Nintendo showed off a ton of games during its annual Nindies Spring Showcase on Wednesday. The nearly 30-minute-long broadcast was packed with reveals and announcements, giving us our first look at more than a dozen indie titles coming to Switch this year--including a few that are available now.
Nintendo bookended the showcase with two big announcements. First, the company revealed that Microsoft's acclaimed platformer Cuphead will arrive on Switch on April 18, and it'll add Xbox Live integration down the line, allowing players to unlock Achievements even when they play on the hybrid console. Nintendo later closed out the presentation with the first trailer for Cadence of Hyrule, a Zelda-themed Crypt of the NecroDancer crossover coming to Switch this spring.
There were plenty of other announcements in between, from the retro-style Stranger Things 3 game to Blaster Master Zero 2, and nearly every title featured during the showcase was accompanied by a new trailer. If you missed the presentation, you can watch all of the new trailers from it below. You can also catch a replay of the entire broadcast here, and if it inspires you to pick up some indie games, Nintendo is holding a big sale right now in the Eshop.
Cuphead
Cadence of Hyrule - Crypt Of The NecroDancer Ft. The Legend Of Zelda
By Anonymous on Mar 20, 2019 11:30 pm This online PvPvE game, coming from the developers of Spec Ops: The Line, is yet another title launching exclusively for the Epic Store.
As the Epic Store grows in influence, we're seeing a number of games--including Hades and the PC releases for Metro Exodus and The Division 2--release as exclusives on the new online marketplace. Another game launching as an Epic Store exclusive is The Cycle, coming from Yager Entertainment--the same developers behind Spec Ops: The Line and 2018's multiplayer combat-sim Dreadnought. With the full rollout planned later this year, The Cycle will be Yager's first self-published game, it blends PvE gameplay with the pace of an online shooter.
The developers explained why they felt the game was such a good fit for the Epic Store, crediting the success of Fortnite and flexibility of the Unreal Engine for online games. As a live game, Yager has plans to work on The Cycle for the long-term, adding in new content and features over its lifetime.
"We wanted to have a different type of relationship with the community than what we'd had before on Dreadnought," said Jonathan Lindsay, Executive Producer at Yager Entertainment. "There's been a lot of lessons learned from that, on a technical level, and also, we've gotten a lot of benefit out of the lessons we've learned from Epic on Fortnite, since they've worked on the Unreal Engine. The engine itself is really great for a live game and it supports that format really well."
The Cycle is a PvPvE game (player-versus-player-versus-environment) that blends together different genres for a somewhat unorthodox approach to an online shooter. Landing on the hostile alien world Fortuna III, your character will have to explore the surface of the planet and collect resources to craft new gear to survive. In addition to fighting off the local wildlife, you'll need to complete a number of contracts from your chosen faction in order to gain enough credits to call in better gear. However, you'll also come across other players who are doing the same.
When reading that particular premise, it sounds like a game trying to take a crack at the battle royale genre. Though it features a very similar setup, complete with a map that has themed areas, The Cycle is not a battle royale game. Along with contending with dangerous alien creatures and tackling new missions thrown in during a match, you'll need to actively collect materials to haul back to the extraction point. You're certainly free to shoot other players on sight and try to take some of their resources, but you might be better off trying to form a squad with other players you can meet in the world.
The end goal is to make it to the extraction with your set of resources by the end of the match, but unlike other online shooters, multiple players can come away with a win. Resources kept with you during extraction can be used to craft new upgrades for your gear. These upgrades are persistent, allowing to you flesh out your character and loadouts, letting you bring a slightly more prepared character into the next game. However, you'll still start fresh in every match, and you'll need to collect credits to call-in the more high-end gear you've acquired.
The developers at Yager Entertainment state that The Cycle will be a community-driven game, with feedback collected from players helping to inform what comes next for the online game. At the end of this month, from March 28-30, a new alpha test will open up for players who sign up for access on the official site, allowing newcomers to check out what the online shooter has in store.
Google's announcement of its streaming platform Stadia was being carefully watched not just by gamers and press, but also by competitors. Microsoft's Xbox division, which appears primed to be a major competitor to Google in the game streaming business, reportedly feels encouraged by the news.
An internal email from Xbox head Phil Spencer was published by Thurrott. While Spencer concedes that he was impressed by how well Google leveraged its various technologies, he also suggested that Google's approach validates the current course for his division. The tone of the email strongly suggests that Xbox is planning its own streaming service, and that we'll see it unveiled at E3 2019.
Microsoft has already indicated that it is working on a streaming solution with the announcement of Project xCloud, which will begin public tests this year. Most recently we saw it in action playing Forza Horizon 4. Google unveiled its streaming solution first, but Microsoft has similar infrastructure tools and an established gaming brand in Xbox.
Spencer also alludes specifically to E3, saying that will be Xbox's turn to "go big." This phrasing rings a bell, as he also used it when declaring that the company would be appearing at E3 after news broke that Sony would be dropping out of the show.
We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago..
Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.
But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big.
We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today.
Following today's Nindies Showcase, which announced new indie games for the Nintendo Switch, Nintendo is continuing its celebration of indie games with a massive Switch eshop sale, which just went live. The US-only sale includes discounts up to 30% off on some of the Nintendo Switch's best indie games.
The eshop sale on select indie games runs now until March 27 at 8:59 AM PT / 11:59 AM ET, so pick up these amazing titles for yourself while this offer lasts. And while you're already in the eshop, check out the new indie games announced in today's Showcase that are available to purchase now, such as Nuclear Throne and Blaster Master Zero II.
French developer Quantic Dreams today announced a big change. Some of the studio's most popular games, including Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, are coming to PC. They'll debut first on the Epic Games Store, with a one-year exclusivity window before launching on other, unspecified PC stores, Quantic said in a press release.
This is a big deal, considering these games were previously not only exclusive to console, but only the PlayStation family. And in the case of Detroit, it was released as a PS4 exclusive back in May 2018, less than a year ago.
"We are so grateful for twelve fantastic years of collaboration with Sony Interactive Entertainment and all they have allowed us to create and produce," Quantic Dream co-CEO Guillaume de Fondaumiere said in a statement. "With this new partnership with Epic, we can now expand our products to a wider fan base and allow PC players to enjoy our titles."
Quantic's earlier titles, including The Nomad Soul and Fahrenheit, were released on PC, along with additional console platforms in some cases.
"We are extremely excited for the Epic Games Store to host such a well-known and established video game studio like Quantic Dream," Epic Games' Steve Allison said in a statement. "Their games have truly pioneered the genre of interactive storytelling, and with their expansion onto other platforms we are truly honored they chose to take that first step with Epic Games."
Heavy Rain, Beyond: Two Souls, and Detroit: Become Human will launch on the Epic Games store later this year. However, Quantic didn't provide specific release dates or pricing details.
Quantic is going through big changes. Though it was never owned by Sony, the company exclusively released its games on Sony machines since 2010 with Heavy Rain. Now, the company is working on a new IP that will come to multiple platforms, while it's taken on NetEase as a minority stakeholder to help fund its "future technologies."
NetEase, a Chinese internet company, is itself making moves lately. The company also invested $100 million into Bungie to develop non-Destiny games. The company also poured $30 million in Second Dinner, a small team founded by Hearthstone developers who are making a Marvel game.
Looking to Quantic's future, studio boss David Cage said the company aims to become a "global, multi-franchise company" that retains its independence, and raising the money from NetEase will help it achieve that. "We want to keep developing original games in the genre we pioneered, but also expand our audience by being present on all platforms," he said.
As for the Epic Games Store, it's attracted a number of developers since its launch in 2018. Unlike other PC game stores, the Epic Games Store gives developers 88 percent of revenue, while keeping only 12 percent.
On Wednesday, Nintendo hosted its annual Nindies Spring Showcase. Running for nearly 30 minutes, the Direct-style video presentation provided us with a look at a bunch of new games headed to Nintendo Switch this year, including a couple that are available right now.
Among the highlights of the event was word that Cuphead, previously an Xbox One and PC exclusive, is headed to Switch. We also learned of a Zelda-themed successor to Crypt of the NecroDancer called Cadence of Hyrule. Below, you'll find a roundup of all the games and news from the event, along with many of the best new trailers. For more, check out our coverage of the new Switch game sale that's now live on the Eshop in the US.
Also of note, this presentation didn't include all of the day's Nintendo Switch news. Separately, during Epic's GDC keynote, publisher Funcom and developer The Bearded Ladies announced that XCOM-like game Mutant Year Zero: Road to Eden will release for Switch on June 25. It will launch alongside a new DLC expansion.
Cadence of Hyrule - Crypt of the NecroDancer Featuring the Legend of Zelda
Brace Yourself Games is making this spin-off follow-up to its 2015 indie hit. Cadence of Hyrule takes the familiar rhythm gameplay from Crypt of the NecroDancer, but this time Cadence finds herself in the land of Hyrule, assisted by Nintendo's Link and Zelda. It's coming this spring.
The acclaimed 2D action game Cuphead, noted for its gorgeous 1930s cartoon-style visuals and brutal difficulty, is officially coming to Switch. Notably, the Studio MDHR-developed game was previously an Xbox One and PC exclusive. The showcase specifically shouted out Nintendo's "friends at Microsoft" for helping to make this port possible. The game releases on April 18.
The retro Netflix show is getting a game to match, with this co-op action game that sports a 16-bit style. In Stranger Things 3: The Game, you can fight your way through Hawkins and the latest threats from the Upside Down as one of 12 playable characters. It will release alongside the Season 3 of the show (which just got a new trailer) on July 4.
Red Lantern
Red Lantern is set against the harrowing backdrop of the real-life Alaskan Iditarod race. As the Musher for a team of five sled dogs, you'll have to contend with bears, frostbite, and catching food to survive as you navigate the wilderness and make your way back home. It's coming this year.
Rad
Double Fine is teaming up with publisher Bandai Namco for an action roguelike called Rad. A post-apocalyptic wasteland is crawling with monsters and mutants, but you'll develop your own mutations to unlock new powers and attacks as well. It's coming this summer.
Katana Zero
Devolver Digital's stylish action-platformer Katana Zero arrives in the Switch Eshop on April 18. As an assassin known enigmatically as "The Dragon," you'll cut your way through side-scrolling levels, using your precognitive powers to see into the future and manipulate time. You'll need to tread carefully, however, as a single hit from an enemy will be enough to bring you down--but even if you fall in battle, you'll rewind to the beginning of the level and get another chance.
Nuclear Throne
Vlambeer's Nuclear Throne is out today for Switch. The roguelike-style shooter first launched for PS4, PS Vita, and PC in 2015, but is now available for download on Nintendo's hybrid console.
Super Crate Box
Another Vlambeer game coming to Switch is Super Crate Box, which releases in April. It's a single-screen action game in which you fight off an endless horde of enemies and collect weapon crates in an attempt to set a high score. On Switch, there will be exclusive multiplayer modes for two players, with co-op and competitive options available.
Vlambeer Arcade with Ultrabugs
Whereas the previous two Vlambeer games are existing ones, the third is something new and different. Vlambeer Arcade will serve as a collection of "bite-sized games" that will expand over time. The first of these games it will include is Ultrabugs, an action game in which you kill enemies using a spaceship but then have to deal with the additional enemies those spawn when defeated. Vlambeer Arcade is slated to launch with Ultrabugs later this year.
My Friend Pedro
My Friend Pedro is a quirky balletic action game that has you running and gunning and pirouetting through a series of gangsters, with the help of a talking banana named Pedro. The game from Devolver Digital and developer Deadtoast is coming this June.
Creature in the Well
Blaster Master Zero 2
Blaster Master Zero II is another of the games that is already available for download from the Switch Eshop. It's a sequel to the 2017 3DS platformer Blaster Master Zero, itself a remake of the NES's 1988 title Blaster Master.
Pine
Described as a primeval fantasy, Pine stages a war between anthropomorphized moose, foxes, and alligators. Five different factions do battle across six biomes, and you'll have to harvest and craft your wares to take on the other tribes. It launches in August.
Bloodroots
Bloodroots is a top-down action game built around pulling off combos and using every tool in the environment to your advantage. The fast-paced revenge tale launches this summer.
Overland
The squad-based survival game Overland is coming to Switch this fall. The procedurally generated levels will get increasingly hazardous as you make your way westward, in a post-apocalyptic roadtrip.
Darkwood
Darkwood is a survival-horror game played from a top-down perspective. It doesn't feature a single linear path and is said to not rely on jump scares to terrify you. The game is set in a European forest where evil is abound, and you're forced to fight back by injecting an "essence" from mutated plants into your blood to obtain new powers. It releases in May.
Neo Cab
Neo Cab is a narrative-driven survival game from Fellow Traveler and Chance Agency that puts you in the shows of Lina, the last human rideshare driver in a city driven by automation. You'll need to pick up fares and control your emotions while searching for your missing friend. It's coming this summer.
Swimsanity
Swimsanity is a side-scrolling multiplayer shooter that is set underwater. You can play with a total of four players (or bots) through online and local multiplayer in co-op and competitive game modes. Based on what we saw, the game has a vaguely Castle Crashers-like vibe to it. It releases this summer.
On Sunday, April 7, Wrestlemania comes to PPV and the WWE Network. It is the biggest event of the year for WWE, and the company considers the show its Super Bowl. The 35th edition of Mania will be held at MetLife Stadium in East Rutherford, New Jersey. The big show will kick off at 4 PM PT / 7 PM ET / 12 AM BST (April 8), with a Kickoff Show starting two hours prior.
If you're looking to attend Wrestlemania 35, tickets are still available, including ringside seats, believe it or not. On the Ticketmaster site, the cheapest you can get seats is $457 each, and there's almost a whole row available in one of the sections. However, if you're looking to be as close to the action as possible, you can get yourself into the third row, behind commentary for $6,507. Additionally, there are still seats available near the entrance ramp which range between $2,100-$6,000. Wrestlemania ain't cheap, but it is WWE's biggest event of the year.
The match card for the show is still coming together, and as of this writing, there are 10 matches on the card, including two battle royals which will more than likely take place on the Kickoff Show. While the women's battle royal has yet to be confirmed, reports state it will be in the upcoming weeks. It's probably going to be a very long show, so make sure you have a very comfortable seat for the event.
Here is the collection of our biggest stories revolving around Wrestlemania for you to check out. We'll be updating these daily, so you'll want to come back. And make sure to head back to GameSpot on Sunday, April 7 for live coverage of the event and a review of the PPV.
It's been nearly 30 years since Bill & Ted's Bogus Journey hit theaters, but it's finally time for Bill S. Preston, Esq. and Ted Theodore Logan to rock once again in Bill & Ted Face the Music. In a new video featuring franchise stars Keanu Reeves (Ted) and Alex Winter (Bill), the duo revealed when they expect filming to begin, as well as when the third movie will land in theaters.
"We want to say thank you to you, the fans, because it looks like we might actually make a movie this summer," Reeves teased. Winter added, "It is all because of you guys, so we owe you a huge debt of gratitude. So thank you."
The duo then offered a signature "Be excellent" to fans of the Bill and Ted movies, before a title card promised Bill & Ted Face the Music would be in theaters in Summer 2020. This news is the latest stop on a long road to get the film made. As far back as 2010, Reeves was open about the possibility of a third film, though it never came to pass.
Then, in May 2018, it was announced that the sequel was officially happening, with a script from original writers Chris Matheson and Ed Solomon, as well as Galaxy Quest director Dean Parisot signing on to helm. "We couldn't be more excited to get the whole band back together again. Chris and Ed wrote an amazing script, and with Dean at the helm we've got a dream team," Reeves and Winter said at the time.
Still, in the aftermath of that announcement, little was said about the movie. Now, though, it looks as though the time is finally right for the return of Bill and Ted.
As for what the plot of the film will be, it was revealed by Solomon in January 2018 that the story finds Bill and Ted in modern day, as middle-aged family men that go back in time to revisit their younger selves. This will be done by using footage from the original film. No casting has been announced for Face the Music at this point. However, it's been made clear that the role of Rufus, originally played by the late George Carlin, will not be recast.
And now the waiting game begins. Bill & Ted Face the Music will in theaters next year.
Red Dead Redemption 2 released to a wave of positive praise. However, its online mode, Red Dead Online, hasn't been met with the same positive reception. With outlaws incessantly griefing players out in the Wild Wild West, Rockstar Games has tasked itself with addressing the problem in a new update releasing later this spring.
Alongside the release of a new game update, a blog post on the official Rockstar website details some of the additions and changes coming to the game. Keeping in line with anti-griefing methods implemented in February, Red Dead Online will add a hostility system. Players who defend themselves against attackers won't receive a bounty or an increase in their hostility meter as long as they don't initiate the gunfight. If you happen to gun down your griefer, your hostility meter won't increase. The hostility meter won't affect Free Roam events and missions, Showdowns, Races, and other structured events either.
Rockstar acknowledges not every cowboy's an outlaw. "Some players just want to immerse themselves in the world, riding, hunting, and fishing in peace," the post reads. To this effect, the developers are including two modes of play: Offensive and Defensive. Offensive play lets players interact with the world however they see fit, like the current Free Roam mode. Defensive play is, according to Rockstar, "a more evolved version of the Passive Mode concept," giving players access to the entire open world while de-emphasizing conflict.
Choosing to play in Defensive changes some of the game's mechanics. For example, Defensive players can't be lassoed, but if you, in Defensive play, lasso a player, you'll be removed from the playstyle with a "significant Hostility level increase." Further, you won't be able to lock-on to players in Defensive play. But in the same token, players can't lock-on to you either. Sounds like a fair trade-off for those looking to bask in the world a little longer.
Additionally, this Red Dead Online update will bring about new A Land of Opportunities missions, more Free Roam missions, an introduction to dynamic events (ambushes, resues, etc.), and more. And another Red Dead Redemption classic weapon, the LeMat Revolver, will make its way to the game with this update.
In our Red Dead Redemption 2 review, we called the game "an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done."
Red Dead Redemption 2 is available now for PC, PS4, and Xbox One.
In case you haven't heard: The Epic Games Store is giving away a free PC game every two weeks this year to celebrate its first 12 months in business, and all you have to do is create a free Epic account to claim it. For the past two weeks, Epic members have enjoyed free access to Slime Rancher, a charming game about collecting slimes and running a farm--but starting tomorrow, Slime Rancher will be replaced by Oxenfree, a supernatural mystery game from Night School Studio. Oxenfree will be available for free from March 21 to April 4--and once you claim the game during that time period, it's yours to keep forever. You don't even have to install it.
Oxenfree is a story-driven adventure where you play as a teenage girl named Alex on a weekend trip with her friends to an island. After they accidentally trigger the release of a supernatural force, Alex and her friends must find a way to set things right and escape with their lives. Alex has free rein to explore the whole island, and the main gameplay centers around dialogue bubbles that appear above her head as she talks--at any given time, you have multiple dialogue choices to pick from, or you can choose to say nothing at all. Player choices have a significant impact and multiple endings are possible.
"The rabbit hole of influence goes deep in Oxenfree--from playing matchmaker among Alex's friends to destroying or strengthening her own relationships with them--and it's entertaining to repeat it all in an effort to learn what could be," wrote Alexa Ray Corriea in GameSpot's Oxenfree review. The game received an 8/10 for its amazing dialogue, unpredictable story, fantastic soundtrack, and deep influence of player choice.
Oxenfree generally sells for $20 on PC, so don't miss this chance to pick it up for 100% off. And if you fall in love with its style and story, keep an eye out for the next game from Night School Studio, Afterparty, which is set to release this year.
Nintendo's Direct-style Nindies stream brought a bunch of new game announcements for Nintendo Switch. Titles such as Cuphead, Neo Cab, and Cadence of Hyrule were all revealed and look exciting. However, many of the games unveiled during the stream are available to purchase right now, so let's take a look at those.
First up, Vlambeer's Nuclear Throne is out today for Switch. The roguelike first launched for PS4, PS Vita, and PC in 2015, but will be available for download today on Nintendo's hybrid console.
Blaster Master Zero II, meanwhile, is another of those that'll be available to download in the next few hours from the Switch Eshop. It's a sequel to the 2017 3DS platformer Blaster Master Zero, itself a remake of the NES's 1988 title Blaster Master.
Additionally, there were two games featured that aren't launching until later in the year but that you can pre-purchase right now. Those are Katana Zero, a 2D side-scrolling combat game; and Cuphead, a port of the previously Xbox One- and PC-exclusive platformer. Finally, a sale begins today on many existing indie Switch games, including Donut County, Inside, Moonlighter, and many more.
Some of the most exciting news to come from the direct was the announcement of a new Zelda game--sort of. It's technically a new Crypt of the NecroDancer game, but it features Link and Princess Zelda herself. The game is titled (take a deep breath) Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda, and it's coming to Switch this spring.
OPINION: If the reality of what Google is promising with Stadia is accurate, then we're looking at the future of video games.
Yes, that could read a little hyperbolic given that outside of the Project Stream beta last year (successful as it was), we're not exactly sure just how well Stadia will cope with fluctuating latency in widespread, real-world conditions. And no, we're not saying that Google and specifically Stadia is the one and only future for games. But Stadia's promise--a hardware agnostic world for consumers that can deliver the best gaming has to offer on whatever device you happen to have in front of you (as long as you have a decent internet connection)--feels like where we're all headed. And while we've had other companies try to deliver on this, Google seems uniquely positioned to actually make it work.
That promise is certainly intoxicating. A new gaming platform, delivered completely online and with all the processing handled in the cloud, is revolutionary for consumers in a few ways. It removes a lot of the friction we normally associate with playing games: having to spend hundreds of dollars on console or speccing up a PC to run the latest and greatest; having to buy physical discs or download gigabyte upon gigabyte of data to local drives; or being surprised by hefty patches or updates when all you want to do is play.
And of course, there's the convenience. You can watch Netflix on your TV or PC at home, and then continue watching on your phone on your way to work. You can do the same with music on Spotify, switching from device to device seamlessly. If you want to play The Division 2, however, you're stuck to the screen your console or PC is tethered to. Even the most convenient gaming console ever--the Nintendo Switch--is "locked" to one device. A service like Stadia makes playing games more accessible than ever.
It will also seemingly have a major impact on how games are made. Google made a big song and dance at its GDC reveal event about all the ways Stadia could help developers create games, the biggest of which is the added power that a cloud-based development platform can offer. Google is saying game development no longer needs to be tied to finite processing and hardware specs, or that only one "instance" of Stadia infrastructure is what design should be pegged to. Imagine a scenario where the world's best game makers weren't constrained by the processing power of one unchanging piece of hardware? How will that impact the types of games we'll all be playing in the future? "As a developer, you're used to being forced to tone down your creative ambitions that are limited by the hardware, but our vision with Stadia is the processing resources available will scale up to match your imagination. In this new generation, the data center is your platform," Stadia's head of engineering Maj Baker said during the Stadia briefing.
Of course, all of this dazzling potential could be undone if Stadia doesn't provide a smooth, seamless gaming experience when it launches later this year. The bane of online game streaming--high latency leading to lag--is a problem Google claims to have answered thanks to a combination of its geographically widespread data centers and other infrastructure solutions, but just how well it has solved this won't be known for sure until the service is released. Will this only be a viable alternative to a PC or console if you live somewhere like San Francisco or New York? What if you're in a remote location? And location isn't the only thing standing in the way of Stadia's widespread success. If you're one of the millions on fixed data caps every month, is this service viable for you (especially with the 8K video Google is saying is coming down the line)? And of course, there will always be those who prefer a physical device to game on, either because of the visual fidelity, the want to fully control one's gaming environment, and the fact that owning a game on a disc you can hold in your hand is simply more... tangible.
But even if you're someone who thinks a platform like Stadia isn't for you, what is undeniable is the promise of a purely online, hardware agnostic platform is a massive disruption to not only the way we play games, but to the video games industry as a whole. If Stadia works as well as advertised, then the future of games is no longer tied to hardware. It's all about connectivity.
Nintendo's "Nindies" showcase ended with a surprise crossover. The rhythm game Crypt of the NecroDancer is getting a new spin-off featuring characters and enemies from The Legend of Zelda called Cadence of Hyrule. It's launching on Nintendo Switch this spring.
The game is being developed by Brace Yourself games, the studio behind the original Crypt of the NecroDancer. The art style has been revised heavily, appearing similar to games like The Legend of Zelda: Minish Cap, and it features both Link and Zelda has playable characters. Link can be seen doing his signature spin attack, while Zelda wields magical attacks.
Crypt of the NecroDancer was a rhythm-based roguelike released in 2015, and received a positive reception for its clever twist of a genre mash-up. The original game is available for $20 on the Nintendo Switch through the Eshop.
"Regardless of your musical tastes, Crypt of the NecroDancer takes a proven but basic recipe and improves it with a seemingly simple twist," wrote Britton Peele in GameSpot's review. "It would have been a fine roguelike game without its musical side, but the rhythm mechanic makes it a truly special experience."
For more on all of the indie games announced during today's Nindies showcase, check out our wrap-up.
Nintendo kicked off today's Nindies Spring Showcase with a big announcement: Cuphead is coming to Nintendo Switch next month. The acclaimed platformer arrives in the Switch Eshop on April 18, but you can pre-purchase it from the digital store today, March 20.
Nintendo specifically thanked its "friends at Microsoft" for helping it bring Cuphead to Switch. The game first launched for Xbox One and PC as a Microsoft exclusive in 2017, garnering critical acclaim for its challenging run-and-gun gameplay and beautiful hand-drawn visuals, which evoke the style of classic 1930s cartoons.
On top of that, Microsoft announced that Cuphead on Switch will support Xbox Live, allowing you to unlock Achievements when you play the game on Nintendo's console. In a blog post on the Xbox website, the company explained it is working with developer Studio MDHR on implementing Xbox Live features into the Switch version later this year as a post-launch update. This follows Microsoft's previous announcement that it plans to expand Xbox Live to Switch, iOS, and Android.
GameSpot awarded Cuphead an 8/10 when it first launched on Xbox One. "Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises," critic Peter Brown wrote in GameSpot's Cuphead review. "It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches."
An expansion for Cuphead titled The Delicious Last Course was announced during Microsoft's E3 2018 presentation. The expansion is slated to arrive sometime this year and will introduce new challenges, bosses, and another playable character, Ms. Chalice.
That certainly wasn't the only announcement to come out of the Nindies Spring Showcase; Nintendo also unveiled Cadence of Hyrule, a Zelda-themed Crypt of the NecroDancer crossover coming to Switch this spring.
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