By Alessandro Fillari on Mar 10, 2019 01:57 am The Secret Missions of DMC5
As is tradition, Devil May Cry 5 features a series of secret challenges tucked away throughout the main story. Some of these are easy enough to finish in a single attempt, there are others that will put your combat skills and patience to the test. In this guide, we're breaking down where to find all of Devil May Cry 5's secret missions and how to complete them. Unlike past DMC games, which often used obscure notes to signify the location of a secret mission, the newest game in the series takes a more puzzle and reflex-oriented approach to find these hidden challenges. Some missions house special glyphs that serve as the gateway to these special encounters. Often times you'll see strange red streaks stretched across certain rooms or areas in the environment, which serve as indicators that a secret mission is nearby. Once you find where the secret mission is, you'll need to adjust the camera's perspective while standing on a specific spot to line up the red streaks to form a glowing glyph, which will enable the hidden challenge. After you activate the secret mission, you're tasked with completing some of the games more unusual challenges. Though rest assured, if you find yourself stuck on a particular mission, you're safe to back out of it and try again in the main menu--which allows you to replay them at any time. Here is GameSpot's complete breakdown on how to find and complete all 12 secret missions in Devil May Cry 5. If you want more info about Capcom's new action game, be sure to check out the full review, and along with our gameplay montage of some of the best fights we've had so far with Dante, Nero, and V. Secret Mission 1
Found In Mission 2: Located in the hotel, this is an easy one to find since the game makes a point to highlight it for you. To activate the secret mission, walk over to the side of the bed against the furthest side of the room and point the camera toward the open door to line up the glyph. How To Complete: As the first secret mission, this will be the easiest. Simply cut loose and use all the tools you've got to eliminate all the enemies before the time runs out. Secret Mission 2
Found in Mission 3: About halfway through the Flying Hunter mission, you'll come to staircase shortly after arriving in the sewer. Jump down to the bottom of the stairs, walk towards the sewer grate, and look up to the ceiling to line up the secret mission's glyph.
How To Complete: Finishing this mission can be tricky, but it's still doable early on. You'll find a set of Red Empusa scattered around the roof, you'll need to aggressively attack one at a time in to defeat the entire group before they escape. Take advantage of your devil breakers and Nero's exceed mechanic to lay the damage on fast to defeat one enemy, then quickly move on to the next one. Though they're prone to escape, they'll only do so if they're threatened. Secret Mission 3
Found in Mission 4: After making it past the bridge, you'll find a Nidhogg Hatchling outside a warehouse. Taking the hatchling will lead to a fight with demons. After this battle, head inside the warehouse keep moving forward until you reach the streets below. In the distance, you'll see a giant mural on the side of one of the buildings. Summon Nightmare to have him crash through the wall. Jump through the opening to find a back alley passage to the second Nidogg Hatchling. If you stick to the streets, you'll likely find the familiar red streaks on the ground. Continue forward and make a left at the fork in the road to find two demonic gates blocking the path forward. After using the hatchlings you have in your possession, continue inside the building and enter the room on the top floor. Through the opening in the wall, look down to the streets below to line up the glyph and activate the secret mission.
How To Complete: As the objective states, you simply need to find all the red orbs in the room before time expires. This simple mission can be made a bit easier by purchasing V's sprint skill--where he rides on the back of Shadow to move faster. Secret Mission 4
Found in Mission 5: Once again, you'll need Nightmare's help to open up a hidden pathway. After encountering the second leg of the giant demon walking above, you'll see a poorly built wall directly ahead. Summon Nightmare to break the wall and continue forward to enter another battle. Once this fight is complete, look to the side of the room to find a metal staircase. Reach the top and swing the camera towards the metal rafter to find the glyph. How To Complete: As described, you'll simply need to defeat all the enemies without getting hit. Both of Shadow and Griffon's sweeping and charged up attacks are very helpful in this battle, but to give you an extra offensive edge, summon Nightmare. Take advantage of V's evasive maneuvers with either Shadow or Griffon, and keep as much distance as possible to come away unscathed. Secret Mission 5
Found In MIssion 8: Throughout this mission, you'll come across some weird sections that will have you travel through giant demonic blood veins and large lava falls that flow upwards. Towards the end of the level, you'll find a second lava fall, which just so happens to be close to the end of the level. Instead of going straight to the top, jump off the platform on the right to reach a set of grapple points. Use your wire-hook to grapple upwards and into a hidden area. Head into the middle of the area and turn your camera around to open up the way to the secret mission. How To Complete: This secret mission can be a challenge. To activate the grapple points, you'll need to shoot at them to allow for the wire-hook to get a hold of it. The tough task is managing to maintain the rhythm of shooting and grappling, one after another. One frustrating occurrence is building up too much momentum, which will cause Nero to overshoot the grapple point, leading to him either missing the next one or crashing to the floor. The key to finishing this mission is to stay patient and maintain a rhythm. If you need some extra help, Gerbera's air-dodge can help you reposition if you're slightly off course. However, it's best to just stick with the basics for this mission. Secret Mission 6
Found In Mission 9: The secret mission in this stage can be especially tricky to find. Before reaching the sections leading to the catacombs below, you'll find a cluster of tendrils blocking the pathway to a blue orb fragment. Though you may feel inclined to backtrack, you actually have everything you need to open the way forward. Simply walk up to the tendrils, and then summon Nightmare. The hulking familiar will crash land on the blood sack ahead of you, killing the tendrils and opening up the way forward. Once you get the blue orb fragment, turn the camera towards the entrance to activate the glyph for the next secret mission. How To Complete: With only twenty seconds to kill three enemies, you'll need to go for the fast and sweeping attacks to get it done. Start off by charging up Griffon's sweeping laser attack, while having Shadow go in for quick attacks. Don't bother summoning Nightmare, as he's far too slow to be of any use during this mission. Activating the attack boosts for your familiars (using LT or L2 buttons) can up their strength to make it easier. Secret Mission 7
Found In Mission 10: Throughout this level, you'll encounter special doors that close up after a set amount of time has passed. Usually, you'll encounter these doors prior to a fight, forcing you to take out the enemies fast to enter the closing passage. In the later section of Mission 10, you'll enter a room with two doors, and along with a large group of enemies to fight. After the fight, rush into the door on the right and head up the winding passage. At the top, you'll find the location of the secret mission. How To Complete: As the objective states, you'll need to target the Death Scissor's weakpoint and take them down with a single bullet. To do that, you'll need to force an opening in their defense. Carefully attack their giant scissors--which they use to block attacks. Parrying their strikes is especially effective when trying to create an opening. Causing any damage to them before they expose their weakpoint will result in mission failure. Once their weapon is broken, wait for a red aura to appear around their head, and then open fire. To be safe and avoid any excess damage, stick with a charged up weapon like Ebony and Ivory for accuracy. Secret Mission 8
Found In Mission 11: This secret mission is actually fairly easy to find. When you reach the light-puzzle section involving the tendrils and crumbling tower, destroy the first blood sac that you find--Dante will even point it out for you. After a section of the tower sinks, backtrack to the opening that you came in from. Stand in the center of the opening and line up the glyph to activate the next secret mission. How To Complete: In order to maintain that S rank, do your best to avoid taking damage and maintaining a steady of flow of damage on the enemies. The toughest foe in this battle are the demons that wield cleavers. They also happen to gain super-armor when they bounce back after an attack, though you can knock them out of it if you can manage to deflect their strikes. Focus on eliminating the high-risk foes first, and then keep your evasive maneuvers and attacks going to stay on top. Secret Mission 9
Found In Mission 12: Though there are several winding paths throughout this stage, the secret mission is actually located after you have opened the hidden entrance beneath the statue. Once you reach the caverns below, you'll eventually come to a large set of steps before the exit leading back outside. Immediately turn around to find a small overhang above. Jump up to the platform above to find the sign for the secret mission. Turn the camera around to find the glyph. How To Complete: The key to making it through this challenge is having the right weapon in your arsenal. A surprisingly good melee weapon to use for this mission is the Cavaliere motorcycle. With the Swordmaster stance, the Caveliere's aerial style move is very useful for staying in mid-air. Repeatedly mashing the style move with the Cavaliere will keep Dante in the air for long enough to complete the objective. However, if you receive damage at any point, you'll instantly fail the mission. Secret Mission 10
Found In Mission 14: After completing V's boss rush section, you'll be able to proceed into the tail end of the level. In this section, you'll encounter Dante and Nero fighting in the distance. Destroy the nearby blood sac to open the pathway forward. Once you make your way down the path, hang a hard left to find a pathway leading to another blood sac. Destroy it to find a smaller area behind it. Approaching it will show the sign for the secret mission. Turn the camera around towards the ceiling to find the glyph. How To Complete: This mission can be especially vexing even if you feel like you've got a solid handle of V's movement and abilities. Without touching the ground, you'll need to reach the blue orb fragment to clear the mission. However, Griffon and Shadow's abilities aren't especially useful when trying to cover such a great distance. But when all else fails while playing as V, just summon Nightmare. At the beginning of the mission, conjure up your demonic golem and it will appear on the ground below. If you have the Promotion skill, you'll be able to leap onto its back and safely move Nightmare to the goal. Secret Mission 11
Found In Mission 15: This is one of the more...interesting secret missions to get to. Once you reach the upgrade statue after completing the first section of the stage, hang a right around it to find a path leading below. On the easier difficulties, you'll find a Punch Line devil breaker on the ground and some steep slopes ahead of you. If you've been practicing your rocket surf skills throughout the game, then this section is the ultimate test of your handling of the Punch Line. Activate the Rocket Surf skill and ride up the slopes and inclines till you reach the end spot. Just further ahead, you'll find the location of the secret mission. How To Complete: Though this is a fairly simple platform section, you have only 30 seconds to reach the goal. The hardest part of this mission is the final part with the moving platforms. An easy way to get to the finish is by using the Gerbera's aerial dodge move, which can give you extra airtime. If you can reach the platform closest to the top, you can use Nero's aerial skills to make it to the blue orb fragment, completing the mission. Secret Mission 12
Found In Mission 16: The final secret mission is easily missable, which can be frustrating if you flub any jumps or forget to observe your surroundings. Throughout Dante's stage are three massive pits that lead down into the lower depths of the level. While you can skip past these sections and jump straight down, there are several platforms that have red, white, and green orbs for you to collect. In the second pit, you can find a small alcove housing access to the secret mission. Once you reach the second pit, carefully jump down onto each platform and look around for the small opening. Once you find it, head inside and look back out to find the glyph. How To Complete: With only one Empusa--one of the weakest enemies in the game--and the goal of reaching 900 red orbs, you'll need to be efficient with your moves to complete this mission. As you might have guessed, the best weapon to use for this mission is the Dr. Faust firearm. One of the more unusual aspects of the Faust is that it manipulates red orbs to amplify damage, while also leading to a higher payout for defeated enemies. Carefully use the Faust's attacks, particularly the Hat Trick move, to rack up red orbs and defeat the enemy. If you've upgraded the weapon, you can defeat the Empusa and collect more orbs than you need in only a few hits.
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