We're giving away 5,000 Closed Beta Codes for SOS on PC. SOS is an online multiplayer survival game where 16 players face off in a 30-minute challenge to escape La Cuna Island.
The closed beta test takes place Monday, December 11th through Sunday, December 17th. Entry is open worldwide. You will receive an email with the code within 24 hours.
When you're trapped on an island with danger around every corner, you'll have to use anything at your disposal to survive. Outpost Games' upcoming battle royale game SOS takes this thinking to heart, but adds in some rather unorthodox twists that asks players--or "performers," as the developers say--to go out of their comfort zone. Taking part in a life-or-death game on a reality TV show, 16 performers, along with some dangerous infected creatures, have to fight to survive, and only a few will make it out alive. While there's plenty of guns and axes to find, the best weapons you'll use are your very own words.
Spending some time with a closed-alpha build of the game ahead of its closed-beta, we had the chance to talk with CEO of Outpost Games Wright Bagwell and creative director Ian Milham about their ambitious take on the now popular Battle Royale sub-genre--and what strange situations it'll force players into.
As a survival game, you'll have to manage your meager resources while contending with the ravenous infected and other survivors. The main goal is to find the one of four relics, signal for extraction, and then make it onto the helicopter. While this may sound simple, 16 players have the same goal, and with only a few seats on the helicopter, alliances can quickly shatter when the time for escape draws near.
What sets SOS apart from other online free-for-all games is the focus on the social aspect of online gaming. It requires a microphone to play, and your social skills and sense of showmanship will be put to the test, with each player having to present themselves in an interesting way to stand out. As a quasi-reality show--which includes live pre-match introductions--how you play the game (and your audience) will make or break your chances of success. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs and while also sending their favor towards particular performers.
Speaking with the CEO of Outpost Games, he spoke about their focus on putting you in the spotlight, and how the trends of livestreaming resulted in a convergence for their game.
"Up until now, there really haven't been many games that make people aware that they're being streamed," said Bagwell. "Like there's streaming, and that's great, but it's existing in another world than the game is. We're trying to bring those worlds together to create something really interesting, and by having it be baked into the motivations--where you're rewarded for being entertaining. And it's not such a broad idea of being entertaining, but we can be specific about being funny or being dramatic or all these other things. You don't need to be the world's greatest shooter or have crazy elite gamer skills to have fun and have a good time. And we're hoping to provide a stage for all types of players to enjoy."
During one instance, our group of five--led by a placid streamer who'd quickly turn ruthless when the time was right--fought a rival party while trying to make sure one of our own could make it onto the helicopter. Unfortunately, the audience voted to send in a bomb around the extraction site, which subsequently went off and eliminated half the performers in the area.
One aspect of SOS that the developers were keen on maintaining is the feeling of unpredictability. With trust being a hard thing to come by, resulting in some players having to jump through hoops to get on someone's good side, there was a feeling of uncertainty in each game. Milham spoke about many of the strange events he's seen from streamers--including a spontaneous rap-battle between performers to curry favor with a well-supplied survivor--and how that all tied into the broader experience of what SOS offers.
"What we're hoping to do is to embrace and steer into that unpredictability, which is really the magic of the whole thing," Milham said. "We've seen a number of amazing moments that we've never could have predicted in our closed alpha. And then creating a world that is flexible and strong, and doesn't break if people behave in unpredictable ways--that feels additive and fun in that whole group [for all players]. We're creating a world that isn't about the moderation team and their ban-hammers trying to enforce the ruleset; I mean of course, we'll have to guide the community in some form, but our theory is that communities are pretty good at guiding themselves if they feel respected and encourage positive behavior. Being a jerk isn't entertaining, and the community itself will weed out that sort of behavior."
With the upcoming closed beta starting on December 11, more people will be able to try out SOS's tongue-in-cheek take on the battle royale sub-genre. While most games within the Battle Royale sub-genre tend to focus more on the shoot first, ask questions later set-up, SOS flips that around, putting your words ahead of the violence. Of course, violence is oftentimes the end result--and SOS doesn't deter players from taking that route if they choose--but how you arrive at the action is often more interesting than the act itself. Set for full release sometime next year, SOS is shaping up to be a clever twist on the sub-genre in asking you to put on a good show while doing what you have to do to survive.
When Ubisoft Annecy's extreme sports game Steep launched last year, it sold itself on the promise of big mountain exploration. In light of this, Steep's newest expansion, Road to the Olympics, feels somewhat incongruous with the rest of the game. Something as regimented, restricted, and well-defined as the Olympics does not fit well with a game that challenges you to break all restrictions and find every nook and cranny hidden in the mountains. However, despite its name, Road to the Olympics includes much more than just the Olympics; it adds a huge swath of beautiful and brutal terrain, as well as new events that are surprisingly entertaining.
Those parts of the DLC are hidden behind the story mode, however, which is not much more than a classic longshot narrative: You are an aspiring freestyle Olympian, and you have to complete a series of events in order to make it onto the Olympic team. Your ultimate goal is to become the first freestyle athlete to win the gold medal in all three freestyle disciplines: Big Air, Slopestyle, and Halfpipe.
As you progress through training and the various pre-Olympic competitions, the story is interspersed with actual video interviews with famous winter athletes. These are probably the best moments in the mode, as it's fascinating to hear Lindsey Vonn or Gus Kenworthy talk about their training regimen, what their anxieties are, or how it feels to win a competition. Generally, Olympic athletes only ever get visibility when they are actually participating in the Olympics, so it's easy to only think of them in the context of their sports. To see highly successful athletes sitting down in street clothes and talking about their experiences with obvious passion instills a sense of humanity and relatability that we rarely otherwise get.
Unfortunately, the rest of the story doesn't match the interviews in quality. Each event feels bizarrely disconnected from the interviews, and the mode's narrator treats your character as a nameless, faceless competitor who is supposed to be taking snowboarding by storm. In addition, the actual competitions are frustratingly easy if you've played the base game. During my playthrough of the story, I never once came close to falling out of first place, and I'd routinely score two or three times higher than the other competitors. During some events, where the total score is the sum of the scores of three runs, my two-run score would be significantly higher than the competitors' three-run scores. Although its in-depth tutorial make it a great mode for newcomers, veterans of the game won't find anything particularly exciting or intriguing. Thankfully, it only takes three hours to complete, so you can quickly get through it and turn your attention to the much more rewarding parts of the expansion: the new open world and the various challenges contained within.
For all its problems, Steep does one thing particularly well: it imparts a sense of scale that's unmatched by any other winter sports game. The mountains you ski on feel immense, varied, and full of secrets--in other words, they actually feel like real mountains. They draw you in and make you want to traverse their entire breadth. Additionally, each mountain is distinct and has its own character; Steep's Denali map features massive, wide-open slopes, while the Alps are filled with craggy peaks, glacier fields, and Swiss villages. Road to the Olympics adds a Japan location, which is just as varied and, it turns out, is my favorite map in the game.
Japan's skiing is unique and very different from Western ski areas. The new map is filled with huge, sheer cliffs that bottom out into narrow ravines, glades full of small, scraggly trees as opposed to the tall evergreens of the West, and pillow fields of natural jumps and kickers that make you feel both exhilarated and slightly out of control. Steep's character models and small details have never looked good, but its scenery is gorgeous, and Japan is no exception. I found myself frequently stopping and staring out over the mountain range, or seeking out the small temples and villages that dot the mountainside.
It's also just an incredibly fun map to ski down. Steep has arguably the best video-game skiing ever made, from the sense of speed to the ease of pulling off tricks to the smoothness of the mechanics. And Japan encourages you to experiment with those mechanics and push the game to its limits. No other map in the game has rock faces as sheer, chutes as steep, or glades as dense, and you'll have to really work to keep yourself from crashing. But unlike the Alps and Alaska, I never felt like I was fighting the game itself or going out of my way to avoid particularly nasty terrain. The new mountain wants you to throw yourself down chasms and cliffs.
Of course, free-roaming around the mountain isn't the only thing you can do in Steep--it also has a Trials-like challenge system that encourages you to perfect your runs to increase your score. I've found Japan's normal challenges to be fine, but unmemorable; there's no challenge that stands out like the Cliff Jump events in the base game. It also has a distinct lack of freestyle events, which are by far the best challenges in the game.
However, Road to the Olympics also contains about a dozen different Olympic challenges that are a lot more satisfying than their story mode counterparts. Competing against yourself and the global leaderboards is more difficult and more interesting than competing against computer-controlled characters. These events do feature a commentator, though, whose lines are extremely repetitive and often unrelated to what you're doing.
The events themselves are novel and rewarding, featuring mechanics and terrain found nowhere else in the game. I was pleasantly surprised to discover that the new ski racing events actually work pretty well in a game that focuses so clearly on freestyle. In fact, the Downhill ski challenge has become one of my favorites of all the activities in Steep.
Struggling to control your character while going at extremely high speeds is satisfying and entertaining, especially when you nail a difficult turn while maintaining your velocity. Also, these ski race events finally justify the existence of Steep's first-person view. Although it's impossible to ski in first person while doing jumps and flips, ski racing is perfect for it: the smooth, open tracks keep the camera stable, and it's actually helpful to see the track from a closer, less obscured perspective. In addition, hitting a jump or carving a hard turn in first person felt way more real than I was expecting. For a few moments at least, I experienced the same stomach lurches that I do when skiing in real life.
The ski races provide some much-needed novelty to Steep's core gameplay, but most of Road to the Olympics is simply more Steep. That's both good and bad; the new playground in Japan is huge, varied, and enticing, it provides a wealth of opportunities to explore and try new tricks, and there are enough challenges to keep you occupied trying to beat your own and friends' scores. However, Steep does can get repetitive; a freestyle challenge is a freestyle challenge, after all, and eventually Japan's novelty does wear off. The ski races actually present new mechanics to master, but the expansion doesn't lean into these events hard enough. Even having just a few more Downhill courses would have gone a long way toward making Road to the Olympics better.
As it is, the moments where Road to the Olympics shines are when you're shredding through waist-deep powder at breakneck speeds through a picturesque glade, or careening from the very peak of a mountain down through ravines and all the way to the base far below. The new mountain is beautiful and features a good number of opportunities, and it's a welcome expansion of Steep's playable territory. The Olympic events, meanwhile, provide nice diversions when you really want to compete against yourself. The DLC's main feature--the narrative journey to the Olympics--is flawed, unfulfilling, and frustrating, but thankfully there's enough to do elsewhere that Road to the Olympics still helps bolster and revitalize Steep's main appeal. It's good to have a new mountain to throw yourself down.
To call 2017 a "good year" for gaming would be a grave understatement. With Zelda Breath of the Wild, Super Mario Odyssey, and Divinity: Original Sin 2 all receiving Essential 10 review scores, and a multitude of amazing games that have captured similar critical accolades, trying to pick just one title to be Game of the Year seems like an almost impossible task. But that's just what we're going to try and do!
Over the course of December, we'll be rolling a out a series of features and videos that look back at 2017, look ahead to 2018, and that list out what we collectively feel are the best games of the year. Check out the list below for our full content schedule for both games and entertainment as we celebrate the Best of 2017!
Nintendo Report Card: Switch and 3DS -- Wednesday, December 6
VR Report Card -- Thursday, December 7
Console "Best Of" Award Winners
Our unranked list of the five best games for each console. This year we are (obviously) dropping the Wii U category and adding Nintendo Switch.
Best 3DS Games -- Friday, December 8
Best Mobile Games -- Friday, December 8
Best Switch Games -- Monday, December 11
Best VR Games -- Tueday, December 12
Best Xbox One Games -- Wednesday, December 13
Best PS4 Games -- Thursday, December 14
Best PC Games -- Friday, December 15
Best Expansion -- Monday, December 18
Best Reissued/Remastered Games -- Tuesday, December 19
Game of the Year Countdown
Game of the Year #10 -- Monday, December 11
Game of the Year #9 -- Tuesday, December 12
Game of the Year #8 -- Wednesday, December 13
Game of the Year #7 -- Thursday, December 14
Game of the Year #6 -- Friday, December 15
Game of the Year #5 -- Monday, December 18
Game of the Year #4 -- Tuesday, December 19
Game of the Year #3 -- Wednesday, December 20
Game of the Year #2 -- Wednesday, December 20
Game of the Year #1 -- Wednesday, December 20
Editors' Spotlight Awards -- Thursday, December 21
These awards highlight games that we think deserve special recognition, but which didn't earn a spot in our "Best of" or GOTY lists. Looking ahead to 2018, on Thursday December 21 we'll have a host of features looking at the most-anticipated games of next year:
The 20 Biggest Games to Play in 2018
The Biggest PS4 Games to Play in 2018
The Biggest Xbox One Games to Play in 2018
The Biggest Nintendo Games to Play in 2018
The Biggest PC Games to Play in 2018
Players' Choice Awards
Voting Begins Friday, December 22
Voting Ends Tuesday, January 2 at midnight PST
Players' Choice Winner Reveal Wednesday, January 3
In the latter half of the month, we'll focus on our favorite movies and TV Shows:
2017 Entertainment Year-in-Review
The Craziest Entertainment News Of 2017 -- Thursday, Dec. 21
Biggest Comic News of 2017 -- Thursday, Dec. 21
Report Card: Marvel -- Thursday, Dec 21
Report Card: DC -- Thursday, Dec 21
Report Card: Star Wars -- Thursday, Dec 21
The Biggest Disappointments In Movies And TV This Year -- Friday, Dec. 22
The Entertainment That Should Have Been More Popular In 2017 -- Friday, Dec. 22
Characters We Loved (And Loved To Hate) In 2017 Movies And TV -- Friday, Dec. 22
Worst Reviewed Movies of 2017 -- Friday, Dec. 22
Game Of Thrones Season 7 Episodes Ranked From Worst To Best -- Tuesday, Dec. 26
Best And Worst Adaptations, Reboots, And Remake -- Tuesday, Dec. 26
The Best And Worst Entertainment Trailers Of The Year -- Tuesday, Dec. 26
The Biggest Moments In WWE This Year -- Tuesday, Dec. 26
Best of Entertainment
The Top 10 Movies of 2017 -- Wed, Dec 27
The Top 10 TV Shows of 2017 -- Wed, Dec 27
The 10 Best Netflix Originals Of 2017 -- Wed, Dec 27
The 10 Best Comics of 2017 -- Wed, Dec 27
The Best Horror Movies And Shows -- Thu, Dec 28
The Best Sci-Fi Movies And Shows -- Thu, Dec 28
The Best Superhero Movies And Shows -- Thu, Dec 28
The Best Anime Of 2017 -- Thu, Dec 28
The Best TV Show Episodes Of 2017 -- Thu, Dec 28
The 10 Best Scenes In 2017 Movies And TV -- Thu, Dec 28
And looking ahead to 2018:
The Biggest Movies to Watch in 2018 -- Friday, Dec. 29
The Biggest TV Shows to Watch in 2018 -- Friday, Dec. 29
The Biggest Comics to Read in 2018 -- Friday, Dec. 29
The Biggest Anime To Look Forward To In 2018 -- Friday, Dec. 29
Sony's PlayStation Experience is filled with all sorts of news and trailers of the latest upcoming games, which includes MediEvil Remastered, God Of War, Soul Calibur VI, Death Stranding, and more. To get you up-to-speed on everything as it's happening, we're compiling all the biggest news below. Check back often as we continually update this article with news as it gets announced this weekend.
What news are you most excited about? Let us know in the comments below. If you want to watch all the cool new trailers, be sure to check out our trailer roundup.
What's your favorite trailer from the show so far? Let us know in the comments below.
BlazBlue: Cross Tag Battle
Check out the trailer for Arc System Works' crossover fighting game, BlazBlue Cross Tag Battle. It features characters from BlazBlue, Persona 4, and a few anime properties.
Detroit: Become Human
The upcoming Detroit: Become Human was played with a live audience at the PSX 2017 opening ceremony.
Donut County
Donut County is a physics adventure game where you control a hole in the ground. Every time you swallow something, the hole grows a little bit bigger.
Jupiter & Mars
Jupiter & Mars is an underwater adventure game developed for PlayStation 4 and PlayStation VR.
The Last Guardian VR
The Last Guardian is getting standalone PlayStation VR experience, which will be a free download.
MediEvil Remastered
Sir Daniel Fortesque returns in a PS4 Remaster of the PS1 Cult Classic.
Monster Hunter: World
The upcoming Monster Hunter: World is going to sport Mega Man crossover DLC.
Rick & Morty: Virtual Rick-ality
Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in a 3D Rick-ality.
Soul Calibur VI
See Mitsurugi and Sophitia fight it out in this new SoulCalibur VI trailer.
Wipeout Omega Collection VR
The recently released Wipeout Omega Collection is getting VR support. It'll be available as a free update to the game in early 2018.
Knockout League
Knockout League, an arcade style VR boxing game, is coming to PSVR.
Mulaka
Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara, is coming to PlayStation 4.
20XX
20XX, the indie roguelike platformer, is coming to PS4 in early 2018.
Fantasy Strike
Fantasy Strike is a fighting game from David Sirlin, the lead designer of Super Street Fighter 2: HD Remix. It will be coming to PS4 in 2018.
Children of Morta
Children of Morta is coming to PS4 in 2018.
Tower 57
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity.
Moonlighter
Moonlighter is an action RPG with rogue-lite elements that demonstrates two sides of the coin. Every adventure has to pay off.
DJMax Respect
DJMax Respect is coming to PlayStation 4
Shooty Fruity
Shooty Fruity is a multi-tasking shooter coming to PlayStation VR & PlayStation Move.
Absolver
The Absolver 3v3 Overtake update is live on PlayStation 4 with new gameplay modes, private 1v1 matches, and more.
Guns of Icarus Alliance
Guns of Icarus Alliance, a team-based experience, is coming to PlayStation 4.
A Walk in the Park
A Walk in the Park opens up to PlayStation 4 owners today and is, along with the original game, optimized for PS4 Pro.
Hover
Hover is a fast-paced single and multiplayer parkour game in a futuristic 3D open world.
Anamorphine
Anamorphine is coming to PSVR on January 16, 2018.
During the PlayStation Experience 2017 keynote tonight, Sony revealed that a remaster of PS1 action game MediEvil will be coming to PS4.
The company showed a brief teaser trailer announcing the remaster, though it ended with "more details soon." No release window was announced. You can watch the teaser above.
MediEvil originally released in 1998 on the PlayStation. It was re-released (albeit not remastered) on the PlayStation Network in 2007 and got a PSP remake in 2005. It features a Nightmare Before Christmas-like art style and third-person action.
For more from the PSX keynote, check out all the big news and trailers in the links below. The show continues through the weekend, so keep checking back for more.
Tonight at PlayStation Experience, PlayStation boss Shawn Layden gave a glimmer of hope that PlayStation users may finally be able to change their PSN names. In an interview following the PSX keynote, Layden started off by joking, "The elves at the North Pole have been working on it." He went on to say that the ability to change your PSN name is "more complex than you think" when it comes to what has to happen behind the scenes from a technical standpoint.
All of that being said, Layden said he hopes Sony will give players the ability to change their PSN names by PSX 2018. "I hope we'll see events occur that you won't have to ask me that question next PSX," he said to interviewer Greg Miller who started his exchange with Layden by asking about the ability to change a PSN name.
Name-changing has been available for years on Xbox platforms. The first name change is free on Xbox, while additional changes incur a fee. We don't know how it would work on PlayStation, if it ever happens.
For more from the PSX keynote, check out all the big news and trailers in the links below. The show continues through the weekend, so keep checking back for more.
The next game from developer Quantic Dream, Detroit: Become Human, had gameplay to show off at PlayStation Experience 2017, but with a twist. Producer Guillaume de Fondaumière played part of the game on stage in which the audience participated in the decision making. The sequence played was from the original E3 2016 hostage situation, but new gameplay mechanics were on display at PSX.
The android Connor was tasked with leading a raid to handle a hostage situation where another android was holding a human child captive. The audience roared as the fish on the floor was saved after entering the room, but de Fondaumière stated, "Remember that every action has a consequence."
Once he was in the suite, the mind palace mechanic (by pulling R2) was used, which allows Connor to scan the surroundings for objectives, points of interest, and evidence. Yellow flags appear in the environment to signify this. As Connor pieced evidence together, he used the analyze evidence ability to see what had happened in the recent past and play the events back. A probability-of-success rating increased in the UI as more evidence was acquired.
During hostage negotiation, Connor had to make on-the-fly decisions to talk down the android holding the hostage as button prompts came on screen, in usual Quantic Dream fashion. Ultimately, the decision was made to shoot the hostage-holder and Connor was successful in saving the child. However, we weren't shown the consequences of these decisions, which should play a large role in how Detroit's story unfolds.
Everything that happened during the playthrough of Detroit: Become Human can be seen in the video above.
The previous gameplay trailer revealed at Paris Games Week earlier this year showed off a sequence in which the android maid Kara is shown making difficult decisions. It received criticism for its portrayal of child abuse in one of the possible paths in the game. Not much context was provided around this sequence of events following the reveal, though we took a deeper look at the issues surrounding Detroit.
For more from the PSX keynote, check out all the big news and trailers in the links below. The show continues through the weekend, so keep checking back for more.
Ever since Hideo Kojima's new game, Death Stranding, was announced at E3 last year, many have been wondering what type of the game it is and what all the weirdness is all about. We still don't know. But today at PlayStation Experience, PS4 boss Mark Cenry confirmed that the game is already playable and everything will make sense...eventually.
Cerny said he has played 4-5 hours of the game, noting that the story--or parts of it--will make sense after getting this far. It was also confirmed during the keynote that what you saw in the newest, strangest-yet trailer for Death Stranding was captured on PlayStation 4 Pro. Additionally, Kojima confirmed that the sequence in the new trailer where Norman Reedus' character is underwater is playable right now internally.
A new trailer for Death Stranding--the strangest one yet--was shown off during The Game Awards this week and again tonight during PlayStation Experience. You can watch it again in the embed above and check out our breakdown of the big moments here.
For more from the PSX keynote, check out all the big news and trailers in the links below. The show continues through the weekend, so keep checking back for more.
PlayStation Experience 2017 kicked off with the reveal of a squad-based shooter for PlayStation VR called Firewall Zero Hour. This multiplayer shooter looks to capitalize on the growing success of Rainbow Six Siege with its tactical gameplay and gadgetry to help players get a leg up on their opponents. Some other selling points include the ability to look around corners and the ability to plant explosives, implying some level of destructibility with environments. And while the popular mode of movement in VR shooters is point-to-point teleportation, it was refreshing to see this first-person shooter in action using traditional movements. You'll be able to control your character using the PlayStation Move controllers or the Dual Shock controller.
Firewall Zero Hour looks to add to the VR platform's growing list of shooters like Farpoint and Doom VR.
For more from the PSX keynote, check out all the big news and trailers in the links below. The show continues through the weekend, so keep checking back for more.
The final DLC drop from The Legend of Zelda: Breath of the Wild is out now. Titled The Champions' Ballad, it contains an assortment of new armor and headgear that offer new tactical and cosmetic benefits. Some are even inspired by characters that longtime franchise fans are likely to recognize, such as Ravio from The Legend of Zelda: A Link Between Worlds. To help you ease the headache of figuring out exactly where these items are, we've detailed each of their locations and have provided screenshots of where they are on the map.
Like the game's first expansion pass DLC, it's possible to find each costume out in the world by following a series of quest hints provided by various Rumor Mill magazines scattered across the world. However, you can nab all the special DLC items without interacting with these helpful texts. If you're looking to take more of a hands-off approach, follow the details provided by the side-quest sections that open upon booting the game with the DLC installed.
It's important to note that none of the new DLC armor can be upgraded at the Great Fairy Fountains. An unfortunate sacrifice in order to look as cool as you do with this stuff equipped.
If you ever felt like Link should look more regal, than the Royal Guard armor is the perfect fit for you. When equipped, this set decreases the amount of stamina used from a charge attack. Each individual piece provides you a base defense rating of four.
Royal Guard Armor Piece Locations
Royal Guard Cap: This piece is found in a chest in the room above the Hyrule Castle Sanctum. Approach from the castle rear for the easiest path up.
Royal Guard Uniform: This piece is found in a chest in a small room near the Hyrule Castle Dining Hall. There should be a hallway in front that leads to a dead end, which you need to blast with a bomb.
Royal Guard Boots: The boots are found in a chest in the Hyrule Castle Guards' Chamber, surrounded by two pesky Lizalfos.
Phantom Ganon Armor
Aside from looking incredibly menacing, the Phantom Ganon Armor provides you a stealth bonus. Each individual piece provides you a base defense rating of four. Hardcore fans are likely to recognize that the armor is inspired by Ganon's appearance in The Legend of Zelda: Ocarina of Time.
Phantom Ganon Armor Piece Locations
Phantom Ganon Skull: This piece is found in a chest at the base of the main, large waterfall leading up to Corta Lake, in the Faron region.
Phantom Ganon Armor: This piece is hidden in a chest underneath the Sarjon Bridge, in the Faron region.
Phantom Ganon Greaves: This piece of armor is found in a chest next to the broken statue in Ebara Forest on the northern side of the curve in the pathway, in the Faron region.
Ancient Horse Armor
This armor set is likely to trigger memories of The Elder Scrolls IV: Oblivion's horse armor, but don't be alarmed, this set is a whole lot cooler and more functional. Comprised of two pieces, each provides a special perk. The Ancient Bridle increases the number of spurs available to the horse it's equipped on, while the Ancient Saddle grants you the ability to summon your horse to your current location.
Ancient Horse Armor Piece Locations
Ancient Bridle: This piece is found in a chest at the peak of Satori Mountain, under the cherry-blossom tree. It's just like one of my Japanese animes.
Ancient Saddle: This piece is found in a chest behind the Malanya Spring in the Lake region.
Island Lobster Shirt
Sometimes you're just too lazy to put on clothes. Inspired by the pajamas you wear in the beginning of The Legend of Zelda: The Wind Waker, the Island Lobster Shirt doesn't offer much defense, sporting a base defense rating of one. However, it does offer you an increased resistance to heat. That makes sense; after all, Wind Waker Link was always too hot wearing that hero's tunic in the middle of summer.
Island Lobster Shirt Location
The Island Lobster Shirt is found in a chest at the root of the Menoat River, which is south of the Lake Tower. You'll see the chest slightly upstream where it's at the bottom of the river. Use the Magnesis Rune to unearth it from its watery slumber.
Ravio's Hood
The hood of Ravio--the cowardly merchant's hood from The Legend of Zelda: A Link Between Worlds--offers a base defense rating of two. It's not particularly useful, offering the odd benefit of increased speed while climbing sideways. But hey, at least it's a fun little nod to the recent Link to The Past successor.
Ravio's Hood Location
Oh Ravio, Ravio! Wherefore art thou Ravio's hood? This piece of headgear is found in a chest near the Spring of Courage, directly underneath the right hand of the stone dragon.
Zant's Helmet
If there's one thing that most gamers remember about The Legend of Zelda: Twilight Princess, it's the menacing oddball villain, Zant. His helmet contributed to his threatening countenance; though, when it was removed, we almost wished he'd kept it on. Luckily, this nifty piece of headgear can be found in Breath of the Wild. It sports a base defense rating of three, while offering the useful perk of making you unfreezable when it's equipped.
Zant's Helmet Location
Zant's Helmet is found in a chest north of Tobio's Hollow, on a small island with two dead trees at the west corner of the swamp.
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