Monday, April 13, 2015

All the latest from GameSpot On 04/14/2015

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In the 04/14/2015 edition:

Monster Hunter Stories - Announcement Trailer

By Anonymous on Apr 13, 2015 11:39 pm
Take your first look at Monster Hunter Stories.

PS4's Bloodborne Beats Battlefield for PlayStation Store Sales in March

By Anonymous on Apr 13, 2015 11:05 pm

Sony on Monday published best-seller charts for PlayStation 3, PlayStation 4, and PlayStation Vita games and add-ons sfor March through the PlayStation Network.

For PS4, From Software's new IP Bloodborne beat out Battlefield Hardline to take the top spot. Although Bloodborne had the weight of Sony marketing behind it, the fact that it outsold Hardline--which was released a week earlier and is based on a famous franchise--is quite impressive.

Something else that stands out here is that, on PS3, Hardline does not even make the top 20 chart.

Of course, this chart counts digital sales only. In terms of physical units sold, Hardline has beaten Bloodborne every week since release, at least in the UK. And we'll know how well the two games sold in the US soon, as the NPD Group will release physical game sales for March this coming Thursday, April 16.

You can see the top-selling PS4, PS3, and PS Vita charts below. Head to the PlayStation Blog to see even more charts for DLC and PlayStation Classics.

PS4 Games

1Bloodborne
2Battlefield Hardline
3Surgeon Simulator: A&E Anniversary Edition
4Helldivers
5Dragon Ball Xenoverse
6Dead Nation Apocalypse Edition
7Grand Theft Auto V
8Borderlands: The Handsome Collection
9Hotline Miami 2: Wrong Number
10Minecraft: PlayStation 4 Edition
11Home – A Unique Horror Adventure
12LEGO Marvel Super Heroes
13Final Fantasy Type-0 HD
14MLB 15: The Show
15Zombie Army Trilogy
16Tennis in the Face
17Resident Evil Revelations 2
18Dying Light
19Far Cry 4
20Life is Strange

PS3 Games

1Mortal Kombat Arcade Kollection
2Pac-Man Championship Edition DX+
3Game of Thrones
4Jurassic Park: The Game
5Tokyo Jungle
6Back to the Future: The Game
7Payday The Heist
8Tales of Monkey Island
9Minecraft: PlayStation 3 Edition
10God of War: Ascension
11Sam & Max: Beyond Time and Space
12Dragon Ball Xenoverse
13Sam & Max The Devil's Playhouse
14Dead Nation
15Galaga Legions DX
16LEGO Marvel Super Heroes
17Flashback
18echochrome
19Bejeweled 3
20Eat Lead: The Return of Matt Hazard

PS Vita Games
1Gravity Rush
2Dead Nation PS Vita
3Helldivers
4Hotline Miami 2: Wrong Number
5Home – A Unique Horror Adventure
6Oreshika: Tainted Bloodlines
7Sword Art Online -Hollow Fragment-
8God of War: Collection PS Vita
9Tales From Space: Mutant Blobs Attack
10Minecraft: PlayStation Vita Edition

Original GTA Developers Not Thrilled With Upcoming Movie

By Anonymous on Apr 13, 2015 10:58 pm

Last month we reported on a new TV docudrama from The BBC about the making of Rockstar's popular open world series Grand Theft Auto. It seems that some of the key players behind the original aren't too keen on the production, however.

Before it was the flagship franchise of the Rockstar North studio, GTA was the product of a smaller group called DMA Design. Steve Hammond, a writer for DMA who worked on the first GTA, told Gamesradar that he found it odd that none of his coworkers knew anything about the film.

"Some of the DMA people had a large Facebook chat about it," he said. "My favorite quote was 'Well, they got the fact of GTA's existence correct.'"

The main focus of the documentary seems to be taken from the book Jacked: The Outlaw Story of Grand Theft Auto. Author David Kushner spent over ten year's researching for it, interviewing many of the folks from Rockstar about their roles, but Hammond suggests that the book might be a bit overblown.

"My prediction is that the DMA Design part of the story will be an opening text crawl before the main credits, then skipping directly to GTA III. Otherwise, I wonder if the GTA team will be portrayed as badasses and bad boys compared to the other teams, as per Kushner's book? In reality, no more or less bad/weird/outsider than any other team… The true experience is a great deal of hard slog, fixing bugs, which doesn't exactly make dramatic television."

Fellow GTA writer Brian Baglow shared similar sentiments. "I'm assuming it may well be based on a grab bag of archive materials," he said. "Old interviews, maybe David Kushner's exciting novelization and the screenwriters' ideas of what it's like to work in the white heat of cutting edge game development. It's fair to say we're all fairly nervous about that..."

BBC Two will run the drama some time later this year, with filming set to start April 20. Former GameSpot editor Guy Cocker is working on the show, and says that Rockstar is not involved. Daniel Radcliffe, the star of the Harry Potter films is also rumored to be playing Sam Houser, the co-founder of Rockstar Games.

The show will be part of a UK-wide initiative called "Make It Digital" which is intended to "inspire a new generation to get creative with coding, programming, and digital technology."

Grand Theft Auto V is the latest entry in the GTA franchise. It has sold nearly 50 million copies since its launch in September 2013, making it one of the best-selling games ever made. The long-awaited PC port of Grand Theft Auto V will be released today, April 13, at 7:00 p.m. ET.

For more coverage of the PC version of GTA V, check out GameSpot's interview with Rockstar North as well as the new graphical options of computer players.


Official Destiny Expansion II: House of Wolves Prologue

By Anonymous on Apr 13, 2015 10:53 pm
Expand your Destiny adventure with House of Wolves. Only the bravest Guardians will hunt down the rising Fallen threat and lay claim to the mysterious treasures of The Reef.

Destiny House of Wolves Release Date Revealed

By Anonymous on Apr 13, 2015 10:32 pm

[UPDATE] Activision has now formally announced that House of Wolves will launch May 19 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. You can watch a trailer for the DLC above.

The original story is below.

Destiny's second expansion, House of Wolves, will launch on May 19. Publisher Activision announced the news on Monday, according to Kotaku. A trailer for the expansion (below) was also released, but it won't go live until 10 AM PDT / 1 PM EDT.

House of Wolves, which was announced last summer, follows December's The Dark Below expansion. We already knew that it was due to launch in the April-June window.

Earlier this year, a ton of House of Wolves images leaked, revealing that the content will include what is listed below. Bungie has not formally confirmed the information below, but we'll have full details on House of Wolves as they become available.

According to the leak, House of Wolves includes:

  • A new Awoken storyline plus an exclusive Raid
  • 3 new Crucible maps and a new Fallen Strike
  • Hundreds of new weapons, armor, and gear

The Dark Below and House of Wolves are included with Destiny's $35 Expansion Pass. Alternatively, each is available to buy individually for $20.

In addition to House of Wolves, Bungie is planning to make another major Destiny announcement this fall, which could be the sequel alluded to earlier this year by Activision.

Developing...


Resident Evil, Mega Man, Yakuza, and More Come Together in Project X Zone 2

By Anonymous on Apr 13, 2015 09:00 pm

Bandai Namco on Monday announced that strategy RPG mashup game Project X Zone 2, a sequel to the 2013 original, will launch this fall in the west exclusively for the Nintendo 3DS.

The game brings together characters from the rosters of three Japanese gaming giants: Bandai Namco, Capcom, and Sega. Characters from the franchises listed below make up some of the game's roster; others will be announced later. Watch the trailer above to see all characters confirmed so far.

  • Bandai Namco -- Tekken, Tales of Vesperia, .hack
  • Capcom -- Resident Evil, Devil May Cry, Mega Man
  • Sega -- Yakuza, Sakura Wars, Virtua Fighter

In Project X Zone 2, players will create teams using characters from these franchises and take part in turn-based battles. The game is in development at Monolith Software, a Japanese studio that's also working on Xenoblade Chronicles X for Wii U.

Bandai Namco isn't providing much in the way of gameplay details for Project X Zone 2 right now, saying only that the game will feature "refined gameplay" that creates an "even deeper and engaging experience."

You can watch the first trailer for Project X Zone above.


Titan Souls Review

By Anonymous on Apr 13, 2015 06:30 pm

Titan Souls is a game of contradictions. It's difficult until it isn't. It's compelling until it isn't. And it's fun until it isn't, which fortunately the game understands, drawing to a close after four hours or so when the triumphs no longer outweigh the aggravations. It is the subject of difficulty that makes Titan Souls so unusual, however. This is a game about--and only about--boss battles. Your first step into an arena is likely to lead to death in a matter of seconds, but your moment of triumph, which might come after five, 10, or 20 attempts, may end the boss in a similarly brief span. And suddenly, a challenge that seemed insurmountable minutes before is now over before you can take a single breath. And you must wonder: How can something so hard also be so...easy?

The answer lies within Titan Souls' very structure. You are a tiny archer who takes up very little space on screen, a pixelized adventurer with a single arrow providing your only protection from the monstrosities you face. The 2D world you explore may try to calm you with curlicues of wind, gently swaying brush, and light snowfall, but the dark forests and stone temples offer no hope to those that seek it. This place has no healing springs, no wildlife to tame, and no wolves to slay with a few well-aimed shots. It only hides bizarre deviants made of flesh and metal, each monstrosity designed to tower above your miniature frame moments before before destroying it.

I would have named this guy Kid Fisto, so it's a good thing I wasn't in charge.

Each boss fight, in turn, presents itself first as a puzzle to solve, and then as a challenge to be overcome. Entering an arena may lead to death in a mere second or two before you're able to even get your bearings. With each attempt comes more understanding, however. That tumbling yeti will likely squash you the first time you ever see him, and probably the tenth time too. A giant coal-powered skeleton head propels itself around the arena with spiked orbs, killing you not just by crushing you, but by driving you to cross the flames that rise from the arena's floor vents. So you process the relevant information. What is the creature's weak point? How does it move through the arena? Do you defeat it by using the arena in any way? Where one enemy is concerned, avoiding death means noting where shadows appear on the ground before you can be crushed by the objects that caused them. For another boss, counting the number of times it rotates before resting for a moment can prove helpful.

Now you know what must be done, and it's time to execute on your plan. Charging up your shot leaves your tiny archer unable to move--and retrieving your arrow means either picking it up where it last fell, or holding a button to summon it to you, a process that also stills you for as long as the button is held. The behemoth might be vulnerable to your single arrow for a fraction of a second, so you exploit the boss fight's rhythms as best you can, trying and trying until the moment comes, your arrow finds its mark, and the beast falls without a single cry of pain or declaration of future vengeance. It is simply stilled, accompanied by a dramatic drum cue, and the screen turns a sepia hue, reflecting the loss of the soul that once existed here. When you summon your arrow back to your bow, you also pull points of light representing the boss's soul to you, and they swirl about you as the music swells; it's a beautiful moment of triumph, and one of many examples of how Titan Souls' excellent audio design instills excitement and eases mounting frustration.

This lone environmental puzzle stands out in a game with little else but boss fights.

Victorious sound effects aside, Titan Souls' very design can lead to a disappointing anticlimax. Just as a swimming leviathan can murder you in a single stroke, so too can you murder it in a blink of an eye. A well-timed arrow shot just seconds after the battle begins can bring the baddie down, and leave you wondering why you stressed over such a simple endeavor. It was so hard--until it was easy. It's naturally fulfilling when you put this game's lessons to good use, but after eight or nine different boss battles, you know how each fight will end: you will make many attempts to fell the boss--and on a few frustrating occasions, many many attempts--before one last go, upon which you will deliver a precise shot that ends the action before it begins.

And that is why Titan Souls is compelling--until it isn't. What starts as an interesting idea loses its shine as it nears its conclusion, and along with it, the sense of reward. Success can be its own reward in video games, but in Titan Souls' distilled formula, the only mystery to uncover is the behavior of the titan you have next to face. Some of these encounters are cleverly designed, but the cleverness is not so great as to mask the game's intrinsic austerity. Titan Souls also provides structural rewards that, frankly, aren't very interesting. Hard mode; a mode in which you cannot run or dodge; a mode in which you only have one life to live: these don't provide much reason to return unless you thrive on speedruns and ultimate mastery, nor does the final reveal, which you are privy to only if you defeat every boss, which is not required for you to officially beat the game.

Why are they all so mean? All I wanted to do was kill them and collect their souls.

Not that austerity must be a bad thing, only that Titan Souls stretches its single idea as far as it can go--and then a few battles beyond the limit. It's fitting that the world surrounding those battle is similarly simple. Unlike Shadow of the Colossus, the game I would say it most recalls, Titan Souls doesn't tell much of a story with its world, but it's at least a lovely place to be. You access boss fights from themed hubs, so you walk a short distance from a nearby save point to each nearby boss arena--and moving from one hub to another is a few minutes' journey. Those journeys have you crossing stone pathways, swimming across shallow pools, and riding mechanical platforms; giant eyeballs adorning nearby doorways follow you as you travel past, instilling unease.

It is the soundtrack and general audio that deserves the most credit for making this world enjoyable to pass through. (I wouldn't say "explore" is the right word, since there are no treasures to unearth or truly commanding sights to drink in.) One of the first bosses is a disembodied brain encased in ice, and the resounding clank it makes as it collides with walls gives the entire battle a tremendous sense of pressure and weight, while vivacious bongos exacerbate the battle's percussive feel. When you leave sunshine behind for snowy fields, the open strings of a fiddle recall similar tunes from the film Fargo, which also takes place in a frigid land. When green grass returns, a flute and guitar engage in a leisurely minuet, making your stroll feel particularly pleasant.

Don't let the soothing songs lull you, however: stress is always just a minute away, and once you have internalized Titan Souls' lessons, so is relief. In time, those lessons become exhausting; you keep studying the exam, yet fail it over and over again until, suddenly, you pass with little fanfare, and a new class begins. Luckily, before work comes joy, and in the few hours that Titan Souls maintains your interest, you prove that you--and the diminutive hero that you play--can change the world with incredible patience, and a single arrow.


GS News Update: Microsoft Responds to Xbox One Energy Consumption Concerns

By Anonymous on Apr 13, 2015 06:00 am
Microsoft addressed Xbox One energy consumption concerns in the wake of a recent Natural Resources Defense Council report that blasted the Xbox One's Instant-On mode,

GS News Update: The Witcher 3's Two Major Expansions Cost $25

By Anonymous on Apr 13, 2015 05:00 am
Hearts of Stone and Blood and Wine will come bundled together in the Witcher 3 Expansion Pass.

Saint Seiya Soldiers' Soul - Announcement Trailer

By Anonymous on Apr 13, 2015 04:30 am
Saint Seiya Soldiers' Soul is coming Fall 2015 to the PlayStation 4, PlayStation 3, and Steam for PC.

Naruto Shippuden: Ultimate Ninja Storm 4 - Ten Tails Trailer

By Anonymous on Apr 13, 2015 04:30 am
Watch this trailer to see Team 7 reunited as they fight together to take on the Ten Tails.

Project X Zone 2 - Announcement Trailer

By Anonymous on Apr 13, 2015 04:30 am
Project X Zone 2 is coming to the Nintendo 3DS in Fall 2015.

Recent Articles:

Mortal Kombat X, Grand Theft Auto V for PC, Titan Souls, Goats - New Releases
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Slender: The Arrival Review

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