Monday, June 22, 2015

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In the 06/23/2015 edition:

Dirty Bomb Review

By Anonymous on Jun 23, 2015 12:07 am

In Dirty Bomb, ruined London streets and abandoned train stations play host to multiplayer skirmishes where teams fight to complete objectives amid a hail of white-hot gunfire. It's a twitch shooter at its most extreme: an arena of quick kills, high energy, and tired pinky fingers mashing down the sprint key. This fire-from-the-hip shooter arms you with shotguns, sniper rifles, knives, and, fittingly enough given the ongoing motifs, a cricket bat. Unfortunately, a lack of fresh ideas keeps the game from being memorable, while some bothersome glitches and lag stifle your enjoyment.

The formula is a recognizable one. In fact, if you're well-versed in shooters, you can spot where Dirty Bomb derives its influence. There are ingredients from Counter-Strike, Team Fortress 2, Call of Duty, and, of course, developer Splash Damage's own shooter Brink; it's a melting pot of good ideas from the past. These all too familiar elements, however, prevent Dirty Bomb from defining its own identity and standing out among the crowd of its brethren. Even its name sounds like the last to survive a whiteboard list of slashed, rejected titles. But it's not as if the game isn't fun to play. It's fast and frantic, it looks great, and the running, jumping, and shooting elements have an excellent tactile fluidity that makes the high-speed combat instantly accessible and able to entertain for hours. Beyond that, however, it just doesn't do anything special.

Watch for snipers at every corner and angle!

There is a shred of Brink's spirit still alive within Dirty Bomb: a freedom of movement, heavily toned down. Though made by the same creator, the two games aren't really siblings--more like cousins that used to jump over chest-high walls in their youth. The free running, however, has diminished to hopping off walls, either to adjust your movement angle or to reach higher ledges. And that's actually just about it. The maps do a fine job of supporting wall bouncing, though. Stairs descending at a sharp angle can be bypassed with speed by jumping and giving the elbow a swift kick, propelling you forward. Small ledges in many games have to be circumvented by foot, but Dirty Bomb encourages you to embrace speed, allowing you to bounce from a wall to a new plateau while still moving at a vigorous pace.

Dirty Bomb is all about completing objectives. As the advancing team, your job is to plant C4 on targets, open doors and gates, or protect and transport an EV--an armored tank-like vehicle--to a specific location, all within a given time limit. On the other side, your enemies do everything they can to keep you from advancing. After the first round, the match enters a short intermission where the teams swap sides, switching from defense to offense and vice versa. You can also play stopwatch, which is objective mode except that the team that accomplishes its goals faster is declared the winner.

A separate competitive stopwatch mode adds party options and assigns a rank. It also takes the word "competitive" seriously. Before you join, you must agree that you will not leave or you will receive a punishment. Yes, a punishment. You are locked into a match, and simply quitting isn't quite so simple. Returning to the main menu, you are asked to resume the match in play. If you choose not to, the game automatically quits to desktop so you can think about what you've done. Booting the game back up, you are asked once more to rejoin the match. Choosing no again closes the game. If you are persistent, you face getting dealt with a short, temporary ban from playing the competitive mode.

The cricket bat shows no mercy.

Having players locked into the match does create other issues. From my experience, those who quit (and mean it) leave the match unbalanced. At times, they return to finish the fight, but that was uncommon in my many hours of competitive matchmaking. This left me in an awkward four-on-five, or worse, five-on-two, player match, as my remaining team received a punishment of a different kind: the one where you spend the remainder of the game getting pathetically slaughtered by overwhelming odds. Choosing to not accept a match invite will also result in a short ban--for me, only around two minutes.

Twelve distinct mercenaries make up Dirty Bomb's cast, many of which fall into the typical shooter roles. You have the run-of-the-mill soldier and support classes, as well as a hooded sniper, a swift-footed engineer, and medics. Only a smattering of mercenaries is available at the start, while a few others are temporarily unlocked in a weekly rotation. If you find a mercenary you like, you can unlock it for upwards of 50,000 in-game credits or, as this is a free-to-play game, for a fee of $9.99.

Both options, however, are a tad steep. Each finished match usually awards you with several hundred credits, so it will take many hours to earn enough to buy a single mercenary. The system is slow, and over time it can make the real-world cash option seem more reasonable. Occasional weekend events that award double experience points and credits do help, but you're still looking at a serious time investment. Another option is to drop some cash on a temporary credit booster that doubles your earned credits following each match, but that won't help if you don't plan on forking over any of the green.

2892733-0003.jpgStay close to that EV!

Mercenaries are paired with loadout cards that, depending on rarity, offer divergent sets of primary and secondary weapons. They also come with up to three mercenary-specific augmentations--the amount changes with card rarity--that offer status boosts such as decreased reload speed or healing cooldown. New loadouts for your mercenaries are unlocked via cases, awarded randomly as you play. There are six forms of rarity with the cards, starting at the most common form of lead, then iron, bronze, silver, gold, and the ultra-rare cobalt. In my experience, most of the time you will unlock lead cards, but every so often, as luck ordains, you can walk away with silver card or even higher.

Dirty Bomb, however, does allow you to transmute lead into gold without it costing an arm or a leg. You stock up a hefty supply of lead cards the longer you play, but they're far from completely worthless. For several cards and a small fee of credits, you can trade the garbage cards for ones with a little more glimmer, and you can do so for a specific mercenary. The entire system, trade-ups included, is based on chance, so even if you trade for a rarer card, you still may not get the loadout you desire--so expect to spend a lot of time collecting cards. You can trade credits and cash for specific loadout cards, but, much like the pricey mercenaries, they do not come cheap.

Succeeding in a Dirty Bomb match requires strong team cohesion. The maps are designed to support bottlenecks and choke points, all of which can be exploited by the defense. Experience will tell you where on the maps the best placements for healing stations, mines, or turrets are, as well as the best class for the job. Having a team comprising mostly soldiers will help rack up the kills, but without medics things go awry fast. If you do find yourself in such a situation, never fret. Before the match begins and during the death screen, you can choose to jump in as a different mercenary from a squad of three that you build in the main menu. Keeping up communication, such as asking for someone to switch classes in order to create a stronger fortification or offensive push, helps maintain a stronger team as the match advances. Your best bet for consistent enjoyment is to run with a team. If that isn't an option, then you can help move the team in the right direction using the in-game microphone.

Strike your enemies hard from the air.2892736-0007.jpg

Dirty Bomb moves at a brisk stride, but can't help making a few awkward stumbles. Expect the game to occasionally freeze, crash, and kick you from matches--all three could cause you to earn a punishment if you don't return to a competitive match quickly enough. These problems, while annoying, are thankfully rare, especially compared to the far more frequent problem regarding lag. And I don't just mean the slight, second-long delays in the menu--which is also irritating. While playing, some shots that clearly miss can somehow strike a target, while bullets from your enemies can still find your fleshy posterior even as you round a corner into safety. More than once, while in the death screen, I saw the stationary ghostly figure of my attacker, and his or her shot going through a wall and striking my opaque mercenary in the back--leaving me to scratch my chin and sigh as I waited to respawn. It isn't necessarily abysmal or game-breaking, but if you're a competitive-shooting stickler like me, you will become increasingly aggravated as the game's lag-charged issues become more obvious the longer you play.

These are not new problems, either. Skimming through the game's forums, it appears that lag and other server woes have defined the Dirty Bomb's development for some time. From what I gather, the game does perform better now than it has in the past, but the road to stability continues to stretch onward. The game would also benefit from more varied maps and game modes. In its current version, there are only a handful of stages to play on, and with modes that range from objective or, well, faster objective, the game does eventually stray into tedium. There is a team deathmatch on its way, which might curb the monotony.

Defined by its predecessors, Dirty Bomb straddles the divide between old and new, never quite able to step out of the shadows of the games that came before. Still, if you're looking for a decent multiplayer shooter on the very cheap, Dirty Bomb is a fast-paced possibility. However, I'm not confident that the core will improve enough for the game to reach beyond merely ordinary. While Brink sits in history as a game that tripped on its path to fame, Dirty Bomb will be fortunate to be remembered at all.


Project Cars 2 is Coming, Will be Crowdfunded

By Anonymous on Jun 22, 2015 11:58 pm

Project Cars developer Slightly Mad Studios announced that it's making a sequel to its car simulator. Just like the first, Project Cars 2 will be crowdfunded and tested by the community.

2892803-5170934896-48018.jpg

In a post on the game's website, the developer outlined the additions and improvements coming to the sequel. Among the changes are more tracks and motorsports, such as Rallycross and hill climbs. The game will also feature cooperative careers for players who want to take the role of spotters, co-pilots, or drivers. Additionally, the studio is focusing on making Project Cars 2 a platform for expansion,

This game will be funded via the studio's World of Mass Development crowdfunding platform, and players will be able to assist in development along the way. Contributors will get access to PC builds and will be able to give feedback on the status of the game.

You can read our review of the first Project Cars here. The sequel is planned for PC (including SteamOS), Xbox One, and PlayStation 4.


Xbox One-Exclusive Phantom Dust Doesn't Have a Developer

By Anonymous on Jun 22, 2015 11:27 pm

Phantom Dust hasn't gotten many updates since it was announced last year. After Microsoft closed developer Darkside Games, its fate became uncertain even though the company claimed that development continued at a different studio.

Now, Xbox marketing head Aaron Greenberg has revealed that no one is currently working on the game. In an interview with Gamertag Radio, Greenberg said that the game does not have a developer, although it has not been officially canceled.

"We're currently exploring what we're going to do longer-term with Phantom Dust," he explained when asked about the game. "The project is not canceled, but we don't have an active developer on it right now."

He continued, "It's a project that, like many things, will take a little more time, but at this point we're not giving any more updates on it."

Phantom Dust was announced at E3 2014 with a short trailer confirming that it's a reboot of the 2005 Xbox game. The only details we have about it come from leaked gameplay footage. It looks like we'll have to wait to get new information about the game.


Batman: Arkham Knight - Launch Trailer

By Anonymous on Jun 22, 2015 11:14 pm
Check out the launch trailer for Batman: Arkham Knight, launching on June 23rd.

Gaming Deals: Xbox One + Any Free Game, $36 Batman: Arkham Knight PC

By Anonymous on Jun 22, 2015 11:02 pm
2892770-batman2.jpg

At a number of retailers this week, you'll be able to buy an Xbox One and get your choice of free select games. Participating stores include Amazon, Best Buy, and the Microsoft Store, with eligible games including recent title like The Witcher 3, Mortal Kombat X, and the out-this-week Batman: Arkham Knight.

The Microsoft Store is offering a $50 store credit, a copy of Assassin's Creed Unity, and your choice of a free game with the purchase of the Halo Master Chief Collection Xbox One bundle for $349. That same offer is available with the $399 1TB model Xbox One that's now on sale with the new controller and a copy of Master Chief Collection.

Green Man Gaming is selling Batman: Arkham Knight on PC for $36 with the promo code BETHEB-ATMANG-MG40PC.

Save $15 when you buy Batman: Arkham Knight and any of the Christopher Nolan Batman movies (Batman Begins, The Dark Knight, or The Dark Knight Rises) on DVD at Target. You can also get 10 percent off the game's season pass at Target.

2892766-batman+skins.jpg

Buy Batman: Arkham Knight on Xbox One or PS4 (or the PS4 system bundle) at Best Buy and get a free controller skin (pictured right).

You can preorder Mad Max or Rory McIlroy PGA Tour through Dell and receive a $15 gift card.

Below you'll find the rest of today's best deals divided by platform:

PlayStation 4

Walmart continues to sell the Last of Us Remastered PS4 bundle with an extra controller or Battlefield Hardline for $399. Alternatively, you can add $10 to get The Witcher 3 or Mortal Kombat X in place of the controller/Hardline.

You can get a digital copy of The Last of Us Remastered for $12 at eBay.

Best Buy will take $10 off a 12-month PlayStation Plus subscription when you buy Batman: Arkham Knight for PS4 or the Arkham Knight PS4 bundle.

The PlayStation Store has a Best of E3 sale going on where you can get Tomb Raider: Definitive Edition for $15, Infamous: Second Son for $24, Mercenary Kings for $10, and more.

Other PS4 game deals:

  • Final Fantasy X/X-2 Remaster -- $40 (Best Buy)
  • Mortal Kombat X -- $41 (Amazon) / $41 (Walmart)
  • Bloodborne -- $40 (Amazon)
  • MLB 15: The Show -- $40 (Amazon)
  • Guilty Gear Xrd Sign -- $34 (Amazon) / $34 (Best Buy)
  • Devil May Cry: Definitive Edition -- $35 (Amazon)
  • Borderlands: The Handsome Collection -- $48 (Amazon)
  • Saints Row IV Re-Elected + Gat Out of Hell -- $25 (Best Buy)
  • Dead or Alive 5: Last Round -- $33.40 (Amazon)
  • Battlefield Hardline -- $40 (Amazon)
  • Dark Souls II: Scholar of the First Sin -- $42 (Amazon)
  • Resident Evil: Revelations 2 -- $28 (Amazon)
  • Far Cry 4 -- $30 (Target)
  • Far Cry 4: Kyrat Edition -- $60 (Amazon)
  • The Order: 1886 -- $40 (Amazon)
  • Final Fantasy Type-0 HD -- $40 (Amazon) / $45 (Best Buy)
  • LittleBigPlanet 3 -- $40 (Amazon)
  • Diablo III: Ultimate Evil Edition -- $30 (Amazon)
  • Final Fantasy XIV -- $22 (Amazon)
  • Evolve -- $31 (Amazon)
  • Grand Theft Auto V -- $50 (Amazon)
  • Call of Duty: Advanced Warfare -- $32.50 (Amazon)
  • Dying Light -- $40 (Amazon)
  • Dragon Age: Inquisition -- $39.58 (Amazon) / $40 (Best Buy)
  • Alien: Isolation -- $24 (Amazon)
  • The Crew -- $30 (Amazon)
  • Destiny -- $31 (Amazon)
  • WWE 2K15 -- $38 (Amazon) / $38 (Target)
  • Middle-earth: Shadow of Mordor -- $31 (Amazon)
  • Natural Doctrine -- $33.40 (Amazon)
  • Infamous: Second Son -- $30 (Amazon)
  • Watch Dogs -- $14 (Amazon)
  • Assassin's Creed: Unity -- $19 (Amazon)
  • Killzone: Shadow Fall -- $23 (Amazon)
  • The Last of Us Remastered -- $15 (Amazon)
  • NBA 2K15 -- $30.49 (Amazon)
  • The Evil Within -- $32.45 (Amazon)
  • Lego Marvel Super Heroes -- $15 (Amazon)
  • Lego Batman 3: Beyond Gotham -- $21 (Amazon)
  • Disney Infinity 2.0 Toy Box Starter Pack -- $30 (Amazon)
  • Disney Infinity 2.0 Marvel Super Heroes Starter Pack -- $40 (Amazon)
  • Call of Duty: Ghosts -- $19 (Amazon)

The free PlayStation Plus games for June are now available and include Metal Gear Solid V: Ground Zeroes, Skulls of the Shogun, and more.

Xbox One

Walmart is selling the Halo Master Chief Collection Xbox One bundle with a free second controller $349. You also get a free copy of Watch Dogs, or you can pay a bit more to replace it with Need for Speed Rivals - Complete Edition ($7) or Call of Duty: Advanced Warfare ($20).

Trade in any Xbox 360 or PS3 at the Microsoft Store and get a $100 credit toward a new Xbox One.

You can buy a year of Xbox Live Gold on eBay for $36.

Best Buy will take $20 off the price of a one-year Xbox Live Gold membership when you buy any Xbox 360 or Xbox One.

Microsoft's latest Deals With Gold promotion is on, discounting a handful of Xbox One and Xbox 360 games, such as Battlefield 4 for $16, Forza Horizon 2 for $30, and Forza Horizon 2's Storm Island DLC for $10. You can check out all the deals here.

The first episode of Telltale's Game of Thrones series is free on Xbox Live.

Other Xbox One game deals:

  • Mortal Kombat X -- $42 (Amazon) / $42 (Walmart)
  • Evolve -- $35 (Amazon)
  • Borderlands: The Handsome Collection -- $47.56 (Amazon)
  • Battlefield Hardline -- $40 (Amazon) / $40 (Target)
  • Final Fantasy Type-0 HD -- $33 (Amazon) / $45 (Best Buy)
  • Resident Evil: Revelations 2 -- $28 (Amazon)
  • State of Decay: Year-One Survival Edition -- $25 (Amazon)
  • Devil May Cry: Definitive Edition -- $35 (Amazon)
  • Saints Row IV Re-Elected + Gat Out of Hell -- $25 (Amazon) / $25 (Best Buy)
  • Dead Rising 3: Apocalypse Edition -- $32 (Amazon)
  • Forza Horizon 2 -- $49.39 (Amazon)
  • Far Cry 4 -- $30 (Amazon) / $30 (Target)
  • Tomb Raider: Definitive Edition -- $16 (Best Buy) / $15 (Microsoft Store)
  • Dead or Alive 5: Last Round -- $29 (Amazon) / $30 (Walmart)
  • Diablo III: Ultimate Evil Edition -- $30 (Amazon)
  • Alien: Isolation -- $25 (Amazon)
  • Destiny -- $28 (Amazon)
  • Call of Duty: Advanced Warfare -- $40 (Amazon)
  • The Evil Within -- $29 (Amazon)
  • Dying Light -- $40 (Amazon)
  • Dragon Age: Inquisition -- $37.35 (Amazon) / $40 (Best Buy)
  • Halo: The Master Chief Collection -- $27 (Amazon)
  • NBA 2K15 -- $30.49 (Amazon)
  • NHL 15 -- $28 (Amazon)
  • WWE 2K15 -- $35 (Amazon) / $40 (Target)
  • The Crew -- $30 (Amazon)
  • Disney Infinity 2.0 Toy Box Starter Pack -- $30 (Amazon)
  • Disney Infinity 2.0 Marvel Super Heroes Starter Pack -- $28 (Amazon)
  • Ryse: Son of Rome - Legendary Edition -- $25.37 (Amazon)
  • Assassin's Creed: Unity -- $20 (Amazon)
  • Watch Dogs -- $14.50 (Amazon)
  • Middle-earth: Shadow of Mordor -- $29 (Amazon)
  • Wolfenstein: The New Order -- $23 (Amazon) / $20 (Microsoft Store)
  • Lego Marvel Super Heroes -- $15 (Best Buy)
  • Call of Duty: Ghosts -- $16 (Amazon)

June's free Games With Gold games are now available and include Massive Chalice and Thief.

PC

The new Humble Weekly Bundle offers various games starring cats, including Torchlight II, Aqua Kitty, and Pix the Cat.

GOG has a bundle of Moto Racer and MegaRacer games for $6.

Ultima VIII: Gold Edition is free on Origin.

Other PC game deals:

  • Rochard -- $1.49 (Steam)
  • Saturday Morning RPG -- $1 (Steam)
  • Flatout Complete Pack -- $10 (Steam)
  • The Daedalic Comedy Selection -- $9 (Steam)
  • Diablo III -- $31 (Amazon)
  • Diablo III: Reaper of Souls -- $30 (Amazon) / $20 (Best Buy)
  • StarCraft II: Battle Chest -- $20 (Amazon) / $24 (Best Buy)
  • Tropico 5 -- $24 (Amazon)
  • Dying Light -- $48 (Amazon)
  • South Park: The Stick of Truth -- $18.31 (Amazon)
  • Battlefield Hardline -- $37 (Amazon) / $38 (Target)
  • Assassin's Creed Rogue -- $30 (Amazon)
  • Evolve -- $35 (Amazon)
  • Watch Dogs -- $8.36 (Amazon) / $12 (Best Buy)
  • Batman: Arkham Origins -- $11 (Amazon)
  • Dragon Age: Inquisition -- $40 (Amazon)
  • Assassin's Creed IV: Black Flag -- $12.45 (Amazon)
  • The Lego Movie Video Game -- $20 (Amazon)

Wii U

If you don't mind a refurbished system, Nintendo's online store has a Wii U bundle with Nintendo Land for $200, or Nintendo Land and Super Mario 3D World for $225.

  • Bayonetta 2 -- $45 (Amazon) / $45 (GameStop)
  • Captain Toad: Treasure Tracker -- $32.60 (Amazon) / $32.60 (Walmart)
  • Donkey Kong Country: Tropical Freeze -- $40 (Amazon)
  • Deus Ex: Human Revolution Director's Cut -- $14 (Amazon)
  • Super Smash Bros. for Wii U -- $49 (Amazon) / $49 (Walmart)
  • Epic Mickey 2: The Power of Two -- $11 (Amazon)
  • Super Mario 3D World -- $48 (Amazon)
  • Hyrule Warriors -- $49 (Amazon)
  • Batman: Arkham City Armored Edition -- $14 (Amazon)
  • Batman: Arkham Origins -- $15 (Amazon)
  • Watch Dogs -- $18 (Amazon)
  • Sonic All-Stars Racing Transformed -- $19 (Amazon)
  • Scribblenauts Unlimited -- $16 (Amazon)
  • Transformers Prime: The Game -- $12 (Amazon)

3DS

Walmart is offering a New 3DS XL bundle with Super Smash Bros. for 3DS and your choice of select Amiibo figurines for $219.

Alternatively, the retailer has a New 3DS XL bundle with your choice of select games and a Pokemon figurine for $219. Eligible games include Monster Hunter 4 Ultimate, Super Smash Bros., The Legend of Zelda: Majora's Mask 3D, and quite a few more.

  • Persona Q: Shadow of the Labyrinth -- $43 (Amazon)
  • Persona Q: The Wild Cards Premium Edition -- $47.36 (Amazon)
  • Pokemon Alpha Sapphire -- $30 (Amazon) / $30 with bonus figure (Walmart)
  • Pokemon Omega Ruby -- $30 (Amazon) / $30 with bonus figure (Walmart)
  • Pokemon Y -- $30 (Amazon)
  • Steel Diver -- $8 (Best Buy)
  • Scribblenauts Unlimited -- $8 (Best Buy)
  • Scribblenauts Unmasked: A DC Comics Adventure -- $12 (Amazon)
  • Epic Mickey: Power of Illusion -- $7.49 (Amazon)
  • Batman: Arkham Origins Blackgate -- $12.55 (Amazon)
  • Code Name: Steam -- $30 (Amazon)
  • Crosswords Plus -- $6 (Best Buy)
  • Lego Marvel Super Heroes -- $15 (Amazon)
  • Lego Batman 3: Beyond Gotham -- $10 (Amazon)
  • Conception II: Children of the Seven Stars -- $22 (Amazon)
  • Sonic All-Stars Racing Transformed -- $19 (Amazon)
  • Hometown Story -- $15 (Amazon)

PlayStation Vita

The PlayStation TV is available for $40 at Best Buy and GameStop.

  • God of War Collection -- $23 (Amazon)
  • Persona 4: Golden -- $20 (Amazon)
  • Gravity Rush -- $19 (Amazon)
  • Freedom Wars -- $24.69 (Amazon) / $20 (Best Buy)
  • The Wolf Among Us -- $13.39 (Amazon) / $15 (Best Buy)
  • Borderlands 2 -- $20 (Amazon) / $20 (Best Buy)
  • The Walking Dead: Season Two -- $15 (Best Buy)
  • Mind Zero -- $31 (Amazon)
  • Sonic and All-Stars Racing Transformed -- $18 (Amazon)
  • Hatsune Miku: Project Diva F 2nd -- $22 (Amazon)
  • Xblaze Code: Embryo -- $20 (Amazon)
  • Arcana Heart 3: Love Max -- $26 (Amazon)
  • Conception II: Children of the Seven Stars -- $21.45 (Amazon)
  • Resistance: Burning Skies -- $5 (Best Buy)
  • Hot Shots Golf: World Invitational -- $10 (Amazon)
  • 16GB Memory Card -- $36 (Amazon)
  • 32GB Memory Card -- $58 (Amazon)

Hardware

  • PowerA DualShock 4 Controller Charging Station -- $14 (Walmart)
  • PlayStation 4 Camera -- $45 (Amazon) / $45 (Walmart)
  • Logitech G402 Hyperion Fury Gaming Mouse -- $33 (Amazon)
  • Logitech G502 Proteus Core Gaming Mouse -- $61 (Amazon) / $80 with $40 in Steam cash (Best Buy)
  • Logitech G602 Wireless Gaming Mouse -- $56 (Amazon)
  • Logitech G700s Gaming Mouse -- $62 (Amazon)
  • Logitech G430 Over-the-Ear Headset -- $80 with $40 in Steam cash (Best Buy)
  • Wireless Xbox 360 Controller for Windows -- $43 (Amazon)
  • Wired Xbox 360 Controller for Windows -- $28 (Amazon)
  • Black Xbox One Wireless Controller -- $49 (Amazon)
  • PlayStation Silver Wired Stereo Headset -- $26 (Amazon)
  • PlayStation Gold Wireless Stereo Headset -- $80 (Best Buy)
  • Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset -- $56 (Amazon)
  • Logitech Wireless Gaming Headset G930 -- $80 (Amazon)
  • HyperX Cloud II Gaming Headset for PC & PS4 -- $90 (Amazon)

Amazon prices are accurate as of publishing, but can fluctuate occasionally throughout the day.

GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site.


Rise of the Tomb Raider - E3 2015 Theater Demo

By Anonymous on Jun 22, 2015 10:40 pm
Check out the Rise of the Tomb Raider demo play-through that was shown at E3 2015.

Four Unexpected Games at E3 2015

By Anonymous on Jun 22, 2015 09:53 pm

Most people have heard about the big titles at E3 2015: Mirror's Edge Catalyst, Star Wars: Battlefront, Rainbow Six Siege, and others. But E3 is a massive conference, and dozens of games are on display. There are really awesome games at the show that are easily missed, but we had the opportunity to check out some of them. Here are our four unexpected highlights of E3 2015.

Into the Stars:

When Fugitive Games' Ben Jones pulled up the first exploration opportunity in the demo of Into the Stars, I was intrigued. He gave me the choice of three places to explore, and I told him to travel to a volcano. It ended in ruin, with half of his ship's crew taking a lot of damage and requiring time in the medical bay. Visually, it was just a series of menus, much like FTL. But I'm a sucker for that sort of choose-your-own-adventure storytelling, so I liked it already.

Then, Jones exited the menu to a command bridge looking out over the depths of space. I was struck by the beautiful view, and thought that it was a nice backdrop to the exploration. But he pressed the arrow keys and the ship moved. It's a fully maneuverable ship flying in three-dimensional space, and each sector you travel to has several planets, asteroids, and debris to fly to and visit. It seemed peaceful to fly through the blackness of space, stopping at whichever landmark stuck out.

Watching the demo made me want to be in the world and to uncover all the secrets it contains. The points of discovery held small stories and the decisions made those stories unique, each choice coloring your experience.

Into the Stars is coming to PC on Steam in July.

Devastated Dreams:

Devastated Dreams is the new 2D side-scrolling survival horror game by Infinitap Game's Matt Gilgenbach. And the demo I played was just as terrifying and personal as its predecessor, Neverending Nightmares.

The game is set in a rural village in the Philippines where you play as a pregnant Filipino woman who must journey through twisted nightmares filled with monsters from the country's folklore. What I played had me treading through dark ominous Philippine village pathways, exploring huts, finding keys, and enduring some well-timed jump scares.

In terms of survival horror, this sounds like more of the same. But these elements aren't what makes the Devastated Dreams stand out. What makes the game so compelling is just how personal it feels. Inspired by the upcoming birth of Gilgenbach's first child, the game feels like a nightmarish simulation that dives into his own personal fears arising from constant images of pregnancy-related death. Regardless, Devastated Dreams was an eerily visceral and gut wrenching experience that I can't wait to see more of.

Armed and Gelatinous:

This delightful game is a four-person local multiplayer shoot-em-up that makes players take control of gelatinous blobs. You can move and have a dash attack, but slowly weapons start appearing in the level. Guns will stick to your blob and you can shoot the ones you've acquired. It's all about acquiring the most weapons and becoming the biggest moving arsenal in the round.

It was hilarious to see dozens of weapons stuck all over my character's body, making it grow to gigantic proportions. The bigger you get, the more powerful you are. However, you also become a bigger target. If you take too many shots, you explode and your guns float into the level, open for anyone else to pick up.

It's a simple game, but over the several rounds I played, I developed a bit of strategy. Sometimes it's not a good thing to get the weapons. Staying small keeps your character quick, and you're able to dodge out of the way of the bullets and dash into bigger enemies.

One of the marks of a good local multiplayer game is how much noise the players make during the rounds, and we were loudly laughing throughout the entirety of our time with the game. Armed and Gelatinous is hilarious and enjoyable, and it's coming out for the Xbox One, PlayStation 4, and PC.

SMS Racing:

This hilarious game is built for the Samsung Gear VR and it tests your ability to text while driving. Think you can just glance down when you're driving? Think again. SMS Driving will show that you're not as good at multitasking as you believe you are.

If you take too long to send a text in reply to a friend, they will think you are rude and the friendship is over. Lose three friends and you automatically fail the race. This game becomes a juggling match of trying to drive blind and remember when to turn, trying to race as fast as you can while looking down at a phone.

I was horrible at this game. I came in dead last and got lapped by the AI racers in front of me, who also text and drive erratically. But it was a blast to play, and this absurd concept will hopefully manifest in a funny VR experience when the game launches.


Skyrim Gets Cooperative Multiplayer With New Mod

By Anonymous on Jun 22, 2015 09:45 pm

The fifth installment in the Elder Scrolls series, Skyrim, has remained popular since its launch in 2011. It has been supported by a huge modding community on the PC, giving the game all sorts of additions and improvements to keep it fresh. Now, a new mod is aiming to let you team up with your friends to explore the game's huge world.

Called Tamriel Online, the mod is still very much in its beginning stages. Made by reddit user Siegfre, the mod doesn't yet support events such as battling monsters together, but it still provides a glimpse at what the Skyrim experience could be like with a friend. You can watch an overview of the mod in its current state below.

Right now, the creator is looking for help to test the mod and to pinpoint where it needs improvement. Siegfre has already solved several problems including situations that cause the game to crash and save issues.

This is a pretty remarkable feat of modding work, especially considering development on multiplayer mods for the game have been in progress for several years. Siegfre writes in the opening post that he or she has worked on Tamriel Online for only a couple weeks before getting a playable build up and running.

You can check out the state of the mod and how to download it here, but don't expect it to run completely smoothly for a while. It's still very much early on in development, but it's striking to see the potential of a cooperative Skyrim.


Yoshi's Woolly World Review

By Anonymous on Jun 22, 2015 07:30 pm

Ever since Nintendo concealed a magic vine in World 2-1 on Super Mario Bros, the company has been obsessed with splicing secrets and wondrous little diversions in its platform games. Yoshi's Woolly World honours this tradition, but also subverts it. Here, finding hidden items is technically an optional side-quest, but paradoxically, it's also the game's only real challenge.

Should you decide against hunting down Woolly World's hundreds of secluded items, opting instead to dash across its 48 levels as though you were playing any other Mario platformer, then you're likely to come away slightly disappointed. Played straight, Woolly World does not inspire enough quick thinking or daring leaps of faith. There's no time limit, and no lives to lose, which gives the proceedings a measured, pedestrian pace. The boss fights, meanwhile, can be conquered on first attempts.

As expected from a Nintendo platformer, the controls are immeasurably perfect and dependable. Along with the usual high-jumps, tongue-whips and ground-pounds, Yoshi can also carry balls of yarn with him, which can be tossed at the press of a button. This manoeuvre requires timing, as once you hold down the throw button, a reticule will run up and down the screen, which will determine the projectile's trajectory upon the button's release. Care and attention is necessary, as Yoshi only has a max capacity of five yarns, and they are handy in many scenarios, such as activating secret platforms and wrapping piranhas in cotton muzzles. Since the vast majority of foes are made of wool, Yoshi can pull them in with his tongue, and instantly digest them into new balls of yarn. It's probably not worth mentioning where the balls sprout from.

The excellent controls only makes Woolly World easier to finish without many issues. In fact, if you have experience playing the likes of Super Mario World or Yoshi's Island, it's likely you'll be able to breeze through the game's first half on autopilot: Run right, line your jumps along the craniums of Shy Guys and Koopas, eat foes with a whip of Yoshi's tongue, and reach the exit on the furthermost-right point of the level. No real peril or heroics; just violent tourism.

"Played straight, Woolly World does not inspire enough quick thinking or daring leaps of faith."

Fear not; You can still find that inimitable Nintendo sparkle, that magical je ne sais quoi which enlivens your inner-child who is absolutely over the moon that you still play video games. It's just that, while Woolly World can be wonderfully fun, it's only so if you choose to make the most of it. Specifically, when each level is finished, a list of collectable items shows all the hidden little treasures you missed along the way, and to unlock Woolly World's bonus content (such as the rock-hard S-levels, as well as some imaginative Yoshi skins), you gotta catch 'em all.

Each of the 48 levels contain five hidden rolls of yarn, which if collected, gives you a custom Yoshi skin.

So while it's undemanding to complete almost any stage in less than five minutes, doing so with the full set of collectables in tow requires scrupulous scavenging and sleuthing, and some of the most fiendishly concealed secrets will evade your best search efforts for upwards of half an hour. This is Woolly World at its best; Moments where you scan the landscape to spot architectural anomalies that could be hiding something, or running into a wall you suspect is a secret tunnel, or leaping into the great unknown outside the screen's field of view like a cartoon Columbus.

The eye-catching art style, which is an ambitious attempt to portray everything as though it's knitted in wool, naturally offers some excellent hiding places. Tiny loose threads occasionally protrude from giant plinths of cushion, and if pinched by Yoshi's tongue, unravel soft little bunkers containing various treasures. Other collectables are tucked away behind some of the spongier stacks of pillow, which Yoshi can compress by pushing his whole weight against. It's the video game equivalent of finding money down the back of the sofa, and it never fails to satisfy.

The local co-op adds a welcome wild-card element; Nearly everything is easier, but also much clumsier as players constantly bump into one another.

Whether the plush visuals win your eyes over is another matter entirely. With everything rendered as though it was knitted together, some of the smaller details are sacrificed, which is perhaps why Woolly World sometimes comes off as a little characterless. The charm and razzamatazz you'd expect from a Nintendo game seems to have been diminished, to an extent, in the transition to wool and cotton. That goes for Yoshi too; Some of his animation flourishes seem like excellent ideas on paper, such as how his legs can spin into cotton wheels when he sprints, or when they morph into small propellers as he leaps. In practice, however, they are unexplained and seem out of place. It's as if fast legs were too complex to animate with virtual wool.

"Your suspicious nature is constantly rewarded."

But perhaps that's a tad unfair on something that attempts--and succeeds--to visually distinguish itself from most other Nintendo games, especially since the level design is built upon the Mario Bros template. It's also pleasantly surprising that a game fixated on treasure-hunting works so well in the narrow horizontal strip of a side-scrolling platformer. Exceedingly well, in fact; better than any other Nintendo game before it.

How can so many secrets be tucked into such a flat space? The game's answer, more often than not, is to conceal its collectable sunflowers (stars and shines were on vacation) inside small question-mark clouds that remain invisible unless touched by Yoshi or his projectiles. Many of these are placed in obvious locations, such as the crest of a jump between platforms, while others require a developer's intuition ("where would I hide this?") to know where to look. When you probe a suspected hiding place by flinging one of Yoshi's yarns at it, and when your inquisitiveness is rewarded with a secret item, a wave of pride passes through you.

Additional Yoshi skins can be accessed by placing an Amiibo on the GamePad, creating bizarre cross-pollinations such as Mario-Yoshi.

But on occasion, you need some luck to find every secret, due to the seemingly random placement of some the invisible clouds. Sometimes it seems unreasonable that 99 items were discovered by following the game's logic, while the elusive hundredth was tucked away in some arbitrary spot in the sky.

Fortunately, this is where Poochy comes in, your painfully adorable dog sidekick who--later in the game--can be summoned for 5000 gems (don't worry, you always have enough). This wonderful little fella sniffs out secrets and bounces around like you're the postman at his front door when he's found something. He can also collect items for you from hard-to-reach places, as well as handle nearby enemies for you. Most important of all; when he helps you, he does a little gleeful jig. Hearts will melt.

Later on, other major perks can be bought for gems, such as the game-changing ability to make all hidden items visible. This is an invaluable tool for those who want to find absolutely everything, but not to the extent that it feels like you're playing in God Mode. Between this and Poochy, you'll have enough perks to make it entirely feasible to collect all sunflowers in every level, and should you put in that effort, your reward is six S-rank courses, which undoubtedly offer Woolly World's smartest, trickiest, and most creative challenges.

Click on the thumbnails below to view in full-screen2882885-screen+shot+2015-06-12+at+11.40.2882886-screen+shot+2015-06-12+at+11.40.2882887-screen+shot+2015-06-12+at+11.40.2882888-screen+shot+2015-06-12+at+11.39.2882889-screen+shot+2015-06-12+at+11.39.2882890-screen+shot+2015-06-12+at+11.39.2882891-screen+shot+2015-06-12+at+11.30.2882892-screen+shot+2015-06-12+at+11.29.2882893-screen+shot+2015-06-12+at+11.29.2882894-screen+shot+2015-06-12+at+11.29.2882895-screen+shot+2015-06-12+at+11.29.2882896-screen+shot+2015-06-12+at+11.29.2882897-screen+shot+2015-06-12+at+11.28.2882898-screen+shot+2015-06-12+at+11.28.2882899-screen+shot+2015-06-12+at+11.28.2882900-screen+shot+2015-06-12+at+11.28.2882901-screen+shot+2015-06-12+at+11.27.2882902-screen+shot+2015-06-12+at+11.27.2882903-screen+shot+2015-06-12+at+11.27.2882904-screen+shot+2015-06-12+at+11.26.

But this memorable bonus content, much like everything worth your time in Woolly World, is only available if you choose to hunt it down. You don't need to collect a single hidden item on your journey from 1-1 to the final boss. Some would say that gives Woolly World its inherent accessibility, in that players aren't forced to take the hard road. But if you want to be fully entertained, the hard road is the only real option. It is your own degree of curiosity, and your compulsive nature, that will determine which route you'll take.


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