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Best Nintendo Switch Games You Can Buy For Cheap (June 2018 Update)

By Array on Jun 29, 2018 12:21 am

Quality Games On A Budget


There continues to be no shortage of high-quality games to own and play on Nintendo Switch. There are Nintendo's flagship titles, like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and Mario Tennis Aces, and a variety of other Switch games you may have missed. And if you're interested in revisiting fantastic games from the recent past, the game has ports for big-name games like Bayonetta 2, Skyrim, L.A. Noire, and Doom. However, there's also a burgeoning selection of games that cost no more than $20 on the console's Eshop.

These low priced games are not a concept exclusive to Switch, nor is this system the only place to play them. But given the system's only a little over a year in, it's remarkable how the platform is bursting at the seams with fantastic games to play.

Nintendo has seemingly opened the floodgates on the Eshop, and there's no shortage of games to browse through. The problem is, there's no promise of quality--while the early days of the system saw a fairly strong lineup of games overall, the Switch Eshop now has plenty that you can pass on. That makes it harder to find the worthwhile games.

To make it easier for you to dive into something fun without breaking the bank, we're highlighting Switch games that are available right now for no more than $20 on the Eshop. This is not meant to be a completely comprehensive list, but if you're looking for a cheap Switch game to pick up, you can't go wrong with any of these options. Many are not Switch exclusives, but it's often the best platform to play them on, thanks to newly added features or the sheer convenience of having a version you can play both on a TV and on the go. These games are presented in no particular order; they're simply titles that are worth a look.

Be sure to check back often as we update this gallery with more awesome budget games--we've introduced a number of new games as of June 2018, including the new Lumines port, Lumines Remastered; West of Loathing; N++, and Ikaruga. And while you're here, check out our features detailing all the Wii U games we want ported to Switch, 13 things we want to see from the console, and the best games on the console as of 2018.


Celeste ($20 / £18)


Celeste is a magical game that will challenge you in a multitude of ways. Its platforming is really, really hard, and you'll likely get frustrated at your fumbling fingers for failing a jump or at your slow brain for not figuring out how to get to the next safe zone. But when you get to that checkpoint, it's satisfying to know your fingers and brain aren't, in fact, useless.

More than its platforming, though, Celeste's story is challenging. The main protagonist, Madeline, is faced with a horrible journey--both climbing a mountain and battling her own mind--and at times it's not easy to watch her suffer. The game's writing is such that it's easy to project that suffering onto yourself, and that can make it tough to face playing the next level.

But you should absolutely do so, because it's a story with an ending worth the struggle and a cast of characters so endearing you'll be rooting for them to succeed. Just expect to fail a few leaps of faith along the way.


The Sexy Brutale ($20 / £18)


The Sexy Brutale is a quirky little puzzle game co-developed by Tequila Works, the studio behind beautiful adventure game Rime. Its essentially Groundhog Day: The Game--you play through the same day over and over, but with each runthrough you learn more about the creepy mansion you find yourself in. After seeing one character shoot another, you might go and find the gun and prevent the bloody murder by replacing real bullets with blanks. A number of these murders are interconnected--solving one puzzle might prevent one murder, but that could change another branch of time elsewhere in the house. There's no way of preventing every murder in one go, but discovering and tinkering with the different timelines is where the fun lies.

And with it being playable on Switch, you can live the same day countless times anywhere you want. Suffice to say, we've played it over and over again--groundhog day indeed.


Crypt of the NecroDancer ($20 / £18)


Roguelikes (or at least roguelike elements) have been one of the most popular trends in gaming over the past handful of years, but few have taken as interesting of an approach to the genre as Crypt of the NecroDancer. Originally released on PC and other platforms before making its way to Switch in 2018, NecroDancer tasks players with navigating a dungeon to the beat of the music. Rather than simply move in the direction you wish or attack the enemy that's in your path, you and your enemies' actions are tied directly to the (always excellent) soundtrack. It's essential that you always be doing something--not taking an action at the next beat resets your combo, meaning you'll earn less gold or deal less damage, depending on the items you've acquired. Particularly as the music becomes more fast-paced, this lends a real sense of tension and excitement to every moment: you need to constantly be considering your next action while accounting for how nearby enemies will react to your movements. It's an experience with few points of comparison, but it's nonetheless one that you'll certainly want to try.


Battle Chef Brigade ($20 / £18)


Battle Chef Brigade puts you in control of an aspiring young chef named Mina as she fights to become the best cook in the land. But this isn't your typical cooking game; rather than choose from pre-set ingredients in front of you to make a simple dish, you actually have to hunt and gather them yourself, making use of Devil May Cry-like battle system to eliminate them in the wild. You then have to take what you gather back to your kitchen, throw it in a pot, and cook it in a match three mini-game.

Frame this within an Iron Chef-like cook off where the clock is ticking against you and you'll have an idea of what you're getting into. The juxtaposition between the two core mechanics of hunting and cooking make for a tense, fast-paced experience that's both memorable and fulfilling.


Enter the Gungeon ($15 / £11)


Being a roguelike-style shooter, Enter the Gungeon naturally draws comparisons to games like The Binding of Isaac and Nuclear Throne. And while that does offer a decent starting point for understanding what to expect, Enter the Gungeon manages to rise above being a pale imitator. It feels fantastic, with a dodge-roll ability that allows you to satisfyingly evade damage with a well-timed use. There are ridiculous weapons, such as those that fire bees or a gun that shoots guns which themselves fire bullets. The well-crafted procedurally generated environments help to keep each run feeling fresh, as do the wide variety of items and secrets to uncover along the way. And co-op support makes for an especially fun, chaotic experience (although it's unfortunate that the second player isn't able to play as the different characters that the main player has access to). The entire game is also overflowing with personality and color, making for an experience that is as fun to look at as is to play.


Furi ($20 / £18)


Fans of Japanese action games will instantly love Furi, as it utilizes a twitch-based combat similar to fan-favorite games in the genre, like Devil May Cry and Bayonetta. Its premise is simple: you play as a nameless silver-haired swordsman who must fight his way out of imprisonment, facing off against a gauntlet of deadly bosses.

Aside from its striking presentation, Furi's most memorable quality is its fast and frenetic combat, which is punchy, nuanced, and elegantly simple. It combines mechanics from both hack-and-slash games and shoot 'em ups, challenging you to handle switching between gameplay styles at a moment's notice in the midst of a fight. If you're a sucker for challenging action games, Furi should be at the top of your list for $20 Switch games to buy.


SteamWorld Dig 2 ($20 / £15)


SteamWorld Dig 2 expands on its predecessor in a number of welcome ways. It looks much nicer, with a better soundtrack and more interesting story, but it also expands on progression. A new mod system allows you to tailor your character to your particular style, and the varied environments provide an incentive to keep digging and new challenges to contend with. Digging your way through blocks remains an enjoyable gameplay mechanic, and particularly with optional waypoints disabled, exploring the depths of this world is a real treat.

Read our SteamWorld Dig 2 review


Picross S ($8 / £7.19)


Switch's entry in the Picross series, Picross S, doesn't do anything radically new, and it doesn't have to. It offers the straightforward, streamlined pleasure of its sudoku/nonogram-style gameplay on the go. It's the kind of game that's perfect to have loaded up on Switch--you can easily jump in for a quick puzzle (or eight) while you're on the go or in between sessions of other games. There's plenty to do with 300 puzzles, and simultaneous two-player multiplayer support gives you a way to ease newcomers into the series.


Stardew Valley ($15 / £11)


Like many other games on this list, Stardew Valley feels particularly well-suited to the portable nature of Switch. The system makes it easy to boot up the game for a quick day on the farm no matter where you are, and the controls work surprisingly well--though they could still use some refinement (possibly through the addition of touch controls, which are absent). The game remains a charming take on the Harvest Moon formula and provides a nice, peaceful complement to many of the more action-oriented games on Switch--particularly in lieu of a new Animal Crossing.

Read our Stardew Valley review


Golf Story ($15 / £13.49)


Even if you're not a fan of the real-world sport, there's an undeniable appeal to golf games. Golf Story goes beyond simply letting you hit the links, though, taking the form of a traditional RPG that just happens to revolve around golfing. It features a charming story and a delightful, reactive world to explore, along with some trademark Australian humor.

Read our Golf Story review


Sonic Mania ($20 / £16)


Sonic Mania marks the latest attempt to recapture the 2D glory days of the Sonic franchise, and it more than succeeds. Fantastic level design and a real sense of speed help to scratch that nostalgic itch, but it also stands as a solid game among its contemporaries. Our review goes so far as to even say it might very well be the best Sonic game ever. In light of Sonic Forces' deficiencies, at least Sonic fans have good Sonic game to play on the system.

Read our Sonic Mania review


Overcooked ($20 / £18)


Multiplayer games that can be played with a single Joy-Con are a real treat--wherever you go with the system, you're able to easily play together with another person. And that's good news for Overcooked, a game that becomes exponentially better when played with at least one other person. What starts out as a relatively tame game where you help each other chop some vegetables and get them served on a plate becomes a frantic rush to put out fires, get ingredients distributed between two moving vehicles, and other ridiculous scenarios.

Read our Overcooked review


Thimbleweed Park ($20 / £15)


Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. Playing on any console means dealing with a gamepad-based control scheme (as opposed to the more natural mouse controls on PC), but Switch makes up for this with touchscreen support when played in handheld mode.

Read our Thimbleweed Park review


Retro City Rampage DX ($15 / £13)


A throwback GTA Online mode aside, Grand Theft Auto has long since moved on from the classic top-down perspective of its earliest games. Retro City Rampage carries on that legacy, offering an open-world crime game in 8-bit style. What could have easily been a mere GTA clone, however, is distinguished with copious pop culture references and a distinctly arcade-style feel to its gameplay. This DX edition offers additional content not seen in the original version of the game.

Read our Retro City Rampage review


Fast RMX ($20 / £17)


The likelihood of a new F-Zero game doesn't seem terribly high, but Fast RMX is the next best thing. It offers a similar style of high-speed, futuristic racing, with support for local and online multiplayer (including single Joy-Con play) and wide variety of levels. It's also a good-looking game, running at 1080p and 60 FPS.

Read our Fast RMX review


World of Goo ($10 / £9)


It's been around for years, and the Switch version doesn't bring any new content to the table, but now is as good a time as any to play World of Goo if you haven't already. Its construction-based puzzles that task you with creating structures and other objects to fulfill a variety of objectives are still as well designed as ever, making this a worthwhile addition to your Switch library. The one noteworthy distinction with this edition is the addition of local co-op multiplayer (absent from most other platforms); it's also one of the few games to put the Joy-Con's IR pointer to use.

Read our World of Goo review


Little Inferno ($10 / £9)


Another of Tomorrow Corporation's game, Little Inferno also doesn't bring anything new to the table for Switch if you're playing by yourself. But if you have a friend, it introduces a new local co-op multiplayer mode not seen on other platforms. For the uninitiated, Little Inferno involves throwing stuff into a furnace and watching it burn for cash (which is then used to buy more stuff to burn). Despite that simple premise, there is a deeper puzzle system at work here where you have to burn different combinations of objects together to fulfill certain requirement. It's relatively short but features a surprisingly intriguing story and has a cat plushie that poops when burned, so it really checks all the boxes.

Read our Little Inferno review


Gonner ($10 / £9)


Switch's portable nature lends itself well to quick, pick-up-and-play roguelike games. Gonner is an ideal example, blending procedural generation with action-platforming as you blast your way through countless enemies. With a distinct visual style and seemingly endless replayability, it's another great match with the platform.


Graceful Explosion Machine ($13 / £10)


Shoot-em-ups are not well-represented on Switch, but Graceful Explosion Machine nicely fills that void. Rather than presenting you with an endless stream of foes, it presents confined, handcrafted levels and a variety of distinct weapons with which to dispatch your enemies. Dealing with weapon cooldowns and figuring out the ideal order in which to deal with enemies becomes a game unto itself, and this all takes place within the confines of a cute, colorful world.


Severed ($15 / £12)


Severed is one of the few games on Switch that can only be played in handheld mode, due to its mandatory touchscreen controls. It's a dungeon crawler with a twist, as you're tasked with slicing your way through enemies you encounter by swiping on the screen. But beyond the enjoyable gameplay and slick visual style, Severed's story is the real highlight, as you experience the tale of a one-armed warrior named Sasha.

Read our Severed review


Shovel Knight ($10-$25 / £9-£22.49)


This is admittedly a bit of a cheat, as you're best off buying Shovel Knight: Treasure Trove, which includes all three of the campaigns released so far (and more content to come) for $25. But just $10 will get you a single campaign which is more than worth the price of entry. Shovel Knight: Specter of Torment puts you in the shoes of one of the main game's antagonists, Specter Knight, as he takes his own unique journey through the same levels featured in the original game. As with Plague Knight's campaign, the unique mechanics at play here (like the dash attack) make for a much different experience. You would be best-served by starting with the base Shovel Knight campaign, but whichever version you play, you'll be treated to a modern take on retro platformers that bests many of the classics it draws inspiration from.

Read our Shovel Knight: Specter of Torment review


Snipperclips: Cut It Out, Together ($20 / £18)


Snipperclips was overshadowed at launch by the hype around The Legend of Zelda: Breath of the Wild, but it remains one of--if not the--best multiplayer games on Switch. Although it can be played solo, cooperative play is where Snipperclips truly shines. You work together to solve relatively simple challenges--get this ball into the basket; pop some balloons--by overlapping your characters and cutting chunks out of one another. This allows you to shape your partner into a tool that can be used for the task at hand. There's little else like it, on Switch or elsewhere.

One thing to note is the new Snipperclips Plus version, which offers additional content; owners of the base game will be able to purchase its additions as DLC.

Read our Snipperclips review


Thumper ($20/£16)


Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around on your Switch's home screen for a long time.

Read our Thumper review


Axiom Verge ($20 / £15)


Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools--most notably, the Address Disruptor, which affects the environment and each enemy type in different ways. It's also a game with an impressive sense of scale and no shortage of secrets to uncover, encouraging multiple playthroughs. Add in an excellent soundtrack and tantalizing story, and there's a lot to like here.

Read our Axiom Verge review


West of Loathing ($11 / £9)


"West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." -- Edmond Tran

Read our West of Loathing review


Ikaruga ($15 / £13.49)


"Fans of space shooters owe themselves the opportunity to play Ikaruga, a game that was designed both to impress their sensibilities and to challenge every ounce of their being. Yet anyone who appreciates what makes a truly great game should be able to recognize Ikaruga for its elegant design and aesthetic beauty. Make no mistake, it's not some wistful nostalgia for a bygone era of gaming that makes Ikaruga so appealing. Rather, it's the knowledge that Ikaruga takes 20 years of great ideas in game design and somehow manages to put an entirely new spin on them, not for novelty's sake, but only for the sake of making a game that's both familiar and utterly unique." -- Greg Kasavin (2002 review)

Read our Ikaruga (2002) review

Ikaruga on Switch remains as stellar of a shooter as it was back in its original release. This re-release doesn't add new content, but it does feature an intact version of the game with online leaderboards and support for playing the game with the screen oriented vertically.


Lumines Remastered ($15 / £13.49)


"You wouldn't think a game about arranging colored blocks into rectangles could be this interesting and this engrossing. At the heart of Lumines is an ingenious design, which someone theoretically could have dreamed up years ago, but no one did until now. And at the soul of Lumines is something that you might call completely pure. You wouldn't expect a game like this to incorporate most all of what's good about gaming--the sights, the sounds, the trancelike experience, the option of competition--but Lumines does all that." -- Greg Kasavin (2005 review)

Read our Lumines (2005) review

Lumines Remastered, as the name suggests, is an HD remaster of the classic puzzle game for modern platforms. It also features some small adjustments, such as the addition of HD Rumble support on Switch, as well as a Trance Vibration option that lets you sync Joy-Con controllers to the music to "feel the bass across your body," as developer Enhance puts it.


N++ ($15 / £13.49)


"[T]he purity of N++ is still its greatest appeal, a stripped-down representation of the skills that many gamers have come to know as innate, given free reign in some of the best level design ideas in the industry. N++ may represent an 'if it ain't broke, don't fix it' sort of expansion, but the exhilaration that it continues to offer speaks to the idea that it may have been perfect to begin with." -- Justin Clark

Read our N++ review

N++ represents the latest and greatest version of the stellar platforming series, packing together a positively massive number of levels--there are more than 4,000 in all, none of them procedurally generated. With local co-op support using single Joy-Cons, online leaderboards, and a stellar soundtrack, N++ has a case as one of the platform's best platformers, and it comes in at a budget price.


Pac-Man: Championship Edition 2 Plus ($20 / £17)


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." -- Jason D'Aprile

On Switch, you can get the "Plus" edition of the game, which adds a new two-player mode on top of the benefits of playing on a portable system.

Read our Pac-Man: Championship Edition 2 review



Super Smash Bros. Ultimate: 15 Characters We Want Added To The Roster

By Matt Espineli on Jun 29, 2018 12:08 am

Dream Fighters


Super Smash Bros. Ultimate is set to launch on December 7. Naturally, this has us incredibly ecstatic. At this year's E3, Nintendo confirmed that the game is going to include every single character who has ever appeared in the series. While director Masahiro Sakurai mentioned during the Direct presentation that we shouldn't expect anymore characters being added into the game, it doesn't stop us from speculating which characters we want to debut to the game's roster via future updates or DLC.

Despite Super Smash Bros. Ultimate's roster including every character from series' history, we're still holding out for the possibility of seeing characters from other Nintendo and third-party franchises. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, Shovel Knight, or King K. Rool? With so many possibilities, here are the 15 characters we want to see the most in Super Smash Bros. Ultimate.

The upcoming Super Smash Bros. Ultimate will feature two new characters, not seen in a Smash game before. Inking Girl (or Boy) from the Splatoon series will show up and so will Ridley, the archenemy of Samus Aran from the Metroid series. Currently, Nintendo hasn't confirmed that it is against the possibility of adding more characters--though, given how big the roster is, the possibility of more characters being added to the launch roster seems unlikely.

Which characters do you want to appear in Smash Bros. Ultimate? Let us know in the comments below.


Captain Toad


Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in Super Smash Bros. Ultimate than anything else.

While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting.

I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting.

Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira


Crash Bandicoot


Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same.

Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy.

Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson


Toon Zelda/Tetra


The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo.

Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge


Geno


Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter.

If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the roster, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham


Isaac


One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray.

Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack.

Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic


King K. Rool


For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing.

If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham


Crono


The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense.

The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo.

The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair.

Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald


Professor Layton


The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster.

The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it.

And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen.

Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald


Tharja


Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close.

Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker


Kass


While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters.

While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment.

While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari


Waluigi


If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition.

Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. Super Smash Bros. Ultimate's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio


Shovel Knight


Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that.

Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough.

And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran


Rex


Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. Ultimate. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster.

Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field.

Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic


Porky Minch


Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster.

Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes.

Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald


The Champions Of Hyrule


I hope Nintendo will include more Breath of the Wild characters in Super Smash Bros. Ultimate, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl.

Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage.

There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli



15 Games That Were Significantly Better Than Expected

By Matt Espineli on Jun 28, 2018 11:46 pm

Against All Odds


Not all games receive positive fanfare upon their announcement or in the lead up to release. Heavy skepticism can follow a game for one reason or another. Sometimes it occurs due to a game being a drastic shift from past entries of a long-established franchise. Other times it's a prolonged development cycle that colors our expectations, typically resulting in cynicism or apathy.

While there are games that ultimately fall in line with our worst expectations, there are plenty that manage to defy the odds. Everyone loves a good underdog success story, so we've compiled 15 of the most amazing games that defied widely held skepticisms and turned out to be great after all.

Many of the games in this list are ones you'll recognize, but others you might've forgotten received widespread skepticism in the lead up to their launches. It just goes to show that these games were truly able to overcome the odds and become experiences that people love to this day. But what are some of your favorite games that defied expectations? Let us know in the comments below.


DMC: Devil May Cry


When Ninja Theory's Devil May Cry reboot DmC: Devil May Cry was first revealed in 2010, people were understandably skeptical. It drastically redesigned the look of the frontman Dante, ditching the brash demon hunter's silver hair and red-leather in favor of a modern look and angsty demeanor.

The change in art direction was instantly polarizing, resulting in a devout group of hardcore fans boycotting the game before it even released. Others worried the combat system wouldn't hold up to the high standard of quality set by past entries; Ninja Theory perceived lack of experience being the main culprit. While an early demo helped reassure some fans, expectations nevertheless remained low for others.

However, when DmC eventually released in January 2013, the game was welcomed with positive critical reception and solid sales. At the time GameSpot gave the game an 8/10, and said: "DmC pulls off that unlikely reboot trick of feeling fresh and inviting while still holding onto what made the original series so appealing and so special."

Despite its quality, some fans still rallied against DmC, going as far as petitioning to President Obama to remove the game from store shelves. However, the game continued to receive praise well after its initial release, and it's often cited now as one of the best entries in the franchise. DmC even received further acclaim with its subsequent remaster edition on PS4 and Xbox One. It just goes to show that looks can be deceiving.


Mario + Rabbids: Kingdom Battle


When Mario + Rabbids: Kingdom Battle was first leaked, nobody thought it was going to be an exceptional game--much less a good game. When Nintendo fans saw an arm cannon-touting Mario accompanied by Ubisoft's polarizing Rabbids, they lamented the possibility. It seemed like another disastrous mini-game collection waiting to happen; people wished it wasn't true.

Flash forward to E3 2017 and everything changed. When Shigeru Miyamoto took to the stage during Ubisoft's E3 press conference brandishing an arm cannon, it seemed like everyone's worst fears were about to come true. And then the game was shown: Rather than the mini-game collection that most people expected it be, Mario + Rabbids was in fact a turn-based tactical strategy experience. It was a shocking surprise that nobody saw coming.

Initial first impressions towards Mario + Rabbids: Kingdom Rush were strong, and a positive reception followed into its release. GameSpot called it an "implausibly engrossing formula that is positively challenging and endlessly charming." Mario + Rabbids is an undeniably compelling game, and one of the most shocking and surprising entries in this list.


Metal Gear Rising: Revengeance


When Metal Gear Rising: Revengeance debuted at the Spike Video Game Awards in 2011, it was a bit of a shock. Formerly titled Metal Gear Solid: Rising, the spin-off looked far more over-the-top than the initial version shown at E3 2009, which featured a tone and style reminiscent to mainline Metal Gear games. This was because the game was now being developed by Platinum Games, a studio most known for its work on fast-paced character action games.

It turned out that the team at Kojima Productions weren't able to design a game completely based around the initially proposed "cutting" mechanic, so Platinum Games stepped in to pick up the pieces. While the studio was well-regarded for its games, there was skepticism from hardcore MGS fans over whether or not the studio could meet the series' standard of quality in both gameplay and narrative. Some fans felt its style sharply contrasted existing games in the series.

Despite these reservations, Rising managed to live up to the series's legacy in all the right ways. Its stylish violence and hard rock soundtrack somehow seemed right at home in the occasionally ludicrous Metal Gear universe, proving that there was more to the franchise than Snakes and espionage. While Rising still has its detractors, it remains a substantial game well worth playing.


Until Dawn


It's all to easy for horror movies to unintentionally step into the realm of cheesy. Whether it's poor acting, rough special effects, or sloppy editing, there's so much that could potentially sap a scene. The same can be said of horror games, so the odds were stacked against Until Dawn from the start.

Making matters worse, the game was originally announced as a first-person PS3 game with Move controls. No one really cared when it blew past its release date, and when it was re-announced as a third-person PS4 game, most people shrugged. Such a turbulent development cycle almost always spells bad news for a finished game.

And then Until Dawn launched--and it was fantastic. The setting was creepy, the characters were interesting, and the narrative twists kept on coming. It was like watching a really good horror movie, but with the outcome under your control. Not bad for a game that seemed doomed from the beginning.


Doom (2016)


The Doom franchise had been largely dormant for the better part of a decade when id Software and Bethesda revealed what their plans were for the newest entry, simply titled Doom. With Doom 4 having been in development hell for years, our first good look at the new game showed what appeared to be a gorgeous technical demonstration--but one that suggested the game might be nothing but a gratuitous gorefest.

While it's certainly no less violent than we were led to believe, Doom offers a shockingly enjoyable campaign. Multiplayer feels like an afterthought, but that is really of no concern because the single-player side proved to be one of the best first-person shooter experiences in years. Doom embraces some classic elements of shooters while integrating more modern concepts, like a progression system that allows you to upgrade weapons and your Praetor suit.

Better yet, Doom offered what felt like a modernized version of classic FPS gameplay. Hiding behind cover for your shield to regenerate or relying on AI companions isn't what Doom is about; it instead focuses heavily on its shooting and movement. In a refreshing take, it forces you to stay on the move at all times in combat, making use of the environment and risking close-range melee kills (which restore health and ammo) to stay alive. The game is at its best when played at a high difficulty, where the combination of deadly enemies and the fantastic, intense soundtrack create a sense of urgency that can make Doom feel almost like a hybrid of arcade-style shooters and horror games. Despite the early concerns, Doom turned out to be a special game after all.


Batman: Arkham Asylum


Coming off of a console generation that was littered with cheap, cash-in superhero games, many of us weren't expecting much from Rocksteady's Batman game. Sure it looked pretty and hearing Kevin Conroy reprise his role as Bruce Wayne was a huge plus, but aside from the fantastic Sunsoft-made games, the caped crusader didn't have the best track record when it came to video games. Boy, we couldn't have been more wrong.

Borrowing design philosophies from Metroid, Arkham Asylum gave us a dark, detailed setting to explore, with certain pathways closed off until you acquired the proper gear to access them. The developers clearly understood Batman's long and rich history, and it could be seen around every corner, as well as in the gadgets and abilities you gained along the way.

However, the best part of Arkham Asylum was that you truly felt like Batman. You would stalk criminals from the shadows, leap off tall buildings, disarm enemies with your batarang, and you were even able flex your muscles as a detective. Arkham Asylum wasn't just one of the best games from the last generation, but one of the best games ever made.


Watch Dogs 2


Watch Dogs was a bit of a disappointment for those expecting it to be a revolutionary next-gen game. Its hacking premise captivated us, but in execution, it was fairly limited. The visually striking appearance of protagonist Aiden Pearce fascinated us. Beneath the vigilante's gruff exterior were interesting motivations, but he ultimately failed to be memorable. That's not to say that Watch Dogs was an awful game for these reasons; rather, it simply failed to live up to the promise of its initial reveal, managing to only be a decent open-world game and not the masterpiece that many had envisioned it in the lead up to its release.

Flash forward to its sequel. Announced shortly before E3 2016, Watch Dogs 2 spurred trepidation in those burned by its predecessor. But not all people were so incredulous; after all, the original did have its share of fans. However, it was difficult to ignore the air of skepticism surrounding Watch Dogs 2 pre-release. Certain aspects of it seemed promising: hacking would be expanded, its protagonist's narrative background covered themes not seen in most action games, and its setting of San Francisco and Silicon valley was a perfect fit for the series.

And Watch Dogs 2 overcame the odds. Instead of trying to make good on the high expectations that plagued the original's pre-release, the game focused on developing its own sense of style, while expanding upon the mechanics of its predecessor. GameSpot said the game "is a step up from the first game's dreary rendition of Chicago, and even though Watch Dogs 2 can't go toe-to-toe with genre heavyweights, it's hard to walk away from its fun-loving attitude and exuberant cast." The game didn't reach the sales of the original, but it managed to firmly establish Watch Dogs as a promising and worthwhile franchise.


The Legend of Zelda: The Wind Waker


After the critically acclaimed Ocarina of Time and Majora's Mask, Zelda fans were eager to see what the next game in the franchise would be. But when Nintendo inevitable showcased the next entry for GameCube, titled The Legend of Zelda: The Wind Waker, fan response was deeply mixed. The vibrant cel-shaded visual style was a far cry from the more realistic style depicted in Ocarina of Time and the tech demo teased at the Space World 2000 event. Many had grown to accustomed to the visual precedent set by Ocarina of Time, so to not be able to see it displayed in a next-generation Zelda game disappointed many of series' most ardent fans.

Unfortunately, this widespread skepticism followed Wind Waker to its release, affecting its sales. Despite receiving glowing critical reception, it sold much less than previous Zelda games. The poor sales can likely be attributed to anxiety among fans that Nintendo was losing its edge by focusing on games for children, as opposed to the more mature-rated games developed by its competitors.

However, Wind Waker has since garnered acclaim among fans, often cited as not only one of the best Zeldas, but one of the best Nintendo games of all time. Time often heals the deepest of wounds, and Wind Waker is no exception.


Hitman


For fans of the Hitman franchise, little faith was left after Hitman: Absolution. A series known for exercising your creativity with a limited toolset in cleverly designed levels resorted to a simpler stealth-action template when Absolution hit in 2012. Hitman: Blood Money, which came out in 2006 had been hailed is the best example of what a Hitman game should be, until we got the full picture of 2016's entry.

It's a bit tricky to talk about 2016's Hitman game due to its episodic rollout. Even after the first episode, some fans remained suspicious, but once we had the chance to play through the second episode, Sapienza, we started to unpack the game's full potential. Each level was a huge playground where permutations of in-mission events unraveled and prompted players to adapt to emergent conditions to assassinate the necessary targets. The additions of challenges, escalation missions, elusive targets, and seasonal events uplifted the already great foundation. Replayability was at the heart of Hitman's lasting appeal and IO Interactive fostered that by continually supporting the game and giving you new reasons to jump back into missions you already finished.


Metroid Prime


When a beloved franchise makes a dramatic shift from its original style, it's natural for it to be met with skepticism and worry. This appeared to be the case leading up to the release of Metroid Prime for the Gamecube back in 2002. We had become so attached to the side-scrolling exploration that the change to a first-person adventure-shooter hybrid seemed to be a decision made to chase trends, rather than to benefit Metroid as we knew it. However, developer Retro Studios, in collaboration with Nintendo, captured the essence Metroid by creating a 3D world full of wondrous secrets, intense boss fights, and foreboding atmosphere.

Metroid Prime retained the core conceit of the franchise by gating sections of the game behind the requirement of certain powers and upgrades. But what Prime really nailed down was the environmental puzzles and uniquely challenging enemies that filled each region. Chozo lore was scattered across Tallon IV, the planet Prime takes place on, which gave a rich sense of world-building without being too in-your-face about it, and the light ambient electronica soundtrack set the tone for wandering a hostile planet alone.

In 2018, the control scheme of Metroid Prime is the probably the only aspect that hasn't aged well. A remaster of the Prime trilogy came out for the Wii and implemented the motion controls from Corruption which are much more fluid, but still aren't ideal today. Regardless, Metroid Prime represents an evolution of one of Nintendo's biggest franchises that stayed true to its retro roots while taking a step forward into the modern era.


Final Fantasy XV


Final Fantasy XV had a lot going against it well before release: major delays--the game was originally slated to release on PlayStation 3 back in 2006; changing directors--Tetsuya Nomura was swapped out for Hajime Tabata after several years of development; and, most alarmingly, the game started out as an offshoot title to Final Fantasy XIII's world. Originally titled Final Fantasy Versus XIII, the rebranding to a mainline Final Fantasy titled involved significant reworking of the plot, characters, and the game's mythos to take on its new identity.

Yet FFXV's eventual release was an open-world triumph. GameSpot's Peter Brown praised the "impressive open-world that's equally beautiful and haunting." And the PC version of the game specifically made a stunning game look even better.

While FFXV seemed like a game destined for either vaporware status or just flat out cancellation, the game continues to get new content and expansions even in 2018. And with the continual updates and content additions, FFXV is not just a game that surpassed our expectations, it's a better experience today than when it originally launched.


The Last Guardian


Having the well-known creator leave their parent company halfway through a project is generally not a great sign. So it seemed when, after five years of development on The Last Guardian, director Fumito Ueda left Sony and founded his own company. However, Ueda stayed on as a creative consultant for the game, leaving the technical aspects of The Last Guardian's development to Sony.

Some delays are due to a team taking more time with a project and adding necessary refinements, and while those postponements often lead to immediate disappointment, they're generally considered an overall positive. But when a project's delays stretch for years and is punctuated with drama behind-the-scenes, the game that comes out is all too frequently a disappointment (see high-profile flops like Duke Nukem Forever and Daikatana). Add in The Last Guardian's shift from PlayStation 3 development to PlayStation 4, and it seemed unlikely that the game would even be released much less be any good. But Ueda's vision ultimately shone through the fog of negativity, providing players with a gorgeous, mysterious world to explore and a heartfelt narrative between the young, helpless protagonist and a cat-like, winged beast.

The Last Guardian went on to earn a 9/10 score in our review with Peter Brown writing, "Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities."


Wolfenstein: The New Order


Before Wolfenstein: The New Order, it seemed like the World-War II-set shooter series had a difficult time trying to justify itself. With its predecessor Wolfenstein (2009) receiving mixed reviews and lackluster sales, enthusiasm for a follow-up was a low. Because of this, developer Machine Games (made up of ex-Starbreeze devs) wanted to switch things up by offering a more story-driven shooter set in an alternate-1960s under the rule of The Third Reich.

In the reveal trailer for The New Order, an older Blazkowicz wielding two shotguns faces off against a squad of nazi-robots--complete with Jimmy Hendrix's cover of "All Along The Watchtower" blaring in the background to set the tone. Now an alternate-history narrative, there was a general worry that Wolfenstein would be moving to a setting that films and other games have ventured out to countless times. Moveover, Machine Games' focus on having a more relatable and nuanced Blazkowicz in the midst of his Nazi-killing rampage seemed almost counter to the series' pulpy action and set-piece moments--like facing-off against a gun-toting mecha-Hitler.

But as it turned out, The New Order had a certain level of self-awareness when it came to managing its action and its story's tone. In keeping with tradition, the reboot was still an immensely satisfying run-and-gun shooter focusing on taking out Nazis in gruesome fashion. But underneath all that was a surprisingly earnest narrative about B.J. Blazkowicz and his reflections of a life in wartime--and what it said about his own mental well-being. Along with a set of memorable side-characters, The New Order features plenty of moments that channel Tarrantino-esque flair and moments of action--most of which were played to the tune of German covers of famous Rock-n-Roll songs. And all this happened while still showing an incredible amount of humanity and thoughtfulness to B.J.

Machine Games' reboot turned out to be a pleasant surprise that showed the potential of what a new setting could offer, and how an old-school shooter can still feel fresh when given the right chance.


Sonic Mania


For years the Sonic series chased the legacy of its early games, often delivering experiences that failed to capture the spirit that made the 16-bit originals classics. Whether it was by getting wrapped up in story or putting too much emphasis on speed instead of level design, the newer games felt lost. However, this all changed with Sonic Mania, a sequel designed to be a throwback to Sonic's first few games, created by people who knew exactly what that ought to look like.

Designed and developed by members of the Sonic fan-hack community, Sonic Mania exudes passion and reverence in its recreation of nostalgic visuals, sounds, and levels. But the game isn't content with senselessly regurgitating the past; rather, it expands upon the familiar with new ideas of its own and delivers plenty of inventive concepts that diversify and build upon the series' fast-paced level design. Sonic Mania is smart and interpretive in its approach, leveraging the strengths of its design and visuals to craft not only the best Sonic game ever made, but an amazing platforming experience overall.

Sonic Mania turned out to be a huge success, managing to sell over one million copies across all platforms. Its success has even paved way for an enhanced version of the game featuring additional characters and modes, which is slated for release this July.


Sleeping Dogs


United Front Games' Sleeping Dogs experienced a prolonged and difficult development, which began in early 2008. The title was pitched as an open-world game incorporating dark tones with elements of comedy, similar to an HBO crime drama. However, publisher Activision felt it could be made part of its True Crime franchise. As a result, the game was revealed as True Crime: Hong Kong in November 2009, but due to issues in development, it was delayed.

The extended development negatively impacted the project. Stiff competition from contemporary open-world franchises, like Grand Theft Auto and Red Dead Redemption, reduced hopes of the game's success based on the investment Activision was already putting into it. This inevitably lead to the game's cancellation in 2011 and massive layoffs at United Front Games.

Despite its cancellation, the project didn't meet its end. Rather, publisher Square Enix stepped in to purchase the rights to the game, allowing the project to finally reach people's hands. Renamed Sleeping Dogs, the game released in 2012 to positive reviews. GameSpot's Carolyn Petit gave the game an 8/10 and praised its melee combat, varied mission design, and alluring atmosphere. While Sleeping Dogs' sales didn't meet Square Enix's expectations, it remains a fantastic open-world action-adventure in its own right that defied the odds and survived what seemed an inevitable cancellation.



Biggest Battle Royale Games To Play In 2018: Call Of Duty Black Ops 4, Battlefield 5, And More

By Matt Espineli on Jun 28, 2018 11:43 pm

Going Battle Royale


After the smash success of PlayerUnknown's Battlegrounds and Fortnite, battle royale games are quickly evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. This year alone is packed with a slew of new battle royale games that aim to push the genre further by expanding its most well established tenets. To keep you informed of all the latest games in the genre, we've compiled 14 of the biggest battle royale games releasing in 2018.

Below you can find a full list of the battle royale games releasing this year. In addition, you find out more in the feature ahead.

Battle Royale Games Of 2018

While there's plenty of battle royale games out there, we've decidedly narrowed it down to the ones most worth looking into this year. Many of the latest battle royale games are expanding upon it by throwing new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR. It's exciting to see how some developers are pushing the genre to entirely new directions.

There are also battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts. These games offer veteran players fascinating situations to test their skills.

Even the biggest gaming franchises are incorporating battle royale into its repertoire. The upcoming Call of Duty: Black Ops 4 and Battlefield 5 have battle royale-like modes. We can only imagine what other popular franchises plan to introduce the mode at E3 2018.

Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced.


Battlefield 5 | PS4, Xbox One, PC


During EA's E3 2018 press conference, Battlefield V developer DICE confirmed that a battle royale mode will be available in the game at some point. DICE creative director Lars Gustavsson stated that games like Fortnite and PUBG are popular among the developer's employees. The idea to add a battle royale mode to Battlefield V came from conversations DICE developers were having about the game inside the studio as opposed to being a directive that EA handed down to the studio, he suggested.

Release Date: TBA (Mode expected to release sometime after October 11 launch)


Fear the Wolves | PC, PS4, Xbox One


Fear the Wolves is a battle royale game set in an apocalyptic Chernobyl-like wasteland. It brings an interesting twist to the formula by introducing unpredictable weather cycles. In addition, there are radioactive zones that players can only explore with the proper gear.

Release Date: PC Early Access TBA 2018 (Console version expected to launch in 2019)


Rapture Rejects | PC


Rapture Rejects is an upcoming battle royale game set in the popular Cyanide & Happiness cartoon universe. Unlike its contemporaries, the game sets players in a hellish otherworld where God has abandoned humanity, and the only option left is to kill until only one person is left standing.

Release Date: TBA 2018


Call of Duty: Black Ops 4 | PS4, Xbox One, PC


The upcoming Call of Duty: Black Ops 4 is going to feature a battle royale mode. Dubbed Blackout, the new mode pits players against each other in a fight to be the last one standing. Where it differs from other battle royale games, however, is that it draws heavily on previous Black Ops titles. Developer Treyarch says it wanted to create a battle royale mode "the Black Ops way," and to that end, it has incorporated elements from the entire series into the mode.

Release Date: October 12


Battlerite Royale | PC


Battlerite Royale is an upcoming mode for the team-based arena brawler where 20 players fight on a map 30 times larger than the game's standard arena mode map. You can play solo or as a pair, with 27 distinct heroes to choose from. The rules are standard fair as a battle royale game: drop in, gather supplies, kill people, and come out as the last person alive.

Platforms: PC | Release Date: Summer 2018 (Standard Game is Available Now)


Maelstorm | PC


Maelstorm offers an interesting spin on the battle royale genre. Rather than take on the format of a first-person or third-person shooter, the game focuses on naval combat in a fantasy setting. You're pitted against 15 other players in a a battle to be the last "ship" standing. While you fight off other players and NPC ships, there are also sea monsters to worry about that'll attempt to sink you. And if the game's premise isn't enough to pull you in, it also offers progression and loot systems to keep you invested in and outside of battle.

Release Date: Available Now via Steam Early Access


Egress


Egress is an RPG battle royale game with a Soulsborne-like combat system. It's set in an alternate universe that combines visuals elements from Victorian-era architecture, Lovecraftian mythology, and Retrowave.

Release Date: TBA 2018


H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)


Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving.

Platforms: PC | Release Date: Available Now


Proxima Royale


Proxima Royale is a sci-fi-themed battle royale where up to 60 players duke it out in a last "robot" standing conflict on an alien planet. The game is in early access, having had a few closed alphas over the past month or so.

Release Date: TBA


SOS | PC


SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive.

Release Date: Available Now via Steam Early Access


Realm Royale | PC, PS4, Xbox One


Realm Royale is a 100-player battle royale spin-off of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities. In addition, it emphasizes cooperative play, as it's designed to be played primarily in four-person squads.

Release Date: Available Now via Steam Early Access


The Darwin Project | PC, Xbox One


The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena.

Release Date: Available Now via Steam Early Access and Xbox One Game Preview program


Mavericks: Proving Grounds | PC


Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game.

Release Date: TBA 2018 (Beta opens Summer 2018)


Islands of Nyne | PC


Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins.

Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game)


Dying Light: Bad Blood | PC, PS4, Xbox One


Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins.

Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website)


Europa | PC


Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen.

Release Date: TBA 2018 in China only


Survival Games: Battle Royale | PC


Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas.

Release Date: Available Now via Steam Early Access


Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)


Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands.

Release Date: Available Now via Steam Early Access


Fractured Lands | PC


Fractured Lands sets the 100-player battle royale formula in a Mad Max-inspired post-apocalyptic wasteland. The game features classic genre mechanics, like resource management and tactical first-person shooting. However, it also sports an emphasis on car combat and vehicle customization.

Release Date: Available Summer 2018 via Steam Early Access (Available now in Closed Beta)



Best PS4 Games Right Now (As Of June 2018)

By Matt Espineli on Jun 28, 2018 11:31 pm

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.

Which PS4 games do you love the most? Let us know in the comments below.


The Awesome Adventures of Captain Spirit -- 8/10


"Life is Strange gained a huge cult following, and whether you're a veteran or a newcomer, Captain Spirit captures a lot of the original game's appeal. Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2." [Read the full review]

-- James O'Connor


Onrush -- 9/10


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed."

-- Richard Wakeling


Yakuza 6: The Song of Life -- 8/10


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review]

-- Edmond Tran, Senior Editor and Video Producer


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Unravel Two -- 8/10


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end."

-- Justin Clark


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Blazblue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor



21 Fantastic Games You Likely Missed From E3 2018

By Alessandro Fillari on Jun 28, 2018 10:46 pm

The underdogs of E3 2018


E3 2018 was filled with some fantastic games that immediately captured the attention of many. Whether it was CD Projekt Red's Cyberpunk 2077, EA's blowout of Anthem and Battlefield V content, Sony's impressive demos for Ghost of Tsushima and Spider-Man, or the reveal of Super Smash Bros. Ultimate's massive roster--there was definitely a lot to take in, leaving little room to properly digest some of the more lesser-known games. We at GameSpot explored the E3 show floor and its surrounding events, playing a number of different games coming to PC, PS4, Xbox One, and Nintendo Switch.

In this gallery, we've compiled a list of some of the most interesting games from E3 2018 that didn't get enough attention, many of which are releasing sooner than you think. In addition to experiencing the likes of Annapurna Interactive's Ashen and Donut County, Avalanche Studios' Generation Zero, and the recently announced Killer Queen Black for Switch at E3 convention center, we also saw many games from the Indie Mix event. At these smaller events, many indie developers, like Double Fine Entertainment and Team17, show off their upcoming games.

In many cases, all you need to stand out is a creative idea and the skillset to see it through, and these games made their presence known alongside the most talked-about games of E3 2018. While many of these games possess that familiar indie charm, they each have their own particular hook to them. Some focus on quirky adventures that have retro-inspired aesthetics and gameplay, while others go for a more somber or action-oriented experience. Here are 21 games you may have missed out on during the gaming industry's big show.

For more info on some of the most noteworthy games of E3 2018, be sure to visit GameSpot's E3 hub page for all of our content on this year's show and to see what's coming up next in gaming.


Ashen (PC, Xbox One)


After playing through From Software's Soulsborne titles, I developed an incessant itch for more video games that promise challenging combat and use a stamina system to weigh the risks of attacking or defending. Ashen is just the scratch I needed.

In Ashen, players take on the role of a faceless warrior who's looking for a home but finds death instead. Dying isn't the end, though, as this hero is resurrected each time they're killed. Good thing too, because you'll face off against some fierce enemies and challenging bosses on your journey. The second-to-last boss crushed me almost immediately on my first attempt. I got him to half health in a follow-up fight that lasted nearly 10 minutes before he killed me again.

Ashen's story is focused on forging connections, both with NPCs and other players. Plenty of NPC humans dot the snaking map, each offering opportunities to pursue either professional or personal relationships. Several of these characters come with their own fascinating questlines, too. Players can also enter others' games, but it's always to assist, not to invade. Certain areas of Ashen's world can only be reached with a companion, so jolly cooperation is vital to discovering every hidden secret. | Jordan Ramee


Arca's Path (PC, and PS4)


There is a definite gap in the market for relaxing video games. There are some, of course--Rymdkapsel, Journey, and Monument Valley are three that come to mind for me--but they're still few and far between. Arca's Path aims to change that; it's a VR-only pseudo-platformer, and the main emotion it evoked inside me was pure relaxation.

No controller is used in Arca's Path outside of your own head; you simply stare at where you want your ball to roll to, and it moves in that direction. Simple obstacles such as ramps and narrow gaps stand in your way, but they're there more for visual variety than for any meaningful challenge. A zen soundtrack and beautiful shapes and colors make this slow-paced game as soothing as it is attractive, and I look forward to playing more. No release date has yet been announced, but we know it's coming to PSVR, Oculus Rift, and Steam VR. | Oscar Dayus


Donut County (PC, PS4, Xbox One)


Donut County is a solo project from developer Ben Esposito, who worked on What Remains of Edith Finch and The Unfinished Swan. It has a different tone from some of his previous work--Donut County is full of smartly used internet humor and stars a cheeky, morally gray raccoon whose favorite app wreaks havoc on a town.

Thanks to this app, you're able to control a hole in the ground that grows as you get more to fall inside of it. You start small with grass and pebbles and work your way up to cars, buildings, and even mountains, all while solving puzzles so you can get everything in the area into the hole. Each level shows how different objects or characters ended up underground, and they're broken up by funny scenes of those characters arguing about the events in the present.

Playing as a hole sounds really silly, but in practice it's meditative and relaxing. It's essentially a game about cleaning up a bunch of garbage, at least from a gameplay standpoint, but thematically it's about consequence and becoming aware of how your actions affect other people. I played an hour of the Donut County at E3, and I can't wait to play it all the way through and see how everything comes together. | Kallie Plagge


The Endless Mission (PC, PS4, Xbox One)


Developer E-Line Media entered the public eye with Never Alone, a contemplative puzzle-platformer inspired by Alaska Native culture. The studio's latest project, however, is something radically different. The Endless Mission is a sandbox creation game that bears more similarities to Media Molecule's enigmatic Dreams than to E-Line's previous effort, and its ambitious premise makes it one of the most intriguing games we got to see at E3.

Broadly speaking, The Endless Mission allows players to mash together elements of different genres to create new experiences. For instance, players can take the avatar from a 3D platformer and insert it into a racing game, then use that avatar to race on foot against the other vehicles. What's especially neat is that combining these disparate elements will cause other aspects of the game to change accordingly, so that regardless of which elements and genres you mash up, the game will still be playable. In the aforementioned example, adding an avatar to a racing game causes boxcars to appear around the course, which players can hop between to reach the finish line.

That's only one of the possible combinations afforded by The Endless Mission. The game puts a suite of different genres, elements, and other tools at players' disposal, with even more planned for the title as development progresses. Those who are so inclined will even be able to tinker with the code, although no coding experience is necessary to make use of its tools. The Endless Mission enters Early Access on Steam this fall, with a full release planned for next year. | Kevin Knezevic


Generation Zero (PC, Xbox One)


Avalanche Studios' Generation Zero wants you to feel outmatched and equally unnerved in its large open world. Set in an isolated region in rural Sweden during the late 1980s, you find many of the residents dead or missing, and the only things left are swarms of killer robots that lurk in the dense forests and fog. In this open-world survival game set during the early period of the robopocalypse, you and your group of survivors will have to scrape together resources from buildings and fallen enemies in order to stand a chance against the machines in the area.

The many items you'll find include weapons, clothing options, support items, and even scavenged robot parts that can boost your weapons' effectiveness. You'll initially encounter small runner bots, but over time, your group will come across bigger threats lurking throughout the world--which includes giant robot walkers that stand several stories tall. While you can play solo, the developers recommended playing through the game with friends, as many of the high-end challenges look to be quite overwhelming.

Coming to PC, PS4, and Xbox One in 2019, Generation Zero seems to be an open-world survival game of a different flavor, focusing more on mystery and the errieness of its setting, which is definitely a welcome change of pace. With an atmosphere that recalls moments from Black Mirror's Metal Head episode, exploring what's left of the land will be just as challenging as trying to survive in it. | Alessandro Fillari


GTFO (PC, PS4, Xbox One)


GTFO handles a lot like Rainbow Six Siege, albeit with a horrifying twist. Each member of the squad outfits themselves with both a primary and secondary firearm, as well as a custom tool and melee weapon. Then, the elevator drops your team off at the mission location, where you can practically feel the tension in the air. It's really dark and eerily quiet, except for the occasional gurgle reminding your squad that they're not alone.

GTFO never holds your hand as you and your team desperately try to escape its monster-infested corridors. The creatures hunt by sound, so running and gunning is a terrible idea. To keep the horde off your back, you'll have to be stealthy.

You'll still die a lot, though. Both health and ammo are incredibly scarce, and mistakes are swiftly punished. The custom tools, ranging from explosive trip wires to a glue gun that can slow down enemies or plug breached doors, offer plenty of creative ways of handling the threats in front of you, but solid teamwork is ultimately the best weapon in your arsenal. Be sure to grab three friends you can trust. | Jordan Ramee


Indivisible (PC, PS4, Switch, Xbox One)


The next project from the studio behind Skullgirls is shaping up to be a lovely new take on the classic Metroidvania genre. Titled Indivisible, the game follows the story of Ajna. She and her father live just outside a quiet little town, but when mysterious powers awaken within her, she must embark on a journey to discover the truth behind them.

Indivisible combines Metroid-style exploration with the combat system of cult classic RPG Valkyrie Profile. The combination sounds simple on paper, but Lab Zero Games tackles the formula with skill and finesse. Battles sport the nuance and complexity of a fighting game; each character in your party features their own unique attack and abilities, which you need to control quickly and efficiently. During my brief hands-on time with the game, it was a lot to take in. But when I got a knack for how to input and link together combos, I was instantly enamored by the possibilities.

Before I played Indivisible, I had my eyes on it mostly because of its beautiful art style. But now that I've played it, I'm very excited to jump back in to explore its world and unlock the full potential of the devastating attack chains packed into its combat system. | Matt Espineli


KIDS (Mobile, PC)


Discussion of "games as art" has become trite to the point of comedy, but clearly some games are more overtly reminiscent of other art forms than others. KIDS, from Swiss developer Playables, wears its arthouse minimalism on its sleeve.

The monochromatic palette is striking, consisting of white silhouettes with black outlines on a white background. Interactivity is relatively subtle and minimalist as well. In one vignette, touching one of the figures may make them move. In another, it could make them point their finger at another anonymous figure. It feels like KIDS would be at home in as an interactive piece in a gallery space. The simple mechanics are used to illustrate different group dynamics: following a leader, shifting blame, being part of a mob. Every vignette shown so far ends the same way: the group plunges itself, lemming-like, into a pit.

A mobile release promises a tactile feeling to manipulating the mannequins, but the point comes across well enough on PC as well. This is bound to be the sort of game that inspires debate over "games versus experiences," given its linear interactivity and lack of a fail-state. Whatever it is, KIDS invites exploration and curiosity. | Steve Watts


Killer Queen Black (Switch)


Beneath its retro-style visuals and deceptively simple premise, Killer Queen Black is an intense and fast-paced game of strategy and coordination. A remake of the Killer Queen arcade game, Black has undergone a few notable changes in its move to Switch and PC, particularly in the number of players it supports (4v4 rather than 5v5 as in the arcade), but the competitive essence of the original remains very much intact.

Each contest in Killer Queen Black pits the two teams against each other with three ways to win. You can either collect enough orbs to fill up your team's hive, eliminate the opposing team's queen three times, or ride the snail that's slowly crawling along the bottom of the arena from one end of the screen to the other to secure a victory. On paper, each of the victory conditions sounds simple enough to complete, but it's much more difficult in practice with both teams vying to achieve the same goals.

As such, success in Killer Queen Black hinges upon planning and coordination between the entire team. For example, two players can act as decoys, collecting orbs while another tries to stealthily ride the snail to victory. Alternatively, players can take a more offensive approach and focus on eliminating the opposing queen, although that leaves open the possibility the other team could fill up their hive. With both local and online multiplayer support, Killer Queen Black looks like it'll make for a hectic party game when it releases early next year. | Kevin Knezevic


Knights And Bikes (PC)


Whether played solo or co-op, Knights and Bikes puts players in the role of two pre-teen girls, Nessa and Demelza, who are adventuring across a British isle during the 1980s. The only town on the island has seen better days, but the girls don't notice until the economic downturn begins to affect Nessa's family. They'll need to be brave to save the town. They'll need bikes too.

Every aspect of this Secret of Mana-like RPG, from the gameplay to the story, is seen through the eyes of two adorable kids. Nessa splashes muddy puddles with a malicious glee, reimagining her rain boots as powerful weapons that send troublesome enemies scurrying away. Demelza attaches real value to the pieces of trash, squirming bugs, and random knick knacks she and Nessa collect, so she's very confused as to why the shopkeeper would prefer actual money when the girls try to buy a new bike.

I love how Knights and Bikes does such a phenomenal job at capturing what it's like to be a kid who's dealing with the injustices encountered while growing up. Although both Nessa and Demelza initially face their ever-more adult situation with ingenuity and wide-eyed-wonder, I immediately recognized the slow creep of reality beginning to warp their childlike innocence. It's a bittersweet part of life that all adults can remember to some extent. | Jordan Ramee



Ninjala (Switch)


Coming to Nintendo Switch, this game is going to find an audience with the same crowd that was enraptured by the colorful aesthetic of Splatoon 2. Ninjala is a goofy multiplayer-focused arena brawler where bubble gum-chewing ninjas fight it out in the streets of Tokyo with baseball bats. It's bizarre, hectic, absolutely absurd, and insanely fun.

Players choose one of eight different teenage ninjas, grab their weapon of choice, and head into the arena. Only the baseball bat was available when I played, but GungHo Online Entertainment promises a few of the other greyed-out options will be added by launch.

In the eight-person Battle Royale mode, players blow up the bubble gum they're chewing to various sizes before utilizing it to run up walls or float to the ground. Players need to reach inside the bubbles they blow to acquire their weapon. Doing so pops the bubble. The weapon's size depends on how large the bubble was before it popped. Players score points by attacking others and can earn extra points by charging up and delivering a massive knockout strike. Regardless of whether the attack connects or not, once you swing, your weapon is lost and you'll need to blow another bubble to get a replacement. To keep enemy ninjas from escaping while charging your attack, you can spit out your bubble gum to temporarily trap other players where they stand. Matches end in just a few minutes so it's easy to just jump into one more round. | Jordan Ramee


Ooblets (PC, Xbox One)


While Harvest Moon has continued ever-onward and Story of Seasons was a valiant attempt to rekindle the magic, it was Stardew Valley that really showcased the modern viability of the candy-coated farming life sim. Enter Ooblets, an adorable entry in the newly revitalized genre that blends in elements of Pokemon for good measure. It's an altogether sweet and endearing combination that will be hard to pass up.

While the loop of a farming sim is mercantile--buying seeds to sell crops to buy more seeds--Ooblets brings your plants to life as tiny companions with their own strengths and weaknesses. Other plant types make nourishment or special items for your fledgling creatures, and you can take them into battle. But this game is cute as a button in every aspect, so combat is handled through a dance competition. All of this is wrapped up in a charming art style and with cheeky writing. Ooblets is due on PC and Xbox One this year, and it's going to be a real life-eater--especially if it ever comes to Nintendo Switch. | Steve Watts


Pode (Switch)


Pode is a beautiful, soothing, adorable puzzle game about a rock helping an alien star find its way home. You can control both characters at once in single-player or play the whole game in co-op, helping the two characters interact in order to make your way through the gorgeous world.

"Pode" in Norwegian refers to the act of two plants joining together to become one; it's also a cute word used by Norwegian families when talking to or about their children. The two meanings tell you everything you need to know about this game's wholesome nature. It also contains an exquisite soundtrack from Journey and Assassin's Creed Syndicate composer Austin Wintory.

From what I played, Pode is shaping up to be a gorgeous and heartfelt experience, and I can't wait to play the full game on Nintendo Switch. | Oscar Dayus


Satisfactory (PC)


The next game from the creators of Goat Simulator is nothing like that wacky, over-the-top game. You play as an engineer who goes out into the world to find resources to create "Project Assembly," which is a machine with a "mysterious purpose." Satisfactory is a factory-building simulator presented from a first-person perspective, which is different in the building sim genre. The game bears visual similarities to No Man's Sky, but there is no procedural generation. There is just one big, big planet that is 30 square kilometers, and there is also multiplayer support and combat as well, which is new and unexpected for the building sim space. It's cool and exciting to see developers known for one thing do something completely unexpected. The game will launch with an alpha period, though no dates or details have been announced yet. | Eddie Makuch


Shadows: Awakening (PC, PS4, Xbox One)


At first glance, Shadows: Awakening can look like a traditional isometric single-player RPG, but it has some incredibly interesting gameplay dynamics that take it to the next level. You play as a demon who takes control of the souls of long-dead heroes. While you command those heroes to explore and battle in the land of the living, your demon who possesses them lives in the shadow world--you can instantly switch between the two parallel universes, something that's necessary to win certain battles, solve puzzles, and get the best loot.

Shadows: Awakening takes a lot of the fun and appeal of multiplayer online battle arena games and brings it to a single-player, story-driven RPG with real-time party combat. There are tons of characters to play, more than 120 skills with which to customize your party's abilities, and 70 locations to explore. The developers say they want to inspire adventure, encouraging players to explore both the land of the living and the shadow realm (and using the two together) to find the best loot and discover the secrets of the world they've created. It's an exciting prospect to see a party-based RPG of this scale with real-time combat, all in a single-player experience. | Patrick Faller


Strange Brigade (PC, PS4, Xbox One)


Strange Brigade is a co-op third-person shooter from Sniper Elite developer Rebellion. Set in 1930s Egypt, it has you raiding tombs and mowing down supernatural creatures--ghouls, zombies, and more gruesome monsters--using both standard-issue guns and an array of more inventive abilities. Slain enemies drop blue soul-like orbs that you collect to power your magical amulet, which can be equipped with deadly flamethrower and electricity powers. There's also numerous traps to trigger, such as spinning blades and spike pits, to aid you in your fight.

Strange Brigade lacks the polish of a AAA title, but there's something satisfying about being able to fry a dozen enemies in one go, and the game's bright, vaguely steampunky aesthetic and irreverent script help it stand out. It's coming to PS4, Xbox One, and PC on August 28, and I can't wait to see more. | Oscar Dayus


Transference (PC, PS4, Xbox One)


Transference is a new game from Lord of the Rings actor Elijah Wood's film company SpectreVision and Assassin's Creed publisher Ubisoft. A deeply unsettling game made for VR (but also playable on standard platforms), Transference tells the story of a father who uploads his consciousness and that of his wife and son to the cloud. Something goes wrong and the data gets corrupted. Things get weird from there. The game lets you play from each family member's perspective. What's most interesting is that you might start the game questioning one of the character's motivations and mindset, but when you play as the others, you begin to feel empathy for their situation. And this messes with your head in some surprising ways. Transference launches this fall for VR platforms, as well as Xbox One, PS4, and PC. | Eddie Makuch


Tunic (PC, Xbox One)


Tunic's appearance during Microsoft's Xbox press conference at E3 2018 tells you everything you need to know about this adorable adventure game. In a beautiful isometric world that evokes the best of The Legend of Zelda, you control a courageous fox on a grand adventure.

I was immediately drawn in by Tunic's astoundingly cute art style and graphics, not to mention its nostalgia-inducing soundtrack. But after playing it, I feel confident that it's going to deliver on the gameplay front as well. Tunic feels like classic Zelda, with a touch of things more modern, like the maneuverability of Hyper Light Drifter and the playfulness of Fez. Just look at the cryptic, unreadable text in the E3 trailer--whatever language that is, it's present within the game as well, and it makes actions as simple as picking up a sword feel fun and mysterious.

In development by Andrew Shouldice and presented by Finji, Tunic is set for an exclusive release on Xbox One and Windows PC. And it's one I can't wait to check out again. | Mike Rougeau


What The Golf? (PC)


Right from the beginning, you discover that What The Golf? isn't really about playing golf. In the opening level, where you line up a putt on the green, the character--not the ball--is immediately flung from their shooting position towards the goal. You move onto the next stage right after. Referred to as an "anti-golf game for people who hate golf" by its developers, What The Golf? is a bizarre yet oddly endearing take on the idea of golf, but heavily recontextualized throughout stages that take a very loose and sometimes very literal approach to what golfing is.

What The Golf? is, as strange as this sounds, a puzzle-golf game designed through the whimsical and stylized lense of Katamari Damacy. Whether driving a golf club down the fairway, guiding a soccer ball past a group of rowdy kids, or even relocating an entire house to another space, your goal is to simply get the object to the goal post. In stranger cases, you're controlling a mound of dirt and transporting it into a large hole in the shape of the number one--a literal hole in one--or controlling a character in a platforming game. And just when you think it couldn't get any weirder, it tosses in stages parodying other games like Super Mario Bros., Portal, and even Superhot--complete with time-bending gunplay.

Playing What The Golf? had me repeatedly scratching my head, but always in a good way. The stranger it got, the more I respected how far it went with its weirdness. Expected to release later this year on PC, this quirky and always bizarre puzzle-golfing game never ceased to surprise me with just how far off the deep end it went. | Alessandro Fillari


Where Cards Fall (Mobile, PC)


Where Cards Fall is an isometric puzzler that takes its title both figuratively and literally. The game ostensibly revolves around manipulating and resizing stacks of cards to create platforms that can be traversed, but beneath the surface, it tells the coming-of-age story of a high schooler coping with the pressures and uncertainty of adolescence.

While the aforementioned cards are primarily used to navigate through the game's levels, they aren't simply a means of solving puzzles; they also form the buildings that in-game characters live in. Splay a stack out long enough and it'll pop up into a house that you can enter. We only got a glimpse of this in our brief hands-on time with the game, but it's a novel concept that is expanded upon as players create different types of buildings and interact with their occupants.

The underlying gameplay in Where Cards Fall is also clever and satisfying. It begins simply enough, tasking you with moving a stack and expanding it until it's large enough to allow you to cross a gap, but it quickly introduces additional stacks that you must expand, jump on, and rearrange as you work your way through a level. Where Cards Fall doesn't yet have a release date, but the game is coming to iOS devices, PC via Steam, and Apple TV. | Kevin Knezevic


World War Z (PC, PS4, Xbox One)


Licensed video games might not be as popular or as prevalent as they once were, but Saber Interactive's zombie game based on the Brad Pitt movie World War Z looks promising. The four-player co-op game is set in the universe of the film but does not follow the film's story. Instead, it tells an entirely new narrative featuring four survivors who must band together to survive waves of zombies in a variety of environments, including the New York City train line and lush jungles. I played a 20-minute demo of one of the chapters and found the shooting tight and responsive. Additionally, the brutal melee attacks--I had a firefighter's axe--are a good way to clear out zombies when you get surrounded. And it feels satisfying. World War Z is due out in early 2019 for PS4, Xbox One, and PC. | Eddie Makuch



13 PlayStation Game Remasters We Want To See

By Oscar Dayus on Jun 28, 2018 10:41 pm

13 PlayStation Remasters We Want To See


Nostalgia is rife in 2018. People go crazy about Nintendo's Virtual Console games and about "new" games being added to Xbox One's compatibility program. Recently, Sony has been focusing in on taking its most iconic PS1 properties and finding ways to remake or remaster them.

Whether it's the Crash Bandicoot N. Sane Trilogy, MediEvil, the upcoming Spyro Reignited Trilogy, or the Resident Evil 2 remake that featured prominently during E3, old games are being given proverbial new licks of paint at every turn. And this got us thinking: which old PS1 games would we want ported to current-gen with all the online bells and anti-aliasing whistles that new technology brings?

Many of our choices include some of the most iconic franchises from the era, while the others are more obscure or long-forgotten. When we compiled this list, it surprised us remembering just how many fantastic games came out on PlayStation's inaugural console; it was tough to narrow it all down.

Read on for our personal choices of favorite games from our respective childhoods that we want. What we highlight here is but a handful of the many fantastic games available on the console, so be sure to leave your suggestions and wishes of games you don't see here in the comments below!


Crash Team Racing & Crash Bash | Oscar Dayus, Staff Writer


Crash Bandicoot's N. Sane Trilogy gave the original three games in the series a much-deserved makeover and modernized them for the current generation. In doing so, developer Vicarious Visions proved it could be trusted with one of gaming's most beloved mascots. It would make perfect sense, then, to let the company have free reign with the remaining Crash Bandicoot PlayStation games, Crash Team Racing and Crash Bash.

Crash Team Racing was what made me fall in love with kart racers. The PlayStation was my first console, and so CTR was my first exposure to the genre--Mario Kart would have to wait. But what a first racer to pick. It had my favorite characters from the first three Crash Bandicoot games--complete with an engaging story and fun hub worlds--and combined them with satisfying racing and a selection of inventive power-ups.

Crash Bash, meanwhile, was a party game that featured a number of different mini-game types: Crate Crush, Polar Push, Tank Wars, Ballisrix, Pogo Pandemonium, Crash Dash, and Medieval Mayhem. You could play each level of these types in isolation, but the game's Adventure mode set them up in the Crash canon as a four-way battle between Aku Aku and Uka Uka to decide whether good or evil would prevail. One of Crash Bash's best features, however, were the tweaked versions of each level you'd have to complete in order to earn Crystals, in addition to the more standard Trophies and Gems.

Together, Crash Team Racing and Crash Bash were my first exposures to multiplayer gaming, and in addition to making them look nicer, current-gen remasters have extra potential. I'd love to be able to play the games with friends online, because where did anyone ever get a multitap?


Twisted Metal | Chris Reed, Commerce Editor


You know what's missing from the AAA gaming landscape of 2018? Vehicular combat. Some games let you fight in cars, but it's almost never the core gameplay mechanic anymore. Certainly no game focuses on hunting down opponents and blowing them to smithereens like Twisted Metal did back in 1995.

This was a grungy game filled with demented characters who drove vehicles with guns and rocket launchers bolted onto them. You cruised around, collecting power-ups and pumping lead and heavy firepower into your opponents until they exploded. That's about all there was to it.

The single-player mode was enjoyable, but the real fun began when you could convince a friend or sibling to hop in for some head-to-head mayhem. Then it got personal. The whole thing was cheap-looking and trashy and drenched in delightful nihilism. What other game would make its mascot an insane clown who drives an ice cream truck? There's nothing else like Twisted Metal.


Bushido Blade And / Or Bushido Blade 2 | Edmond Tran, AU Editor / Senior Video Producer


Bushido Blade, the 3D, one-on-one sword-fighting game for PlayStation, was a uniquely unforgiving game that hasn't really been replicated since--its nearest neighbour today would probably be Nidhogg. It had no health bars, and landing a clean hit on your opponent meant a crippled limb, if not instant bloody death.

Tension was the name of the game; every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal.

But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, while a deep river could mask the movements of your katana, for example.

Bushido Blade and its sequel in 1998 were fantastic, accessible fighting games that you could play with a friend. It was one of my earliest memories of yelling at the TV and a buddy who had managed to win the game despite his character's inability to walk. In an era where players celebrate pure, unforgiving game experiences, Bushido Blade is the kind of game that deserves a revitalized and more readily accessible version, if not a sequel.


Silent Hill | Edmond Tran, AU Editor / Senior Video Producer


Silent Hill was my very first PlayStation game (I was a late adopter), and its take on survival horror had such an impressive impact on me that other horror titles like Resident Evil just couldn't cut it for me for the longest time. It was the first encounter with the fog that made it so memorable--the fact that you couldn't see more than a few feet in front of you as you explored the mysteriously abandoned town (a technical limitation that was twisted into a series narrative device). It instilled such strong sense of anxiety and dread that made moving from one place to another a mentally taxing hurdle, even if there was likely no danger at all.

Silent Hill 2 is more commonly perceived as the best in the series. But the original's more straightforward, Steven King- and David Lynch-inspired tones, the "search for your missing daughter" plot, and the demonic turns it takes (which were then unexpected) personally had a more lasting impression on me. Silent Hill did get a reimagining in 2009 in the form of Silent Hill: Shattered Memories, and I really enjoyed it the liberties it took with the narrative, mechanics, and the inventive use of the Wii remote. But it sure would be fantastic if the original Silent Hill got a Spyro-style remake or remaster so I can remember one of the formative games in in my life in a not-so-dated light.

We got HD remasters of Silent Hill 2 and Silent Hill 3 in 2012, but they were technically terrible overhauls, and the re-recorded voice acting copped a lot of flak from fans. Even though both games remained classics and shone through regardless, it's time for Konami to make it up to us.


Driver | Chris Pereira, News Editor


The moment I heard what Driver is--a game where you play as an undercover wheelman where you can drive anywhere in the game's world--I was instantly won over. At the time of its release in 1999, we had games like Grand Theft Auto, where you could freely explore a world, but at the time the series still had the classic top-down perspective. Driver offered the twist on Need for Speed I always wanted, letting me drive down the side streets and feel like I was actually exploring a world (comprised of loosely modeled recreations of real-world cities) freely.

That concept obviously isn't as novel today as it once was, but there remains a simplicity and single-mindedness of Driver that I think would be appealing. It doesn't task you with getting out of your car, shooting, or any of the other elements of, say, GTA V. Instead, your goal is entirely about navigating the world, evading police, and pulling off sweet 180s.

A remaster would afford us the opportunity to return to those simple pleasures of Driver without having to deal with the game's technical problems and shortcomings. It suffered from severe pop-in, and it wasn't until Driver 2 that cities introduced curved roads. An updated version could present a better-looking version of the game and revamp road layouts where they make sense. Do that with a budget-priced release, and I think a Driver remaster could be a real hit.


Syphon Filter | Chris Pereira, News Editor


It was no Metal Gear Solid, but Syphon Filter offered its own blend of stealth and third-person action that was extremely enjoyable. I loved how many different places around the world the game takes you, and it boasted a wide array of weapons and gadgets to use. Anyone who played the original likely has fond memories of rolling their way through glass and making use of its ranged taser, which let you literally set enemies on fire if deployed for long enough. As I found, being 12 years old at the time, few games offered a mechanic more hilarious.

I won't sit here and tell you that replaying Syphon Filter in the modern day would be a life-changing experience, though I do think an improved version of its stealth-action would fill the hole left by Metal Gear Solid and Splinter Cell. Regardless, the opportunity to employ that taser again would make a remaster worth every penny.


Vagrant Story | Peter Brown, Lord Of The Flies


Most people would consider Metal Gear Solid to be the most "cinematic" PlayStation game. It definitely fits the mold, with striking camera angles that enhance the spirit of pivotal scenes. Though as much as I respect Metal Gear Solid, the game that I feel most deserves special mention for its use of composition and lighting has to be Vagrant Story. It's an unusual Squaresoft RPG from Yasumi Matsuno, the principle creative behind Ogre Battle, Final Fantasy Tactics, and Final Fantasy XII, to name a few. It was both visually striking and ahead of its time--excellent reasons for it to be redressed with modern techniques.

Though Vagrant Story's visuals can be evocative, they are hindered by low-resolution PlayStation textures, and the worst examples can be very off-putting. They weren't so bad when viewed on scanline-based CRT TVs, but a modern progressive display can't mask those old digital skidmarks. New HD textures, a higher native resolution, and some light antialiasing would go a long way to make Vagrant Story palatable in 2018, and give it a second lease on life for those who missed out on it years ago.


Ape Escape | Matt Espineli, Associate Editor


One of the most distinct exclusives to ever release on PS1 was Ape Escape. Its premise was bizarre: you played as Spike, a boy tasked with capturing an ape named Specter who gains enhanced intelligence through the use of an experimental helmet, allowing him to produce an ape army that he sends through time in an attempt to rewrite history. Not only was Ape Escape's monkey-capturing premise unusual, the game also sported a control scheme quite unlike anything at the time. Utilizing the analog sticks of the recently released Dualshock controller, you could use weapons and gadgets by moving the right stick in the direction you wanted to swing.

On paper, Ape Escape sounds bananas (no pun intended), but it somehow managed to be one of the most captivating and memorable adventures on PS1. There's a lot to love about Ape Escape, which is why it's a perfect candidate for the HD remaster treatment. Sure, you can say it was technically remastered on PSP, but I don't think that counts since it completely removed the original's distinct analog control scheme.

Revamped visuals could breathe new life into its varied stage roster; imagine exploring HD versions of the snow-covered landscapes of the Ice Age or the Great Wall of China during the Middle Ages. Heck, what about the innards of Dexter the sick dinosaur? It would be stunning.

If Sony continues down this road of remastering more classic PS1 games, then it should look no further. Ape Escape is well past due for some love and recognition.


Legacy Of Kain: Soul Reaver | Matt Espineli, Associate Editor


Legacy of Kain: Soul Reaver is a long-forgotten gem from the PS1-era. An early example of a 3D metroidvania done right, the game won my young heart with its haunting gothic style, clever combat mechanics, and distinct premise. I'll always remember the impact the game's intro cinematic and opening areas had on me. Its grim narrative and intriguing characters are some of the most memorable I've experienced in gaming.

The game puts you in control of Raziel, a vampire lieutenant turned soul-sucking wraith after being betrayed by the tyrannical vampire lord Kain. Brought back to life by a mysterious benefactor known as The Elder God, Raziel must embark on a journey to exact vengeance against his former king.

Soul Reaver is well-deserving of an HD remaster. If anything, it's long overdue. The world of Nosgoth, a desolate and broken kingdom populated by all manner of mutated vampires, remains haunting and atmospheric. The vampire weakness-focused combat is still a creative and entertaining system to dispatch foes. In addition, the game is rich with fascinating locations to explore and secrets to unearth. There's so much to enjoy about the original Soul Reaver; it would be amazing to experience it all over again with revamped textures, lighting effects, and updated mechanics.

There's still nothing else quite like Soul Reaver. While it has been 15 years since we've seen a new Legacy of Kain game, an HD remaster of its most iconic entry would be a brilliant way to revitalize interest. After all, its 20th anniversary is fast approaching, so what better time than now?


Persona 2: Eternal Punishment | Michael Higham, Associate Editor


Thanks to 2017's Persona 5, the Persona games have become more popular than ever. With that, there's a distinct opportunity to revisit the earlier years of the amazing series. A few elements that make the modern Personas weren't present in the PS1 era games, like social links and leisurely activities outside of fighting, but character development and a dark supernatural story in a high school setting were still at the heart of Persona 2.

The complete arc of Persona 2 was split between two games (Innocent Sin and Eternal Punishment) that act as separate chapters. Eternal Punishment puts you in the shoes of Maya Amano, a major character and party member from Innocent Sin. She's a magazine writer who's investigating the evil New World Order that aims to cleanse the world of sin. You band together with fellow persona users to prevent them from achieving their sinister goal; the tone and setup are closer to mainline Shin Megami Tensei than modern Persona.

Innocent Sin already has a remaster of sorts, which was made for the PSP back in 2011. Eternal Punishment received the same treatment of refined mechanics and a visual upgrade for Japan, but it was never localized for any other region. Currently, the original PS1 version of Eternal Punishment is playable in the west on PS3, PSP, and Vita, but an 18-year-old game left untouched might be hard to go back to. As someone who has absolutely fallen in love with this franchise and made it a mission to go back and play every single one of these games, I would drop everything I'm currently playing to revisit a few of the early stories in a more palatable form.


Parasite Eve | Michael Higham, Associate Editor


Parasite Eve acts as a sequel to the novel of the same name by author Hideaki Sena, but this first entry for the game series felt truly unique in its time. Squaresoft (now Square Enix) hadn't gone down the M-rated route before, but it didn't waste time showing you what this game was about; the opening scene depicts an opera crowd bursting into flames, which was absolutely horrifying considering I was a kid at the time. Everyone burns to death except Aya Brea (you, a green NYPD cop) and the performer, who transforms into a supernatural monster, kicking off this paranormal thriller. This is also where you jump into the unique blend of action and turn-based RPG.

Aya resorts to traditional firearms to take down terrifying creatures, and you control her from an isometric angle as you inspect environments. Combat is turn-based with magical Parasite Energy capabilities thrown into the mix, and world exploration taps into a traditional RPG structure. Think of it as Resident Evil meets Final Fantasy. As an early fan of both franchises, it was an incredible feeling to see those two styles collide.

Parasite Eve's dark, dingy version of New York City always gave me chills, but the game's phenomenal presentation and hybrid RPG gameplay pushed me to overcome the intimidation. I loved Parasite Eve so much that I actually battled through the 77 floors of the Chrysler Building in the new game plus mode and fought the secret boss, so I'd definitely love to do it all over again on current-gen.


Xenogears | Michael Higham, Associate Editor


Within the incredibly strong roster of JRPGs within the PS1's lineup, Xenogears stands near the top of the bunch. Originally planned as a sequel to Chrono Trigger, director Tetsuya Takahashi took his project in a different direction with a mecha-science fiction story that made for a more active and intricate battle system. Xenogears featured Active Time Battle, which was an up-tempo turn-based combat system, but also integrated button combos for the different abilities of its characters. Throw in Gears (giant robots) into the mix and you had one of the more dynamic RPGs of its time.

In addition to its unique take on the RPG genre, Xenogears hit some heavy notes in its story by using religious and philosophical themes. Ultimately, as the amnesiac Fei Fong Wong, you collaborate with other party members and set out to destroy the all-powerful gear called Deus, revived by evildoers in an attempt to wipe the existence of humanity. Because of its religious references and takes on human existence, there was trouble localizing for the west without seeming blasphemous. Thankfully, a localized version did happen eventually, but overall the game felt incomplete. The game's second disc opted for more narrative exposition and rushed through an otherwise great story.

That's why Xenogears deserves a remaster; there's so much more that the game could have been, yet it's still one of the best RPGs of the era. Other than being able to play it on a modern platform with upgraded visuals, it could theoretically be an opportunity to rework the second half of the game. Who knows if revisiting and adding content for a remaster of a 20 year old game is even viable, but here's to wishful thinking!


Metal Gear Solid | Tamoor Hussain, UK Editor


The future of Metal Gear Solid is uncertain. With creator Hideo Kojima and publisher Konami going their separate ways, developing a new entry in the series without the involvement of the superstar auteur would be like throwing everyone involved into a lion's den--especially after the reaction to Metal Gear Survive. Konami needs to build some goodwill with fans, and perhaps the way to do that is to remaster Metal Gear Solid.

For fans, this will still be a difficult pill to swallow, but at the very least it gives Konami an established framework and blueprint to follow. The dream is that Metal Gear Solid is given the same treatment as the recent Shadow of the Colossus remake. This means sticking very closely to the original and making some small, smart tweaks to improve the gameplay experience. Despite the negative sentiment around Konami, specifically towards its treatment of Metal Gear, fans will find it difficult to pass up an opportunity to relive iconic moments from the franchise with all the trimmings of a modern game.

Of course, some may argue that Metal Gear Solid: The Twin Snakes has already covered this ground but, for me--as a lifelong Metal Gear obsessive--that game took a few too many liberties with some of the cinematic moments, which in turn changed the tone of the game quite drastically. Give me classic Metal Gear Solid in the Fox Engine and we'll be happy. Do it right and maybe we'll soften to the idea of a non-Kojima Metal Gear.



Check Out This Huge Lego Voltron Toy Available At Comic-Con

By Mat Elfring on Jun 28, 2018 08:22 pm


If you're a fan of the TV series Voltron and you're going to be attending San Diego Comic-Con this July, you're in luck because Lego will be selling a gigantic, buildable Voltron figure at the show. Based on the hit '80s anime series, as well as the current Netflix series--Voltron: Legendary Defender--this giant robot is made up of smaller cat-like robots that come together to form the iconic hero. Now, you can build it yourself with a lot of patience and time, as well as some disposable income.

If you aren't going to be at SDCC, don't worry, you can still get your hands on Voltron as this will be available for purchase on August 1. This is Lego's biggest "buildable" action figure to date, coming in at 2,321 pieces. Obviously, a Lego set of this scale is going to have a hefty price-point. This Voltron set will cost $180, and while it's not as expensive as something like the $800 Millennium Falcon--which is to scale--Voltron is still pricey, but then again, it's five robots coming together to make a larger robot.

What's really interesting about this Lego design is that it stays true to the source material. The set consists of the five cat-like robots, which connect to each other using what Lego calls "extra-strong joints." So, much like a Power Rangers' Megazord toy or Transformers' Devastator, you're getting toys that come together to create another toy, in some sort of reverse-toyception. When the lion-robots come together to form Voltron, the figure will stand at 15" tall, while the lions--expect the black one--themselves are 3" tall. Additionally, the figure comes with Voltron's sword and shield.

For an in-depth look at this toy from almost every angle, check out the rest of the gallery ahead. If you're looking for more toys and nostalgia, check out some classic TMNT action figures, cartoons starring animals from the '80s and '90s, and weird cartoons based on movies.



























10 Biggest Games Missing From E3 2018: Red Dead Redemption 2, Final Fantasy 7 Remake, And More

By Peter Brown on Jun 28, 2018 06:38 am

We missed you at E3!


This year's E3 was exciting for many reasons: CD Projekt Red finally unveiled Cyperpunk 2077, a game we've waited years to see in action. Nintendo let Super Smash Bros. Ultimate loose, which comes out in just a few short months and will launch with every playable character from every previous Smash game.

Not one to disappoint, Bethesda finally confirmed two games that have only existed as rumors until now: The Elder Scrolls 6 and Starfield. Oh yeah, and they revealed a little game called Fallout 76. That's a lot to be excited about, but it's really just scratching the surface of this year's highlights.

But wait, what about those other big games we know are coming that didn't appear at the show? I'm sure there's one or two you have in mind, but there were a surprising number of absentees, and by golly, we want to call them out. We're not mad, we're just disappointed.

So rather than be too sad about what didn't make it to the show, give a shout out below to your favorite game that did make an appearance at E3. And if you missed out on all the great announcements, and sure, the weird ones too, head over to our E3 hub to catch up on everything you missed.


Red Dead Redemption 2


At the top of our list of the biggest games missing from E3 2018, we have to mention Red Dead Redemption 2. Now Rockstar Games isn't one to make a huge show of its wares at conventions outside of giving platform holders an exclusive trailer, but with the long-awaited Red Dead sequel on the horizon it was a bit surprising that it didn't appear in either Sony's or Microsoft's press conference. We already know a bit about the game's setting and characters, but assuming its scope is as massive as we all believe it to be, surely there's something new Rockstar could have shared to keep the hype train a-rollin'. Alas, we'll have to wait a bit longer it seems, perhaps until the game releases this October.


Metroid Prime 4


Next on our list is a big game from Nintendo that we know practically nothing about. Metroid Prime 4 was revealed at E3 2017 with a simple logo and nothing else. Nintendo has been pretty quiet about the game since then, only revealing the producer, Kensuke Tanabe, and that he is leading a new team on the project. That means the original Metroid Prime team at Retro Studios is out of the picture, but who has taken their place is anyone's guess. Nintendo likely didn't discuss Metroid Prime 4 as it tends to focus on games coming out within the current calendar year, which puts Samus' next adventure further down the line in 2019, or potentially 2020.


Bayonetta 3


Nintendo's not off the hook yet; no, not even close! The recent release of Bayonetta 1 and 2 on Switch proved that people are still hungry for the over-the-top off-beat series from Platinum Games. We know Bayonetta 3 is coming thanks to the teaser trailer Nintendo showed off at last year's Game Awards, but aside from small esoteric hints buried within that video, we're left with more questions than answers. When will it come out? Who knows! As with Metroid, Nintendo is likely staying quiet on the game because it's still a ways off.


Pokemon For Nintendo Switch


Before we give Nintendo a break, it's worth reflecting on all of the Pokemon news it announced just before E3. Pokemon: Let's Go! Pikachu and Let's Go! Eevee are two new Pokemon games coming to Switch. Their integration with the Pokemon Go mobile game sounds pretty nifty, too, as is the Poke Ball Plus controller that players can use to simulate catching Pokemon. People will no doubt eat up the Let's Go Switch games, but the series' biggest fans are only mildly satisfied by this news. Where is fresh info on the new, mainline, massive, world-shattering Switch Pokemon game that Nintendo announced last year? Why wasn't it at this year's E3? Well, that's a good question. All we learned in recent weeks is that the game is coming in the second half of 2019. There's no gameplay footage, no screenshots--heck, not even a title to rattle around our brains for now. Whether by accident or by design, Nintendo once again has our imaginations running wild.


Final Fantasy 7 Remake


With Nintendo out of the way, I've got a bone to pick with Square Enix. That's right, you: the publisher who proudly announced the remake of Final Fantasy VII years ago. You, the gatekeeper to my nerdy hopes and dreams of one day ascending the ranks of the chocobo racing league in the Golden Saucer in glorious 4K. I know you've had some difficulties working with outside partners, and I know this is a hugely ambitious undertaking overshadowed by unreasonable demands from fans like me, but give me something to work with! A lot of people are beginning to doubt this game will ever come out, and after Final Fantasy XV's ten-year development cycle, can you blame them? Prove them wrong, and give me a reason to believe this will be great!


"The Avengers Project"


At the start of 2017, Square Enix and Marvel announced a multi-game project, and thanks to the eagle-eyed user Nirolak over at NeoGAF, it seems job listings suggest the first game will be an online, third-person Avengers game. Or at least, a third-person action game with an online component. It's hard to say too much with any certainty right now, but you'd think Square Enix would have had something to say at E3, 18 months after the initial announcement, but, you'd be wrong. Studio Crystal Dynamics is definitely working on the game, and given the team's incredible work reinventing Lara Croft in recent years, we can't wait to see what they do with the Avengers to make their game stand out from the influx of Marvel Studios films.


Shenmue 3


During the same Sony press conference where Square Enix announced the Final Fantasy VII remake, we also learned that the long-awaited Shenmue 3 was on the way from Sega legend Yu Suzuki. The bits and pieces of news that have surfaced over the years have been a bit underwhelming, but the team's regular Kickstarter updates have us feeling hopeful that the game is getting the attention it deserves. Regardless, it was yet another game missing from this year's E3, much to the disappointment of forklift fans everywhere.


Psychonauts 2


Tim Schafer has had a long and illustrious career in games, with the original Psychonauts being one of his most-lauded creations. It was no surprise then when Psychonauts 2 raised $3.8 million in funding back in 2015. It was, however, a bit disappointing when it was revealed in late 2017 that the game wouldn't make its proposed 2018 release window. That's OK, games are delayed so they can be improved, right? Still, I would be lying if I said I expected Psychonauts 2 to skip out on E3 this year. I still have faith in Tim and everyone else at Double Fine Productions, but their presence was notably missed.


Biomutant & Darksiders III


The last two games on our list, Biomutant and Darksiders III, are, let's say, partners in crime. Both games are being published by THQ Nordic, and both have earned a lot of excitement from the gaming audience since their announcements last year. It seemed only natural that we'd find out more during E3. That is, unless, you are a die-hard soccer...AHEM...football fan. In that case, THQ's reasoning for skipping out on the show is completely understandable: the World Cup. In its own words:

"It is with great regret that we at THQ Nordic must report that we will be unable to miss a single moment of this great sporting event. Therefore, we will be forced to stay in our lovely Viennese beer gardens, blowing the froth off a couple, watching football and one or two cool press conferences on Twitch instead of rocking it ourselves."

You know what? Bravo THQ. Why should us players be the only ones who have fun?

Assuming everything is on the up and up for these various projects, we'll surely hear more about them in the months to come with Comic Con, Gamescom, and various PAX events on the horizon.



Steam Summer Sale 2018: The 22 Best Game Deals

By Chris Pereira on Jun 28, 2018 04:53 am


With the start of summer comes Steam's annual summer sale. This time around, Valve has introduced a new theme, dubbing this edition the Steam Intergalactic Summer Sale. Despite the name tweak, you know what to expect: 2018's sale brings discounts on a massive number of games. Valve says more than 10,000 are on sale right now, which is a staggering total. That's far too many for anyone to hope to parse through, but that's where we come in.

Rather than wade through countless pages of discounted titles, we've rounded up a selection of worthwhile games that you should consider buying before the sale ends. The specific amount you'll save varies greatly, but we've asked GameSpot's staff for their favorite deals, and we've come up with a selection that runs the gamut from big-name, triple-A games to lesser-known (but nonetheless excellent) titles. Whether you're looking for shooters, RPGs, strategy games, or something else, we've got you covered.

The Steam Intergalactic Summer Sale, like recent sales on the platform, is relatively straightforward. Valve has done away with the daily and flash deals, as well as voting; you don't have to check in every eight hours to avoid missing out on what you're looking for. That might have done away with some of the excitement of past Steam sales, but it does make shopping much easier, as you can rest assured that anything you buy now isn't going to be discounted more heavily later in the sale. If you're specifically looking for cheap stuff, check out our recommendations for Steam sale games under $5.

This sale does feature one wrinkle, which is where the "intergalactic" aspect comes in. Steam's homepage allows you to jump into what's called the Summer Saliens game, which sees you head to planets and save various games that have been abducted by aliens. You'll earn XP and unlock new abilities, RPG-style, although it's all rather simplistic. While perhaps not worth playing for long on the strength of its gameplay, you may want to dive in anyway, as doing so can earn you Steam trading cards. More notably, defending certain planets enters you to win a corresponding game, with your odds increasing as your Salien stays on the same planet for longer.

The Steam Summer Sale runs from now until July 5, and a variety of anime is also on sale. Be sure to let us know your picks for worthwhile deals, as well as what you plan to pick up, in the comments below.


Agents of Mayhem - Total Mayhem Bundle | $16.05 / £13.21 (72% off)


Agents of Mayhem takes Saint Row IV's pure insanity and cranks it up to 11. Canonically taking place after the Gat Out of Hell "recreate earth" ending, Agents of Mayhem is a story of bad vs. evil. I loved the diverse range of personalities, races, and sexualities that compose the lovable rogues that make up MAYHEM, an organization set on destroying the evil terrorist group known as LEGION. My favorite agent is Daisy, an ex-roller derby girl with a knack for cussing, drinking, having sex, and handling heavy weaponry, but I also loved the the queer logistics officer Friday, storytelling ninja Scheherazade, and loud-mouthed Safeword (who's this universe's version of Saint Row's Kinzie Kensington). -- Jordan Ramee, Associate Editor

Agents of Mayhem on Steam


Cities: Skylines | $7.49 / £5.74 (75% off)


Where EA's SimCity (2013) dropped the ball, Cities: Skylines picked it up, and it ran. It ran far, wide, and it's never stopped, even to this day. The city builder has positively delivered everything that anyone has ever wanted out of this kind of game, and has seen a steady stream of expansions over the past three years. But even if you're just interested in trying the vanilla experience during this Steam sale, Cities: Skyline's incredibly accessible modding options, and its amazing community will give you more than enough content to gorge on. There's a lot of joy to be had in city building and management games, and Cities: Skylines is the definitive game in the genre. -- Edmond Tran, AU Editor / Senior Video Producer

Cities: Skylines on Steam


Danganronpa 1 + 2 Bundle | $22 / £16.18 (46% off)


Danganronpa is a murder-mystery story taken to the weirdest extremes. When a group of gifted high school students awakes in their new school, they find that all the exits have been sealed. Then, their new headmaster--a robotic bear named Monokuma--tells them that in order to leave, they have to murder a classmate and fool the survivors. It's up to you to successfully investigate each grisly (yet colorful) murder and maybe figure out who's the mastermind behind the sadistic setup along the way. Now mostly concluded after the release of Danganronpa V3, Danganronpa is one of my favorite game series of all time. Getting both Danganropna 1 and 2 for this price is an absolute steal. -- Kallie Plagge, Associate Editor

Danganronpa 1 + 2 on Steam


Dark Souls III | $14.99 / £9.99 (75% off)


If the recent release of Dark Souls: Remastered hasn't gotten you to try out From Software and Hidetaka Miyazaki's fantastic Souls series, maybe the heavily discounted Dark Souls III will. Dark Souls III takes the dilapidated world of the Souls games and adds new lands to discover, a quicker pace to the combat, and plenty of upgrades to the multiplayer, all while maintaining the strong world and level design that has made the series stand out so much. While I don't personally find the game to be as strong of an entry into the series as Dark Souls or Bloodborne, I could not put this game down when I first picked it up. For players looking for a rewarding game with challenge, I could not recommend the game more. -- Dave Klein, Video Producer

Dark Souls III on Steam


Dead Cells | $11.99 / £10.19 (40% off)


Dead Cells takes the DNA of Dark Souls, Castlevania, and a heavy dose of roguelike to create something that's more than the sum of its parts. This addictive and thrilling side-scrolling adventure boasts a bevy of tense moments, challenging bosses, and satisfying combat.

The core of the game is based on growing with each run, as every failure brings new lessons to learn, items to unlock, and points to take with you into the next life.

With a huge array of weapons, skills and playstyles, Dead Cells is a game that epitomises the "one more try" style of play. After your first few deaths, you'll be hooked and hungry for success. -- Dave Jewitt, Video Producer

Dead Cells on Steam


Divinity: Original Sin 2 | $35.99 / £23.99 (20% off)


I have, admittedly, never actually finished Divinity: Original Sin 2, and yet there are few games on Steam (included in this sale or not) that I'd recommend more highly. Like its predecessor, it's such an ambitious game that it's astounding that it's able to pull it off so effectively on all fronts. Original Sin 2 is chock-full of fascinating characters and a seemingly endless array of ways to approach any given situation. While it puts up a real challenge (at least on difficulties other than its lowest), I've not managed to make it to the end because what's most difficult is resisting the urge to restart and try a different way of handling many of the game's scenarios. Original Sin 2 might be more expensive than many of the games on this list, but its combination of an excellent narrative, numerous secrets to uncover, and complex combat--all wrapped in an extremely replayable package--make it well worth the price of entry. -- Chris Pereira, News Editor

Divinity: Original Sin 2 on Steam


Doom (2016) | $15 / £9.99 (50% off)


If you haven't played 2016's Doom reboot yet, now's a good time--publisher Bethesda announced a sequel, Doom Eternal, at E3 this year. This new Doom is self-aware in its intensity, with its high-octane demon-slaying madness backed by an over-the-top metal score. It's both a return and an homage to the corridor shooting of the series' past, but modern touches also make it feel like a step forward for the series. As a bonus, the classic Doom levels hidden in each mission are both fun to find and provide the perfect amount of nostalgia. -- Kallie Plagge, Associate Editor

Doom on Steam


Everspace | $9.89 / £7.58 (67% off)


I'm usually not a huge fan of roguelike games, but something about Everspace just kept dragging me back for more. Stressing over every jump between sectors, while trying to simultaneously circumnavigate challenging fights and monitor my fuel cost, kept me constantly on edge. The mindless humdrum of outfitting a new vessel would quickly replace every frustrating death, and I'd promise myself I'd get a little bit further on my next excursion. I enjoyed solving the overarching mystery in the main storyline, but Everspace's tight controls and hectic dogfights were what drew me into its quiet beauty. -- Jordan Ramee, Associate Editor

Everspace on Steam


Forgotton Anne | $14.99 / £11.61 (25% off)


About 15 minutes into Forgotton Anne, I was curled up on the couch and weeping, after mistakenly profiling an illegal immigrant as a terrorist and getting him killed. Forgotton Anne never gave me a chance to catch my breath, though, and continued to dole out emotional punches. This adventure-platformer threw me into a role I've never played before: an officer who enforces border control. Anne must squash a rebellion that threatens her and that of her master, and the player chooses whether or not she goes about that task with any mercy. I'll admit, I was fooled by the pretty Studio Ghibli-style art into thinking this would be a game for kids. I was so wrong. -- Jordan Ramee, Associate Editor

Forgotton Anne on Steam


Grand Theft Auto V | $19.79 / £13.19 (67% off)


There's a good chance that, by now, you're one of the incredible number of people who have bought Grand Theft Auto V. If not, this is as cheap as it's ever been, making it easier to buy a copy for you and a few friends. And you'll want to play with friends, because there aren't many games like GTA Online and its heists. These multi-part missions that have you working in tandem with friends (or strangers, if you're less fortunate) are among the most fun I've ever had with a multiplayer game. Dodging a military jet in your biplane until you can pick up your friends who are breaking someone out of prison makes for an unforgettable, tense experience. GTA 5's single-player remains enjoyable, and buying it on PC gives you access to mods, but this is well worth the price of entry for GTA Online alone. -- Chris Pereira, News Editor

GTA V on Steam


Iconoclasts | $16.99 / £14.86 (15% off)


An iconoclast is a person who destroys a religious image or symbol, and that's the exact role you take on in this indie Metroidvania title. I didn't find Iconoclasts' puzzles or platforming segments to be all that challenging, but the game makes up for these faults with dozens of intense boss battles, a wonderful cast of characters, and a nuanced narrative. It's been a while since a video game's story really made me stop and think about the consequences of my in-game actions, and whether I was playing the role of the hero or the villian. Despite the protagonist's silence, Robin also makes for a fantastic hero, whose adorable emotes and expressive poses convey her helpful yet naive nature. -- Jordan Ramee, Associate Editor

Iconoclasts on Steam


Into the Breach | $11.99 / £9.11 (20% off)


From the creators of FTL comes hands down, one of 2018's best games. Into the Breach is tactical strategy boiled down to its purest elements, with completely transparent mechanics that let you know exactly what the enemy is going to do next, and what effect your hypothetical actions will have before you make them. This alone makes every single turn a satisfying brain-churn that has you poring over all the game's exciting and multi-faceted cause-and-effect systems. With dozens of unique mechs, it's a sincere joy to experiment and replay Into the Breach again and again and again. -- Edmond Tran, AU Editor / Senior Video Producer

Into the Breach on Steam


Nioh: Complete Edition | $29.99 / £23.99 (40% off)


As developer Team Ninja admits, Nioh is a game that was deeply inspired by Dark Souls. It combines Souls' mechanics with the action and combo mechanics of Team Ninja's previous franchise, Ninja Gaiden. While the game can be brutal with a steep learning curve, I absolutely loved the depth to its combat and gameplay. The game is set in Feudal Japan, with winding and interconnected level design, and the enemies are various Yokai, or supernatural monsters pulled straight out of Japanese folklore, all serving to give the game a unique style and feel. Souls fans have been split on Nioh, but I found the game stands out on its own, and the moment Nioh 2 was announced at E3 this year, my knee-jerk reaction was: YES! I want more of that! -- Dave Klein, Video Producer

Nioh on Steam


Ori and the Blind Forest: Definitive Edition | $9.99 / £7.49 (50% off)


When pressed for time and trying to explain what makes Ori and the Blind Forest so special, I tell people that it's a Meat Boy-Metroidvania--intense platforming balanced against exploration and wonder. It gets the point across, but the reality is that it's so much more than that. The gorgeous art style and animation mix with fine-tuned controls that make the whole experience feel smooth as silk. The fable-like story is a resonant one about empathy and love. It's one of the best games to have come out in the last few years, and absolutely deserves more attention before the sequel arrives in 2019. -- Steve Watts, News Writer

Ori and the Blind Forest on Steam


Papers, Please | $4.99 / £3.49 (50% off)


I sincerely hope you're skipping this entry because you've already played and finished this game, because Papers, Please is one of my favourite games of all time. It's a modern classic where premise and mechanics marry together beautifully with difficult moral choices, strict consequences, and an unavoidable imperative for self-gain. You play an immigration inspector on a politically tumultuous Eastern European border, charged with inspecting and cross-referencing documents, controlling the flow of people, and correcting following protocol above all else. Hidden amongst civilians are spies and terrorists, but also sympathetic stories of innocent people caught by the riptides of war, trying to hang on to a semblance of life. Where does your loyalty lie: To the job that's keeping your family fed, to the greater good, yourself, or potentially, something else? How far are you willing to push your moral compass? Paper, Please is a masterpiece through and through, and it makes stamping passports feel like the most satisfying feeling in the whole world. -- Edmond Tran, AU Editor / Senior Video Producer

Papers, Please on Steam


Prey | $15 / £9.99 (50% off)


Prey is arguably one of the most underappreciated and overlooked games of 2017. It captures so much of what I love about immersive sims, particularly in its environmental storytelling--emails, notes, and other personal items weave the stories of who was on the space station before everything went wrong, and piecing things together takes careful attention to detail. Each part of the station also presents you with multiple ways to solve a problem, be it getting past an enemy Typhon or getting into a locked room, and all those things combined make traversal and exploration rewarding. The new DLC is just one more reason to pick Prey up while it's on sale. -- Kallie Plagge, Associate Editor

Prey on Steam


Stardew Valley | $12 / £8.79 (20% off)


I've put around 300 hours into Stardew Valley between the PC and Nintendo Switch versions, and it's become one of my favorite games I've ever played. I'm a big proponent of the Switch version now, but if you don't have one or prefer playing on PC, now's your best chance to try it out. Stardew Valley is everything I ever wanted Harvest Moon games to be, and it's made even better by its complex characters and surprisingly heavy themes. I don't want to spoil anything, but this is a game where you get out what you put into it--and there's a lot to discover. -- Kallie Plagge, Associate Editor

Stardew Valley on Steam


SteamWorld Dig 2 | $13.39 / £10.04 (33% off)


On its face, a game like SteamWorld Dig shouldn't have worked, much less warranted a sequel. A modern-day rogue-like Dig Dug, SteamWorld Dig carried an oddly relaxing gameplay loop: burrow your way underground, find some loot, come back up and spend it on upgrades, repeat. Its sequel, SteamWorld Dig 2, improves on the predecessor in every way, offering better upgrades, more character customization options, and challenge rooms for the truly enterprising spelunker. Sometimes you just want more of a great thing. -- Steve Watts, News Writer

SteamWorld Dig 2 on Steam


Stellaris | $15.99 / £13.99 (60% off)


The masters of grand historical strategy, Paradox Interactive, released their ambitious spacefaring 4X game Stellaris a couple of years ago, but if you haven't played it yet, you're definitely better off coming into it now. As is typical, the Swedish developer has improved the game significantly with free updates and meaningful expansions over time and addressed many concerns. Beginning with a single planet, you'll expand your empire, discover new galaxies, inhabit new worlds, meet new alien races, and see where your interactions with them may lead. Stellaris is certainly a complex 4X game, but like other Paradox titles, once you begin to internalise it, gain momentum, and appreciate the myriad nuances to its systems, you'll probably never think about playing anything else for a good, long while. -- Edmond Tran, AU Editor / Senior Video Producer

Stellaris on Steam


Valkyria Chronicles | $5.94 / £5.09 (66% off)


I hope no PC devotees out there will get upset when I say that one of the most innovative tactical strategy games of the past decade was born as a console game, and is anime as hell. Valkyria Chronicles puts some strange twists on its alternate version of World War II, but that doesn't deny the fact that its battle system is unique and fun. You plan and order troops in a turn-based fashion with a top-down strategy phase, but then need to personally move an ordered troop or vehicle in a real-time third-person mode and line up their shots. It may sound arduous, but it's incredibly satisfying and exciting to actually do. Its beautiful watercolour art direction has aged very well, and with Valkyria Chronicles 4 coming out on PC and consoles later this year, you might as well see what the fuss is all about. -- Edmond Tran, AU Editor / Senior Video Producer

Valkyria Chronicles on Steam


Vanquish | $6.79 / £5.09 (66% off)


If you're a fan of over-the-top action games and you haven't played Vanquish, then you haven't lived. Directed by Resident Evil creator Shinji Mikami, the magnum opus of PlatinumGames' resume contains incredibly fast-paced shooting with an emphasis on movement. Equipped with a high-tech battle-suit with jet-boosters, you'll charge head-first through bullet-hell scenarios, gunning down robotic foes as you constantly dodge, vault, slow-down time, and famously, butt-slide at great speed. It's one of the most invigorating actions games of the past decade, and it has a dedicated command to smoke a cigarette. You owe it to yourself to play Vanquish. -- Edmond Tran, AU Editor / Senior Video Producer

Vanquish on Steam


The Witcher 3: Game of the Year Edition | $19.99 / £13.99 (60% off)


If you ask me (and many others who have played this remarkable action RPG), The Witcher 3 is the best game of this generation. It's huge, gorgeous, well-written, mature, and exceedingly fun to play. The dark fantasy world it's set in is perfectly rendered and unlike any other you'll find in all of games. Despite its sense of finality, here's hoping it's not the last game we'll get to play in this world, with these characters. It's a great ride. -- Chris Reed, Commerce Editor

The Witcher 3: Complete Edition on Steam



Best Cheap PC Games You Can Buy Right Now

By Chris Pereira on Jun 28, 2018 04:44 am

Great Computer Games At Low Prices


Due to the nature of the platform, PC has the broadest array of games you'll find anywhere. With the majority of those games playable on modern hardware, save for occasional instances where current operating systems don't support certain games, that means you have a Herculean task in front of you when deciding what to buy and play.

Similarly, whereas console and handheld games see discounts on a more irregular basis, there are constantly sales on places like Steam, GOG, Humble, Itch.io, and so on. But sale or not, there are plenty of years-old games that are now low-priced but nevertheless worth playing.

As such, it can be downright overwhelming when you decide to pick up something you haven't played before. You have decades of games to choose from. Even if you set yourself a price limit--say, $20 in the US--that does very little to actually reduce the number of games you have to consider. And that's where we come in.

Above, we're rounding up some of the best games you can find on PC for no more than $20. Due to what's described above, this is far from comprehensive--it's simply impossible to highlight every noteworthy PC game that you can pick up for relatively cheap. But we've assembled a list of games that we think you'll be quite pleased to play, and we'll continue to expand the selection over time.

All of these games are regularly priced at no more than $20--whether or not there's a Steam sale going on. There's usually such a promotion not far off, which means you can get these already budget-priced games for even cheaper. If you're looking for picks based on what's on sale, we've got recommendations for the best Steam summer sale 2018 deals.


Into the Breach ($15 / £11.39)


From the creators of FTL comes hands down, one of 2018's best games. Into the Breach is tactical strategy boiled down to its purest elements, with completely transparent mechanics that let you know exactly what the enemy is going to do next, and what effect your hypothetical actions will have before you make them. This alone makes every single turn a satisfying brain-churn that has you poring over all the game's exciting and multi-faceted cause-and-effect systems. With dozens of unique mechs, it's a sincere joy to experiment and replay Into the Breach again and again and again. -- Edmond Tran

Read our Into the Breach review


Gunpoint ($10 / £6)


Gunpoint is a brilliant blend of comedy, stealth, and puzzle games. It puts you in the role of a spy who breaks into various secure buildings using two key tools. The first of these is the Crosslink, which lets you rewire gadgets throughout the building to suit your needs--letting you set up elaborate traps that can result in a guard being knocked off his feet by a door swinging open into his face. Your other standout ability allows you to fling your character around, which presents you with an opportunity to go flying through windows to stylishly and hilariously take out guards. Both the guards and your your character can be taken out in one shot, which requires you to plan out your moves in advance. And thankfully, actually pulling them off is every bit as satisfying as you'd hope. -- Chris Pereira

Read our Gunpoint review


Papers, Please ($10 / £7)


I sincerely hope you're skipping this entry because you've already played and finished this game, because Papers, Please is one of my favourite games of all time. It's a modern classic where premise and mechanics marry together beautifully with difficult moral choices, strict consequences, and an unavoidable imperative for self-gain. You play an immigration inspector on a politically tumultuous Eastern European border, charged with inspecting and cross-referencing documents, controlling the flow of people, and correcting following protocol above all else. Hidden amongst civilians are spies and terrorists, but also sympathetic stories of innocent people caught by the riptides of war, trying to hang on to a semblance of life. Where does your loyalty lie: To the job that's keeping your family fed, to the greater good, yourself, or potentially, something else? How far are you willing to push your moral compass? Paper, Please is a masterpiece through and through, and it makes stamping passports feel like the most satisfying feeling in the whole world. -- Edmond Tran

Read our Papers, Please review


Devil Daggers ($5 / £4)


Devil Daggers offers a level of simplicity you don't often find in shooters. It's a fast-paced game in the mold of classic FPSes like Quake, but it takes on elements of roguelikes as you're stuck in an arena and tasked with surviving for as long as possible. You have only a single weapon with two modes of fire--one in the style of a rapid-fire machine gun, and the other like a shotgun--and an endless wave of monstrous enemies to defeat.

There's not much more to it than that, and it's common for runs to last no more than 30 seconds to a minute. The visuals are modest and there is not a tremendous amount of complexity going on, but Devil Daggers offers a satisfying, super-intense loop as you strive to last longer and longer. With your replay being uploaded for others to watch, it's an ideal high-score-chasing game that you'll come back to time and again. -- Chris Pereira

Read our Devil Daggers review


Valkyria Chronicles ($20 / £15)


I hope no PC devotees out there will get upset when I say that one of the most innovative tactical strategy games of the past decade was born as a console game, and is anime as hell. Valkyria Chronicles puts some strange twists on its alternate version of World War II, but that doesn't deny the fact that its battle system is unique and fun. You plan and order troops in a turn-based fashion with a top-down strategy phase, but then need to personally move an ordered troop or vehicle in a real-time third-person mode and line up their shots. It may sound arduous, but it's incredibly satisfying and exciting to actually do. Its beautiful watercolour art direction has aged very well, and with Valkyria Chronicles 4 coming out on PC and consoles later this year, you might as well see what the fuss is all about. -- Edmond Tran

Read our Valkyria Chronicles review


The Typing of the Dead: Overkill ($20 / £15)


There have been plenty of light gun-style arcade shooters over the years, but only one has let you deal with foes by typing on a keyboard. The Typing of the Dead: Overkill is the latest and greatest evolution of the Typing of the Dead series, and it remains as enjoyable as ever. Rather than taking aim with a cursor or a light gun, here you type away various words and phrases to dispatch the undead. Aside from the game's B-movie-inspired comedy, the actual words you type can be a consistent source of humor. And with the PS3 version of House of the Dead included, as well as co-op support for two players, there's more than enough variety to keep things feeling fresh. -- Chris Pereira


Nex Machina ($20 / £4.49)


Nex Machina developer Housemarque has been focused almost exclusively on twin-stick shooters for the last decade. Starting with Super Stardust HD and running through games like Resogun and Dead Nation, it's experimented with different spins on the genre. Nex Machina feels like the culmination of those efforts, offering intense, high-octane action that constantly has you analyzing your surroundings and your options for disposing of enemies. It's an incredibly fun and satisfying experience to pick up and play, but it also features a variety of wrinkles and secrets for high-score chasers. Add in the gorgeous, neon-infused visuals, and you've got the finest output of Housemarque to date--which makes it all the more upsetting that the studio has decided to shift gears and go in a different direction. Still, you won't find a better example of its work than Nex Machina. | Chris Pereira

Read our Nex Machina review


Pac-Man: Championship Edition 2 ($13 / £10)


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." -- Jason D'Aprile

Read our Pac-Man: Championship Edition 2 review


Minit ($10 / £8)


"Minit's lives might only last 60 seconds, but its extremely well-thought-out world design and engrossing loop of progress make it a curse-filled adventure that is worth dying the world over for. Its throwback to classic visuals aren't done for aesthetic alone, as none of its gameplay systems scream antiquity. It's a slickly presented adventure that continually manages to surprise you with every new area you uncover or item you procure, pushing you to pick away at its seams to uncover every drop of what it has to offer. With a delightful ending and more promised after its first run of credits, Minit is far more than just a collection of seconds." -- Alessandro Barbosa

Read our Minit review


N++ ($15 / £13.49)


"[T]he purity of N++ is still its greatest appeal, a stripped-down representation of the skills that many gamers have come to know as innate, given free reign in some of the best level design ideas in the industry. N++ may represent an 'if it ain't broke, don't fix it' sort of expansion, but the exhilaration that it continues to offer speaks to the idea that it may have been perfect to begin with." -- Justin Clark

Read our N++ review

N++ represents the latest and greatest version of the stellar platforming series, packing together a positively massive number of levels--there are more than 4,000 in all, none of them procedurally generated. With local co-op support, online leaderboards, and a stellar soundtrack, N++ has a case as one of the best platformers you're find on PC, and it comes in at a budget price.


Lumines Remastered ($15 / £13.49)


"You wouldn't think a game about arranging colored blocks into rectangles could be this interesting and this engrossing. At the heart of Lumines is an ingenious design, which someone theoretically could have dreamed up years ago, but no one did until now. And at the soul of Lumines is something that you might call completely pure. You wouldn't expect a game like this to incorporate most all of what's good about gaming--the sights, the sounds, the trancelike experience, the option of competition--but Lumines does all that." -- Greg Kasavin (2005 review)

Read our Lumines (2005) review

Lumines Remastered, as the name suggests, is an HD remaster of the classic puzzle game for modern platforms. It also features some small adjustments, including a Trance Vibration option that lets you sync controllers to the music to "feel the bass across your body," as developer Enhance puts it. Those who buy it within two weeks of its June 26 launch will get some deluxe DLC for free, including wallpapers, a soundtrack, and avatars.


SteamWorld Dig 2 ($20 / £15)


The first SteamWorld Dig was most notable for its distinct blend of mining mechanics and Metroid-style exploration, but it ended right as it began to come into its own. Its sequel is twice as long and puts that added runtime to good use, as both the story and mechanics are given time to flourish. The game put you in control of a steambot named Dorothy searching for her missing friend, Rusty--the protagonist of the first game. There's a surprising sense of momentum that runs through the adventure; it's as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made mining treasure and exploring so fun in the first place. The result is a brilliant and varied evolution of the first game that not only expands upon its hybrid formula but presents it in its best light. Where the first game was a diamond in the rough, SteamWorld Dig 2 is a polished jewel. | Matt Espineli

Read our SteamWorld Dig 2 review


Crypt of the NecroDancer ($15 / £10.99)


Roguelikes (or at least roguelike elements) have been one of the most popular trends in gaming over the past handful of years, but few have taken as interesting of an approach to the genre as Crypt of the NecroDancer. It tasks players with navigating a dungeon to the beat of the music. Rather than simply move in the direction you wish or attack the enemy that's in your path, you and your enemies' actions are tied directly to the (always excellent) soundtrack. It's essential that you always be doing something--not taking an action at the next beat resets your combo, meaning you'll earn less gold or deal less damage, depending on the items you've acquired. Particularly as the music becomes more fast-paced, this lends a real sense of tension and excitement to every moment: you need to constantly be considering your next action while accounting for how nearby enemies will react to your movements. It's an experience with few points of comparison, but it's nonetheless one that you'll certainly want to try. | Chris Pereira

Read our Crypt of the NecroDancer review


Inside ($20 / £15)


Playdead games won the admiration of its now-large audience when it released Limbo, a slow-paced puzzle-platformer that relied heavily on the use of light and negative space. For the studio's follow-up, Inside, it delivered yet another somber world to explore. It presents a tale that unfolds effortlessly before your eyes as you advance from one scene to the next, with nary a word from any of its characters. Through the power of inference and suggestion, you realize the infiltration of a malicious organization and bear witness to its sinister deeds. Inside will test your ability to think creatively, but it's the narrative--and the way it's delivered--that makes it a game worth playing. Inside reinforces the notion that, sometimes, less is more. | Peter Brown

Read our Inside review


Thumper ($20 / £16)


Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around in your recently played section for a long time. | Chris Pereira

Read our Thumper review


Thimbleweed Park ($20 / £15)


Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. While it's also available on console (including Switch, where it's portable), playing on PC means getting the ideal control scheme of a mouse and keyboard. | Chris Pereira

Read our Thimbleweed Park


Jamestown+ ($10 / £7)


Vertical arcade shoot-em-ups typically deal with far-flung futures where an ace pilot is defending Earth from a swarm of technologically advanced aliens. By taking place in an alternate timeline where Mars was colonized by England in the 17th Century, Jamestown immediately sets itself apart from its peers. The unique, tongue-in-cheek setting goes a long way to make the game enjoyable, but it's the excellent gameplay that makes Jamestown easy to recommend. You have multiple attack ships to choose from, each with their own weapon loadouts and special abilities. They are easy to control and feel distinct enough that you won't mind replaying levels to extend your time with the game, all the while combating cleverly constructed swarms of enemy ships that gradually escalate from level to level. It's not as punishing as most games in its genre, but the progress you make as you inch your way towards the conclusion feels rewarding nonetheless. | Peter Brown

Read our Jamestown review


Pyre ($20 / £15)


Pyre, the latest from Supergiant Games, diverges from the action RPG gameplay the studio is known for. The fantastical, hand-painted art by Jen Zee returns. A western, electronic, trip-hop fusion soundtrack from Darren Korb also makes a comeback. But instead of controlling a single protagonist who destroys the enemies in their path in search of answers, Pyre revolves around a mystical sport that's played in an underworld populated by those who've been exiled from the normal world. You are The Reader, found in Purgatory (where reading is forbidden) by a band of exiles who befriend you. The Rites are rituals of sport that determine your worth, and this is where the meat of the gameplay happens.

In a Rite, you assemble a team of three from a pool of allies you meet along the way. You face another team of three and fight for the single orb placed in the contained arena with the objective of dunking or shooting the orb into the other team's goal (or Pyre). Only one player from each team can move at any given moment. Each type of player has a varied skillset that can make the sport easier, depending on your playstyle. It sounds like a bit much at first, but once you get a hang of the flow, there's just nothing quite like it. Many have described it as Rocket League meets Dota meets Transistor. Outside of sick orb dunks is the intriguing visual novel-style story about sacrifice and the ties that bind. | Michael Higham

Read our Pyre review


Transistor ($20 / £15)


Transistor, the follow-up to Bastion, would take many of the striking features of that game (like the hand-painted art style, for one) but twist them for a sci-fi, cyberpunk tale. Red was a singer who had her voice physically stolen in an attack on the city of Cloudbank, and she's the one you control in this unique isometric action RPG. The Transistor, a sword-like weapon that killed a man in the attack, becomes Red's tool for fighting back against an army of robots known as The Process, controlled by an evil collective known as The Camerata. Yes, it has a lot going on, but that's how it is with Supergiant's games. The Transistor glows and speaks; it trapped the consciousness and voice of the man it was used to kill, which means this dead man becomes Red's companion throughout the game, similar to the narrator in Bastion (also voiced by Logan Cunningham). What sets Transistor apart is that it incorporates a layer of strategy on top of the action RPG gameplay. There are countless permutations to Red's movesets since each individual move, or functions, can be mixed with another to create an attack which can be used to make short work of enemies that took over your neon-lit city. You also get to pause the action for a limited timeframe to craft a plan of attack and come up with clever ways to string together functions.

Not only does Transistor's soundtrack stand out for its folk-tinged electronica, but it's the focal point for characterization and acts as a driving force from start to finish. Music is at the forefront and Darren Korb's vision for complementing the futuristic world is fully realized, which makes Transistor an absolute joy to play. | Michael Higham

Read our Transistor review


Bastion ($15 / £10.99)


Supergiant Games' debut, Bastion, set the stage for everything else the developer created. This isometric action RPG tells a gripping story of a world destroyed by a catastrophic event referred to as The Calamity in the city of Caelondia. You control Bastion's protagonist, The Kid, who is led by the charismatic narrator named Rucks in a journey to piece the city back together. Very few survivors are left, and hostile monsters litter Caelondia, which is the impetus to put a varied arsenal of melee and projectile weapons to use. The Bastion acts as a sort of home base that slowly comes together as you progress and collect cores at the end of each level.

Rucks' deep, instantly recognizable voice (that of Logan Cunningham) adds a level of grandeur to the story that's superbly supported by a truly remarkable soundtrack (by Darren Korb) that's vaguely Celtic, Western, and trip-hop all at the same time. Bastion's fantastical hand-painted art style (by Jen Zee) breathes life into a world nearly devoid of it, torn apart by a conflict of different cultures. These elements came to be staples of Supergiant's work, and Bastion is still a sterling example of the team's ability to craft a game that's both fun and heartfelt. | Michael Higham

Read our Bastion review


Shovel Knight ($9.99-$24.99 / £6.69-£19)


This is admittedly a bit of a cheat, as you're best off buying Shovel Knight: Treasure Trove, which includes all three of the campaigns released so far (and more content to come) for $25. But just $10 will get you a single campaign which is more than worth the price of entry. Shovel Knight: Specter of Torment puts you in the shoes of one of the main game's antagonists, Specter Knight, as he takes his own unique journey through the same levels featured in the original game. As with Plague Knight's campaign, the unique mechanics at play here (like the dash attack) make for a much different experience. You would be best-served by starting with the base Shovel Knight campaign, but whichever version you play, you'll be treated to a modern take on retro platformers that bests many of the classics it draws inspiration from. | Chris Pereira

Read our Shovel Knight review

Read our Shovel Knight: Specter of Torment review


Celeste ($20/£15)


Celeste may look like another pixelated platformer with a youthful protagonist, but it quickly transforms into a brutal, tightly orchestrated gauntlet of death that only the best players can master. It challenges you to traverse spike-lined caverns with a modest selection of skills, with alternate pathways that push your mettle even further as you strive to acquire every last hidden item. You will die hundreds of times, but with quick restarts and a catchy soundtrack, there's never any downtime to wallow in defeat, only a new opportunity to show the game what you're made of. The action and difficulty curve are accompanied by a surprisingly engaging story that adds just the right amount of context to make your arduous journey feel justified, and to solidify Celeste as one of the biggest surprises so far of 2018. | Peter Brown

Read our Celeste review


Metal Gear Solid V: The Phantom Pain ($20 / £25)


You may have heard that Metal Gear Solid V: The Phantom Pain, the final Metal Gear game to feature the involvement of series creator Hideo Kojima, has flaws. The last chunk of the game involves replaying earlier missions with small tweaks, and certain late-game story content was consigned to a special edition bonus feature. Despite all of that, The Phantom Pain stands as a seminal example of what an open-world action game can be. While still retaining much of what makes a Metal Gear game so distinct, it presents players with a vast open world and the ability to tackle its challenges in many, many ways.

The mechanics of Ground Zeroes have been fine-tuned, and you can leverage them in a multitude of ways as you take part in the game's consistently excellent, thrilling missions. Just as enjoyable are the emergent hijinks you'll encounter along the way, and all of this is made better by the consistent progression of building up your own personal army. Although it's undoubtedly an experience best played after playing making your way through the prior games, The Phantom Pain is a game that everyone should ultimately try. It holds up now, even after a few years; all that's changed is the price tag. | Chris Pereira

Read our Metal Gear Solid V: The Phantom Pain review


Iconoclasts ($20 / £17.49)


There's no shortage of Metroidvania titles out there, but Iconoclasts stands tall as much more than a simple game about exploring the world while solving puzzles and fighting bosses. Sure, you swing a wrench that can interact with objects and whack enemies over the head, but the magic of this game goes far deeper than the tools at your disposal. Iconoclasts is a story about conflict: science vs. religion, nature vs. technology, old vs. young. And that serves as an incredible backdrop for dynamic characters that extend far beyond their 16-bit look. It's worth playing just to see where they--and you, as the mechanic Robin--end up. | Tony Wilson

Read our Iconoclasts review


Overcooked ($17 / £13)


Overcooked is like a Mario Party mini-game blown up into its own standalone experience in the best way possible. It's a game that becomes exponentially better when played with at least one other person. What starts out as a relatively tame game where you help each other chop some vegetables and get them served on a plate becomes a frantic rush to put out fires, get ingredients distributed between two moving vehicles, and other ridiculous scenarios. | Chris Pereira

Read our Overcooked review


Undertale ($10 / £7)


Undertale watches you. It knows you through your actions. You don't have to hurt anyone, but you can hurt everyone. The consequences are hardly laid bare, but they are always alluded to in this retro-style RPG by independent developer Toby Fox. Undertale is both a culmination of the most chilling creepypasta and the most adorable, lovable characters you could imagine. It's all wrapped into a throwback turn-based RPG that incorporates dialogue trees in combat with elements of the bullet hell style for its combat.

One of Undertale's greatest achievements is its ability to portray emotion and frame scenes through writing and an old-school art style. However, the most impactful piece of the puzzle is music: Its soundtrack evokes such a strong emotional response that very few games capture. The cozy, heartwarming jingle that plays in Snowdin town makes you wish you could chill at the local bar Grillby's with its diverse community of monsters. Papyrus' theme is equal parts silly and catchy, perfectly encapsulating the character himself. Hotland's tense, foreboding rhythm gets an electronic remix in a later stage that empowers you to push forward. The list goes on, but the point is that Undertale's masterful use of music becomes inseparable from the story it tells.

It's a sort of love letter to Earthbound, but Toby Fox crafted a game that should be respected in its own right. Very few games evoke heartbreak, terror, and joy as powerfully as Undertale in such a short period of time; and in that regard, it's one of the best independent games ever made. | Michael Higham

Read our Undertale review


Axiom Verge ($20 / £15)


Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools--most notably, the Address Disruptor, which affects the environment and each enemy type in different ways. It's also a game with an impressive sense of scale and no shortage of secrets to uncover, encouraging multiple playthroughs. Add in an excellent soundtrack and tantalizing story, and there's a lot to like here. | Chris Pereira

Read our Axiom Verge review


Fez ($10 / £7)


Despite being over six years old, Fez is still worth playing today. While it initially presents itself as a 2D game, it quickly reveals a third dimension and unfolds into something truly special as a result. You can rotate the game's seemingly 2D environments in 90-degree increments, which allows you to bring elements from the background into the foreground, often to reveal a hidden path. It's a tricky system to wrap your head around at first, but with a simple selection of puzzles to get you going, you can pick it up in no time. From this point on, Fez pushes you to contort your problem-solving techniques as it escalates to truly complex brain teasers that introduce cryptic symbols to match the ever-more-mysterious atmosphere. It's one of the few truly unique games around, and with the sequel cancelled long ago, it seems that will be the case for the foreseeable future. | Peter Brown

Read our Fez review


Sonic Mania ($20 / £15)


Created by members of the Sonic fan-hack community under Sega's watch, Sonic Mania exudes passion and reverence in its recreation of nostalgic visuals, sounds, and level designs. But the game isn't content with senselessly regurgitating the past; rather, it expands upon the familiar with new ideas of its own and delivers plenty of inventive concepts that diversify and build upon the series' fast-paced level design. Sonic Mania is smart and interpretive in its approach, leveraging the strengths of its design and visuals to craft not only the best Sonic game ever made, but an amazing platforming experience overall. If you've enjoyed Sonic at any point in your life, you owe it to yourself to play Sonic Mania. And even if you're not a longtime fan, the fast-paced platforming on display is a fantastic introduction to Sega's beloved blue blur. | Matt Espineli

Read our Sonic Mania review


The Sexy Brutale ($20 / £15)


The Sexy Brutale is a quirky little puzzle game co-developed by Tequila Works, the studio behind beautiful adventure game Rime. Its essentially Groundhog Day: The Game--you play through the same day over and over, but with each runthrough you learn more about the creepy mansion you find yourself in. After seeing one character shoot another, you might go and find the gun and prevent the bloody murder by replacing real bullets with blanks. A number of these murders are interconnected--solving one puzzle might prevent one murder, but that could change another branch of time elsewhere in the house. There's no way of preventing every murder in one go, but discovering and tinkering with the different timelines is where the fun lies. Suffice it to say, we've played it over and over again--groundhog day indeed. | Matt Espineli

Read our The Sexy Brutale review


Enter the Gungeon -- $15 / £11


Being a roguelike-style shooter, Enter the Gungeon naturally draws comparisons to games like The Binding of Isaac and Nuclear Throne. And while that does offer a decent starting point for understanding what to expect, Enter the Gungeon manages to rise above being a pale imitator. It feels fantastic, with a dodge-roll ability that allows you to satisfyingly evade damage with a well-timed use. There are ridiculous weapons, such as those that fire bees or a gun that shoots guns which themselves fire bullets. The well-crafted procedurally generated environments help to keep each run feeling fresh, as do the wide variety of items and secrets to uncover along the way. And co-op support makes for an especially fun, chaotic experience (although it's unfortunate that the second player isn't able to play as the different characters that the main player has access to). The entire game is also overflowing with personality and color, making for an experience that is as fun to look at as is to play. | Chris Pereira

Read our Enter the Gungeon review


Stardew Valley -- $15 / £11


Hit farming sim Stardew Valley has made its way to consoles with very few compromises, outside of the PC version's access to mods. Regardless of platform, it's an excellent take on the Harvest Moon formula, with a laid-back small-town atmosphere, tons of work to do, and bachelors and bachelorettes to date. But the valley also has its mysteries, and the added intrigue makes it easy to pick up, hard to put down, and rewarding day after day. Even though it has nothing to do with the Harvest Moon franchise, it's easily the best "Harvest Moon" game in years. | Kallie Plagge

Read our Stardew Valley review


Battle Chef Brigade ($20 / £15.49)


Battle Chef Brigade puts you in control of an aspiring young chef named Mina as she fights to become the best cook in the land. But this isn't your typical cooking game; rather than choose from pre-set ingredients in front of you to make a simple dish, you actually have to hunt and gather them yourself, making use of Devil May Cry-like battle system to eliminate them in the wild. You then have to take what you gather back to your kitchen, throw it in a pot, and cook it in a match three mini-game.

Frame this within an Iron Chef-like cook off where the clock is ticking against you and you'll have an idea of what you're getting into. The juxtaposition between the two core mechanics of hunting and cooking make for a tense, fast-paced experience that's both memorable and fulfilling. | Matt Espineli


Furi ($20 / £15)


Fans of Japanese action games will instantly love Furi, as it utilizes a twitch-based combat similar to fan-favorite games in the genre, like Devil May Cry and Bayonetta. Its premise is simple: you play as a nameless silver-haired swordsman who must fight his way out of imprisonment, facing off against a gauntlet of deadly bosses.

Aside from its striking presentation, Furi's most memorable quality is its fast and frenetic combat, which is punchy, nuanced, and elegantly simple. It combines mechanics from both hack-and-slash games and shoot 'em ups, challenging you to handle switching between gameplay styles at a moment's notice in the midst of a fight. If you're a sucker for challenging action games, Furi should be at the top of your list for $20 games to buy. | Matt Espineli

Read our Furi review


Retro City Rampage DX ($15 / £11)


A throwback GTA Online mode aside, Grand Theft Auto has long since moved on from the classic top-down perspective of its earliest games. Retro City Rampage carries on that legacy, offering an open-world crime game in 8-bit style. What could have easily been a mere GTA clone, however, is distinguished with copious pop culture references and a distinctly arcade-style feel to its gameplay. This DX edition offers additional content not seen in the original version of the game. -- Chris Pereira

Read our Retro City Rampage review


West of Loathing ($11 / £8)


"West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." -- Edmond Tran

Read our West of Loathing review



The Best Nintendo Switch Games Right Now (As Of June 2018)

By Matt Espineli on Jun 28, 2018 04:44 am

The Best Switch Games So Far


After the Wii U, the release of the Nintendo Switch marked the beginning of an new generation for Nintendo. The universally praised The Legend of Zelda: Breath of the Wild launched alongside it, giving the Switch all it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Kirby to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailingall the Wii U games we ported to Switch, 13 things we want to see from the console.


West of Loathing -- 8/10


"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review]

-- Edmond Tran, Editor and Video Producer


BlazBlue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Street Fighter 30th Anniversary Collection -- 8/10


"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review]

-- Peter Brown, Reviews Editor


Hyrule Warriors: Definitive Edition -- 8/10


"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review]

-- Daniel Starkey


Battle Chasers: Nightwar -- 8/10


"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review]

-- Justin Clark


Donkey Kong: Tropical Freeze -- 9/10


"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review]

-- Peter Brown, Reviews Editor


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Reviews Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Reviews Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Senior Reviews Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Reviews Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor



Biggest PS4 Games Coming In 2019 And Beyond: The Last Of Us 2, Death Stranding, And More

By Oscar Dayus on Jun 28, 2018 03:52 am

Every PS4 Game Coming In 2019 And Beyond


While there's a bunch of PS4 games coming out in 2018, there are plenty releasing next year and beyond. The current year often yields several highly-anticipated games, but there's always something further off that has us even more excited. Based on how 2019 and beyond's roster is stacking up, there's already whole lot we can't wait to play.

In this feature, we're going to take a look at all the biggest games that we know are coming to Sony's flagship console in 2019 or later. That list includes big games like BioWare's new multiplayer RPG, Anthem; Ubisoft's pirate game Skull & Bones; and Sucker Punch's Infamous: Second Son follow-up, Ghost of Tsushima. You can find a full list below.

PS4 Games Coming In 2019 And Beyond

Other big-name games we're expecting to be released in 2019 or beyond include The Witcher developer CD Projekt Red's Cyberpunk 2077, the much-anticipated The Last of Us: Part II, and Life is Strange developer Dontnod's Twin Mirror. For more details on those games, click through this feature to see brief descriptions of all the big games coming next year or later.

There's a plethora of exciting new games releasing in 2019 and beyond. While we're excited about several on this list, we're curious which ones you're looking forward to the most. Let us know in the comments below.


Anthem


Anthem is possibly BioWare's most ambitious title. Focusing on the exploits of heavily armored freelancers in on a hostile alien planet, you'll work together with other players online to take on dangerous missions while exploring the furthest reaches of the world. While this sounds a lot like Destiny, BioWare's approach to the concept of the shared-world shooter looks like an interesting change of pace from other games in the genre, and we can't wait to see more.

Platforms: PS4, Xbox One, PC | Release Date: February 22, 2019


Babylon's Fall


Babylon's Fall is the latest game by famed studio, Platinum Games. Based on the reveal trailer, the upcoming project appears to be fantasy-themed action game. You appear to play as a knight with unique magical abilities.

Platforms: PS4, PC | Release Date: TBA 2019


Beyond Good And Evil 2


We saw a teaser of Ubisoft's spunky new space adventure, Beyond Good & Evil 2, at E3 last year. What we know now is that it will be a prequel to the 2003 game and that players can choose a male or female character and explore different planets.

Platforms: Xbox One, PS4, PC (Expected) | Release Date: TBA


Control


Control is the latest game by Remedy Entertainment, the studio behind Alan Wake and Quantum Break. The debut trailer showcased a strangely shifting world, with a protagonist who can fly and control objects using telekinesis.

Platforms: PS4, Xbox One, PC | Release Date: TBA


Final Fantasy VII Remake


Final Fantasy VII Remake is the long-awaited remake of the fan-favorite RPG. Announced at E3 2015, there has been few details about the game since.

Platforms: PS4 | Release Date: 2019


Cyberpunk 2077


The next game from the creators of The Witcher, Cyberpunk 2077, is set in a dystopian, sci-fi future world. The game now appears more bright and vibrant than how it did during its initial tease a few years back. It appears to take place in a dazzling city of dreams, a metropolis of giant buildings adorned with dazzling screens, where organic skin is meshed with futuristic tech.

Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA


Days Gone


Days Gone takes players to a post-apocalyptic open world, set in the Pacific Northwest. The action-adventure/survival-horror game puts you in the shoes of Deacon St. John, once an outlaw and now trying to survive in a devastated world. While on the road, Deacon must battle Freakers, zombie-like humans and animals that have become mindless and violent and travel in fast-moving hordes, much like the zombies in World War Z.

Platforms: PS4 | Release Date: February 22, 2019


Déraciné


Déraciné is an upcoming PSVR game from Dark Souls developer, FromSoftware. As a spirit summoned by a young girl in a secluded boarding school, you must prove its existence and build up bonds with other students through subtle interactions.

Platforms: PSVR | Release Date: TBA


Devil May Cry 5


After years of waiting, we're finally getting a brand new Devil May Cry game. And in a rather surprising twist, it's a direct continuation to the first four Devil May Cry games. The debut trailer mainly focused on returning protagonist, Nero, who appears to be accompanied by an unnamed woman. However, the last few seconds indicated that Dante will return too.

Platforms: Xbox One, PC | Release Date: Spring 2019


Death Stranding


Metal Gear creator Hideo Kojima no longer works for Konami, but his new studio's game looks significantly weirder than that often-bizarre series. We don't know much about Death Stranding's gameplay other than it's an open-world action game. But it'll feature The Walking Dead's Norman Reedus and what appears to be a very important baby.

Platforms: PS4 | Release Date: TBA


Dead or Alive 6


Kasumi, Hayate, Helena, and plenty of other familiar faces return to the arena in Dead or Alive 6. This fighting game will continue to utilize the franchise's staple complexity when it comes to combos and counters, while upping the realism of its visuals. Two new mechanics, Fatal Rush and Break Gauge, shake up the combat by introducing an easier way for beginners to compete.

Platforms: PS4, Xbox One, PC | Release Date: Early 2019


Doom Eternal


Doom Eternal is the upcoming sequel to the critically-acclaimed Doom reboot from 2016. The game takes everything that the previous game did and pushes it forward: the Doomslayer is more powerful than before, the number of enemies have doubled, and it takes place on Earth.

Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA


Dying Light 2


In the sequel to the first-person apocalyptic survival shooter, players will have plenty more chances to practice their sweet parkour while killing zombies. However, this time around, player's choices will have real effects on the world and push the story down different paths.

Platforms: Xbox One, PS4, PC | Release Date: TBA


The Elder Scrolls VI


Bethesda finally announced the next game in the Elder Scrolls series: The Elder Scrolls VI. No other details about the game were provided outside of a short teaser. It shows a mountainous region and some fog accompanied by a version of the iconic Dovahkiin music. A setting wasn't specified, although fans are sure to do some sleuthing to narrow down the list of possibilities. Hopefully, we'll get more details sooner than later.

Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA


Ghost Of Tsushima


Ghost of Tsushima is the latest game by developer Sucker Punch Productions, the studio responsible for Infamous and Sly Cooper. The game is set on the island of Tsushima during the Mongol invasions of Japan in 1294. You play as a lone samurai turned vengeful assassin--likely fighting to drive out the Mongol army from Japan.

Platforms: PS4 | Release Date: TBA


Kingdom Hearts III


We've gotten sneak peeks at some of the worlds and characters that Kingdom Hearts III will contain, including Hercules, Monsters Inc., and Toy Story. We're not sure exactly where the story will specifically take Sora and friends, but we do know it is the direct sequel to Kingdom Hearts 2 and an end to the saga.

Platforms: Xbox One, PS4 | Release Date: January 29, 2019


The Last Of Us: Part II


There is a huge amount of hype for Naughty Dog's next big game, The Last of Us: Part II, and hopefully we'll be learning a potential release date for the game soon. You play as Ellie this time around, not Joel. It appears she has some sort of vendetta this time around. Based on its most recent gameplay, it's likely from the death of a loved one.

Platforms: PS4 | Release Date: TBA


Metro Exodus


Metro Exodus puts players back in control of Artyom. Even though Artyom will be venturing above ground this time, there will still be plenty of mutated creatures to gun down and unsettling environments to explore.

Platforms: Xbox One, PS4, PC | Release Date: February 22, 2019


Nioh 2


In a rather surprising announcement, Sony announced the sequel to the critically-acclaimed samurai-action game, Nioh. Not much is known about the game's story or if you'll be playing as the original's protagonist, WIlliam Adams.

Platforms: PS4 | Release Date: TBA


The Quiet Man


The Quiet Man is a brand-new game where you play as silent protagonist who appears to be deaf. The brief trailers showed him getting into a fight and quickly dispatching two hooligans in an alleyway. As the title implies, the game's mechanics will likely involve silence and sound in some manner. According to Square Enix, more information concerning The Quiet Man will be revealed in August.

Platforms: PS4, PC | Release Date: TBA


Rage 2


Rage 2 is perhaps the most unlikely sequel to be announced, but with id Software bringing Avalanche Studios along for the ride there's plenty of reason to be excited about its potential. Avalanche has years of experience crafting large and chaotic worlds in games like Mad Max and Just Cause, with vehicle combat and special effects chief among their notable talents. Id, of course, is the studio that pioneered first-person shooting and continues to deliver hard-hitting games like 2016's Doom. It could be a match made in heaven, but we won't know until it ships sometime in 2019.

Platforms: PS4, Xbox One, PC | Release Date: 2019


Skull & Bones


Ubisoft's Skull & Bones sets sail in the Indian Ocean, setting you on a quest to become a pirate of the ages. The game will feature single- and multiplayer options and is centered around naval warfare.

Platforms: PS4, Xbox One, PC | Release Date: 2019


Sea of Solitude


Sea of Solitude is an upcoming EA Originals game about a lonely girl whose emotions manage to turn her into a monster and the world into a flooded post-apocalyptic world. She must explore this world in order to find a way to turn back into a human.

Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA


Sekiro: Shadows Die Twice


Sekiro: Shadows Die Twice is the long-awaited new game from acclaimed studio, From Software. It appears to be expanding upon the classic Dark Souls formula by introducing stealth-action elements and more acrobatic maneuvers.

Platforms: Xbox One, PC (Expected) | Release Date: Early 2019


Starfield


For the first time in 25 years, Bethesda is creating a new IP. We don't know much about Starfield. However, based on the game's title and brief teaser trailer, it's probably safe to say that this RPG will take place in space.

Platforms: The next generation of consoles, PC (Expected) | Release Date: TBA


Star Wars: Jedi Fallen Order


Star Wars: Jedi Fallen Order is the upcoming Star Wars game created by Respawn Entertainment, the studio behind the well-received Titanfall series. It takes place between Revenge of the Sith and A New Hope during the Jedi hunts.

Platforms: PS4, Xbox One, PC (Expected) | Release Date: Holiday 2019


Tom Clancy's The Division 2


Ubisoft Massive is at work on The Division 2, a follow-up to its open-world shooter, as it looks to build upon the foundation established in the previous game. This time around it's set in Washington D.C. and deals with the exploits of the Division attempting to reclaim the capital.

Platforms: PC, PS4, Xbox One | Release Date: March 18


Twin Mirror


Dontnod Entertainment is partnering with Bandai Namco to bring Twin Mirror, a new psychological thriller, to PC, PS4, and Xbox One in 2019. Based on the E3 2018 trailer, the story focuses on a character named Sam who wakes up one day to discover a shocking amount of blood on his clothing with no memory of the cause. As Sam attempts to piece together the events from the night before, he will explore both the real world and surreal manifestations of his own psyche. Twin Mirror looks intriguing so far, but being one big mystery, we'll have to wait until we see more of the game to get a grasp of how we ultimately fit into Sam's harrowing investigation.

Platforms: PS4, Xbox One, PC | Release Date: 2019


Wolfenstein: Youngblood


Wolfenstein: Youngblood is set in an alternate 1980s Paris and follows the events of Wolfenstein II: The New Colossus. It stars series protagonist BJ Blazkowicz's twin daughters, who are working together to continue the fight against the Nazis. The game can be played solo or co-op.

Platforms: Xbox One, PS4, PC, Nintendo Switch (Expected) | Release Date: 2019



32 Things We Learned From Westworld's Completely Insane Season 2 Finale

By Michael Rougeau on Jun 28, 2018 03:19 am

Westworld Season 2 finale spoilers ahead!


Westworld's Season 2 finale, Episode 10, "The Passenger," wasn't exactly the illuminating conclusion we'd hoped for. Instead of finally shedding some light on the park's many mysteries, it simply layered on more in scene after scene of heavy handed exposition. But that doesn't mean it didn't teach us anything.

Is Bill a host? What is the "Valley Beyond" really? Are there any other secret hosts who've yet to be discovered? We learned those things and more in the final episode of Westworld Season 2. And it provided us with plenty of set-up for Season 3.

What did you think of the finale? Let us know in the comments below.


1. Dolores didn't make Bernard exactly like Arnold.


Dolores revealed in the Season 2 finale that she actually didn't ultimately try to recreate Arnold while crafting Bernard's personality. "After all, 'you' didn't make it," she told him.


2. Dolores went through over 11,000 different versions of Bernard.


She went through at least 11,927, to be exact.


3. Dolores loaded this busted bullet to injure Bill later.


This is some straight up Road Runner levels of chicanery.


4. Maeve has her powers back.


Just in time, too. Sayonara, this guy.


5. Bill and Bernard have never met?


Seriously? How is this possible? Bill muttering "Who the hell is this?" was the most shocking line of this whole episode.


6. The Delos operatives have been draining the Valley Beyond in the present.


With the site finally accessible, the plot in the present actually moved forward this episode.


7. The Forge contains copies of "4 million souls."


That's according to Strand, who notes that that's a copy of every person who's ever visited the park. That's not exactly true, though--it would be every person who's visited only since Delos purchased it. I guess putting on the hat when you enter became mandatory after that.


8. Dolores didn't make it.


The reason we haven't seen Dolores in Westworld Season 2's present timeline is she didn't make it--at least not in this form, as we learned later in the episode.


9. The Forge is another virtual Westworld, not unlike the Cradle.


This is where the human guests' copies were stored, and where recreations were tested for fidelity.


10. The Forge's control system was modeled after Logan.


This "copy" was created using Jim's memories of his son, since Logan never visited the park again after Delos bought it, and they thus have no actual backup of him. Either way, what a fun way to keep Ben Barnes in the show.


11. The Logan-System was responsible for creating Jim Delos-bot.


And all the other human copy programs, apparently.


12. Jim and Logan's last meeting was extremely sad.


That Jim Delos really was a massive piece of s***. No doubt about it now.


13. The human copies failed because they were making them too complex.


The human mind wasn't too complex to copy into a host body; it was too simple, according to the Logan-system. We're all just brief algorithms, apparently. This is where the episode really tripled down on its junk philosophizing.


14. The system considers Bill "irredeemable."


Considering he just murdered his own daughter on a hunch, I'd say that's about right.


15. Bernard intended the hosts to use the backups to their advantage.


According to the Logan-system, Bernard wanted the hosts to use "the accumulated wisdom of dissecting the human psyche 100 million times over" to gain an advantage over their "enemies," humanity.


16. Sizemore redeemed himself in the end.


Although his death played a little too much like something someone would writer, rather than what an actual person would do--which may actually be fitting considering what he was like.


17. Bernard left the hosts "a way out."


"A virtual beacon, unspoiled and untouched by the world you came from," according to the Logan-system.


18. Akecheta was right about the "door" to another world.


Only hosts can see it, but sure enough, the "door" to Bernard's host escape world manifested at the Valley Beyond. In passing through, they leave their bodies behind, which is how all their corpses wound up floating there (as we saw in Season 2's first episode).


19. Dolores was not a fan of this plan.


When she found out what the Valley Beyond really was, Dolores decided on a better path.


20. Anna made it to the Valley Beyond.


She's living happily ever after with new-Maeve in a dream world made just for them. Yay?


21. Akecheta too.


And he's reunited with Kohana. Yay!


22. RIP Elsie.


This was a sad way for Elsie to go, especially after she survived being attacked by Bernard last season. She probably should have seen it coming, though. Her girl scout routine was bound to get her murdered.


23. Bernard really did delete Ford.


The Ford he saw in this episode was simply a delusion in his own mind. So is Bernard finally thinking for himself?


24. Bernard scrambled his own memories.


He did it so that they wouldn't find out what happened--specifically, that he put Dolores's consciousness into a Charlotte host body. Speaking of which...


25. Way to go, Bernard!


Much as we love Tessa Thompson, Charlotte Hale was an evil woman. But every time we've seen her this season in the "present" timeline, she's actually been Dolores. Bernard's choice to create a Charlotte host body with Dolores's control unit inside gives us the best of both worlds: Tessa sticks around, but Charlotte is dead. Hooray.


26. Stubbs is probably a host.


Ford "hired" him to protect the hosts. That's his "core drive." And we're clearly supposed to infer from that language that Stubbs, too, is a host. Also, he seems to know what Cholores is. Twist!


27. In the present, Bill survived.


Despite taking four bullets, digging a massive chunk out of his own forearm, and blowing off half his hand. Nothing suspicious about that.


28. Teddy made it to the Valley Beyond.


I've lost track of whether or not that's a good thing at this point.


29. These two "geniuses" are in charge of which hosts get salvaged.


Methinks that means Maeve is coming back.


30. Cholores took some control units with her.


Wonder whose they are?


31. Cholores escaped to the real world.


That's Dolores in a Charlotte-like body. And then she printed herself some friends: another Dolores, in a Dolores body this time, and a new Bernard, who is also the old Bernard. Or something.


32. Future Bill, on the other hand…


So yeah, Bill is a host--but only in the far future, as Emily (who is probably also a host) suggests (and Westworld showrunner Lisa Joy confirmed to The Hollywood Reporter).

How much, if anything, of what we saw this season was actually just a fidelity test for Bill? Or was any of it? How far in the future is this? If it's that far in the future, how could it even matter? What the hell is Westworld Season 3 going to be about? I have no idea, but at least Season 2 is over.

What did you think of the finale? Let us know in the comments below.



'90s And '80s Action Cartoons Starring Animals You Might Have Forgotten

By Mat Elfring on Jun 28, 2018 03:11 am


The '80s and '90s were simply the best for action cartoons--better than all the rest. However, during these two decades, there was a weird, repeating trend throughout so many of these series: They starred anthropomorphic animals, and most of the time, they were kicking butt all over Earth and in space as well.

While the trend invaded comedy series throughout this time period, it also made its way into action cartoons as well, some of which were completely forgotten about years later. While very much not forgotten, the two most notable examples from the '80s and '90s are Thundercats (1985) and Teenage Mutant Ninja Turtles (1987). Both franchises have sustained popularity, warranting reboots to each series, which includes the upcoming Thundercats: Roar, coming in 2019.

However, others didn't have the popularity or lasting appeal of those two examples. Some of these shows we remember from our childhood and others we just completely missed. Here are 13 action cartoons that you might have forgotten about.

For more romps in nostalgia, check out these cartoons based on movies, and some of Teenage Mutant Ninja Turtles' raddest toys from its line. Let us know some of your favorite action series starring animals in the comment section below.


Danger Mouse (1981-1991)


The longest-running series on this list is the UK's Danger Mouse, which lasted for 10 seasons. The show followed the titular character, a secret agent who engaged in espionage missions, trying to take down the villainous Baron Greenback. Aside from England, the show demonstrated it had American appeal after it began airing on Nickelodeon in 1984.

Fun fact: Count Duckula, who appeared on numerous episodes of the series, got his own spin-off in 1988.


Dinosaucers (1987)


Many cartoons from the '80s and '90s lasted one or two seasons, but somehow managed to deliver more than 50 episodes. The short-lived Dinosaucers is a great example of that as it produced 65 episodes for the three months it was on the air. Essentially a Transformers clone, Dinosaucers followed the titular team of anthropomorphic alien dinos, and their war against the evil Tyrannos. The two groups come to Earth, and a group of humans dubbed The Secret Scouts help the Dinosaucers in their battle. Also, for my money, Dinosaucers has the best theme music of the '80s.


Tiger Sharks (1987)


The production company behind Thundercats and Silverhawks tried to create another animal-based action series during the late-'80s. This time around, the team TigerSharks were humans that used a special device to become animal/human hybrids to battle the evil T-Ray. Sadly, none of the team turned into actual tiger sharks, and only Mako, the leader, became an actual shark hybrid. The other members became a specific sea animal hybrid for their character. Walrus, dolphin, octopus, orca whale, seahorse, and angelfish were the other animals used for the characters.

Fun fact: The TigerSharks appeared in an episode of the Thundercats reboot in 2011 as slaves to Mumm-Ra.


Bucky O'Hare and the Toad Wars (1991)


Based on the comic book character, Bucky O'Hare and the rest of his S.P.A.C.E. teammates--most of which are anthropomorphic animals--take on a bunch of evil alien toads who want to take over the universe. It only lasted one season, but its theme song will stick in your head forever. Additionally, the show got a Mega Man-esque NES game, which wasn't really great.


Darkwing Duck (1991-1992)


Running for 91 episodes during its two-year stint, Darkwing Duck was essentially Disney's version of The Shadow combined with other Golden Age superheroes like Doc Savage, The Green Hornet, and Batman. Joined by his trusty sidekick, Launchpad McQuack (who also appeared on DuckTales), the two fight crime and go on crazy adventures. The vigilante got his own NES and Game Boy game in the early '90s as well.


Wild West C.O.W.-Boys of Moo Mesa (1992-93)


During the late 19th century, a comet hit the Western plains, and the cows in the area evolved into human/cow hybrids. These new humanoids try to live their life like regular folk during the Wild West era, maintaining the law of the land... for cow people. Marshall Moo Montana and his posse fought outlaws and even a corrupt mayor during its 26-episode run. While short-lived, the series spawned an action figure line, a comic book series, and a video game which was a lot like Sunset Riders.


Biker Mice From Mars (1993-96)


This is about as '90s as it gets. A species of anthropomorphic mice live on Mars, and they love riding motorcycles, as the title of the show suggests. One day, an alien race killed all but three of these micemen, who then fled to Earth. They discover the evil alien's plan to do the same thing to Earth, fight back, and save the world. The series got a video game on the SNES in '94 and had a short-lived revival in 2006.


SWAT Kats: The Radical Squadron (1993-1995)


Hanna-Barbera's final original action series before being absorbed by Warner Bros. was Swat Kats, and although it was short-lived, it was a big success in 1994. The series followed former law enforcement in Megakat City, where its inhabitants were cat people. However, when villainy strikes, these cool mechanics became masked vigilantes who hoped to take down the evil Dark Kat. In 1995, Hudson Soft produced a game for SNES that was incredibly mediocre.


Street Sharks (1994-97)


If anthropomorphic turtles with ninja abilities aren't up your alley, how do you feel about sharks? Well, Street Sharks is a bit like that. Two doctors, Bolton and Paradigm, create a machine that can change animals into humanoid hybrids by messing with their DNA. Dr. Bolton becomes a monster, and Paradigm wants to use the machine for personal power, turning Bolton's sons into shark/human hybrids. Obviously, the Street Sharks won't work for a madman, and an ongoing battle between Paradigm and the Sharks ensues.


Earthworm Jim (1995-96)


Many of the cartoons on this list ended up having their own video games based on the property. For Earthworm Jim, it was the other way around. Based on the wildly popular--and truly bizarre--video game, Earthworm Jim follows a worm who gets a super suit, and he fights villains across the galaxy. Many of the characters from the video game series made an appearance throughout the 23 episodes that aired.


Captain Simian & the Space Monkeys (1996-97)


You know what cartoons needed more of in the mid-'90s? Monkeys. Tons and tons of monkeys. The animated series was eventually a "What If..." version of Planet of the Apes. During the '60s, a monkey-manned spacecraft was shot into space. Charlie, the monkey pilot, was discovered by an intelligent alien race who gave him intelligence and technology. Charlie recruited his own team of super-intelligent simians, and together, they battle Nebula (not the Guardians of the Galaxy character), a villain who is half-human, half-black hole.


Mighty Ducks (1996-97)


Inspired by the movie of the same name and the logo for the NHL team--that's not a joke--Mighty Ducks centers on a group of humanoid ducks who all play hockey and are engaged in a war against lizard-like beings known as The Saurians. These beings all end up on Earth, and much like Transformers, the good guys end up making friends with some humans, to help them beat The Saurians. Mighty Ducks won a Daytime Emmy Award in Outstanding Sound Editing in 1997.


Extreme Dinosaurs (1997)


Based on a Mattel toy line from the previous year and a spin-off of Street Sharks, this cartoon follows a group of dinosaurs that survived the mass extinction event and were abducted by evil aliens. These dinosaurs were transformed into mutants in order to help these aliens take over another planet, but the dinosaurs revolted and split into two groups: the good guys and the evil Raptors, who wanted to cause global warming on Earth.



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