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Fortnite Week 7 Secret Battle Star Location Guide (Season 7 Snowfall Challenge)

By Anonymous on Jan 18, 2019 12:00 am

We're nearing the end of Season 7 of Fortnite, but Epic still has plenty of challenges in store for players before Season 8 arrives. Week 7's challenges are now available across all platforms, giving everyone another opportunity to score Battle Stars and unlock some Season 7 rewards. This week's objectives are fairly straightforward, although perhaps the trickiest of the bunch is to visit seven Expedition Outposts.

On top of leveling up your Battle Pass, there's an extra incentive to complete as many challenges as you can this season. If you manage to finish all of the tasks from a given week, you'll complete a related Snowfall challenge, which will reward you with a special loading screen. These screens typically feature some cool artwork, but what makes them particularly worthwhile is they also contain a clue that points to a free Battle Star or Banner--depending on how many weekly sets of challenges you've completed--hidden somewhere around the map.

If you've completed seven weeks' worth of challenges, you'll unlock the loading screen pictured below. This one features the mysterious Ice King sitting ominously on his frozen throne. While the clue each loading screen hides is typically subtle, this week's is easy to spot. Look on the left side of the image and you'll notice a Battle Star peering out between the ice surrounding the throne, giving you a clear indication of where you need to go.

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The Ice King's castle can be found atop Polar Peak, the snowy mountain that appeared at the beginning of Season 7. Chart a course to the area at the start of the match, make your way into the throne room, and the Battle Star will appear next to the throne, just as teased. Collect it and finish the match, and you'll level your Battle Pass up by one tier.

If you need help finding the Battle Star, you can watch us collect it in the video above. As usual, however, this Battle Star will only appear if you've completed enough challenges and unlocked the above loading screen, so you won't simply be able to go to the right location and find it if you haven't put in the necessary work.

Season 8 of Fortnite is approaching, and some strange new objects have started to appear in the game, most notably a mysterious ice sphere. We'll likely learn more about its significance in the coming weeks, but in the meantime, you can still complete any remaining challenges from this season. We've put together tips on how to do that in our complete Season 7 challenges guide. You can also peruse the guides below to see where to find this season's other free Battle Stars and Banners.

Fortnite Season 7 Snowfall Challenge Guides


Pokemon Dev's PC Game Officially Announced For PS4, Switch, And Xbox One

By Anonymous on Jan 17, 2019 10:50 pm

Giga Wrecker, a 2017 Steam platformer by Pokemon developer Game Freak, is officially coming to consoles. Publisher Rising Star Games has confirmed it is bringing the title to PS4, Xbox One, and Nintendo Switch later this year under the moniker Giga Wrecker Alt, and it'll include additional content and other console-exclusive features.

Among other things, Game Freak has added 20 new puzzle stages to Alt. Rising Star says the game will also introduce a new companion character "to assist players with the game's increasingly challenging puzzles," as well as a much more formidable Iron Man mode, in which players take five times as much damage as normal. You can take a look at the announcement trailer below.

Giga Wrecker is set in a post-apocalyptic world that has been ravaged by an army of invading robots. Players take on the role of Reika, a young girl who is given a power known as ARCHE, which allows her to control debris. Players will need to use this ability in order to navigate the world and solve environmental puzzles, manipulating rubble into different shapes to create makeshift platforms, weapons, and other objects.

We first heard that Giga Wrecker could be coming to consoles last week, when a rating for the game appeared on the Taiwan Digital Game Rating Committee. Rising Star hasn't announced a release date yet, but the title is slated to launch digitally for all three consoles later in 2019. Limited Run Games will also distribute physical copies of Giga Wrecker Alt for PS4 and Switch.

Giga Wrecker isn't the only title coming from Game Freak. The studio is also developing a "core" Pokemon RPG for Switch, which is slated to release sometime this year. On top of that, the developer is working on a non-Pokemon RPG for the hybrid console tentatively known as Town.


10 Minutes Of Division 2's New Multiplayer Combat Modes

By Anonymous on Jan 17, 2019 10:30 pm
You don't need the dark zone anymore to unleash some bullets on rogue agents. Division 2 introduces new types of PvP combat in game with varied maps. Here's 10 minutes of multiplayer combat gameplay captured on Xbox One X.

Hunting Agents In The Division 2's Dark Zones

By Anonymous on Jan 17, 2019 10:30 pm
We go rogue and hunt down other players in The Division 2's three new PvP Dark Zones. Captured on Xbox One.

The Division 2's Dark Zones Have Evolved

By Anonymous on Jan 17, 2019 10:30 pm
The Division 2 makes some big changes to Dark Zones and how to loot them. Captured on Xbox One.

The Division 2's Dark Zones Are More Welcoming, But Will Make You More Devious

By Anonymous on Jan 17, 2019 10:30 pm

One of The Division's most notable achievements in 2016 was its rather unorthodox approach to PvP gameplay. Within the center of post-outbreak Manhattan was the Dark Zone, an isolated, untamed space where you could engage in timed events, small skirmishes, and even backstabbing temporary allies. With The Division 2, Ubisoft has some interesting plans for expanding the Dark Zone concept, most of which will have you rethinking how you'll tackle the infamous no man's land.

We recently played several hours of the upgraded multiplayer mode, designed by original Rainbow Six developer Red Storm Entertainment. In the first game, the Dark Zone incorporated competitive multiplayer gameplay into the core systems and mechanics of the online world, allowing the agents to seamlessly transition between engagements against AI and other players in the volatile region. The developers refer to this gameplay loop as PvPvE: player-versus-player-versus-environment. While inside the zone, there are many opportunities to acquire powerful loot, but with significantly greater risk tied to it, thanks to tougher enemies and the threat of shady players looking for a chance to steal your loot.

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Though clever in its design, and offering some fun encounters, the Dark Zone in the original game--even after several updates--was largely dominated by the hardcore playerbase. This gave the setting a reputation for being uninviting for those that weren't used to the steep learning curve and sink-or-swim setup. With this in mind, The Division 2 places a larger emphasis on making the Dark Zones more worthwhile for all players, offering more reasons to stay and explore the new systems at work. Furthermore, the sequel will feature not one, but three separate zones across Washington D.C.--DZ East surrounding Capitol Station, DZ South encompassing the waterfront, and DZ West within Georgetown.

Over the course of the campaign, your agent will be tasked to investigate the Dark Zones, allowing you to get your feet wet before things kick off. During our session, we opened the massive door leading into Dark Zone East and established various safe houses throughout the region. The on-boarding process for each Dark Zone also offers up some interesting narrative details, revealing what went wrong in the area and which faction of enemies has taken over. After completing the zone's introductory missions, the core content in the region will unlock, letting you enter skirmishes against AI and other players, or team up with others to secure loot.

In another promising change, Dark Zone loot has been significantly overhauled. In the first Division, anything you found in the Dark Zone had to be "extracted" before it could be used. Extractions required you to make a last stand in a certain area to get gear airlifted out while enemies and other players swarmed in to stop you and steal the loot. For the most part, loot found in the zones in The Division 2 won't require extraction and will be free to use upon pickup. However, you'll still find contaminated weapons that will require extraction, but they're now for rarer types of gear. This is big improvement because it not only rewards those who can only invest so much time in the zones, but it also lessens the frustrations found from getting easily sniped by opportunistic players upon extraction.

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The sequel also does more to balance the initial power dynamics within the zones, normalizing all players' stats to ensure they're on an even playing field. The developers described this change as "fair, but intense," with the expressed purpose of allowing players of varying skill levels to see what they can find in the untamed areas. While this may bother some of the hardcore players, this change makes exploration of the Dark Zones more viable during the initial grind. However, you'll still come across players possessing unique loadouts and skill levels, ensuring most encounters will be unpredictable.

One of the more devious aspects of the original Dark Zone was its Rogue gameplay system. At any point, players could choose to turn on one another and steal their loot before it reached extraction. While this was intended to be a strategic choice within the first game, it more often than not resulted in severe griefing from high-level players. In The Division 2, the Rogue system has gone through an overhaul, redesigning the general loop to offer more options outside of the strictly PvP design from the last game.

To put it simply, Rogue status activates when you decide to get greedy. Throughout the zones are loot caches and special events that tie into the Rogue loop. If you decide to break into a locked loot chest, as opposed to using a Dark Zone key, then you'll immediately become Rogue for a limited time, momentarily placing you on the map for others to see. Even looting dead players will briefly turn you Rogue. While you may want to keep a low profile and wait for things to die down, special events will open up for Rogue players, allowing you rack up credits and resources, which can be turned in to unique vendors hiding out in the Dark Zone.

Potentially, you could reach the upper Rogue tiers without engaging in combat. The more Rogue actions and events you take on, the better the rewards and the higher your status will become. If enough time passes, you'll eventually become a main target for others, opening up a manhunt within the zone. In our session, some of the most intense moments came from when we were Rogue, which meant we were constantly looking over our shoulders to make sure we weren't being followed by other players looking to take us down. With more incentive to enter Rogue status outside of general PvP hijinks, there could be some potentially challenging scenarios for players to tackle--especially for those who aim to stealth through the Dark Zone.

With that said, getting a handle on the new Rogue mechanics sometimes resulted in cumbersome and awkward moments. While it's easy to go Rogue, simply by engaging in nefarious actions or simply activating it with the press of a button, the system itself can feel a bit too nebulous. A big issue we came across was that it was difficult, trying to get a sense of when you could actually target other players, or if they could target you. Likely intended as a safe-guard against griefing, you can only fire upon other players if they share Rogue status. So if you see another Rogue player in the wild, and you're not of similar status, you'll need to enable it to engage.

As it stands, this approach can create a minor disconnect from the overall pacing and dynamic systems in the Dark Zone. In one case during a Rogue mission, we found ourselves trading bullets with another group, only for the fight to abruptly come to an end once we found out another player turned in a quest--which immediately disabled the Rogue status for all of us in mid-fight. Having said that, the developers are still tweaking aspects of the design, so the final game may see a change.

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At first glance, many of these changes seem to lessen the risk and ensuing dread that was synonymous with the Dark Zone. While that's certainly true to an extent, it also serves as a sampling for what's to come during the end-game. After the campaign's completion, one zone will become a contested area, and this will switch to a different location each week. Essentially a hardcore version of the Dark Zone, level and gear balancing will be disabled, player status is neutral by default, and friendly fire will be active at all times. With these changes, the contested Dark Zones could become some of the most chaotic and unpredictable areas the series has seen yet.

While the Dark Zone is still the main attraction for The Division 2's competitive gameplay, the developers have also added in an additional layer that exists outside of the PvPvE loop. Picking up from the previous game's 1.8 update that brought in 4v4 PvP, The Division 2 will also have traditional competitive multiplayer modes. Known as Conflict, this organized form of PvP will allow players to take part in standard team deathmatch and domination game types against others--with all their levels normalized. Conflict will also feature unique stat-tracking and rewards exclusive to the mode, including new cosmetics. However, at launch there will only be three maps and two game types, which quickly became repetitive during our hands-on. The developers were clear in stating that more competitive offerings will come during post-launch, which they aim to keep supporting for the long term.

The Division 2 felt very familiar to the original game, and that's OK. As it stands, the original game had a pretty spectacular post-launch period, and seeing that the sequel aims to keep that second wind going is reassuring. While some of the new innovations and changes in the sequel still need some work, it is interesting to see that its developers are trying to rethink the various elements of the competitive multiplayer, and how it can all coalesce within the online world. If you want to get some hands-on time with The Division 2 yourself, Ubisoft recently revealed plans for the upcoming private beta, which you can register for now on their site.


Destiny 2's Ascendant Challenge Guide (Jan. 15-22) Week 2: Where To Go And What To Do

By Anonymous on Jan 17, 2019 10:20 pm

Now that all the Forges are unlocked in the latest expansion for Destiny 2, The Black Armory, players are busy grinding for new Exotic weapons and completing all the expansion's secrets. But for those who still working on grinding up to the new Power level cap of 650 and completing all the things the last expansion, Forsaken, had to offer, there's the Dreaming City's Ascendant Challenge.

This week, the curse has been reset in the Dreaming City, which means the Shattered Throne dungeon is no longer available--a bummer for anybody who needs to finish it to unlock Izanagi's Burden from The Black Armory. It also brings us back to Week 2's challenge. Below, you'll find a complete guide on where you need to go and what to do to complete this week's bounty to earn Powerful gear.

The Ascendant Challenge always involves you heading through a portal to the Ascendant Plane, but the particulars of what you're doing are entirely different from week to week. To start out, you'll need a consumable item called the Tincture of Queensfoil. With a Tincture in hand, make your way to the Garden of Esila area near the southernmost point of the map, as seen in the image below. Consuming the Tincture will provide you with the Ascendance buff that allows to see a Taken portal that's somewhat hidden on a cliffside. Jump in, and you'll be teleported to the Ascendant Plane's Forfeit Shrine.

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Once you're there, you'll have to fend off Taken--or just avoid them--while trying to secure three Arc Charges around the area. Once you pick one up, head toward the center starting area, near the giant Blight ball. Walk into the bright point at the bottom to dunk the charge you're holding. Repeat the process two more times and you'll receive an endless supply of Super energy that will help you to kill all of the remaining Taken in the area. Once they're dealt with, you can complete the bounty (netting you Dark Fragments and Powerful gear) and open a chest.

Given that the bounty (not the chest) offers Powerful gear--a reliable way of increasing your Power level--this is an activity you'll definitely want to take part in once you're able. But bear in mind it is a challenge, so be sure to come prepared. It can be done solo, but having multiple teammates to grab charges and draw the enemies' attention can help immensely.


PS4 PS Plus Members Get Free PSVR Game Trial This Weekend

By Anonymous on Jan 17, 2019 09:28 pm

Free games are always good, and PlayStation Plus members can try an extra one for a limited time soon. This weekend the PS4 shooter Firewall Zero Hour is free for anyone with an active PS Plus subscription, though you'll also need a PSVR headset to play.

Firewall Zero Hour launched in August 2018 to a positive reception. The tactical shooter is multiplayer-based, pitting squads of four against each other. It ordinarily costs US $40 / £25 / AU $40, so to be able to play it for free is quite the deal. The offer is valid from January 18-20.

January's free PS Plus games are also live now. PS4 owners can pick up Steep, an extreme sports game from Ubisoft that lets you ski, snowboard, and glide in a wing suit to go from a mountain's snowy peaks to its powdery base. The other PS4 game for January is Portal Knights, which takes the building component of Minecraft and constructs around it an RPG that encourages crafting and exploration.

The PS3 freebies are Zone of the Enders HD Collection, which contains remastered versions of two PS2 mech combat games, and the music/rhythm game Amplitude. PS Vita owners can grab Fallen Legion: Flames of the Rebellion (also playable on PS4) and Super Mutant Alien Assault.

PS Plus members should note that, starting in March 2019, Sony will no longer give away free PS3 and PS Vita games for PS Plus members. If you subscribe to PS Plus primarily for those free titles, you'll want to turn off your subscription's auto-renewal option or cancel it then.


Ubisoft's Teased Space Game Pioneer Seemingly Canceled

By Anonymous on Jan 17, 2019 08:24 pm

Pioneer, the sci-fi project teased within Watch Dogs 2, has seemingly been canceled. A trailer for the space exploration game was found in a Watch Dogs 2 mission that had you infiltrate Ubisoft's real-life San Francisco office. However, ex-Ubisoft game director Alex Hutchison has now cast doubt on the project's status.

"RIP Pioneer," he stated on Twitter, including a link to the game's trailer. When followers asked if this meant the project was dead, he simply responded with crying emojis. Ubisoft has declined to comment, but then the game was never officially announced in the first place. It was seemingly due to be revealed at E3 2017, before needing to be "retooled," according to Kotaku's sources in November 2016.

Hutchison is now working on Journey to the Savage Planet at new studio Typhoon. He previously worked on Far Cry 4 and Assassin's Creed III at Ubisoft and Spore while with EA.

There's no sign, meanwhile, of a third Watch Dogs game, which has been heavily rumored to be set in London. The next major Ubisoft title to launch will be February's Far Cry: New Dawn.


Fortnite V-Bucks Being Used For Money Laundering, Claims Security Firm

By Anonymous on Jan 17, 2019 08:02 pm

Some criminal enterprises may be using Fortnite's virtual currency to launder money. The Independent reports that security firm Sixgill found evidence of criminals purchasing V-bucks in bulk using stolen credit cards, then selling the V-Bucks to players at a discounted rate to turn it into "clean" money.

Most of these V-Bucks transactions reportedly occur on the dark web, which is Sixgill's specialization. Smaller quantities have been found being sold on the open web. The agency says it has seen operations being run in English, Chinese, Russian, Spanish, Arabic. The launderers are said to use cryptocurrency to further obscure the source of their money.

The agency has not found exactly how much profit this has made for the criminals engaging in it. It notes that the pool of money flowing through and around Fortnite has increased with the game's popularity, alongside mentions of the game on the dark web. Fortnite items grossed more than $250,000 on Ebay over a 60 day period last year.

This has raised criticisms that Epic is not taking a proactive enough role in rooting out misuse of its platform. Industry watchers have previously raised concerns of security on Android, where Epic circumvented the Google Play store, leaving them open to phishing schemes. More recently, security experts raised alarm at a potential hack.

"Epic Games doesn't seem to clamp down in any serious way on criminal activity surrounding Fortnite, money laundering or otherwise," Sixgill senior intel analyst Benjamin Preminger said. "While completely stopping such criminal activity is extremely difficult, several steps could be taken to mitigate the phenomenon, including monitoring the transfer of high-value goods in the game, identifying players with large stockpiles of V-Bucks, and sharing data with relevant law enforcement agencies."

GameSpot contacted Epic Games for comment, and received the following statement from a spokesperson:

"Epic Games takes these issues seriously, as chargebacks and fraud put our players and our business at risk. As always, we encourage players to protect their accounts by turning on two-factor authentication, not re-using passwords and using strong passwords, and not sharing account information with others."


Fortnite Week 7: Expedition Outpost Locations Guide (Season 7 Challenge)

By Anonymous on Jan 17, 2019 08:01 pm

If you've been keeping up with the weekly Fortnite challenges, you may notice that Week 7's set has one particular challenge that you'll have done recently. The challenge in question involves visiting seven Expedition Outposts, which is something you had to do for Week 4 back in early January. For those who've completed Week 4's challenge, this should be a cinch, but if you need a helping hand, we're here for you.

Expedition Outposts can be spotted on the map as little red dots. In the game world they exist as small red bunkers with a globe icon surrounded by arrows on them. For the most part, they're surrounded by X-4 Stormwing planes, which are pretty easy to spot from high up, so look out for those if you need markers. To make things easier, we've got a list of bunker locations below, as well as a map to show your their exact locations.

Week 4's bunker challenge tasked players with eliminating enemies in the bunker areas. However, for Week 7's variant, all you've got to do is find them and hang out in the area for a second. When you do so, you'll see your progress towards completing the challenge advance. The easiest way to get it done is to hop out of the Battle Bus and land on a bunker, leave the game, and repeat until you're done.

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Expedition Outpost Locations

  • Southeast of Lazy Links (F3)
  • Northeast of Pleasant Park (D3)
  • Southwest of Pleasant Park (C4)
  • West of Dusty Divot (F5)
  • West of Lonely Lodge (I5)
  • West of Paradise Palms
  • South of Shifty Shafts (D8)

Once you're done with this challenge and you've pocketed the Battle Stars, it's on the others. We've got a full list of Fortnite Season 7, Week 7 challenges, which shouldn't be too difficult to complete. Don't forget that Fortnite's 7.20 update brought back glider redeploy, so you can make good use of that to get challenges done, provided you manage to get a hold of the new item that enables it. Since one of the challenges also requires you to score damage, keep an eye out for the new gun: the Scoped Revolver. That'll be handy in dishing out big damage from a safe distance.

The new patch also heralded the arrival of a mysterious icy orb, which is floating above Polar Peak. While it's unclear what exactly it is, does, or will do, it's likely tied into a big event coming to the game soon. It could be part of Season 8, which means you should try and finish up remaining challenges from Season 7 before it's too late. You can use our comprehensive Fortnite Season 7 challenge guide for help with the trickier challenges from previous weeks.


Fortnite Week 7 Challenges: What To Do For Expedition Outposts And More (Season 7)

By Anonymous on Jan 17, 2019 07:39 pm

We're now in Week 7 of Fortnite Season 7. There's a new collection of challenges now available, so if you're planning on unlocking everything the Battle Pass has to offer you'll need to grind them out. Complete the challenges, earn the Battle Stars, level up the Battle Pass, and unlock the cosmetics--you know how it goes.

As always, challenges are separated into two categories. The first is a free set available to anyone that has the game. The second set, however, is exclusive to those that have spent V-Bucks to unlock the premium version.

In the free category, players will need to visit seven Expedition Outposts that are scattered across the island; we've put together a map and video (above) to help you figure out where to go and what to do. Other free challenges include being asked to use a Rift or Rift-To-Go in three different matches, and also to score three pistol kills.

If you've got the paid Battle Pass, you can get yourself a few more Battle Stars. To do so, you'll need to complete a multi-stage challenge that begins with you landing at Salty Springs.Once you've done that, the next stage will reveal itself--there are a total of five stages. You'll also need to search seven treasure chests at either Loot Lake or Frosty Flights and destroy one X-4 Stormwing while it's in flight. The final challenge is another multi-parter which begins by asking you to do 200 points of damage in a single match.

Take a look below for a full breakdown of all the Fortnite Season 7, Week 7 challenges.

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Week 7 Challenges

Free

  • Visit all Expedition Outposts (7) -- 5 Battle Stars
  • Use a Rift or Rift-To-Go in different matches (3) -- 5 Battle Star
  • Pistol Eliminations (3) -- 10 Battle Stars

Battle Pass

  • Stage 1: Land at Salty Springs (1) -- 1 Battle Star
  • Search Chests at Loot Lake or Frosty Flights (7) -- 5 Battle Star
  • Destroy flying X-4 Stormwing (1) -- 10 Battle Stars
  • Stage 1: Damage opponents in a single match (200) -- 3 Battle Stars

Things are getting weird in Fortnite once again. Kevin the Cube might be a distant memory at this point, but for those that miss having a giant, mysterious entity floating in the air, there's something new to get excited about.

On January 16, as part of the 7.20 update, an icy orb appeared above Polar Peak. If it ends up being anything like dearly departed Kevin, it will lead to a world event. Interestingly, group of eggs also showed up beneath the castle, and a bunker has been found near Happy Hamlet--it was previously blocked by an iceberg.

The orb's frosty nature fits with the winter theme for the season. At the start of Season 7 an icy chill swept through the island, giving certain areas a snowy makeover. It could be that the orb either expands the impact of this cold spell, or completely undoes it, changing the state of the island as setup for Season 8. The eggs and bunker are likely to play a part in what happens on the island next, but as of yet what that is remains unclear.

Fortnite's 7.20 update also brought back glider redeploy and introduced a new gun: the Scoped Revolver. You've still got a few more weeks to complete remaining challenges from Season 7, and you can use the tips in our complete Season 7 challenges guide to get it all done before the new season kicks off.


Metro Exodus Feels Best When It Sticks To Its Roots

By Anonymous on Jan 17, 2019 07:31 pm

When Metro Exodus was first revealed at E3 2017, it overwhelmingly appeared to be an open-world game. Publisher Deep Silver later clarified Exodus would be a "sandbox survival experience," with players exploring large, non-linear levels throughout the game. So not quite open-world, but something approaching it, then. If a four-hour preview build is anything to go by, Developer 4A Games has fulfilled that promise, but it remains to be seen if the move turns out to be a positive one for the hitherto underappreciated series.

In theory, marrying Metro's survival gameplay with an open(ish) world is a great idea. Exploring a wide environment, scavenging for resources, and, well, struggling to survive sounds exactly like Far Cry 2, aka The Best Shooter Ever Made (don't @ me). However, in practice, it has so far turned Metro from a flawed but focused survival experience into a flabby and frustrating sub-standard shooter.

The two levels I played were set during different parts in the story; one sees the returning playable character Artyom stranded from his teammates in a jungle environment and the other has him investigating a town of bandits in the desert. 4A Games wouldn't say when during the campaign these levels are set, but certainly being dropped in isn't ideal preparation for a relatively involved survival game. In these areas, the increased scope and playing field felt like it undermined the core of the Metro series' gameplay experience. Identikit enemies filled both levels--enemies who are both plentiful and powerful, two attributes that are acceptable by themselves but aggravating when combined with a severe lack of ammunition and dissatisfying, fiddly combat that makes a giant crossbow feel like a spud gun. Difficulty is not something I dislike, but at least make it fun to overcome that difficulty; being trapped in a die-respawn-die loop because there are no spare bullets in the vicinity makes it feel unfair.

Making your map a physical item Artyom carries is a nice touch that helps keep you grounded in Metro's desolate Russian world. However, this immersion is broken by very 'videogamey' problems, such as needing to press a button every time you want to climb a ladder, or being unable to hop in and drive an intact, running Jeep to my destination. The immersion feels a little half-baked, and it's at its weakest during character interactions. Even ignoring Artyom's insistence on never uttering a word except in loading screen diaries, any conversation between two NPCs feels forced. Problems include uneven dialogue, stilted delivery ("The general situation here is completely awesome, sir!"), and sentences simply pausing in their tracks if you move out of range and resuming from the same spot minutes later when you come back into range. Finally, in the missions I played the open-ish environments don't seem to have added to Metro in any meaningful way: objectives still needed to be completed in a particular order, there's still a very linear critical path and few interesting landmarks, and during the demo at least, the player has seemingly no agency over the story.

Instead, Exodus is at its best when you're indoors. Freedom for freedom's sake is replaced by a sense of paranoia and claustrophobia, emphasized by your watch's blinking blue detection indicator, your atmospheric gas mask display, and the sound of your own heavy breathing--it's just you and your senses in here. Stealth is a more realistic approach given the smaller environments and cramped spaces, meaning it's easier to defeat enemies by hand-to-hand takedowns, thereby conserving ammunition. and preventing reinforcements from being called. Things still aren't perfect, but at least some of the frustrations from outdoors combat are avoided and having that cache of ammo does make gun-on-gun combat feel more engaging than the more desperate times outdoors.

Here, Exodus shows promise, but given the focus on the game's openness in its marketing material and my reservations about that change in structure, I'm a little worried about this latest entry in the Metro franchise. I loved Last Light, so I hope developer 4A Games can clear the leaves from Metro Exodus' track in the month to go until launch.


Mortal Kombat 11's Reveal Event: Watch Live Here

By Anonymous on Jan 17, 2019 07:09 pm

Mortal Kombat 11 made a surprise debut at the 2018 Game Awards with a shockingly right-around-the-corner release date of April 23. While that was enough to kickstart the fighting game community buzz, the initial cinematic trailer was short on gameplay details, leaving ravenous fans hungry for more details. However, at the time, NetherRealm promised a longer in-depth look on January 17, and the date is finally here.

Today, the developer, along with publisher Warner Bros. Interactive Entertainment, is set to host a grand unveiling event, which will have fans and community members in attendance. For those that aren't able to go, the event is also being streamed. We'll have a live feed of the event here and provide you with regular updates on all the news from the show. Pre-show interviews are underway at the time of this writing, and then the keynote will start at 11 AM PT / 2 PM ET / 7 PM GMT.

So far we know a few key details. The Steam page teased custom character variations, possibly borrowing from the latest in NetherRealm's other fighting series. It also boasted the return of "Klassic" fighters, and a story mode that continues the saga. The trailer showed Raiden, along with two Scorpions. That could signal some sort of multi-verse or time travel implications. A beta is planned for March on PS4 and Xbox One, so we're likely to hear more details about that as well. NetherRealm has already revealed the cover art.

Pre-ordering MK11 will net you Shao Khan as a playable character, but the roster has plenty of room. We've heard rumors of a Spawn cameo, and athlete and actress Ronda Rousey teased an appearance at the show, so she may be involved in some capacity.

We're likely to hear much more very soon, but in the meantime you check out our pre-order guide for more details.


John Wick Chapter 3: First Trailer Is Stylish, Violent, And Awesome

By Anonymous on Jan 17, 2019 05:13 pm

The first trailer for the upcoming John Wick: Chapter 3 – Parabellum is here. This is the third movie in the acclaimed action series, which stars Keanu Reeves as the retired hitman who is reluctantly brought back into his old life.

The trailer shows that the movie picks up right after the events of Chapter 2. Wick is on the run after killing a rival on the supposedly neutral ground of the Continental Hotel, with every hitman in New York after him. There's tons of cool-looking action, including Wick being chased on horseback through the streets of Manhattan, and an appearance from Sophia, the new character played by Halle Berry. Check it out above.

John Wick: Chapter 3 – Parabellum also stars Ian McShane, Lawrence Fishburne, Jason Mantzoukas, Mark Dacascos, and Angelica Huston. It's directed by Chad Stahelski, who helmed Chapter 2 and co-directed the first movie, and releases on May 17.

Even though the movie is still several months away, Stahelski has already spoken about the possibility of John Wick: Chapter 4. He told Entertainment Weekly last month: "If people go see the movie, and it makes money, and they came back to us, Keanu and I have ideas for days. I could live here for the rest of my career. If people like it and want to watch more, I could think of way worse ways to spend your career. But, you know, we're in the entertainment business. We'll let the audience figure that out."

A John Wick TV spin-off named The Continental was also announced by Starz last year, but there has been no further news about the status of this project.


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