Tuesday, October 17, 2017

All the latest from GameSpot On 10/18/2017

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In the 10/18/2017 edition:

As Cliff Bleszinski Attempts To Save LawBreakers, Big New Update Revealed For PS4 And PC

By Anonymous on Oct 18, 2017 12:23 am

Despite being an enjoyable arena shooter, LawBreakers has faced a challenging first few months as the size of its playerbase has dwindled. Developer Boss Key Productions co-founder Cliff Bleszinski is intent on saving the game, and part of that effort manifests itself this week with the release of a major new update.

Described as the biggest content patch released so far, Boss Key and publisher Nexon have announced details of the All-Star update (version 2.0). For more competitive players, this introduces a ranked mode called Boss Leagues. This ladder-style mode will launch with a beta season that will help to shape how it operates in the future. Dubbed Season 0, anyone who plays Boss Leagues during this beta period will receive some freebies, including exclusive profiles and silver weapon skins. To take part, however, you'll first need to reach level 5.

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Boss Key also introduces two new maps. Gateway is a Blitzball arena map described as "The world's first 'mobile stadium,' which floats effortlessly in the sky thanks to Hadronium's anti-gravitational properties." Also new is Redfalls Blood Moon, which is a modified version of the existing Redfalls map.

Additionally, this update brings balance changes, multi-region queuing (which should help players to get into matches more quickly), better tutorials, and new cosmetics. All of this arrives on Thursday, October 19. The patch begins rolling out on PS4 and PC through Steam beginning at 10 AM PT / 1 PM ET / 6 PM BST (4 AM AEDT on October 20).


Overwatch's Junkrat Joins Heroes Of The Storm Today, Has A Hilarious Heroic Ability

By Anonymous on Oct 18, 2017 12:11 am

Blizzard has brought another character from Overwatch to Heroes of the Storm: Junkrat, who serves as a ranged Assassin. This marks the second one in a row to make the transition from the hero shooter, following last month's release of Ana.

Junkrat in Heroes of the Storm is a pretty faithful recreation of the character. His trait, Total Mayhem, causes him to drop explosives when he dies, damaging nearby enemies after a short delay. Frag Launcher sends out a grenade in a targeted direction that bounces along until it hits an enemy (or reaches its maximum distance); it can also ricochet off terrain. Concussion Mine places a mine at the targeted location that can be manually detonated at any time to deal damage and knock enemies or Junkrat backward. Junkrat isn't hurt by the mine, but it can send him flying over terrain to escape from enemies if executed correctly. Finally, Steel Trap roots and damages the first enemy to walk over it.

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Players have two Heroic options, as usual, and the first is another carry-over from Overwatch. RIP-Tire sends out a bomb that you can control for a limited time (complete with the ability to jump) and can be detonated to deal damage in an area. Enemies nearest to the bomb take more damage than those further away.

But more intriguing is the wholly original Heroic he gets for HotS: Rocket Ride. This causes him to jump onto a rocket and ride it into the air; from there, he can slowly adjust his landing spot as he comes back toward the ground. After a few seconds, he crashes, dealing damage and dropping Total Mayhem's explosives. Apparently having been blown to smithereens, he disappears from the map altogether, only to reappear back at the respawn Altar after five seconds. He can then ride the rocket out into the map with a 150% movement speed bonus until he dismounts.

Junkrat is out now in Heroes of the Storm. Today's update also kicks off the Hallow's End event, which adds a special quest, new skins, and other Halloween-themed cosmetics, as well as a special Brawl. You can read more about this (and other such updates) in our roundup of all the in-game Halloween 2017 events. You can also check out some images of HotS' new content in the gallery above.



Who The Hell Is Jigsaw?

By Anonymous on Oct 18, 2017 12:00 am
Who is the Jigsaw killer, what are his methods and why is he even called Jigsaw? Buddy Hutton breaks down the backstory of the Jigsaw Killer and discusses some of his more devious traps.

Major Justice League Surprise Possibly Spoiled By Big Bang Theory

By Anonymous on Oct 17, 2017 11:43 pm

Of all the things that could spoil Justice League, could it really be a Big Bang Theory contest that revealed a major surprise from the film? That seems incredibly possible thanks to a new promotion the series is holding, which will send a lucky winner to the movie's Los Angeles premiere.

It was first pointed out on Reddit that as part of the contest, users must spin a wheel that includes the logos for the various Justice League members--Batman, Superman, Wonder Woman, The Flash, Cyborg, and Aquaman. However, a seventh logo was also included, which happens to belong to the Green Lantern. That's an interesting addition because, until this point, there has been no confirmation that a Green Lantern would appear in the film.

Interestingly though, this isn't the first time it's been hinted that a Lantern showing up in the movie is a possibility. An earlier trailer for Justice League included the movie's villain Steppenwolf speaking about how vulnerable the planet was, noting there were "no Lanterns" and "no Kryptonians" to protect it. While those who saw Batman v Superman: Dawn of Justice know Superman died at the end of the film, it's also clear that he'll be returning at some point in this film.

Perhaps the same will go with the Lantern, given that a Green Lantern Corps movie is in the works for a 2020 release. There's no better way to drum up interest in that upcoming film than to include a Lantern--or possibly more than one--in Justice League.

Whatever the case, fans won't have to wait too long to find out whether or not a Green Lantern will be appearing in the film--or who would play the character. Justice League is in theaters on November 17.


GTA 5 Online Transform Races, New Weekly Update Out Now On PS4, Xbox One, And PC

By Anonymous on Oct 17, 2017 11:32 pm

Rockstar has revealed the new content in store for Grand Theft Auto V this week. Along with the usual batch of discounts and rewards, the biggest addition to GTA Online is the much-anticipated Transform Races, a new Stunt Race mode that players can participate in starting today.

During the course of a Transform Race, your vehicle will change between bikes, cars, planes, and more depending on the terrain. The transformation happens automatically when you reach a certain point in the track. Transform Races also introduce a new type of checkpoint called Warps, which will instantly transport you to a different location on the map.

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Transform Races take place on 15 brand-new Rockstar Created Races; the developer says more will be added later this fall, as will a Race Creator to create your own Transform Race tracks. To celebrate the launch of the mode, all players who participate in them through Thursday, October 26, will earn double GTA$ and RP bonuses.

In addition to Transform Races, players can earn double GTA$ and RP from Lamar's Contact Missions this week. A number of Smuggler's Run aircraft are also on sale, as are a pair of Super-class cars and some upgrades. Players can get 25% off of the following:

  • LF-22 Starling (both Buy it Now and Trade Price)
  • V-65 Molotok (both Buy it Now and Trade Price)
  • Buckingham Alpha-Z1 (both Buy it Now and Trade Price)
  • Grotti Visione
  • Ocelot XA-21
  • Engine Upgrades
  • Turbo Upgrades
  • Suspension Upgrades
  • Handling Upgrades

Finally, this week's Premium race is 45°, which is locked to motorcycles. As usual, all players who participate will earn triple RP, while those who finish in the top three will receive a substantial GTA$ reward. It will run through October 23; the following week, the Premium race will be Green Machine, which is locked to Supers.

This week's Time Trial race is Down Chiliad. It likewise runs through October 23, and players who beat the target time will earn a hefty GTA$ and RP bonus. From October 24-30, the Time Trial race will be Del Perro Pier.


New Mario + Rabbids: Kingdom Battle DLC Out Now On Nintendo Switch

By Anonymous on Oct 17, 2017 10:34 pm

With no warning, Ubisoft has released the second DLC pack for Mario + Rabbids: Kingdom Battle. This introduces new co-op and high-end content for players to complete.

As is to be expected from something called the Ultra Challenge Pack, the DLC introduces eight Ultra Hard Challenges that a new trailer describes as the game's "biggest challenge" yet. Specifics on what these entail were not shared, but you can get a glimpse at what's included in the video below. These are located inside the game's secret chapters, so you'll need to have completed at least a portion of the game in order to try your hand at them.

The other component of the DLC is a new co-op campaign. This includes five maps that are exclusive to co-op play and feature Chain Chomps, Tornados, Boos, and Pyroclasts to deal with.

The Ultra Challenge Pack is out now and can be purchased for $7/£5.80. Alternatively, it's included with the Kingdom Battle season pass, which costs $20/£16. That has already delivered DLC steampunk weapons and pixelated weapons, with another pack--featuring new story content--coming in 2018.

Kingdom Battle was a surprise hit when it was released in August and has already become the best-selling third-party game on Switch to date. You can read all about in our positive Mario + Rabbids review and get some pointers in our Mario + Rabbids guides.


Destiny 2 Week 7 Reset Exodus Crash Nightfall and Flashpoint Titan

By Anonymous on Oct 17, 2017 10:26 pm
This week in Destiny 2 we get the Exodus Crash Nightfall with time warp and prism modifiers as well as flashpoint on the planet Titan.

This Week's Xbox One And 360 Deals With Gold Announced

By Anonymous on Oct 17, 2017 10:14 pm

The latest batch of Xbox One and Xbox 360 discounts are now available for Xbox Live Gold members. This week's selection consists of some great games for both platforms, including a few recent releases.

On Xbox One, Gold members can find discounts on some of this year's sports games, including NBA Live 18: The One Edition ($30/£30), Madden 18 ($40.19/£40.19), and some virtual currency bundles for NBA 2K18. All three editions of NHL 18 are also on sale; the standard version costs $40.19/£40.19, while the Deluxe and Super Deluxe editions run for $53.59/£53.59 and $67/£60.29, respectively.

Other notable Xbox One deals include The Witcher 3: Wild Hunt Complete Edition ($20/£14), XCOM 2 ($24/£18), and Ghost Recon: Wildlands ($30/£27.50). All Xbox One owners can also purchase Fallout 4 for $20.09/£13.39 and Star Wars Battlefront Ultimate Edition for $4.50/£5.25--no Gold subscription required.

Xbox 360 owners don't have quite as many discounts to choose from, though there are still some notable games on sale. This week, Gold members can pick up Red Dead Redemption, which is backwards compatible with Xbox One, for $9.89/£8.24. Other notable games on sale for Gold members are The Witcher 2: Assassins of Kings Enhanced Edition ($3), Grand Theft Auto IV ($8/£7.19), and Bully Scholarship Edition ($7.49/£6).

As always, this week's Xbox Live Gold deals will only be available for a limited time and expire at 6 AM ET on October 24. You can find the full list of discounts on Major Nelson's blog.


9 Best New VR Games We Played At Oculus Connect 4

By Anonymous on Oct 17, 2017 10:10 pm

Marvel Powers United VR


Marvel Powers United VR is, as the name suggests, a game that lets you become different Marvel superheroes in VR. Developed by Sanzaru Games, the creators behind Oculus Rift games like Ripcoil and VR Sports Challenge, Marvel Powers United VR is a cooperative first-person brawler. From what I saw, there were roughly half a dozen characters to choose from. I picked the Hulk and played alongside three other people that chose Rocket Raccoon, Deadpool, and Thor. As the Hulk, I felt appropriately much bigger than my superhero companions, like I was at least 10 feet tall.

Our mission had us picking up and transporting batteries to a mechanical contraption in the middle of a large arena while fending off waves of enemy Kree. Once we brought enough batteries to the device, we had to defend it against hordes of the blue aliens. Loki eventually showed up as a boss, and as he had a lot of life and could zip around the arena, we had to band together to take him down.

As the Hulk, I could punch, charge, grab, and throw enemies. One aspect that I found a little disappointing was that I could pick up enemies, but I couldn't slam them against walls. Hulk smash, no? Perhaps this issue can be resolved when Marvel Powers United VR comes out later next year.


Space Junkies


Developed by Ubisoft Montpellier, Space Junkies is a multiplayer VR first-person shooter that plays like a blend between Quake and VR game Echo Arena. In the game, you're able to quickly zip around in space and have a wide assortment of guns to choose from. The sci-fi weapons range from pistol blasters, to shotguns, to sniper rifles, and more. They all feel distinct and great. The shotguns and sniper rifles require two hands to hold and to reload, but you can also dual-wield pistols. You don't have infinite ammo, however, and have to fly around to pick up new weapons once you're out of bullets. If you're confronted without ammo, the odds are definitely stacked against you, but Space Junkies also allows you to whip out a lightsaber-like weapon and a shield from your back for close-ranged attacks. You can also use the shield in conjunction with a one-handed gun like an SMG to get a mixture of offense and defense.

While many modern shooters automatically regenerate your health over time, Space Junkies keeps it old school with health packs spread throughout the levels. Speaking of the environments, I played one level that looked like a floating space station that's reminiscent of something you might see in an Unreal Tournament game. The other level I played was trippy and had us zipping through what looked like giant sea anemones floating in space.

The game supports up to four players either in free-for-all or 2v2 modes. I played against three other players and it really felt like I was flying through alien-environments blasting other speedy astronauts. In its current state, Space Junkies is a lot of fun and shows a lot of potential. It launches in 2018.


Brass Tactics


Brass Tactics is a VR real-time strategy game from some of the creators behind Age of Empires II. You can play it against the AI or 1v1 with a human opponent. Like traditional RTS games, you have a base to defend and need to manage your forces to attack your opponent. You won't have to worry about resource management since they generate over time.

To set the stage in VR, there's a very large rectangular table in front of you that serves as the battlefield. There are nodes scattered throughout the map, which serve as points for you to plop new barracks down to form your army. You have many different barrack options that allow you to spawn archers, foot soldiers, tanks, and more. You can use your resources to increase the size of your army, build new structures that will upgrade your troops, and more.

Across the two maps that I played, there are multiple nodes and pathways scattered across the map. While you navigate most computer RTS games with a mouse, what makes Brass Tactics unique to VR is that you'll need to pull and push the table around you with your Oculus Touch controllers to navigate the terrain. This can make it feel like you're a floating general crawling across the map as you issue orders to your troops. You can get a taste for the action when Brass Tactics launches on February 22.


Skyworld


Developed by Vertigo Games, the creators behind VR zombie shooter Arizona Sunshine, Skyworld is a turn-based RPG/real-time strategy hybrid game. There's a single player mode, but Skyworld also supports 1v1 multiplayer.

In the game, players sit in front of a large circular table and take turns fortifying their base. You can build new structures, which opens up new troop and ability cards you can later use in battle. Each player also has a hero unit, and when the hero units clash with the enemy on the board, combat ensues. When you're in combat, the table in front of you completely flips upside down and the layout changes to a battlefield. Here is where you have access to the character cards you've been investing in during the turn-based portion of the game. You can summon these cards down onto the battlefield against your opponent in a fast-paced RTS battle. Skyworld launches today.



Red Matter is a sci-fi adventure/VR puzzle game. The premise is that you're an astronaut exploring Mars. There is no shooting in Red Matter, but you're equipped with a scanner that will allow you to search for environmental clues to progress through the game.

With my short time with it, I explored an abandoned space station, and looked for battery packs to power defunct doors. Red Matter feels like a modern-day point-and-click adventure game re-imagined for VR. It also has a Russian theme to it, which makes it feel like an homage to the Cold Wa-era cosmonaut aesthetics.


The Unspoken: Acolytes


While The Unspoken offered a fun 1v1 wizard-dueling experience when it was released late last year, it lacked a single-player campaign. Developer Insomniac Games is solving that this time around with The Unspoken: Acolytes. The upcoming single-player campaign still takes place in The Unspoken's neon urban world, but now allows you to teleport from rooftop to rooftop as you chase evil wizards and fight demons along the way.

When I played a short demo of the game, I chased down a rogue wizard who was wreaking havoc on a metropolitan city. The game maintains its very Dr. Strange-like vibe and allows you to shoot fireballs and whip out your magical shield to reflect incoming enemy fire back at your foes.

In addition to delivering a story that contextualizes more of The Unspoken's mythos, Acolytes aims to teach players how to use all the wizard classes and abilities to ease them into the multiplayer.

Acolytes is shaping up to fill a void that was missing from the original release. It will be free to all owners of the base game.


Blade Runner 2049: Memory Lab


Blade Runner 2049: Memory Lab is a free 20-30 minute VR experience that bridges the gap between the original 1982 film and Blade Runner 2049. While it's light on gameplay, it isn't a completely passive 360 video either.

The premise of Memory Lab is that you are a Blade Runner. Without giving too much away, it begins with you killing a suspect who may or may not be a replicant. The rest of the short experience involves you retracing your memories by re-living them from other perspectives.

In Memory Lab, you'll use a scanner to look for clues, which opens up story sequences. Visually, the graphics look very impressive and realistic. It uses cutting-edge 3D photogrammetry to accurately model actors and sets to recreate the look of the Blade Runner world. One major issue we had with the tech is that since the actors' performance are pre-captured, they aren't able to directly look at you if you move out of their line of sight when they're talking to you. Memory Lab comes out October 26.


Windlands 2


Windlands 2 is perhaps the closest thing to a web-slinging Spider Man VR game yet. You are equipped with two grappling hooks on each hand and have to swing from tree to tree in a large fantasy environment.

The learning curve is steep, as you can only swing from certain designated areas and it's easy to miss these targets. Once you get a good handle on the swinging mechanics, however, it can feel exhilarating as you zip through the air. If you miss a hook, though, you will virtually fall from great heights. As a result, Windlands 2 may not be the best game for those who easily suffer from VR motion sickness.

In addition to the swinging mechanics, you're also equipped with a bow, which you'll be able to use against the game's various bosses. Visually, the game takes a page straight out of Zelda: Breath of the Wild with its colorful, slightly cel-shaded look. This is especially evident with the NPCs you'll encounter throughout the game. You'll be able to swing into action when Windlands 2 comes out next year.


Transference


Actor Elijah Wood teamed up with Ubisoft to develop Transference. In the psychological horror game, you play a character who suffers from PTSD. I played a demo that lasted roughly 15 minutes and explored a creepy, dimly-lit house. With the flip of certain light switches, I could jump between the years 1993 and 2002. In one time zone, a shadowy kid runs out from the halls and tells me that I do not belong there. Exploring the rest of the house, I came across jump scares that involved ghostlike apparitions quickly walking down the halls. When I went into the basement, I saw a man with his back turned towards me working on a table off in the distance. Then all of a sudden, he teleports right in front of my face and shoots me with his shotgun. Without giving away too much of the demo, Transference is shaping up to be an unsettling, trippy experience that touches upon themes of murder and suicide.



Star Wars Han Solo Spin-Off Movie Finally Has A Title

By Anonymous on Oct 17, 2017 09:55 pm

The untitled Han Solo spin-off film is untitled no longer. With less than a year to go before its release, Lucasfilm has finally shared the official name of the movie, which is simply Solo: A Star Wars Story.

Director Ron Howard shared the name in a video posted on Twitter today. He notes that shooting has wrapped, thanks the crew, and says that he hopes fans have enjoyed seeing the photos he's shared from the set. He then references the fact that they still haven't named the film, prompting Chewbacca to hand him a board with the name and logo on it.

Solo: A Star Wars Story follows the same naming convention as the first Star Wars spin-off, Rogue One: A Star Wars Story. Further spin-offs are also on the way, though specifics have not been shared. Among the possible characters they may feature are Obi-Wan, Boba Fett, and Yoda.

Few details have been shared about Solo. One of the aforementioned images that Howard has shared suggests we may see the Kessel Run. Beyond that, we don't know much except that it will provide insight into the life of a younger Han Solo (played by Alden Ehrenreich). Solo's release date is set for May 25, 2018.


Mass Effect: Andromeda Now Available For Free Through EA / Origin Access Vault

By Anonymous on Oct 17, 2017 09:35 pm

PC and Xbox One owners who haven't already picked up the latest entry in the Mass Effect series can now do so for free, provided they're a subscriber to Origin or EA Access, respectively. EA has added Mass Effect: Andromeda to the library of free titles that Access members are entitled to.

As with all games in the EA and Origin Access Vault, Andromeda is playable in its entirety for as long as you're a subscriber. EA did not provide a date for when Andromeda would be added to the Vault when it announced it was coming recently, but it's suddenly appeared for free to subscribers today.

Andromeda was negatively received upon its release--at least relative to earlier games in the series--and poor sales have reportedly resulted in changes to BioWare Montreal and EA's plans for the franchise. While it's still not the game many were hoping for, post-release updates have improved aspects of it, including its facial animations.

This is the first of several perks that Access members will receive access to in the coming months. Star Wars Battlefront II and Need for Speed: Payback Play First Trials are on the way ahead of their respective releases on both PC and Xbox One. Console players will also get a trial of The Sims 4, as well as a new Vault game in Dead Space 3. Specific dates have not been confirmed.

EA and Origin Access are subscription services that provide discounts on digital EA purchases, Play First Trials, and free playable games. Those free games are available for as long as you're a subscriber and entitle you to everything available in the EA / Origin Access Vault, depending on your platform. An equivalent PS4 service is not yet available.


Blade Of The Immortal Review

By Anonymous on Oct 17, 2017 09:30 pm

Takashi Miike is a man, one suspects, who must find little time to rest. Blade of the Immortal--an adaptation of the manga of the same name--is the director's 100th film since his filmmaking career began in 1991; he works so fast that his 101st film, JoJo's Bizarre Adventure: Diamond Is Unbreakable - Chapter 1 is already behind him, and a 102nd film is currently in post-production.

Miike's films haven't always come west, and the ones that make an impact internationally tend to be his most violent and provocative films (like Audition, Ichi the Killer, and the truly great 13 Assassins). Blade of the Immortal follows this grand tradition, with the film's marketing focusing on the body count (which hovers around 1000 according to the posters and trailers) as a central gimmick. A lot of people get killed in the film's grand and ambitious action scenes, and Miike takes every opportunity to show off the action expertise he's built up over his career. Blade of the Immortal is the kind of film you're hoping you'll get when you see Miike's name on the poster--a preposterous and entertaining samurai flick with a whole lot of well-choreographed violence.

The film opens at an unspecified point in history with our hero, samurai Manji (Takuya Kimura, formerly of the boy band SMAP) slaughtering an entire gang. This would be the stand-out action set-piece of most other films, with Manji taking on what must be at least 100 men. The slaughtering is vengeance for his just-murdered sister Machi, and Manji, who has lost an arm, a hand, and a lot of blood by the end of the fight, sees no reason to keep on living. But Manji is not allowed to die yet--a mysterious old woman inserts 'blood worms' into him, which can repair any wounds he receives. Yes, Blade of the Immortal can be very silly, but the blood worms are a handy bit of exposition that lets the rest of the movie happen. From this point, Manji cannot die, and is doomed to live the life he has given up on.

Decades later, an unaged Manji is to hired assassinate the leader of the Ikki-ryu school of swordfighting, which has been systematically taking down every other school across the region, by Rin, the daughter of one of the master swordsman slain by the leader of the Ikki-ryu. Rin, of course, just happens to look just like his sister (Hana Sugisaka does double duty and plays both roles). Once they pair up, the film slips into a basic video game structure, with Manji essentially travelling between boss battles until he can reach the final enemy, the cold-hearted Master Anotsu (Sota Fukushi).

Blade of the Immortal wears its manga origins clearly, with its sometimes-rushed character introductions and occasional dalliances into fantasy hinting at a wider world that is being pulled from. A scene early in the film, for instance, introduces a bad guy who carries a talking decapitated head, a concept that seems to sit outside what the rest of the film is doing, and a long section where Manji confronts another immortal warrior feels like an episode from a Blade of the Immortal TV show inserted into the middle of the movie.

This is never a hindrance, though, with screenwriter Tetsuya Oishi (who also handled the superior Japanese live action adaptations of Death Note) ensuring that there's no assumed knowledge, and that the film's concepts are kept relatively simple. A lot is communicated through character design and performance, with even minor, quickly dispatched enemies often having distinctive hair styles, laughs, movement tics, or other characteristics that distinguish them. If you can buy into blood worms causing immortality you'll be fine, although you still might come away a bit perplexed by the film's sense of morality. There's a philosophical through-line here about what separates good from evil that never adds up to much, and scenes where characters don't have their swords drawn can sometimes drag.

This is a minor issue though--the film is two and a half hours long, but does not feel stretched out, and there's always something in the frame that feels worthy of your attention. Manji himself is a great piece of design, with his thick scars and wild samurai hairstyle. Kimura fits the stoic, haunted archetype he's playing well, and acquits himself during the film's numerous wild action set-pieces. He performed the role with a severe ligament injury to his right knee, but you'd never know from watching him.

Miike is an old pro at framing action by now, and the film takes time to impress upon the viewer the beauty of old Japan amongst all the bloodshed. There are plenty of slow pans and artful wide shots, assuring that the movie--which is, again, about an immortal samurai on a killing spree--feels like a project that the production staff took very seriously, despite its obvious silliness. Surprisingly, Manji's immortality doesn't really detract from the tension of the fight scenes either. The basic rule of storytelling is that you can't kill the protagonist before the final battle, but with Manji, anything short of death could happen--he could get stabbed, chopped up, beaten, broken down, or worse.

Speaking of the final battle, good heavens. Miike is an audacious director when it comes to big action--the phenomenal battle that anchors 13 Assassins being the standout example--but Blade of the Immortal's follow-through on its final set piece battle is phenomenal. Usually, if a movie sets up a fight as ridiculous as the one Blade of the Immortal does, it will find some way out of actually showing it--a character will run at their enemies, the screen will fade to white, and the next scene will show the battle's aftermath (in fact, Miike actually does something similar with an earlier scene). Not so here--instead we get a lengthy, truly marvelous action sequence. This absurd scene of wonderfully choreographed extreme violence, which manages to tie together most of the film's narrative threads while spilling an incredible amount of blood, is really what you came to see.

Blade of the Immortal is being compared to Logan, and on a conceptual level this is fair--it's about an older, cynical, invincible man protecting a young protege that he feels a deep connection to, by going on a killing spree. But Miike's film is far goofier, and while it doesn't carry any real emotional weight it's more ambitious as an action film. Across 100 films, the quality of Miike's work has been understandably inconsistent; hopefully, Blade of the Immortal is indicative of how good the next 100 will be.

The GoodThe Bad
Great fight choreography throughoutPhilosophical ideas aren't particularly interesting
Manji's immortality actually creates tensionSome concepts don't feel fully fleshed out
Beautifully shot and edited
Final fight sequence is a true masterpiece

Watch Sonic Forces' New Chemical Plant Zone Level In Action

By Anonymous on Oct 17, 2017 08:30 pm

The upcoming Sonic Forces is shaping up to be an entertaining follow-up to 2011's Sonic Generations. While it still calls back to the past with its visuals and level design, it builds upon its predecessor's concepts and mechanics with new ideas of its own.

The game switches between 2D and 3D modes, and you'll play as Classic Sonic, Modern Sonic, and a custom character, depending on the level. Both Classic and Modern Sonic play similarly to how they did in Generations, but the custom character playstyle is where some of the Sonic Forces' newest innovations are showcased.

Custom characters are equipped with special weapons called Wispons, which grant them unique offensive and navigational abilities. For example, the Drill Wispon allows you to quickly charge through foes or ride up and down walls. During a given stage, you can bring up to two custom characters, allowing you to freely switch between them at will to utilize their respective Wispons.

Sonic Forces' third playstyle is surprisingly involved, requiring you to make quick and precise use of Wispons in order to overcome obstacles. And as you use them to navigate the environment, new paths open up to offer even more platforming challenges to clear. In many ways, custom characters are more advanced than the typical Classic and Modern Sonic playstyles that fans have likely grown accustomed to over the years.

Watch the video above for a glimpse at custom characters in action in the game's new iteration of Sonic 2's iconic Chemical Plant Zone. Further on in the video you can also see Classic Sonic in wracking up rings in the Casino Forest Zone.

Sonic Forces is set to release on November 7 for PS4, Xbox One, Switch, and PC. It comes from the same developers that made both the critically acclaimed franchise games, Sonic Colors and Sonic Generations. Sega recently announced a Bonus Edition of the game, which comes with nice physical and digital bonuses.


Another Pokemon Go Leak Points To Halloween Event, Generation 3 Pokemon

By Anonymous on Oct 17, 2017 08:20 pm

While we still don't have any official details on what to expect from Pokemon Go's upcoming Halloween event, there's now more evidence that it'll introduce a couple of new Pokemon. The iOS App Store inadvertently shared an image presumably for the event that features some Ghost-type Pokemon, including a couple that aren't currently available in the game.

The new image (via Eurogamer) shows four Ghost Pokemon, most notably the Generation 3 monsters Duskull and Sableye. This certainly lends more weight to the recent datamine that suggests certain Gen 3 Pokemon would be added soon to the popular AR game. The image also features a Pikachu wearing a witch's hat, which will likely only be available to catch during the Halloween event. You can see it below.

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Sableye and Duskull also appear in an image that was unearthed by the aforementioned datamine, which features Gengar standing atop a spooky hill along with other Gen 3 Ghost Pokemon: Shuppet, Banette, and Dusclops. The image also shows a Trainer wearing a hat that resembles the Sun/Moon Ghost Pokemon Mimikyu. Additionally, sound files for all Pokemon species up to #386 (the Legendary Pokemon Deoxys) and Halloween music (including the Lavender Town theme) were found in the game.

This would mark the second Halloween event Niantic has run for Pokemon Go since the game first released in summer 2016. During last year's event, spooky Pokemon like Gastly, Haunter, Drowzee, and others would spawn more frequently, and players got increased candy bonuses for every Pokemon they caught. You can see our roundup of all the games holding Halloween events this month.

A couple of other events are going on now in Pokemon Go. Until October 25, players can share the best AR photos they take in-game for a chance to win cool prizes. The Legendary dogs Entei, Raikou, and Suicune are also available in new regions through October 31.


BlizzCon 2017 Virtual Ticket And In-Game Freebies Giveaway

By Anonymous on Oct 17, 2017 08:08 pm

We teamed up with Blizzard to give away ten (10) BlizzCon 2017 Virtual Tickets! Entry is open Worldwide. Yup, you read that correctly... WORLDWIDE. Competition ends Monday, October 23rd at 12:00PM PT and ten winners will be contacted via email. Scroll down to enter below.

The Virtual Ticket let's you stream BlizzCon 2017 from the comfort of your own couch, live and in high definition. You'll get coverage of both days of the show, including panels, contests, interviews, the closing ceremony, and more, along with some in-game goodies. This year's BlizzCon takes place November 3rd & 4th.

The in-game freebies you get include:

  • Overwatch: BlizzCon 2017 Winston Skin
  • World of Warcraft: Stormwind Skychaser and Orgrimmar Interceptor
  • StarCraft II: Junker SCV, Probe, and Drone Skins
  • Heroes of the Storm: Nexus Razorback Mount
  • Diablo III: Murkromancer Pet
  • Hearthstone: Mystery Goodie

Enter below (the additional entries are optional to increase your chances of winning):

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