A month after Red Dead Redemption 2 first released, its online multiplayer portion is now in beta. Red Dead Online borrows from both GTA Online as well as the multiplayer portions of the original Red Dead Redemption and incorporates RDR 2's massive open world, with all its fine details and mechanics. But Red Dead Online lacks what made that vast, slow, meticulous world work, and as a result it leaves the weakest parts of it painfully exposed.
Red Dead Redemption 2--the single-player experience--is not concerned with your priorities. There are plenty of side distractions, and a few details will change here and there depending on your honor, but there are some missions you just can't roleplay--you're locked into one playstyle or one outcome. That can be frustrating in the moment, but it's also a brilliant narrative device, one that gives you deeper insight into Arthur and his own struggle between what he wants to be and what he is. The fight against the game's guiding hand is what gives the story its impact; you have to be a little tired of Red Dead Redemption 2 to fully appreciate what it's trying to do narratively.
All that is to say Red Dead Redemption 2 is not what I'd call "fun." In single-player, that's a good thing. But in Red Dead Online, the things that don't always feel good to play--the need to eat and sleep, the limited fast travel options, the often clumsy gunplay--have nothing to anchor them. There's a small amount of story content at the moment, but nothing so engaging and personal as to give you a purpose in this world. The purpose, it seems, is either to kill or be killed, and frequently, though there doesn't seem to be much of a reason to kill another player except to create chaos.
Currently, it's difficult to achieve anything or get anywhere without being killed, disconnected from the server, or both. But even when you do get to play the game, it feels dated. Your character is understandably silent, and NPCs even acknowledge it, commenting often on your reticence. But the disconnect between your character and the rest of the world is pronounced. A solo mission given by Red Dead Redemption's Bonnie MacFarlane, for example, involves a brief cutscene to give context, and then you're tasked with the chore of locating and returning a cart of hers. When you return with the cart, there's nothing--no cutscene, no acknowledgment from Bonnie at all. Just a pop-up with your slim reward.
Competitive multiplayer fares a little better. The snappy auto-aim is useful and gives some modes a looser, more fun feel, despite the clumsy gunplay, and getting headshots still takes skill. But movement is also clumsy, and it drags down the head-to-head modes. Accidentally ambling over rocks or struggling to mantle over a wall during a gunfight grinds everything to a halt, and the frustration is hard to shake.
Red Dead Redemption 2 as a whole is a lonely game filled with things to do. In single-player, riding alone through the plains and looking up at an enormous, open sky is powerful. In Red Dead Online, your emotional connection to the world and its inhabitants is missing entirely. There's also a lack of content in general--you can wrap up the story missions in a number of hours, and after that, you're left mainly to scrounge for money and wander aimlessly. In its current form, there's nothing about Red Dead Online that makes me want to keep playing. It just makes me want to go back to Arthur's story.
As much as I like Red Dead Redemption 2, I would be more compelled to play Red Dead Online if it shedded the single-player's more belabored mechanics and opted for a faster, looser approach to the Wild West. The multiplayer experience would be better as a Western playground in earnest, rather than the blend of slow, solitary activities with potentially fun multiplayer chaos that it currently is. If GTA Online is any indication, there's a lot of potential for Rockstar to iterate upon and expand Red Dead Online, both in the amount of content available and the nature of that content. But for now, I'll stick with Arthur and the gang.
A new seasonal event has begun in Monster Hunter World. The Winter Star Fest is now underway on PS4, Xbox One, and PC, bringing an assortment of new and returning Event Quests, as well as new winter-themed armor and other content, to the game for a limited time.
During the event, the Gathering Hub is decorated with ornaments, tinsel, and other wintry decorations. You'll receive two Lucky Vouchers as part of your daily login bonus rather than the usual one. Capcom is also giving players one free Winter Star Ticket.
Winter Star Tickets can also be earned by completing daily limited bounties; if you collect enough of them, you'll be able to forge the new Santa-themed Orion α and Orion armor, pictured below. You'll also be able to exchange the Winter Star Tickets for a snowman armor set for your Palico, and a new Event Quest--Timberland Troublemakers--will reward you with Bristly Crake Tickets which can be used to make the ridiculous-looking Bristly Pincushion hammer.
On top of that, Capcom says "almost all" previous Event Quests, including those that were exclusive to the Summer Twilight Fest event, will return, giving you another chance to craft the Wiggler helm and other items. You can find the full event schedule on the official Monster Hunter World website.
Finally, all facilities will hold sales on in-game items throughout the Winter Star Fest, and a new seasonal platter is available in the Gathering Hub. Capcom has also added new winter coats for both the Handler and your Poogie. The Winter Star Fest is scheduled to run through December 17.
After many rumors and teases, Niantic finally announced that PvP Trainer Battles are on the way to Pokemon Go. The developer hasn't confirmed when the highly requested feature will go live, but it did share some more details about how it'll work via Twitter.
While it's still unclear how Trainer Battles are initiated, Niantic revealed that there will be three separate Trainer Battle Leagues: Great, Ultra, and Master. Each League features a different Combat Power limit for your Pokemon: in the Great League, each monster can have a maximum of 1,500 CP; Ultra League's limited is 2,500 CP per Pokemon; and Master League features no CP restriction.
"When designing Trainer Battles, we wanted to create an experience that everyone can enjoy and ensure that different kinds of Pokémon can show their strengths," Niantic wrote. "With Leagues in Trainer Battles, we hope to create a system that's accessible to many Trainers."
Beyond that, there is still much we don't know about how PvP matches will operate. While the first teaser screenshot that Niantic shared looks similar to Trainer Battles from the core Pokemon games, it's still unclear whether Go's Trainer Battles will use the same combat system as Gym and Raid Battles--which ultimately boil down to tapping the screen quickly--or something closer to the main series.
We won't have to wait much longer to learn more. Niantic says Trainer Battles will roll out for Pokemon Go "soon" and that additional details are on the way. In the meantime, Pokemon Go's latest Community Day is underway. This one runs through the entire weekend and brings back all of the featured Pokemon and special moves from previous Community Days. Niantic is also bringing back six Legendaries for December's Field Research tasks.
There's a particular milestone of growing up that goes relatively unexamined as far as shared experiences go, and that is the moment you realize your parents had deep inner lives of their own before you were born. That's true for Cosmic Top Secret's writer/director/protagonist Trine Laier, whose parents are hiding one of the coolest secrets imaginable, and yet that palpable sense of a once-impenetrable boundary having been crossed between them is still huge. Cosmic Top Secret trying to translate those feelings into a video game makes it remarkable. Ironically, what stops it from being brilliant is that it's not very good at being an engaging video game.
The game's title refers to an actual security designation within the Danish equivalent of the Department of Defense, which, unbeknownst to Trine until her late 30s, was the security level both her parents held while working there on a classified spy project during the most tense years of the Cold War. Determined to get the full details, Trine ropes both her parents into doing interviews for a documentary on their lives. The project runs into major snags since neither of her parents know if their work is declassified, even after Trine actually gives the Department of Defense a call and has a high-ranking official essentially debrief them on what's safe.
Cosmic Top Secret is a series of five relatively self-contained open worlds, all relating to a specific point in Trine's time trying to squeeze what she can from her parents. It all takes place in a papercraft, pop-up-book representation of her journey; imagine the living papier-mache world of Media Molecule's Tearaway, except crafted by 50 years of shredded classified documents, and you have an idea of what Cosmic Top Secret feels like.
From marching alongside her mother at a military base to going orienteering--a sort of free-form competitive hike--with her father in a local forest, everything takes on a sort of twisted, mesmerizing magic. That abstract interpretation includes the paper doll avatars of Trine, her parents, and all their former colleagues, rendered as googly-eyed exaggerations that shift, change, break, and rip along with whatever their current mental and physical status is. While in real life Trine's father injured his shoulder while orienteering, his paper doll self in-game gets its arm torn off, and you have to find it. Trine being reminded of a specific family tragedy might cause her doll version to fall apart entirely, meaning you have to put her back together again to finish the conversation. It's a sort of emotional sleight-of-hand that could only have been executed in games, trying to inhabit a documentarian's feelings and internal dialogue. It's a magic trick not every game--even the ones specifically aiming to evoke emotions from the player--pull off as successfully as Cosmic Top Secret does.
All the while, Trine herself must explore each environment, sifting through the chaos of years of espionage history for the clues to lead her closer to the truth. The process had to take months of looking through filing cabinets in real life, but the game portrays it as a huge collect-a-thon of Trine running around the open world. Everything is clearly marked on the map, which is conveniently laid out like an alphanumeric grid, and there's no puzzle so difficult that it'd require consulting a wiki. There's just so much of it, and it's not until you pick something up that you know whether the item will actually unlock the next snippet of story or not. Thankfully, every single item in the game unlocks a piece of obscure history (like the secret operation to steal a sample of former Russian president Nikita Khrushchev's feces), a fascinating anecdote (a man imprisoned for years for taking the wrong pictures in Poland), or a video clip of the real-life interviews Trine conducted with her parents.
Had Cosmic Top Secret been a documentary, this is the kind of meticulous detail she'd have to leave on the cutting room floor. As sheer experience in the realm of gaming, it's all contextual gold, giving you an extensive picture of not just Trine's parents as people but the world they operated in--even as they try to keep Trine at arm's length from it.
The caginess has a universal feel to it. Many parents talk to their kids as kids for so long, transitioning to talking to them like adults can be difficult. Trine's parents are so used to talking around their work in the name of national security, they actually don't even remember how to talk about it. Much of the actual story structure of the game is about Trine finding her parents at just the right moment or coming at a question at just the right angle to get them to open up. What they reveal isn't necessarily the stuff they make award-winning cable shows about--no, they didn't assassinate anybody or anything like that--but it does tell quite a bit about the kinds of people her parents were, how that knowledge relates to her and how that changes how she sees her parents.
In trying to relate to her parents lives as agents of the state, Trine has to come to grips with the fact that her parents were not just her parents and not just spies, but grown adults with their own regrets and secrets and feelings. Many of them come from when they were younger than Trine was when she made the game. She speaks to former colleagues who had never met her but knew her parents as friends or by reputation, maybe the first times Trine hears her parents spoken of in such a way.
One of the big revelations that stops the investigation in its tracks a moment is Trine's mother remembers her first husband, who died young, and whose best friend became her second husband and, eventually, Trine's father. By her admission, Trine doesn't think about it much because it breaks her heart, but her mother tosses the matter out as mere trivia, a fact of life she's long come to terms with. The game is full of these tiny moments of reckoning for Trine, and these are the times when the game transcends being a simple mystery into a story of poignance. In a documentary, those thoughts and feelings would be essentially carried by narration, dialogue and candid moments surreptitiously caught by an intrepid cameraperson. Cosmic Top Secret, however, is less about saying how Trine feels--or even about showing it--and more about thoroughly immersing the player in a vast, interpretive world of her feelings about it.
Cosmic Top Secret's very existence and ethos makes it special in the realm of gaming.
The trouble comes while navigating through Trine's feelings on everything, and unfortunately, that's not a metaphor. You move in Cosmic Top Secret by moving your mouse over Trine, which crumples her up into a tiny ball of trash you can roll around a stage. It's extremely easy to lose control and send the ball flying off into corners, and you're unable to reel the ball back and stop, turn on a dime, or even just roll straight--which you need to do far too often and far too precisely to be enjoyable. Later, one of the middle stages has Trine turning into a paper airplane that has the reverse problem, where the controls barely respond to the degree you need to land on the very small platforms you're guided to. Combine those problems with a finicky camera that actively limits your rotation until Trine turns around, and for large chunks of the game, you're stalled not because you're reading about fascinating history but because you're trying to wrestle the game's controls into submission. There's this concept that a game that's primarily about exploration needs some sort of challenging gameplay element to be considered a "real game," and seeing Cosmic Top Secret trip over its own feet for the sake of adding that extra challenge should put that argument to bed once and for all.
Cosmic Top Secret's very existence and ethos makes it special in the realm of gaming. It's conceptually brilliant and heartwarming. Arguably, it's still worth fighting the game's mechanics just because Trine--and you, by proxy--deserves to know the truth and hear every angle of these peoples' captivating story firsthand. Trine started her journey with curiosity and finds herself closer to the people who raised her than ever, while also giving them the ultimate familial gift: a literal living history of their youth, and their work for the greater good, through the fantastical, imaginative eye of their clearly talented, inquisitive daughter. But there's a barrier to entry here, and it has nothing to do with the embarrassment of asking a parent what they were like when they were younger or their hesitation with the truth, and everything to do with the aggravation of even exploring the world in which their story is told.
Rumors have circulated for some time that Rocksteady Games, the developer of the core Batman Arkham series, was at work on a new Superman game. With The Game Awards coming up next week and promising 10 new game announcements, there had been some speculation that such a project could be announced during the show. In fact, Rocksteady won't announce a new game at the show, nor is its in-development project a Superman game, according to the studio.
Rocksteady game director Sefton Hill tempered expectations on Twitter, stating, "Looking forward to #TheGameAwards this year! We're still hard at work in our development bunker so don't expect an announcement from @Rocksteadygames. When it's ready to show, you'll be the first to know. Spoiler: it's not Superman."
That doesn't necessarily rule out Superman being present in the studio's next game--some have their fingers crossed for a wide-ranging Justice League game--but it seems clear that it won't be a dedicated Superman game. He could of course be trying to throw fans off the scent, but that doesn't appear to be the case.
Rocksteady job listings from earlier this year revealed the studio is working on what it's deemed a triple-A game, as you'd expect. But what was more notable was the mention of it coming to "next generation platforms," which would suggest it's potentially years away from release.
While Rocksteady is known for its partnership with DC, rival Marvel has a new Avengers game coming from Crystal Dynamics and Eidos Montreal. Avengers 4 directors Joe and Anthony Russo were recently confirmed to be coming to The Game Awards, and while they're officially only there in the capacity of presenters, it still has fans hoping for some kind of news regarding the as-yet untitled Avengers project or the impending Avengers 4 trailer.
It's been an exciting week for Destiny 2 players, as not only did it mark the start of Season 5 with a new update, but we learned about much of the content coming in Black Armory and in the coming months. The weekend has now arrived, which means a new visit from the mysterious merchant Xur. He has an array of Exotic items for sale, as you can see in the video above; here's what he has and where to find him.
Finding Xur is no different in the new season than it has been over the past 15 months. This week, Xur is located on Nessus. Head to the Watcher's Grave landing zone, hop on your Sparrow, and head straight and to the left. You'll quickly see a giant tree; make your way to the base and climb the branch outward to find Xur.
Bungie has revealed new Exotics coming to the game, so does that mean Xur's wares are more exciting than usual? If you're asking that question, you probably already know the answer--nope. It's another slate of Year One Exotics, with one weapon and one piece of armor each for Titans, Warlocks, and Hunters.
The weapon is Riskrunner, the fun submachine gun that causes chain lightning to damage enemies. Hunters get the gauntlets Young Ahamkara's Spine (giving you enhanced tripmines when causing ability damage). Warlocks get the Karnstein Armlets gauntlets (melee kills restore health). And Titans get the Armamentarium chest armor (providing an extra grenade charge). Yes, this means both Warlocks and Titans actually have the same items for sale as last week, though Year Two versions of armor do at least have the chance to sport different perks.
Xur also has the Fated Engram for sale, which is expensive but guarantees to decrypt into a Year One Exotic you don't already own.
You have until the weekly reset on Tuesday, December 4 to visit Xur. That day is a big one for the game, as it marks the release of The Black Armory, the first of three expansions releasing as part of the Annual Pass. It introduces the aforementioned new Exotics, a new Raid, and other new content, but it doesn't feature a new campaign. It does, however, increase the Power level cap to 650 (up from the current 600 max).
It's hardly a week old, but EA's latest shooter, Battlefield V, is already on sale for $40 at Walmart and Best Buy right now. This sale price applies to the PS4, Xbox One, and PC versions of the game. The deal won't likely last long, so if you've been considering picking up this WWII shooter, you'll want to jump on this deal fast.
That's not the only Battlefield V deal going on right now, either. Best Buy also has the deluxe edition on sale for $72 (normally $80) on PS4 and Xbox One. That isn't as big of a discount as the standard edition, but the deluxe edition comes with 20 weekly airlift items, special assignment missions, and five sets of paratrooper outfits. And if you buy the game on any platform from Best Buy, it comes with a free steelbook case.
Battlefield V is an online shooter that will be changing and expanding in the months to come. It already has a single-player campaign called War Stories and a number of multiplayer modes. Between now and March 2019, Electronic Arts will be releasing a slew of free content, including new modes, maps, a new Grand Operations mission, and a battle royale mode called Firestorm.
In our Battlefield V review, Michael Higham scored the game 8/10, writing, "The Battlefield series has a winning formula that Battlefield V doesn't deviate far from, at least for now. Conquest and the map roster don't mesh well together, however, Grand Operations--and the other modes within it--steal the show and foster some of the greatest moments the franchise has offered. You might be surprised by the impact of the slight changes made for this entry, especially when you're deep into pushing or defending objectives in Frontlines alongside teammates fulfilling their roles. That's when Battlefield V is at its best."
Once again on Xbox Live, this week you can find discounts on digital Xbox One and Xbox 360 games across a number of genres. To get some of the deals, you'll need an Xbox Live Gold subscription, while others are available to everyone. In either case, all of these discounts end on December 3. Let's dive in and see what's available.
If you got used to last week's long lists of game deals, this week's meager offerings might come with a harsh dose of reality. Not many games are on sale this week, but even so, you might find something worth buying. For instance, if you missed (or have nostalgia for) the BioShock series, you can grab BioShock: The Collection for just $15 / £11.25 this week. If you're in a similar boat with Rockstar's LA Noire, you can scoop up the Xbox One version for $20 / £17.50.
Anyone with an active PlayStation Plus subscription who hasn't yet downloaded November's free games is running out of time to get them. All six games for PS4, PS3, and PS Vita will go back to regular price on Tuesday, December 4, when December's PS Plus games go free.
On PS4, you can grab Bulletstorm: Full Clip Edition, a remaster of the PS3-ear shooter from Epic Games. It's an over-the-top action game that incorporates a deceptively clever skillshot system. In our Bulletstorm: Full Clip Edition review, Scott Butterworth wrote, "the experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing... well, it's as distinctive as ever."
The other PS4 game is Yakuza Kiwami, a remake of the first game in a series that's been making waves lately with Western audiences. It tells an intriguing story about Japanese gangsters, while also offering a buffet of side missions that range from delightful to absurd. Read our Yakuza Kiwami review for more information.
The PS3 games on offer in November are the multiplayer game Jackbox Party Pack 2 and the retro arcade-style collection Arkedo Series. And finally, PS Vita owners can pick up the adventure game Burly Men at Sea and a game styled after a B-movie from the '70s called Roundabout. Both Vita games are playable on PS4.
By Anonymous on Dec 01, 2018 02:23 am The new movie Spider-Man: Into The Spider-Verse features Miles Morales, but who is this Spider-kid? Before you watch the movie, let's dive into Miles' origins in Marvel Comics.
After more than two months, Season 6 of Fortnite is coming to a close. Epic has rolled out the game's final set of Season 6 challenges on PS4, Xbox One, PC, Nintendo Switch, and mobile devices, giving you one last chance to level your Battle Pass up and unlock any remaining rewards. As always, there's an extra incentive to complete these challenges; if you manage to clear all the ones from a given week, you'll in turn complete one of Season 6's Hunting Party challenges.
Each Hunting Party challenge you clear will reward you with a special loading screen. Not only do these screens feature a cool piece of artwork showcasing some of the game's newest skins, they also contain a very subtle hint that points you to a free item hidden somewhere around the island. Depending on how many Hunting Party challenges you complete, this item will either be a Battle Star--good for leveling your Battle Pass up by one tier--or a special Banner that can be used as a profile icon.
If you clear all 10 weekly sets of challenges in Season 6, you'll unlock the loading screen pictured below. It showcases DJ Yonder--one of the new skins introduced at the start of the season--deejaying a giant party attended by other new and popular skins. Look closely at the speakers just to the left of Yonder, however, and you'll notice a set of coordinates that read G8, G9, H8, H9. This is the clue to where you can find the final free Banner.
The aforementioned coordinates lead you to into the desert, near the area where the mysterious purple cube that played such a prominent role in Season 6 first appeared. At the start of a match, glide to where the coordinates intersect and the free Banner will pop up. Collect it as you would any other item and you'll be able to use it as your profile icon after finishing the match, whether by getting eliminated or securing a Victory Royale.
However, just as with previous free Banners, the usual caveats apply. The item won't appear on the island unless you've completed all of the necessary challenges and unlocked the aforementioned loading screen. This means you won't simply be able to head to the right area and collect it without first clearing all 10 weekly sets of challenges.
Season 6 of Fortnite is scheduled to end on December 6, which means Season 7 will follow not too far behind. You have until then to complete this season's challenges and unlock any remaining Battle Pass rewards. If you need some assistance, we've rounded up some helpful tips in our complete Season 6 challenge guide. You can also find our guides for all Season 6's other free Battle Stars and Banners below.
Season 6 of Fortnite is almost over, but there's still a little time left to complete any remaining challenges and unlock the last few Battle Pass rewards. All throughout the season, Epic has been rolling out new challenges for the game on a weekly basis. Clearing these rewards you with XP and levels up your Battle Pass, but if you manage to finish all of the tasks from a given week, you'll also complete one of the seasons Hunting Party challenges.
Just as with Season 5's Road Trip challenges, completing a Hunting Party challenge will reward you with a special loading. Along with featuring a cool piece of artwork, these screens contain a subtle clue that points to the whereabouts of an item hidden somewhere around the island. Depending on how many weekly sets of challenges you complete, this item will either be a Banner--which can be used as a profile icon--or a Battle Star that levels your Battle Pass up by one tier.
If you complete nine weekly sets of challenges, you'll unlock the loading screen pictured below. It depicts the Calamity and Deadfire skins standing amid a field of flowers (while the AIM robot--the Legendary skin you unlock by completing seven Hunting Party Challenges--lurks ominously in the background). Look closely at the image and you'll see the silhouette of a Battle Star in the grill that's just left of Calamity.
To find this Battle Star, you'll need to head to the recently rechristened Leaky Lake. Glide to the central island where the Stonehenge-like monument is at the start of a match and you'll be able to spot the aforementioned grill nearby. Approach it and the Battle Star will pop up, which you can then collect as you would any other item to level your Battle Pass up by one tier. We've highlighted its exactly location on the map below. You can also watch us pick the Battle Star up in the video above.
As usual, you'll need to complete the required amount of challenges in order to collect this Battle Star. It won't appear on the map unless you've unlocked the aforementioned loading screen, so you can't simply go to the right area and expect to find it unless you've put in the necessary work.
Season 6 of Fortnite is slated to end on December 6, which means Season 7 is just around the corner. You have until then to complete any remaining Season 6 challenges. If you need a hand, you can find tips for all of them in our comprehensive Season 6 challenges guide. You can also use the links below to see our guides on where to find all Season 6's other free Battle Stars and Banners.
Happy Death Day was one of last year's biggest horror surprises--a smart, funny, scary slasher riff on Groundhog Day, about a woman who found herself trapped in a daily loop in which she was killed by a masked psycho. The sequel is titled Happy Death Day 2U and it arrives in February next year. The first trailer has now been released.
Jessica Rothe returns as unlucky student Tree, who seemingly broke the loop at the end of the first movie when she killed her murderous rival Lori. Unfortunately as the trailer reveals, the loop has restarted, with Lori somehow alive within it and out for revenge. It looks like another hugely entertaining mix of laughs and scares--check it out above.
Happy Death Day 2U is written and directed by Christopher B. Landon, who also helmed the first movie. It also stars Israel Broussard (Fear the Walking Dead), Suraj Sharma (Homeland), and Ruby Modine (Shameless). It's produced once more by Blumhouse Films (Get Out, The Purge movies) and hits theaters on February 14, 2019.
In a recent interview with Collider, Rothe spoke about how Happy Death Day 2U isn't just a standard horror sequel. "Chris has done this incredible thing where the sequel elevates the movie from being a horror movie into a Back to the Future type of genre film," she said. "The sequel joins us right from where we left off, it explains a lot of things in the first one that didn't get explained, and it elevates everything.
"I was really pleased to know that we weren't just gonna be pushing all the buttons that people loved the first time, over and over again, 'cause I think that gets old."
You don't necessarily have to wait until next year to try out the new Destiny-esque action game from BioWare, Anthem. EA has announced an upcoming closed alpha, and sign-ups for it are now live ahead of the test kicking off next week.
As outlined on EA's website, the test will be quite brief--it'll run from December 8-9, though it'll be available on all three of the game's platforms: PS4, Xbox One, and PC. The test will not be available for the entirety of the two days, as there will instead by "multiple sessions" spread across the weekend.
In terms of the alpha's purpose, EA explains, "It's an opportunity for you to check out Anthem but we'll also be adjusting things like matchmaking and server load on the fly. These Community Playtests are more limited than what we want to share in the pre-launch demos. All of these factors combined mean that we're making access to our Playtests limited, which is where the 'closed' part of the name comes from."
Sign-ups are now live, and you can register your interest here. You aren't guaranteed access just by signing up, and you'll need a PlayStation Plus or Xbox Live Gold membership on PS4 and Xbox One, respectively. When registering your interest, you'll need to pick the specific platforms and time windows you're hoping to participate in.
Participants will be bound by a non-disclosure agreement. That means, barring any leaks, you shouldn't expect to see players sharing any thoughts, screenshots, or videos from the alpha test.
If you don't get in, this won't mark your only chance to try the game before launch. EA and BioWare have plans to offer an Anthem demo next year, and EA/Origin Access members will presumably get their usual limited early access to the game as well. Its full release is set for February 22.
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