling, characters, and soundtrack were met with a positive reception and the game sold over 1 million copies. The Penny Arcade Report wrote that Bithell attributes that success to the exposure Thomas Was Alone received on YouTube upon its release. In our Thomas Was Alone review, we praised the game as "a worthwhile experience that rises above its basic mechanics to prove heartfelt and engaging in unexpected ways."


Undertale, 2015 - Toby Fox


Undertale is developed by Toby Fox. The game released on PC in September 2015 and was then ported to PS4 and PS Vita in August 2017. A Switch version has been announced, but no release date has been revealed yet. In Undertale, you take control of a human child who falls into the Underground, home to various monsters. The child wants to escape the Underground and go home, and the player determines whether or not they do so violently. Depending on the player's choices, the dialogue, characters, and story in Undertale change.

Fox worked on Undertale for nearly three years, starting on the game after it was successfully crowdfunded--about 1022% above the original goal--through Kickstarter in 2013. Other than a few pieces of art, Fox developed Undertale completely on his own, not wanting his creativity to be influenced by others.

Undertale draws from several games Fox played as a kid. Fox worked on Earthbound ROM hacks in high school, which may explains why the writing and music in Undertale matches that of the Mother franchise. Fox built the defensive segment of the battle system off of what he enjoyed from Super Mario RPG and Mario & Luigi: Superstar Saga.

Undertale released to critical acclaim and achieved a near cult-like following in a matter of months. Our Undertale review concludes, "Without spoiling the many ways it will screw with your expectations, it isn't possible to truly capture how wonderful Undertale is. You wouldn't know it with a passing glance, but it's one of the most progressive and innovative RPGs to come in a long time, breaking down tradition for the sake of invention, with great success."



Best Nintendo Switch Game Exclusives (July 2018 Update)

By Jordan Ramée on Jul 28, 2018 06:39 am


The Switch launched in March 2017 and Nintendo's done a pretty stellar job getting exclusives onto the company's newest console. Within its first year, the Switch had incredible triple-A exclusives like Super Mario Odyssey and smaller surprises like Golf Story. That trend isn't slowing down in 2018, with games like Super Mario Party and Super Smash Bros. Ultimate scheduled to launch before the year is up.

Click ahead to view GameSpot's highest-rated Switch exclusives since the console's launch. The titles are in alphabetical order and don't reflect our own personal ranking of each game. The list only includes games we've awarded an 8/10 or higher and we've limited the gallery based on console exclusivity, so you'll see a few games that are also available on PC.

This means titles that are on both Wii U and Switch without the Switch version being a remaster are not included. That's why Hyrule Warriors: Definitive Edition made the cut, while titles like The Legend of Zelda: Breath of the Wild did not.

Some of these titles can be found on our recommended list of cheap Switch games. If you're thinking of buying one, then consider checking that list first.

We've only given one Nintendo Switch console exclusive a perfect 10/10 score. Do you know which one it was? Click ahead to find out. Be sure to also read through our list of every PS4 console exclusive game we've given a review score of 8/10 or higher. As you might surmise, that list is significantly longer than this one. And yet, surprisingly, there's only one 10/10 review score in that gallery as well.

Let us know what your favorite Nintendo Switch exclusive is in the comment section down below.


Captain Toad: Treasure Tracker


We gave the game an 8/10.

In our Captain Toad: Treasure Tracker review, Daniel Starkey wrote, "Despite a smattering of minor complaints, [Captain Toad: Treasure Tracker] stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas."


Donkey Kong Country: Tropical Freeze


We gave the game a 9/10.

In our Donkey Kong Country: Tropical Freeze review, Peter Brown wrote, "Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time."


Golf Story


We gave the game an 8/10.

In our Golf Story review, Ginny Woo wrote, "It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course."


Hyrule Warriors: Definitive Edition


We gave the game an 8/10.

In our Hyrule Warriors: Definitive Edition review, Daniel Starkey wrote, "Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule Warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks."


Kirby Star Allies


We gave the game an 8/10.

In our Kirby Star Allies review, Peter Brown wrote, "Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming."


Mario + Rabbids: Kingdom Battle


We gave the game a 9/10.

In our Mario + Rabbids: Kingdom Battle review, Edmond Tran wrote, "Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming."


Mario Kart 8 Deluxe


We gave the game a 9/10.

In our Mario Kart 8 Deluxe review, Kallie Pragge wrote, "Deluxe also adds some small quality-of-life updates that make for a more polished package. Load times are shorter on Switch than on Wii U, and the game takes advantage of the Joy-Cons' vibration capabilities--off-roading is bumpier and drifting boosts feel more satisfying thanks to a stronger sense of acceleration. Plus, you can change your kart configuration in multiplayer without having to leave the lobby first. (About time.)"


Octopath Traveler


We gave the game an 8/10.

In our Octopath Traveler review, Peter Brown wrote, "Despite the lackluster stories that pull you through the world, [Octopath Traveler] thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore."


Splatoon 2


We gave the game an 8/10.

In our Splatoon 2 review, Kallie Pragge wrote, "At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in."


Super Mario Odyssey


We gave the game a perfect 10/10.

In our Super Mario Odyssey review, Peter Brown wrote, "Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal."


West Of Loathing


We gave the game an 8/10.

In our West of Loathing review, Edmond Tran wrote, "There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt."



Best PS4 Game Exclusives Right Now (July 2018 Update)

By Jordan Ramée on Jul 28, 2018 06:39 am


The PlayStation 4 launched in November 2013 and Sony's done a phenomenal job making sure a stream of excellent exclusives continues to launch on the platform. That trend isn't slowing down in 2018, with the phenomenal God of War releasing earlier this spring and Insomniac Games' Spider-Man on its way in just a few months.

Click ahead to view GameSpot's highest-rated PS4 exclusives since the console's launch. The titles are in alphabetical order and don't reflect our own personal ranking of each game. The list only includes games we've awarded an 8/10 or higher. We've also limited the gallery based on console exclusivity, so you'll see a few games in this gallery that are also available on PC or PS Vita. This means games that originally released for PS2 or PS3 and launched again on the PS4 without any additional content (like Beyond: Two Souls) are not included. Remasters, remakes, and reboots are all fair game though.

Be sure to check out our list of the best cheap PS4 games to find the best deals on some of these exclusives, including top-tier titles like The Last of Us Remastered and Bloodborne.

Think you've got an insane amount of GameSpot knowledge? Put it to the test. We've reviewed a lot of PS4 exclusives since the console's debut in 2013, but only one of them has gotten a perfect 10/10 review score. Do you know what it is? Click ahead to find out, and we'll send a virtual high five your way if you happen to know the answer. If you also happen to know which PS3 game released again on PS4 with a perfect 10/10 GameSpot score (but couldn't make this list because it's not a remaster), then we offer you a virtual salute.

Also, let us know what your favorite PS4 exclusive is in the comment section down below. Doesn't matter if the game was critically acclaimed or criminally underrated. Be sure to check out our list of the best Nintendo Switch console exclusives and best Xbox One console exclusives as well.


Alienation


We gave the game an 8/10.

In our Alientation review, Jason D'Aprile wrote, "Alienation is a refined and intense shooter that looks and sounds great, and offers fantastically chaotic and violent action. While the game sometimes feels a little too eager to kill players and lacks local play, with a full troop online, it's easily one of the best all-out action multiplayer games in recent memory."


Alone With You


We gave the game an 8/10.

In our Alone With You review, Jason D'Aprile wrote, "This is a game that warrants repeated playthroughs to see both endings and experience other relationship choices. Alone With You bears some heavy thematic overlap with [games] like SOMA, Everyone's Gone to Rapture, and other story-centric releases that focus on the nature of what makes you human, the importance of relationships and contact, and mortality. It's different enough to feel new despite its retro roots, delivering impactful scenes that shine thanks to a stellar script that brings its few, but emotionally charged, characters to life."


Bloodborne


We gave the game a 9/10.

In our Bloodborne review, Kevin VanOrd wrote, "The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do."


Dariusburst: Chronicle Saviours


We gave the game an 8/10.

In our Dariusburst: Chronicle Saviours review, Heidi Kemps wrote, "Even with [its issues], Darius Burst is one of the best traditional shooters to come out in years. The visual design is excellent, the music is avant-garde and memorable, the boss encounters are thrilling, and it's chock-full of challenges to keep you coming back and playing more. If you enjoy these sorts of games at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Saviours is a worthy."


Everybody's Golf


We gave the game an 8/10.

In our Everybody's Golf review, Miguel Concepcion wrote, "Ultimately, [bothersome NPCs] are the only notable blemishes in an otherwise splendid and activity-loaded sequel, which also happens to be the best golf game on the PlayStation 4. Longtime fans will find comfort in the familiar controls and deep progression system, while newcomers will find the on-boarding experience easy and welcoming. Between the lengthy career mode and online play, you are never short of competition to test your nerves. And no matter how ridiculously superhuman your linksman skills become--there are awards for getting a hole in one on a par-5, after all--Everybody's Golf's strict adherence to the sport's strategic underpinnings is never compromised."


Everybody's Gone To The Rapture


We gave the game a 9/10.

In our Everybody's Gone to the Rapture review, Alexa Ray Corriea wrote, "Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. That sense of futility never leaves you, but whether or not you cling to the story's threads of hope is entirely up to you; no happy ending is forced on you--just an ending. The moral of the story is whatever you think it is, and there's no wrong way to feel as you sift through its bright, empty world. And while I had my moments of frustration in navigation, that didn't stop it from dazzling me. I left Shropshire exhausted, spent, and utterly impressed by The Chinese Room's magnificently crafted journey, both in how it brought me to its conclusion and the conclusion itself."


Fighting EX Layer


We gave the game an 8/10.

In our Fighting EX Layer review, Heidi Kemps wrote, "On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it."


Final Fantasy 12: The Zodiac Age


We gave the game a 9/10.

In our Final Fantasy 12: The Zodiac Age review, Miguel Concepcion wrote, "While its enhancements do not translate into a brand new game for existing fans, [Final Fantasy 12: The Zodiac Age] is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board.


Final Fantasy 14 Online: A Realm Reborn


We gave the game an 8/10.

In our Final Fantasy 14 Online: A Realm Reborn review, Pete Davison wrote, "There's no traditional PVP, and at times the grind can grow tedious, but if you press on, you find a vast and charming supporting cast, complex classes with plenty of interesting augmentations along the way, and a reworked MMORPG that combines new and old elements to weave together a satisfying and modern Final Fantasy that does its part to cater to longtime franchise fans and MMO enthusiasts alike. This is an admirable redesign, especially on the PlayStation 4, which very well may be considered the best venue to experience the staggering world and cornucopia of additional content. Even if you're still trekking through Vana'diel, consider making yourself a new home in Eorzea--we'd love to have you."


Galak-Z: The Dimensional


We gave the game an 8/10.

In our Galak-Z: The Dimensional review, Mike Mahardy wrote, "But in the end, [Galak-Z: The Dimensional] is about learning as you go, and making the best of what you have. It's a layered, complex system, and even now, 20 hours after I started it, there are upgrades I haven't found, techniques I haven't practiced, and possibilities I haven't considered. Galak-Z pummelled me, knocked me to the ground and kicked me when I was down. But when I finally got the upper hand, and beat the final season with only a sliver of health left, the victory was all the more rewarding.


God Eater 2: Rage Burst


We gave the game an 8/10.

In our God Eater 2: Rage Burst review, Miguel Concepcion wrote, "Good sequels strike a balance between reproducing familiar systems and introducing new features. Rage Burst shares many similarities with Resurrection, to the degree that you wouldn't be blamed for mistaking the former for an expansion pack of the latter at a glance. But Rage Burst is bolstered by a beefed-up combat system and scores of stylish, powerful loot, making frequent, sometimes repetitive questing, more enjoyable than it was in Resurrection."


God Of War (2018)


We gave the game a 9/10.

In our God of War review, Peter Brown wrote, "In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come."


God Of War 3 Remastered


We gave the game an 8/10.

In our God of War 3 Remastered review, Kevin VanOrd wrote, "Then again, this is not a series known for its sophisticated storytelling. Kratos is the vessel for an instinctive kind of gameplay that is rarely this successful. Your rewards for following God of War III's linear trail are genre-defining combat, excellent pacing, and the innate joy of watching enemies spew forth clusters of glowing red orbs when they fall. It's the ever-compelling quest for shinies, accomplished by slamming your cestus into the ground, then gutting a centaur and watching its viscera spill onto the floor. Your reward is more power, which you use to earn more shinies and to see more entrails. That the game finds so many ways to stay consistently fresh within this traditional structure is a feat worthy of the gods."


Gravity Rush 2


We gave the game a 9/10.

In our Gravity Rush 2 review, Peter Brown wrote, "With a wealth of stories big and small to chew on, Gravity Rush 2 fulfills the needs of both a sequel and a prequel. The first Gravity Rush had enough going for it, but Gravity Rush 2 is stuffed with things to love. While its stealth missions are lame and it's disappointing to experience camera issues from time to time, Gravity Rush 2 excels in almost every other respect, making its predecessor seem quaint by comparison. This is easily one of the best video game sequels in recent memory, and an adventure truly worthy of its excellent lead character."


Gran Turismo Sport


We gave the game an 8/10.

In our Gran Turismo Sport review, James Swinbanks wrote, "Ultimately, where you fall on GT Sport will mirror how you feel about racing games in general. If you're looking for a highly focused console racing sim, GT Sport is excellent, but don't come looking for a robust 'Gran Turismo' experience. You won't find it. Casual fans will feel the pinch of the scaled-down offering and the intimidating push towards racing online. But for sim-racers with a competitive spirit, it's easy to look past the smaller car and track roster and appreciate the incredibly detailed and responsive driving model, which is better than anything the series has offered before."


Grim Fandango Remastered


We gave the game an 8/10.

In our Grim Fandango Remastered review, Kevin VanOrd wrote, "Grim Fandango's greatest triumph, however, is that you needn't overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don't know what happens at the end of the line, you're guaranteed to enjoy the trip."


Here They Lie


We gave the game an 8/10.

In our Here They Lie review, Miguel Concepcion wrote, "Here They Lie pulls you in by appealing to your curiosities of what's around the corner--but you're also motivated to stick to the main path, because a part of you just wants to get the hell out of this urban nightmare. As a dark, well-crafted psychological journey in VR, the game captures the distinct duality of being a curious observer--and, conversely, a participant who simply wants to survive and escape. Its enigmatic visuals, choice-driven narrative, and provocations on morality are the driving forces that warrant multiple playthroughs, and all of those aforementioned elements combine to make Here They Lie one of the standout offerings among the PSVR's launch lineup."


Horizon Zero Dawn


We gave the game a 9/10.

In our Horizon Zero Dawn review, Peter Brown wrote, "This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring [Horizon Zero Dawn's] beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process.


Iconoclasts


We gave the game a 9/10.

In our Iconoclasts review, Matt Espineli wrote, "When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy."


I Expect You To Die


We gave the game an 8/10.

In our I Expect You To Die review, Mike Mahardy wrote, "But the annoyances caused by these hiccups pale in comparison to the thrills I Expect You to Die delivers. Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way."


Infamous: Second Son


We gave the game an 8/10.

In our Infamous: Second Son review, Tom McShea wrote, "[Infamous: Second Son] focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun."


The Inpatient


We gave the game an 8/10.

In our The Inpatient review, Justin Clark wrote, "The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be."


Invisible, Inc. Console Edition


We gave the game an 8/10.

In out Invisible, Inc. Console Edition review, Kevin VanOrd wrote, "Nonetheless, this emotional distance is merely a minor issue. I don't care much about Invisible, Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents' personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist."


The King Of Fighters XIV


We gave the game an 8/10.

In our The King of Fighters XIV review, Matt Espineli wrote, "With plenty of opportunities available online or off, [The King of Fighters XIV] is a well-executed addition to the revered fighting series. Those disappointed in its new visuals may be unwilling to give it a chance, but if you remain steadfast in parsing through the multiple layers of its mechanics, you'll be rewarded with one of the most accessible, satisfying entries in the series to date."


The Last Guardian


We gave the game a 9/10.

In our The Last Guardian review, Peter Brown wrote, "It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges."


The Last Of Us Remastered


We gave the game an 8/10.

In our The Last of Us Remastered review, Carolyn Petit wrote, "In addition to the visual enhancements and the inclusion of map packs and story DLC, The Last of Us Remastered has other nice little features, like a photo mode that lets you stop the action at any time, position the camera to your liking, and share the screenshot with others, applying frames and filters if you choose. And there are commentary tracks on in-game cinematics featuring the creative director and principal actors. The Last of Us is a great action game that you should play if you haven't already. And if you have played it before, the improvements here aren't so dramatic as to make the game feel like a new experience, but it is definitely one worth revisiting. In the world of The Last of Us, as in our own world, love might destroy you, but it's also one of the only things worth fighting for."


MLB The Show


For review, we gave:

MLB 14: The Show an 8/10

MLB 15: The Show an 8/10.

MLB The Show 16 an 8/10.

MLB The Show 17 an 8/10.

MLB The Show 18 a 9/10.


Moss


We gave the game an 8/10.

In our Moss review, Alessandro Barbosa wrote, "It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world."


Nex Machina: Death Machine


We gave the game a 9/10.

In our Nex Machina: Death Machine review, Jason D'Aprile wrote, "Limited multiplayer options aside, [Nex Machina: Death Machine] is a game that confidently meets expectations. It's difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours. It's a classic game at heart, but with refined challenges and exacting mechanics, it feels right at home in the modern era."


Nioh


We gave the game a 9/10.

In our Nioh review, Miguel Concepcion wrote, "Although the spectre of potential failure hangs heavy over any play session, dying in Nioh is never genuinely disheartening. This is thanks in part to the various avenues of character growth and many approaches you can utilize to tackle a difficult section or boss fight. It shouldn't be surprising that the foresight and patience needed to survive a battle in Dark Souls translates well to the fundamentals of samurai combat here. Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible."


Persona 5


We gave the game a 9/10.

In our Persona 5 review, Lucy James wrote, "Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come."


Pyre


We gave the game a 9/10.

In our Pyre review, Peter Brown wrote, "And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is."


Ratchet & Clank (2016)


We gave the game an 8/10.

In our Ratchet & Clank review, Cassidee Moser wrote, "Ratchet & Clank is every bit as dynamic and fun as the 2002 original. It's endearing and entertaining, a veritable power fantasy fueled by rockets and carried by specialty gadgets. Re-introducing a classic franchise to a new generation is a difficult task indeed, but Ratchet & Clank is a shining example of how it can be done."


Republique Remastered


We gave the game an 8/10.

In our Republique Remastered review, Justin Clark wrote, "Needless to say, despite its mobile game roots, the world of [Republique Remastered] is meant to immerse, to beckon the player's curiosity, and to involve them enough in the city-state's ins and outs enough to get Hope out of danger. In transitioning to consoles, the game remains largely successful at that."


Salt And Sanctuary


We gave the game an 8/10.

In our Salt and Sanctuary review, Miguel Concepcion wrote, "Salt and Sanctuary is wholly engrossing from every angle, from its happy marriage of combat and exploration to its ominously gripping art direction. Its world is rich in ambiguity, well designed to fill up message boards with discussions on the theoretical histories of its bosses to the origins of the seven Creeds. For as much as it unabashedly borrows from Dark Souls, it's an achievement that Ska Studios managed to give its homage an identity of its own that can be appreciated on its own merits."


Shadow Of The Colossus (2018)


We gave the game a 9/10.

In our Shadow of the Colossus review, Edmond Tran wrote, "Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience."


Super Rude Bear Resurrection


We gave the game a 9/10.

In our Super Rude Bear Resurrection review, Chris Pereira wrote, "For all of these minor gripes, none of them stand in the way of enjoying nearly every second of playtime. On the strength of its pacing and basic mechanics alone, Super Rude Bear Resurrection would make for an extremely engaging platformer. The addition of its corpse mechanic elevates it to something greater, allowing it to simultaneously serve as an extreme challenge for the most diehard platforming fans as well as a game that can be enjoyed by the novice crowd. Super Rude Bear Resurrection demands a lot from you, but the satisfaction of success is immense in the end."


Tearaway


We gave the game an 8/10.

In our Tearaway review, John Robertson wrote, "Tearaway's most lasting feature is not within the game itself, but through the inclusion of printable blueprints. Through standard progression and by taking photographs of certain objects, you earn blueprints that allow you to create your own origami editions of your favourite elements from within the game. Be warned, though, that even when you follow the instructions, some of these are incredibly tricky propositions, but if you've got the patience, it's worth the effort to take the theme of connecting worlds to that next step. The fact that it's so tempting to spend time creating these paper models is a testament to how appealing and attractive Tearaway is. It's just a shame that one of the Vita's best experiences feels as long as a piece of paper is thick."


Tooth And Tail


We gave the game an 8/10.

In our Tooth and Tail review, Daniel Starkey wrote, "Rotating through the band of 20 fighters will offer plenty of depth on its own, too. There's plenty of room to fake out foes by overbuilding one type and feinting a foe into countering that so you can sweep them with your own reserves. If you don't have quite the squads you need to deal with enemies in the best way, you'll have to adapt -- and strong variety will give you the tools to come up with unique combinations and tactics on the fly.

When all of that comes together in a tight, four-player battle royale, it is a thing of beauty."


Transistor


We gave the game an 8/10.

In our Transistor review, Carolyn Petit wrote, "Transistor is always a good-looking game, but in [certain] instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul."


Uncharted: The Nathan Drake Collection


We gave the collection an 8/10.

In our Uncharted: The Nathan Drake Collection review, Mike Mahardy wrote, "At various times throughout the Uncharted games, our protagonist carries the ring of Francis Drake on a leather band around his neck. The ring's inscription reads: "Sic Parvus Magna," or, "greatness from small beginnings."

I can't imagine a better way to encapsulate this collection. Uncharted: Drake's Fortune was a fine game in 2007, but its wrinkles are deeper now, its age more apparent.

With Uncharted 2 and [Uncharted 3], though, Naughty Dog transcended Drake's own small beginnings. The Nathan Drake Collection is a firsthand account of Naughty Dog's growth as a storyteller, and this collection is the best way to relive that history, and witness its transformation up close."


Uncharted 4: A Thief's End


We gave the game a perfect 10/10.

In our Uncharted 4: A Thief's End review, Mike Mahardy wrote, "And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come."


Uncharted: The Lost Legacy


We gave the game a 9/10.

In our Uncharted: The Lost Legacy review, Miguel Concepcion wrote, "The Lost Legacy doesn't signify a new era for Uncharted so much as it presents an opportunity to show the series from new perspectives, for which Chloe and the AI-controlled Nadine are perfectly capable. With a new playable treasure hunter comes new settings and character motivations, wrapped in a comfortingly familiar Uncharted package. The thrill of playing through set pieces that call back scenes from the earlier games is all the more enhanced when seen through the gameplay mechanics introduced in A Thief's End. The initial hours of The Lost Legacy give an "Uncharted Greatest Hits" vibe, but it grows into a more nuanced, clever experience, ranking among the best in the series while also making its own mark as a standalone Uncharted that isn't anchored to Nathan Drake's harrowing exploits."


Until Dawn


We gave the game an 8/10.

In our Until Dawn review, Alexa Ray Corriea wrote, "I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss."


Wipeout Omega Collection


We gave the game a 9/10.

In our Wipeout Omega Collection review, Miguel Concepcion wrote, "By focusing on this specific era of the series, Wipeout Omega Collection maintains a level of cohesion you wouldn't get if this compilation included, say, Wipeout Pure or Fusion. While each of the three games exude style and stimulation in their own distinct ways, they collectively showcase the best elements of franchise's engrossing racing and silky smooth visuals. And even though it doesn't completely scratch the itch that only a completely new PS4 sequel can offer, this collection is easily the next best thing."


Yakuza 6: The Song Of Life


We gave the game an 8/10.

In our Yakuza 6: The Song of Life review, Edmond Tran wrote, "Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu."



Best Games To Play Of 2018 (So Far): PS4, Switch, Xbox One, And PC

By Matt Espineli on Jul 28, 2018 06:34 am

The First Half's Finest


The first half of 2018 has delivered a wealth of amazing games well worth your time. Heck, the year is already shaping up to be similar to last in terms of quality--if not better. Big-budget games, like Dragon Ball FighterZ, God of War, and Far Cry 5 floored us with their attention to detail and complex mechanics. On the other hand, smaller indie experiences continued to turn our heads; Celeste and Iconoclasts proved to be standout games early standouts this year, but a multitude of other unique experiences have released since then, like Yoku's Island Express and Minit.

Around this time of year in 2017, The Legend of Zelda: Breath of the Wild, Nier: Automata, Persona 5, Horizon: Zero Dawn, and Resident Evil 7: Biohazard were some of the most fantastic experiences. However, this year seems to be meeting the high standard set by those games, and in a wide variety of genres.

With so many games coming out every month, it can be tough keeping track of the best ones. To ensure you're aware of this year's finest, we've gathered them all here for your convenience. Ahead are games exemplary enough to be considered some of the best of this year so far. By the end of the year, a number of these could become candidates for 2018's Game of the Year awards.

Which games do you think will be good enough to be included in our Game of the Year awards? Let us know in the comments below. There's always games that fly under our radar, so we're eager to know what you think is the finest of this year so far.


The Crew 2 -- 8/10


"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review]

-- Edmond Tran, Senior Editor and Video Producer


The Red Strings Club -- 9/10 (Platforms: PC)


"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [Read the full review]

-- David Rayfield


Iconoclasts -- 9/10 (Platforms: PS4, Vita, PC)


"When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy." [Read the full review]

-- Matt Espineli, Associate Editor


The Inpatient -- 8/10 (Platforms: PSVR)


"The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be." [Read the full review]

-- Justin Clark


Celeste -- 9/10 (Platforms: PS4, Xbox One, Switch, PC)


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Monster Hunter World -- 8/10 (Platforms: PS4, Xbox One)


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [Read the full review]

-- Ginny Woo


Subnautica -- 9/10 (Platforms: PC)


"Subnautica's story, scares, and beautifully rendered underwater setting make it one of the most fascinating survival games around. You will always have to grind away to a certain extent to gather necessary resources, but the overall experience is both accessible and refined. Subnautica may not make you eager to get back to the beach this summer, but right now there is no better virtual way to experience the beauty, and the terror, of the deep blue sea." [Read the full review]

-- Brett Todd


Shadow of the Colossus -- 9/10 (Platforms: PS4)


"Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Dragon Ball FighterZ (Platforms: PS4, Xbox One, PC)


"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review]

-- Peter Brown, Reviews Editor


EA Sports UFC 3 -- 8/10 (Platforms: PS4, Xbox One)


"EA Sports UFC 3 is a tense, exciting, and dynamic recreation of the stand and bang aspect of mixed martial arts. There's a fluidity to the way it moves, and a satisfying feel and unpredictability to the way fights can unfold that demands your engagement. The grappling still needs plenty of work, and one would hope this is something EA Canada addresses in the next iteration; yet these shortcomings become easier to overlook because of the accomplishment of its redefined striking. When it comes to the art of combat, few sports titles do it better." [Read the full review]

-- Richard Wakeling


Radiant Historia Perfect Chronology -- 8/10 (Platforms: 3DS)


"With all the time juggling, the brain-teasing mechanic of the White Chronicle doesn't overshadow Radiant Historia Perfect Chronology's story. Its politically charged tale complements Stocke's personal journey as he follows his orders and makes sense of his powers. The White Chronicles' close connection to the plot only makes temporal manipulation all the more engrossing, regardless if you're working your way to the game's best conclusion or hitting every node in the timeline. This feature maintains its grip for much of the game's 60-hour journey in spite of its combat shortcomings. Had this been a straight port of the DS version, it would still warrant the attention of RPG enthusiasts who missed Radiant Historia the first time around. With its upgrades and considerable bonuses--particularly the Sub-History--even those who think they got their fill by beating the original game should check out this definitive edition." [Read the full review]

-- Miguel Concepcion


Kingdom Come: Deliverance -- 8/10 (Platforms: PS4, Xbox One, PC)


"Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience." [Read the full review]

-- Brett Todd


Moss -- 8/10 (Platforms: PSVR)


"It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world." [Read the full review]

-- Alessandro Barbosa


Into The Breach -- 9/10 (Platforms: PC)


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Kirby: Star Allies -- 8/10 (Platforms: Switch)


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


Surviving Mars -- 8/10 (Platforms: Xbox One, PC)


"Surviving Mars, above else, is about hope. So many strategy games hold to their gameplay, eschewing any overarching themes or messages. But, as corny as it sounds, for those who believe in the majesty of spaceflight, for those who are keen to marvel at how pernicious our plucky little species can be, Surviving Mars is SimCity with soul. It shows the challenges that come along with planetary migration, but it also shows that they are solvable. With the right planning, drive, and ingenuity, we can do great things together." [Read the full review]

-- Daniel Starkey


Attack On Titan 2 -- 8/10 (Platforms: PS4, Xbox One, PC, Switch)


"Despite its slow start, Attack on Titan 2 offers exciting gameplay along with a deep and intriguing plot that, melodrama aside, tugs on the heart strings. It's well-paced and offers some impressive spaces to move through. The unique combination of the movement and combat mechanics combines with a gripping story to make Attack on Titan 2 one of the more surprising releases of the year." [Read the full review]

-- James Swinbanks


Ni No Kuni II: Revenant Kindgom -- 8/10 (Platforms: PS4, PC)


"Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren't all up to the same level of quality, it's easy to appreciate how they collectively contribute to the bigger picture. It's chock full of excellent battles and surprising moments that make for a far more memorable experience than you initially expect and leaves you impressed by your own accomplishments. If you didn't play the first game, don't let this one pass you by too." [Read the full review]

-- Peter Brown, Reviews Editor


MLB The Show 18 -- 9/10 (Platforms: PS4)


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [Read the full review]

-- Eddie Makuch, Editor


Minit -- 8/10 (Platforms: PS4, Xbox One, PC)


"Minit's lives might only last 60 seconds, but its extremely well-thought-out world design and engrossing loop of progress make it a curse-filled adventure that is worth dying the world over for. Its throwback to classic visuals aren't done for aesthetic alone, as none of its gameplay systems scream antiquity. It's a slickly presented adventure that continually manages to surprise you with every new area you uncover or item you procure, pushing you to pick away at its seams to uncover every drop of what it has to offer. With a delightful ending and more promised after its first run of credits, Minit is far more than just a collection of seconds." [Read the full review]

-- Alessandro Barbosa


Far Cry 5 -- 9/10 (Platforms: PS4, Xbox One, PC)


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


God of War -- 9/10 (Platforms: PS4)


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [Read the full review]

-- Peter Brown, Reviews Editor


Yakuza 6: The Song of Life -- 8/10 (Platforms: PS4)


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


The Alliance Alive -- 8/10 (Platforms: 3DS)


"There's a lot to love about The Alliance Alive: a well-paced story in an interesting world, a meaty mashup of unique combat elements, and a fantastic soundtrack that keeps you pumped and eager to explore. If you can put up with a bit of a learning curve, you'll find a great portable adventure well worth dusting off your 3DS for." [Read the full review]

-- Heidi Kemps


Frostpunk -- 9/10 (Platforms: PC)


"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [Read the full review]

-- Daniel Starkey


Total War: Thrones of Britannia -- 8/10 (Platforms: PC)


"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [Read the full review]

-- Ginny Woo


Battletech -- 8/10 (Platforms: PC)


"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [Read the full review]

-- Edmond Tran, Editor and Senior Producer


Pillars of Eternity 2: Deadfire -- 8/10 (Platforms: PC)


"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [Read the full review]

-- Daniel Starkey


Far: Lone Sails -- 8/10 (Platforms: PC)


"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [Read the full review]

-- James O'Connor


Yoku's Island Express -- 8/10 (Platforms: PS4, Xbox One, PC, Switch)


"Yoku's Island Express takes two unlikely genres and combines them into one playful, natural experience. The game's audio and visual design is simply joyous and the large game world seamlessly combines its pinball puzzles with some brilliant level designs. While traversing the large map does get frustrating at times, Yoku's Island Express' main quest never drags, and with its slate of fun abilities, quirky supporting characters and a generous amount of optional content, Yoku's Island Express is a unique journey that's refreshing and just straight up fun." [Read the full review]

-- Alexander Pan


BlazBlue: Cross Tag Battle -- 9/10 (Platforms: PS4, Xbox One, Switch)


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Onrush -- 9/10 (Platforms: PS4, Xbox One, PC)


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed." [Read the full review]

-- Richard Wakeling


Unravel Two -- 8/10 (Platforms: PS4, Xbox One, PC)


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end." [Read the full review]

-- Justin Clark


The Awesome Adventures of Captain Spirit -- 8/10 (Platforms: PS4, Xbox One, PC)


"Life is Strange gained a huge cult following, and whether you're a veteran or a newcomer, Captain Spirit captures a lot of the original game's appeal. Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2." [Read the full review]

-- James O'Connor


Wreckfest -- 9/10


"It's rare when a racing game manages to modernize and reinvigorate an old formula with spectacular confidence, but Wreckfest does just that. Minor issues with menus and its soundtrack aside, it wows with a gorgeous look and wonderful driving feel, along with a damage system that satisfies in the most brutal of fashions. With its array of different cars, tracks, and event types, Wreckfest is a brilliantly fun and frenetic racing game that can be thoroughly enjoyed by anyone, not just racing game fans." [Read the full review]

-- James Swinbanks


Octopath Traveler -- 8/10


"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review]

-- Peter Brown, Managing Editor



Best Xbox One Game Exclusives (July 2018 Update)

By Matt Espineli on Jul 28, 2018 06:31 am


The Xbox One launched in November 2013 and Microsoft has managed to secure a fair amount of quality exclusives for the console. With games like Halo 5: Guardians, Cuphead, and Forza Motorsport 7, the console offers a wide variety of fantastic experiences you can only get on Xbox, as well as PC thanks to Microsoft's Play Anywhere program. And thanks to the Xbox One X, the Xbox One family features the most powerful console on the market.

Microsoft has been criticized often for its lack of exclusives, which Xbox boss Phil Spencer has acknowledged in the past, saying "We need to grow, and I look forward to doing that. Our ability to go create content has to be one of our strengths. We haven't always invested at the same level. We've gone through ups and downs in the investment."

He commented further: "That meant we had to stop doing some other things in order to create room for that. And that's just kind of the nature of running a business," Spencer said. "One of the things that I wanted to do when I came into this job ... one of the things was our first-party and how I thought about needing to--this is an unfair word, but I'll say 'rework' our first-party. Regretfully, that meant certain things that we were doing, I thought we needed to do something different. It meant getting back to what I think is a core and building from that." However, Microsoft recently took action at E3 2018, announcing it has acquired or established five new studios to work under the Microsoft Studios umbrella.

While Microsoft might be looking to improve its first-party output, Xbox One does have a lot of quality games you won't find on any other console. Click ahead to view GameSpot's highest-rated Xbox One exclusives since the console's launch. The titles listed here are in alphabetical order and in no way reflects our own personal editor rankings of each game. The list only includes games we've awarded an 8/10 or higher. In addition, we've limited the feature based on console exclusivity, so you'll see a few games in this gallery that are also available on PC; remasters are all fair game too.

While the Xbox One is home to a variety of awesome exclusive games, you can also play a wealth of past-generation exclusives thanks to the console's backwards compatibility feature. A few notable standouts are Crackdown, Star Wars: Knights of the Old Republic, and The Witcher 2: Assassins of Kings. But if you're curious what other Xbox and Xbox 360 exclusive games you can play on Xbox One, be sure to check out our feature detailing the 36 best backwards compatible games.

What are some of your favorite Xbox One exclusives? Doesn't matter if they're critically acclaimed or super underrated. Let us know about them in the comments below. Be sure to check out our lists of the best Nintendo Switch console exclusives and PS4 console exclusives as well.


#IDARB


We gave the game an 8/10.

In our #IDARB review, Tyler Hicks wrote, "For me, the game's thrilling competition is more than enough to earn the stamp of approval. #IDARB doesn't look like much, but it brings a feast to the table. It stands as proof that all it takes to make a fantastic game, even with today's available technology, is a solid set of core gameplay mechanics with inherent depth."


Cuphead


We gave the game an 8/10.

In our Cuphead review, Peter Brown wrote, "Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out."


Dance Central Spotlight


We gave the game an 8/10.

In our Dance Central Spotlight review, Shaun McInnis wrote, "Indeed, Dance Central Spotlight feels like an admission that sometimes you just can't be all things to all people. Rather than beef up the feature list, Harmonix has taken the opposite approach: it's slimmed down the game, offered way more value, and removed the obstacles between you and just getting out there and dancing. It's a different take on Dance Central, but the party is just as fun as ever."


Fantasia: Music Evolved


We gave the game an 8/10.

In our Fantasia: Music Evolved review, Kevin VanOrd wrote, "I wish for more from Fantasia: Music Evolved, but that's because it is already such a delight to watch, to hear, and to perform. The game is more pop than Pachelbel; I have visions of entire Mahler symphonies released as future downloadable content, even though I know that Avicii and Lady Gaga are DLC priorities. Until that dream comes true, I am more than content with Fantasia, which makes me feel like a graceful performance artist, a skillful sorcerer, and a master musician all at once."


Forza Horizon 2


We gave the game an 8/10.

In our Forza Horizon 2 review, Kevin VanOrd wrote, "Forza Horizon 2 is hardly lacking in stuff to do, though the best events extol the driver/car relationship, either by demanding precise control, or by reminding you, once again, of its virtual mantra: "Cars are awesome and you're awesome!" Forget the forgettable jams emanating from the various rock and electronica radio stations you can tune to; that's music for Gary, but not for me. No, Horizon 2 is about careening into the sunset while Beethoven symphonies blast from your speakers, as if you might leap off the edge of the Earth and straight into the arms of God."


Forza Horizon 3


We gave the game a 9/10.

In our Forza Horizon 3 review, Miguel Concepcion wrote, "With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile."


Forza Motorsport 6


We gave the game an 8/10.

In our Forza Motorsport 6 review, Miguel Concepcion wrote, "As merely the second installment for the Xbox One, Forza Motorsport 6 not only keeps up with the high bar set by Forza 5, it capitalizes on that foundation of quality. The Mod system and the weather effects are reasons enough for Forza 5 enthusiasts to seriously consider this sequel and the abundance of difficulty and assist options makes Forza 6 an immensely accessible driving simulation for newcomers."


Forza Motorsport 7


We gave the game a 9/10.

In our Forza Motorsport 7 review, Miguel Concepcion wrote, "By the time I had logged a couple dozen hours in Forza 7, the confluence of environmental and driving realism unexpectedly inspired me to recreate real-life racing events like the famous 1996 Zanardi pass at Laguna Seca. These are the kinds of experiments that Forza 7 inspires, thanks in part to the game's variety and flexibility. Even with an imperfect roster and a selection of modes that doesn't compare to the comprehensiveness of Forza 6 at launch, Forza Motorsport 7 is still a feature-rich and competition-diverse bundle of racing events that keep you coming back for more. The ability to control the weather to create rich, painterly cloudy backdrops goes a long way in making up for the lack of zombie modes and the Toyota MR2."


Halo 5: Guardians


We gave the game an 8/10.

In our Halo 5: Guardians review, Mike Mahardy wrote, "In some ways, Halo 5 is the boldest Halo yet. The franchise's multiplayer is at its peak, with a mode I'm sure I'll return to several times over. But then there's the campaign, which introduces fluid new movement and open level design, yet can't tell a coherent story to match. There are signs of a phenomenal shooter here, but certain narrative aspects feel underdeveloped, holding the franchise's newest sequel back from true excellence. Like Spartan Locke and his team, 343 is chasing after something bigger than itself, and with Halo 5: Guardians, it comes close. Now if only it could reach out its arm and take hold."


Sunset Overdrive


We gave the game an 8/10.

In our Sunset Overdrive review, Peter Brown wrote, "Insomniac Games has crafted an excellent game in Sunset Overdrive. It's not without a few niggling issues, but you'll be too busy enjoying yourself to care. You can compare it to games like Crackdown, Tony Hawk's Pro Skater, and Ratchet and Clank, but by combining the best elements of those games into a single package and injecting it with an anything goes, rock and roll attitude, you'll never think of it as anything but a singular achievement that stands tall on its own merits. It's one of the best games on the Xbox One, and a refreshing shot of merriment."


Ori and the Blind Forest


We gave the game a 9/10.

In our Ori and the Blind Forest review, Kevin VanOrd wrote, "It's important, however, not to mistake Ori and the Blind Forest for being simply beautiful. It certainly is--but it is also unceasingly clever. It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope."


Rare Replay


We gave the game an 8/10.

In our Rare Replay review, Peter Brown wrote, "Much of Rare Replay is old material, but that's OK when so many of Rare's games easily stand the test of time. Getting the chance to play its classics in an easily accessible package is worth celebrating, whether you've played them before or always wished you could. And you should, if you haven't had the chance. Rare's games have a way of speaking to you with respect. They embrace video game conventions and rarely take themselves too seriously. Expressive characters warm your heart and catchy and complex soundtracks stick with you long after you turn off your console. Rare Replay is a great way to experience some of the best games from the studio's past, and the new videos that document Rare's storied history are the icing on the cake; it's just a shame that you can't access them from the start."



Best PS4 Games Now Available (July 2018 Update)

By Matt Espineli on Jul 28, 2018 06:30 am

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the best PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.

There are heaps of amazing PS4 games out there. Which PS4 games do you love the most? Doesn't matter if it's popular or incredibly underrated. Let us know in the comments below.


The Awesome Adventures of Captain Spirit -- 8/10


"Life is Strange gained a huge cult following, and whether you're a veteran or a newcomer, Captain Spirit captures a lot of the original game's appeal. Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2." [Read the full review]

-- James O'Connor


Onrush -- 9/10


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed."

-- Richard Wakeling


Yakuza 6: The Song of Life -- 8/10


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review]

-- Edmond Tran, Senior Editor and Video Producer


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Unravel Two -- 8/10


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end."

-- Justin Clark


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Blazblue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


The Crew 2 -- 8/10


"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review]

-- Edmond Tran, Senior Editor and Video Producer



All The Exclusive SDCC Footage We Saw: Aquaman, Halloween, Venom, And More

By GameSpot Staff on Jul 28, 2018 03:53 am


San Diego Comic-Con is a weekend loaded with new movie trailers, exciting celebrity appearances, and so much cosplay. Every single year, though, thousands line up for hours hoping to experience the holy grail of Comic-Con: exclusive footage.

With each Con, Hall H fills up with some of the world's biggest nerds as they gather in hopes of seeing something that the rest of the world will not be privy to. Whether it's the first trailer for Avengers: Infinity War at 2017's Con or the reveal of Batman v Superman: Dawn of Justice at the 2013 installment of the event, there's something special about being the very first audience to see something you're a fan of.

the 2018 San Diego Comic-Con was no different. In fact, even though Marvel Studios and HBO sat out for this year's event, there was a ton of exclusive content to be seen throughout the convention. Whether it was extra clips from Bumblebee and Halloween, or bonus footage from Aquaman and the first sneak peek at Wonder Woman 1984, there was plenty to be excited about.

What about those who were unable to attend Comic-Con, though? Unfortunately, a lot of this footage won't be officially released for some time to come. Thankfully, GameSpot made a point of being in the room where it happens to bring the best descriptions possible to you. It won't quite make up for missing out on the footage in person, but there are plenty of secrets and teases about major upcoming projects found in these descriptions.

San Diego Comic-Con 2018 Coverage


Alita: Battle Angel


Inside a theater on the 5th floor of a labyrinthian outdoor mall in San Diego, director Robert Rodriguez and producer Jon Landau showed off 18 minutes of exclusive footage of Alita: Battle Angel, all of which was in 3D. For those who were fans of the OVW--like myself--or of the manga, we saw pretty pivotal moments tied to Alita's journey, from her being Ido's found object art project to her transformation into a badass Hunter Warrior. Included were two fight sequences that looked really clean for CG but were hard to follow for the same reasons. Additionally, we saw the scene in which Alita gets her second body. It diverges from the source material, but it works.

3D movies are typically not something I enjoy, and many using this tech fall flat. And while there are some "gotcha" moments for the crowd, I haven't seen 3D this good since James Cameron's Avatar, and what do you know? Cameron is the producer of Alita and wrote the first script. I still can't get over how weird the CG faces look pasted on some of these cyborgs, though.

The best thing I can say about the footage was that it got me interested in reading the manga, which has been fantastic so far. After reading some of it, you can see how much Rodriguez and company are trying to fit into this movie. Whether that's a good thing or a bad thing, I don't know, but I am hoping the completed film doesn't move at a breakneck speed by trying to fit in too many plot points. - Mat Elfring


Halloween


Upon taking the stage at San Diego Comic-Con, Halloween star Jamie Lee Curtis identified what made Michael Myers so scary in the first film: his killing was random. The movies that followed changed that, with Michael becoming Laurie's (Curtis) brother, but the newest film is undoing all of that. What's more, the footage shown during the panel proves Halloween is getting back to its roots--a psychopath with a knife is on a killing spree.

A new scene was screened for the Hall H crowd that is one single take, in which an escaped Myers is haunting the streets of Haddonfield on Halloween night. After grabbing a hammer, he simply walks into a house and kills a woman preparing dinner for her family. From there, he takes the knife she was using to carve up a ham and heads off to find his next victim.

That person is a woman handing out candy to trick-or-treaters. As she goes to close her curtains for the evening, Myers suddenly appears behind her, moving forward and plunging the knife into her back. The blade slices through the front of her throat in a ridiculously graphic moment.

The footage goes to show that Blumhouse is pulling no punches with its take on the Halloween franchise. Fans or the original should be very excited. If, however, you're more of a fan of the Halloween movie with Busta Rhymes, this might not be the film for you. - Chris E. Hayner


Bumblebee


Quite a bit of Bumblebee footage was shown in Hall H. The first clip features Bumblebee on the run from the government, led by John Cena's character, when he comes face-to-face with Blitzwing--the movie's primary robot antagonist. Blitz claims that Bumblebee is a criminal he's hunting. In the ensuing battle, Blitzwing completely dominated Bumblebee before kicking the Autobot off a cliff, presumably to his death. Instead, Bee scans a nearby Volkswagen Beetle, showing viewers how he first took that shape.

Another clip showed Hailee Steinfeld's Charlie giving Bee his name, while yet another saw Decepticons Shatter and Dropkick speak with Cena's Agent Burns as the evil bots attempt to work with the military to capture Bumblebee. There's also a shot of an Optimus Prime hologram. Instead of being the Prime from the previous movies, though, his design is heavily inspired by the first generation design of the toy and cartoon character.

The major takeaway from these scenes is how cohesive they were. While it's easy to be confused by Michael Bay's Transformers movies due to the amount of action happening in any given shot, Bumblebee is keeping things simple by having just a few robots and balancing the action with a heartfelt story between Bee and Charlie. - Chris E. Hayner


Supernatural


The Supernatural panel began with a long recap video of Season 13 that ended with the Archangel Michael taking over Dean's body. Then the new footage began, showing one of the only seasons filmed for the new season thus far. In it, Michael is still very in-control of Dean's body and that's a bad thing. In the clip, he found a religious believer and explained who he is, before asking the man what he wants in the world.

Michael's goal, it seems, is to find out what humans want from the world. "Love and peace," the man told him. That, of course, leads to Michael listing the man's sins and misdeeds, proving that's not what he truly wants. "He's curious as to what humans want out of this," executive producer Brad Buckner teased.

If this short look at Season 14 tells us anything, it's that Michael isn't going anywhere. - Chris E. Hayner


Preacher


The trailer for the second half of Preacher Season 3 that debuted during Comic-Con showed glimpses of Grandma's meeting with Satan, Cassidy's run-in with the Children of the Blood, and, of course, the Allfather. But during the show's Hall H panel, SDCC attendees got to see a little bit more: an exclusive look at an upcoming episode's fight scene between Jesse and Tulip, and TC and Jody.

The fight takes place after TC and Jody discover Cassidy has escaped. It turns into an all-out brawl, with Jesse and Jody slamming each other with pro wrestling moves while Tulip and TC attack one another with "found object bathroom weaponry." Yes, that includes a flamethrower made from a hairdryer and a toilet paper roll. Of course, if you watched Sunday's episode, you saw all this--but Hall H attendees saw it a couple of days early.

That wasn't the only great thing in the Preacher panel--that would probably go to Seth Rogen's Subway joke (who's worse--Hitler or Jared?), or the moment when Dominic Cooper revealed he'd actually been shut in a coffin and dunked underwater while filming. For a more in-depth breakdown of everything we saw during the panel, check out Mike and Ryan's video. - Mike Rougeau


Aquaman


The exclusive Aquaman footage was a 10-minute extended trailer featuring a few protracted moments from the wide release cut. It kicked off with Arthur and Mera trekking through the desert (probably immediately after the scene where they jump without parachutes in the trailer) to find an old Atlantean ruin that looked like it had been abandoned centuries ago. Arthur struggles to wrap his head around Atlanteans being this far inland for obvious reasons but Mera seems totally nonplused.

They find what looks like a throne room with an ancient device but aren't able to get it to work. Mera realizes it's the lack of water causing the problem and uses her power to draw several beads of sweat away from Arthur's body to activate the machine. Finally up and running, the machine projects a hologram of an old Atlantean king explaining the power of the trident to unite the warring kingdoms of land and sea.

From there things get a little jumpy. We see more of Orm and Arthur fighting like gladiators, more of the large-scale fights between different underwater armies, and a long chase scene where Arthur and Mera flee from Black Manta (who uses the full extent of his suit's powers--yes, even the eye beams) and his henchmen. Finally, we get a nice close-up shot of Arthur arriving in the classic gold and green Aquaman costume right before the footage cuts to black. - Meg Downey


Wonder Woman 1984


Even though Wonder Woman 1984 just started filming, director Patty Jenkins was kind enough to bring a very brief clip of the work they've finished so far exclusively for Hall H. Clocking in at around a minute or so, we first see a montage of Diana sprinting into action, running down populated streets towards somewhere unknown. Things then cut to a meatier moment where we see Diana interrupting a heist in a very '80s-flavored mall. Three armed gunman in broad daylight attempt to hold up a store before she springs into action, first saving a little girl by sliding her across the flood into the plush embrace of some giant storefront teddy bears, then using her lasso to round up the criminals. We get a nice, pointed shot of Diana breaking their guns with her bare hands before she sets off. - Meg Downey


Venom


In the exclusive Venom clip shown during Sony Pictures' Hall H panel, Tom Hardy's character Eddie Brock struggles to get the Symbiote under his control. He tries meditating, but there's footage of more violent scenes interspersed as he attempts to clear his mind. "You cannot change the past. But in the present moment, you are in total control," a voiceover says, but clearly, that's not the case.

The footage showed Riz Ahmed's character, Dr. Carlton Drake, demonstrating the Symbiote's effect on an unwilling patient/victim. He's intent on forcing humanity to evolve. In another scene, Eddie races down the street on a motorcycle while the Symbiote erupts from his body, attacking nearby cars. Eddie speaks to the Symbiote, which can project words directly into Eddie's mind, or appear as a CG Venom head protruding from Eddie's body. In another scene, the two appear to have melded and reached some sort of balance; the Symbiote face peels partially away from Eddie's, and the two proclaim together, "We are Venom."

The footage looked OK, but the real highlight of the panel was moderator Jessica Chobot asking Hardy and director Ruben Fleischer when Spider-Man will enter the Venom universe. "I have to think that the studio's thinking the same way and that at some point down the road they're going to run into each other's paths," Fleischer said.

"What, me? Go toe-to-toe with Tom Holland? I'll have a go, yeah," Hardy added. "He's an awesome actor and I'd love to work with him, and I love Spider-Man. Who knows?" - Mike Rougeau


Spider-Man: Into the Spider-Verse


Our exclusive look at Spider-Man: Into the Spiderverse started with a look at Miles Morales in his world where, sadly, Peter Parker is no more. It's not made clear just what killed him, but his grave is a public site surrounded by mourners. As the public copes with the loss of their hero, Miles struggles with his newly emerging powers, including inadvertently getting his hand stuck in a classmate's hair during school.

Confused and forlorn, Miles visits Peter's grave only to find he's not alone. A disheveled, "disguised" Peter is there with him--which would be impossible, considering the circumstances. Panicked, Miles attempts to chase after him but inadvertently knocks Peter out in the process. What follows is a Weekend at Bernie's-style montage of Miles clinging to the unconscious Peter, trying to use his web shooters, and getting hilariously dragged all over the city by trains and cars.

When things finally calm down we see Miles with Peter tied up as Pete regains consciousness. They talk, Miles quickly putting two and two together and figuring that this Peter is from an alternate reality, Peter is already extremely over the whole situation. Miles wants training; Peter wants to be left alone.

From there, things pick up the pace and we see a bit more of the "training" montages from previous trailers, including an extended look at Spider-Gwen and later the arrival of even more Spider-Verse heroes: Spider-Man Noir (done in rain-slicked Sin City style animation), Penny Parker (done in anime style) and Spider-Ham (animated like a Looney Toon, of course). - Meg Downey


Predator


The Predator panel was reportedly one of the most exciting of the entire convention. Over at our sister site Comicbook.com, they broke down the two exclusive clips shown to Hall H guests. The first doesn't sound too exciting--it's mostly the characters sitting around a motel room arguing about Olivia Munn, apparently--but the second is a different story. As they described it:

"Holbrook and Munn try to hide with a young kid as a Predator approaches. They're looking at it through a window but one comes up behind them. After it grabs Holbrook, something rips it through a window. An unmasked Predator reveals itself in front of the armed cast. They look at one another with heat vision. The much larger, apparently friendly Predator, fights the smaller one and tosses it around with ease while the humans flee into an RV. The larger Predator takes the other's mask off, punches it, and rips its head off. Green blood falls. It tosses its head. "What are they hunting each other now? Munn asks."

That was followed by a sizzle reel full of "violence" and "quick cuts." Now, who's excited about The Predator? - Mike Rougeau


Lego Movie 2


The unfinished, exclusive LEGO Movie 2 footage shown during Warner Bros. panel in Hall H gave attendees a new glimpse at the now-apocalyptic LEGO world--basically, it's Mad Max with LEGOs. "Everything was awesome. Now, everything is bleak," Wyldstyle says. Of course, Emmet quickly breaks the mood by cheerily showing up with coffee.

In the footage, the movie's new villain, General Mayhem, kidnaps Wyldstyle. LEGO Harley Quinn points out that rescuing her is a "suicide mission," a tongue-in-cheek reference to Suicide Squad. Naturally, Emmet goes after her anyway--but he has help.

Most importantly, the clip introduced us to Rex Dangervest, a new character also voiced by Chris Pratt, who among his many jobs is a "raptor trainer," a cute little Jurassic World joke. The two characters show the dual sides of Pratt, who, as the actor pointed out during the panel, started his career as the hapless Andy on Parks and Rec and is now a superhero and action movie star. - Mike Rougeau



Best Nintendo Switch Games Out Now (July 2018 Update)

By Matt Espineli on Jul 28, 2018 01:10 am

Switch Games That You Need To Play


The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue.

In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console.

The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below.


Mega Man X Legacy Collection 1 + 2


"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review]

-- Steve Watts


Octopath Traveler -- 8/10


"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review]

-- Peter Brown, Managing Editor


Captain Toad


"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review]

-- Daniel Starkey


Wolfenstein II: The New Colossus -- 8/10


"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review]

-- Kallie Plagge, Associate Editor


West of Loathing -- 8/10


"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review]

-- Edmond Tran, Editor and Video Producer


BlazBlue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Street Fighter 30th Anniversary Collection -- 8/10


"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review]

-- Peter Brown, Managing Editor


Hyrule Warriors: Definitive Edition -- 8/10


"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review]

-- Daniel Starkey


Battle Chasers: Nightwar -- 8/10


"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review]

-- Justin Clark


Donkey Kong: Tropical Freeze -- 9/10


"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review]

-- Peter Brown, Managing Editor


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Managing Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Managing Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Managing Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Managing Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor


Lumines Remastered -- 8/10


"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review]

-- Justin Clark



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