Tuesday, October 31, 2017

All the latest from GameSpot On 11/01/2017

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In the 11/01/2017 edition:

That Stranger Things 2 Death Was Originally Going To Happen Very Differently

By Anonymous on Nov 01, 2017 12:04 am

Spoilers for the second season of Stranger Things follow.

One of the most chilling and distressing moments of Stranger Things 2 came during the eighth episode of the season. During an escape from Hawkins Lab, one of the Season 2 crew didn't make it out alive, instead becoming a sacrifice of sorts to the demo-dogs.

Bob (Sean Astin) was a new addition for the second season, but quickly endeared himself to fans in a way that was similar to Barb (Shannon Purser) in Season 1. He was quirky and nerdy, with a heart of gold. Unlike Barb though, he was there in the middle of the chaos for most of the season, unknowingly becoming part of the fight against the Upside Down. By the end of his time on the show, Bob had established himself as a hero that put his own life on the line to keep the group safe.

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As it turns out, though, that wasn't the initial plan. According to executive producer Shawn Levy, Bob's death was originally going to happen much earlier in the season. "The death of Bob was initially much earlier," he tells Collider. "In fact, in an early outline, Evil Will kills him in like episode 3."

That certainly would have changed the tone of the season, given how the character of Will (Noah Schnapp) ended up playing out in these episodes. While there were hints that the Shadow Monster was taking control of him throughout the season, it wasn't until much closer to the end that it was obvious who was in charge.

However, as Levy explains it, Bob's death was originally going to come out of nowhere. "You know that scene in the car where he's driving him to school and he's talking about Mr. Baldo?" he asks. "In an early version, like, Will just straight-up murders Bob in that car."

Once they decided to keep him around, the character gained an even greater purpose. "We wanted to keep him alive longer, and then use his death as Joyce's engine," Levy says. "The avenging of that would become Joyce's engine for the finale."

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That change also allows Will's possession by the Shadow Monster to play out as a slow burn, which helps establish just how major the change was.

Of course, none of that is the reason they actually changed their plans for Bob. What was it? "We saw Sean Astin's audition," Levy admits. The actor, with credits that include The Goonies and the Lord of the Rings trilogy won them over with his taped audition.

Stranger Things 2 is streaming on Netflix. Check out GameSpot's hub for the show to find reviews, theories and everything else you need to know about Stranger Things.


Watch How This Intense Android Hostage Negotation Plays Out In Detroit: Become Human

By Anonymous on Oct 31, 2017 11:57 pm

We're getting a deeper look at some of the suspenseful, narrative-driven gameplay in PS4's Detroit: Become Human. After Sony dropped this trailer at PlayStation's Paris Games Week media conference, GameSpot got the chance to try the game.

In the video above, you play as Connor, an android who works for the police rounding up deviant androids. Connor must convince a deviant android named Daniel not to kill Emma, the child of the family Daniel belongs to. You must analyse clues and reconstruct the crime scene, gaining an understanding of what happened and gradually increasing your chances of successfully saving Emma from being killed.

Detroit: Become Human developer Quantic Dream is perhaps best known for its 2010 PS3 exclusive Heavy Rain, and Detroit is a story-driven game in a similar vein, exploring a number of real-world themes.

At Paris Games Week, Sony announced Detroit: Become Human would release some time during Spring 2018. For more news and features from the event at Paris Games Week, check out the biggest PlayStation news from Sony's Paris Games Week press conference or watch all of the top trailers revealed.


9 Secrets And Easter Eggs - Super Mario Odyssey

By Anonymous on Oct 31, 2017 11:30 pm
With Super Mario Odyssey finally out, we've gathered nine fascinating spoiler-free secrets and easter eggs that we've found in the game so far.

EA Changes Star Wars Battlefront 2 Crates After Beta Concerns; Here's What's Different

By Anonymous on Oct 31, 2017 11:22 pm

Coming out of the Star Wars Battlefront II beta, perhaps the biggest subject of conversation was its loot box system. Many players worried that its implementation would result in a pay-to-win situation, where those willing to spend money would be given an edge in multiplayer. EA and DICE spoke out on the subject after the beta ended, and now they've revealed specific changes being made to address those players' concerns.

Star Cards are a type of customization item that provide buffs, different skills, and so on. They can be earned through Crates, but at launch, DICE has made it so that Epic Star Cards--the highest tier--will no longer be obtainable through Crates. Instead, players will get their hands on them "primarily" by crafting, though special ones will be available through starter packs, by pre-ordering, or by purchasing special editions of the game.

Being able to craft Epic Star Cards would leave open the possibility that someone buys a bunch of Crates, turns the received items into materials, and then crafts Epic cards. That will seemingly still be possible, but players won't be able to do so right out of the gate, as there will be a level requirement for crafting higher-tier Star Cards.

A "select few" weapons will be exclusive to Crates, but DICE plans to provide access to most of them by playing. In a blog post, the company says that, if you want a new Heavy-class weapon, for instance, you can simply play as a Heavy to earn one. Classes will have milestones that unlock Crates specific to that class; inside, you'll find Star Cards and crafting parts.

This may not be the last of the changes to how Crates and progression work. "This system, as well as all of the others, will be continually iterated on and improved," DICE said. When it addressed the situation early in October, it also said it's considering a fan-requested mode "where all players will have the same set of Star Cards with flattened values." There's still no word when or if this will be added.

Star Wars Battlefront II releases for PC, PS4, and Xbox One on November 17. While a microtransaction system is in place, all Battlefront II maps and character DLC will be free.


Here's What's New In GTA 5 Online This Week On PS4, Xbox One, And PC

By Anonymous on Oct 31, 2017 10:08 pm

Rockstar has revealed the newest batch of content coming to Grand Theft Auto V this week. Along with a brand-new vehicle to purchase, GTA Online players will find a slate of Halloween-themed discounts and bonuses.

The new ride you can add to your collection this week is the Western Seabreeze, a stylish and colorful plane that can land on a runway or on water. You can purchase one from Elitas Travel, and its many customization options allow you to outfit it with weapons like a machine gun and bomb bay.

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Rockstar is also still offering double GTA$ and RP for playing Condemned, the new Adversary mode introduced in last week's update. Players have until November 6 to take advantage of these bonuses. A Halloween Playlist is also available until then and includes the following modes, though you'll only be able to earn double GTA$ and RP for playing them today, October 31:

  • Lost vs. Damned
  • Slasher
  • Beast vs. Slasher
  • Come Out to Play
  • Transform - Inferno Race

There are also a number of Halloween-themed items on sale in GTA Online for a limited time. Players can get 25% off of the FränkenStange, Lurcher, LCC Sanctus, and Duke O'Death until November 6.

Outside of the Halloween bonuses and discounts, Rockstar is also offering double GTA$ and RP for Smuggler's Sell Missions and the Stockpile Adversary Mode, as well as a double GTA$ salary for Bodyguards and Associates until November 6. Players also have until then to get 25% off of the following items:

  • Western Company Besra (Jet)
  • Nagasaki Blazer Aqua (Special Vehicle) -- both Buy it Now and Trade Price
  • Hangar Custom Shop Add-On
  • Progen GP1 (Super)
  • Grotti Cheetah Classic (Sports Classic)
  • HVY Insurgent (Off-Road) -- both Buy it Now and Trade Price
  • Lampadati Toro (Boat)
  • All Melee Weapons

Finally, this week's premium race is Drop Ship, which is locked to the Ruiner 2000. Everyone who participates will receive triple RP, while the top three players will be rewarded with a hefty GTA$ payout. The time trial this week is Observatory. Players who manage to beat the target time will earn a big GTA$ and RP reward.


Destiny 2 Nightfall Guide: The Arms Dealer Strike Modifiers And Challenges (Yes, Again)

By Anonymous on Oct 31, 2017 09:58 pm

Another weekly reset has arrived for Destiny 2, which means it's time for a new Nightfall Strike... except it doesn't. The Flashpoint has moved to the EDZ, but despite the reset, players still have access to the same Nightfall as last week: The Arms Dealer. It features the same exact Challenges but different Modifiers, which is unusual. We do know that a new Destiny 2 update is slated to arrive this week, and it's possible the Nightfall will change following that. We'll update this story if that proves to be the case, but for now we'll look at the Nightfall version of The Arms Dealer.

The time limit is in place and can be extended because of the first of the two modifiers, Timewarp: Killing Time. By slaying enemies, you'll receive additional time--up to a limit--to complete the Strike. The other modifier is Prism, which cycles through each of the damage types. The selected damage deals more than usual, while the others are less effective.

In terms of Challenges, Speed of Dark is active, which asks you to finish the Strike with at least five minutes left on the timer. Unbroken requires you to make it through the mission with fewer than three deaths. And finally, Trash the Thresher tasks you with bringing down a Thresher (the Cabal gunship) during the fight with Bracus Zahn.

The reward for completing the Nightfall is Powerful Gear. This is one of the few activities to offer those, and they're among the best items you can get your hands on. It's also a reliable way to increase your Power level past 265, should you be struggling to pass that point. If you haven't made it to that point, you may want to consider waiting until after you've raised your Power level before grabbing the Nightfall reward. This Nightfall will be available until the next weekly reset, which occurs at 2 AM PT / 5 AM ET / 9 AM GMT / 4 PM AEST on Tuesday, November 7.

The Nightfall is available from the start for the PC version, which is out now. If you haven't yet unlocked the Nightfall, you'll need to complete two Strikes and approach the suggested Power level of 240 before Zavala will allow you to take part in them. Traditional matchmaking is not available, but in its place we have Guided Games, providing players with the opportunity to be matched up with members of a clan for the mission (which requires a Nightfall Ticket). Alternatively, clan members can sign up to serve as guides through the Nightfall. Doing so does not require a Ticket.


Flashpoint's Future Might Depend On Justice League Movie's Success

By Anonymous on Oct 31, 2017 09:43 pm

With less than a month before Justice League hits theaters, the superhero team-up film has a lot riding on it--including future DC Entertainment films. While Aquaman has already wrapped filming for a 2018 release, there's a rumor floating around that the future of Flashpoint--the standalone movie featuring The Flash--could be in jeopardy.

The news comes from Variety film reporter Justin Kroll, who appeared on a recent episode of Meet the Movie Press. "I've been tracking various movies in this world, director-wise, specifically Flashpoint," he says. "I've heard they've slowed that search down to see how this film does."

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If true, it's hard to blame Warner Bros. for hitting pause on the film at this point. Flashpoint was originally set to be directed by Seth Grahame-Smith, who left over creative differences. His replacement Rick Famuyiwa departed the project for the same reasons. Since then, names like Robert Zemeckis (Back to the Future) and Phil Lord and Chris Miller (The LEGO Movie) have been reported as possible directors, though nobody has been properly announced.

Justice League is a major moment for the DC film universe, as it comes on the heels of the critically acclaimed and financially successful Wonder Woman. With the movie currently tracking for a bigger opening weekend than Wonder Woman, it may behoove the studio to wait and see how the movie truly performs before rocketing forward with yet another spinoff. After all, Wonder Woman 2 is already a guarantee, while Shazam is currently in pre-production for a 2019 release. And that's all before any critical response to Justice League, which could change the way the movie is received by the general public.

With so many superhero movies already in the pipeline, taking your time with Flashpoint isn't a bad idea. Given how important the character of The Flash is to not only the Justice League, but the entire DC universe, it's one Warner Bros. and DC Entertainment need to make sure they get right.

Justice League is in theaters on November 17.


Destiny 2 PC Week 2 Arms Dealer Nightfall and EDZ Flashpoint Reset

By Anonymous on Oct 31, 2017 09:10 pm
Destiny 2 PC gets there first weekly reset giving them the Arms Dealer Nightfall, as well as the Leviathan Raid, and EDZ Flashpoint.

Destiny 2's PS4-Exclusive Content For Curse Of Osiris DLC Revealed

By Anonymous on Oct 31, 2017 09:06 pm

Destiny 2 already features PS4-exclusive content, but that won't be true for just the base game. The newly revealed Curse of Osiris DLC expansion will also include at least one thing that PC and Xbox One players won't have immediate access to.

Sony revealed Curse of Osiris during its Paris Games Week showcase. Curiously, however, it called no attention to exclusive content (as it did with Monster Hunter World's beta and Horizon: Zero Dawn items), despite the fact that it was a PlayStation event. Subsequently, however, Bungie teased on the PlayStation Blog what PS4 players will get: an exclusive Crucible map.

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No specific details about it were shared, but there is a batch of screenshots that show it's apparently set in the New Pacific Arcology, a location you'll have spent some time in if you've reached Titan in the game's campaign. You can get a look at the map in the images above.

Curse of Osiris releases for PS4, Xbox One, and PC on December 5. It features a new story that takes players to Mercury and the Infinite Forest location, and it adds a new social space, missions, Strikes, "Raid content" (whatever that means exactly), free roam activities, a world quest, and "more."

Activision said earlier this year that PS4-exclusive content in the base game--which includes a Strike, Crucible map, and gear--will remain that way until "at least Fall 2018." However, game director Luke Smith subsequently stated that it will arrive on Xbox One and PC before the end of 2018, likely meaning we'll see it sometime between September and December 2018. Just how soon Curse of Osiris's PS4-only content launches on other platforms, however, remains to be seen.


20 Best-Selling Consoles Of All Time

By Anonymous on Oct 31, 2017 08:30 pm

Best-Selling Consoles


With the release of Microsoft's Xbox One X around the corner, we wanted to look back at the 20 best-selling game consoles of all time.

In addition to looking at sales figures and walking you through some of the tech specs of all of the consoles, we also wanted to see if there was a correlation between processing power and sales numbers. The results may surprise you.

For more relevant console hardware stories, check out:


20. Wii U


Units sold: 13.5 million

Nintendo launched its Wii U console on November 18, 2012. Despite breaking into our top 20 list, the console's name confused many, as some people mistakenly took it to be an add-on for the Wii. It has sold 13.5 million units, which makes it Nintendo's lowest-selling major console to date.

The white base model of the Wii U launched for $299 and came with 8GB of storage, but there was also a Deluxe black version that came with 32GB of storage and included a sensor bar. Like the Wii before it, the Wii U wasn't a graphical powerhouse, but it was the first Nintendo system to support 1080p.

The system's specs were co-developed by Nintendo, AMD, IBM, and Renesas. The Wii U featured IBM's Espresso CPU clocked at 1.24GHz, and it was coupled by 2GB of DDR3 RAM. For graphics, AMD developed its Latte GPU clocked at 550MHz.

Internal tech specs aside, arguably the most significant feature of the Wii U was its GamePad. The tablet-like controller featured a 6.2-inch resistive touchscreen along with dual analog sticks, a D-pad, and several face buttons. The GamePad also supported motion controls, haptic feedback, and near-field communication--a feature that allowed users to sync Nintendo's Amiibo figures to the console.

Competed against: Sony PlayStation 4, Microsoft Xbox One

Notable Games: Mario Kart 8, Super Smash Bros. for Wii U, Splatoon, Super Mario Maker, Super Mario 3D World


19. GameCube


Units sold: 21.7 million

Nintendo launched the GameCube in Japan on September 14, 2001. In North America, it released three days after the original Xbox on November 18, 2001. The sixth generation of consoles gave Nintendo its stiffest market competition yet. Not only did Sony's wildly popular PlayStation 2 dwarf the GameCube in sales, but it was also bested by Microsoft's debut Xbox console. In total, the GameCube sold 21.7 million units.

Despite the moniker, the system wasn't actually a true cube, with unequal dimensions that measured 5.9x6.3x4.3 inches. Nintendo eventually released several color variants, but the GameCube debuted in two colors: black and a bold indigo hue--the latter gave the console a toyish look. Its built-in handle also added to its kid-centric aesthetic.

Underneath the chassis, the system used IBM's PowerPC Gekko CPU clocked at 486MHz. It was capable of delivering 1.9 GFLOPS of power. It was based on a simple RISC architecture, which Nintendo implemented in hopes of winning back third-party developers it had lost with the N64. The system also featured 43MB of RAM and used ATI's Flipper graphics chip clocked at 162MHz. With it, the GameCube was able to output a 640x480p resolution.

While the system was Nintendo's first console to use optical discs without the need of an add-on device, they were a smaller proprietary format made in partnership with Panasonic. These Game Discs stored up to 1.5GB of data, which were dwarfed by DVDs that offered up to 8.5GB. Piracy concerns continued to be one of the main reasons for the proprietary format. While the comparatively limited storage size wasn't an issue for many developers, many cross-platform ports had to be compressed or remove features to fit on Game Discs.

Competed against: Sega Dreamcast, Sony PlayStation 2, Microsoft Xbox

Notable Games: Super Mario Sunshine, Super Smash Bros. Melee, The Legend of Zelda: The Wind Waker, Metroid Prime, Pikmin, Eternal Darkness, Resident Evil 4, Paper Mario: The Thousand-Year Door


18. Xbox


Units sold: 24 million

Microsoft debuted its original big, black, and green Xbox in North America on November 15, 2001. It retailed for $300 and launched within the sixth generation of consoles, which made it the first major gaming system to be created by an American company since the Atari Jaguar.

Prior to its launch, Microsoft's major gaming efforts had been focused on the PC, where its Windows operating system held a monopoly on the market. Arguably the closest the Redmond, Washington-based company had gotten to launching a console was when it developed a custom version of Windows CE for the Sega Dreamcast that supported a version of its DirectX API.

After seeing how Sony's console business was detracting from PC game sales and fearing that the rival company would own the living room with the PlayStation 2, Microsoft decided to release its own system to compete. An early prototype was put together by Microsoft engineers as a side project using Dell laptop parts. Microsoft decided to invest and iterate on this design, which eventually paved the way for the Xbox to use the PC's x86 architecture, which was rare for a console at the time.

The console was equipped with a 32-bit Intel Celeron/Pentium III hybrid CPU clocked at 733MHz. It had 64MB of DDR SDRAM clocked at 200MHz set up in a dual-channel configuration. For its GPU, the Xbox used a custom chip from Nvidia based on the company's GeForce 3 line of graphics cards, and was clocked at 233MHz. The GPU supported Microsoft's DirectX 8 API and was capable of delivering 7.3 gigaflops of performance. Though it supported 32MB memory cards, it also came with an 8GB hard drive, which was a costly investment for the company at the time. This made it the first console to include a built-in HDD.

While developers generally agree that the Xbox was more powerful than the competing GameCube and PlayStation 2, few third-party ports took advantage of the extra processing power. It ended up selling over 24 million units, which allowed it to edge out Nintendo's system. Though it came in second that generation and established a reputation for the company in the console space, it was sold at a loss, and greatly fell short of matching the sales of the PS2, which sold over 155 million units. Despite major efforts by Microsoft, the console struggled in Japan, with some figures estimating it sold roughly half a million systems. Compared to the competition, the Xbox became a haven for more western games and first-person shooters, the latter of which were relatively rare on consoles.

Competed Against: Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube

Notable Games: Conker Live and Reloaded, Dead or Alive 3, Fable, Forza Motorsport, Halo: Combat Evolved, Halo 2, MechAssault, Ninja Gaiden, Panzer Dragoon Orta, Project Gotham Racing, Tom Clancy's Splinter Cell


17. Xbox One


Units sold: 26 million (estimate)

Microsoft entered the eighth generation of consoles on November 22, 2013. The Xbox One launched at $500, with the company pitching it as the ultimate entertainment system and bundling every unit with a second-generation Kinect. While Microsoft originally asserted that the Kinect was an integral part of the experience and made it a requirement to be plugged in at all times, the company eventually offered a cheaper $400 SKU on June 9, 2014 that omitted the sensor to be more competitive with Sony's $400 PS4 console.

Unlike the Xbox 360 before it, the Xbox One moved back to the PC's x86 instruction set. The console uses AMD's custom Jaguar accelerated processing unit, which features two quad-core modules clocked at 1.75GHz. The system uses AMD's Durango integrated graphics solution based on the company's Radeon HD 7000 series GPUs. Durango is clocked at 853MHz and is capable of delivering 1.31 teraflops of performance. For memory, the Xbox One uses 8GB of shared DDR3 RAM clocked at 2133MHz, but it also offers 32MB of faster ESRAM embedded onto the APU. The console is generally seen as being slightly weaker than the competing PS4, which doesn't use any ESRAM but features 8GB of the fast GDDR5 memory. Some third-party ports run at a lower native resolution than on Sony's system.

Piggybacking on the success of the 360 as a multimedia device, Microsoft heavily pushed the console's multimedia functionality and added the ability to record and stream gameplay. The original operating system ran a stripped-down version of Windows 8 that was based on the OS' tile-based design language. The user interface initially received a lot of criticism for being unintuitive. It received many updates over the years, and in 2016, it added Cortana voice support.

Microsoft is keeping Xbox One sales numbers close its its chest, but recent industry estimates peg it at around 26 million units sold.

Competing Against: Sony PlayStation 4, Sony PlayStation 4 Pro, Nintendo Wii U, Nintendo Switch

Notable Games: Forza Horizon 2, Forza Horizon 3, Forza Motorsport 5, Forza Motorsport 6, Gears of War 4, Halo: The Master Chief Collection, Halo 5: Guardians, Inside, Minecraft, Ori and the Blind Forest, Sunset Overdrive


16. Atari 2600


Units sold: 30 million

The Atari 2600 was released on September 11, 1977, which makes it the oldest gaming system on our list. It was a part of the second generation of consoles and sold roughly 30 million units until it was discontinued 15 years later in 1992.

The system launched at $199 and helped popularize the microprocessor and ROM cartridges. It used an 8-bit MOS Technology 6507 CPU clocked at 1.19MHz coupled with 128 bytes of RAM.

Competed against: Fairchild Channel F, ColecoVision, Bally Astrocade, Magnavox Odyssey, Intellivision

Notable Games: Combat, Pac-Man, Air-Sea Battle, Star Ship, Street Racer, Pitfall, Atlantis, E.T. the Extra-Terrestrial


15. Sega Genesis


Units sold: 30.7 million

Originally released on October 29, 1998 as the Mega Drive in Japan, Sega sold over 30 million units of its third console.

The hardware for the Genesis was inspired from Sega's work in the arcade space. It had two CPUs with its primary processor being Motorola's 68000 processor, which was coupled with a Zilag Z80 chip.

The Sega Genesis didn't sell nearly as well as its rival Super Famicom console in Japan, but it fared better internationally. Its success was in large part due to the fact that it supported over 900 games, including Sega's own popular Sonic the Hedgehog series.

Competed Against: Super Nintendo, TurboGrafx-16, Neo Geo

Notable Games: Earthworm Jim, Sonic series, Altered Beast, Ecco the Dolphin, Joe Montana Football, Mortal Kombat


14. Nintendo 64


Units sold: 32.9 million

The Nintendo 64 launched in Japan on June 23, 1996. The console debuted in North America for $199.99 that September. Facing stiff competition from Sony and its PlayStation console, which had released a year and a half earlier in Japan, the N64 didn't perform as well as its predecessor and sold 32.9 million units worldwide.

As the name implies, the console used a 64-bit processor, specifically NEC's VR4300 CPU clocked at 93.75MHz. The N64 launched with 4MB of Rambus RDRAM, but the console had an expansion slot that would later allow players to double the memory with an Expansion Pak. The Legend of Zelda: Majora's Mask and Donkey Kong 64 required it. For graphics, the console used SGI's Reality Co-processor clocked at 62.5MHz. The system was able to support up to 16.8 million colors and resolutions up to 640x480.

With its computing horsepower, the N64 helped pave the way for modern 3D graphics and redefined polygonal 3D games with titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time.

While the N64 was more powerful than the PlayStation in many ways, it was ultimately held back by its cartridge format, which couldn't compete with Sony's competing 650MB CD-ROM solution. For reference, the largest N64 cartridge was 64MB, and most of them were between 8-12MB. Nintendo was concerned that piracy would run rampant with CD-ROMs. However, the limited cartridge format pushed away many third-party developers--most notably Squaresoft, which wanted to make large-scale games like Final Fantasy VII that required a lot of storage space to house full-motion video. Nintendo's cartridges also took a long time to produce and were expensive. As a result, games often retailed for $70 or more. One advantage cartridges had over CDs, however, were near-nonexistent load times.

The N64 was one of the first consoles to support four controller ports without the need of a multitap adapter. The system ended up becoming a local multiplayer party machine because of this and produced iconic titles like Super Smash Bros., Mario Party, and GoldenEye: 007, the last of which proved that consoles could produce competent first-person shooters--a genre nearly exclusive to the PC up until then.

Competed against: Sony PlayStation and Sega Saturn

Notable Games: Super Mario 64, Turok: Dinosaur Hunter, Donkey Kong 64, GoldenEye: 007, Diddy Kong Racing, Banjo-Kazooie, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, Super Smash Bros., Star Fox 64, Mario Party series, Wave Race 64, Perfect Dark, Paper Mario


13. Super Nintendo Entertainment System


Units sold: 49.1 million

Nintendo released its Western variant of the Super Famicom in North America on August 23, 1991 and rebranded it the Super Nintendo. The underlying specs were the same, and the SNES launched for $199. It didn't sell quite as well as the NES before it worldwide, but it gained traction in Europe, where its predecessor wasn't widely available. Overall, the system became the best-selling console of its generation and moved 49.1 million units.

The SNES used a Ricoh 5A22 CPU clocked at 3.58MHz. The modest processor was powerful enough to simulate 3D effects with Nintendo's Mode 7 graphics system, which allowed the background layer of games to be rotated and scaled on a scanline-by-scanline basis. The processor also allowed the system to produce up to 32,768 colors. For audio, Nintendo used an S-SMP audio processing unit, which provided up to eight audio channels. Compared to the NES before it, the SNES used more advanced cartridges that could store up to 120Mb of data.

Competed against: TurboGrafx-16 and Sega Genesis

Notable Games: Super Metroid, The Legend of Zelda: A Link to the Past, Final Fantasy VI, Donkey Kong Country, Super Mario World, Star Fox, EarthBound, Mega Man X, Super Mario Kart, Street Fighter II, F-Zero, Chrono Trigger, Super Mario RPG


12. Nintendo Entertainment System


Units sold: 61.9 million

The Famicom ultimately released in the United States as the Nintendo Entertainment System on October 18, 1985, with a starting price of $299. It was Nintendo's first home console to release outside of Japan.

The NES eventually helped pull the North American video game industry out of a two-year crash and was a big success. The system sold more than 61.9 million units, and was bolstered by notable games like the Legend of Zelda and Super Mario Bros series, making it the best-selling console of its generation.

Competed against: Atari 7800, Sega Master System

Notable Games: The Legend of Zelda, Metroid, Super Marios Bros. series, Duck Hunt, Mega Man franchise, Castlevania, Final Fantasy, Contra


11. PlayStation 4


Units sold: 63.3 million

Sony released the PlayStation 4 in North America on November 15, 2013, and it sold one million units within its first day, making it the fastest-selling console in a 24-hour period to date. To date, it's the best-selling console of the eighth generation.

The PS4 marked the first time Sony would release a console with a CPU based on the x86 instruction set, which is the same processor architecture that gaming PCs use. Specifically, it uses an 8-core AMD x86-64 Jaguar CPU clocked at 1.6GHz along with 8GB of GDDR5 memory, which it shares with its integrated AMD Radeon GPU.

Competed Against: Nintendo Wii U, Nintendo Switch, Microsoft Xbox One

Notable games: Uncharted 4: A Thief's End, Bloodborne, Infamous: Second Son, Until Dawn, Horizon Zero Dawn


10. Nintendo 3DS


Units sold: 67 million

Nintendo released the 3DS in Japan on February 26, 2011. The handheld sold over 67 million units, which allows it to break into our top 10 list. It was a follow-up to Nintendo's DS and was backwards compatible with it, but pushed stereoscopic 3D without requiring users wear glasses.

The 3DS competed against Sony's PlayStation Vita. While it launched at $249, Nintendo dropped its price to $169 less than six months later after disappointing sales. The company provided ten free NES and Game Boy Advance games from its eShop to those who purchased the 3DS at its initial price.

Competed Against: PlayStation Vita

Notable Games: Pokémon X and Y, Pokémon Sun and Moon, Mario Kart 7, Pokémon Omega Ruby and Alpha Sapphire, New Super Mario Bros. 2, Super Mario 3D Land, Animal Crossing: New Leaf, Super Smash Bros. for Nintendo 3DS


9. Game Boy Advance


Units sold: 81.5 million

Nintendo released the Game Boy Advance in Japan on March 21, 2001. The 32-bit handheld was roughly as powerful as the SNES and was backwards compatible with the Game Boy and Game Boy Color that preceded it.

The GBA was able to keep portable competitors like the Neo Geo Pocket Color and N-Gage at bay by selling over 81 million units throughout its life.

Competed Against: Neo Geo Pocket Color, N-Gage

Notable Games: Super Mario Advance series, Final Fantasy VI Advance, The Legend of Spyro: The Eternal Night, Pokémon Ruby and Sapphire, The Legend of Zelda: The Minish Cap, Metroid Fusion, Mario & Luigi: Superstar Saga, Advance Wars, Pokémon FireRed and LeafGreen, Mario Kart: Super Circuit


PlayStation Portable


Units sold: 82 million

Sony released its PlayStation Portable to compete with the Nintendo DS on December 12, 2004. While it wasn't as popular as the DS, which released earlier that year, it proved to be Nintendo's most formidable opponent in the handheld market. The PSP sold over 80 million units until it was discontinued in 2014.

It was more than just a gaming handheld and featured multimedia capabilities with online connectivity that allowed it to double as a video player. It was also the first (and last) handheld to use optical discs.

Competed against: Nintendo DS

Notable Games: God of War: Chains of Olympus, Metal Gear Solid: Peace Walker, Crisis Core: Final Fantasy VII, God of War: Ghosts of Sparta, Kingdom Hearts Birth by Sleep, Dissidia Final Fantasy, Metal Gear Solid: Portable Ops


7. PlayStation 3


Units sold: 83.8 million (estimate?)

First released on November 11, 2006 in Japan (followed a week later by its North American debut), the PlayStation 3 sold more than 83 million units worldwide and competed against Microsoft's Xbox 360 and Nintendo Wii. Launching at $599.99, it was the most expensive system of its era, but it was the first console to have a Blu-ray drive and was priced cheaper than most standalone Blu-ray players when it launched.

At the heart of the PS3 was its proprietary Cell processor. Sony designed the chip in partnership with Toshiba and IBM. However, the CPU became controversial among developers due to how difficult it was to program. The Cell featured seven cores and was clocked at 3.2GHz. The PS3's graphics used Nvidia's RSX Reality Synthesizer GPU, which featured 256MB of VRAM and clocked in at 550MHz. The PS3 was also the first PlayStation system to support HDMI and 1080p output.

Initial versions of the PS3 were backward compatible with PS2 games, but that was because Sony physically incorporated a PS2 processor inside the chassis. To cut costs, Sony later removed this feature shortly after launch.

Competed against: Nintendo Wii, Microsoft Xbox 360

Notable games: The Last of Us, Uncharted 2/3, LittleBigPlanet, Metal Gear Solid 4: Guns of the Patriots, God of War III


6. Xbox 360


Units sold: 84 million

Microsoft released its second console in North America on November 22, 2005, roughly a year before its PlayStation 3 and Nintendo Wii competitors. The Xbox 360 came in two SKUs at launch. The higher-end Pro Edition came with a 20GB hard drive and retailed for $400, but Microsoft also wanted to offer a cheaper model that hit a $300 price point and released the Core model as a result. This SKU lacked a hard drive, which caused some confusion among game developers who weren't initially sure how to design games around this fragmented constraint. Users could purchase and add an optional Xbox hard drive to the console, however.

Over its lifespan, Microsoft's second console drastically outperformed its freshman effort, and sold over 84 million units worldwide. It continued to underperform in Japan, however, with estimates suggesting that it sold roughly 1.5 million units. Despite struggling in the land of the rising sun, it remains Microsoft's best-selling system to date.

The Xbox 360 moved away from the x86 architecture that the original console used. Microsoft instead opted to go with an IBM PowerPC solution. Its triple-core, six-thread CPU was codenamed Xenon and was clocked at 3.2GHz. After getting over a legal payment dispute with Nvidia over the original Xbox's GPU, Microsoft decided to go with ATI for its graphics. The 360 used a custom solution codenamed Xenos that was based on the manufacturer's Radeon X1800 graphics card. For memory, the system used 512MB of shared GDDR3 RAM clocked at 700MHz. While the memory was a very costly investment for Microsoft at the time, the company met with studios like Epic Games to see what games like Gears of War would need to properly run. The console supported DirectX 9 and developers generally saw the Xbox 360 as being easier to program for than the PS3 with its complicated Cell processor. Multiplatform games on the system tended to look better on the 360 as a result.

The 360 eventually became a popular living room entertainment center. It supported burgeoning streaming services like Netflix and also allowed users to stream media from local PCs on the network. It supported CDs, DVDs, and the now-defunct HD DVD standard via an optional add-on accessory.

While the 360 achieved great success for Microsoft, early models were plagued by what gamers would refer to as the Red Ring of Death, highlighted by the fact that a red LED ring would appear on the console to signal an overheating issue. It was such a pervasive problem that it ended up destroying systems. Users ended up coming up with ridiculous fixes that included baking the console's motherboard in ovens. This pushed Microsoft to spend over a billion dollars to extend the console's warranty by three years.

Competed Against: Sony PlayStation 3 and Nintendo Wii

Notable Games: Blue Dragon, Crackdown, Dead or Alive 4, Gears of War, Gears of War 2, Gears of War 3, Halo 3, Halo: Reach, Halo 4, Kameo, Lost Odyssey, Viva Piñata


5. Wii


Units sold: 101.6 million

Nintendo released its Wii console on November 19, 2006. With it, Nintendo popularized motion controls with its Wii Remote and Nunchuck controllers. The Bluetooth peripherals detected movement in three dimensions using built-in accelerometers coupled with an infrared detection sensor.

Wii Sports was praised as a great showpiece for Nintendo's motion controllers, and outside Japan, the game was bundled with the system.

The console was codenamed Revolution, which appropriately signaled a new design philosophy for Nintendo. The company believed that there wasn't enough room for three consoles vying for top-tier processing power, so Nintendo attempted to cast a wider net and marketed the Wii toward a more casual audience. The new strategy paid off financially, and the Wii became a colossal sales success. Not only did Nintendo buck its downward console trend, but it sold more than 101 million units worldwide, making it Nintendo's best-selling non-portable console to date.

Compared to the Xbox 360 and PlayStation 3, it was far from a technical powerhouse with its IBM PowerPC Broadway CPU and 88MB of memory. Its ATI Hollywood GPU also wasn't very powerful and relegated the system to 480p. It was Nintendo's first console to support backwards compatibility.

Competed against: Microsoft Xbox 360, Sony PlayStation 3

Notable Games: Wii Sports, Mario Kart Wii, Super Paper Mario, Donkey Kong Country Returns, Kirby's Epic Yarn, Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword, Super Mario Galaxy series, Metroid Prime 3: Corruption


4. PlayStation


Units sold: 102.4 million

The original PlayStation launched in Japan on December 3, 1994. It became the first video game console to ship more than 100 million units. It's a part of the fifth generation of game consoles and competed against the Sega Saturn and Nintendo 64 in the mid-'90s.

The catalyst for the console actually spawned from a failed partnership with Nintendo, when Sony was in talks with building an add-on for the Super Nintendo. The PlayStation would go on to feature a dual-speed CD-ROM drive, a one-core CPU that had 2MB of RAM along with 1MB of video RAM with graphics that could deliver up to 360,000 polygons per second.

The original PlayStation played a pivotal role in transitioning the industry away from 2D graphics to real-time 3D rendering. Its use of the compact disc format also allowed it to push high-fidelity full-motion video, something the competing N64 struggled to do with its space-limited cartridges.

Competed against: Sega Saturn and Nintendo 64

Notable games: Resident Evil series, Tekken series, Dead or Alive, Tomb Raider, Final Fantasy VII/VIII/IX, Castlevania: Symphony of the Night, Silent Hill, Metal Gear Solid, Crash Bandicoot, Tony Hawk's Pro Skater 2, Gran Turismo, Chrono Cross, Spyro the Dragon, PaRappa the Rapper


3. Game Boy/Game Boy Color


Units sold: 118.6 million

Inspired by Nintendo's own NES and Game & Watch portable handhelds, Nintendo released the original Game Boy in Japan on April 21, 1989. The 8-bit handheld competed against Sega's Game Gear.

While it originally released as a monochrome system, a Game Boy Color SKU eventually came out in 1998, which offered 15-bit color. Combined, both variants sold over 118 million units.

Competed against: Sega Game Gear

Notable Games: Super Mario Land, Pokémon series, Tetris, The Legend of Zelda: Link's Awakening, Metroid II: Return of Samus, Donkey Kong Land


Nintendo DS


Units sold: 154 million

Nintendo released its 32-bit DS portable handheld on November 21, 2004. It featured dual LCD screens with a clamshell design. The bottom screen acted as a touchscreen and the device featured a built-in mic and wireless connectivity support.

Despite facing formidable competition from Sony and its PSP, the Nintendo DS managed to sell over 154 million units, which makes it the best selling handheld system to date.

Competed against: Sony PlayStation Portable

Notable Games: Super Mario 64 DS, Diddy Kong Racing DS, Pokémon Diamond and Pearl, Pokémon Platinum, Guitar Hero: On Tour, New Super Mario Bros, Mario Kart DS, The World Ends with You, The Legend of Zelda: The Phantom Hourglass, Animal Crossing: Wild World, The Legend of Zelda: Spirit Tracks


1. PlayStation 2


Units sold: 155 million

First released in Japan on March 4, 2000, the PlayStation 2 has become the best-selling console to date, selling more than 155 million units over a 12-year span. The PS2 is a part of the sixth generation of consoles and competed with the Sega Dreamcast, Nintendo's GameCube, and Microsoft's Xbox. Ultimately, the PS2's leg up on the competition was its sheer library size--the console produced well over 2,000 games.

The PS2 launched with its Emotion Engine CPU, which was a one-core processor clocked at 294.9MHz. It featured 32MB of system RAM and 4MB of video RAM. The console was backward compatible with most PS1 games, which was a rare feature at the time. It was also the first console to support DVDs--which, in addition to enabling games with larger assets, allowed the PS2 to play DVD movies.

Competed against: Sega Dreamcast, Nintendo GameCube, Microsoft Xbox

Notable games: Final Fantasy X, Devil May Cry, Suikoden series, Metal Gear Solid 2/3, Twisted Metal Black, Silent Hill series, Jak and Daxter, Ratchet & Clank, Sly Cooper, Kingdom Hearts I/II, Katamari Damacy, God of War I/II, Gran Turismo 3: A-Spec


Conclusion


The chart above plots out the 20 best-selling consoles. Nintendo's 10 systems make up half the list. It is important to note that Nintendo has been in the gaming hardware business longer than every other company on this list.

While Sony is in second place with five systems, its consoles sell 97.3 million units on average, which is higher than Nintendo's 70.1 million equivalent.

Now to answer an important question: Do the most powerful consoles sell the best? As it turns out, the reverse seems to be more true.

Starting from the fifth generation of consoles, which dove into the 3D era with the original PlayStation and Nintendo 64; it's debatable as to which gaming system was more technically capable. The N64 is newer and has a faster CPU and more RAM, but it was held back by its limited cartridge format. We'd probably give the N64 the slight nod here if we had to choose. Despite this, the PS1 was able to outsell the N64 by a factor of 3.1x.

Moving onto the sixth generation of consoles, the PS2 was older and slower than its GameCube and Xbox rivals, but was able to sell better than both consoles combined...and then multiplied by three.

Nintendo was able to take the hardware sales lead when it came to the seventh generation of consoles with its Wii, which was also weaker than the competing Xbox 360 and PS3 systems.

This trend, where the weaker system outsells the more powerful one, also persisted in the handheld space. For instance, the Nintendo DS outsold the PSP, and the Nintendo 3DS outsold the PS Vita.

The PS4 bucked this trend in the eighth generation by outselling the slightly less powerful Xbox One. Still, when we look at historical data, there isn't a strong positive correlation between how powerful a console is with how well it sells. The data suggests that releasing early into a console generation has a greater positive influence on sales. The only example that bucks this trend here is with the Wii, which came out after the Xbox 360 and PS3. This could be partly due to the fact that it was a novel console that featured new motion-tracked controllers, which helped pull in a larger non-gaming audience.

Regardless, what's your favorite console? Let us know in the comments below.



Star Wars Han Solo Spin-Off May Have Changed More Dramatically Than First Thought

By Anonymous on Oct 31, 2017 07:55 pm

When Ron Howard took over as director of the upcoming Star Wars spin-off Solo: A Star Wars Story back in June, the film was reportedly only a few weeks away from the completion of principal photography. However, Howard continued to film throughout the summer and fall, and only wrapped production this month. It has now been reported that he has reshot almost the entire movie.

The news comes via The Resistance Broadcast, a podcast associated with Star Wars News Net. The show's sources claim that up to 80 percent of the movie has been reshot, with a dramatic increase in the movie's budget.

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While this is an unconfirmed report, there is no doubt that the length of Howard's production was far longer than the few weeks of reshoots that were initially suggested. Howard has posted regular images from the set, the most recent appearing on October 17. In addition, the scale of the reshoots meant that at least one role had to be recast, with Paul Bettany replacing Michael K. Williams.

Solo was originally being directed by Chris Lord and Phil Miller, who also helmed The Lego Movie and the Jump Street films. Although the official statement issued by Lucasfilm at the time of their exit suggested that it was an amicable departure based on "creative differences," subsequent reports stated that they were in fact fired due to clashes with Lucasfilm boss Kathleen Kennedy and co-writer and Star Wars veteran Lawrence Kasdan.

Solo: A Star Wars Story stars Alden Ehrenreich as Han Solo and Joonas Suotamo as Chewbacca, with Donald Glover as Lando Calrissian. Woody Harrelson, Thandie Newton, Phoebe Waller-Bridge, and Emilia Clarke also star. It hits theaters on May 25, 2018.


Last Chance To Get These Free Xbox One And 360 Games With Gold

By Anonymous on Oct 31, 2017 07:25 pm

It's the end of October, and, among other things, that means now is your last chance to pick up some of the month's 2017's free Games With Gold titles before they return to their normal price points. On Xbox One, the freebies include the adventure game Gone Home and the first-person puzzle game The Turing Test.

And on Xbox 360, 2007's first-person shooter Medal of Honor: Airborne is free for the next 24 hours. Note that this game plays on Xbox One through backwards compatibility. The Turing Test is free through November 15, but the rest are only free until the end of the day on October 31, so be sure to grab them now.

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On November 1, a new set of free titles will pop up, including the excellent racing game TrackMania Turbo on Xbox One and Nights Into Dreams for Xbox 360. You can see the full lineup of November 2017 Games With Gold titles for the exact schedule.

October 2017 Games With Gold Lineup

Xbox One

Xbox 360


What Makes A Fighting Game Good?

By Anonymous on Oct 31, 2017 06:30 pm
Panelists including Tekken player Abi Adegbola, BezerkDC, and Netherrealm Studios' Derek Kirtzic talk about what makes an incredible fighting game.

Predator Reboot Actor Reveals Plot Details, And It Sounds Awesome

By Anonymous on Oct 31, 2017 06:14 pm

The much-anticipated reboot of the classic '80s sci-fi action movie Predator is released next summer, and although we're yet to see any footage from The Predator, a few details have started to emerge. A cool motion poster was revealed via the franchise's official app last week, and now star Thomas Jane has been speaking about the movie.

In an interview on Shadow Nation, Jane provided the first clue as to what The Predator is actually about--and it sounds amazing. The actor explained that the film will focus on a group of "shellshocked" soldiers, who are arrested and are in the process of being transported to an army hospital. However, one of the soldiers is being targeted because he has seen the Predator ships come to earth.

"They're going to take that bus, drive it down to a ditch and shoot us all just to get rid of this one guy," Jane explained, via AVP Galaxy. "But, of course, we take the bus over. We're all like, 'Let's go kill these f***ing Predators ourselves!' And we're just crazy enough to believe that this guy really did see a UFO and there's these aliens out there. So that's kinda cool!"

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Jane went on to talk about working with director Shane Black, who previously helmed Iron Man 3 for Marvel and last year's comedy thriller The Nice Guys. "I can just say I had a blast," he said. "We had a great cast, with this terrific ensemble with all these great actors. And Shane Black wrote and directed it, so it has that kind of Shane Black humor. We had a blast. It was funny.

"You know the Predators, you know they didn't f*** those up. They're still Predators and they're pretty much the same Predator as always. I think it might be great. I tell you the acting is going to be pretty good. I'm going to be good in it!"

The Predator was originally set to arrive in March but will now hit theaters on August 3. It also stars Boyd Holbrook (Narcos, Logan), Trevante Rhodes (Moonlight), Keegan-Michael Key (Keanu, Key & Peele), Sterling K. Brown (The People v. OJ Simpson), Olivia Munn (X-Men: Apocalypse), and Jacob Tremblay (Room).


FIFA 18 Nintendo Switch Update Out Now, Here's What It Does

By Anonymous on Oct 31, 2017 05:42 pm

FIFA 18 on Nintendo Switch was met with mixed reception when it launched last month, but now EA has released a new update for the port that will hopefully improve things. Title Update 3 introduces some gameplay changes and some aesthetic tweaks, as well as fixing a number of bugs.

Firstly, changes have been made so that you'll no longer keep getting the same Skill Games before each match. The Trainer has also been fixed, so it will now display the correct button prompt when performing crosses.

Off the pitch, the Chile national team has a new crest and updated kits to bring them in line with those of the real-life team. In addition, the patch addresses an issue where the ball would sometimes be invisible during pre-match cinematics. Take a look at the full patch notes at the bottom of this article, via EA.

The update to FIFA for Switch is a small but welcome one, given the game's problems at launch. In our review, we said "FIFA 18 on Switch delivers some enjoyable soccer when on the pitch, but without Pro Clubs and The Journey, and in restricting all access to FUT when you're not online, it shoots itself in the foot. Being able to play FIFA on the go or with a friend is gratifying, and if you're happy to just play through Career Mode for the next year, then this port will satisfy your needs and is the best mobile FIFA you can buy, but compared to the PlayStation 4 and Xbox One versions, this port is inferior in every other way." Read more in our full FIFA 18 Nintendo Switch review.

FIFA 18's console versions were also updated recently to add the much-requested Co-op feature back into FUT Seasons after it was removed for this year's game. The ability to play local co-op against an online opponent was present in FIFA 17 but was removed from FIFA 18 "to create competitive balance for all players." Thankfully, the publisher has reversed its decision and you can now play with a friend once more. In other Nintendo news, meanwhile, the Japanese company has revealed which titles sit top of the list of top-selling Switch games so far.

FIFA 18 Nintendo Switch Title Update 3 Patch Notes

Addressed the following issues in Gameplay:

  • Some players would get the same Pre-Match Skill Game before every match.
  • The Attempts counter was missing in the Beat Your Main Skill Game.
  • The wrong button callouts were highlighted in the FIFA Trainer when performing crosses.

Addressed the following issues in FIFA Ultimate team:

  • Some Squad Building Challenges were missing art.
  • Text would sometimes overlap on the Squad Building Challenges requirements screen.

Addressed the following issues in Online Modes:

  • Multiple issues related to changing control types going into, during, and leaving matches.
  • Some of the text was hard to read on the Team Select screens in Local Seasons.
  • An issue where the country flags on the leaderboards would be incorrect.
  • The pause timer overlay would stay on the players screen after leaving an online match.

Addressed the following issues in Career Mode:

  • Prize money was not being correctly awarded for competitions in certain situations.
  • An issue, in Player Career, where the game would crash going into a Pre-Season Tournament match if your Pro was injured.

Made the following changes in Audio / Visual / Presentation:

  • Updated the Chile National Team kits and crest to be authentic.

Addresssed the following issues Audio / Visual / Presentation:

  • The ball would sometimes be invisible in the Pre-Match Cinematics.
  • The 3D player image was missing from the Create Player flow.

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