By Anonymous on Jul 11, 2015 11:54 pm Arguably the best Batman comic ever written, the one-off Batman: The Killing Joke, is being turned into an animated film, DC Comics announced at Comic-Con today. Bruce Timm, who has worked on a number of DC animated series, will executive produce the new movie, which is due out sometime in 2016. It will be one of three movies released next year under the DC Universe Original Movies banner. Unlike The Killing Joke, both of the others--Batman: Bad Blood and Justice League vs. Titans--will be original stories. Details are scant on the The Killing Joke adaptation, but it's described on DC's website as "retell[ing] this classic tale in an exciting new way." It'll be preceded by a 15-minute prologue that sets up its story and gives "longtime fans of the story something new to look forward to." The Killing Joke was originally published back in 1988. Written by Alan Moore (best known for Watchmen) and illustrated by Brian Bolland, it provides an origin story for the Joker. It also marks a significant moment for Barbara Gordon in a scene that's referenced in the recently released Batman: Arkham Knight. In addition to this, there's reportedly another live-action Batman movie coming after Batman vs. Superman: Dawn of Justice. We learned this week that Ben Affleck may don the cowl a second time in a film he'll co-write. By Anonymous on Jul 11, 2015 11:44 pm Today at Comic-Con, Legendary Pictures released new character art for the upcoming Warcraft movie's two main characters, Lothar and Durotan. I definitely like the art direction here. The Warcraft film is an Orcs vs. Humans origin story that will see Lothar (the human) and Durotan (the Orc) go head-to-head as they each attempt to do right for their people, according to director Duncan Jones. Lothar is played by Travis Fimmel, who is perhaps best known for his role as Ragnar Lothbrok on the TV show Vikings. Durotan, a character partially created through CGI, will be brought to life by Toby Kebbel. The actor previously did similar work, when he portrayed the ape Koba in Dawn of the Planet of the Apes. Also at Comic-Con today, Jones shared an image of a new prop for the film.
After multiple delays, the Warcraft movie is now scheduled to open June 10, 2016. Speaking at Comic-Con this week, Jones revealed that the film is nearly done and that he has ideas for a trilogy. We also got a look at some nice-looking movie props, made by Lord of the Rings studio WETA. We're expecting to learn more about the Warcraft movie later this afternoon during a Comic-Con panel that begins at 2:30 PM PDT, where we may finally see the film's first trailer. By Anonymous on Jul 11, 2015 11:14 pm Nintendo has finally broken its silence regarding the recent report that claimed Nintendo will no longer publish Wii U exclusive action game Devil's Third in North America. In a statement on Twitter today, Nintendo acknowledged the mysterious situation, but didn't exactly clear things up concerning the company's publishing arrangement for the game. "We know you are eager to hear more about Devil's Third," Nintendo of America said. "We are excited to bring the game to Wii U and will have more to share soon." In his own statement on Friday, designer Tomonobu Itagaki responded to the report by saying, "The world brims over with lies and rumors." For what it's worth, his statement also did not include specifics regarding whether or not Nintendo of America is still involved with the game. Devil's Third, which combines shooting and hack-and-slash elements, has been in development for years and has quite a history. The game was originally going to be published by the now-defunct publisher THQ. At the time, it was an Xbox 360, PlayStation 3, and PC game, but later shifted to become a Nintendo-exclusive. Last month, Itagaki and his development team at Valhalla Game Studios announced that it would launch at the end of August in Europe. A release date for North America has not been announced, but the Devil's Third game page on Nintendo's website lists the title as "TBD." Even if Nintendo does decide to no longer publish Devil's Third in North America, which wouldn't be unprecedented, it's always possible another company could step in. By Anonymous on Jul 11, 2015 11:12 pm Following the close of the market this week, the price of an EA share sits at $72.07--an all-time high, and a figure that is roughly double where it was just one year ago. EA's stock had previously topped out at $68.12, back in early 2005. While it remained strong over the next few years, the second half of 2008 was not kind to the company (and many others), as its share price ended the year at $15.32. Things got even worse in 2012, with shares falling under $12. Since then, however, the company's stock has pretty consistently been on the rise, thanks at least in part to CEO Andrew Wilson, who took over the role in 2013 from John Riccitiello. On July 11, 2014, the company's share price sat at $35.97 a share. With its current price at $72.07, the stock's price has doubled in one year. According to CNBC, it's the "best-performing stock in the S&P 500." The impending launch of Battlefront certainly hasn't hurtEA is set to report its first quarter financial results (for the period covering April-June 2015) on July 30. Its most recent financial report came in May, when it announced that it had exceeded its guidance, posting revenue of $896 million during its fourth quarter (January-March 2015). It also posted better-than-expected EPS (earnings per share, or the amount paid out to the owner of each share in the company) of $0.39. Its full-year revenue was up from the prior year, with a substantial amount of that coming from record digital sales, where the company has made strides with things like Ultimate Team and mobile. Wilson has spoken a great deal about making EA into a "player-first" company. Executives have also discussed its responsibility to be progressive. In addition to its usual slate of sports games, EA has a new Need for Speed, Star Wars Battlefront, and Mirror's Edge Catalyst coming in the current fiscal year. The release of Battlefront--expected to be a huge seller--is timed to coincide with that of the first Star Wars movie in a decade, and EA has at least one other Star Wars project in the works. By Anonymous on Jul 11, 2015 09:58 pm Following its Assassin's Creed Unity animated short last year from Rob Zombie, Ubisoft has published a new animated short for this year's entry in the series, Assassin's Creed Syndicate. The video, which you can watch below, was directed by Straight Outta Compton and The Italian Job director F. Gary Gray. It features illustrations by Pop Mhan, who has worked on numerous He-Man and Gears of War comics. It's a visually stunning video that looks like a comic book brought to life. It sets up the story for Syndicate, introducing you to the game's Victorian London setting and main characters, twins Jacob and Evie Frye. For more on how the Syndicate animated short came to be, check out this behind-the-scenes video, which features insight from Gray, Mhan, and other people involved in its creative direction. The Syndicate release date is locked in for October 23 for Xbox One and PlayStation 4, with a PC version to follow later. The game is not coming to Xbox 360 or PlayStation 3, as Ubisoft is leaving those systems behind. By Anonymous on Jul 11, 2015 09:57 pm Following up on last month's announcement of Trackmania Turbo, Ubisoft has released more than five minutes of new gameplay footage showcasing its upcoming racing game. The video shows off more of Turbo's new Lagoon Rollercoaster environment, meant to be set in Southeast Asia. Most of it is just standard gameplay, so you can get a better feel for what the game is all about than in the E3 trailer that frequently showed camera angles that you'd never be playing from. Turbo functions a lot like past Trackmania games. Rather than playing out like a standard racing game where you try to end up in first after a set number of laps, here you try to set the best lap time possible while racing alongside ghosts of other players. Restarts are instantaneous, allowing you to start right over without any fuss. Checkpoints still work as they have in previous games, too, except that passing one changes the game's music. Braking has an effect on the music as well, muffling the sound in order to encourage you to hit the gas. As we heard previously, the game consists of 200 tracks over four environments, each of which is said to have its own "specific gameplay." There's also a track-builder tool that lets you share your creations online, and a co-op mode where two players coordinate to control a single vehicle. Both of these are shown in the second half of the video. Turbo, unlike past games, which have mostly been available on PC, will be available for Xbox One and PS4 in addition to PC. It's due out on December 1 in North America and November 27 in Europe. By Anonymous on Jul 11, 2015 08:31 pm As major technical issues with the PC version of Batman: Arkham Knight continue to persist, publisher Warner Bros. has announced that the game's first story expansion, A Matter of Family, has been delayed for computers. The content remains on schedule to launch on July 14 for Xbox One and PlayStation 4, but the PC version is now expected sometime later, Warner Bros. said in a forum post. "Our continued focus on getting the right PC fixes in place for the main game has had an impact on the development of all DLC content for the PC version of the game," the company said. "This means that the Batman: Arkham Knight--Batgirl: A Matter of Family DLC will not be available on July 14 for those who are currently playing the PC version of the game." "We apologize for the delay and only want to make sure that any content that we offer is up to the standards that PC players expect." Also in the blog post, Warner Bros. again apologized for the sorry state of Arkham Knight's PC version, sales for which have been suspended. Progress is moving forward on implementing new fixes, but Warner Bros. did not say when it plans to resume sales for the PC iteration. This will happen only when the game meets a "superior quality bar." "Addressing the PC performance issues is still our top priority and at this time, we believe we have identified a number of fixes for the larger issues that were affecting PC players at launch," Warner Bros. said. "These fixes are currently being implemented into the game and once we have been able to do some initial testing, we'll have a better idea on the status of our progress. We'll provide an update on how things are developing next week." Finally, Warner Bros. said it is taking "full responsibility for releasing a product that did not meet our quality standards." The company also said that, due to Arkham Knight's rocky launch for PC, Warner Bros. is making changes to its review process for future titles. "We can also assure you that because of this latest launch, we are modifying the internal review process for all of our games," it explained. "For those who are waiting for the updated version of the game on PC, please know that we are working on this every day." Making matters potentially worse, a report earlier this month claimed that Warner Bros. knew about the issues for Arkham Knight on PC "for months." Arkham Knight's console versions were developed by Rocksteady Studios and received a generally positive critical reception. The PC version, meanwhile, was outsourced to Iron Galaxy Studios. By Anonymous on Jul 11, 2015 08:30 pm Welcome back to GameSpot Q&A a weekly section where we ask our staff and readers an interesting discussion question about video games. Look at this as a forum where you and others can discuss and compare your opinions of this beloved hobby of ours. Let us know what your answer is to this week's question in the comments below! This week's question is: What video game character deserves his/her own spin-off?There's no denying how video games contain the most amazingly memorable characters. However, it's a shame that not all these characters are the focus of their respective games, nor are they even playable. So have you ever wished that a character had a unique game of their own? If so, who? Here's what we each had to say on the matter. Navi from The Legend of Zelda | Chris Watters, HostThe obvious choice for this, the highest of honors that could be bestowed on a sidekick or supporting character, is Navi. In Navi: Wings of Karma, you fly around modern day Tokyo, seeking out people who are evil, immoral, or just plain rude, and convincing them that you are a special fairy there to lead them to a glorious destiny. And then you prank, pester, and otherwise mess with them until they repent their evil ways or end up completely ruined. Hey, listen! Ciri from The Witcher 3 | Kevin VanOrd, Senior EditorCiri from The Witcher 3. Geralt's passionless quest for money and the pleasures of the flesh has served him (and us) quite well, but Ciri's sequences in The Witcher 3 were a great tease, proving that there are many tales left to tell in this world. We only experienced bits and pieces of Ciri's life, but imagine the encounters she had that we never got to see for ourselves. I want to see the brutal world of The Witcher through Ciri's eyes; I suspect her point of view could further deepen that rich fantasy universe. Kefka from Final Fantasy VI | Synthia Weires, Community LeadKefka from Final Fantasy VI. I've always been a fan of seeing how a character becomes their true self (their final form if you will), and Kefka is no different. I imagine it would be something comparable to another clown prince, the Joker in the Killing Joke. The game would go into the details of Kefka as the first experimental Magitek Knight and as we progress we would see what events drove him madness. Jack from Mass Effect 2 | Jessica McDonell, Host/ProducerJack from Mass Effect 2. Jack, or Subject Zero, has the coolest backstory and such a fantastic personal mission. I'd love to play a game all about her. She is a killer biotic, hates pretty much everybody, and, unlike every other character in Mass Effect, being sweet and thoughtful to her won't get you into her good books. Or her bed, for that matter. I'd have loved to experience more of her evolution from a chaotic renegade to the confident and mature woman she is in Mass Effect 3. Sylvanas Windrunner from Warcraft | Zorine Te, EditorSylvanas Windrunner from the Warcraft universe would make an excellent main character in an action role-playing game depicting her life, from early childhood to the leader of the Forsaken she is now. Imagine partaking in the battles she would have fought and seeing all the pivotal events of the Warcraft universe she witnessed! Her skillset as a ranger would also translate well into action-oriented gameplay. Then there's the moment she became a banshee, granting a whole new perspective and changing up how she could play. I'd love to gain an insight into her life story; such a troubled and complex character would have a great a story arc Cortana from Halo | Eddie Makuch, News EditorI think Halo's Cortana is fully deserving of her own game. Sure, the Halo extended fiction dives deep into her backstory and origins, but I think it's time to go even further. Since she's an AI, this of course would present its own set of gameplay challenges. And, Halo fans will know this game would probably have to be a prequel because [redacted Halo spoilers]. But I think such a game has a lot of potential. Lamar Davis from Grand Theft Auto V | Jake Dekker, Video InternThe Grand Theft Auto games have always had a stellar cast of characters, but Lamar Davis from Grand Theft Auto V might just be my favorite. He's funny, strong willed, and always looking for trouble. I would love to see a game set in Los Santos where I got to play as a younger Lamar alongside Franklin and partake in all sorts of nefarious activities. Lead Scout Harding from Dragon Age: Inquisition | Tamoor Hussain, News EditorI think it is tragic that Lead Scout Harding wasn't one of the romance options in Dragon Age: Inquisition because she is the most charming character in that entire game and I love her. The only way to make up for this obvious dropping of the ball by BioWare is to give her a game. I've done most of the hard work and put together an elevator pitch for BioWare: Captain Toad's Treasure Tracker, but with Lead Scout Harding as the main character. As the player, you guide her through strange new locations, investigate points of interest, perhaps help the locals. When all that's done, you send a sweet little letter back to the Inquisitor talking about the things you've seen and learned. M. Bison from Street Fighter | Rob Crossley, EditorThis is awfully tough, because there are so many amazing candidates to choose from. Very tempting to suggest a noir whodunnit starring Mordin Solus, or a double-cross simulator featuring Revolver Ocelot, but top of the list for me is the mighty M. Bison. This utter badass has his own biochemical drugs and arms business (Shadoloo) and I'd love to actually see it in operation via a XCOM style strategy and management sim. You'd scout for the world's best fighters, whilst also trying to maintain a volatile Psycho Power Generator, whilst also micro-managing key staff (Vega, Sagat, Blanka, et al) to keep them happy. Chop Chop Master Onion from PaRappa the Rapper | Edmond Tran, Video DirectorChop Chop Master Onion: Origins is the gritty prequel to PaRappa the Rapper where we explore Onion's life as a young bulb, solving all of life's problems by karate-chopping the ever-loving crap out of everything. School? Kick! Parents divorce? Punch! Romance? Block! It's all in the mind! Coming 2017! By Anonymous on Jul 11, 2015 07:26 am After multiple controversies, and a petition formed on Change.org the CEO of Reddit has resigned. Ellen Pao has been replaced by Steve Huffman, the original founder of Reddit. By Anonymous on Jul 11, 2015 05:50 am Fallout 4 takes home big honors from Best of E3 2015, we get the change notes for the upcoming Witcher 3 patch, and we get the details on an enhanced edition of the PlayStation 4. Recent Articles:
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