Thursday, October 26, 2017

The latest Reviews from GameSpot Reviews On 10/27/2017

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The latest Reviews from GameSpot

In the 10/27/2017 edition:

Super Mario Odyssey Review

By Peter Brown on Oct 26, 2017 06:30 pm

Super Mario Odyssey displays a clear understanding of what makes Mario tick, and is neck and neck for top billing among its esteemed predecessors. It surprises you with not just inventive mechanics, of which there are many, but with expertly tuned level design and moments of charismatic wit. It is comfortable in absurdity and wields this attitude to cut through the limitations of its otherwise straightforward structure and keep you smiling all along the way.

Above all else, Odyssey is refined. It generously doles out new worlds to explore, effortlessly cycling from one charming enemy and unique gameplay idea to the next. Its collection of open-world Kingdoms is varied and broad, and sometimes clearly inspired by Super Mario 64. Though it isn't necessarily a groundbreaking game like its ancestor, which redefined expectations for 3D games at large, Odyssey outpaces it at every turn. Its environments are bigger and some of the most interesting ever seen in a Mario game--just wait until you lay eyes on Bowser's elaborate fortress. All the extra space is invaluable, as the dense layouts of challenges and rewards justifies every building and landmass you encounter.

Your mission to rescue Princess Peach from Bowser--which actually takes a surprising turn for a change--is ultimately the hunt for Power Moons. These are Odyssey's version of the series' star collectables, which are rewarded for feats big and small alike. Acquiring a moon can call upon your platforming skills, but it can also entail quirky activities like answering trivia questions from a charmingly simple-minded Sphinx, or exploring your surroundings for buried treasure with a doting pup (who will also play fetch if you know the trick). From boss battles to tossing your hat onto a peculiar piece of architecture, you can readily stumble into new moons--even 40 hours in--so long as you make sure to constantly shift your perspective on the world and engage with new possibilities as they come into view.

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You're guided through all of this by Cappy, Mario's new sidekick: a living hat that can possess the minds of other creatures and put you in the driver's seat. Cappy is content resting atop Mario's head, but when you spot another character without a hat, friend or foe, you can simply throw him on their head to take over their body and put their unique skills to use. The selection of 52 capturable...things...spans the likes of lowly Goomba grunts and flying Bullet Bills to unexpected hits like a Christmas tree or a giant slab of neon meat. Shout out to the Easter Island-inspired statues that wear pink shades to reveal hidden platforms.

The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges. Highlights include a caterpillar's ability to stretch around bends like an accordion and the stout Pokio bird's beak, which can be stuck into walls and used to fling you to hard-to-reach places. There's usually always something in sight that you can possess and some way to exploit its traits. There are also plenty of exceptional set-piece possessions to look forward to, like a T-Rex or the tank you control in New Donk City. These emphasize just how impressive Cappy's ability is in the context of a Mario game, and how Odyssey doesn't want you to just work for your moons, but enjoy the process from the get-go.

The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges.

Cappy's usefulness extends beyond his mind-control capability: he can be thrown like a boomerang to retrieve coins or used as a trampoline to extend the range of your jumps. Some of his abilities can be triggered via motion controls or button presses, but the few that require you to flick your controller one way or the other are unwieldy when playing specifically in handheld mode. It's a blemish, albeit a small one, as no critical objectives require complex manipulation of Cappy's trajectory.

It's also possible for a second player to join in and control Cappy as a full-fledged independent character capable of collecting coins, defeating small enemies, and remotely possessing targets while Mario does his thing. Given that two players have to share a single camera, this isn't necessarily a great way to overcome difficult objectives, but it can be a great source of amusement.

By and large Cappy's tricks are easy to use yet difficult to master in conjunction with Mario's various flips, bounds, and hops. When used in harmony, Mario's innate athleticism and Cappy's support allow for intricate and efficient traversal. Combined with the game's typically unusual tasks, and all the capturable enemies and objects, Odyssey very quickly becomes a game that's easy to admire.

One of the most interesting facets of Odyssey is its seamless incorporation of 8-bit Super Mario Bros. gameplay. And because these sections are 2D, it stands to reason--in a game filled with loopy logic--that these occur on the surface of locations like lake bottoms and on the side of skyscrapers. Despite the stark difference in presentation, retro challenges fit smartly not only into the spaces you're exploring, but within the general flow of gameplay. It's also the basis for one of the game's most elaborate and heartwarming scenes, especially if you're a fan of Mario.

Once you've "finished" the main quest--recovering about 20% of the game's 800-plus moons--the push towards new outfits is a bonus given the amount of undiscovered opportunities that await.

Though you no longer wear different outfits to change Mario's behavior (unless you count bodies you possess as outfits), you can dress up for fun by mixing and matching a large selection of hats and suits from Mario's past. You can find costumes inspired by games like Mario Paint, NES Open Tournament Golf, and Yoshi's Cookie. There are also an array of real-world styles like a bomber jacket and scuba gear, again, just for the fun of seeing Mario cosplay. There are only a handful of chances to use a costume to your advantage, usually to gain access to a locked room for an easy moon grab, but that doesn't diminish their valuable contribution to keeping the long-haul feeling fresh, if only in superficial terms.

Each Kingdom offers access to two stores where you can pick up new threads. One takes special coins found in limited supply in each kingdom (another deviously hidden collectable to seek out) and another that takes generic coins found throughout the game. The general store unlocks costumes for purchase based on the number of moons you've collected, though many of them can also be unlocked immediately if you possess the right Amiibo. Once you've "finished" the main quest--recovering about 20% of the game's 800-plus moons--the push towards new outfits is a bonus given the amount of undiscovered opportunities that await, but one that can keep you steeped in powerful nostalgia.

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As the end-game sets lofty moon-collection goals, it's interesting to see the general store begin to sell unlimited amounts of moons at 100 coins a pop--at least buying moons doesn't remove them from the world, leaving every challenge intact. This can help expedite the process of collecting hundreds of new moons, or to get that one or two more you need to unlock a new costume, but relying upon it isn't efficient or recommended. At best, it's helpful in a pinch, but it also runs the risk of undermining Odyssey's top-class level design. It's ultimately difficult to grow bored in the first place, however, as a significant number of new moons and hidden levels open up in each kingdom after the credits roll, ensuring that you aren't staring at the same old locations with the same old set of eyes.

Once you reach Odyssey's more significant moon demands, you're rewarded with access to small but meaningful new areas that pack some of the biggest challenges in the game. In short bursts, Odyssey can be challenging throughout, but it's generally forgiving in all cases. In the final stages, you are up against gauntlets that demand consistent precision; die, and you go back to the beginning. Though these chapters aren't as significant as the rest of the game, it's a welcome way to cap off Mario's quest--though there's a fair chance you still have hundreds moons left to find elsewhere.

Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.



Assassin's Creed Origins Review

By Alessandro Fillari on Oct 26, 2017 04:30 pm

When you need to see the bigger picture, sometimes it's best to return to your roots. Assassin's Creed Origins takes this thinking to heart and steps into the seamless and dynamic open world of ancient Egypt. Although this move shows glimmers of a brighter future for the series, it also becomes clear that its core gameplay and presentation have some difficulties keeping up with the newfound pace and scale.

Blurring the lines between prequel and sequel, Assassin's Creed Origins takes us back to the beginning of the Assassin Brotherhood, while also laying the groundwork for a new present-day storyline. Set during the time of the Ptolemaic Kingdom in Egypt, you take on the role of Bayek, a Medjay ranger who embarks on a quest for revenge against a mysterious order that pre-dates the Templars. Crossing paths with historical figures such as Cleopatra and Julius Caesar, Bayek travels through the dense and varied lands of Northern Africa. He'll sneak, loot, and stab key figures in the social and political worlds of Egypt, leading to several unforeseen consequences for the future of the Kingdom, right up to present day events.

While references to significant characters and events from other games are present, they take a backseat to the parallel narratives of Origins, particularly to that of Bayek and his companions as they lay the foundations of their creed in Egypt. Bayek himself is a major influence in the world, thoughtful of others and his surroundings. Despite facing tragedy, he isn't shy about breaking the tension with a joke or sharing a tender moment with loved ones. While he's steadfast in his resolve to take revenge against those who wronged him, he's always willing to help those in need.

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Origins makes good on the potential of its setting, showing off a clash of ideologies and cultures during Ptolemaic Egypt, and giving it life in a number of surprising ways. In its 30 hour main story, you'll travel across Egypt and meet different allies and enemies with their own agendas. While some locations share a few too many similarities in style and general landscape--and others are frustratingly sparse with content and activity--Egypt overall is vibrant and lush, giving a strong sense of life within it.

From the flocks of birds that rise in unison while running through marshlands, to the crocodiles that pluck sailors off their boats as they float across rivers--Assassin's Creed Origins displays vivid details of a world in action, and houses several unique AI systems that play off each other. In one instance, you could find yourself raiding a camp, and which suddenly come under attack by groups of angry hippos from the nearby lake. Egypt is impressively dense in the more populated cities and towns, convincingly realized through a clear attention to detail, and is one of the series' finest achievements.

Playing through Bayek's journey is surprisingly educational, making each event and landmark--even the gladiator arenas and chariot race tracks--an opportunity to learn more about the setting and period. From general chatter of crowds in Alexandria, to the various notes and logs found from points of interests and bandit camps, you'll come to learn quite a lot about the past ages of Egypt, what led to the "present" state of its Ptolemaic rule, and the cause of the social strife throughout. Showing instances of culture clash between Greco-Roman and Egyptian influences, the core narrative and side-stories are engaging and feel meaningful, tackling issues of racism, colonialism, and the systemic misogyny of the times.

This is especially relevant to Bayek, who is himself an outsider in many of the locations he travels to, and as a result witnesses some of the abuse firsthand. Origins deftly handles its overall tone despite this by balancing moments of heartbreak and earnestness--such as quests dealing with greedy landowners poisoning lower-class citizens--with moments of levity, like when Bayek helps out local children in cities by performing parkour tricks.

Unfortunately, several technical hiccups and bugs crop up--which disrupt the flow of the experience. During our playthrough of the Xbox One X and PS4 versions, instances of texture pop-in, noticeable framerate dips during cutscenes and gameplay, and odd graphical issues while exploring and interacting with other characters detracted from impactful moments and events. These issues unfortunately persist throughout, slightly dragging down the otherwise incredible setting.

Moving steadily away from the somewhat identical formula of past Assassin's Creed games--where you gradually move out to different hub areas and tackle largely isolated missions--Origins gives you a greater level of freedom and agency in a more seamless world, where you can take part in activities at your leisure. With each region possessing several points of interest, veering off the path to find sights unseen can yield valuable loot, history about the world, and other secrets that tie into something greater.

 When on his downtime, the Medjay ranger can take part in arena combat and chariot races to win gold and other prizes.
When on his downtime, the Medjay ranger can take part in arena combat and chariot races to win gold and other prizes.

Alongside introducing a new open setting, Origins overhauls one of the series' other major gameplay pillars: combat. Trading steel with enemies now feels more active and involved thanks to its dynamic strikes and real-time blocking and parrying. While certain traces of the series' group-oriented action remain, combat focuses more on smaller skirmishes where you pick your moments and strike at the right time. Moreover, ranged combat has also been improved, adding greater maneuverability and accuracy, including a useful slow-mo aim while leaping through the air. Though this new approach to combat initially feels like an improvement all around--making battles more engaging and involved--some of these changes give rise to problems that can make them a drag.

While combat is solid when fighting a limited number of foes, things quickly turn south when more enemies are added into the mix, as the mechanics are designed for more intimate engagements. This becomes especially problematic with a lock-on camera that follows the action far too closely, turning battles that could be tactical and fierce into disorienting and clumsy encounters. In some cases, it felt better fighting without lock-on enabled to better keep track of what's going on.

This clumsiness is even present in the stealth system, which is more awkward than in past games. Somehow, slower and deliberate movement can feel unreliable due to controls that are less accurate and unresponsive. In some instances while sneaking and climbing, Bayek can hitch onto ledges and other objects when he gets close enough, frequently resulting in accidental exposure to enemies. Sneaking is undermined by these inconsistencies, whether it comes from enemies seeing through objects, or instances where AI partners routinely walk into danger. Stealth is often more of a hassle than it's worth, making it one of Origins' weakest aspects.

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Assassin's Creed Origins attempts to blend the established stealth-action elements with the mechanics of an action-RPG, but these two halves don't always coalesce. By including stat-building and a loot grind, it creates needless level-gating for areas of the map. This results in time spent grinding to acquire vital skills and resources--and in the broader sense can feel like artificial padding. This, in turn, conflicts with the fantasy of being a skillful assassin who uses his resources and wits to maneuver through enemy hideouts. It can be quite jarring spending the time sneaking up to elite enemies, and then finding out your hidden blade won't work for an assassination due to it being underpowered.

While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing.


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