Saturday, October 28, 2017

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All The Super Mario Odyssey Costume Easter Eggs

By Matt Espineli on Oct 28, 2017 05:24 am

References & Allusions


There are countless costumes to collect in Super Mario Odyssey with each one you acquire nearly as charming than the last, and they're actually more closely associated to Mario's history than you might think. In fact, most of the costumes are direct references to outfits that Mario has worn throughout his 30+ year career.

To show just how far back Super Mario Odyssey reaches in history, we've gathered all the costumes that refer to past games or media in the Mario franchise.

Super Mario Odyssey is out now for Nintendo Switch. It's the latest installment of Nintendo's tenured franchise starring the lovable Italian plumber. You once again control Mario as he works to rescue Princess Peach from Bowser. But this time around, he has the help of a new hat sidekick named Cappy, who he can throw at certain objects or enemies to temporarily possess them and use their unique abilities.

Check out our full review of Super Mario Odyssey, and for more about the game, check out our roundup article containing features, gameplay videos, and everything you need to know about Super Mario Odyssey. You can also check out our roundup containing tips, guides, and things we wish we knew.


Explorer Outfit


The Explorer Outfit is an homage to Mario's appearance in Mario's Picross, which first released on the original Game Boy in 1995. Mario could be seen wearing the outfit in the game's promotional art and on the top left corner of the screen as you played.


Builder Outfit


Mario's Builder Outfit references his appearance on the cover of Super Mario Maker for Wii U in 2015. In that game, you could only use the outfit in 2D-pixelated form. However, in Super Mario Odyssey, you can finally wear it in full 3D.


Chef Suit


The Chef Suit is an homage to Mario's appearance in Yoshi's Cookie, a tile-matching puzzle game released on the Nintendo Entertainment System in 1992. Mario could be seen wearing the outfit as he controlled the machine that guided the puzzle pieces that came down.


Space Suit


The Space Suit is one of the cooler outfits in Super Mario Odyssey. You might not know this, but Mario has actually worn an astronaut suit previously in the Space Zone levels in Super Mario Land 2: 6 Golden Coins in 1992. The Space Suit was likely added into the game as homage to Mario's earlier space adventures.


Doctor Outfit


This one should be obvious, but the Doctor Outfit is a clear reference to none other than Mario's appearance in Dr. Mario for the Nintendo Entertainment System in 1990.


Mechanic Outfit


The Mechanic Outfit you can purchase from the Crazy Cap store is a reference to Mario's appearance in Famicom Grand Prix II: 3D Hot Rally on the Famicom Disk System in 1988. Both Mario and Luigi can be seen wearing the outfit the game's promo art and instruction manual.


Classic Suit


Hardcore fans will instantly recognize the color scheme of the Classic Suit. It's a reference to Mario's appearance in none other than the iconic 1981 arcade game where he made his first appearance, Donkey Kong.


Black Tuxeudo


It's possible to acquire a Black Tuxedo costume in Super Mario Odyssey. While it may seem like a simple re-skin of the White Tuxedo, the color swap is actually a reference to Mario's appearance from the front cover of Super Mario-All Stars on Super Nintendo.


Poncho Costume


Mario's Poncho costume comes from the Game Boy port of arcade puzzler, Qix. In that game's intermissions, Mario wore a sombrero and poncho while playing a guitar in the middle of a desert.


Painter Outfit


If you've spent a significant amount of time playing Mario Paint on Super Nintendo back in the early '90s, then you're likely to get a huge kick out of the Painter Outfit. It's the outfit that Mario can be seen wearing on the game's front cover.


Boxer Shorts


Gamers were shocked when Nintendo first unveiled Mario's Boxer Shorts outfit in one the game's later trailers. However, it was first showcased in the Summer 2016 wallpaper released by Nintendo of Japan and Play Nintendo.


Golf Suit


Mario's Golf Suit is a reference to his appearance in Family Computer Golf: U.S. Course for the Famicom Disk System in 1987. However, most fans are likely to recognize the outfit from NES Open Tournament Golf for the Nintendo Entertainment System in 1987.


Swimwear


A bit of a deep cut, the Swimwear outfit is a direct reference to Mario's appearance from the 2016 Club Nintendo calendar. Mario can be seen wearing the outfit in the calendar's August section.


Samurai Armor


The Samurai Armor is a reference to the T-shirt that Shigeru Miyamoto wore during the Super Mario Run debut on Jimmy Fallon in 2016. As this was before Super Mario Odyssey had been officially announced, the shirt became the subject of fan speculation towards a new Mario game.


Fashionable Outfit


Mario's Fashionable Outfit is a reference to an outfit he wore in a Japanese commercial for the New Nintendo 3DS.


Cowboy Outfit


While not a direct 1:1 match in appearance, the Cowboy Outfit is likely an homage to the clothes Mario wears in Western Land in Mario Party 2 on Nintendo 64. Thankfully, you don't have to complete an abundance of mini-games to get it.


Mario 64 Suit


This incredibly nostalgic and low-poly costume is perhaps one of the coolest in the game. The visual detail of this outfit is directly inspired by Mario's appearance from the iconic Super Mario 64 on Nintendo 64.


Metal Mario Suit


Adding upon the super nostalgic costumes you can get in the game is the Metal Mario Suit. It's modeled exactly the same as the Mario 64 Suit but with a thick coat of chrome.

Important Note: We understand that image above is from Super Mario 64. Like you, we've only recently purchased the game and are working hard to acquire this costume. We'll be sure to update this slide once we get a solid screenshot.



Super Mario Odyssey Secrets And Easter Eggs

By Matt Espineli on Oct 28, 2017 04:52 am

Secrets And Easter Eggs From The Odyssey


Super Mario Odyssey is jam-packed with hidden details and subtle references to past Mario games. For series veterans, these are easy to spot, but for newcomers they can be more obtuse. With so many fun details to notice and discover, we've gathered nine fascinating secrets and easter eggs that we've found in the game so far. Click ahead to see what we saw during our early runnings with the game.

After much anticipation, Super Mario Odyssey is out now for Nintendo Switch. It's the latest installment of Nintendo's tenured franchise starring the lovable Italian plumber. You once again control Mario as he works to rescue Princess Peach from Bowser. But this time around, he has the help of a new hat sidekick named Cappy, who he can throw at certain objects or enemies to temporarily possess them and use their unique abilities.

Check out our full review of Super Mario Odyssey, and for more about the game, check out our roundup article containing features, gameplay videos, and everything you need to know about Super Mario Odyssey. You can also check out our roundup containing tips, guides, and things we wish we knew.


Sleepy Mario


If you stop controlling Mario for a prolonged period of time, he'll eventually lay down and relax. Listen closely and you'll even hear Mario talk in his sleep about Princess Peach and his favorite pasta. Wait even longer and a bird (indigenous to the Kingdom you're in) will swoop in to perch upon Mario's nose.


Dangerous Cacti


If you accidentally walk into a cactus while exploring the Sand Kingdom, the spines will get stuck on poor Mario's nose. It's not a pleasant sight, but the attention to detail in this instance is amusing unto itself.


Mechanic Mario


The Mechanic Outfit you can purchase from the Crazy Cap store is a reference to Mario's appearance in Famicom Grand Prix II: 3D Hot Rally on the Famicom Disk System. Both him and Luigi can be seen wearing the outfit the game's promo art and instruction manual.


Poncho


Mario's Poncho costume is a direct reference to the his appearance in the Game Boy port of arcade puzzler, Qix. In that game's intermissions, Mario could be seen wearing a sombrero and poncho while playing a guitar in the middle of a desert.


Mario Cat and Peach


In multiple Kingdoms, you'll often encounter walls with art of both Cat Mario and Cat Peach. These feline versions of Mario and Peach should be familiar to those who played Super Mario 3D World for Wii U, which is where this special form made its first appearance.


Diddy Kong Costume


One of the costumes you can purchase at a Kingdom's local yellow Crazy Cap store is a blatant reference to Diddy Kong. Heck, it actually makes you into Diddy Kong (with the face of Mario). This snazzy outfit can be unlocked in the store by collecting enough moons, or scanning the Diddy Kong Amiibo into Uncle Amiibo.

We're hoping Nintendo will one day release an update offering more outfits like this. Can you imagine if there was a Samus Mario costume or even a Link Mario costume? The possibilities are endless.


Warping Into The Odyssey


The pipe spewing steam on the back of the Odyssey can also be used as an alternative way of entering it. While doing so isn't entirely useful or practical, it's a nice touch!


Dirty Clothes


If you roll on the ground in the Sand or Beachside Kingdom, your clothes will pick up some of the dirt. It's not one of the craziest things you can pull off in the game, but it's a nice detail worth pointing out.


Fedora Wearing Shiba Inu


In a few of the Kingdoms you explore, you'll come across an adorable Shiba Inu wearing a fedora. Stick with this stylish pup long enough and he'll eventually lead you to a spot where he'll dig up some coins for you. If that's not enough of a reward for you to stick around with this cute doggo, then try playing fetch with it instead by throwing Cappy when you're near him.



Wolfenstein 2: 10 Tips We Wish We Knew Before Starting

By GameSpot Staff on Oct 28, 2017 03:51 am

The Spoils Of War


Wolfenstein II: The New Colossus does a great job of explaining its game mechanics thanks to a simple tutorial system. While these introductions explain basics like movement, stealth and combat, there are still some things that would be good to know when starting a new game. What difficulty should you choose? Is it worth searching every inch of every level to find all of the game's collectables? And how does that early story choice affect your game going forward? The answers to these questions and more can all be found in this list of 10 things we wish we knew before starting Wolfenstein 2.

Be sure to check out our full review of Wolfenstein II: The New Colossus, along with our beginner's guide on everything you need to know when diving into the Nazi-killing campaign. For more info on the sequel, head over to our guide on everything you need to know about the game, and along with our video on the History of Wolfenstein.

For more tips and guides on Wolfenstein II: The New Colossus, head on over to our dedicated hub for all things treasure hunting and Nazi-slaying.


Choosing A Difficulty


Don't take the choice of difficulty lightly. Wolfenstein II can get difficult even on the medium settings. If things get too intense, you can change the setting up on the fly at any time without penalty. The difficulty only affects the gameplay and doesn't have an impact on the story.

There are six difficulty choices with one extra hard option that's added after you complete the game. The "Can I play, Daddy?" is the easiest difficulty and is as easy as it sounds. On this difficulty, you can easily go toe-to-toe with any mechanized Nazi in the game and soak up nearly all the bullets that are sent flying your way. The hardest difficulty, "Mein Leben," is just like the original hardest difficulty, but you only get one life to live. Dying means game over.

Choose the best difficulty for you. If you're looking for a challenge that can even be a little frustrating at times, try one of the harder difficulties. If you're more into experiencing the story, go for an easier one. The game doesn't punish or reward you either way other than the trophies or achievements you earn from completing the game.


How The Story Changes Based On Who You Sacrifice In The Beginning


Wolfenstein II doesn't load a previous save from decisions made in Wolfenstein: The New Order, but it does replay a segment from that game. At the beginning, Blazkowicz has the choice to sacrifice Fergus or Wyatt. This will not only change your companions aboard the Evas Hammer between missions, it also changes your weaponry. Wyatt is a zany character who enjoys listening to his music and studying the metaphysical aspects of the world. Fergus is a wisecracking englishman who is in a constant battle with his robotic arm. Both characters add a little something different to Wolfenstein II's narrative. Fergus and his arm are definitely worth conversing with.

The big thing to consider is the gun you'll get depending on who you choose. Choosing Fergus gives you the Laserkraftwerk and Wyatt gives you the Dieselkraftwerk. Both of these guns can be recharged throughout most levels with electricity plugs or gas pumps that are located on walls. The Laserkraftwerk is the more practical weapon in most combat situations. It shoots a powerful blast of electricity that vaporizes human targets in a single shot. The Diselkraftwerk works as a grenade launcher. It fires projectiles that can stick to surfaces and be detonated later. The projectiles can also be stuck to patrolling enemies without them knowing, which makes for some interesting strategies.


How The Perks Work


Wolfenstein II has a detailed perk system that rewards the specific way you play. You can check out the perk page from the character screen. There are six perks in each of the three different categories: Stealth, Mayhem, and Tactical. Nearly every kill you perform throughout the game will increase your level for a specific perk. For example, every stealth takedown will increase your mastery of that perk. Performing more of them will increase your speed while crouching. Racking up kills while dual-wielding weapons will increase the amount of ammunition you can carry. No matter your play style, you'll increase your perks making you a stronger, faster Blazkowicz.

Stealth and Mayhem are the best categories to strengthen first. You should start every area with a few stealthy kills until you're spotted. Once that happens, it's best to switch to dual-wield weapons for maximum firepower. Being able to carry more ammunition is always a good thing.


What Weapon Should You Upgrade First?


Weapon upgrade kits are scattered around the game world and are for one-time use. There are a couple things to consider when upgrading your weapons. Each gun has three possible upgrades to unlock. Those upgrades can be equipped and unequipped at will from the weapon menu, and can all be equipped at the same time. Weapon upgrade kits cannot be reused, so choose wisely.

The pistol suppressor is the best upgrade to choose first. It completely silences all gunfire from this weapon, giving you silent ranged attacks for when you're trying to be stealthy. The Sturmgewehr, or assault rifle, has the Marksman scope upgrade, which is also a good candidate for an early upgrade. This adds a scope and turns the weapon into a single-shot rifle instead of fully automatic. There isn't an upgrade to manage the gun's recoil, so changing it to single shot helps make the Sturmgewehr easier to manage especially when dual-wielding two of them. The best part: you can remove the scope while the weapon is equipped to turn it back to a fully automatic gun if you wish.

If you're thorough enough, you'll have more than one upgrade for your favorite weapons by the end of the game. Endgame content also allows you to find more upgrades to further strengthen your arsenal.


Does Being Stealthy Pay Off?


The short answer: yes, being stealthy pays off. As soon as the "signal detected" icon appears at the top of the screen, that means a commander is nearby. That's usually a good indication that you should stay quiet. It's not always easy, or even possible, to stealthily eliminate these threats, but it will make your life much easier if you can.

If you're spotted by anyone before eliminating an enemy commander, the commander will trigger an alarm and Nazis will storm your position. If you're able to take out the commander before that happens, you'll have to deal with far fewer enemies.

Early on, you'll have a lot of stealthy attacks that you can use to kill Nazis while being hidden in the shadows. You achieve stealth takedowns by sneaking behind your enemies. There's the hatchet throw that counts as an automatic kill if you land it. The Pistole and Maschinenpistole can both be outfitted with silencers that make them completely silent. Be sure to lean around corners to see if an enemy has his back turned. This ensures that you stay hidden without revealing yourself.


Choosing Contraptions


Later in the game, Blazkowicz will be able to choose one of three contraptions without being given much information on them. The stress of choosing just one of these devices may be too much to bear, but fear not, you'll be able to find the other two through side missions later in the game. Set allows you to choose between three contraptions, which include: the Constrictor Harness which allows Blazkowicz to stealthily squeeze into very tight quarters, the Ram Shackles which provide the ability to crash through certain walls, and the Battle Walker that extends his legs like stilts to reach high platforms.

What the game doesn't tell you is that these contraptions give you specific perks that aid your playstyle. The Constrictor Harness helps with stealth by making your footsteps completely silent, the Ram Shackles prevent you from being knocked over from explosions, and the Battle Walker grants the Quick Draw and Adrenaline perks--while also slowing time when viewing the weapon wheel, also stopping the loss of overcharged health.

These perks are active immediately after equipping one of these contraptions, making them extremely valuable. Choose the contraption that best fits your playstyle.


Are the Collectables Worth Getting?


Like many single-player games, Wolfenstein II is littered with collectables. There are 366 in all, which includes Gold, Starcards, Concepts, Max's Toys, Deathcards and Records. None of them will give you any enjoyable perks, or beef up your arsenal. They're more or less to give you a few nice items to search for so you can say you found the whole collection. To answer the question simply, no, these objects aren't really worth putting in the time it takes to find them.

Deathcards are the only ones that can be considered worthy of your time, as they are essentially rewards for killing commanders thus completing smaller side missions after you've completed the game. These missions revisit past events from the story, but have slight changes in the environments and enemies you encounter. Deathcards missions are the majority of the endgame content. Other than that, pick up the items you come across, but don't feel obligated to find everything.

Keep in mind that the map in the mission menu shows where to find different collectables. There's no big secret to where everything is, which makes it even more like busy work.


Are The Deathcards Worth Collecting?


The Deathcard missions are fun, small missions toward the end of the game. They take place in areas that you've already visited, but each mission has slight changes to the area that change the gameplay. If you didn't get your fill of killing Nazis during the story, definitely check out the Deathcard missions and kill all the high-ranking captains.

Each commander that you kill throughout the game drops an enigma card. These cards can be used at the enigma machine on the Hammer. If this hasn't been introduced to you yet, don't worry. It'll be introduced later in the game. These simple puzzles unlock the location of high ranking Nazi commanders. You can then set a course to their location and take them out. Each of these officials carries a Deathcard that you can collect to cross their name off the list. Be careful. These officials carry powerful grenade launchers that can drop you in one or two shots, so don't take them lightly. Take them out from a distance if you can.

Each Deathcard mission has collectables to find, including weapon upgrades. So, if you're looking for stages to strengthen your weapons, check out the Deathcard missions.


Is There a New Game Plus?


There isn't a New Game Plus mode. Do not try to start a new game after completing a game. If you do try to start a new game on the profile with the completed game, it will erase all of your game saves and start a brand new game. Nothing will carry over and statistics will be erased.

While there is no way to replay exact missions from the story, you can hunt down remaining Kommandants in the Deathcard missions. Deathcard missions take place in areas from the main storyline, but with new twists. Environments and the enemies encountered are slightly different, making each area feel new again. After the credits, you are transported back to the U-boat where you can set courses for these missions.



Wolfenstein 2 Beginner's Guide: Tips And Tricks

By GameSpot Staff on Oct 28, 2017 03:49 am

How To Be A Nazi-Killing Machine


Wolfenstein II: The New Colossus is a no-nonsense narrative-driven first-person shooter focusing on mowing down as many Nazis as possible. Between stealth, perks, dual wielding, and ax throwing, there's a lot to think about when entering a hostile environment. There's also plenty of collectables and activities to accomplish between missions aboard the Evas Hammer Resistance, the main base of the Resistance. To help you better your chances of survival in Wolfenstein II: The New Colossus for PS4, Xbox One, and PC, we've compiled 10 essential beginner's tips to follow.

Be sure to check out our full review of Wolfenstein II: The New Colossus, along with our 10 Things We Wished We Knew guide before starting your Nazi-killing campaign. For more info on the sequel, head over to our guide on everything you need to know about the game, and along with our video on the History of Wolfenstein.

For more tips and guides on Wolfenstein II: The New Colossus, head on over to our dedicated hub for all things treasure hunting and Nazi-slaying.


How Do Health And Armor Work?


The Health and Armor pickups that Blazkowicz finds in the heat of battle are the only things keeping him from death's door. After an intense battle, you'll pretty much want to spam the pickup button when clearing through the aftermath of the carnage. Armor protects you from enemy fire and will tick down as you take damage. Armored enemies will always drop pieces of armor and scrap, which add to your counter. So be sure to loot them after defeating them.

Along with restoring your base health, restoration items also have an "Overcharge" mechanic. Any health pickups that put Blazkowicz's health above 50 puts him in an Overcharged state. His health can eventually get to 200, but will continuously tick down until it reaches 50. The best strategy to use is to pick up health and get in the action and put that extra health to good use before it's gone.


How To Remain Stealthy


It's always a good idea to start an area with stealth, especially in an area with a commander. You can always tell if there's a commander nearby with an icon that appears at the top of the screen, indicating your distance from a commander. If that icon turns red, get ready for a fight because you've been spotted.

There are different ways to stay out of sight. You can sneak up behind enemies and execute a stealth takedown, silence your Pistole with a weapon upgrade and get a few quiet shots in, you can throw hatchets to take down enemies with a well aimed throw. If you choose the latter, be sure to go retrieve your ax if you can while staying hidden. Be sure to take advantage of the lean maneuver to keep yourself hidden. If you want to see what is waiting around a corner, lean instead of walking out and exposing yourself.

Don't worry about the dead bodies you find along the way. Other enemies will notice them, but they won't sound the alarm. A good strategy to use is to silently take down an enemy with a stealth takedown or a silenced weapon, and then sit back and silently snipe the other enemies who approach the dead body to investigate.


Using The Map


If you're obsessed with collecting stuff, Wolfenstein II has you covered. There are nearly 400 different items to collect throughout the game from the different levels and the main hub aboard the Evas Hamer. Fortunately, you don't have to check every nook and cranny to find them all. The handy map in the mission menu reveals where everything is hidden. This makes finding the game's many collectables much easier for completionists.

Additional maps are also scattered around the levels, offering additional intel on item locations. While these items can still be found without the maps, it's always best to stay up on item locations, especially if you think you may have left one behind.


Choosing Weapons To Dual Wield


Taking cues from Wolfenstein II, B.J. can dual-wield almost every weapon he gets his hands on. That means you can hold two of the same weapon type or mix and match them--such as holding a shotgun and machine gun at once. There are a couple good strategies to use when dual wielding your weapons.

It's never a bad idea to choose one ranged weapon and a second weapon for close quarters. That way, you can eliminate enemies who are right in your face, and others who are charging in. There really isn't a "one size fits all" approach to dual wielding, and you'll have to assess the situation and plan accordingly. For instance, if you're up against a Panzerhund, you're going to want range. The shotgun, as powerful as it is, isn't going to do much for you. Equip two Sturmgewehrs and start pelting it from long range.

You can still dual-wield if you're trying to be stealthy. Equip dual silenced Pistoles to quickly and silently eliminate Nazis without making a sound. However, there is a tradeoff to using two weapons at once. Keep in mind that dual-wielding isn't as accurate as just holding one weapon and aiming down sight.


Weapon Upgrades


Weapon upgrade kits are scattered around the game world and are for one-time use. While you may be eager to put these kits to use and boost your gear, there are a couple things to consider before committing.. Each gun has three possible upgrades to unlock. Those upgrades can be turned off at will from the weapon menu, and can all be equipped at the same time. Once you apply an upgrade, it cannot be undone.

Take careful consideration in how you use these kits, as they're put to better use matching your particular playstyle. If you want to stick with a stealthy approach to battles, unlock that silencer for the Pistole first. Since there isn't a sniper rifle in the game, unlocking the ranged scope for the Sturmgewehr isn't a bad choice. Each of the weapon upgrades have their uses, so there is never really a bad choice.


Getting The Most Out Of Your Perks


After spending some time taking out the Nazi hordes, be sure to take a look at your progress on the perks page. While in action, you'll occasionally see prompts about various milestones, such as the number of heavy weapon kills and headshots you've landed. Head into the perks page to view your current progress across the Stealth, Mayhem, and Tactical trees. Once you accomplish a milestone, you can take advantage of the new boost to B.J's performance. If you see a perk you like, switch up your playstyle to make some progress towards unlocking it. Always keep an eye on the perk page, and put in the work to unlock the best skills that fit your Nazi-killing playstyle.


Juggling Heavy Weapons


As you're mowing down Nazis en masse, you'll eventually encounter tougher variants that need extra effort to put down, but the heavy weapons they drop. These guns come in either the Lasergewehr or Dieselgewehr. While they pack a serious punch, they can slow you down significantly. Plus, the heavy weapons need to warm-up before letting loose with their power.

It's best to assess the situation and see if it's a good time to use one of these power weapons. If you're surrounded by a bunch of Nazi foot soldiers who have you pinned down, then it may be better to hold off on using them. The heavy weapons, while powerful, can turn you into an easy target, which is undeniably true on harder difficulties. If you're up against a huge enemy tank, then definitely pick up a heavy weapon and use it. That's when these weapons work best.

These heavy weapons are also a good way to conserve energy. Like the Laserkraftwerk and Dieselkraftwerk smaller arms, these heavy weapons run on electricity or fuel, which can be found in dispensers scattered around most levels. If you're low on ammo for the guns in your inventory, heavy weapons can bail you out in a pinch.


Navigating The Evas Hammer


The enormous U-boat known as the Evas Hammer is the base of the American Resistance, and can be daunting to explore when finding your way around it between missions. The ship has long hallways, and dozens of different rooms where the crew holds meetings and just hangs out. As the story progresses, the ship's crew will expand, opening more areas to explore.

It's a good idea to explore the ship early and then check out the new areas once the crew expands. If collectables are your thing, the Hammer is littered with them, but don't go crazy trying to collect them all from the beginning. Many of these collectables are behind locked doors and can only be found later in the game when those areas unlock.

The hammer isn't only reserved for getting to know your crew. It can also be used for getting to know your weapons. Set put together a shooting range in the lower levels of the ship. You can check out any guns you've unlocked and take them for a spin. There's even a leaderboard so you can see who's the best marksman on the crew. Don't get your hopes up though. There's no reward for coming in first.


What To Do With Enigma Codes


While searching the bodies of fallen commanders, you'll collect an Enigma Code. While they don't seem useful initially, collecting these code will increase the perk that extends the length of time between when B.J. is spotted and the commander alarm sounds. Later in the game, you'll use these codes to unlock the location of other commanders scattered across the country. You'll then be able to charter a course to find and eliminate them in Deathcard missions.

The Enigma Codes themselves come up while exploring the Evas Hammer, which will lead to cutscenes with members of the crew.


Save Often


Wolfenstein II has a pretty good checkpoint system that autosaves your progress whenever you complete a task, kill a target or enter a new area, but you can also save and load your game whenever you wish. If you don't trust the autosave system, be sure to take advantage of the game's manual saves. Manual saves can especially be useful during Deathcard missions.

There aren't any checkpoints in the Deathcard missions. So, if you die in the middle of one and didn't save your game, you're headed all the way back to the beginning of the mission. Some of these missions can be lengthy with a bunch of enemies, so be sure to save your progress before you go charging into an area with a Panzerhund and other armored Nazis.



Wolfenstein 2 Tips: The Best Perks and Upgrades

By GameSpot Staff on Oct 28, 2017 03:42 am

The Tools Of War


There are a number of violent and grotesque ways to dispatch the Nazi hordes in Wolfenstein II: The New Colossus. But to do so efficiently, you'll need to learn the best perks and resources to have at your disposal. Perks in Wolfenstein are entirely dependent on how you play. As you complete certain objectives, like headshot kills, you'll automatically unlock perks that support one of three playstyles: Stealth, Mayhem, and Tactical. Weapon upgrades, on the other hand, are deliberate choices you can make when using upgrade parts, which you can find scattered around various levels and Eva's Hammer.

The New Colossus is not an easy game, and obtaining the right perks and weapon upgrades can give you a much-needed edge against the Nazi war machine. Here are some of our personal recommendations for what you should prioritize.

Be sure to check out our full review of Wolfenstein II: The New Colossus, along with our 10 Things We Wished We Knew guide before starting your Nazi-killing campaign. For more info on the sequel, head over to our guide on everything you need to know about the game, and along with our video on the History of Wolfenstein.

For more tips and guides on Wolfenstein II: The New Colossus, head on over to our dedicated hub for all things treasure hunting and Nazi-slaying.


Stealth Takedown


It's always a good decision to start a battle with a stealth approach. It's easy to get overwhelmed by enemies in this game, and getting overwhelmed by too many enemies often leads to death. Even if you take down one or two enemies before you're spotted, that's two fewer enemies you'll have to deal with when the rest of them swarm you. And taking out the commanders, who can sound alarms and call for reinforcements, is even better.

Stealthily defeating enemies improves your crouching speed, which is an excellent perk when slinking past dangerous enemies who could turn and spot you at any time.


Dual Wield Kills


When stealth goes out the window, that usually means it's time to bring out the big guns. Dual-wielding is the best tactic to use in order to increase your firepower. All guns can be dual wielded and you can even mix and match them how you would like. Of course, this means that you can't aim down the sights, but who needs precision when you can spray and pray?

Racking up kills with weapons while dual wielding increases the amount of ammunition you can carry. This is especially useful later in the game when Blazkowicz is faced with a huge number of enemies and resources are scarce (or dangerous to get to).


Overcharge Kills


Having more health is always a good thing. Picking up health items will overcharge your health past its soft ceiling of 50, but will continuously tick away until it gets back down to 50. Getting kills while your health is overcharged will improve the overcharge perk, which causes overcharged health to deplete more slowly. The best way to use this strategy is to get right into the action as soon as you pick up a health item.

Later in the game, you'll have the option to get a perk that stops the drain of overcharged health until you start to take damage. Combining these two perks makes for one powerful Blazkowicz.


Quick Commander Kills


Quick commander kills doesn't mean that you have to kill them up close with your ax. You can snipe them from a distance, but you have to kill them before they sound the alarm. Successfully earning quick commander kills increases your damage with suppressed weapons. Suppressed weapons are your best friend when attempting stealth, so concentrate on this perk early on. Eventually, your suppressed weapons will be able to take down enemies with a just a couple shots to the body.

If you're able to get in close and use a stealth takedown of a commander, that works too. Any way you can get a kill counts as long as it's before they sound the alarm.


Headshot Kills


It's always a good idea to aim high. Racking up headshots will increase the damage of all weapons while aiming down sights. You'll be faced with so many nazis that you'll likely strengthen this perk by accident. With all the bullets that fly around Wolfenstein II, a couple are bound to hit an enemy in the head.

It's easiest to earn headshots when you're entering an area with stealth. Aim your silenced pistol high and get an easy headshot on a stationary target. But if you're in a tough fight and need to get a better shot at dropping a tough enemy, upgrade the Sturmgewhr to attach scope for more accurate shots.


Constrictor Harness


Later in the game, you'll have the option to choose one of three contraptions. Even later, you'll have the ability to earn all three and the perks that come with them. But for starters, you'll have to settle for just one. They don't tell you what perks come along with with these contraptions and some of the perks are actually more useful than the contraptions' abilities themselves.

Along with giving Blazkowicz the ability to squeeze through very tight quarters, the Constrictor Harness also silences his normal footsteps and temporarily slows time when enemies first spot him. The latter perk makes it easier to tell when you've been spotted and eliminate the threat before he alerts his comrades. These perks are fully unlocked as soon as you equip the contraption.


Battle Walker


The Battle Walker contraption has its own set of useful perks. Not only does this device extend your legs so you can reach high and secret areas, but it comes with quick draw and adrenaline. Quick draw slows down time when accessing the weapon wheel. In a game where juggling weapons is a constant battle in itself, being able to take a breather while you make your selection is a very nice perk. Adrenaline strengthens the overcharge perk. All overcharged health is kept and doesn't start depleting until Blazkowicz starts taking damage.

These perks are fully unlocked as soon as you equip the contraption.


Ram Shackles


The Ram Shackles contraption turns BJ into a rugged battering ram. Once equipped, you are able to charge through weak walls and metal grates. This ability is enabled automatically and activates while sprinting. BJ can withstand explosive blasts thanks to one of the Ram Shackles' perks. Without them, explosions from fuel tanks or grenades knock you to the ground. And if you rely heavily on axe throws, definitely consider going with this contraption. It increases the range and speed of throws, which makes them more accurate when throwing at long distances.

The Ram Shackles are best suited for those who have high Mayhem perks. Other than the axe throw perk, they will help in high-intensity situations involving running and gunning against many enemies.


Key Weapon Upgrades


While most weapon upgrades come down to personal preference, there are a few must-owns for any Wolfenstein II playthrough. The silencer on the Pistole helps with any stealthy situation. Before this upgrade, you can only rely on axe throws and stealth takedowns up close. The silenced Pistole gives some much needed ranged attacks. If you're looking for more firepower to drop enemies faster, just dual wield two of them.

The Marksman Scope turns the Sturmgewehr into a much more accurate killing machine than its default fully automatic mode. Dual wielding the fully automatic rifle can get unwieldy at times. The Marksman Scope changes its firing mode to semi-auto, making it accurate and manageable even when dual wielding. Moreover, the Sturmgewhr can be upgraded to have armor-piercing rounds, which are essential against heavily armored enemies.

The Schockhammer is a powerful shotgun on its own, but equipping the Rotor upgrade makes it one of the most powerful guns in the game. Rather than shooting one shot before the barrel rotates for the next shot, the Rotor upgrade fires three simultaneous shots from all the barrels. But be careful. It's easy to burn through all your ammo quickly with this upgrade, especially when dual wielding. That's why having the dual-wielding perk that allows you to carry more ammo is so crucial later in the game.



Overwatch Halloween Terror 2017: Skins And Weapons From New Update

By Chris Pereira on Oct 28, 2017 03:23 am


It's October, and with Halloween drawing near, Blizzard is marking the occasion with a new Overwatch seasonal event. Halloween Terror 2017 is officially underway after some leaks, and what that means is there are new skins to get your hands on--but they'll only be distributed for a limited time.

As it did in 2016, Halloween Terror replaces the standard Loot Box with a special themed one. This allows you to get the exclusive Halloween Terror 2016 cosmetics in addition to more than 50 new ones. Among them are a variety of skins, including Legendary ones for Ana, McCree, Zenyatta, and Symmetra. You can check out all of the new skins currently up for grabs in the gallery above. You can obtain Loot Boxes by leveling up or purchasing them, as usual. Any items you get can be used year-round, though they're only obtainable during the event itself.

In addition to simply offering new cosmetics, there's also a new way to play. 2016's Junkenstein's Revenge event has made a return; this co-op, Horde-style mode has players facing off against waves of AI-controlled enemies. A new endless option this year allows you to see just how many waves your team of four can make it through. Leaderboards will track your progress and allow players to compete for the top spot.

Halloween Terror 2017 is now underway on PC, PS4, and Xbox One. It runs until November 2 on all platforms. For a look at other celebrations, check out our roundup of all the in-game Halloween events and updates.


Corsair Ana


Corsair Ana


Corsair Ana


Van Helsing McCree


Van Helsing McCree


Jiangshi Mei


Jiangshi Mei


Dracula Reaper


Dracula Reaper


Dragon Symmetra


Dragon Symmetra


Dragon Symmetra


Dragon Symmetra


Viking Torbjorn


Viking Torbjorn


Viking Torbjorn


Viking Torbjorn


Viking Torbjorn


Totally '80s Zarya


Totally '80s Zarya


Cultist Zenyatta


Cultist Zenyatta



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