It's been a few months since we saw any promotional activity for the upcoming movie reboot of Tomb Raider, but now a new poster has arrived. The film is set to hit theaters in March, so it's very likely we will see another trailer soon too.
The poster shows Lara Croft actress Alicia Vikander looking very intense. It's less likely to attract the criticism of the last poster, which many fans felt made her neck look very strange. Check the new poster out below:
In a recent interview with Entertainment Weekly, Vikander spoke about taking on the role of Lara Croft and what would set her apart from both the Lara of the games, as well as Angelina Jolie's previous movie portrayal. "She has all the fierce, tough, curious, intelligent traits," she said. "But we've stripped away all of her experience. She hasn't gone on an adventure just yet. She thought she was a stuck up businessperson living in the modern youth culture of suburban London, but then this whole box of information. This is the beginning."
With only one week before the debut of Star Wars: The Last Jedi, Disney/Pixar's Coco made the most of another weekend by topping the box office chart once again. In its third weekend, the animated film added an estimated $18.3 million to its total domestic haul.
In all, that brings Coco to $135.5 million in the United States and Canada, Entertainment Weekly reports. That puts the film above the entire domestic gross of 2015's The Good Dinosaur. Its next target is Cars 3, from earlier this year, which ended its run with $152.9 million at the domestic box office. Worldwide, Coco has grossed $389.5 million.
Justice League kept its spot at number two for the third week in a row, grossing $9.6 million. That brings its haul to $212 million domestically and $613.3 million worldwide.
Rounding out the top five are Wonder ($8.5 million), The Disaster Artist ($6.4 million), and Thor: Ragnarok($6.3 million). Jumping to number four in its first weekend of expanded release is good news for The Disaster Artist, the film about the making of The Room, directed by and starring James Franco. After opening to just 19 theaters a week ago, it made the jump to 849 screens this weekend.
Now the waiting game begins. With The Last Jedi set to debut Thursday night, there's practically zero doubt that Star Wars will reign supreme at the box office for the next several weeks. In the meantime, you can see the full Top 10 chart below, covering December 8-10. The numbers were compiled by EW.
image: Johnson at the Star Wars: The Last Jedi premiere in Los Angeles
Disney has handed The Last Jedi director Rian Johnson the keys to its biggest cinematic franchise, giving him the opportunity to develop a new, original movie trilogy set within cinema's most famous galaxy far, far away. This is significant not only because of what a great opportunity it is for Johnson, but because of the infamously troubled time Disney has had with Star Wars directors.
Josh Trank, Colin Trevorrow, and the directing duo of Christopher Miller and Phil Lord have all been let go, while Rogue One director Gareth Edwards was reportedly sidelined in favor of screenwriter Tony Gilroy when the production underwent extensive reshoots. Will things turn out better for Johnson?
Depending on who you ask, either Star Wars is very lucky to have Rian Johnson, or cinema as a whole is worse off for the director being tied to a big blockbuster franchise for the next however-many years. But Johnson's talents are exactly what Star Wars needs; looking over his short filmography shows that, as a director and writer, he's capable of producing consistently great work across different genres and modes. His work in TV also shows how comfortably he can step into an existing world.
Despite having only directed three films, Rian Johnson is an obvious fit for Star Wars (assuming that The Last Jedi is as good as we want it to be, at least). Let's take a look at his career so far to see why.
Brick (2005)
Many argue that Brick is Johnson's best work. It's a neo-noir detective story about a high school student looking for his troubled ex-girlfriend, with a lot of long shots of bodies in motion. It's a film where Johnson seems to be constantly experimenting, figuring out what he can do with a camera, when to go wide and when to go close. The experiment is a huge success--it's gorgeous to look at. It's also the film that essentially kickstarted the next stage of star Joseph Gordon Levitt's career, and he would go on to re-team with Johnson for Looper seven years later.
Brick was made for under $500,000. Johnson has never worked with a budget even close to his Last Jedi budget, and some might worry that sending the director into the stars will make him less grounded. But in Brick, Johnson tapped into the humanity underpinning even his most ridiculous characters, and the emotions that drove them, a fundamental skill that's as important in a blockbuster as it is in a small indie. Brick also has some excellent chase and fight sequences--again, Johnson mines a lot of material simply out of watching people move, in the way a character might run or walk differently from others.
Above all else, Brick is just a great film--the sort that marks a director as one to watch.
The Brothers Bloom (2008)
Of the three films Johnson has directed, The Brothers Bloom--about a pair of con artist brothers played by Adrien Brody and Mark Ruffalo--is by far the least interesting. The plot is shaggy, the soundtrack is overbearing, and it's a little crowded with gimmicky narration and "cute" plot elements. But still, for all its faults, it's hard to dislike The Brothers Bloom when it keeps throwing amazing shots at you. Directors can't hit every time, but The Brothers Bloom is still a competent, interesting piece of filmmaking, even if it's not an absolute classic like Johnson's other two films are.
Terriers (1 episode, 2010) and Breaking Bad (3 episodes, 2010-2013)
Johnson's work on cult classic one-season wonder Terriers doesn't necessarily stand out above the other episodes on the show, but then there's no single episode of that show you could point to that encapsulated the show better than the others--it's a 13-episode run that never dropped the ball. Johnson's episode was the fifth, and it works very well for an episode that needs to stretch out the ongoing plots.
Breaking Bad, on the other hand, is a phenomenal showcase for what Johnson can do. His three episodes--Fly (season 3), Fifty-One, and Ozymandias (both season 5) are all distinctive, with Ozymandias often looked upon as the single best episode of the show. Each episode is memorable, and fits into a specific trope--Fly is a bottle episode, Fifty-One is a milestone (it is, amusingly, the fiftieth episode, also denoting a year since the story began), and Ozymandias is the show's great denouncement, the big finale where everything hits the fan before, essentially, a two-episode epilogue.
Although Johnson was not a writer on Breaking Bad, he expertly adapted to the different styles and tones of the three episodes. While Fly is a tightly wound coil of an episode that threatens to snap at any moment, Ozymandias is a harrowing, escalating series of horrors, and Johnson handled both with equal comfort and aplomb.
Looper (2012)
Looper, a huge critical and commercial success, is the film that most likely landed Johnson Star Wars. The premise--an assassin (Joseph Gordon Levitt) teams up with his time-travelling future self (Bruce Willis) to deal with a child who will grow up to be a powerful crime lord--is pure pulp. But in Johnson's hands, it becomes something truly special, a movie with so many cool ideas, characters, and scenes that it's hard to talk about without getting giddy.
Looper reveals Johnson to be a master of exposition. It's a movie heavy on plot details and concepts, and Johnson's script not only explains everything, but actively encourages viewers not to worry too much about the gaps. The existence of telekinesis in the world of Looper is explained and swept away at the film's opening with such care that by the time it re-emerges as a serious plot point it feels natural. Bruce Willis's insistence that they not worry too much about the particulars of time travel ("I don't want to talk about time travel because if we start talking about it then we're going to be here all day talking about it, making diagrams with straws") is genius. Looper's ability to acclimate the viewer is something that is often missing from blockbusters.
One of the major problem with the Star Wars prequels, for instance, was that character motivation often didn't make sense--it wasn't clear what characters wanted, or why. The terminology and political makeup of the prequels was also muddled in a way it wasn't in the originals. The first Star Wars introduced viewers to a lot of concepts (the Death Star, the Force, the rebellion, Jedi), but did so elegantly enough that the viewer wasn't left confused.
Repeating history
To create new Star Wars films that move beyond what we've seen before, the franchise needs a person who--like Johnson--is good at communicating complex ideas plainly, and convincing audiences to go along for the ride, certain that they'll pick up ideas along the way.
Without a confident, thoughtful pair of hands behind the wheel, even a series as big as Star Wars can falter (see: the prequels). It's true that, in the short term, we'll lose something by not having Rian Johnson out there building his own unique passion projects, just as we perhaps lost something when a young George Lucas never followed up on American Graffiti. But if Johnson's career output is any indication, we'll gain something even more valuable by giving him the franchise: a new generation of filmmakers who will have grown up watching and loving Johnson's clever, exciting filmmaking, and who will find out where he came from and realise that anything is possible--which is the exact message Star Wars has always excelled at delivering.
The arcade Final Fantasy fighting game Dissidia Final Fantasy NT is set coming to the West next month. Ahead of its release, Square Enix has shared a new trailer that provides a closer look at the game's complete roster, as well as the seven classic Final Fantasy Summons that will appear in the title.
A total of 28 characters will be available in Dissidia Final Fantasy NT at launch, taken from various installments throughout the series' history. Along with popular heroes like Cloud from Final Fantasy VII and Noctis from the series' most recent title, Final Fantasy XV, the game will feature characters from several spin-offs, such as Ace from Final Fantasy Type-0 and Ramza from Final Fantasy Tactics. You can take a look at them all in the trailer below.
On top of the aforementioned characters, Square Enix will release an additional six DLC fighters following the game's launch. We don't yet know which new characters will come to the game, but we do know they'll be part of the game's season pass, which is included in Dissidia Final Fantasy NT's Digital Deluxe and Ultimate Collector's Editions. The latter also comes with a Warrior of Light bust figure, 15-song soundtrack, hardcover art book, and a unique steelbook case.
You can see the complete Dissidia Final Fantasy NT roster below. The game releases exclusively for PS4 on January 30. We recorded several matches in Dissidia Final Fantasy NT at New York Comic-Con 2017; you can watch Tidus take on his own dad and Lightning battle against Zidane.
With The Last Jedi about to hit theaters, there are currently only two more Star Wars movies scheduled for release--Solo: A Star Wars Story next May, and 2019's currently untitled Episode IX. A new spin-off focusing on Obi-Wan Kenobi has been rumored for several months, and a new report suggests that it might start shooting in just over a year.
According to Omega Underground, the movie is scheduled to begin production at London's Pinewood Studios in January 2019. The site's sources also state that Billy Elliot director Stephen Daldry will helm the film. To date, Lucasfilm has not confirmed that Obi-Wan will be the subject of next Star Wars spin-off.
The Obi-Wan movie was first rumored in August this year. According to The Hollywood Reporter, Daldry was in talks at that stage, and that he would be involved with the development of the script if he signed on.
It's not known if Ewan McGregor, who played Obi-Wan in the Star Wars prequels, has been in discussion with the studio to reprise the role. However, McGregor has previously expressed an interest in doing so. In 2016 he stated that he believes there should be at least one movie that bridges the gap between Obi-Wan's story in Episode III: Revenge of the Sith and Episode IV: A New Hope. In addition, McGregor can be heard very briefly as Obi-Wan in 2015's The Force Awakens.
By Anonymous on Dec 11, 2017 10:30 pm Have you ever wondered what you'd be surprised about if you switched bodies with The Rock? We asked Jumanji stars Dwayne Johnson, Jack Black, and Kevin Hart what their weirdest personal secrets were. The Rock really likes his "me time."
Capcom had already confirmed that Monster Hunter World will receive an assortment of DLC following its release, including a set of Horizon: Zero Dawn gear and Mega Man armor for your Palico. That won't be the extent of the DLC coming to the game, however.
In an interview with Japanese publication Famitsu (via Gematsu), Monster Hunter producer Ryozo Tsujimoto revealed that Capcom plans to continue supporting the game following its release by adding new monsters. Tsujimoto didn't share any details on what kinds of monsters players can expect or give a time frame for when they will arrive, but he did confirm that the monsters will come as free post-launch updates.
PlayStation 4 owners who are interested in trying Monster Hunter World before it releases still have an opportunity to do so; a limited-time Monster Hunter World beta is going on right now for PS Plus subscribers. The beta ends at at 9 AM PT / 12 PM ET / 5 PM GMT on December 12 and features three sample quests in the Ancient Forest and Wildspire Waste levels. The monsters you can hunt in the beta include the Great Jagras, the Anjanath, and the Barroth. Players who complete all three quests will earn "some useful bonus items" in the full title when it launches.
Monster Hunter World releases for PS4 and Xbox One on January 26; a PC release is slated to follow later in 2018. Capcom still hasn't announced if a similar beta will be available for Xbox One and PC. However, the company did share a new trailer for the game during Sony's PSX stream last week, which showcases more of the game's story, as well as the aforementioned Mega Man armor. You can watch that trailer above.
PlayerUnknown's Battlegrounds is a phenomenon, and one of the most talked about games of 2017 within and without GameSpot. Those who've taken the plunge into 100-player battle royale matches recount losses and victories with equal passion, because win or lose, the pervasive moment-to-moment tension is what makes PUBG so thrilling. One misstep or indecisive moment is all it takes for another player to end you. And as survivor counts and the boundaries of the playable area shrink, the final moments reach fever pitch as everyone vies for the ever elusive trophy--a hard-earned chicken dinner.
Given its popularity, we had to seriously consider whether or not PUBG, a game that has and continues to be sold as an Early Access product, should be considered for GameSpot's Game of the Year awards. After all, game platforms like Steam are evolving, and definitions are blurring in the process. If you can spend money on PUBG, isn't it technically "out"? Yes, technically perhaps, but labelling itself early access and entering into that particular ecosystem also protects PUBG from the same level of scrutiny that traditional releases face upon launch. There's a good reason the game was released in Early Access--it needed a way to excuse its glaring issues despite being on sale.
Had PUBG simply come out without caveating its in-development status, the history of the game's ups and downs suggests that reviews might not have been favorable across the board. The game was plagued early on with severe glitches that resulted in absurd physical reactions and often hilarious blunders; part of the fun, no doubt, but certainly not part of the plan. Likewise, the arrival of hackers has also hurt the game as evidenced by the latest round of user reviews on Steam. These are things that are fair to call out in a review, but when they occur while a game is in Early Access, they justifiably get a pass. You were warned that this game isn't ready to be released (in the traditional sense), after all.
There's a potential counter argument to all of this, which is that AAA publishers are increasingly releasing games that feel buggy or incomplete in some way, with patches and new content drops coming after launch. It's not a totally unreasonable point of comparison, but the idea that a publisher's need to satisfy investors and make money at predictable intervals (by releasing games that require obvious improvement) should somehow influence the discussion around what Early Access means is a false equivalency. Those same publishers knowingly accept judgment and critical punishment for their rushed releases, whereas a game like PUBG can hide behind the veil of "you've been warned." Discussing a game that gets a free pass and a game that risks ruining a publisher's reputation in the same breath doesn't feel fair.
We now know that PUBG will graduate from Early Access and launch on Dec. 20, just over a week from the date this article was published. When that day comes, we, and likely hundreds of thousands of other players, will be able to judge PUBG at face value. Despite the fact that it will still be within the calendar year of 2017, GameSpot's Game of the Year discussions and production schedules will have long wrapped--our cutoff date for nominees was December 1. PUBG will obviously be eligible next year, and before you worry that we will forget about the game if it should come and go in the meantime, we won't. In recent years, games like Bravely Default and Captain Toad: Treasure Tracker won GameSpot awards in the year following their initial release.
Even though PUBG will have to sit out our site-wide awards this year, it won't go unrecognized. In reducing the number of ranked games from 25 to 10, we've opened up Editor's Spotlight awards, which gives staff members a chance to champion one game from 2017 that they love, that didn't qualify for or win an award. Rest assured, PUBG is a shoe-in.
Like every year, in 2018 GameSpot will re-examine our approach to Game of the Year awards, to make sure that our categories and selection processes are logically sound and culturally relevant. As a reaction to PUBG's success, we will also ramp up reviews of Early Access games moving forward, and score them like we would in a traditional review.
We have plenty of Best of 2017 content in the coming days and weeks, and you can check our full 2017 Game of the Year schedule for a complete rundown. In the meantime, PUBG deserves a round of applause, and we look forward to its official release in the coming days.
This year was a massive success for Nintendo largely thanks to the release of the Switch. The convertible console capitalized on the framework established by its predecessor, delivering on the promise of its hybrid functionality. But for as great as the Switch is, it wouldn't be nearly as successful if it weren't for the amazing lineup of software that populated the first nine months of its release. Unorthodox and revolutionary are ample words to describe many of the best experiences you could get on the console. And on the other end, balancing out its most standout experiences were masterfully created renditions of classic genres and ports of games we've come to love in the past. Regardless of where you looked, the Switch had some of the best games this year you couldn't get anywhere else. In no particular order, here are our Best Of Switch from 2017:
Mario + Rabbids Kingdom Battle
Everyone thought this was a terrible idea on paper. Everyone was wrong.
What's brilliant about Mario + Rabbids: Kingdom Battle is that it takes a traditionally complex and inaccessible genre, the turn-based tactical strategy game, and distills it into a purer version of itself.
Kingdom Battle's efficient design makes it simple to pick up and understand, without ruining the joys that make the genre great. The satisfaction that comes from defeating enemies with effective flanking maneuvers and the adrenaline rush of narrowly surviving missions are still present, despite its cartoon aesthetic. It's a version of Firaxis Games' XCOM where your prevalent emotion is delight, rather than frustration.
That's not to say that the game isn't also challenging. While each character's special abilities are useful on their own, experimenting with how these skills can interact with and complement each other goes a long way to giving you a variety of options with tactical setups. Challenge levels and the Kingdom Battle's late-game stages encourage you to push the limits of what you think is possible in this respect, if you're so inclined. But nothing is stopping you from cruising through with basic, effective tactics and simply enjoying this goofy world.
No matter what your opinion on either franchise is, it's hard to deny that the unholy union of Mario + Rabbids + XCOM is delivered by Ubisoft with long, confident strides. Its concise design, along with its undeniably charming art direction, makes every minute of Kingdom Battle a treat. It's fun, polished, a perfect experience for the Nintendo Switch, and watching Luigi snipe an opera singer from 50 yards with his cold, dead eyes will never get old.
Super Mario Odyssey
From the very first time you boot up the game's main menu, everything about Super Mario Odyssey feels like a treat. That blast of triumphant brass, Cappy and Mario's bright eyes staring at you in wonder, even the atlas wallpaper behind indicating you're about to embark on a journey--Odyssey embodies child-like joy from beginning to end.
Every interaction you have with the game is enjoyable. Possessing a frogs, onion, or dinosaur evokes a smile almost without fail. And so does exploring the game's endless nooks and crannies, or defeating its plethora of unique bosses, or finally reaching that elusive Power Moon you've been attempting to reach all evening.
Similar to The Legend of Zelda: Breath of the Wild, Super Mario Odyssey changes up its series' formula, heading to a slightly more open-world structure (albeit in several smaller worlds, as opposed to Zelda's singular, vast landscape), and it utilizes it expertly. Odyssey's hub worlds continually tease you with extra stuff to do: minigames, secrets, Power Moons, windows into other worlds--you're constantly being rewarded for bothering to go off the beaten path, and doing so is irresistable.
Super Mario Odyssey makes you grin like an idiot on the bus to work or school, and not care that people are probably staring at you. More than anything else, Odyssey makes you happy. And what's a better reward than that?
Splatoon 2
Colorful and quirky, Splatoon 2 is easy to love. As far as shooters go, its unique movement mechanics stand out and make each match a blast. While the logistics of its multiplayer aren't perfect, it's an exuberant and vibrant shooter with more depth than it might appear at first glance.
The main multiplayer mode is Turf War, which is consistently so much fun that only having one casual mode isn't really a problem. Covering the most ground with your ink is a simple enough concept, but skillful inking, careful movement, and a good handle on your weapon of choice all work together to give each match more variety. Because you're in and out of matches in a matter of minutes, there's less pressure to perform in any one game--instead, you can learn from your mistakes and adapt for the next round right away.
Splatoon 2 is also the best implementation of the Switch's gyroscope aiming; it's supremely helpful when you're busy swimming to refill your ink and trying to avoid getting hit and can't focus on aiming on top of that. It's definitely a matter of personal preference, but it can make Splatoon 2's already fast-paced and fun gameplay really shine.
Golf Story
Massive franchises like Zelda and Mario dominated the headlines in Switch's inaugural year. But the unlikely Nindie hit, Golf Story, was one of 2017's most surprisingly hilarious and exceptionally fun games released exclusively on the Switch. It's endearing narrative and simplistic gameplay encourages you to carry out day-to-day responsibilities with your golf clubs, golf balls, and sheer will. And although the word "golf" is literally in its title, the game itself can be best described as an RPG that expertly disguises itself as a 2D sports title.
Everything about Golf Story is delightful, from the way the dialogue bubbles tilt, expand, and shake, to how its diverse cast of characters carry humorous conversations distinct to each locale. Golf Story is equal parts golf, bad puns, and "dad jokes." And in addition to its obvious golfing aspects, NPCs challenge you to solve a supernatural murder mystery, raise an army of the dead to defeat an evil wizard, and even geocache the greens in search for buried treasure.
Your journey from the sand covered fairways of the Bermuda Isles, to the haunted holes at the Oak Manor, combines the charm and RPG elements of games like Earthbound with the mechanically solid controls of Mario Golf. But the carefree nature of simply dropping a ball anywhere, anytime to tee off is what makes Golf Story shine as both a fantastic indie title and a must have for your Switch library.
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild was a long time coming. It was announced as a Wii U exclusive all the way back in 2013 and was repeatedly delayed before eventually coming to both Wii U and Switch.
When that was confirmed, some fans were, understandably, disgruntled. Some had bought a Wii U specifically because they knew a Zelda game was coming. While Nintendo did deliver on that promise, those fans could in hindsight have skipped the Wii U entirely and not missed a single new Zelda title.
But with Breath of the Wild now out, we think it's safe to say the wait was worth it. Not only does the game take the Zelda series to new heights--by ditching the series' trademark dungeons and many more of its tropes and switching up its structure--it's also possibly the finest open-world game ever. It has seemingly endless places to explore, characters to meet, and feats to accomplish, and it never stops surprising you till the very end.
Shigeru Miyamoto has said he created the Legend of Zelda series in part to evoke the same sense of mystery and exploration and wonder that he experienced growing up Japan's countryside. That vision is expressed better than ever in Breath of the Wild--the most impressive game Nintendo has ever created.
GameSpot will be unveiling its picks for the best games of the year throughout all of December. Check out our Best of 2017 hub for even more.
To call 2017 a "good year" for gaming would be a grave understatement. With Zelda Breath of the Wild, Super Mario Odyssey, and Divinity: Original Sin 2 all receiving Essential 10 review scores, and a multitude of amazing games that have captured similar critical accolades, trying to pick just one title to be Game of the Year seems like an almost impossible task. But that's just what we're going to try and do!
Over the course of December, we'll be rolling a out a series of features and videos that look back at 2017, look ahead to 2018, and that list out what we collectively feel are the best games of the year. Check out the list below for our full content schedule for both games and entertainment as we celebrate the Best of 2017!
Nintendo Report Card: Switch and 3DS -- Wednesday, December 6
VR Report Card -- Thursday, December 7
Console "Best Of" Award Winners
Our unranked list of the five best games for each console. This year we are (obviously) dropping the Wii U category and adding Nintendo Switch.
Best 3DS Games -- Friday, December 8
Best Mobile Games -- Friday, December 8
Best Switch Games -- Monday, December 11
Best VR Games -- Tueday, December 12
Best Xbox One Games -- Wednesday, December 13
Best PS4 Games -- Thursday, December 14
Best PC Games -- Friday, December 15
Best Expansion -- Monday, December 18
Best Reissued/Remastered Games -- Tuesday, December 19
Game of the Year Countdown
Game of the Year #10 -- Monday, December 11
Game of the Year #9 -- Tuesday, December 12
Game of the Year #8 -- Wednesday, December 13
Game of the Year #7 -- Thursday, December 14
Game of the Year #6 -- Friday, December 15
Game of the Year #5 -- Monday, December 18
Game of the Year #4 -- Tuesday, December 19
Game of the Year #3 -- Wednesday, December 20
Game of the Year #2 -- Wednesday, December 20
Game of the Year #1 -- Wednesday, December 20
Editors' Spotlight Awards -- Thursday, December 21
These awards highlight games that we think deserve special recognition, but which didn't earn a spot in our "Best of" or GOTY lists. Looking ahead to 2018, on Thursday December 21 we'll have a host of features looking at the most-anticipated games of next year:
The 20 Biggest Games to Play in 2018
The Biggest PS4 Games to Play in 2018
The Biggest Xbox One Games to Play in 2018
The Biggest Nintendo Games to Play in 2018
The Biggest PC Games to Play in 2018
Players' Choice Awards
Voting Begins Friday, December 22
Voting Ends Tuesday, January 2 at midnight PST
Players' Choice Winner Reveal Wednesday, January 3
In the latter half of the month, we'll focus on our favorite movies and TV Shows:
2017 Entertainment Year-in-Review
The Craziest Entertainment News Of 2017 -- Thursday, Dec. 21
Biggest Comic News of 2017 -- Thursday, Dec. 21
Report Card: Marvel -- Thursday, Dec 21
Report Card: DC -- Thursday, Dec 21
Report Card: Star Wars -- Thursday, Dec 21
The Biggest Disappointments In Movies And TV This Year -- Friday, Dec. 22
The Entertainment That Should Have Been More Popular In 2017 -- Friday, Dec. 22
Characters We Loved (And Loved To Hate) In 2017 Movies And TV -- Friday, Dec. 22
Worst Reviewed Movies of 2017 -- Friday, Dec. 22
Game Of Thrones Season 7 Episodes Ranked From Worst To Best -- Tuesday, Dec. 26
Best And Worst Adaptations, Reboots, And Remake -- Tuesday, Dec. 26
The Best And Worst Entertainment Trailers Of The Year -- Tuesday, Dec. 26
The Biggest Moments In WWE This Year -- Tuesday, Dec. 26
Best of Entertainment
The Top 10 Movies of 2017 -- Wed, Dec 27
The Top 10 TV Shows of 2017 -- Wed, Dec 27
The 10 Best Netflix Originals Of 2017 -- Wed, Dec 27
The 10 Best Comics of 2017 -- Wed, Dec 27
The Best Horror Movies And Shows -- Thu, Dec 28
The Best Sci-Fi Movies And Shows -- Thu, Dec 28
The Best Superhero Movies And Shows -- Thu, Dec 28
The Best Anime Of 2017 -- Thu, Dec 28
The Best TV Show Episodes Of 2017 -- Thu, Dec 28
The 10 Best Scenes In 2017 Movies And TV -- Thu, Dec 28
And looking ahead to 2018:
The Biggest Movies to Watch in 2018 -- Friday, Dec. 29
The Biggest TV Shows to Watch in 2018 -- Friday, Dec. 29
The Biggest Comics to Read in 2018 -- Friday, Dec. 29
The Biggest Anime To Look Forward To In 2018 -- Friday, Dec. 29
Call of Duty: WWII has consistently charted well in the UK since its November launch, and for the week ending December 9 it has once again finished top of the table, according to sales monitor Chart-Track. The shooter has now finished at No.1 for six consecutive weeks, which is the longest unbroken run at the top since 2015's Call of Duty: Black Ops III.
FIFA 18 takes the No.2 spot once again, while Star Wars Battlefront II rises one place to No.3 this week. We are now just a few days away from Star Wars: The Last Jedi's cinema debut, which will likely aid Battlefront sales. Rounding off the top five are Nintendo Switch exclusive Super Mario Odyssey (No.4) and Ubisoft's historical open-world game Assassin's Creed Origins (No.5).
You can read the full top 10 physical sales chart below, courtesy of UKIE and Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.
Capcom has announced six new characters for Street Fighter V in a surprise reveal at the conclusion of Capcom Cup 2017. The roster of newcomers includes some long-requested fan favourites, as well as two brand-new fighters for the game.
Returning characters include Sakura and Cody--both who made their debuts in the Alpha series--and Sagat and Blanka, who have been around since Street Fighter 2. The two new characters, meanwhile, are G--a presidential-looking bearded man sporting a rather large tophat--and Falke, a new female fighter who looks to be closely connected to Ed.
These six characters make up Season 3 of Street Fighter V's content. The announcement came as quite a surprise, as Capcom has traditionally revealed one character at a time, instead of the complete lineup for a whole season.
Sakura will be available on January 16, 2018, when Street Fighter V: Arcade Edition launches. Along with the character, there will be Story, Battle, and Nostalgia costumes available for her. She also gets her own stage, the Kasugano Residence, which is inspired by her Alpha 2 stage. You see the stage and Sakura in action in the reveal trailer above.
Release dates for the other five characters have not yet been confirmed. Take a look at the slick cinematic video for all of Street Fighter V's Season 3 characters below.
Street Fighter V: Arcade Edition is a new version of its Capcom's flagship fighting game and will be available for PlayStation 4 and PC. The updated version will all include post-release content from Season 1 and Season 2 of the game, as well as a number of new gameplay changes.
Following its release for PC back in March, PUBG is launching very soon on Xbox One. It debuts on Microsoft's console on December 12, and now the company has confirmed precisely when you will be able to start playing depending when you live.
In a blog post, Major Nelson also pointed out that players in New Zealand Australia might have a hard time finding matches early on, but this should improve as the game rolls out more widely around the world with new servers coming online. You can see the global release schedule below, as shared on Major Nelson's blog.
In other news, Microsoft also has revealed some key details on the control setup for PUBG on console. In an Xbox Wire post, Microsoft revealed that it worked with the Xbox Advanced Technology Group and Gears of War developer The Coalition on a setup that will provide "enough flexibility to survive in the hostile battleground and to effectively manage in-game equipment on the fly." You can click through the images in the gallery below to see the game's control setups to help you hit the ground running. Unfortunately, the blog post made no mention of the ability to re-map the controls.
PUBG launches on Xbox One through the Game Preview program. As such, the game is not finished and could have bugs, glitches, and other oddities, so people should be aware of that before buying it. Ahead its release, Xbox One players can already purchase some exclusive items for their characters now.
In other news, PUBG's new desert map, Miramar, was shown off during The Game Awards. Unlike the current map, the lush Erangel, Miramar encompasses industrial areas, beach towns, arid desert land, and more, which the developers say will dramatically change how players approach the survival game.
There has been a management shakeup at LawBreakers studio Boss Key. Co-founder Arjan Brussee has left the Raleigh, North Carolina-based game developer to re-join nearby studio Epic Games. In a tweet, Brussee said he's going to be working on a "secret project" at Epic Games. Brussee worked at Epic Games in the '90s before leaving the company to establish Killzone studio Guerrilla Games; he also worked at EA Visceral.
Boss Key's other founder, Cliff Bleszinski, said in his own tweet (via GI.biz) that Brussee is "not only a brilliant person but also a dear friend and I wish him well in his future endeavors. Onward and upward--still makin' games here!"
Brussee was Boss Key's COO; some of his duties included general management, strategy, planning, production, finance, and legal. There is no word as of yet regarding who may take over for Brussee in that role at Boss Key.
Boss Key was founded in 2014, and Korean company Nexon published LawBreakers. The studio was originally planning for LawBreakers to be free-to-play before switching to a $30 up front price. Bleszinski has said the game could switch to a free-to-play, and that would theoretically help fluff up player figures, though there are no guarantees.
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