Sunday, May 3, 2015

The latest News from GameSpot News On 05/04/2015

Updates from

GameSpot News

The latest News from GameSpot

In the 05/04/2015 edition:

SoulCalibur Dev Preparing "Something Huge," Wants to Know Your Favorite Character

By Emanuel Maiberg on May 03, 2015 11:12 pm

Project Soul, the internal Bandai Namco developer in-charge of the SoulCalibur fighting game series, wants to know who your favorite character is as it prepares a big announcement.

"Calling all SoulCalibur Fans! Project Soul would like to hear your voice," said a post on the SoulCalibur Facebook page. "They need to determine precisely who are the favorite characters of the community! Project Soul is probably preparing something huge... Stay tuned and spread the news!"

The post also clarified that the survey is not related to SoulCalibur: Lost Swords, the free-to-play version of the game released last year, but the SoulCalibur brand in general. On the other hand, that doesn't mean Bandai Namco is necessarily ready to discuss a new SoulCalibur game.

The survey includes 45 characters that appeared throughout the series. So far, it gathered 2,800 votes. You can cast your vote on PC here, and mobile devices here. The survey will last until May 31, and you only have one vote, so choose wisely.

Who's your favorite SoulCalibur character? Let us know in the comments below.


GTA 5's In-Game Phone Works With This Modder's iPhone App

By Emanuel Maiberg on May 03, 2015 10:21 pm

It's only been a few weeks since Grand Theft Auto V was released on PC, and the game's modding scene is just getting started, but we're already seeing some amazing, hilarious mods. While it's not technically modifying the game, the coolest if not the most practical mod we've seen recently makes the GTA V's in-game phone work with a real iPhone app.

The mod was created by a Reddit user who goes by the handle planetleak. The mod recreates the in-game app on iPhone using Xcode. Inputs on the iPhone send a URL to an Arduino webserver, which then sends the inputs into the game via keybinding macros. I can't think of a good reason to use a real iPhone to control the in-game phone, but as you can see in the video below, it's just impressive that the app works at all.

For more on GTA V modding, don't miss GameSpot's antics using some of the game's top mods and the rest of GameSpot's previous coverage.

Unfortunately, you may have trouble installing these mods now. According to members of the modding community, the last patch rendered Script Hook V, a tool used for GTA V mods, unusable. This is forcing those who wish to continue using mods to revert to older versions of the patch, which you can only do if you've made backups ahead of time or are willing to download older files online from unofficial sources.


The Star Wars Games That Have Been Erased From The Expanded Universe

By Daniel Hindes on May 03, 2015 09:30 pm

With a brand new Star Wars trilogy in the making, everyone is anxious to return to that galaxy far, far away. But Disney isn't settling for three new films that follow the saga's main characters and some new players--it's also creating multiple new standalone Star Wars films, with each promising to offer a new perspective on the sci-fi universe. Collectively, these films are called the Star Wars Anthology. The first of these, Star Wars: Rogue One, follows a group of Rebels who steal the plans for the first Death Star.

But if you're a fan of Star Wars games, you may be thinking, 'Hey--didn't I already steal the Death Star plans back in 1995?' Well, you'd be right! But since Disney has effectively erased most stories from the Star Wars Expanded Universe from official canon, many of the side stories that Star Wars video games have told are now no longer recognised. Here are three of our favourite side stories Star Wars games have told which we'll miss the most.

Who Stole The Death Star Plans?

Because Star Wars games tended to take more liberties with established canon than other tie-in media like films and comics, there are multiple conflicting instances of the Death Star plans being stolen by different people. It's easy to see why: the theft of the plans is an important event that kicks off the very first Star Wars film. But the most regularly referred-to theft was conducted by Kyle Katarn, the protagonist of Star Wars: Dark Forces, a first-person shooter released in 1995. In the game's opening level, Katarn infiltrates an Imperial base, shoots a lot of Stormtroopers, and recovers a chip holding the Death Star's schematics.

But the theft of the Death Star plans didn't stop there; Star Wars games also filled in how the plans made their way into the hands of Princess Leia. A mission in Star Wars: X-Wing requires to you protect a shuttle as it physically transports the schematics to Leia's blockade runner, the Tantive IV. And who was in that ship? A character who actually featured in Star Wars Episode IV: A New Hope named Biggs Darklighter, one of Luke Skywalker's wingmen whose X-Wing blew up during the Death Star trench run.

How did the Rebels get from Yavin to Hoth?

You can bet the Empire would be pretty pissed after a farm boy blew up its superweapon--and even though it did blow up, the Rebels' presence on Yavin 4 was still no longer secret. So, they had to pack up shop and skedaddle. But how did they move all their stuff from Yavin to Hoth in the short time between A New Hope and Star Wars Episode V: The Empire Strikes Back?

It's an event that's covered by a couple of different Star Wars games, firstly in X-Wing's expansion pack, X-Wing: Imperial Pursuit. As the Empire moves to blockade the Yavin system, the Rebels prepare their capital ships to jump to hyperspace. The player must protect these frigates from waves in TIE Bombers, giving them time to evacuate the system. The evacuation ends with a dramatic transfer of a crippled capital ship's crew to a functioning vessel, after which the player scuttles the massive craft as the last of the Rebels flee the system.

Because the evacuation was so rushed, not every Rebel convoy managed to jump to the same location. A mission in Rogue Squadron II: Rogue Leader picks up soon afterward, with the scattered convoys attempting to reach a rendezvous point. As Skywalker's convoy arrives, they find the other Rebels have been ambushed and destroyed, and must flee the meeting point to arrive at Hoth with only a fraction of their supplies and manpower.

Who killed all those Bothans?

There aren't many other lines in the original Star Wars trilogy that inspired so many off-shoot stories as "Many Bothans died to bring us this information". The plans for the second Death Star were acquired by this group of people, yet we know almost nothing about them. Think about it--do you even know what a Bothan looks like? (It's a furry human.)

Rather than create a scenario where you play as the Bothans and steal these plans from the Empire, Star Wars: TIE Fighter included a tour of duty where you hunt down and massacre the Bothans as they flee with the technical readouts in tow. This isn't just a single mission where you gun down ships labelled "Bothans", but a multi-stage campaign that involves capturing Bothan spies and delivering them to Darth Vader, destroying a massive Bothan dreadnought, and then sneaking into the Rebel fleet to double-check they believed the plans and would therefore fall into Vader's trap in Star Wars Episode VI: Return of the Jedi. Indeed, many Bothans died, and most of them by your hand.


Developers Can Now Ask Valve to Ban Disruptive Players

By Emanuel Maiberg on May 03, 2015 09:14 pm

Valve's anti-cheat software solution VAC is pretty good at catching and removing cheaters from multiplayer games, but it doesn't catch all the disruptive players that are ruining your online experiences. Now, Valve will allow developers to help with this problem by giving them the ability to ban players as well.

According to a recent announcement from Valve, developers can implement their own systems to detect and permanently ban disruptive that use cheats, but they'll still have to go through Valve.

"Game developers inform Valve when a disruptive player has been detected in their game, and Valve applies the game ban to the account. The game developer is solely responsible for the decision to apply a game ban," Valve said. "Valve only enforces the game ban as instructed by the game developer."

Players who think they were banned in a specific game unjustly will have to contact the developer of that game to resolve the issue. Valve will also have to approve developers before they're allowed to use this system, and reserves the right to revoke access if a developer abuses it.

You can find out more about the new banning system Steam's website.


Rare Will Reveal New Project at E3, Dev Says -- Report

By Emanuel Maiberg on May 03, 2015 07:49 pm
Rare Headquarters

Goldeneye 007 and Banjo-Kazooie developer Rare will reveal a new project it's working on at E3 2015, studio creative director Simon Woodroffe has said.

Woodroffe was responding to news that Banjo-Kazooie inspired project Yooka-Laylee by former Rare developers was successfully funded on Kickstarter last week when he said "E3 Will tell the world what Gregg Mayles new project is about."

Mayles previously worked on Rare's Donkey Kong Country games as well as Viva Pinata. When a fan suggested that it might be another 3D platformer, Woodroffe said that the company is more about new things, and also indicated that it isn't Kinect game. Woodroffe also quoted Mayles, saying "This is more fun than anything we've ever done."

This isn't the first sign we've seen that Rare is ready to talk about a new project. In January, composer Robin Beanland, who has worked at the company for more than 20 years, said that 2015 would be a "huge" year for the UK studio.

We're not sure what the new Rare game will be, but given Yooka-Laylee's Kickstarter success, we know that a spiritual successor to Banjo-Kazooie is in development. The game hit it's initial funding goal of £175,000 in under an hour, and yesterday the project hit a goal of £1 million, or roughly $1.5 million.


Batman Arkham Knight Dev Responds to DLC Pass Criticism, Reveals Playable Batgirl

By Emanuel Maiberg on May 03, 2015 07:25 pm

Last week Warner Bros. and Rocksteady Studios announced that Batman: Arkham Knight will get a $40 Season Pass, which some fans thought was too expensive considering the little information the developer and publisher revealed about what it will include. Last night, Warner Bros. responded to the criticism, and also revealed that the game will include an extra mission that will let you play as Batgirl.

"We've heard from our community that you want more information on what we'll be delivering in the Season Pass," Warner Bros. said in a post to the game's Facebook page. "While we aren't ready to unveil every aspect of the content we'll be developing, we would like to share more detail now to give you a better sense of the scope of the Season Pass."

Here are the new details Warner Bros. revealed about what the Season Pass will include:

  • Batgirl: A Matter of Family -- An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl.
  • The Season of Infamy -- Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.
  • Gotham City Stories -- Play as Batman's key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.
  • Legendary Batmobiles with Themed Tracks -- Drive the most iconic Batmobiles from Batman's 75-year history, on custom-built race tracks, each themed to that Batmobile's specific era. Every Batmobile will be drivable across every race track.
  • Crimefighter Challenge Maps -- Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.
  • Character Skins -- A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman.

Originally scheduled to launch in 2014, the new Arkham Knight release date is June 23 for Xbox One,PlayStation 4, and PC. Earlier this week, Rocksteady released a thrilling new trailer for the game that also confirmed it will have a Grand Theft Auto V-style character switch mechanic.


Watch Miyazaki's Spirited Away Reimagined as an 8-Bit Game

By Emanuel Maiberg on May 03, 2015 03:59 am

The folks over at CineFix, who specialize in reimagining your favorite movies and television shows as 8-bit and 16-bit games, have done it again. This time, they turned their attention to Hayao Miyazaki's animated film Spirited Away.

As always, CineFix created something that looks like it could have been an actual game back in the day, but a little better.

If you haven't seen their work before, make sure you check out their treatments for Scarface, The Fast and the Furious, and The Walking Dead.

Other demakes we've seen in the past range from videos showing what Grand Theft Auto V could have been like on Commodore 64 to playable Titanfall and Borderlands ones. Let us know what your favorites have been in the comments below.


Recent Articles:

Banjo-Kazooie Spiritual Successor Raises $1.5 Million in 24 Hours
The Last of Us Fan Cinematic Cut Gives You Just the Story
How The Legend of Zelda Wii U's Open World Could Spark A New Sense of Adventure
Watch GTA 5's Top Mods Take Cows to the Strip Club and More
The State of Konami

You are receiving this email because you opted in at our website.

http://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=165bd411c0

Gamefeed

http://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment