Check Point security researchers discovered vulnerabilities in Epic Games' website, which could have been used to hack into someone's Fortnite account. According to CNET, the researchers found the exploit in November 2018, and it was subsequently fixed by Epic this month.
"We were made aware of the vulnerabilities and they were soon addressed. We thank Check Point for bringing this to our attention. As always, we encourage players to protect their accounts by not reusing passwords and using strong passwords, and not sharing account information with others," an Epic Games spokesperson said.
Unfortunately, the exploit was not one that could have been avoided via constant password changes. The vulnerability existed through an unsecured URL that was first created in 2004 for an old Unreal Tournament records page. Before the page was deactivated, a hacker could have used it to take advantage of the access tokens a player might use to log into Epic Games' servers, and their Fortnite account as a result as well. The hackers wouldn't even need to know the player's Epic Game's password either, as the exploit takes advantage of any corresponding accounts that the player might use to log in, such as Facebook, Google, or Xbox Live. When completed, the exploit allows someone to listen in on the victim's conversations with other players and also purchase in-game items with the hacked person's credit card.
"Even if you [had] a security product looking for anti-phishing, it wouldn't catch [the hack] because it's coming from a legitimate domain," Check Point head of products vulnerability research Oded Vanunu said. Vanunu went on to encourage players to enable two-factor authentication for their Epic accounts. Doing so won't protect you from all forms of hacking attempts, but it will help protect you from people trying to get at your account through access tokens. Epic seemingly agrees, as the company released a free Fortnite emote for players who enable two-factor authentication.
"Token hijacking is something that is happening on all major platforms," Vanunu continued. "We are starting to see malicious attackers looking for tokens more."
Samuel L. Jackson is one of the most prolific actors in Hollywood. There are some actors like Daniel Day-Lewis who work seldomly; they take on so few projects that their movies are years apart from one another.
Actors like Jackson do the opposite. Since his film debut in 1972, Jackson has performed in over 100 films and counting. And although many of roles are bit parts, a great deal of them are major supporting roles and leads. In 2011, the Guinness Book of World Records announced that Jackson was the highest grossing actor of all-time, combined, his movies have made over $7.4 billion.
Despite his prolificness, Jackson has a discriminating eye for what his audiences will love. Plus, he can curse like no one else. Hold onto your butts, here are Samuel L. Jackson's 10 greatest performances, ranked.
10. Ken Carter
Movie: Coach Carter Director: Thomas Carter
There are so many "inspirational coach" movies that they get predictable. But Coach Carter is a great example of formula done properly. Jackson plays the lead; his character based on the true story of Ken Carter, who prioritized his students' academic success over athletics, even when it meant benching them.
9. Abel Turner
Movie: Lakeview Terrace Director: Neil LaBute
A low-art, mean-spirited film, Lakeview Terrace is about an interracial couple that moves to a new neighborhood and the corrupt cop neighbor, played by Jackson, who terrorizes them. Jackson relishes this role in all its vindictiveness and spite, whether he's breaking the rulebook while disarming a suspect or taking a chainsaw to his neighbor's trees. Watch this for some guilty, dark-humored pleasure.
8. Nick Fury
Movie: Captain America: The Winter Soldier Director: The Russo Brothers
Samuel L. Jackson gets to show off his action star chops in Captain America: The Winter Soldier, the grittiest, most down-to-earth movie in the Marvel Cinematic Universe. He's in multiple Marvel films—eight, thus far—and he is visually confirmed to be in Spider-Man: Far From Home via the trailer. But his Winter Soldier performance is, by far, the best of them. The assassination attempt on Nick Fury is masterfully done—a perfect blend of CGI and practical effects, which gives the vehicles and crashes some much-needed weight. And Jackson is all grimace and bile, shooting down Hydra operatives with his one good eye.
7. Ordell Robbie
Movie: Jackie Brown Director: Quentin Tarantino
Tarantino and Samuel L. Jackson have a special director/actor relationship, like Scorsese and DeNiro. No one says Tarantino's crude, endlessly clever dialogue better than Jackson. Three of Tarantino's films make this list, the first of which is Jackie Brown. Tarantino wrote Ordell as an unrepentant selfish scumbag—a villain who's not as smart as he thinks he is but is also more dangerous than his enemies give him credit for--and Jackson flawlessly brought him to life.
6. Carl Lee Hailey
Movie: A Time To Kill Director: Joel Schumacher
Jackson plays a man on trial for the crime of killing the men who raped, beat, and nearly killed his 10-year-old daughter. Jackson puts on a performance filled with emotion and dignity, and the moments where his voice rises to anger are all the more impactful for it. The movie's iconic line, where Jackson yells from the witness box, "Yes they deserved to die and I hope they burn in hell!" is right up there with the best of them.
5. Mitch Henessey
Movie: The Long Kiss Goodnight Director: Renny Harlin
It might not be your favorite Samuel L. Jackson film, but it is his. This action movie, starring Jackson alongside Geena Davis, is the actor's favorite performance to watch of himself. Davis plays a woman with amnesia who discovers that she has lethal CIA-esque skills (think Jason Bourne), and Jackson plays an investigator who she hired to find out why.
4. "Gator" Purify
Movie: Jungle Fever Director: Spike Lee
To play the role of horrible brother and crack addict "Gator" Purify, Jackson delved into his personal life; he had just gotten out of rehab for addiction to the drug, weeks before taking on the role. And he imbues what could have been a stock character with sympathy and soul. There's a reason this is his breakout movie role.
A despicable, sadistic man, house slave Stephen is the true brains behind Candieland, a nightmarish plantation in Tarantino's pre-Civil War South. While his degenerate master Calvin Candie (Leonardo DiCaprio) busies himself with slave fighting for sport, Stephen is the one writing the checks and keeping the other slaves in line. This was the sort of role that was too twisted and too subversive to get mainstream recognition, even during awards season. But it remains one of Jackson's greatest accomplishments, a villain filled with venom, self-loathing, and a mean-spirited wit.
Movie: Unbreakable Director: M. Night Shyamalan
Unbreakable was ahead of its time— a dark realistic superhero tale about a man (Bruce Willis) who doesn't know he has superhuman strength. But then, he survives a catastrophic train wreck, and he is mentored and guided by Elijah Price (Samuel L. Jackson), a comic book store owner with brittle bones and an eccentric, tragic vision. This is the type of character work Jackson is capable of when he's forced out of his comfort zone, and you'll be able to see this character front and center on January 18, 2019, when Glass, the second sequel to Unbreakable, debuts in theaters.
1. Jules Winnfield
Movie: Pulp Fiction Director: Quentin Tarantino
Tarantino's Big-Kahuna-burger-loving, bible-quoting hitman was originally supposed to have an afro. But the PA that Tarantino sent to get the wig didn't know the difference between an afro and Jheri curl, and the rest is history. Funny, eloquent, and so cool he has the words "BAD MOTHERF***ER embroidered onto his wallet, Jules is Tarantino's greatest creation and Jackson's greatest performance. Effortless badassery and pathos all rolled into one, Jules netted Jackson an Oscar nomination for Best Supporting Actor in 1995—the only one in his decorated career.
New additions to the Xbox One backwards-compatible game catalog have been slow to start the new year, but we've just gotten a good one. Microsoft has announced that Xbox 360 game Ace Combat 6: Fires of Liberation is now playable on Xbox One, just days before the release of its sequel.
As is typical with backwards compatible games, you can simply pop in the disc to initiate a download and begin playing on Xbox One. The game is unfortunately not currently available for purchase digitally from the Xbox Store. That said, if you have any interest in the upcoming Ace Combat 7: Skies Unknown, you're in luck; by pre-ordering, you'll receive a free copy of Ace Combat 6. Ace Combat 7, which you can see in the video above, releases on January 18 for both Xbox One and PS4.
Ace Combat 6 was originally released back in 2007 as an Xbox 360 exclusive. Although it didn't offer much in the way of innovation for the series outside of online multiplayer, it was well received in our review, which scored it an 8.5/10.
"Ace Combat 6 makes up for it by providing the most immersive experience yet in an arcade flight combat game, thanks to smooth, gorgeous visuals and polished gameplay," Kevin VanOrd wrote. "And you'll want to play again and again: There are medals to earn, aircraft and special weapons to purchase with the points you receive during missions, and a good selection of Xbox Live achievement points to earn that are spread out evenly among the campaign and multiplayer modes. You can also save replays of your matches, and the cinematic camera views make them a pleasure to watch. Whether you're an Ace Combat veteran or a series newcomer, you won't be disappointed."
Bandai Namco has some big Dragon Ball-related announcements in store for this month. In addition to teasing a new DLC character for Dragon Ball FighterZ, the publisher revealed that a brand-new Dragon Ball game is in development.
No further details about the new title have been announced yet, but Bandai Namco says it will be an action RPG "focusing on the world of Dragon Ball Z." In the same tweet, the publisher hinted that Dragon Ball FighterZ will add "the Warrior from Universe 11" to its roster, presumably referring to Jiren from the Tournament of Power arc in Dragon Ball Super.
In 2019, the project of a New Game focusing on the World of Dragon Ball Z begins! And more news coming to DRAGON BALL FighterZ! The Warrior from Universe 11 is joining the fight! More information to be revealed at the DRAGON BALL FighterZ World Tour Finals January 26th ~ 27th! https://t.co/IFnJchTE4z
— BANDAI NAMCO Entertainment UK (@BandaiNamcoUK) January 16, 2019
Bandai Namco indicated it will reveal more information during the Dragon Ball FighterZ World Tour Finals, which take place later this month, on January 26-27. "We said that new information on FighterZ would be coming during the Finals, but we're also planning to release other big news," Dragon Ball Xenoverse 2 producer Masayuki Hirano said during the recent Dragon Ball Games Super Showcase stream. While it seems Hirano is teasing more information about the new in-development RPG, it could also be that Bandai Namco's "other big news" pertains to the existing Dragon Ball Z titles.
During the same stream, Dragon Ball FighterZ producer Tomoko Hiroki hinted that a second season of DLC is on the way for the game. The first season pass included eight additional fighters, with the most recent--Android 17--arriving back in September.
In other Dragon Ball news, Bandai Namco recently announced that Super Dragon Ball Heroes: World Mission will receive a western release. The game is scheduled to launch for PC and Nintendo Switch on April 5.
By Anonymous on Jan 16, 2019 11:45 pm We build up our workshop, run our own farm, raise some cute pets, and create a lovely house in My Time At Portia which has now fully released.
By now, if you have been playing Spider-Man, you've probably beaten it, gotten through all the DLC, and spent plenty of time as the friendly neighborhood web-slinger taking selfies in front of famous New York City landmarks. But now, you can celebrate your love of the critically acclaimed game by picking up a couple of cool dioramas from Diamond Select Toys, including the Spider-Man villain, Rhino.
The Rhino diorama, which you can see above, stands at 10 inches tall, and his appearance is based on the look from the Spider-Man PS4 game. It will be packaged in a full-color window box and will cost $70. It will be available for pre-order on January 25.
Additionally, there is a Spider-Man diorama available for pre-order now. The $45 collectible comes in at 10 inches and is wearing his costume from the game, which you can see above. He stands on the Spider-Man logo, ready to thwip someone.
If you're interested in either of these figures, make sure to check out Diamond Select Toys, but Rhino won't be available for pre-order for a couple weeks.
We named Spider-Man one of the 10 best games of 2018, and GameSpot gave Marvel's Spider-Man a 9, and Edmond Tran said in his review, "Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe."
Ubisoft has announced a private beta for The Division 2, which will give players their first look at the new setting. The private beta will kick off on February 7 and run through February 10. It will be open to everyone who pre-ordered the game and then registered through the official site, where you can also pick your beta platform of choice.
More details on the beta are said to be coming soon, but we can glean some details from what we already know. The Division 2 continues the story of a society-disrupting pandemic, but moves from the first game's setting in New York City to the US capital, Washington DC. The sequel will bring back the realistic loot-driven RPG elements from the first game, with more focus on player choice to impact the world.
The first game established that a pandemic was spread by infected dollar bills distributed during Black Friday shopping, at which point the Division was dispatched to restore order and contain the outbreak. They apparently failed, however, and now Washington DC is a hollowed-out husk, so the secret government agency is being put back into the field.
The Division 2 on PC will be using the newly launched Epic Games Store for distribution rather than Steam, and Ubisoft recently revealed its system requirements. It's coming on March 15 for PC, PlayStation 4, and Xbox One. Check out our pre-order guide for more details.
A new Ghostbusters movie is headed our way in 2020, and it will be set in the world of the original Ghostbusters (1984) and Ghostbusters II (1989). It is being written and directed by none other than Jason Reitman (Up In The Air, Juno), son of original Ghostbusters director Ivan Reitman.
A teaser video for next year's film, which has been worked on in secret, was revealed to Entertainment Weekly, and while the video is short, it does give us some idea as to what this movie may be about. You can check it out for yourself below.
We see a lonely barn in the middle of the night, and there's a light coming from inside of it. We zoom in on the barn, and there are some familiar sounds, including that classic Ghostbusters' score. There's something under a tarp, and the wind blows it off revealing a beaten up and tad rusty Ecto-1.
What's going on here? Reitman explains, just from this teaser, what we can expect. "I've always thought of myself as the first Ghostbusters fan, when I was a 6-year-old visiting the set. I wanted to make a movie for all the other fans," Reitman says. "This is the next chapter in the original franchise. It is not a reboot. What happened in the '80s happened in the '80s, and this is set in the present day."
Did the Ghostbusters have a fall from grace or have there simply been no more ghosts in the world since the team gooed-up the Statue of Liberty? And who is the person in the barn with the Ecto-1 under a tarp? Sadly, we won't know any real answers until sometime in 2020 when the next chapter in the Ghostbusters franchise comes to theaters.
The PlayStation Network winter sale had a good and surprisingly lengthy run, but now it's finally ended. The new crop of deals is significantly less robust, but there are still a few bargains that may be worth your while. Plus if you're looking for new dynamic themes and avatars, hoo boy!
Meanwhile Dead or Alive 5 Last Round has a slew of DLC packs on sale, offering a variety of different costume sets at price ranges from $10 to a whopping $65. Plus the store is offering dozens of avatars and dynamic themes, in case the new year has you feeling in the mood for a refresh.
Dragon Ball FighterZ's season pass wrapped up back in September with the release of Android 17, but it appears that a new DLC character is on the way to the fighting game. Ahead of the Dragon Ball FighterZ World Tour Finals this weekend, Bandai Namco teased that "the Warrior from Universe 11 is joining the fight."
No further details about the upcoming DLC character have been revealed yet, but Bandai Namco is presumably referring to Jiren, one of the Pride Troopers hailing from the aforementioned universe and the most formidable foe Goku and his companions faced off against during the Tournament of Power in Dragon Ball Super. The publisher says it will reveal more information during the World Tour Finals, which take place on January 26-27.
If Jiren is indeed added to the roster, he would mark the ninth DLC character released for Dragon Ball FighterZ. Bandai Namco hasn't teased if any other additional fighters are also planned for the game, but this does open the doors for a second season of DLC, which hopefully means there's still a chance Master Roshi can join the fight.
Dragon Ball FighterZ first launched for PS4, Xbox One, and PC last January, with a Nintendo Switch version following this past September. We awarded it a 9/10 in our Dragon Ball FighterZ review, calling it "a Dragon Ball fighting game that can go toe-to-toe with the best of the genre."
In addition to the new Dragon Ball FighterZ character, Bandai Namco announced that a new Dragon Ball game is in development. The publisher didn't share any details beyond that, but we'll likely learn more about it during the Dragon Ball FighterZ World Tour Finals later this month.
The success of last year's Karate Kid spin-off show Cobra Kai showed that YouTube Premium was becoming a major player in the ever-evolving world of streaming. The next big show to hit the service is the dark teen comedy thriller Wayne, which hits the service today, January 16. An exclusive new clip has been released.
The show features rising star Mark McKenna (Sing Street) as the titular Wayne, a troubled 16-year-old who hits the road with his friend Del to get back the 1978 Pontiac Trans Am left to him by his dad from some very bad people in Florida. In the clip we see the Trans Am in the wrong hands, plus Wayne and Del getting in the way of a very large truck. Check it out above.
Wayne also stars Ciara Bravo (Big Time Rush, Red Band Society) as Del, plus Joshua J. Williams (Cloak and Dagger) and Mike O'Malley (Glee). It's created by Shawn Simmons and produced by Rhett Reese and Paul Wernick, who are best known for writing both Deadpool movies, as well as the horror comedy Zombieland. They are also working on Zombieland 2.
In a recent interview with Slashfilm, Wernick spoke about what drew him and Reese to the show, and how it compares with their other work. "We're drawn to things that are left of center, always," Wernick said. "It always appeals to us, something that's not your traditional fare. The mixing of tones is something that I think we're best known for, something we've done in Zombieland and obviously in the Deadpool franchise.
"We always say extraordinary circumstances in an ordinary world is something that appeals to us. This obviously I think falls into that, especially with the mixing of tone. We want you not only to laugh. We think of this as a comedy but we also think of this as many other things: action adventure, it's a road trip and has an emotional story, a love story between two kids who are coming of age."
Relentless absurdity and hyper-stylized action have been core tenets of the No More Heroes series. It never cared for making much sense and instead embraced its own ridiculousness with bold self-awareness, a staple of director Suda51. The slimmed-down hack-n-slash spinoff, Travis Strikes Again, hits many of the same notes, but not as hard and with varying degrees of success. Its combat is frenetic, but well worn toward the end. Its story and style is unique, but thin in crucial moments. Its humor lands in spots, but not quite with a punch. But despite a middling delivery of what past games have done, there's fun and charm packed into Travis Strikes Again, and if anything, it is a great example of local co-op action on Switch.
Seven years after the events of No More Heroes 2: Desperate Struggle, Travis Touchdown has removed himself from the world of assassination. The series' too-cool-for-school protagonist now spends his days playing video games in a trailer nestled away in the backwoods of Texas. The father of past enemy Bad Girl, aptly named Bad Man, tracks him down for revenge, but he and Travis get sucked into an alternate dimension within Travis' possessed Death Drive Mk II video game console. They end up working together to uncover the true nature of the haunted console and its games, and that's how you get the co-op premise where you can play as either Travis or Bad Man in the six Death Drive games that serve as missions.
Travis Strikes Again primarily plays as a top-down hack-n-slash action game that pits you against hordes of enemies, referred to as "bugs," that look like they're from a digitized hellscape. Travis is still equipped with his trusty beam katana, but can now equip four unique abilities mapped to the face buttons, which can be activated when holding down the left bumper and operate on a cooldown. As you acquire more of these skills, called Chips, combat starts to open up and become more varied; finding what works for you and stringing together attacks with a preferred loadout is satisfying, especially when dealing with tougher enemies that require more than button-mashing to defeat. A personal favorite combo is a lightning strike to immobilize an enemy followed by a sticky bomb, then a "force push" to toss them into a crowd before the bomb goes off. Each of these abilities are also quite effective alone since they deal more damage and create openings. Along with heavy attacks that carry a nice, weighty feel and charge attacks that build up to bring out a literal tiger in Travis, you can't help getting hyped up when powerful enemies like a Sheepman spawn into combat.
Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.
There's more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates. Aside from the tail end of the first mission, "Electric Thunder Tiger II," and a late mission we won't spoil, environments tend to be visually bare without much flair to match the over-the-top action. The "Coffee and Doughnuts" mission shifts to a side-scrolling view for a straightforward murder-mystery theme sprinkled with Twin Peaks references, but combat is limited in this perspective and rudimentary platforming doesn't make up for it.
Missions are occasionally broken up with either a minigame or puzzle, but this isn't enough to stave off the repetition perpetuated by the simplistic level design. The "Life Is Destroy" mission that tasks you with rotating pieces of a grid-based suburb to make a path forward adds a sweet puzzle element, but gets hampered by an enemy that chases you around and causes instant death on contact. A drag racing minigame in "Golden Dragon GP" brings along a novel twist, though it's short-lived. Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.
There's more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates.
Battles get real spicy when the "Serious Moonlight" chapter rolls around (at the time of writing this review, we're not at liberty to divulge its contents), but even then, the combat arena formula begins to overstay its welcome. And the conclusory mission devolves into a series of tedious mazes and Gauntlet-like fights in empty rooms. In boss battles, it's enjoyable to recognize simple attack patterns and strike when the time's right. But again, they don't quite challenge you in interesting ways or make the impact you'd expect from a No More Heroes game.
Thankfully, the option for local cooperative play is streamlined and allows a second player to jump in at any time. Playing in co-op elevates the thrilling aspects in combat and makes the duller moments a bit more exciting, as you'll coordinate with your partner to pull off skills and efficiently tear down enemies. The already intuitive control scheme also translates effortlessly to a single Joy-Con. Travis and Bad Man don't differ much in combat capabilities, though there are a few Chips unique to each character, and while you'll have to decide who gets to use which of the shared Chips in the early game, there's enough to go around in later missions.
Progression is laid out neatly with each mission concluding in a boss fight followed by a narrative sequence about how Travis acquires the next game. He runs into a cast of quirky characters and bizarre situations in a monochrome screen-style visual novel, and it's surprisingly intriguing. Creative visual representations of characters and places in the green-black color palette are elevated by catchy MIDI-tuned music (including the original No More Heroes theme) and amusing dialogue. It's not without a bad joke or two, or a gag that doesn't land, but the exceptional execution of a seemingly secondary element goes a long way for tying the overarching plot together, as disparate as it may seem.
The overtly crude-but-not-clever humor has been toned down this time around, and it's for the better. Profanity-laced lines and toilet humor remain intact along with tongue-in-cheek jabs and references to gaming culture, and frequent fourth-wall breaking; even commentary on the struggles of being a game developer finds its way into dialogue. Travis' brash attitude works most of the time as every other character keeps him in check, including his sassy cat Jeane--who talks and has an anime-inspired portrait in the story chapters--and the game bosses Travis encounters who he expresses reverence for. However, dialogue is rarely spoken, as there's limited voice acting even in the game's scant cutscenes.
As expected, the game is packed with references, purposefully ham-fisted, to drive home the overall absurdity of No More Heroes. It works at times, such as the Chips being named after Gundam (Strike Freedom, F91, and Atlas, to name a few) and a story chapter that uses Suda's own The 25th Ward: The Silver Case as a narrative device. There's even a Jeff Minter stand-in character who's crucial to the plot of finding the original Death Drive developer. A late-game reveal proves to be the boldest of them all, especially for those fond of a particular past Suda51 game. And there's a slew of shirts you can equip with key art from other independent games (like Undertale, Hyper Light Drifter, and many more). As heavy-handed as some references may be, they're at least consistent with the game's personality, and if anything, liven up its tone.
This is not the return of No More Heroes you'd hoped for, but it at least shows signs of a series that still has life in it.
Once you've sifted through the references and callbacks, you have a competent action game with some great ideas that are only halfway there. Slashing through waves of deformed bugs and hardened brutes has its moments, highlighted by a seamless co-op system that makes jumping into the action a breeze, and the minimalist story presentation will draw you into the journey. However, Travis Strikes Again: No More Heroes doesn't quite deliver on its potential, relying too heavily on repetitive encounters. This is not the return of No More Heroes you'd hoped for, but it at least shows signs of a series that still has life in it.
Hitman creator IO Interactive has opened a new studio in Malmo, Sweden, the company has announced. The developer says the new site will "strengthen IO Interactive's commitment to deliver exceptional content to the Hitman franchise," though it also hints at other projects in the works.
"Furthermore, this will expand our muscles for creating brand-new and exciting endeavours, new universes, new franchises," said IOI CEO Hakan Abrak. "In other words, IOI Malmo and [existing studio] Copenhagen are one family."
As yet there's no clue what IOI is working on beyond additional Hitman 2 levels and missions, though it has previously stated it wanted Hitman (2016) to consist of three seasons of content. The studio is primarily known for creating and developing the Hitman franchise, but it has also worked on the Kane & Lynch series and the 2003 shooter Freedom Fighters--though it should be noted the studio does not own the latter two brands.
Hitman 2 received a positive critical reception, including an 8/10 from GameSpot. "The addition of other minor mechanical changes--like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines--help to improve Hitman 2 overall as a dense and accessible stealth assassination game," wrote critic Edmond Tran in our Hitman 2 review.
"But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments. Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It's about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It's the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength."
A major new exhibit about The Lord of the Rings and its author J.R.R. Tolkien is opening at a New York City museum this month--and it sounds like a can't-miss event for fans.
The exhibit, Tolkien: Maker of Middle-earth, celebrates Tolkien and his work. Said to be the largest collection of Tolkien material assembled for several generations, the exhibit includes drawings, manuscripts, and maps that Tolkien himself put together for The Hobbit, The Lord of the Rings, and The Silmarillion.
The exhibit will also contain illustrations that Tolkien etched for places like the gates of Moria, Sauron's fortress at Barad-dur, and Lothlorien.
The exhibit was organised in collaboration with The Tolkien Estate, The Tolkien Trust, and members of the Tolkien family. The works on display come from the Tolkien Archive at the Bodleian Library at the University of Oxford, Marquette University's collection of original materials, and also from private lenders. You can see a teaser for the exhibit in the video embedded above.
In addition to the main exhibit, the Morgan Library and Museum will have lectures, discussions, workshops, and symposiums related to Tolkien and The Lord of the Rings. You can visit the Morgan website to see a full rundown of events.
The exhibit will be on display at the Morgan Library and Museum from January 25 through May 12, 2019. It's located at 225 Madison Avenge in New York City.
In other news about The Lord of the Rings, Amazon is producing a Lord of the Rings prequel TV show, while a movie about Tolkien starring Nicholas Hoult as the author is in the works.
The untitled Jumanji: Welcome to the Jungle sequel has added yet another big name to its cast. According to The Hollywood Reporter, Lethal Weapon actor Danny Glover will appear in the movie, joining other newcomers like Danny DeVito and Awkwafina. All of the major stars of the first movie--The Rock, Kevin Hart, Jack Black, Karen Gillan, and Nick Jonas--are also expected to return for the sequel.
"From Awkafina to Danny DeVito to now one of my action heroes, Danny Glover--it's been awesome having so many actors and OG legends raise their hands wanting to come and play in our Jumanji universe," The Rock told THR.
In the 2017 film, Jumanji is a video game that teenagers in detention get sucked into. They then become new people in a jungle world, and it appears the sequel will do this all over again. For now, The Rock isn't giving away the details on who becomes who just yet.
"'Who turns into who?' will always be the fun magic sauce for our audience," he said.
Welcome to the Jungle was an enormous success, banking more than $962 million on its way to becoming the 43rd biggest movie in the history of film. Jake Kasdan, the son of legendary Star Wars writer Lawrence Kasdan, directed the 2017 film and he's coming back for the sequel.
The Jumanji franchise is based on the Chris Van Allsburg book, and it was first made into a movie in 1995 with Robin Williams in the lead role.
Plot details are under wraps for the Jumanji sequel, but The Rock teased that Kasdan gave a "dynamite pitch" for the plot. The film hits theatres in December 2019.
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