By Anonymous on Feb 09, 2019 08:23 am Monster Hunter World had a crossover straight from our best fantasy. Geralt from The Witcher series became playable with some interesting game mechanics such as dialogue trees. After some tracking, we help slay a Leshen in this gameplay captured on PS4 Pro.
By Anonymous on Feb 09, 2019 08:22 am From the ruins of Moscow, Richie un-barrels the Metro Exodus Spartan Collector's Edition. Here's what's inside: - Premium Artyom Resin Statue - Artyom's Memories Postcards - Authentic Spartan Order Dog Tag - Authentic Spartan Order Patches - Bespoke Barrel Packaging
By Anonymous on Feb 09, 2019 07:32 am A mysterious sphere traps the USS Discovery, a mycelial entity threatens Tilly and Stamets, and Saru learns an unsettling truth. Greg & Chastity break down the story and easter eggs from Star Trek: Discovery season 2 episode 4, "An Obol For Charon". Disclosure: CBS is GameSpot's parent company.
By Anonymous on Feb 09, 2019 07:28 am Want to become an Apex Champion? We got you covered with these simple but important tips that you can use to help you win at Apex Legends.
By Anonymous on Feb 09, 2019 07:23 am The new Netflix original series The Umbrella Academy releases on February 15! Before you watch the TV show, learn about the comic origins of The Umbrella Academy.
By Anonymous on Feb 09, 2019 07:13 am Rob really likes the Titanfall series, and is enjoying his time with Apex Legends. Aaron, however, has his heart torn. Sadly for Aaron, Apex Legends isn't exactly the next Titanfall. Rob and Aaron, as well as Erick, discuss their thoughts on Respawn's entry into the battle royale genre, and why Apex Legends isn't Titanfall 3.
By Anonymous on Feb 09, 2019 07:08 am Respawn hammers out a lot of the dents in battle royale, and its addition of some of the best ideas in shooters gives a new shine to the genre.
Gigantic inhuman entities threatening mankind are something that we're all familiar with in the year 2019. Monster Hunter, Attack on Titan, Godzilla--there's something inherently compelling about the trope where desperate survivors pit themselves against incredible odds and incredibly large monsters at the end of the world. God Eater 3's narrative, much like its predecessors, leans heavily into this conceit and tells an enjoyable (if light) tale as icing on its frenzied action-RPG cake.
Part of a series that has historically been for PlayStation portable devices, God Eater 3 is the first entry created with home consoles and PC as its primary platforms. Also significant is a new developer, Marvelous, a studio perhaps more well-known for its contribution to games with prodigious amounts of swimsuit DLC than the stuff of the monster-hunting variety. This tonal shift isn't as evident as you might think, though, especially since the series was already awash with anime tropes and aesthetic choices. God Eater 3 doesn't deliver any real twists and honestly, that's fine. The real friends that you make along the way in God Eater games aren't the ones with compelling backstories; they're the ones that help you kill Aragami with the sort of precision reserved for surgical procedures.
Aragami are representative of the evil threatening the world--they're gigantic predators that devour everything in their wake as the world drowns under deadly ash storms. A nightmarish fusion of beast and mech, there's something brutal about their designs, which hammers home the divide between the alien and the organic world that you have to protect. You're the mostly-silent star in this particular story, doomed to take up the thankless job of Aragami eradication for people who have treated you like an expendable weapon since infancy. There's a predictable follow-up series of events: You're liberated, you recover from your trauma through the power of friendship, and then you meet a life-changing person who isn't quite who they appear to be. There are plenty of similarities between the core story of God Eater 3, the previous entries in the franchise, and whichever monster-fighting anime is currently trending on Crunchyroll, so while it's an entertaining tale, temper your expectations for crushing moral dilemmas.
What will likely exceed your expectations, whether you're familiar with God Eater's particular brand of slaughter or not, is the combat. While it's easy to draw parallels with Monster Hunter, God Eater 3 is a fair bit closer to Devil May Cry's style of action. It's fast-paced and frenetic, reliant on chaining high-octane and high-mobility combos without getting hit in order to efficiently dissect Aragami. You have no shortage of movement options, including a specific command for Dash abilities, and you can effortlessly switch between melee and ranged combat. The feeling of stabbing an Aragami's plated shins with your greatsword in close combat before flying away and firing a shotgun shell right into the exposed wound never really gets old.
Another mechanic, which is now a staple of the God Eater series, is the ability for your weapon to consume the essence of the beasts you kill. In doing so, you get to enter Burst Mode, giving you better damage output, flashier combo moves, and increased range on your basic attacks. The effects vary depending on your weapon loadout, which offers an interesting level of strategy for you to consider from mission to mission. The most difficult bosses in the game have a similar mechanic of their own, where attack patterns can grow a host of other deadly variables, making your defensive strategy just as important as your damage output.
Unfortunately, the game's difficulty curve is fairly stagnant until about the halfway mark, when it suddenly ramps up by increasing the number of baddies you need to take down at the same time. This can lead to an initial feeling of being underpowered for these tense stand-offs, where you'll have to rely on every ounce of your skills to not get nailed to the wall by twice as many deadly laser beams and teleporting death machines than what you're used to.
It's not all smooth sailing when it comes to the nuts and bolts of God Eater 3, either, with a number of small annoyances. One particular gripe here is that the game binds multiple options to the same input, and most frustratingly, the button to loot will also be bound to another action (whether it be dashing or blocking, depending on the control scheme) which makes looting a pain. Flitting around the maps as quick as you please is fine and dandy until you want to pick up something useful, like crafting materials; you have a higher chance of careening face-first into a nearby enemy.
Another issue is the presence of the various customization systems that the series has accumulated over the years. There are crafting systems, ability systems, what seems like well over 100 possible skills to use, and upgrades on top of those too. Fiddling with a million and one variables to make your character perform better is neat at first, but a mastery of those systems isn't at all necessary to do well in the game, meaning it's easy to ignore them.
The rest of the time spent as a God-eating machine is an affair punctuated by expository cutscenes and managing your various AI companions on the fields of war. The AI perform well enough at their respective jobs of doing damage, chaining skills, and trying to keep you alive if necessary. If you're craving a little more of a human feel to those connections, then there's the option of taking on the fast and furious multiplayer Assault Missions where pile-driving Aragami into the ground with mates before the timer runs out is the name of the game. It's a welcome reprieve from the grind of the single-player mode and its buffet of relatively run-of-the-mill missions, so having it as an option is a refreshing change of pace for the series.
God Eater 3 is a solid entry in the franchise that doesn't necessarily reinvent itself, but it doesn't have to. All the core things that make God Eater so enjoyable, from the lightning-fast combat to the anime stylings, have been given a new lick of paint and propped up enticingly next to additions like the well-tuned Assault Missions and creative enemies to make one delicious package. Some aspects of the game--like its difficulty curve and multitude of superfluous customization systems--miss the mark, but it's an enjoyable romp with plenty of raucous battles if you're hungry for an action RPG.
Activision has announced that it is offering a refund for any customers who purchased Guitar Hero Live after December 2017. You only qualify for a refund if you bought Guitar Hero Live in the US.
There hasn't been a specific statement regarding why Activision is offering the refund, just a blog post detailing how you can secure one. To qualify for a refund, you must have purchased Guitar Hero Live between December 1, 2017 and January 1, 2019. Activision will need confirmation of the purchase, such as a receipt or credit card statement, as well. If you fit these qualifications, then submit a Claim Form before May 1, and you'll be refunded your money. You can still submit the form if you have no confirmation of purchase, but then your refund isn't guaranteed.
Releasing in October 2015, Guitar Hero Live introduced a new mode to the music game franchise, called Guitar Hero TV. In this mode, you'd play songs from the first-person perspective of the band's lead guitarist. Hitting your notes perfectly would earn you cheers from the crowd, while messing up one too many times would cause them to boo you off the stage. It's also the majority of Guitar Hero Live. The base game features 23 songs, while Guitar Hero TV includes over 200.
That all changed on December 1, 2018--perhaps, not so coincidentally, a year after the cut off date for Activision's refund--when Guitar Hero TV's servers shut down, removing almost every single song from the game. Although a bit of a shock, the move was not completely unforeseen. Prior, in April 2016, Guitar Hero Live developer FreeStyle had major layoffs in response to the game's underperformance in terms of sales. Additionally, in January 2017, Ubisoft acquired FreeStyle Games away from Activision, which kept Guitar Hero Live with the Call of Duty publisher without the game's developer. Activision's decision to refund the game now might be intended to head off any potential lawsuits.
Guitar Hero Live is still available for numerous platforms, all of which are eligible for refund. The game is available for PS2, Xbox 360, PS3, Wii, Wii U, Xbox One, PS4, PC, and several mobile and handheld devices.
Between the ongoing Lunar New Year and Shiny Meltan events, this week has certainly been a busy one for Pokemon Go players, and now yet another event is underway in the mobile game. This weekend only, Niantic is holding a special friendship event, which offers players extra bonuses for sending gifts and trading Pokemon.
All weekend long, players' friendship levels will increase twice as quickly as normal. Moreover, the amount of Stardust you need in order to trade Pokemon with friends has been reduced by half, and the amount of Candy you'll receive for each trade is doubled.
The friendship event runs from now until 1 PM PT / 4 PM ET on Monday, February 11. You can read more about it on the official Pokemon Go website. This is an especially good time to trade Pokemon in the game; not only has the Stardust requirement been reduced, but as part of the aforementioned Lunar New Year event, you have a much higher likelihood of receiving a Lucky Pokemon in trades.
The Lunar New Year event is scheduled to run until February 13. Until then, Spoink and other Pokemon that correspond with the Chinese Zodiac, such as Electabuzz, Dratini, and Mareep, will appear much more frequently in the wild, and you'll have your first chance of encountering a Shiny Spoink.
The Meltan event, meanwhile, is scheduled to end on March 4. Until then, you'll have a chance of finding a Shiny Meltan each time you open the Mystery Box. Additionally, the time you need to wait to open the Mystery Box again has been reduced by three days.
Next week, Niantic is hosting this month's Community Day. The event takes place on Saturday, February 16 and features Swinub, a Ground/Ice Pokemon originally from Gold and Silver. On top of that, players will receive triple the normal amount of Stardust for catching Pokemon.
If Apex Legends has one thing going for it, it's the feeling that the game is complete--something not all battle royale games can boast. The explosion of popularity in the genre means there are a lot of games that do last-player-standing competition pretty well, but with some kinks. Some existing shooters are adding battle royale modes to their offerings, fitting their existing gameplay into a new framework; other battle royale games are constantly struggling to work out bugs, kinks, and balancing issues; and still others started life as something else and managed to retrofit their ideas the battle royale mold, with some fitting better than others.
Meanwhile, Apex Legends focuses on doing one thing extremely well. That thing is team competition in the BR genre; at launch, it only includes a team-based mode where 20 groups of three players square off against each other. Everything in Apex Legends works to further teamwork: that includes a number of improvements to issues that plague the whole genre, like cleaning up inventory management and increasing accessibility, and the addition of new ideas, like squad composition elements and special character abilities.
Apex Legends excels by combining good ideas that have worked in shooters before. The battle royale ruleset is the same as in similar games, with very few changes: Teams skydive onto a huge island with nothing and scramble to gather up weapons and items to use against any other teams they encounter until only one team survives. While there are no titans or wall-running, it's still possible to see the bones of Titanfall 2 undergirding Apex, which reuses Titanfall's weapons and some of its fluid movement mechanics, like sliding and mantling. But the core of the formula here is the tight, three-player squad structure, which all the other pieces benefit.
Another big change to the battle royale formula in Apex Legends is one extremely similar to what Blizzard brought to multiplayer FPS games in Overwatch. At the start of each match, each player chooses one of eight characters, each with specific abilities that serve specific roles. The defensive Gibraltar can drop a shield and call in an airstrike to drive another team back; the offensive Wraith can create portals between two locations and briefly disappear to avoid damage; the supportive Pathfinder uses grappling hooks and ziplines to help the team reach areas where they might have a tactical advantage.
It all plays back into the focus on teamwork, since no character is especially powerful, and no abilities are useful all the time. You're not a lone wolf--instead, you have a specific role that complements teammates as you play, and that works to help find a new side of battle royale that hasn't been explored before.
Moment-to-moment, though, what's remarkable about Apex Legends is that it just works. Battle royale is a bit of an obtuse genre with a lot of moving parts; in most games, you find weapons, gun attachments, armor, healing items, and more. You'll spend lots of time digging in menus to manage inventory. Apex streamlines all of that with user interface tweaks that make it possible to instantly identify what you need and ignore the things you don't. Ammo types are color-coded to the guns that use them. Attachments automatically join with guns they fit and swap to appropriate new guns when you pick them up, while things you can't use or don't improve your gear are brightly marked as such. It's an even more accessible version of Call of Duty: Black Ops 4's battle royale improvements with its Blackout mode, and the rest of the genre should adopt it.
The best feature in Apex Legends is its extremely robust "ping" system, which lets you press a button to create a marker on your teammates' screens. The ping system is super smart--aim it at a gun or a helmet and your character will identify that object's location to everyone else. You can ping in your menu to call for things you need, mark places you want to go, or identify spots other players have passed through. Most importantly, you can use pings to mark enemy locations. The system is so responsive and well-implemented in Apex Legends that it can fully replace talking to your team at all. In fact, the accuracy of a ping on-screen can often be better at helping you quickly convey information than talking.
A revival system also helps you get more engaged with your team. If a teammate falls in battle and is knocked out of the match, you can recover their banner, an item that drops with their loot, and use it to respawn them into the game as if they just started. The system adds some intense, harrowing strategy to Apex that requires you to risk everything to save your squad; you can only call back dead teammates at specific, single-use Respawn Beacons on the map, but you're completely exposed while doing so. Pull off a clutch play, though, and you can bring your team back from the brink. The system provides a great incentive to stay in matches and keep talking to and aiding your team, instead of just leaving when you die to join another match.
Like in Respawn's previous games, shooting here is hefty and satisfying, and Apex sports a wide variety of cool guns to learn and master. However, gunplay sometimes gets held back because lots guns carry strangely small magazines. Players have a lot of health, which gets increased greatly with the addition of armor, so it often takes a lot of shots to take people down. Ideally, you're always shooting someone with the help of a pal, but the small magazines have the effect of making you feel underpowered alone. In most matches I've played, shotguns get the most use from players because they have the highest likelihood of actually taking down an opponent, while many of the other guns spray bullets too much and leave you vulnerable as you reload and reload and reload.
Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses.
As a free-to-play game, Apex Legends includes both loot boxes and in-game items that can be purchased with real money, and loot boxes can also be earned by playing. Everything on offer is cosmetic, much like in Fortnite or Overwatch, so paying money isn't essential to playing the game and staying competitive, and you can largely ignore microtransactions if you aren't interested in paying.
The one place Apex Legends' microtransactions can irritate is in trying to unlock new characters. At launch, six characters are available for free, with two that can be unlocked either with paid or earned currency. Neither is essential--they offer different abilities but not better or worse ones--but as an average player, it still took me around 17 hours of play to earn enough currency to buy one character (it'll be shorter if you get more kills and more wins). With Respawn adding more characters to the game in the future, it's fully possible trying to unlock new characters will become a slog that turns off casual players and those unwilling or unable to pay.
Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn's intense focus on team play makes Apex more than just a worthy addition to the genre; it's an indicator of where battle royale should go in the future.
Respawn Entertainment's newly released Apex Legends stands apart from other battle royale games by introducing a bunch of improvements to the genre. In Apex Legends, weapons get color-coded ammunition to make identifying what you need easier, attachments are automatically added to guns they fit (and new weapons when you swap one for another), and landmarks with good loot are clearly marked. But despite all the quality-of-life improvements on hand, there's still a lot Apex Legends doesn't tell you.
We've compiled several tips below to help you better understand the basics of Apex Legends. In addition, we offer insight on important habits to build in order to increase your chances of survival. For more guides, be sure to check back often as we put up more in the days ahead. In addition, we've also covered in detail how the game's monetization works.
In our Apex Legends review, GameSpot editor Phil Hornshaw gave the game a 9/10 and said: "Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn's intense focus on team play makes Apex more than just a worthy addition to the genre; it's an indicator of where battle royale should go in the future."
How do you feel about Apex Legends? Got any useful tips that you don't see here? Let us know in the comments below!
Pay Attention to the Squad Chatter
The lines your team's characters say aren't just mid-match filler. Rather, they impart useful information, such as notifying you when your squad is drifting apart or is too far from the ring. Pay particular attention when you have Wraith on your team, as she can inform your squad if there are enemies hidden behind a closed door or if another team has seen you. If you're playing Wraith, make sure to listen to what she has to say when she starts muttering; it means she's picking up info about your surroundings, but you'll need to hit the button prompted on your screen to share it with your teammates.
Find Hidden Apex Pack Robots
Hiding in various buildings around the map are robots that look like Apex Packs, the loot boxes you can open between matches. You'll usually hear them before you see them, as they make little chirping sounds. You'll want to track these suckers down, as they always contain high-tier loot--either purple or yellow, depending on their color. Look for the bots in corners and out-of-the-way places, like out of sight on top of objects. We recommend meleeing them, just so you don't alert nearby enemies or waste ammo.
Replay the Tutorial
If you ever need a safe place to test out weapons and practice maneuvers, you're free to replay the game's tutorial at any time. You'll still need to work through Bloodhound's prompts about movement, firing weapons, and pinging stuff, but once you've done that, you're free to mess around in the training area as much as you want. You'll find every gun there, including Legendary tier weapons, like the Kaber and the Mastiff shotgun, and it's a great place to get a sense of how bullets drop over long distances when fired from various weapons. Unfortunately, there aren't any attachments to practice with in the tutorial.
Executions Look Cool, But Leave You Vulnerable
Knocking down a player but not finishing them can be a big liability, since it gives your enemies a chance to revive their cohorts and return to full strength. You can finish downed opponents off by shooting or meleeing them, but if you want to do it with some style, walk up to an enemy and hit the prompted button to do an execution. Just know that pulling an execution is a massive liability--every time you do one, you're completely vulnerable. Pushing the execution button starts a lengthy animation that can't be canceled, and while it's running, you can't control your character. That means anybody who's around can walk up and blast you, including the teammates of your victim. Conversely, interrupting an execution can save a teammate's life and snag you an easy kill.
Ultimate Accelerators Benefit Lifeline The Most
While Ultimate Accelerators are handy, they're especially useful for Lifeline. Her Ultimate ability, which calls in an orbital care package with three pieces of useful loot, is one of the only ones in the game where you don't need to wait for a combat situation to use it. While other characters, like Gibraltar or Bloodhound, will mostly hold their Ultimates until they get into fights, Lifeline can call down care packages during the downtime between battles--so giving her whatever Accelerators you find along the way can get your team more care packages, more often.
Use Pings To Call For Ammo And Attachments
The ping system isn't just for marking enemy locations or showing teammates weapons--it's actually extremely robust and can be used in a lot of different situations. If you hold the button down, you can call up a wheel of pings, including telling teammates where you plan to attack or what you see in the distance. Open up your inventory menu for even more options; you can ping the slots for armor you're missing, to ask for specific types of ammo, or to ask teammates to keep an eye out for weapon attachments. It's particularly useful when you're hunting for a scope to go on your favorite sniper rifle.
You Can Kick Down Doors--Or Blow Them Open
Just because a squad closes a door between you and them doesn't mean they're protected. In fact, you can use doors to your advantage when breaching a location and taking on a team. Hitting the melee button as you approach a door will kick it open, which can stun people too close on the other side. Explosives, on the other hand, can blow some doors open altogether, filling a room with smoke and disorienting whoever's on the other side.
Legendary Tier (Yellow) Loot Has Special Perks
Loot marked in yellow (as opposed to white, blue, and purple) is the best in Apex Legends, but that's not just because a yellow body shield has more charge than a purple or blue one. Most yellow-tier loot also has special perks attached to it. For instance, a yellow body shield will come with the Executioner perk, which fully recharges it if you manage to kill an enemy using an Execution move. A yellow down shield, meanwhile, will include a perk that lets you revive yourself one time, without the need of a teammate to do it for you. Be sure to check your yellow defensive gear for its extra capabilities, and don't forget them when an opportunity comes to use them.
Use Balloons To Re-Deploy (Or Escape The Ring)
Those balloons floating around the map have a use: you can zipline up them to get enough height to re-activate the jetpack you use to glide down to the map when you first start a match. Mind, you won't get terribly far, and you'll be vulnerable while you zip up to the top of a balloon, but in a sticky situation or when you're running from the encroaching ring, redeploying can be a handy way to escape.
All Characters Move The Same
The characters of Apex Legends are all a little different, and some have animations that suggest they're lighter and nimbler, while others are heavier and more plodding. Although Apex Legends gives the sense that some characters might move more slowly than others, it's just a trick of the presentation. No matter what character you choose, they're all capable of the same movements: their walking and running speeds are the same, their jump heights are the same, and they can climb walls of the same height. You can run a little faster if you holster your weapons, and certain perks make some characters quicker (like Bangalore).
Sniper Scopes Will Help You Deal With Bullet Drop
Shoot at anyone who's more than 100 meters away, and you're going to have to contend with bullet drop. At long ranges, gravity drops your shots, which can make it tough to land those key sniper headshots that might otherwise take out an opponent before they know what hit them. You don't have to just guess at how much bullets will drop or learn to anticipate it, though--sniper scopes will do the work for you. On many scopes, you'll see two things: a counter to one side that tells you the range of whatever you're aiming at, and a series of dots below the reticule with numbered markings. Use each of the reticules under the first to adjust for bullet drop: at 200 meters, line up your shot using the dot marked "2"; at 300, use the "3", and so on.
Twitch Prime members have no shortage of freebies to claim this month. On top of February's batch of free games, which will be available through the end of the month, one more title is now up for grabs for Amazon Prime members: Square Enix's popular MMO, Final Fantasy XIV.
From now until May 3, Twitch Prime users can download the Final Fantasy XIV: Starter Edition on PC at no charge. The Starter Edition includes the base game, which allows users to play up through level 50, as well as a free 30-day subscription to the game.
As with other Twitch Prime games, Final Fantasy XIV: Starter Edition will be yours to keep forever, but you'll need to subscribe in order to continue playing once the free 30-day period ends. To claim your free copy, simply click on the crown-shaped Prime Loot icon on Twitch's website. You can find additional details on Square Enix's website.
Square Enix recently confirmed that Final Fantasy XIV's next expansion, Shadowbringers, will launch for PS4 and PC on July 2. The expansion will introduce a load of new content to the game, including new dungeons, environments, and classes, including the Gunbreaker. The expansion will also allow players to play as a Viera, the rabbit-like race Final Fantasy XII's Fran belonged to.
Twitch Prime is one of the benefits you receive with an Amazon Prime membership. In addition to Final Fantasy XIV: Starter Edition, Twitch Prime users can grab five other free titles for PC right now: Pikuniku, Dear Esther: Landmark Edition, Downwell, The Flame in the Flood, and Draknek & Co Puzzle Collection. All five will be free to download until February 28.
With a few notable exceptions, posters for superhero movies tend to look of a certain type: a stern-looking hero, surrounded by explosions, maybe a villain head peering over the background. As if to respond to this trend, the latest posters for Captain Marvel put the focus much more closely on the hero herself, with bright pop art-inspired backgrounds and heavy contrast to make the colors stand out.
The posters were shown off by Disney marketing head Asad Ayaz, who similarly got first dibs to debut the live-action Aladdin remake poster. This pair of posters shows Carol Danvers, aka Captain Marvel, in both her Kree warrior helmet (complete with stylish mohawk) and the more recognizable superhero suit.
This movie is a prequel of sorts, and will take place largely in the 1990s with a young Nick Fury. It aims to explain the origins of Captain Marvel, and where she's been all these years as the Avengers, Guardians of the Galaxy, and various other heroes have faced multiple world-ending threats without her.
This will all set the stage for Avengers: Endgame, in which we expect Captain Marvel to play a large part. In a post-credits sequence in Infinity War, Nick Fury put out an emergency distress call to Captain Marvel just before he faded away along with half the population. That implied that calling her in was something of a desperate last resort, so her standalone movie will go a long way to explaining why she's a one-woman cavalry.
Endgame will mark the end of the ten-year culmination of Marvel Cinematic Universe movies, which have all been leading toward the events of Infinity War and the genocidal supervillain Thanos. More movies are already scheduled to come afterwards, like Spider-Man: Far From Home, but the world of the MCU is likely to be changed in some large ways, and Captain Marvel may take more of a leading role.
We just got our first look at the new suits that will be used in Avengers Endgame, and it's shaping up to be the longest MCU movie yet. Before that final payoff to the Thanos arc, though, we need to see what Danvers is up to. Her movie will release on March 8.
BioWare has released the launch trailer for Anthem, which is scheduled to come out for Xbox One, PS4, and PC on February 22. You can play the game on February 15, though, with EA or Origin Access.
The launch trailer focuses on a team of four Freelancers suiting up for their next mission. Each Freelancer pilots one of the different Javelin exo-suits, and the trailer showcases the unique flight and combat mechanics of the four. You can watch it above.
First up is Ranger, which is strong enough to take a hit, but dashes out of the way of additional enemy fire before detonating the combos of the other Javelins with its precise, multi-targeting Ultimate attack. Up next is Colossus, which is strong enough to tank attacks with its shield as it dives into the front lines. Interceptor, meanwhile, dodges out of the way of enemy fire, darting between attacks with flips and dashes, and supporting the Colossus and Ranger on the front lines. Storm takes up the rear on the offensive, flinging fire, lightning, and ice from a relatively safe distance.
EA is expecting BioWare's newest game to sell as many as 6 million copies by March, with lifetime sales ending up being much higher. CFO Blake Jorgensen said EA is confident that Anthem will reach these numbers based on the popularity of the game's VIP and open demos, despite the major connectivity issues present in the former.
Anthem could be a major risk for BioWare, as it's another game-as-a-service title that's launching in an industry where Fortnite is still popular, Apex Legends has taken the world by storm with 10 million unique users, and Ubisoft's The Division 2 is a month away from release. There's only so much time people can devote to these games, but BioWare seems confident it can maintain a playerbase with its planned endgame content. At launch, Anthem will include three extra difficulties that unlock at level 30, the game's current cap. You'll also be able to complete daily, weekly, and monthly challenges, and story expansions are scheduled to come to Anthem in the months following release.
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