Friday, May 1, 2015

All the latest from GameSpot On 05/02/2015

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In the 05/02/2015 edition:

GameSpot Trivia: The Avengers

By Anonymous on May 01, 2015 11:45 pm

Test your knowledge by playing our GameSpot Trivia Quiz below. The faster you answer the questions, the more points you will accumulate. Play against yourself, your friends or even a random opponent.

Want more? Try our other GameSpot Trivia quizzes below!

Marvel vs. Capcom

Name that Zombie Video Game

The Legends of Zelda

Super Smash Bros

Halo Trivia

Mortal Kombat Character Trivia

Final Fantasy XV Trivia


GameSpot Trivia: Marvel vs. Capcom

By Anonymous on May 01, 2015 11:45 pm

Test your knowledge by playing our GameSpot Trivia Quiz below. The faster you answer the questions, the more points you will accumulate. Play against yourself, your friends or even a random opponent.

Want more? Try our other GameSpot Trivia quizzes below!

The Avengers

Name that Zombie Video Game

The Legends of Zelda

Super Smash Bros

Halo Trivia

Mortal Kombat Character Trivia

Final Fantasy XV Trivia


Free New Dragon Age: Inquisition DLC Revealed for May

By Anonymous on May 01, 2015 11:37 pm

Electronic Arts has revealed two new pieces of downloadable content that are coming for free to Dragon Age: Inquisition next week.

The first of these is called The Black Emporium. It's described by developer BioWare as a "premiere shopping destination" where you'll be able to purchase new weapons, accessories, crafting materials, and rare items from Xenon the Antiquarian.

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The store also houses something called the Mirror of Transformation, which will allow you to change your character's facial features. Additionally, the DLC offers two new thrones for Skyhold that can only be unlocked by those who played Dragon Age: Origins or Dragon Age II.

Inquisition's other new free DLC pack is an expansion for multiplayer called Dragonslayer. It will allow you to craft an item called the Dragon's Call, which, as you'd expect, allows you to face off against various dragons. The DLC also adds a new Ferelden castle and three new agents: Isabela, Skywatcher, and Zither: The Virtuoso (who was originally revealed as an April Fools' Day joke on the game's website).

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Both DLC packs will be released for free on all platforms--PC, Xbox One, PlayStation 4, Xbox 360, and PlayStation 3--this Tuesday, May 5.

BioWare also announced today that PS4, PS3, and Xbox 360 players will finally be able to get their hands on the Jaws of Hakkon DLC this month when it's released on May 26. This was available as a timed exclusive on Xbox One and PC.


Quick Look: Uncanny Valley

By Anonymous on May 01, 2015 11:30 pm
Watch extended gameplay footage from Uncanny Valley featuring the Giant Bomb crew.

Shadowrun Chronicles: Boston Lockdown - Launch Trailer

By Anonymous on May 01, 2015 11:25 pm
Shadowrun Chronicles: Boston Lockdown is now available for PC.

Killing Floor 2 Early Access Review

By Anonymous on May 01, 2015 10:48 pm

GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

It has been quite a while since I played the original Killing Floor. But I still remember the excitement of the hunt, the joy that came with the perfect headshot, and the blood--oh, so much blood. Killing Floor 2, now in early access, continues that tradition, but adds more customization options, better weapons, and more blood than ever before. And so far, Killing Floor 2 has the potential to be one of the finest multiplayer co-op shooters to come around in a while. Here, every day is a fight for survival in a destroyed world--a ruined land where headshots reign king.

Like its predecessor, Killing Floor 2 is all-out, intense human-on-zed warfare. You and up to five other players fight against multiple waves of vicious zombie-like zeds, whose sole purpose is to rip you and your meatbag allies to shreds. The game starts off at a disarmingly moderate pace during the initial waves… but the calm doesn't last long. The first round starts with weaker zed forms meandering slowly toward their prey, sluggishly crawling over ruined cars, tables, and snow-covered crates. They're dispatched easily with a well-aimed headshot, so long as you stay at a distance from the clutches of stalkers, and avoid the blood-coated blades of more powerful gorefasts.

But the action ramps up quickly. Soon, zeds march toward you en masse, crawling out of sewers, ventilation ducts, and other various openings, as if the very gates of hell had burst open. Faster, stronger zeds start to roam, shooting flames or crawling on walls, while rotund bloats spew noxious bile that blinds you as sirens split the air with ghastly cries. Making their return appearance are the most powerful of zed forms, the fleshpounds and scrakes, whose arrival is announced by a guttural roar guaranteed to get your heart racing.

You face a tough boss fight after completing all the waves.

You're not defenseless against this terrifying horde. Before each match, you choose one of four different perks (think: character classes), each coupled with a set of four weapon tiers. Performing certain objectives, such as using weapons associated with the perk, welding doors shut, or healing other combatants, earns experience points for that certain class. A choice of two skills gets unlocked at level five, and two more become available every five levels up to 25. Leveling up also grants perk bonuses. For example, with every level up, the melee-focused berserker character earns bonuses to his attack damage and speed, while the field medic is granted increased potency in the healing syringe and increased armor strength. Returning to Killing Floor is the trader, a mysterious weapons dealer, who this time can be found in futuristic pods. The trader pod opens up between waves, allowing you to purchase armor, weapons, ammunition, and grenades in exchange for dosh, the in-game currency earned by killing zeds. You're rarely without a means to protect yourself, though, even if your wallet is little light. Occasionally you can find guns and melee weapons scattered around maps, as well as crates of ammo and combat armor.

Regardless of which perk best suits your style, don't expect an easy ride: Killing Floor 2 is challenging, and it will take some mastery before you win your first game (it took me nearly three hours). Zeds are ferocious enemies; boldly charging into Killing Floor 2 without caution will quickly send you to the death screen, where you pay for your hubris by watching your allies play through the remainder of the wave. Even as your head-popping skills grow, zeds will still find a way to surprise you. Cloaked enemies suddenly appear to slash away at your life bar, and crawlers seem to love getting the drop on you--quite literally.

Zeds like to sneak out from the dark, so put that flashlight to work.

Special zeds are especially tough. Scrakes, hulking monstrosities with a chainsaw for an arm, and the fleshpounds, with spiked clubs instead of arms, know how to take as much punishment as they can dish out. I can't count the number of times I smiled upon a room of zeds I had just taken out, only to turn and see one of these horrors walking toward me. Worse, however, is Hans Volter, the boss you face after completing the final wave. Volter, a disheveled Nazi scientist strapped with armor with glowing green needles on his fingers, flings potato masher grenades and nerve gas bombs, and dual-wields a pair of nasty rifles. He can also blanket the area in a thick smoke screen, as well as grab you and drain some of your precious life into his.

Indeed, the game is difficult, but it's all fantastic; Killing Floor 2 is some of the best shooting I've had in a multiplayer co-op game in I don't know how long. The combat is punchy, fast, and incredibly satisfying. When the game slows for zedtime, its version of bullet time, you're able to appreciate the terrifying detail that goes into enemy animation and models as you slowly dance to the maelstrom of flying bullets and flayed body parts. Indeed, it's remarkable how enjoyable Killing Floor 2 is in its early form. I went for nearly five hours straight after I first started the game, spending much of the time with a big, stupid grin on my face. It has sunk its blood-soaked claws in me, and I refuse to shake them free.

Killing what? What floor?

Killing Floor 2 has only three maps available at the moment. You run and gun through a snowy military base, a laboratory with enormous vats of swirling blood, and the streets of a ravaged Paris--including a burning and partially collapsed Eiffel Tower. One tactic in the original Killing Floor was to find that "sweet spot" where you could funnel enemies into a shower of bullets, and there are some places in Killing Floor 2's maps where you can do the same. But enemy density often has you running from that safety fairly quickly, that is, unless you have some semblance of team cohesion. Regardless, I found the game to be much more fun when traveling in a group. Many of the maps are also exceptionally dark in places, enough so that you feel grateful for your rechargeable flashlight, lest you end up firing at the creeping shadows.

There are some issues with the game, which will likely be fixed as it moves through its early access lifespan. However, despite this, I was surprised to find only a few nagging problems. Normally, you're able to walk over small walls or railings without having to jump--a great way to prevent you from getting stuck and dying in a particularly embarrassing manner. Zeds can also traverse these small obstacles, but doing so will cause them to briefly pop up into the air. It's actually quite comical, and when it involves more than one enemy, the game looks like a zed edition of Whack-A-Mole. Lag occurs from time to time, but I found it to be thankfully rare. Beyond that, I would like to see more variety in available characters. Out of the seven you can choose from, there is only one female option: the mohawked Goth girl Ana. Hopefully there will be more choices for female characters later down the line.

Customize the look of your zed hunter.

As good as Killing Floor 2 now is, developer Tripwire promises there will be even more to relish in the coming months. New maps will become available, as well as more characters, weapons, and six additional perks. I feel it has become somewhat cliché in reviews of early access games to say a game has potential. And yet, I can't think of a game more deserving of the word. Killing Floor 2 has flown up my list of favorite games this year, and this isn't even the full retail release. Shooter enthusiasts: we have something special on our hands.

What's There?

Three maps, seven characters to choose, and four unique perks. It takes a few hours to get into the swing of things, but it's hard to stop playing once you get into the motions. You can play with up to five others, though you're not locked to that number. Some servers are allowing 32 players to jump in on the fray. You can also play the game solo if you wish.

What's to Come?

More maps, characters, perks, and weapons.

What Does it Cost?

$29.99 for the regular edition, $39.99 if you upgrade to digital deluxe version, both sold through the Steam store.

When Will it be Finished?

The developer says the game won't be out of early access "until it's done." But, it is hoping for a full release by the end of the year.

What's the Verdict?

To put it plainly: Killing Floor 2 is awesome. Even though there is still plenty of development left, it's shaping up to be one of the finest shooters of 2015.


EA Dates E3 Press Conference for June 15

By Anonymous on May 01, 2015 10:34 pm

Electronic Arts on Friday confirmed plans for its E3 2015 press briefing.

The FIFA and Mass Effect publisher will hold its conference at the usual time on Monday, June 15, starting at 1 PM PDT. It will take place at the Shrine Auditorium in Los Angeles, and is expected to run for an hour.

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Details about EA's E3 briefing emerged today on games forum NeoGAF. We confirmed the time, date, and venue with EA this afternoon, but no further information about the event is available.

Although we don't know for sure what EA will be bringing to the show, we'd be surprised if we didn't see Star Wars: Battlefront, this year's EA Sports games, and the next Need for Speed.

You can also expect some surprises. Perhaps EA will show off BioWare's new Mass Effect or the developer's entirely new IP? Maybe Visceral's new Star Wars project? Titanfall 2? Let us know what you're hoping to see in the comments below.

Below is a breakdown of the expected E3 2015 press conference schedule. Microsoft, Ubisoft, Sony, and Nintendo have not announced their plans yet, so we've used historical data.

E3 2015 Press Conference Schedule

Sunday, June 14

  • Bethesda - 6:30 PM PDT

Monday, June 15

  • Microsoft - 9 AM PDT (expected)
  • Electronic Arts - 1 PM PDT
  • Ubisoft - 3 PM PDT (expected)
  • Sony - 6 PM PDT (expected)

Tuesday, June 16

  • Square Enix - 9 AM PDT
  • Nintendo - 9 AM PDT (expected)
  • "PC Gaming Show" - 5 PM PDT


H1Z1 Adds Female Character Models, More Skin Tones Coming Next

By Anonymous on May 01, 2015 10:03 pm

Right on schedule, Sony Online Entertainment's Daybreak's PC MMO H1Z1 on Friday added female characters, a feature fans have been calling for. Development on the avatars began in March as part of an effort to overhaul the look and diversity of all of the game's characters. As you can see in the image below, Daybreak has designed its female characters to look fairly typical, but also somewhat athletic.

We caught up with Daybreak art director Sebastian Strzalkowski and picked his brain about why female characters are coming to H1Z1 now, how he and his team designed their look, and what impact their introduction might have on the game overall. Strzalkowski also outlines some future plans for H1Z1 in terms of character customization, saying Daybreak is hoping to add more skin tones and head sizes next.

Check out our full interview with Strzalkowski below. A variety of renders for the new lady avatar are also available in this post and in the image gallery at the bottom. You can also read today's full H1Z1 patch notes over on Reddit.

H1Z1 is available now on Steam Early Access ($20), where it's already sold over 1 million copies since its release earlier this year. The game is also coming to PlayStation 4, though a release date for that version has not been announced.

Why were female avatars not available when H1Z1 was originally released?

H1Z1 was--and still is--in Alpha. When we launched on Steam Early Access we knew we weren't launching with a complete game but we wanted to have a little vertical slice of all the features, so we started with just one character model. This female character model is just the first iteration. We have plans to expand the head models for the females and male characters as well as add skin tints to give players a range of customization options.

I've read that you designed H1Z1's female characters to look "relatively typical," if not somewhat athletic. How did you decide on these attributes?

We wanted to make the female character feel authentic. She is a survivor of a zombie apocalypse, so we gave her somewhat of an athletic build to justify some of the physical endurance she'd require or gain quickly in order to survive not only a zombie horde but competition from other human survivors.

How many different iterations of the female avatar did you go through before deciding on the model you have now?

We started by creating a collage of faces and body types as reference and narrowed it down to some options that felt right for the first pass. We used physical anatomy sculptures for both genders as reference, too. We chose the bun hairstyle for simplicity but will support additional hair styles in the future.

What has your approach been when it comes to clothing--I've heard before that you're making male and female equivalent clothing, but what does this mean exactly for H1Z1?

We made clothing unisex for a few reasons. We didn't want players to have to sort through clothing items created exclusively for the opposite gender that they can't even use, and we wanted to keep art production simpler so we can focus on making more content. Most importantly, we wanted to give players maximum flexibility to choose what they want to wear and how they want to customize their character.

Are female characters more technically taxing on H1Z1's engine because they have more hair to animate than men? Is this an issue you, as an art director, need to consider when coming up with new designs?

The biggest technical challenge was fitting the same skeleton to both genders. We wanted to make sure that neither gender had an unfair advantage in H1Z1, but there are some obvious anatomy differences we had to reconcile. Choosing a slight athletic build for the female not only fit the story, but it also helped keep the body types close enough that the overall silhouette could be comparable without breaking the universal skeleton.

You've worked on all manner of games before, from Free Realms to Star Wars Clone Adventures to the EverQuest franchise. But those were more stylized as opposed to realistic. What was the experience like for you transitioning to the darker and grittier world of H1Z1?

Since I joined the team halfway through production I had to play catch up listening to the team and analyzing what the best direction should be for the art. For a game that identifies with realism, I wasn't sure where art style would fit, but there is always room for an aesthetic direction regardless of the graphical limits. I've actually had a lot of fun working with these limitations because they really pushed our team's creativity.

"We wanted to make sure that neither gender had an unfair advantage in H1Z1, but there are some obvious anatomy differences we had to reconcile."

As an example, in-game lighting has been a crucial area of development for the art style. The H1Z1 world looks much like a raw footage film and we post-process the view in real-time with color-grading and tone-mapping to create a specific mood and style much like a movie director will do with a colorist for a film.

Maybe this is a question for a game designer instead of an art director, but how do you think the introduction of female characters into H1Z1 might impact the overall game experience?

The addition of a female character helps diversify the game and gives players more options for customization, which is especially important in a game like H1Z1 where role-playing is so popular. Now that we have both genders in-game, we're moving onto more skin tones, more head styles, and more customization in general.

Anything else you'd like to share regarding your work on the new female character models for H1Z1?

We're really excited for this addition and we hope our players are too. This is just the first pass though; we'll be adding more features, such as new hairstyles and giving her a voice, and making refinements to the character throughout Early Access.


If Hotline Miami Was A Side-Scroller, It'd Look Like Not A Hero

By Anonymous on May 01, 2015 09:30 pm
Not A Hero's inviting pixel art and fast-paced shooting are shaping up to make it one of the most frenetically fun indie games of the year.

Quick Look: Mario Kart 8 DLC

By Anonymous on May 01, 2015 09:30 pm
Watch extended gameplay footage from Mario Kart 8 DLC featuring the Giant Bomb crew.

A Sad History of Cancelled Games

By Anonymous on May 01, 2015 08:30 pm

Shelved and gone.



In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.


Star Wars 1313



Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise's position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.


Silent Hills



Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game's main character. When news of Kojima's plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.


Titan



Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.


Rainbow 6 Patriots



Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.


Prey 2



Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.


Shadow Realms



Shadow Realms was a 4v1 online action-RPG being developed by BioWare's Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.


Star Wars: Battlefront 3



Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.


Legacy of Kain: Dead Sun



Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics' long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.


Fez 2



Fez 2 was to be the sequel to 2012's Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game's 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.


Dawngate



Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.


World of Darkness



World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.


Fallout Online



Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.


Bioshock for the PS Vita



BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.


NBA Live 13



NBA Live 13 was to be a reboot to EA's long-running basketball game franchise that at the time hadn't seen a release since 2010. However, due to lack of satisfaction over the game's builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.


Mega Man Legends 3



Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.



GameSpot Plays - Verdun

By Anonymous on May 01, 2015 04:39 am
Chris and Aaron head to one of the bloodiest battles of WWI in order to get a multikill.

GS News - PS4 Sales Surge; PC Gaming E3 Conference Announced!

By Anonymous on May 01, 2015 04:30 am
Sony post 7-year high profit earnings, Dead Island 2 has been delayed to 2016, and a PC gaming E3 conference has been revealed!

How Old Are Your Favorite Video Game Characters According to Microsoft's New App?

By Anonymous on May 01, 2015 02:24 am

How old are they?



Microsoft has released a new web app called How Old Do I Look at http://how-old.net/. It tries to determine the ages of people based on their photographs. So we thought we'd use it to determine the age bunch of characters from video games! We ended up with some interesting results to say the least.


Snake



The app place Snake from Metal Gear Solid V: Ground Zeroes at 66 years old.


Cortana



The app places Cortana from Halo 4 at 24 years old.


Nathan Drake



The app places Nathan Drake from Uncharted 4: A Thief's End at 54 years old.


Cloud Strife



The app places Cloud Strife from Final Fantasy VII: Advent Children at 23 years old.


Ezio Auditore



The app places Ezio Auditore from Assassin's Creed: Brotherhood at 39 years old.


Bayonetta and Jeanne



The app places Bayonetta and Jeanne from Bayonetta 2 at 37 and 34 years old respectively.


Link



The app places Link from Hyrule Warriors at 20 years old.


Michael, Franklin, and Trevor



The app places Michael, Franklin, and Trevor from Grand Theft Auto V at 59, 40, and 42 years old respectively.


Clementine



The app places Clementine from The Walking Dead: Season 2 at 20 years old.


Geralt



The app places Geralt from The Witcher 2: Assassins of Kings at 55 years old.


Ryu



The app places Ryu from Street Fighter IV at 23 years old.


Lara Croft



The app places Lara Croft from 2013's Tomb Raider at 46 years old.



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