Tuesday, August 28, 2018

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In the 08/29/2018 edition:

The Messenger Review: Fleet Footed

By Alexander Pan on Aug 28, 2018 07:30 pm

It is evident from the onset that The Messenger is heavily influenced--aesthetically and mechanically--by the classic Ninja Gaiden series. But it's also quickly evident that the game doesn't just wear its influences on its sleeve, it also brings a brilliant new take on the action-platformer genre.

You play as a young ninja warrior tasked with delivering a sacred scroll to the top of a mountain after his village is attacked by demons. It isn't a wholly original idea by any means, but The Messenger eschews any self-seriousness in favor of a humorous and self-referential tone, regularly riffing on action-platformer tropes through the ninja warrior's conversations with various characters. The excellent writing keeps things lively and fresh, with jokes and pop culture references interwoven with an ambitious and clever narrative involving a time-travel mechanic that ties well into the gameplay system.

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The ninja's skillset is initially limited, but it expands quickly to include abilities like a rope dart, wall climbing, and aerial gliding as well as a couple of optional techniques like a boomerang shuriken. Most interestingly, The Messenger replaces the classic double-jump move with something called cloudstepping, an ability that only makes double-jumping available after you've successfully landed a sword blow on an enemy or object mid-air.

This means you simply can't double-jump just anywhere, and an element of skill and timing is added to regular proceedings--chain several hits in succession and you can almost fly across the map by cloudstepping, but whiff one slash and you will find yourself staring into a bottomless pit. There is a great satisfaction to be found in the demands of successful cloudstepping, and the controls are impressively responsive to accompany your needs here.

The rewarding high-risk mechanic is complemented by The Messenger's smart design. Almost every level is crafted in such a way that it can be traversed using a number of different approaches, and exploration and experimentation are encouraged at every corner. You can take the straightforward route, or you can attempt the more difficult cloudstepping route that ultimately yields greater rewards due to numerous well-hidden secrets sprinkled throughout the game.

The Messenger starts off fairly easy, but the difficulty quickly increases as you acquire more abilities. Harder obstacles and challenges are introduced, and the game forces you to make the most of your abilities in order to keep up. Death is common, but the momentum never stops due to the use of generous checkpoints, allowing you to quickly learn from past mistakes and improve your muscle memory. The Messenger never feels too overwhelming or too easy, and its pacing and difficulty curve is nicely balanced--there is always a satisfaction to be had when a secret is found, a difficult obstacle is conquered, or a boss is defeated.

The Messenger also features a big twist: While the first half of the game is a linear action-platformer, once the midway point is reached, the game's narrative expands, unlocking time travel to and from the future. The game switches from its vibrant 8-bit aesthetic to an even more beautiful 16-bit art style, with richer backgrounds, a more diverse color palette, and more advanced audio processing to contrast with its previously chiptune soundtrack.

Additionally, the map and mechanics open up in the style of a Metroidvania, and a mechanic is introduced which allows you to travel back and forth between eras. A whole new dimension of puzzling opens up, creating even more tantalizing opportunities for exploration--you'll have to go back and forth often to maneuver around a level's physical obstacles and differences in each time zone. It's a simple but creative and aesthetically impressive mechanic that works very well.

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The only thing that becomes distracting at this point in the game is the limited number of enemy types--there aren't that many of them, and encountering and killing the same monsters over and over again as you explore can become tedious. And while the 20-or-so hours of time-traveling, traversal, and swordfights lead you to a satisfying and appropriate climax, the game has an abrupt ending that robs you of any sense of closure.

The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there definitely one to savor.


Dragon Quest XI: Echoes Of An Elusive Age Review - Back To The Good-Old Days

By Heidi Kemps on Aug 28, 2018 06:30 pm

The Dragon Quest series is a standard-bearer for an entire genre. Numerous JRPGs that have come and gone over the years have adapted from--and built upon--many of the formulas Dragon Quest established in the 8-bit era. While series like Final Fantasy have transformed dramatically over time, Dragon Quest tends towards traditionalism, enshrining many of its core gameplay and story concepts from game to game.

Dragon Quest XI is no exception. The chosen hero and his growing group of party members go on a globe-spanning adventure in a realm of fantasy and magic, exploring dungeons, solving story beats to proceed, and battling foes in turn-based combat. It's a tale you're probably familiar with if you've played any classic JRPG. But Dragon Quest XI is proof that traditions and tropes don't have to feel worn-out and dull, as this gorgeous adventure will challenge your skills, tug at your heartstrings, and keep you eagerly playing further and further into its lengthy quest.

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The hero of Dragon Quest XI is the reincarnation of the Luminary, a chosen warrior who will destroy a foretold dark presence. Yet the glorious hero is not welcomed with open arms when his destiny is revealed; some fear him as a harbinger that disaster is imminent, and wish him dead. As the hero adventures from his hometown into the wider world, he makes many friends, encounters wicked monsters, endures intense tribulations, and fights for light in the shadow of an empire manipulated by darkness.

That setup likely sounds quite familiar. The story in Dragon Quest XI doesn't really offer any novel plot beats or twists, but that's not a knock against it; the game does a spectacular job of melding familiar story elements with engaging characters and excellent choreography.

For example, a tournament sequence is something you see in a lot of JRPGs, but the presentation, characterization, and sprinkling of humor present in Dragon Quest XI's tournament arc makes it truly unforgettable. One memorable sequence involves the hero learning about his mysterious origins and the land that he came from. While that sounds like nothing more than a genre cliché, the way it's presented here is absolutely beautiful and touching.

The characterization of the game's various personalities helps a lot in making the story and world as engaging as it is. Every member of your party has a well-developed, unique personality that accentuates their role. For example, one of the more iconic party members is the flamboyant entertainer, Sylvando. His over-the-top mannerisms, cheerful attitude, and combat prowess make him stand out, but you also get an impression that the clown act might belie something buried in his past. There are plenty of fun NPCs you'll interact with in the story as well, such as a love-starved mermaid, an eccentric dean of an elite girls' prep school, and a stunningly incompetent prince. Finally, villains like the conflicted Sir Hendrick and the cunning Jasper present a constant threat that pushes you ever-forward.

Like the story and world, Dragon Quest XI's combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated.

Special praise should be given to the game's localization. While it does change quite a few character and place names from the Japanese version, it does a magnificent job of making the dialogue and overall mood of the game feel warm, soulful, and inviting. Character personalities and the flavor of various regions of the world come through in dialogue with delightful flourishes (I feel for the editor who had to write hundreds of dialogue boxes for the characters who only speak in haiku), and even incidental menu and combat text has a fun, lighthearted feel to it that makes simply running through menus more lively. And when things get somber and serious, the writing changes to match, knowing full well what sort of tone needs to be set.

Dragon Quest XI is a very linear game; you hit one story point, solve whatever problem you're facing there (be it by defeating a monster, collecting an item, beating a minigame, or various combinations of these things), then venture out to the next area where you're presented with a new story beat, slashing down mobs of enemies along the way to build up your characters' levels. You can go off the beaten path a bit to complete subquests and explore optional areas, but most locales are completely locked off until you hit a specific point in the story.

Like the story and world, Dragon Quest XI's combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated. Characters and enemies take individual turns based on their agility, and you choose what characters do by either picking commands from a text-based menu or setting the CPU to act based on preset guidelines. Animations play out as blows are exchanged and spells are cast, and every so often there's a funky little twist to the fight that livens things up, like characters achieving a "pepped up" state that raises their abilities and grants them access to special attacks.

While there's a setting in the options that allows you to physically move characters during battle (rather than having them stay in a stationary row), it doesn't change the combat significantly; positioning doesn't affect attacks, and the fighting remains strictly turn-driven. Though it's relatively basic, little animations, messages, and quirks about combat, like enemies that fuse together or bizarre status conditions, keep you interested and engaged. Boss battles aren't terribly common, but the big fights are truly trying, challenging you to make use of your learned spells and skills against a foe that will utterly wipe you out if you don't play strategically.

Despite Dragon Quest XI's massive length (anywhere from 60 to over 100 hours, depending on how you pace yourself and how much extra content and questing you do), it rarely feels like it's dragging its feet. There's practically always a new place to explore, a new character to encounter, or a new threat to tackle. The game occasionally fails to maintain its otherwise steady pace--a mid-game sequence involving the search for magical orbs is particularly troublesome--but it doesn't often keep you in one place or dealing with one subplot for too long. You also won't have to grind if you're smart about picking enemy fights and divvying up character skill points. And if you ever need a bit of break, you can invest time in various mini-games like crafting items, horse racing, and a casino with slots and poker, among other things.

Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale.


Pro Evolution Soccer 2019 Review-In-Progress

By Richard Wakeling on Aug 28, 2018 07:37 am

The shackles are off for Pro Evolution Soccer 2019. No longer burdened by an obligation to develop for the previous generation of consoles, PES 2019 feels like the beginning of an exciting new era for Konami's long-running football series. The visuals have received a much-needed overhaul, while the on-pitch action has been tightened up, refined, and improved. The series' lack of impactful licenses and insipid UI and commentary are issues that persist, but PES 2019 builds on what was already a runaway title winner to set a new high bar for the series.

The improvements to PES's superlative brand of football initially appear trivial, like Konami simply slapped a new lick of paint on last year's game. It still adopts the same methodical pace, tangible sense of weight, and breadth of passing as PES 2018, but after a couple of matches you begin to notice subtle changes that gradually add up. The impact of another year's worth of development becomes palpable.

Passing is, of course, the bedrock of any great football game, and PES 2019 enhances its passing dynamism with a plethora of new animations, bringing each kick of the ball to life with startling accuracy. Players are intelligent enough to contextually know what pass to play and when, giving you a greater sense of control over each passing move. If you're receiving the ball under pressure from a burly centre-half, you'll have the confidence to know you can potentially flick the ball around the corner to an overlapping winger or deftly play it back to a midfielder so he can knock it into space with the outside of his boot.

There's an impressive variety of passes in any one match, while the fluidity of the players' movement and the responsiveness behind each button press lead to moments of scintillating football--whether you're patiently building from the back, carving a team open with a clinical counter-attack, or hoofing it up to your big target man. PES's passing mechanics have been so accomplished for so many years now that there's always been a singular pleasure in simply shifting the ball between teammates. That outstanding feeling has only intensified in PES 2019.

Ball physics have been reworked and greatly contribute to this, too, making that little white sphere feel considerably more like a separate entity than ever before. It never appears as if the ball is rigidly stuck to your player's feet, nor are your passes laser-guided to their target. There's an authentic flow and unpredictability to the way the ball moves, curling and dipping through the air, spinning off a goalkeeper's fingertips, and neatly coming under the delicate control of a player like Mesut Özil. No one would blame you if you hopped into a replay just to ogle the ball's flight path and the animation that preceded it. Sending a diagonal pass to the opposite wing just feels right, and this excellence emanates out to each aspect of PES 2019's on-pitch action.

Players are more reactive off the ball and make smarter runs, pointing to the space they're about to sprint into to let you know when to unleash that inch-perfect through ball. There's more physicality to matches in PES 2019, too. Hurtling into a tackle and fighting tooth-and-nail to win the ball back with a defender is much more active and satisfying as a result. Players will jostle for position, realistically clattering into each other, and it feels rewarding to barge an attacker off the ball, or hold off a defender with a diminutive winger, before using a feint to create some space and escape their clutches.

Executing feints, step-overs, and other skill moves is intuitive, with each one mapped to the left and right sticks. There are few better feelings in PES than leaving a defender for dead with an eye-opening piece of skill, and this feeds into an added emphasis on player individuality. Cut inside with Lionel Messi and he's liable to flick the ball over the outstretched leg of a defender, using his low centre of gravity to peel past them, before rasping a left-footed shot into the bottom corner of the net. Meanwhile, someone like Paul Pogba will saunter around the midfield, finding pockets of space and using his large frame to maintain possession, while Roberto Firmino will occasionally bust out a no-look pass, and Cristiano Ronaldo will hang in the air on crosses for what feels like eternity, or smash in a dipping 30-yard screamer that has the 'keeper rueing his luck. PES has a recent history of making both its players and its teams feel unique, and with a deluge of superb new animations, PES 2019 is no different.

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It's not all roses, however, as it does still share some of the more disappointing aspects of its predecessors. Referees, for example, are maddeningly inconsistent; both too lenient and too harsh in the same match, while match presentation is bland and lifeless. A new naturalistic lighting engine produces some stunning sights, casting realistic shadows across much improved grass and crowd textures. But the UI surrounding it still feels trapped in the past, and stalwart commentators Peter Drury and Jim Beglin return with the same disjointed dialogue we've come to know and hate, with little in the way of new lines. Drury will still get overly excited by tame shots, and there's only so many times you can listen to Beglin say "If you don't speculate, you won't accumulate" across multiple games before you're tempted to turn the commentary off completely.

Some of the teams that are officially partnered with PES get the red carpet treatment, with recognisable chants and an authentic atmosphere permeating every home match. Play with Liverpool at Anfield and the kop will belt out "You'll never walk alone" before the match begins. On the flip side of this, teams with no official ties to PES receive canned crowd noises and indecipherable chants that rob these games of any ambience. This isn't terrible, but after showing a more accurate depiction of a Saturday afternoon matchday, the lack of a distinct atmosphere in these games can't help but feel like a downgrade.

Disappointingly, Master League remains almost untouched. The International Champions Cup debuts as a short pre-season tournament, and transfer negotiations have been slightly reworked, giving you more flexibility when it comes to player fees and contracts. You can now include clauses like clean-sheet bonuses and sell-on fees so there's not just a lump sum involved, but AI transfer logic still isn't particularly smart. Budgets and fees don't replicate the reality of the transfer market, with much smaller numbers than the astronomical prices we've seen players going for in recent years. It's possible to buy a player like Aymeric Laporte for £12 million a mere six months after Manchester City splashed out £57 million for the central defender in the real world.

At least goalkeepers have finally seen some enhancements. They're essentially useless when rushing off the goal line, regularly failing to close down an attacking player's angles, but this is where the faults end. Each number one's ability as a shot stopper has seen a marked improvement. Just like elsewhere on the pitch, goalkeepers have been blessed with a range of new animations that banish their previously robotic nature. They'll pull off some eye-catching saves, getting fingertips to shots destined for the top corner, or just generally making themselves as big as possible in order to get something, anything, on an incoming shot.

You'll need your 'keeper to be on top form in the latter stages of a match, too. The stamina system in PES 2019 has been reworked to place significantly more importance on your players' fitness. This has been dubbed "visible fatigue," and it does exactly what it says. Run a team ragged and their midfield and defence will visibly tire as the match wears on, potentially opening up space for you to exploit with fresh legs off the bench. This isn't a one-way street, though, as you'll need to be mindful of your own players' stamina as well--your star midfielder isn't much use if he can barely muster a light jog. This forces you to play a more considered game of football, sprinting only when it's absolutely necessary and making timely substitutions when the situation calls for it. This is a literal game-changing feature, and it wonderfully complements PES's brand of authentic, methodical football.

It's a shame, then, that PES is still trailing FIFA when it comes to official licensing. Losing the Champions League and Europa League licences to the EA behemoth is a massive blow for PES. To Konami's credit, it has responded by obtaining more licensed leagues than ever before, with the likes of the Scottish Premiership, the Russian Premier Liga, and Superliga Argentina all being featured in their official forms. They're certainly welcome additions, but these aren't standout leagues that are going to move the needle the same way the English Premier League or La Liga would. If you want to play in the Madrid derby you're still stuck choosing between KB Red White and MD White, and the Bundesliga is completely absent beyond Schalke 04 and Bayer Leverkusen, meaning two of Europe's biggest clubs--Borussia Dortmund and Bayern Munich--are nowhere to be found. Thankfully, the PES community does an amazing job creating update files if you want to mod in the teams, players, and kits that are missing, but you're out of luck on Xbox One where this isn't possible.

For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising.

Editor's note: This will remain a review in progress until we test Pro Evolution Soccer 2019's online modes at launch.


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