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In the 10/21/2018 edition:

Where Is Xur? Destiny 2 Xur Location And Exotics Guide (Oct. 19-23)

By Chris Pereira on Oct 20, 2018 09:56 pm

Destiny 2 players eager to get their hands on some new Exotic items are (possibly) in luck. Xur, the mysterious merchant and servant of the Nine, has popped up once again in Bungie's shooter with a refreshed lineup of Exotic items for sale, and he's got something that may be of use for Titans, Warlocks, and Hunters. Here's what he's selling from now until the next weekly reset on Tuesday, October 23, as well as where to find him.

Xur is apparently a fan of moons of Jupiter; he was recently found on Io, and that's again where he's located for this week. Bungie continues to reuse his standard spot for each map, meaning he can be found in Giant's Scar. Spawn in at that landing zone and make your way forward through the building in front of you, and then follow the path to the left. Just up on a hill, you'll find a small cave he's hanging out in.

Festival of the Lost and Iron Banner may be underway, but there's nothing unusual about Xur's lineup of items. He has a piece of Exotic armor for each class, as well as one weapon: Crimson, the hand cannon. This is an excellent gun, firing a three-round burst and featuring the Cruel Remedy perk, which heals you when you get a kill and refills the magazine when you get a precision kill.

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On the armor side, Hunters can pick up The Dragon's Shadow chest armor, which reloads your guns and provides a speed and handling buff after a dodge. Warlocks get the Crown of Tempests helmet, which speeds up arc ability recovery when you get arc ability kills. And Titans can get the Ashen Wake gauntlets, which improve fusion grenades by letting you throw them faster and causing them to explode on impact.

The full lineup and prices are as follows:

Xur Exotic Items (October 19-23)

  • Crimson (Exotic hand cannon) -- 29 Legendary Shards
  • The Dragon's Shadow (Exotic Hunter chest armor) -- 23 Legendary Shards
  • Crown of Tempests (Exotic Warlock helmet) -- 23 Legendary Shards
  • Ashen Wake (Exotic Titan gauntlets) -- 23 Legendary Shards

Also from Xur, you can pick up a Five of Swords challenge card for adding modifiers to Nightfall strikes (which is needed to do the weekly Powerful gear challenge to score over 100,000 in the Nightfall). Additionally, he has the Fated Engram, which is pricey at 97 Legendary Shards but is guaranteed to decrypt into a Year One Exotic you don't already have.

As noted above, Xur's lineup may not be thrilling (though Crimson genuinely is great), but there's plenty else happening in the game. You can get curated Iron Banner rewards from taking part in the Crucible mode, and we're still in the first week of the three-week-long Halloween event, Festival of the Lost. This features a new activity called the Haunted Forest that's fun and offers a path to a 600 Power level auto rifle called Horror Story--just be careful when going for the chest at the end.


Starlink Is The Key To Understanding Beyond Good & Evil 2

By Edmond Tran on Oct 20, 2018 08:30 pm

It's easy to assume that because Starlink: Battle For Atlas is geared toward younger audiences, it isn't for you. The toys-to-life component and the cast of Saturday morning cartoon characters are both major aspects of the game that might fly right over your head--it's definitely where I sat for much of the game's pre-release marketing.

But after only a few hours with the game, Starlink's strengths quickly pushed through to me: It's a satisfyingly accessible spaceship combat game, with seamless exploration that takes the best cues from games like No Man's Sky and Elite: Dangerous, and comes with all the trimmings of Ubisoft's brand of open worlds (for better and worse, according to our review.)

There's one specific thing that's really piqued my continued interest in Starlink, though: At E3 in 2018, I saw a behind-closed-doors demo of the then most recent technical demo of Beyond Good & Evil 2. And if you want to know what this mysterious sequel is going to feel like, playing Starlink is your best bet.

BG&E2 is a game that still has an air of mystery about it, especially if you haven't been following the development blogs and livestreams very closely. There's a lot to describe about what I saw (read the preview if you're interested) but essentially, the game has an ambition to be a massive and multiplayer open-world space exploration game, and Starlink is just that.

The demo I saw at E3 showed a co-op duo exploring, sneaking, and fighting in an underground tomb, and over the course of 30 minutes, seamlessly transition into city, planet, space, and galaxy exploration and combat. They hoped onto vehicles and got into dogfights above the city, flew high in the sky to marvel at the enormous curvature of the planet, blasted off into the stratosphere to reach their mothership parked in space, and hit hyperspeed to start heading towards new planets.

At the time, my only points of reference were No Man's Sky and Elite Dangerous—both games with impressive scope, and both games I thought of as outliers in terms of what to expect from massive, open-world games. But now, a few months later, Starlink has shown me a much closer example of what Beyond Good & Evil 2 looked and felt like to me, both technically and structurally. Starlink's seamless and gradual transition between ground-based combat and questing, free-range dogfighting, and space travel has distinct parallels to what Beyond Good & Evil 2 is trying to achieve, though the BG&E2's pace felt slower, making its scope--the world, the galaxy--feel much larger.

There's other Ubisoft technology I could see in Beyond Good & Evil 2 pulling from, as well. The enormous, persistent map of The Crew 2 is an example of how they're possibly going to systematically render their world, allowing multiple people to exist at opposite ends of a land mass. The sheer size of Assassin's Creed Odyssey's map makes me believe that populating the enormous planet I saw in the BG&E2 demo is a feasible feat--albeit one that could only be achieved with the enormous development manpower the company wields.

And if you've played Assassin's Creed Odyssey, released only a couple of weeks before Starlink, you might have noticed that Ubisoft is attempting to ape, or at least try their hand at integrating a lot of the major ideas from other open world games into their own. There were arguably various levels of success there, a lot of these components get me excited about how they might be adapted to the Beyond Good & Evil 2 narrative. Branching quests from The Witcher 3, with their varied consequences, has the obvious benefits of enriching world building. The recruitment system from Metal Gear Solid V would make sense in building your crew of Space Rebels. The nemesis system from Shadow of Mordor could potentially be incredibly exciting if you had bounty hunters tracking you down across the galaxy. In the same way, Starlink is the latest, and most directly analogous experiment into exploring Ubisoft's capabilities in adapting the No Man's Sky and Elite Dangerous model of open-world galaxies for their grand space opera.

Ubisoft is pulling Beyond Good & Evil out of the cult-classic status, and it's likely to become a major flagship release for them in the future. But in the meantime, their open-world releases suggest that they're taking steps towards learning how to build the enormous open-world galaxy they need to tell their story. The lofty ambition for the game that I saw in that E3 demo is now a much more palpable idea in my head, with Starlink providing a tangible jumping-off point. So, if you have any interest in Beyond Good & Evil 2, that Ubisoft toys-to-life game might be more exciting to you than you think.


How Let's Go Pikachu / Eevee Update Pokemon Yellow For A New Generation

By Kevin Knezevic on Oct 20, 2018 07:35 pm

Barring a small handful of spin-offs, the Pokemon series is making its proper debut on Nintendo Switch next month with the release of Pokemon: Let's Go Pikachu and Let's Go Eevee. Based largely on the classic Pokemon Yellow version, the Let's Go games return the franchise to its roots in many ways. As in the original, the story is once again set in the Kanto region, and you'll only encounter the first 151 Pokemon (plus the newly revealed Meltan) during your adventure.

The Let's Go games also diverge from tradition in some dramatic ways, particularly in their connection with Pokemon Go. Not only are you able to transfer certain monsters you catch in the mobile game over to the Switch titles, they also employ Pokemon Go's catching mechanics, meaning you're no longer be able to battle wild Pokemon.

GameSpot recently had an opportunity to sit down with Pokemon: Let's Go director Junichi Masuda and lead game environment designer Kensaku Nabana. Through an interpreter, we discussed what it was like reimagining the traditionally 8-bit world of Kanto in 3D, what changes the development team made in bringing the games to Switch, and how the new Mythical Pokemon Meltan came to be.

Despite being inspired by Pokemon Yellow, Let's Go Pikachu and Eevee seem to introduce a lot of new elements not found in previous Pokemon games. What new things should we expect?

Junichi Masuda: The main flow of the story plays out very much like Pokemon Yellow Version. One of the reasons we wanted to do this is that we imagined a lot of fans of the original game were going to be playing through it. There are different parts, but I think they'll recognize the main beats of the story and feel some nostalgia there.

At the same time, we did add a decent amount of sub-events that weren't in the originals. It kind of gives it a different feel because there's a lot of trainers alongside their Pokemon in the actual world itself, so it would be a different impression than the original game, while also covering the same story.

Team Rocket seems to play a more prominent role in Let's Go Pikachu and Eevee. Does this mean we'll see more of Jessie, James, and Meowth during the story?

Masuda: Yeah, they definitely appear more in the game than in the original Pokemon Yellow Version. With these two games, we really set out at the very beginning with a main target in mind, which was younger kids who maybe didn't own their own smartphones and weren't able to really participate in the Pokemon Go craze that happened. They weren't able to go out and join in on that fun, so really providing them with a really fun experience that also had some of that Pokemon Go gameplay. But at the same time, we wanted to introduce these new players, for whom this might be their first Pokemon game, through the original story, kind of ease them into the Pokemon experience that way.

Also, I thought it would be fun if players who maybe enjoyed the original game--they're now much older, probably in their 30s--they'd be able to interact with maybe their own kids or other kids that they know that are playing the game. They would actually know the general flow of the story, maybe able to give advice like where to go next and things like that. With Team Rocket, because the animated series is popular--it's in like 85-plus countries--I imagine a lot of those younger kids will have seen the animated series, even if they haven't played the game. So, we're trying to add in the elements like that to make it easier for them to get into the world and recognize the setup.

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In the original games, your rival was a huge jerk, but the one in Let's Go seems much friendlier. Why the change?

Masuda: I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited with what we could express with the pixel graphics. There's not much you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities. Also, because it's just dialogue and there's not a whole lot going on on the screen, it doesn't give as harsh of an impression even if they're jerks, I think. Now we have HD graphics and the visuals are much more impressive. If you also made him a jerk, the impression would be a lot stronger on players. Another thing, just my own personal take, is that it feels that people with those kinds of personalities these days are not as accepted by players, I think, as they were back then.

In the original games, there was text or some sort of setting where "Pidgey eat Caterpie," for example. That was fine back then, I think everybody liked it. But, I think, as Pokemon has gone on, the fans kind of have their idea of what Pokemon should be. If we did that now, I think a lot of people wouldn't really like it, it would give them a bad reaction.

What about the old man standing outside Celadon Gym who says he loves looking at the pretty girls? Did you have to tone that down as well?

Masuda: Yeah, we definitely re-evaluated all those kinds of things. But at the same time, the fact that you remember that means that it was something memorable. We had to be very careful about which things to change and which things to keep as they were. Definitely check it out for yourself and see if he's still around.

What was it like having to reimagine the Kanto region in 3D? How hard was it to recreate the world for an HD console?

Kensaku Nabana: I was in elementary school when Pokemon Yellow Version came out, and I remember playing those games as well as a fan myself. So, when we were first starting out in the development of this game, we all went back and played Pokemon Yellow Version again, and I just tried to remember the world of Pokemon that was in my imagination when I was playing those games, because you had to fill in the gaps a lot back then. Really try and take what was in my imagination then and redesign the areas to look like that image I had in my head.

Also, keeping in mind that we put the focus on having a lot of Pokemon in the environment, walking around in the overall world this time around, so [we focused on] making the visuals look like something where that wouldn't seem strange. We initially explored a more photorealistic direction, but we settled on this more anime style approach, these cuter visuals.

It definitely leaves a strong impression, seeing how different some very famous scenes from the old game are in Let's Go, such as the first time you come to the S.S. Anne and see how much more majestic it looks. For some areas like Lavender Town, which was very creepy in the original games, how did you go about expressing that in Let's Go Pikachu and Eevee?

Nabana: Lavender Town is definitely one that I don't want to talk too much about and have you discover for yourself, but I definitely have the same impression as you. It's kind of this creepy, unsettling place. So, I initially approached it with that in mind and designed it to make it look like it would give that impression. But that wasn't enough for Mr. Masuda. He was like, "You've got to make it feel even creepier." He gave me a lot of specific directions to do that. So, I think it will be fun to see what it looks like.

It doesn't seem like held items and abilities are in these games. What is the reason for that?

Masuda: Yeah, that was actually a conscious decision. We don't have held items or abilities or eggs, or a lot of features that weren't in the original generation that got added later on. We had to be very careful in selecting which things we would update from the original games and which ones we would keep the same. I did like the appeal of the simplicity of the original Generation 1 games, as this being an entry title for new players joining the franchise to really experience something very similar to what kids did 20 years ago, but [we also wanted people to] enjoy some of these new gameplay gimmicks, like the Poke Ball Plus and the connectivity with Pokemon Go.

But, of course, we did have to update some other things. For example, we added more types later on and Pokemon got re-typed, so those exist in the game. And, obviously, you weren't able to run in the original game. We were only able to create four-way movement, so we decided that we probably couldn't do that today and it made it much easier to move around, I think.

Even though held items aren't in it, we've seen that Mega Evolutions are. Can you tell us how that's going to work? Traditionally, your Pokemon has to hold the right item to Mega Evolve.

Masuda: No real details, but I can guarantee it's very simple. We didn't really think too much about it and just kept it very simple to trigger Mega Evolutions.

Please tell us more about the new Pokemon, Meltan. Was it always planned to debut first in Pokemon Go? And was it designed in collaboration with Niantic, or internally at Game Freak?

Masuda: We definitely planned to debut it in Pokemon Go from the very beginning. We had talked about in the early stages of even Go's development that we want to debut a Pokemon, and we worked with Niantic to kind of figure out that functionality. I've been working on the development of Go since the beginning as well, so I've always had it in mind. But the design, that was done internally at Game Freak. I gave some specific setting directions to one of our designers who was also a fan of the original games and played them as a kid, so he had a really good idea of what I was looking for, based on this kind of very simple metal nut design. He definitely probably had the original Kanto Pokemon designs in his mind and tried to keep it as simple as possible. You know, they were more kind of basic back then compared to some of the more modern designs. He worked on that, and then once it was finished, we gave all the assets and everything to Niantic, we planned the event and had them execute on that, and it worked out.

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Following up on Meltan's design, here in the States he's been given a joking/affectionate nickname of "Nut Boy." I'm curious how you feel about that nickname and if, perhaps, he has a similar nickname in Japan?

Nabana: I haven't really seen a lot of nicknames in Japan yet, but for the design, we really tried to make it look like it was kind of a more realistic-looking object, like something that maybe you could see it in real life. It would look weird, but it wouldn't stand out too much. Initially, I thought this would be a very divisive design, like some people might like it but some people won't. It looks really strange, but if you look at it more closely, it's kind of cute at the same time. But it seems like the reaction has been generally really positive, and that's been a lot of fun. There's been tons of fan art already and it was revealed just recently, so it's been exciting for us.

In the DS and 3DS games, there were a lot of events at stores that gave out free Pokemon via download codes. Is anything similar planned for Let's Go Pikachu and Eevee?

Masuda: The functionality from the previous games is in there, it's called Mystery Gift. It's in the game and I'm sure there'll probably be something, but I think with the limited selection of Pokemon, they're all fairly easily catchable in other games. I'm not sure how often or how frequent it's going to be with these particular games.

We've talked about transferring between Pokemon Go and Let's Go. When the "core" Pokemon game planned for 2019 arrives, will there also be transfer possibilities between Let's Go and that title?

Masuda: We're definitely always thinking of that kind of forward-moving functionality, especially since we've introduced the Pokemon Bank. Now, up to Ultra Sun and Ultra Moon, you're able to store your Pokemon. We know they're very important to everyone. I mean, obviously, people would be very sad if they couldn't use their Pokemon in a future game. So, it does get complicated when you talk about the details and we're still figuring it out, but we do have plans to find ways to let players use their Pokemon in the next game.

What are your favorite Pokemon games?

Masuda: Definitely Red and Green for me is the most memorable. It was a six year development with just nine of us, so we have a lot of memories from that time, both good and bad. One of the other things was that we didn't have much expectation that the game would be played by millions of people at the time. We were just developing it. At any time the company could have gone under and it may not have been released. But yeah, a lot of memories from that time.

Nabana: Red and Green, that's where I started as well. I played those games and I have great memories playing them, but over the 20 years as time went on, I think the memory got glamorized even more. It starts to just become this legend in my mind. Of course, we tried to make Let's Go Pikachu and Let's Go Eevee, the re-imagining of that, to kind of live up to those. It gets more and more beautiful in your mind as time goes on, so that's what we tried to do. So those are probably my favorite games, just in my memory.

But as a developer, I think being able to work on these games and try and update them for the modern time and work as a team lead on these games, that was probably my favorite experience so far.

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Going back to Red and Green and how arduous the development process was. Is there anything from back then that you wanted to specifically address or implement when updating the adventure for Let's Go Pikachu and Eevee?

Masuda: With Red and Green and even games after that, at Game Freak we always wanted to have Pokemon appear in the overworld, in the field itself. But, specifically with the original games, there was no way of doing that with the Game Boy hardware. It just couldn't handle it. We really wanted to make them feel like living creatures that are in the world with you, so you'll see on Let's Go Pikachu and Let's Go Eevee they'll all have their own little unique movement characteristics. Some of them will run up and stop. They're kind of curious. It'll be fun to just discover how they all react to you.

One final question: any chance we see Pikachu's scrapped evolution, Gorochu, someday?

Masuda: You're probably not going to see it. None of the Pokemon that we worked on, got to a point, and then discarded them have actually ever re-appeared yet, so I would say the chances are low. One of the reasons for that is that we always have this base criteria at Game Freak of being able to explain why a certain Pokemon is in the world or why it exists in that world, trying to make it feel believable within the fantasy. And usually the ones that get rejected are Pokemon that we weren't able to justify, I think. Usually there's a reason for why they weren't implemented, and as long as that reason still exists, they probably won't be put in the game.

We always say Pokemon isn't a "character game." It's not a game where it's just the characters, but it's a game that shows this world where these living creatures are existing in a space. That's kind of a slight nuance, but that's what we always try to go for at Game Freak. It's not good enough that they're just cute. (Laughs) They have to have something more to it.

Nabana: I've worked on Pokemon designs myself and it really is a very arduous, time consuming process. You've got to talk to a lot of people, a lot of back-and-forth and really be able to justify it before we get to a final design.


Pokemon Let's Go Pikachu And Eevee Make Some Welcome Changes, But Also Some Concerning Ones

By Kevin Knezevic on Oct 20, 2018 07:30 pm

Even some 20 years after it debuted, the Pokemon series remains one of Nintendo's most beloved and lucrative franchises, but developer Game Freak is making a concerted effort to broaden its appeal even further with Pokemon: Let's Go Pikachu and Let's Go Eevee. Rather than continuing to build upon the mechanics that have been steadily accumulating with each successive generation, the upcoming Switch games deliberately simplify many of the series' elements in order to draw in new and lapsed fans. From what we've seen of the games thus far, this results in some genuinely welcome quality-of-life changes, but for hardcore players, it also makes the titles feel a little rudimentary compared to other installments.

We recently had an opportunity to go hands-on with a new demo of Let's Go Pikachu and Eevee. Whereas the E3 build was set entirely within the Viridian Forest, this demo dropped us off at the foot of Mt. Moon. In past games, caves had always been some of the most frustrating areas to explore (particularly so in the original Red, Blue, and Yellow versions) due to how frequently you would be beset by random encounters. In the Let's Go titles, however, wild Pokemon appear in the overworld, so you're now free to choose whether you want to engage a Pokemon or continue exploring. There is still some randomness to where and when Pokemon will appear; occasionally a monster will spawn unavoidably, forcing you into an encounter anyway. But by and large, having Pokemon roaming the overworld makes traversing the Kanto region more enjoyable.

Since their unveiling, Let's Go Pikachu and Eevee have been billed as reimaginings of Pokemon Yellow rather than straight remakes, and that distinction was evident as we explored Mt. Moon. While the titles seem to follow the same general story beats as the classic Game Boy game, they also diverge in some unexpected ways, most notably in our encounter with Team Rocket. In the original Yellow version, Jessie and James first appear toward the end of the cave, after you've obtained one of the fossils. Here, you cross paths with them immediately upon entering Mt. Moon. Rather than battle you on the spot, however, the villains flee, leading you into the heart of the cave. Pokemon: Let's Go director Junichi Masuda teased that there are many other new instances like this peppered throughout the game, and Team Rocket in particular will play a more prominent role, showing up more frequently throughout the course of the adventure than they did in the original.

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Another notable new feature in Let's Go Pikachu and Eevee is local co-op play. While previous Pokemon games allowed you to team up with a friend for Multi Battles, the Let's Go titles are the first to give another player the ability to drop in and join the adventure at any time simply by waving a second Joy-Con. The second player is fairly limited in terms of what they can actually do; they're not able to initiate battles nor pick up items, and the camera will not follow them if they happen to venture off-screen. Rather, their purpose is primarily to assist the main player. During battles, for instance, they'll also send one of your Pokemon out onto the field, turning the contest into a two-on-one affair. They can help capture wild Pokemon as well by throwing their own Poke Ball during the catching phase, greatly increasing your chance of success. Older players likely won't have much reason to use this feature, as it makes what is already a more leisurely take on the series even easier, but it's particularly well-suited for parents who want to adventure alongside and guide their children through the game.

The biggest difference between Let's Go Pikachu and Eevee and past games is how you capture Pokemon. As previously revealed, the Let's Go titles employ Pokemon Go's catching mechanics, meaning you won't need to battle a wild Pokemon and whittle its health down in order to capture it. Despite this, your party will still earn experience points each time you catch a new Pokemon, just as they would if you had battled it, giving you an incentive to collect as many monsters as you can. This greater emphasis on catching Pokemon also means you now carry your Pokemon Box around in your item bag. This is a particularly handy change, as you can now swap Pokemon in and out of your party from the menu screen rather than having to visit a Pokemon Center each time you want to change them out. You're also able to rename any Pokemon you capture directly from the party screen instead of through the Name Rater, another convenience brought over from Pokemon Go.

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Still, while you don't fundamentally lose any of the benefits you'd typically receive from wild Pokemon battles, their absence will likely be the most divisive aspect of Let's Go Pikachu and Eevee. Wild battles have always been the perfect opportunity to raise and test out new Pokemon; without them, the only battles you'll engage in are against other trainers, who traditionally could only be challenged once. The games also eschew held items and Pokemon abilities, two other staple elements of the series. While this brings them closer in line with the original Yellow version, since both of those mechanics were introduced in later games, it removes a layer of strategy from battles.

It remains to be seen if Pokemon: Let's Go Pikachu and Eevee will have enough depth to sustain hardcore fans' interest, but they're shaping up to be a good entry point for new and younger players. The games launch for Nintendo Switch on November 16. Alongside them, Nintendo is releasing a Poke Ball-shaped controller called the Poke Ball Plus, which retails for $50 and comes with the Mythical Pokemon Mew. You can read more about the titles in our roundup of everything we know about Let's Go Pikachu and Eevee.


Netflix's Luke Cage Series Canceled

By Tamoor Hussain on Oct 20, 2018 05:37 pm

Netflix has announced that Luke Cage will not be returning for a third season. The news comes just a few days after the announcement that Iron Fist has been canceled, leaving just Jessica Jones and Daredevil as the last Defenders standing on the streaming service.

"Unfortunately, Marvel's Luke Cage will not return for a third season," reads a joint statement from Netflix and Marvel. "Everyone at Marvel Television and Netflix is grateful to the dedicated showrunner, writers, cast and crew who brought Harlem's Hero to life for the past two seasons, and to all the fans who have supported the series."

Showing solidarity, Iron Fist star Finn Jones posted an image on Instagram in response to the news. It shows his character, Danny Rand, combining the power of the Iron Fist with Luke Cage's own overwhelmingly destructive abilities.

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While the Iron Fist series had a shaky start, general consensus is that its second season showed some improvement. Luke Cage, however, started much stronger. Like many of the Netflix and Marvel shows, it suffered from bloat, with more episodes than there perhaps needed to be. Despite this, Luke Cage had a distinct identity and a grit that many appreciated. Its first season was bolstered by strong performances from Mike Colter (Luke Cage), Simone Missick (Misty Knight), Rosario Dawson (Claire Temple), and Mahershala Ali (Cottonmouth).

The series also had a visual and musical flair that many of the other Marvel shows on Netflix don't. It very much leaned into an aesthetic that could carry the feeling of living in Harlem and the culture that shaped it and represents it. In one memorable scene Mahershala Ali's Cottonmouth watches on as rapper Jidenna delivers a performance of Long Live The Chief to an empty club. In another, an iconic image of rapper Biggie Smalls is used to perfectly encapsulate Cottonmouth as a character.

The two cancellations come at a time when Disney is working on its own streaming service. Thus far Disney has confirmed Season 7 for Star Wars: The Clone Wars and a new live-action Star Wars series are in production for the service. In terms of Marvel offerings, Disney has said it will have TV shows based on "beloved superheroes" that may not have had their own spotlight on the big screen. Reports have suggested that Tom Hiddleston is lined up to reprise his role as Loki and Elizabeth Olsen as Scarlet Witch for these.

Daredevil Season 3, meanwhile, is available now and returns to the struggle between Matt Murdock and Filson Fisk that made the first season so compelling. However, the third season also introduces another Marvel villain into the mix. Read our Daredevil Season 3 review to find out whether if it's successful or not.


New Game Release Dates Of 2018: Fallout 76, Call of Duty Black Ops 4, Red Dead Redemption 2

By Matt Espineli on Oct 20, 2018 07:19 am

After the amazing gaming year that was 2017, many wondered how well 2018 would turn out. Fortunately for everyone, it has been great. The first half of the year has yielded a wealth of fantastic games, and there's more on the horizon. Upcoming games for the rest of this 2018 include slew of hotly anticipated new games, like Super Smash Bros. Ultimate, Red Dead Redemption 2, Spider-Man, and a whole lot more. To help you keep track of all the games coming out and what has already released, we've compiled a list of all the noteworthy release dates for the biggest ones confirmed to come out in 2018 so far.

Game release dates change all the time and new ones arrive every month. Be sure to bookmark this page, as we'll be updating this article with more release dates or any potential changes to any of the dates below. And if you're eager to figure out the release dates from games next year, you can also reference our feature on the game release dates of 2019.

January

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GamePlatformRelease Date
The Escapists 2SwitchJanuary 11
Forged Battalion PCJanuary 16
Kerbal Space Program: Enhanced EditionPS4, Xbox OneJanuary 16
Street Fighter V: Arcade EditionPS4, PCJanuary 16
Digimon Story: Cyber Sleuth - Hacker's MemoryPS4, VitaJanuary 19
Kirby Battle Royale3DSJanuary 19
IconoclastsPS4, VitaJanuary 23
Lost SphearPS4, Switch, PCJanuary 23
OK KO: Let's Play HeroesPS4, Xbox One, PCJanuary 23
The InpatientPSVRJanuary 23
My Time at PortiaPCJanuary 23
Velocity 2X: Critical Mass EditionPS4, VitaJanuary 23
CelestePS4, Switch, PCJanuary 25
Dust and SaltPCJanuary 25
Dragon Ball FighterZPS4, Xbox One, PCJanuary 26
Monster Hunter WorldPS4, Xbox OneJanuary 26
Railway EmpirePCJanuary 26
Dissidia: Final Fantasy NTPS4January 30
Railway EmpirePS4, Xbox OneJanuary 30

February

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GamePlatformRelease Date
Batallion 1944 (Early Access)PCFebruary 1
Final Fantasy XII: The Zodiac AgePCFebruary 1
Night in the WoodsSwitchFebruary 1
SteamWorld DigSwitchFebruary 1
EA Sports UFC 3PS4, Xbox OneFebruary 2
Shadow of the ColossusPS4February 6
Civilization VI: Rise and Fall (Expansion)PCFebruary 8
Dragon Quest BuildersSwitchFebruary 9
The Seven Deadly Sins: Knights of BritanniaPS4February 9
Under Night In-Birth Exe: Late[st]PS4, PS3, VitaFebruary 9
Crossing Souls PS4, PCFebruary 13
Dynasty Warriors 9PS4, Xbox One, PCFebruary 13
The Fall 2: UnboundPS4, Xbox One, PCFebruary 13
Kingdom Come: DeliverancePS4, Xbox One, PCFebruary 13
OwlboySwitchFebruary 13
The Longest Five MinutesSwitch, Vita, PCFebruary 13
Monster Energy Supercross: The Official VideogamePS4, Xbox One, Switch, PCFebruary 13
Radiant Historia: Perfect Chronology3DSFebruary 13
Secret of ManaPS4, PS Vita, PCFebruary 15
Bayonetta + Bayonetta 2SwitchFebruary 16
FePS4, Xbox One, Switch, PCFebruary 16
Age of Empires: Definitive EditionPCFebruary 20
Metal Gear SurvivePS4, Xbox One, PCFebruary 20
Xenon Valkyrie+Xbox OneFebruary 20
Pac-Man Championship Edition 2 PlusSwitchFebruary 22
Stellaris: ApocalypsePCFebruary 22
Past CurePS4, Xbox One, PCFebruary 23
Sword Art Online: Fatal BulletPS4, Xbox One, PCFebruary 23
Yume Nikki: Dream DiaryPCFebruary 23
GravelXbox OneFebruary 26
De Blob 2PS4, Xbox OneFebruary 27
Immortal RedneckXbox OneFebruary 27
Payday 2SwitchFebruary 27
Riftstar RaidersXbox OneFebruary 27

March

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Bravo TeamPSVRMarch 6
Final Fantasy XV: Royal EditionPS4, Xbox One, PCMarch 6
FranticsPS4March 6
Scribblenauts ShowdownPS4, Xbox One, SwitchMarch 6
Fear Effect SednaPS4, Xbox One, PC, SwitchMarch 6
Devil May Cry HD CollectionPS4, Xbox One, PCMarch 13
GolemPSVRMarch 13
Pure Farming 2018PS4, Xbox One, PCMarch 13
Burnout Paradise RemasteredPS4, Xbox One, PCMarch 13
Kirby Star AlliesSwitchMarch 16
Assassin's Creed Rogue: RemasteredPS4, Xbox OneMarch 20
Attack on Titan 2PS4, Xbox One, PC, SwitchMarch 20
Sea of ThievesXbox One, PCMarch 20
Titan QuestPS4, Xbox OneMarch 20
A Way OutPS4, Xbox One, PCMarch 23
Detective Pikachu3DSMarch 23
Ni no Kuni II: Revenant KingdomPS4, PCMarch 23
Atelier Lydie & Suelle: The Alchemists and the Mysterious PaintingsPS4, PC, SwitchMarch 27
Far Cry 5PS4, Xbox One, PCMarch 27
MLB The Show 18PS4March 27
Outlast 2SwitchMarch 27
AgonyPS4, Xbox One, PCMarch 30

April

No Caption Provided
GamePlatformRelease Date
ExtinctionPS4, Xbox One, PCApril 10
OwlboyPS4, Xbox OneApril 10
Hellblade: Senua's SacrificeXbox OneApril 11
Wild Guns ReloadedSwitchApril 17
Yakuza 6: The Song of LifePS4April 17
Metal Max XenoPS4, VitaApril 19
God of WarPS4April 20
Nintendo Labo Variety KitSwitchApril 20
Nintendo Labo Robot KitSwitchApril 20
FrostpunkPCApril 24
South Park: The Fractured But WholeSwitchApril 24

May

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GamePlatformRelease Date
Super Mega Baseball 2PS4, Xbox One, PCMay 1
Killing Floor: IncursionPSVRMay 1
Total War Saga: Thrones of BritanniaPCMay 3
City of BrassPS4, Xbox One, PCMay 4
Donkey Kong Country: Tropical FreezeSwitchMay 4
AO International Tennis (originally AU, NZ only)PS4, Xbox One, PCMay 8
Conan ExilesPS4, Xbox One, PCMay 8
Destiny 2: WarmindPS4, Xbox One, PCMay 8
Pillars of Eternity II: DeadfirePCMay 8
Raging JusticeSwitch, PS4, Xbox One, PCMay 8
Tacoma (first released on Xbox One, PC)PS4May 8
Immortal RedneckSwitchMay 10
One Piece: Pirate Warriors 3SwitchMay 11
Warhammer 40,000: Inquisitor – MartyrPS4, Xbox One, PCMay 11
Battle Chasers: NightwarSwitchMay 15
Dragon's Crown ProPS4May 15
Horizon Chase TurboPS4, PCMay 15
Little Witch Academia: Chamber of TimePS4, PCMay 15
OmensightPS4, PCMay 15
Shin Megami Tensei: Strange Journey Redux3DSMay 15
Far: Lone SailsPCMay 17
Hyrule Warriors: Definitive EditionSwitchMay 18
Little Nightmares: Complete EditionSwitchMay 18
State of Decay 2 (Ultimate Edition)Xbox One, PCMay 18
Ancestors LegacyXbox One, PCMay 22
Mega Man Legacy CollectionSwitchMay 22
Mega Man Legacy Collection 2SwitchMay 22
Runner3Switch, PCMay 22
Space Hulk: Deathwing - Enhanced EditionPS4, PCMay 22
State of Decay 2 (Standard Edition)Xbox One, PCMay 22
Tennis World TourPS4, Xbox One, Switch, PCMay 22
Dillon's Dead-Heat Breakers3DSMay 24
Dark Souls RemasteredPS4, Xbox One, PCMay 25
Detroit: Become HumanPS4May 25
AgonyPS4, Xbox One, PCMay 29
EverspacePS4May 29
Legend of Kay AnniversarySwitchMay 29
Sega Mega Drive ClassicsPS4, Xbox OneMay 29
Street Fighter 30th Anniversary CollectionPS4, Xbox One, Switch, PCMay 29

June

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GamePlatformRelease Date
BlazBlue: Cross Tag BattlePS4, PC, SwitchJune 5
The Elder Scrolls Online: SummersetPS4, Xbox One, PCJune 5
OnrushPS4, Xbox OneJune 5
Shaq Fu: A Legend RebornPS4, Xbox One, Switch, PCJune 5
VampyrPS4, Xbox One, PCJune 5
MotoGP 18PS4, Xbox One, PCJune 7
Sushi Striker: The Way of SushidoSwitch, 3DSJune 8
Unravel TwoPS4, Xbox One, PCJune 9
Fallout ShelterPS4, Xbox One, PC, SwitchJune 10
Jurassic World Evolution (Digital)PS4, Xbox One, PCJune 12
Fortnite: Battle RoyaleSwitchJune 12
Hollow KnightSwitchJune 12
Moss (Physical)PS4June 12
Super Bomberman RPS4, Xbox One, PCJune 12
LEGO The IncrediblesXbox One, PS4, Switch, PCJune 15
The Lost ChildPS4, PS VitaJune 19
Mario Tennis AcesSwitchJune 22
New Gundam BreakerPS4, PCJune 22
The Awesome Adventures of Captain SpiritPS4, Xbox One, PCJune 26
Crash Bandicoot N.Sane TrilogyXbox One, PC, SwitchJune 26
De Blob RemasteredSwitchJune 26
Far Cry 3 Classic EditionPS4, Xbox OneJune 26
Lumines RemasteredPS4, Xbox One, PC, SwitchJune 26
Nier: Automata Become As Gods EditionXbox OneJune 26
The Crew 2PS4, Xbox One, PCJune 29
MXGP ProPS4, Xbox One, PCJune 29
Wolfenstein II: The New ColossusSwitchJune 29

July

No Caption Provided
GamePlatformRelease Date
Jurassic World Evolution (Physical)Xbox One, PS4, PCJuly 3
Red Faction: Guerrilla RemasteredPS4, Xbox One, PCJuly 3
Mushroom Wars 2SwitchJuly 5
Warhammer 40,000: Inquisitor – MartyrPS4, Xbox OneJuly 5
Shining Resonance RefrainPS4, Xbox One, PC, SwitchJuly 10
Captain Toad: Treasure TrackerSwitch, 3DSJuly 13
EarthfallPS4, Xbox One, PCJuly 13
Octopath TravelerSwitchJuly 13
Adventure Time: Pirates of the EnchiridionPS4, Xbox One, PCJuly 17
Sonic Mania PlusPS4, Xbox One, Switch, PCJuly 17
Mega Man X Collection 1+2PS4, Xbox One, Switch, PCJuly 24
No Man's SkyXbox OneJuly 24
The Banner Saga 3PS4, Xbox One, Switch, PC, MacJuly 24
Hello NeighborPS4, Switch, iOS, AndroidJuly 27
ChasmPS4, Xbox One, PCJuly 31
Code of Princess EXSwitchJuly 31
Titan QuestSwitchJuly 31

August

GamePlatformRelease Date
Yakuza 0PCAugust 1
WarioWare Gold3DSAugust 3
Dead CellsPS4, Xbox One, PC SwitchAugust 7
Flipping DeathPS4, Xbox One, PC SwitchAugust 7
Overcooked 2PS4, Xbox One, PC SwitchAugust 7
Monster Hunter WorldPCAugust 9
Okami HDSwitchAugust 9
Madden NFL 19PS4, Sbox One, PCAugust 10
We Happy FewPS4, Xbox One, PCAugust 10
Death's GambitPS4, PCAugust 10
The Walking Dead: The Final Season Episode 1PS4, Xbox One, Switch, PCAugust 14
World of Warcraft: Battle for AzerothPCAugust 14
Guacamelee! 2PS4August 21
Shenmue I & IIPS4, Xbox One, PCAugust 21
Gone HomeSwitchAugust 23
F1 2018PS4, Xbox One, PCAugust 24
Little Dragons CafePS4, SwitchAugust 24
Night Trap: 25th Anniversary EditionSwitchAugust 24
Blade StrangersPS4, Switch, PCAugust 28
Donut CountyPS4, PC, iOSAugust 28
Into the BreachSwitchAugust 28
Monster Hunter Generations UltimateSwitchAugust 28
Pro Evolution Soccer 2019PS4, Xbox One, PCAugust 28
Yakuza Kiwami 2PS4August 28
The MessengerSwitch, PCAugust 30
Two Point HospitalPCAugust 30
Divinity: Original Sin 2PS4, Xbox OneAugust 31
Naruto to Boruto: Shinobi StrikerPS4, Xbox One, PCAugust 31
Wasteland 2 SwitchAugust TBA 2018

September

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GamePlatformRelease Date
Destiny 2 Forsaken DLCPS4, Xbox One, PCSeptember 4
Dragon Quest XI: Echoes of an Elusive AgePS4September 4
Player Unknown's BattlegroundsXbox OneSeptember 4
Gone Home SwitchSeptember 6
Immortal: UnchainedPS4, Xbox One, PCSeptember 7
NBA Live 19PS4, Xbox OneSeptember 7
SNK Heroines: Tag Team FrenzyPS4, SwitchSeptember 7
Spider-ManPS4September 7
Yo-kai Watch Blasters: Red Cat Corp and White Dog Squad3DSSeptember 7
NBA 2K19PS4, Xbox One, PC, SwitchSeptember 11
BastionSwitchSeptember 13
Cities: Skylines SwitchSeptember 13
Final Fantasy XV: Pocket EditionPS4, Xbox One, SwitchSeptember 13
Wasteland 2: Directors CutSwitchSeptember 13
Nintendo Labo Vehicle KitSwitchSeptember 14
Shadow of the Tomb RaiderPS4, Xbox One, PCSeptember 14
Light Fingers SwitchSeptember 14
BlindPSVRSeptember 18
Capcom Beat 'Em Up Bundle PS4, Xbox One, Switch, PCSeptember 18
UndertaleSwitchSeptember 18
Xenoblade Chronicles 2: Torna The Golden Country DLCSwitchSeptember 21
South Park: The Stick of TruthSwitchSeptember 25
Valkyria Chronicles 4PS4, Xbox One, PC, SwitchSeptember 25
The Walking Dead: The Final Season Episode 2PS4, Xbox One, PC, SwitchSeptember 25
Life Is Strange 2 -- Episode 1PS4, Xbox One, PCSeptember 27
Towerfall SwitchSeptember 27
Dragon Ball FighterZSwitchSeptember 28
FIFA 19PS4, PS3, Xbox One, Xbox 360, Switch, PCSeptember 28

October

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GamePlatformRelease Date
Astro Bot Rescue MissionPSVROctober 2
Forza Horizon 4Xbox One, PCOctober 2
Fist of the North Star: Lost ParadisePS4October 2
Mega Man 11PS4, Xbox One, Switch, PCOctober 2
Assassin's Creed OdysseyPS4, Xbox One, PCOctober 5
Super Mario PartySwitchOctober 5
Disgaea 1 CompletePS4, SwitchOctober 9
Mark of the Ninja: RemasteredPS4, Xbox One, Switch, PCOctober 9
WWE 2K19PS4, Xbox One, Switch, PCOctober 9
Child of LightSwitchOctober 11
Call of Duty: Black Ops 4PS4, Xbox One, PCOctober 12
Luigi's Mansion3DSOctober 12
The World Ends with You: Final RemixSwitchOctober 12
Lego DC Super VillainsPS4, Xbox One, PC, SwitchOctober 16
Starlink: Battle for AtlasPS4, Xbox One, SwitchOctober 16
Valkyria ChroniclesSwitchOctober 16
Warriors Orochi 4PS4, Xbox One, Switch, PCOctober 16
Syberia 3SwitchOctober 18
Dark Souls RemasteredSwitchOctober 19
Soulcalibur VIPS4, Xbox One, PCOctober 19
Just Dance 2019PS4, Xbox One, SwitchOctober 23
My Hero One's JusticePS4, SwitchOctober 26
Red Dead Redemption 2PS4, Xbox OneOctober 26
Call of Cthulhu: The Official Video GamePS4, Xbox One, PCOctober 30

November

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GamePlatformRelease Date
The Quiet ManPS4, PCNovember 1
Diablo III: Eternal CollectionSwitchNovember 2
DéracinéPSVRNovember 6
Overkill's The Walking DeadPS4, Xbox One, PCNovember 6
The Walking Dead: The Final Season Episode 3PS4, Xbox One, PC, SwitchN/A
World of Final Fantasy MaximaXbox One, SwitchNovember 6
Ride 3PS4, Xbox One, PCNovember 8
Hitman 2PS4, Xbox One, PCNovember 13
SNK 40th Anniversary CollectionSwitchNovember 13
Spyro Reignited TrilogyPS4, Xbox OneNovember 13
Fallout 76PS4, Xbox One, PCNovember 14
Underworld AscendantPCNovember 15
Civilization VISwitchNovember 16
Pokémon Let's Go Pikachu/Let's Go EeveeSwitchNovember 16
Battlefield VPS4, Xbox One, PCNovember 20
WarframeSwitchNovember 20
WreckfestPS4, Xbox OneNovember 20
Darksiders 3PS4, Xbox One, PCNovember 27
ArtifactPCNovember 28
Katamari Damacy RerollSwitch, PCNovember 30

December

No Caption Provided
GamePlatformRelease Date

Just Cause 4

PS4, Xbox One, PCDecember 4

Monster Boy and the Cursed Kingdom

PS4, Xbox One, PC, SwitchDecember 4

Persona 3: Dancing in Moonlight

PS4, PSVitaDecember 4

Persona 4: Dancing All Night

PS4December 4

Persona 5: Dancing in Starlight

PS4, PSVitaDecember 4

Super Smash Bros. Ultimate

SwitchDecember 7

Earth Defense Force 5

PS4December 11

Dragon Marked for Death

SwitchDecember 13

The Walking Dead: The Final Season Episode 4

PS4, Xbox One, PC, SwitchN/A

Big Games Confirmed for 2018

Below you can find a list of the biggest games that don't have explicit release dates but are confirmed to release sometime this year. There are also games listed that we expect to launch in 2018. We'll be moving each of these games into the release date sections above as soon as official dates are announced.

GamePlatform
Chocobo's Mystery Dungeon: Every Buddy!PS4, Switch

Fallout 76: Release Date, Preview, Beta Start Date, And What We Know (So Far)

By Array on Oct 20, 2018 07:14 am

Only a couple years after Fallout 4's release, Bethesda surprised fans by officially announcing Fallout 76, the next entry in its beloved post-apocalyptic RPG franchise. The new game was revealed in a trailer after a series of teases, and Bethesda discussed it in more detail at E3 2018 and at QuakeCon 2018. We even got an opportunity to play the game at a recent hands-on preview event. While there's still so much we do not yet know about Bethesda's upcoming game, the company has offered some clarity on Fallout 76's most curious features and additions to the Fallout formula.

To ensure you're kept up to date on everything there is to know about Fallout 76, we've compiled all the information we have on the game so far: our in-depth preview, the platforms it's on, its online functionality, its anti-griefing features, and where the game falls in the series' timeline.

What is Fallout 76?

Fallout 76 is a prequel to all of the previous Fallout games. Set in 2102, you play an inhabitant of Vault 76 who emerges from the shelter 25 years after the bombs fell on America. Your task is simple: explore what remains of post-apocalyptic America and rebuild civilization.

Longtime fans will likely recognize Vault 76; although it's not a place we've visited before, this isn't the series' first mention of it. Both Fallout 3 and 4 reference it and, according to the Fallout Wikia, this West Virginia-based vault was occupied by 500 of of America's best and brightest minds. Unlike the more grotesque experimental vaults in the Fallout universe, Vault 76 is a control vault intended to be opened 20 or so years after a nuclear war. But if the Vault was supposed to open 20 years after the bombs fell, why have 25 years gone by? The story likely has a few surprises in store.

Fallout 76 uses the Creation Engine, the same engine used to make Fallout 4, but it will purportedly feature much more graphical detail than its predecessor. Game director Todd Howard has said that Fallout 76 has new rendering and lighting technology, which allows for "16 times" the detail.

Who's Developing It?

Bethesda Game Studios, the Maryland-based developer responsible for the Elder Scrolls series and both Fallout 3 and Fallout 4, is at work on the game. In addition, Bethesda Game Studios Austin--formerly BattleCry Studios--assisted in fine-tuning the Creation Engine to support multiplayer functionality.

Is It An Online Survival Game?

Fallout 76 is a much different sort of game from its predecessors. It's "entirely online," but don't worry, you'll be able to play it solo too. According to Bethesda, the idea to take this approach to open-world survival came four years ago, when it started to work on building a multiplayer Fallout experience. Howard described the game's approach to survival as "softcore," which means death doesn't equal loss of progression.

You can form a party with up to three other players. You won't be able to manage your placement in servers when you login, as you'll automatically be inserted into a session with others upon booting up the game. Of course, you also have the option simply join alongside your friends and play together.

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Howard commented that Fallout 76 will have dedicated servers that will support the game "now and for years to come." At launch, there will only be public servers, but Bethesda plans to introduce private servers that will allow players to invite friends to play in order to prevent undesirable behavior.

Some classic mechanics from past games will be changing to accommodate the shift to online play. For example, V.A.T.S has been reconfigured to work in real time, while still allowing players to target specific enemy body parts. But this time around, it has been updated to be more of a tool that allows you to spot out dangers in the environment.

How Big Is The World?

According to Howard, Fallout 76's world is four times the size of Fallout 4. There are six different regions to explore, and each has its own unique style, risks, and rewards. Confirmed areas include the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. Contained within each area is a variety of new creatures to encounter, some of which are based on West Virginian folklore. You can take at the full map in the image below.

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What Can You Do?

Like previous games, players will spend the majority of their time exploring and completing quests. However, Fallout 76 will not feature any human non-player characters, as all surviving humans will be controlled by active players. Instead, the game will use combination of robot NPCs, collectible recordings, and environmental storytelling in order to give players what they need to piece together quests and the story at large.

Given the game's premise of rebuilding the world, there will be base-building elements similar to Fallout 4. You will be able to set up a bases anywhere using an item called the Construction and Assembly Mobile Platform, or CAMP. These can be placed down in the world and allow you to construct an impromptu camp. At E3, we got to see the player laying down walls and decorating the base with pool tables, toilets, and other household objects. As the "mobile platform" part of the name implies, your CAMP can also be picked up and relocated, allowing you to move your base anywhere in the world.

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While you can help build the world, you can also destroy it. If you have the necessary nuclear launch codes, it's actually possible to access a missile silo to fire a nuke at any point on the map. Doing so irradiates the chosen area, but it also allows for the opportunity to discover rare weapons, gear, and items. Be wary; nuking an area also causes more powerful enemies to show up, making it more difficult to survive. But don't be discouraged by this, the CAMP blueprint system makes it easy for players to quickly rebuild their homes, and if they're privy to an incoming threat, they can pack their things and move to a new location.

As an online experience, player choice is said to be incredibly important, going as far as giving players the freedom to choose who are the heroes and who are the villains. Early footage showcased multiple players engaging in combat and participating in friendly activities, which seems to indicate that players have the freedom to choose their paths in the world of Fallout 76.

How Does Character Creation And Progression Work?

You'll have similar character creation tools as Fallout 4. However, you're free to change your appearance at any point. In addition, you can also utilize the game's new photo mode during the creation process to better see how your character looks, as well as snap some shots you can share on social media.

The SPECIAL system returns and it's a bit different. Like previous games, SPECIAL encompasses the following stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. You're given one point to put into any of those stats every time you level up. The first thing you do when you emerge from the vault is pick a SPECIAL and then you pick a perk in that particular SPECIAL. Essentially, every SPECIAL is a pool of points for your perks.

But unlike previous games, perks are now cards you can equip and unlock as you rank up in a given SPECIAL; though, you're free to swap cards out at any time if you want to alter your build. Each SPECIAL characteristic you develop has a perk card cap of 15. These perk cards can be enhanced further from one to five points to increase their power.

You can obtain additional perk cards via Perk Card Packs (four random cards), which you earn every two levels initially (1-10), and then every 5 after that. You can also pick one perk card per level, usually from your SPECIAL choice. There are hundreds of Perks cards you can unlock, so naturally SPECIAL ranks cap out after a while (you gain a rank up in a SPECIAL each time you level up). At level 50, you'll stop increasing SPECIAL ranks, but you'll still get card packs.

How Does PvP Work?

When you shoot someone you do a little bit of damage, which can be equated to lightly slapping them in order to challenge them to a duel. In response to this, the other player can choose to ignore or engage. If they engage in a battle with you, they'll start to take full damage. The one who is killed in this consenting PvP match has the option to seek revenge. Doing so gives that person the opportunity to get double the rewards granted they're successful.

If you'd rather choose to ignore a PvP match, there's no way to escape being killed--despite the small damage dealt to you during the initiation phases. However, if you are killed by a player under these circumstances, that player becomes a Wanted Murderer and will receive no rewards from having killed you.

A Wanted Murderer is marked on the map as a red star and a bounty is placed on their head. Players looking to cash in on this bounty aren't visible on the Murderer's map. If the murderer is killed, the money from that bounty is taken out their stock.

In order to give players time to properly acclimate to how Fallout 76 plays, PvP won't be available to players until level five. And if you perish from any PvP encounter, the only thing you'll lose is the junk you've been collecting, which can be reclaimed after death if not already picked up by other players. You can always store junk in stashes found around the world, so as to safeguard a portion of your stock. Armor and weapons are retained in your inventory after death.

How It Plays: Our In-Depth Preview

We recently got a hands-on with a build of Fallout 76. It plays similarly to Fallout 4, but it features some new additions that subtly shift the paradigm established by past entries in the series. We got to experience three hours of the game, exploring a decent chunk of the opening area while taking on quests and generally working cooperatively with the players around us. There's a lot to unpack about how the upcoming multiplayer open-world RPG, so be sure to watch the video above and read our full thoughts in our in-depth preview detailing what we got to play.

Any Voice Chat?

It's possible to chat with your teammates and even strangers you discover out in the world. It's area-based so your ability to hear other plays will vary. But if you want nothing to do with strangers, it's possible to mute their voices entirely.

When's the Beta?

Fallout 76's beta will be available exclusively to those who preorder the game. Bethesda said that it will begin selecting participants from the pool of pre-orders on October 23 on Xbox One first. The plan is to start small and expand over time with PS4 and PC to follow on October 30. For more details, you can check out Bethesda's Fallout 76 FAQ for more details on how to redeem your code.

Release Date

Fallout 76 is being developed for PC, PS4, and Xbox One, and is currently scheduled to be released on November 14. Unfortunately, there's no word about a Nintendo Switch release, which didn't seem out of the question after the Skyrim re-release made it to that platform.


Red Dead Redemption 2: Release Date, Launch Trailer, File Size, Features, Gameplay, And What We Know (So Far)

By Alessandro Fillari on Oct 20, 2018 06:52 am

The follow-up to Rockstar Games' classic western game Red Dead Redemption is fast approaching. Set 12 years before the events of the original game, Red Dead Redemption 2 will explore an expansive region of the American wilderness, with Dutch Van der Linde's gang on the run from lawmen during the last years of the wild west. Experiencing Rockstar's take on the open-world western from a new perspective, you'll uncover the history of the Van Der Linde gang, which has a young John Marston in its thralls.

We got the opportunity to play Red Dead Redemption 2, and suffice to say, it's shaping up to be one of the most detailed open world games we've ever played. You can find out more in our preview below where you can read about our experiences completing story missions and exploring the game's world. There's also plenty of details below on the game's narrative and all of its trailers. With its release date of October 26 approaching, we've learned a lot more about the base game, as well as the first details about its Red Dead Online mode coming in November.

Where Is RDR2 Set, And Is It A Prequel?

Set 12 years before the main events of the original game, the prequel focuses on the outlaw life of the Van der Linde gang, led by Red Dead Redemption's main antagonists. After a robbery in Blackwater (one of the original game's major towns) goes bad--the gang finds themselves on the run. Dutch, his right-hand man Arthur Morgan, and several members of the gang have to contend with a life on-the-run while confrontations with rival gangs and the law make their situation grow more desperate.

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Rockstar also released a description of the plot:

America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

The First Reveal

Debuting on October 20, 2016, the first trailer for Red Dead Redemption 2 was a bit of a mood piece that showcased many locales in the game, while also portraying the somber tone of the main narrative. In this trailer, we saw several towns and locales, many of which are teeming with life and activity--such as ranchers rustling up some cattle, huntsmen bringing back their haul, and a group of citizens hanging out in the general store.

Who Are You Playing As?

Though the central character of Red Dead Redemption, John Marston, plays some role in the story--the main protagonist of the prequel is Arthur Morgan. As Dutch's right-hand man and enforcer for the gang, he'll handle much of the daily duties of keeping the gang in-check--which includes a young and less-experienced John Marston. When it comes to keeping the gang and its community afloat, Morgan is quite handy with picking up various jobs to ensure everyone is well fed and in good spirits. But as the story progresses, he'll begin to question his own resolve for Dutch's way of life, and whether he still has a place in the gang.

The Second Trailer

On September 28, 2017, the second trailer for Red Dead Redemption 2 debuted. In the new footage, we got to see more of Arthur Morgan and how ruthless he can be while on the job. During some of the story cutscenes, Morgan will use coercion and physical threats to collect money and information, all for the "benefit" of the community. For more info on this particular trailer, check out our detailed breakdown.

Who's In Dutch's Gang?

In Red Dead Redemption 2, we'll see Dutch's gang and its key players in their prime. While the original game had John hunt down and kill the remaining members of the gang, we'll see many of the familiar faces in relatively happier times. From the most recent trailer, we see Dutch Van der Linde, Arthur Morgan, Bill Williamson, Javier Esquela, Sadie Adler, Charles Smith, Micah Bell, Hosea Matthews, and of course John Marston in the roster. We'll also interact with other characters who would have a key role in the gang and in the lives of both Arthur Morgan and John Marston.

The Third Trailer

In the new footage released on May 2, we saw a deeper look into the game's narrative and how the gang functions. Along with the familiar activities like hunting, heists, and side-quests with the region's citizens, rob trains and banks, and take in shows at theaters. For the most part, the trailer focuses on the many connections you'll have with the members of the gang, as well as how your choices will affect them. For more info on the third trailer, check out our detailed breakdown.

First Gameplay Trailer

On August 9, Rockstar unveiled Red Dead Redemption 2's first gameplay trailer. The new footage revealed that the core mechanics from the original game were still intact, but almost everything had received a facelift. Wildlife is smarter and lives within its own ecosystem. Arthur Morgan can interact with the people around him in ways John Marston never could.

Second Gameplay Trailer

On October 2, Rockstar finally showcased the second round of gameplay footage it promised. It dives more deeply into the game's side-activities, as well as the nature of the world and its varying systems. In addition, there's an in-depth look at how the sequel's dead eye system works.

What's New In Red Dead Redemption 2?

While the sequel is largely in the same vein as its predecessor, focusing on exploration, hunting, shoot-outs, heists, and other side-activities where you'll interact with a number of unique characters--Red Dead Redemption 2 features a far more expansive world to dive into. There are a ton of new mechanics in Red Dead Redemption 2. Below you can find a bulleted list of many of the new features in the game, but for all the details on everything new, check out our comprehensive list of all the new features we've discovered so far.

  • You can play the whole game in first-person
  • You can disable the HUD
  • A new cinematic camera is utilized during missions where you're traveling across the world during missions
  • You can inspect nearly all items in the world
  • Your weapons are always visible on your person
  • There's a killcam that changes depending on your honor
  • You can break enemy weapons
  • Dead Eye has five levels now
  • Your guns can degrade and jam
  • You need to maintain and clean Arthur or else you'll get dirty and disgust people around you
  • You can gain and lose weight

How It Plays: Our In-Depth Preview

We recently got a hands-on with a near final-build of Red Dead Redemption 2. It plays much like its predecessor, but with a bevy of new features and systems that enhance its storytelling, combat, and overall progression. We got to experience two story missions, as well as a chance to goof around freely in the open world. There's a lot to unpack about how the upcoming sequel looks and feels, so be sure to read our in-depth preview detailing our impressions about how it plays.

How Will Online Multiplayer Work?

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Currently, Rockstar hasn't shared any info on how the online play will function. The original Red Dead Redemption featured online free-for-all and team deathmatch style gameplay in the open world, along with several co-op themed missions. While it's safe to assume that these sorts of missions will return, another long-lingering rumor is the appearance of a battle royale mode. Rockstar has recently confirmed that a public beta for the online mode is scheduled for a month after the game's launch.

Launch Trailer

Rockstar released the game's launch trailer, which shows Dutch and Arthur talking about one more big score, before life can improve for their gang. Soon there's scenes of explosions, gunfire, and internal strife, set against talk of loyalty. It's a fairly short, but very sweet trailer.

How Can I Play RDR2? When Is Its Release Date And When Does Pre-Loading Start?

Red Dead Redemption 2 is set for release on October 26 for PS4 and Xbox One; you can begin pre-loading on Friday, October 19. In terms of file size, Red Dead Redemption 2 is about 99 GB on PS4. You'll need to have even more room if you're going digital, as the installation process will require an additional 50 GB on top of that. Xbox One owners, meanwhile, will need to have 107 GB to install the game.

There are also plans for a collector's edition of the game called the Special Edition. Priced at $80, the package includes a copy of the game along with special missions, weapons and a physical map of the game world for players to own. There are also two additional packs for Red Dead Redemption 2 for premium prices, The Ultimate Edition and The Collector's Box--both priced at $100. While The Ultimate Edition has all items from the special edition--including additional DLC items to acquire--The Collector's Box does not include any digital items. Instead, it offers special playing cards, artwork, a bandit's bandana, a physical map of the game world, and a collector's coin in the set.

It's worth noting that the PS4 version will have special content that's exclusive to that version for 30 days. There is still no word as to what the PlayStation-exclusive content is, but now we know it's for Red Dead Online and that Xbox One owners will have to wait to check it out.

Though the original Red Dead Redemption never found its way to the PC, there's been some rumors that its sequel might. A mention of Red Dead Redemption 2's appearance on PC found its way online, but it has since been scrubbed.

PS4 Pro Bundle

Although the system itself doesn't sport a unique design, there will be a Red Dead Redemption 2 PS4 Pro bundle. Priced at $400 in the US, you're essentially getting a copy of the game for free. However, this doesn't include any of the aforementioned special editions; it's just a standard edition version of the game. The bundle is available for pre-order now.


There's A Lot More To Assassin's Creed Odyssey's Ending Than You Might Think

By Jordan Ramée on Oct 20, 2018 06:50 am

The Assassin's Creed franchise has always been a mixture of three different stories. There's the present day narrative, the historical Assassins vs. Templars story, and also the tale of Those Who Came Before--the Isu--and the creation of their Pieces of Eden. Prior to Assassin's Creed Odyssey, the franchise wove together these three narratives into one playable story across each of its games, but Ubisoft's newest title splits its campaign into three separate parts.

As a result, beating Assassin's Creed Odyssey's main campaign--Kassandra or Alexios' story--and watching the last cutscene is not the end. Kassandra and Alexios' quest does conclude, but the ending to both the present day narrative and the Isu story can only be unlocked by completing certain optional quests. In total, there are three "final" cutscenes in Assassin's Creed Odyssey, and the optional two are fairly easy to miss. Read ahead to make sure you don't.

The rest of this article delves into several of Assassin's Creed Odyssey's mid- to late-game features and missions. If you haven't at least finished Episode 7 of the game--you'd have unlocked the "Legend in the Making" Achievement/Trophy--then turn back if you don't want to be spoiled. If you're at least at that point, don't worry. We won't be going into detail about what Odyssey's three endings are or the serious lore implications some of them have. This is just a guide for how to reach those endings.

First Storyline - Odyssey

This is the first storyline you unlock in the game, and probably the first you'll complete. The game's main story--as it primarily focuses on Kassandra and Alexios' quest to reunite their family--is called Odyssey, and it's the only mandatory narrative you need to complete to beat Assassin's Creed Odyssey. Doing so will cause the game's credits to roll.

The Odyssey storyline can end in several different ways depending on your actions throughout the game. Who you saved, which targets you killed, and what dialogue options you picked determine one of nine different conclusions to Kassandra and Alexios' story. However, if you want to know what happens to some of the other characters--both during ancient Greece and in the present day--as well as how Assassin's Creed Odyssey ties into the rest of the franchise, you'll need to finish the two optional stories.

Second Storyline - Hunt The Cult Of Kosmos

You'll discover the Cult of Kosmos relatively early into Odyssey's storyline, and from there it breaks off into a separate questline called Hunt The Cult Of Kosmos. Snippets of this storyline will interweave into Odyssey throughout the rest of the game, but to complete Hunt The Cult of Kosmos, you'll need to do a lot of optional assassination missions.

Completing Hunt The Cult Of Kosmos unlocks an extra cutscene that completes the present day narrative. Layla and her companions' story is left fairly open at the end of the game, so if you want to see what happens next, you'll have to finish Hunt The Cult Of Kosmos. To do that, you'll need to kill the leader of the cult, who's known as The Ghost of Kosmos.

Getting to The Ghost is not nearly as straightforward as the game's other targets. There are eight branches of cultists, seven of which have six members while the last only has one. You'll need to follow clues to discover the identities of every low-ranking member, find each one, and kill them; that's the only way to learn the identities of the Sages they serve. Each of the eight Sages hides a clue to The Ghost's identity, so once you've dealt with them, you can go after the cult's mastermind.

You will need to be a high level--somewhere between 48 and 50--and carry very good armor and weapons to deal with some of the cult's strongest members. Because of how long Hunt The Cult Of Kosmos is, there's a good chance you complete the other two storylines first, but the order doesn't matter. Some of the cult's members are relatively weak--between levels 15 and 20--so you can start hunting for their identities while completing the other two storylines and return later to kill any high ranking cultists after Kassandra/Alexios has grown stronger.

Third Storyline - Between Two Worlds

The final cutscene is unlocked by completing the third narrative, Between Two Worlds, which only becomes available once you discover the lost city of Atlantis during the Odyssey storyline. Between Two Worlds is the shortest storyline in Assassin's Creed Odyssey, but it's arguably the hardest.

To complete it, you'll need to overcome four mythological creatures in the world. Three of them--the Minotaur, the Cyclops, and Medusa--are some of the game's hardest boss battles. The fourth, the Sphinx, is a series of challenging riddles. You'll start Between Two Worlds about three-quarters of the way through Odyssey, but you'll probably still need to level up a bit before taking this storyline on.

You definitely want to complete Between Two Worlds, though. The four mythological creatures represent some of the most fascinating side quests, amazing fights, and clever puzzles in the entire game. Plus, the cutscene you earn for completing the storyline provides both answers and further questions to the Isu, the Pieces of Eden, and what might be included in Assassin's Creed Odyssey's upcoming The Fate of Atlantis DLC.


Call Of Duty: Black Ops 4 Review, Guides, Blackout, And Everything We Know

By Jordan Ramée on Oct 20, 2018 06:49 am

Call of Duty: Black Ops 4 is out now, and it continues the franchise's history of explosive multiplayer, first-person shooter combat. Old mechanics and features return, such as the fan favorite Zombie mode, but the game implements several changes to the Black Ops formula. We've compiled everything we know about Black Ops 4 below.

Black Ops has a pretty lengthy history. The first Black Ops, releasing in 2010, takes place during the Cold War in the 1960s, switching between CIA operatives Alex Mason and Frank Woods. 2012's Black Ops 2 moved the story to 2025 and follows Alex's son, David Mason. 2015's Black Ops 3 continues the previous game's journey into the future and focuses on operatives in 2065.

The first Black Ops featured the first playable protagonists in a Call of Duty game to speak during gameplay, and not just cutscenes. Its sequel introduced the Grief and Turned variations to Call of Duty's Zombies mode. The third game was the first Call of Duty title where Activision and Sony's partnership created limited-time exclusive DLC content for PlayStation consoles.

What Is Black Ops 4?

Black Ops 4 is the seventh Call of Duty game developed by Treyarch, one of the many video game companies under the Activision umbrella. The game is the first Call of Duty title to lack a traditional single-player campaign, instead including individual missions that each focus on the backstory of one of Black Ops 4's multiplayer Specialists. The feature is similar to the Operator missions from Rainbow Six Siege, but are more story-driven and tie together in an overarching plot. The missions take place between 2025 and 2065, making Black Ops 4 a sequel story to Black Ops 2 and a prequel to Black Ops 3.

Release Date/Day One Update/Preloading

Call of Duty Black Ops 4 launched on October 12 for Xbox One, PS4, and PC. The game has a fairly large Day One update, so be sure your system of choice has enough hard drive space. The game comes with special Deluxe, Digital Deluxe, Pro, and Mystery Box Editions, all of which are detailed in our buying guide.

Review

After spending time with the game following its launch, we've published our full Call of Duty: Black Ops 4 review. In it, GameSpot reviews editor Kallie Plagge offers a look at each of the three main modes, writing, "Black Ops 4 isn't short on content, and its three main modes are substantial. Multiplayer introduces more tactical mechanics without forcing you into them, and it largely strikes a good balance. Zombies has multiple deep, secret-filled maps to explore, though its returning characters don't hold up and prove distracting. Finally, Blackout pushes Call of Duty in an entirely new direction, making use of aspects from both multiplayer and Zombies for a take on the battle royale genre that stands on its own. Sure, there isn't a traditional single-player campaign, but with the depth and breadth of what is there, Black Ops 4 doesn't need it."

Getting Started

Black Ops 4 includes a lot of features and mechanics that might be familiar to an experience Call of Duty player, but completely foreign to franchise newcomers. If you need any assistance, turn to one of our Black Ops 4 guides, which should provide you with all the help you need to get started with multiplayer, Zombies, and Blackout.

Multiplayer, Maps, And Specialists

For the first time in a Call of Duty game, Black Ops 4 ditches health regeneration. Firearms employ both hitscan and projectile damage, instead of just the former in the game's new ballistics system. Predictive recoil patterns and weapon customization return. Together, it makes for a more tactical experience that promotes teammates working together instead of playing as a lone wolf. Several classic Call of Duty modes--including Zombies--return in Black Ops 4, but the game also features the series' first battle royale mode, called Blackout.

Black Ops 4 launches with 14 multiplayer maps--Frequency, Contraband, Seaside, Payload, Hacienda, Gridlock, Arsenal, Icebreaker, Morocco, Militia, Jungle, Slums, Firing Range, and Summit. In November, the Call of Duty classic map Nuketown will launch for free, making a total of 15 maps in the Black Ops 4 base game. More maps will launch later as paid post-launch DLC.

Just like its predecessor, Black Ops 4 will feature Specialists in multiplayer. Each Specialist has their own unique loadout and is designed to handle specific tasks. There are 10 in Black Ops 4, six of which--Ruin, Prophet, Battery, Seraph, Nomad, and Firebreak--return from Black Ops 3. The other four--Recon, Ajax, Torque, and Crash--are completely new to the series.

Blackout

Blackout incorporates all the hallmarks of previous battle royale games. Up to 100 players drop onto a map and have to battle it out until only one player or team remains. Weapons and equipment can be scavenged from buildings, and vehicles can be found on the road and used to cross the map more quickly. The safe areas where players can survive gradually shrinks over time, forcing the survivors closer together into more hectic firefights. The mode can be played solo, or in squads.

Blackout is a little different from games like PlayerUnknown's Battlegrounds and Fortnite. For one, the map in Blackout is fairly large and encompasses a wide variety of different terrains and landscapes instead of focusing on a single theme, like a forest or desert. Blackout is the largest battlefield seen in any of the Call of Duty games, incorporating numerous landmarks and Easter eggs from past titles. There's also a slight PvE element to Blackout, as computer-controlled zombies wander around certain areas of the map. Killing them lets you earn special loot items from Call of Duty's Zombie mode, like the Ray Gun and Cymbal Monkey.

Zombies

The cooperative Zombies mode returns in Black Ops 4, but this time it features two separate storylines for you to play. The first, titled Aether, follows the reestablished Zombies storyline from the first three Black Ops games. The second, called Chaos, features new characters--Scarlett, Stanton, Diego and Bruno.

Exclusive PS4 Content

Like the Call of Duty titles in recent years, Black Ops 4 will have content that's exclusive to the PS4 for a limited time. This exclusivity period includes all seasonal events, new Specialists, and post-launch multiplayer maps. However, instead of the PS4 having a two-to-four week head start on the other system, the console will only have exclusive access to post-launch content a week early.


Call Of Duty: Black Ops 4 Blackout Characters Guide - How To Unlock Everyone (So Far)

By Matt Espineli on Oct 20, 2018 06:48 am

You'll notice that there are a lot of characters to unlock in Call of Duty: Black Ops 4's Blackout mode. With a total of 29 characters, the battle royale mode features a variety of characters from past Blacks Ops multiplayer, zombies, and story campaigns. If you're vying to get them all, you'll need to do a little legwork.

To unlock most of these characters, you'll often need to complete a specific set of challenges associated to them. After finding a special item for the character on the map, you'll activate this special challenge, which often includes getting kills with a specific weapon, taking out zombies, or using specific support items.

Below you can find a list of all the characters you can unlock. It's worth noting that not every character in the character select menu is unlockable yet; we assume they'll be made available at a later date. We'll be sure to update this feature as that information becomes available, as well as provide more detail on the characters we're currently missing.

If you're new to Blackout mode, be sure to check out guide highlighting tips you should know before starting. You can also read our informative feature that details Black Ops 4 as a whole in all of its modes. For folks more curious about how Blackout compares to Fortnite and PUBG, check out our in-depth comparison feature. Otherwise, be on the lookout for more Black Ops 4 guides in the coming days.

Blackout Characters

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Only a couple of the Blackout characters are unlocked from obtaining their special items and completing their mid-match challenges.

Woods

  • Obtain the Bandanna by killing zombies or fallen player
  • Get in a Helicopter during a match
  • Win a match

Menendez

  • Obtain the Locket
  • Kill an enemy with a shotgun
  • Kill an enemy with a melee attack
  • Finish the match with the Locket in your inventory

Ranger

  • Unlocked at Echelon 20

Frogman

  • Unlocked at Echelon 40

Airborne

  • Unlocked at Echelon 60

Seal

  • Unlocked at Echelon 80

Battle Hardened

  • Unlocked at Echelon 80 Prestige

Zombies Characters

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With the exception of Shadow Man--who is unlocked via the Blackout pass--all of the zombie characters are unlocked by discovering a special item on the map and completing the challenge objectives.

Shadow Man

  • Unlocked with Blackout Pass

Dempsey

  • Find a Death Machine
  • Kill Zombies
  • Finish the match in the top 10

Nikolai

  • Find a Cymbal Monkey
  • Kill Zombies
  • Finish the match in the top 10

Takeo

  • Find the Katanas
  • Kill Zombies
  • Finish the match in the top 10

Scarlett

  • Obtain the Racing Goggles and Bandanna by killing zombies or looting fallen players

Multiplayer Characters

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Characters from the Multiplayer category are unlocked by finding their special item and completing their challenge objectives. It's worth noting that many of their weapons and equipment can be found and used regardless of whether you're playing as them or not. It's more of a cosmetic choice at the end of the day.

Battery

  • Obtain Battery's Wat Machine
  • Get kills with the Grenade Launcher
  • Finish the match in the top 15

Firebreak

  • Obtain the Burned Doll by looting a supply box or supply drop
  • Confirm a Kill or Clean up a downed player with fire
  • Finish the match with the Burned Doll

Ruin

  • Craft the Grapple Gun from missing pieces
  • Finish the match in the top 15

Seraph

  • Find the Annihilator
  • Get Annihilator Kills
  • Finish the match in the top 15

Ajax

  • Loot fallen enemies for Broken Armor Plating
  • Finish the match with three Broken Armor Platings in your inventory

Crash

  • Obtain Poker Chips
  • End the match with 15 Healing Items
  • Finish the match in the top 3
  • Finish the match with the Poker Chips in your inventory

Recon

  • Obtain the I Ching Coins item
  • Avoid collapse damage
  • Finish the match in the top 7
  • Finish the match with the I Ching Coins item in your inventory

Torque

  • Obtain the Note from Torque from a supply box or supply drop
  • Deploy two Razor Wires and one Carricade
  • Place in the top 7
  • Finish the match with the Note from Torque in your inventory


Black Ops 4's Blackout Guide And Tips: Perks, Guns, Map, And More

By Michael Higham on Oct 20, 2018 06:47 am

Battle royale style games took off in popularity last year thanks to PlayerUnknown's Battlegrounds and reached new heights with Fortnite. Now, the Call of Duty franchise has hopped onto the fray with Black Ops 4's new Blackout mode, which you can read about in our Black Ops 4 review. If you haven't experienced battle royale for yourself, but plan on hopping into Black Ops 4, this is for you. We'll run through some of the basics of the mode and cover the ways in which Call of Duty puts its own spin on it.

Battle Royale 101

First off, you can enter matches either as a lone wolf (solo), with a partner (duos), or a team of four (quads); you'll be matched with up to 100 players who choose the same group size option. Every player gets flown over the map in the same trajectory--visualized when you pull up the map--and it's up to you when and where to drop. Exiting the helicopter has you deploying your wingsuit, and you can glide horizontally to go further out or look straight down to drop faster.

The overall goal is to be the last player or team standing since everyone has one life, which makes combat encounters much more tense and risky compared to traditional Call of Duty multiplayer. Now more than ever, you should be aware of your surroundings; that or have a teammate watch your back. Also keep in mind that you can revive squadmates if they fall, but be sure to do so before they bleed out or take more damage from enemies.

Another basic ingredient of battle royale is the impending pressure of a deadly circle closing in on the battlefield. Every match has the circle contracting on a random area of the map, and it gets smaller as the match goes on to force remaining players into combat. If you get caught outside the circle, you'll take damage until you can get into the safe zone.

A Huge Map To Traverse

Blackout's map is much larger than any previous Call of Duty map since it has to accommodate 100 players. However with size of the map, it also induces a slower pace; so expect plenty of downtime between encounters. This change of pace may take a while for Call of Duty veterans to adjust to, but it also feeds into the high-stakes nature of combat in battle royale games since one small mistake can cost you an entire match.

There are 14 concentrated areas in the Blackout map, many of which pay homage to past Black Ops maps. For example, Nuketown Island, Estate, and Array will look and feel similar to the multiplayer maps they're named after. The in-between of these main locations is interspersed with smaller towns and groups of buildings that can have valuable loot. But vast forestry and open fields make up most of the terrain, so be on-guard when traversing between locations as firefights may break out at any moment.

The full map in Blackout mode.
The full map in Blackout mode.

Luckily, vehicles litter the map. An ATV doesn't provide much protection but it can get up to two players around from point A to point B fairly quickly. The cargo truck fits up to five players and doesn't leave the squad as vulnerable, but it moves pretty slow. Getting through the river that splits the middle of the map is quite easy with a zodiac boat, which holds up to four players. And unlike most battle royales, Blackout features air transportation via the helicopter that has five seats total. That's not the only means of air travel, though; you can deploy your wingsuit by sprinting and jumping off a building and holding the jump button.

Loot Your Loadout

You start each match without anything in your inventory and must loot all your equipment--a stark contrast to Call of Duty's tradition of letting players customize their loadouts. You're allowed to carry two weapons and have to scavenge for the proper ammo type for each as well. The following is a list of all the weapons available to loot in Blackout:

  • Pistols: Strife, Mozu
  • SMGs: SAUG-9mm, MX9, GKS, Spitfire, Cordite
  • Shotguns: MOG 12, SG12
  • Assault Rifles: KN-57, ICR-7, VAPR-XKG, Maddox RFB, Rampart 17
  • Tactical Rifles: Auger DMR, Swordfish, ABR 223, Essex Model 07
  • Sniper Rifles: Koshka, Paladin HB50
  • LMGs: Titan
  • Explosives: War Machine, Hellion Salvo
  • Zombie Weapons: Ray Gun, Galil, MP-40, Zweihander

Attachments are crucial for getting the most out of your weapons. A reflect sight or 4x scope will come in clutch for nailing precise shots with ADS, and a grip or stock will help control your recoil, but you need to scavenge for those items and get them onto your gun. Zombie weapons add a twist to combat, which can be found in zombie supply stashes after killing AI-controlled zombie hordes at certain locations in the map, like the Asylum. Even the sillier items find their way into Blackout, like the Ray Gun, Monkey Bomb, Acid Bomb, and RC Car (though it doesn't explode). Look out for blue beacons that shine in the sky as this indicates stash locations where you may get your hands on these rare items.

Inventory management in Blackout mode.
Inventory management in Blackout mode.

You'll also have to loot armor in Blackout; there are three levels and each one provides better protection (level 3 armor is the only one that'll protect from headshots). Backpacks open up five additional item slots, which comes in handy later in a match as you loot more useful equipment. And it goes without saying that stocking up on health items is important, too; first aid and med kits heal 25 and 50 health, respectively. Trauma kits will fully heal you and tack on an additional 50 health temporarily.

Be on the lookout for supply crates that randomly drop onto the map throughout the match; you're likely to find high-level loot, but creates a hotspot for preying enemies.

The Perks Of Call Of Duty

In another interesting twist, Blackout's take on battle royale also brings in the familiar Perks system, which act as consumable items found across the map. Each perk has a specific effect, usage limit, and duration. While some may be more useful than others, it's important to know what your equipped perk does as it can make the difference between life and death, especially in their most effective situations. The following is a perk list and what they do:

  • Awareness: Louder enemy footsteps. (Usage: 2, Duration: 2 mins)
  • Brawler: Increases melee damage, gain 50 health for each melee attack landed. (Usage: 1, Duration: 4 mins)
  • Consumer: Health and consumable items activate 50% faster. (Usage: 1, Duration: 5 mins)
  • Dead Silence: Silent movement and less noise when opening stashes. (Usage: 2, Duration: 4 mins)
  • Engineer: Reveal all nearby vehicles and enemy equipment. (Usage: 2, Duration: 4 mins)
  • Iron Lungs: Steady aim with scoped weapons and underwater breathing time increased. (Usage: 2, Duration: 5 mins)
  • Medic: Health items and team revives replenish more health and with faster activation. (Usage: 2, Duration: 4 mins)
  • Mobility: Movement and weapon switch is faster, fire and use items while sprinting, move fast while reloading. Fall damage negated. (Usage: 2, Duration: 5 mins)
  • Looter: Reveals nearby loot and stashes. (Usage: 3, Duration: 2 mins)
  • Outlander: Take less damage and move faster when outside safe zone. (Usage: 2, Duration: 3 mins)
  • Reinforced: Reduce explosion and fire damage. Reduce effectiveness of razor wire, flashbangs, and concussion grenades. (Usage: 3, Duration: 4 mins)
  • Skulker: Faster crouch and prone movement. (Usage: 3, Duration: 3 mins)
  • Stimulant: Increase health cap by 100. (Usage: 2, Duration 3 mins)
  • Squad Link: Teammates visible through walls. (Usage: 2, Duration: 2 mins)
  • Paranoia: Audio cues for when you're targeted by an enemy via ADS. (Usage: 2, Duration: 4 mins)

Black Ops 3 introduced Specialists, unique characters that provided a variety of ways to play the game with their own attributes and abilities--akin to a hero shooter. While you can choose to play as a certain Specialist in Blackout, the equipment that was once tied to them are now items found in the field. Those abilities--such as the razor wire, mesh mines, and grappling hook--are hard to find, but they can give you a significant advantage when used in the right situation.

You can unlock different characters to play as in Blackout, as detailed in our guide on that subject.

Tips

Those are the basics when it comes to playing Call of Duty Black Ops 4's Blackout mode. Battle royale veterans may know how the rules work, but the equipment system and map are still things that need to be experimented with and explored on your own. The most important thing to do is to play more and more matches to get a feel for how Call of Duty's take on battle royale flows. And now that you know what you're getting into, take the next step and check out our Blackout beginner's guide.

For a more comparative look, see how Blackout, Fortnite, and PUBG differ from one another. We've spent a lot of time with the game and working to reach a verdict on it, but check out our Call of Duty: Black Ops 4 early review impressions in the mean time.


Black Ops 4 Blackout Perks Guide: Tips When To Use Them And Why

By Jordan Ramée on Oct 20, 2018 06:46 am

Although Call of Duty's popular multiplayer and Zombies modes return in Black Ops 4, it's the new battle royale mode, Blackout, that's making waves. At its core, Blackout utilizes the same basic formula as other battle royale games, like PlayerUnknown's Battlegrounds and Fortnite, but Black Ops 4 implements some unique mechanics to differentiate itself from the competition.

One of the more notable additions is the inclusion of perks. Perks do have a long-standing history in Call of Duty, but the mechanic hasn't been seen in any of the other major battle royale games yet. In Blackout, you can hold onto the perks you find and use them whenever you want, much like the weapons and items you scavenge throughout the match. However, just as long-range weapons have more value at the start of a battle royale and short-range weapons at the end, each perk in Blackout is best suited for different stages of the game.

In this guide, we break down all of Blackout's perks into three categories: early-game, mid-game, and end-game. If you're new to Call of Duty, or just struggling to figure out when a specific perk should be used, this guide should help.

Call of Duty: Black Ops 4 is available for Xbox One, PS4, and PC. In our review, GameSpot reviews editor Kallie Plagge awarded the game an 8/10, describing Blackout as a mesh of both "multiplayer and Zombies for a take on the battle royale genre that stands on its own."

Other Call of Duty: Black Ops 4 Guides

Early-Game

In the beginning of any battle royale, there's not much risk. You might run into an armed opponent before you've found a weapon yourself, but dying so soon isn't too bad. You can just immediately queue up again into another match. So if you do happen upon a valuable perk, save it and don't waste it. Instead, look for and use perks that will get you past the initial scramble for weapons, armor, and health.

Looter: Reveals nearby loot and stashes, which is great for arming yourself if you haven't found a weapon.

Engineer: Reveals all nearby vehicles and enemy equipment, which helps you find transportation for reaching high-level loot areas before other players.

Brawler: Increases melee damage and gain 50 health for each melee attack landed, which is really only ideal if you happen to be unlucky enough to not find a single weapon.

Mid-Game

The mid-game is the slowest portion of any battle royale game. You'll run into small pockets of other players but your biggest concern is staying ahead of the encroaching danger zone. At this point, you and everyone else still alive should already have at least one weapon, so you have to be careful when entering buildings. When trying to survive until the final two circles, you'll want to rely on perks that ensure you can outmaneuver both the danger zone and enemy players.

Outlander: Take less damage and move faster when outside the safe zone, which helps if you find yourself caught in the danger zone and struggling to return to safety.

Squad Link: Teammates become visible through walls, so you can easily find your friends if they're suddenly ambushed while you're all looting.

Paranoia: Creates an audio cue for when you're being targeted by an enemy, which is more valuable now than in the end-game. You'll be contending with more snipers in the mid-game.

Awareness: Makes enemy footsteps louder, which is helpful for identifying threats if you're holed up in a building while you're waiting for the end-game.

Dead Silence: Silences your movements when running and opening stashes, which, like Awareness, is ideal for making sure you can look through a house without fear of ambush.

Skulker: Moving while crouched and prone, which you'll specifically be doing a lot of in the mid-game to avoid snipers, is made faster.

Iron Lungs: Gives you steady aim while scoped and allows you to breathe underwater for longer periods of time. The former makes you a better sniper--which is ideal for mid-game--and the latter helps if you're escaping an enemy player or an approaching danger zone by swimming underwater.

End-Game

The remaining five perks are best saved for the final two circles in Blackout. At this point, there shouldn't be more than 20 players and everyone will be very close together. It's a near constant firefight, and you'll have to suffer more than a couple hits if you haven't found an ideal position to hole up.

With that in mind, you'll want to focus almost exclusively on offense at this point. Blindly running around won't help, but closing the gap on your enemy and dealing quick, powerful damage is key. Grenades come into play a lot more in the end-game, so even if you're not the target, you'll have to contend with flashbangs and splash damage. You always want to be able to see your enemy so you know when to heal and when to fight back.

Consumer: Health and consumable items activate 50% faster, so you can both heal yourself and your teammates more quickly.

Medic: Health items and team revives replenish more health and activate faster, which lets you use your healing items more efficiently and not waste them after taking severe damage.

Mobility: You move and switch weapons more quickly, while also being able to fire, use items, and reload while sprinting. You also don't take any fall damage. Being able to run, gun down an enemy, and quickly reload is invaluable near the end of Blackout.

Reinforced: Reduces explosion and fire damage, as well as the effect of razor wire, flasbangs, and concussion grenades, which is helpful for both dealing with enemy grenades as well as any bad throws on you or your teammates' part.

Stimulant: Increases health cap by 100, which increases your likelihood of surviving more powerful weapons and nearby grenades.


If You Liked The Weirdness Of Annihilation, Then Remedy's Control May Be For You

By Randolph Ramsay on Oct 20, 2018 05:31 am

By now it's almost become rote to say that Finnish developer Remedy is a specialist in narrative-focused games. After all, the studio is best known for Alan Wake, Max Payne, and Quantum Break, games where narrative was squarely at the forefront (even down to the episodic nature of its most recent title). So it was somewhat of a surprise during this year's E3 when Remedy revealed Control as its next big game. While seemingly still embracing some of the time and environmental manipulation mechanics of its previous titles, Control is apparently moving away from the strong linear narratives Remedy is best known for to instead be a more open-ended, free-flowing story experience.

That's not to say, however, that Control won't have a cohesive story. Rather, as Remedy creative director Sam Lake told us during a recent interview, the story won't be told in a strictly linear way, with players interacting with the plot depending on how (and where) they move through the game's strange environments. Control is also eschewing a simple, easily digestible narrative, according to Lake. Rather, this sci-fi story is aiming to emulate the uncertainty and doubt of films like Annihilation and shows like Legion. In the below interview, Lake talks to GameSpot about what experience Remedy wants players to come away with while playing Control, what the main influences for the game were, and Alan Wake's move to the small screen in the form of a brand-new TV show.

In previous interviews you've used the genre term "new weird" to describe what you're doing with Control. Can you tell us more about that?

If we look at many science fiction and fantasy things, they give you a relatively safe world where there is an answer and there is a chosen one and it's simplified. But new weird, even though it uses the same elements, approaches them more from real-world perspective where maybe there is no answer. Maybe there is a mystery. Maybe we are dealing with unexplainable forces that go beyond current human understanding. Maybe there is a theory for what this is. Maybe there is a competing theory. Maybe they both make sense. There can be answers, I think. But you still need to make up your own mind and do your own interpretation and piece these things together.

One inspiration for us going into this was Jeff Vandermeer's Annihilation, and the book especially. The movie came out and it's definitely cool as well. Other sources of inspiration for me for maybe this fragmented, hallucinatory, trippy storytelling world are Legion as a show, and Mr. Robot in some ways. Mr. Robot especially does interesting things with the voice of narration. And always for me, Twin Peaks.

How big a risk do you think it is for you guys to try to break away from the stuff you've done before and experiment in this more free form, different approaches type of narrative?

It's a challenge, certainly; but we always want to try out new things with every project. We also had the perspective that we've now done a couple of games that were very linear, structured episodically, and it feels like the right time to break away from that, to try creating a deeper world where the player can keep coming back to and find new things and keep on playing. So that was a starting point for me and Mikael Kasurinen, who is our game director. A challenge? Yes, but you need to have that. You need to keep it interesting.

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Is Control the size or style of game that you see Remedy focusing on in future projects?

We definitely strive to learn from every project. And I feel that we are always taking a step back and looking critically at the idea of, what is a Remedy game? And what are the ingredients we feel are working really well for us? And what are maybe some things that we would put into a lesser role and come up with something new at the same time? There are definitely new elements here that we feel excited and positive about, and I can see them being elements in our future games as well. But it's always also game-specific and project-specific. This is Control and this is the style for that. For something else, we'll see.

That's an interesting question that you just brought up. What is a Remedy game? We've talked a lot about the new things you're trying in Control, but do you see any through lines from all your previous projects into this one?

They have all been, in some ways, the model of a hero's journey. Which I like a lot and I think it works, especially well in this loose framework for an action game. It's a very strange, weird dream-like hero's journey, but it's one nonetheless. [There's also the] idea of a family in some ways, and a family that has been broken. We have those ideas and themes in Control as well.

Are there any nods to your previous games in this? Is there a chance of having a fully-connected Remedy games universe at all?

Well, if you are familiar with our games, there always are nods [to other games], such as Easter eggs or other things. To me, that's always been a natural way somehow to approach this, and it doesn't go any further than that. I think that's part of the mystery to be discovered in this game.

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Recently there was news about an Alan Wake television show moving forward. What's your involvement with that?

Alan Wake is important to us, and important to me, so we want to be involved because it didn't make any sense to just sell the rights and see it go. It just felt like there are interesting ideas that we could pursue of how to have a dialogue between the game and the show. And it also feels like, through the years, there is so much Alan Wake lore that's up here that is really good potential material for the show. So yeah, definitely we'll be involved. I guess the official role is executive producer, which is a very kind of crude, loose term but yeah, Peter Calloway, who is the showrunner, we have a dialogue going on. And we are sitting down together and brainstorming on this.

Are you interested in telling the story of the game again or do you want to start from a different path?

Yes and no. It doesn't make sense to me to tack them to a show just because they were part of the game. I think that we want the show and we want certain core ideas but first and foremost, it needs to be a great show. But also at the same time, I think it will give us opportunities where we had certain ideas in the game that we didn't have an opportunity to really explore or go deep into. And I'm looking forward to the idea that in the show, we can actually expand and go a lot deeper into certain things that were important, or I felt were important, but we couldn't really do a lot with them.

Will this get us to an Alan Wake sequel?

Yeah, I hope so. I would love to do more Alan Wake, but yeah, nothing to tell you about that.


Funimation Breaks Partnership With Crunchyroll, And Another Streaming Service Takes Its Place

By Jordan Ramée on Oct 20, 2018 05:29 am

Crunchyroll has announced that Funimation has decided to break off the two anime streaming services' partnership. Both Crunchyroll and Funimation have been partnered for the past two years, but the two will officially split on November 9.

While partnered, the websites have been working together to simulcast certain anime in both Japanese and English, so that viewers can choose to watch popular series--like My Hero Academia and Attack on Titan--in either language on the same day. Prior to the partnership, most anime released in Japanese with English subtitles first, and anyone who wanted to watch the series in English would have to wait weeks for it to be dubbed.

Crunchyroll has confirmed that all currently-airing "simulcasts and series that premiered during the partnership will continue to be available on Crunchyroll" and "all home video releases will be released as scheduled and all pre-orders will be fulfilled." However, after November 9, Funimation will no longer be offered as a part of the VRV bundle--a service which allows you to subscribe to dozens of animation streaming services such as Crunchyroll, Rooster Teeth, and Machinima.com for a discounted price. Also, certain series will be dropped from Crunchyoll and Funimation.

Although an official partnership with Crunchyroll hasn't been announced, Hidive is joining the VRV family. Smaller than both Crunchyroll and Funimation, Hidive has made a name for itself by streaming some of the best anime exclusives from the past two years--and the website shares series in both Japanese and English. 2017's Princess Principal and Land of the Lustrous are especially memorable, and the currently airing Bloom Into You is one of the most gorgeous anime series we've ever seen. The streaming service is owned by Sentai Filmworks so it also shares anime licensed by the company, like the critically acclaimed zombie ecchi Highschool of the Dead and award-winning Made in Abyss.

Although we reached out, Crunchyroll declined to comment on whether Hidive's induction into VRV would mean the two websites would start sharing their exclusives. Crunchyroll also declined to comment on whether Hidive would start dubbing some of Crunchyroll's shows. However, the streaming service did tease that more announcements will be shared prior to the end of 2018.

If you're looking for anime to watch on Crunchyroll, Funimation, and Hidive, check out our Fall 2018 anime watch guide. It includes every anime debuting on the three websites, as well as Netflix and Amazon, and lists the seven series that you should add to your queue.


Four Valve Games Get Xbox One X-Enhanced

By Jordan Ramée on Oct 20, 2018 05:27 am

Microsoft has announced four Xbox One backwards compatible games have been X-enhanced. This means that these Xbox 360 titles run at a higher resolution and nine times the original pixel count on an Xbox One X.

All four games--Portal: Still Alive, Half-Life 2: The Orange Box, Left 4 Dead, and Left 4 Dead 2--are developed by Valve. When all is said and done, it's technically five games, as Half Life 2: The Orange Box is a combined collection of Half-Life 2, Portal: Still Alive, and Team Fortress 2. You can buy the games digitally from the Xbox Store or use the original Xbox 360 discs. The addition of these four games brings the number of Xbox One backwards compatible X-enhanced titles to 21, a list that also includes games like Red Dead Redemption and Skate 3.

First releasing in 2007--as part of Valve's The Orange Box bundle--Portal: Still Alive is a 3D puzzle platformer that focuses on a battle of wits between the silent protagonist Chell and the psychopathic A.I. antagonist GLaDOS. Half-Life 2 and Team Fortress 2 have had long-standing effects on the video game industry, such as the former playing a huge part in the success of Steam's launch and the latter inspiring titles like Overwatch. The Left 4 Dead series temporarily revitalized interest in zombie video games with campaigns centered around teamwork-based first-person shooter combat and a multiplayer horde mode.

All of these games have received near perfect scores on GameSpot for their impressive gameplay and well written stories. In our Portal: Still Alive review, we gave the game a 9/10. In our Half-Life 2 review, we gave the game a 9.2/10. In our Team Fortress 2 review, we gave the game an 8/10. In our reviews for Left 4 Dead and Left 4 Dead 2, we gave the former an 8.5/10 and the latter a 9/10.


Destiny 2 Data Miners Uncovered Possible Proof Of Exotic Thunderlord's Return

By Jordan Ramée on Oct 20, 2018 05:26 am

In Update 2.0.4, the most recent patch for Destiny 2, data miners discovered evidence that Thunderlord, an Exotic machine gun from the original Destiny, could be returning. Not only that, but players might be adventuring to the Cosmodrome, the opening area of the first game, to earn the weapon.

According to Polygon, the data miners have discovered Feeding Frenzy, one of Thunderlord's original perks, in Destiny 2's database. The perk isn't currently attached to any weapon in the game, which matches up with an earlier pattern established by Destiny 2's Whisper of the Worm, an Exotic sniper rifle. Whisper of the Worm is a renamed variation of Destiny's Black Spindle, a gun with an original perk called White Nail. The White Nail perk appeared in the data of Destiny 2's Warmind expansion prior to Whisper of the Worm being added to the game.

The data miners also found audio files that suggest a future Destiny 2 update might send players back to the Cosmodrome, further hinting Thunderlord is on its way to Destiny 2. Thunderlord is the first Destiny Exotic weapon ever revealed to the world, shown off during Destiny's E3 2013 gameplay reveal demo. When Destiny launched, the mission was tweaked so that players wouldn't earn such a powerful weapon right at the game's start. However, these data mine leaks could be hinting that Destiny 2 will allow us to replay that mission as it happened back in 2013, and we'll earn Thunderlord just like the Guardians did in that first demo.

Bungie has not revealed whether or not any of this is true, although some players believe that if the Cosmodrome mission and Thunderlord weapon are coming to Destiny 2, it will be a part of the Festival of the Lost, a limited-time Halloween-themed event currently going on right now. As part of the event, on October 30, you'll have access to a new quest line where you can track down Master Ives' killers. Bungie has remained rather coy on what these quests are, simply stating in a blog post that there will be "powerful" rewards.

Destiny 2 is available on Xbox One, PS4, and PC. Festival of the Lost continues until November 6 at 10 AM PST / 1 PM EST / 6 PM BST.


The Quiet Man--A Game About Being Deaf--Lets You Replay The Story With Sound

By Jordan Ramée on Oct 20, 2018 05:25 am

Square Enix has announced that you'll be able to replay The Quiet Man--a game about a protagonist who's deaf--on a second playthrough with sound. The choice to do so is optional, according to Gematsu, but Square Enix's decision to add the feature is slightly puzzling, as it appears to undermine the whole point of the game.

On The Quiet Man's Steam page, Square Enix writes you "play as a deaf character, Dane, and experience the world as the character does--with very little distinct audio and no subtitles: it's up to you to make up your own interpretation of the story as your search for the masked man unfolds." The developer also adds that one of the game's key features is its soundless world. Experiencing what it's like for someone who's deaf to interact with the world seems to be the selling point of The Quiet Man, so it's a little odd that there's an option to replay the game with sound.

The Quiet Man made waves at E3 2018 with a reveal trailer that blended together live action cutscenes and animated gameplay. Despite the excitement, Square Enix didn't announce any further details about the game until early October, when a gameplay trailer revealed The Quiet Man's release date was a month away.

The gameplay trailer showcases Dane moving through a noiseless Manhattan, using his quick reaction time to respond to threats. Dane appears to have above-average strength, easily flipping around and delivering devastating beat downs on the enemies he encounters. The trailer also reveals the hooded man who serves as the game's primary antagonist. This mysterious villain kidnaps a songstress that Dane seems smitten with and desperately wants to save.

The Quiet Man launches on November 1 for PS4 and PC, and will release as a digital-only title. Square Enix advertised the game as an "immersive story-driven cinematic action experience" that can be completed in one sitting.


Star Wars: Battlefront 2 Will Use Voice Actors From The Clone Wars Animated Series

By Jordan Ramée on Oct 20, 2018 05:25 am

EA has announced that four of the voice actors from Star Wars: The Clone Wars animated series will be reprising their roles in Battlefront 2. Each of the four Hero characters will be rolling out separately over the next several months, starting this October.

In a blog post on Battlefront 2's website, EA DICE editorial writer Daniel Steinholtz revealed Matthew Wood, James Arnold Taylor, Corey Burton, and Matt Lanter will return to voice General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker respectfully. Grievous comes to Battlefront 2 on October 30, while the remaining three Hero characters don't have exact release dates. As of right now, Obi-Wan is scheduled for November 2018, Dooku for January 2019, and Anakin for February 2019.

EA recently revealed its process for how new Star Wars Hero characters are chosen for Battlefront 2. For the developer, every "hero must counter a villain, and vice versa" so after deciding to add Obi-Wan and Anakin to the game, Grievous and Dooku--villains that share a "natural rivalry" with the two Jedi--were also chosen.

Grievous, Obi-Wan, Dooku, and Anakin are part of a Clone Wars DLC road map scheduled for Battlefront 2. The updates started in August, first focusing on adding a wider variety of cosmetic appearances for the Republic Army, such as Yoda's 41st Elite Corps and Windu's 91st Mobile Reconnaissance Corps. A Prequel Era playlist was also added to the game, which limits multiplayer matches to Galactic Assault on Clone Wars era maps. More multiplayer locations, like Geonosis, are scheduled for future updates.

Star Wars: Battlefront 2 is available on Xbox One, PS4, and PC. The Clone Wars animated series, once believed to be cancelled for good, is returning with a seventh season that sees Anakin and Obi-Wan once again teaming up with Ahsoka Tano to aid in the Siege of Mandalore.


Jump Back Into Rocket League To Earn Limited-Time Halloween Cosmetic Items

By Jordan Ramée on Oct 20, 2018 05:24 am

The annual Haunted Hallows has returned to Rocket League. This limited-time Halloween-themed event adds a new currency to Psyonix's game that allows you to buy special cosmetic items for your battle cars.

During Haunted Hallows, playing in and completing online matches allows you to earn Candy Corn currency. Candy Corn can be redeemed for Halloween-themed battle car decals, toppers, wheels, and other cosmetic items. One of the limited items, called a Golden Pumpkin, unlocks one random battle car customization from the Nitro, Turbo, or Player's Choice crates.

Haunted Hallows continues until November 5 at 2:00 PM PST / 5:00 PM EST / 10:00 PM BST. Even if you can no longer earn Candy Corn once the event ends, you'll still be able to spend any leftovers you might have for a limited time. You'll have until November 8 at 2:00 PM PST / 5:00 PM EST / 10:00 PM BST to spend your leftover Candy Corn before they're gone for good.

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We think Rocket League is superb. In our Rocket League review, Miguel Concepcion gave the game a 9/10, writing, "The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution."

Rocket League is available on Xbox One, PS4, PC, and Nintendo Switch. The game supports cross-play between Xbox One, PC, and Switch.


Netflix: This Week's New Movies, TV Series, And Originals (US)

By Jordan Ramée on Oct 20, 2018 05:23 am

This week, a ton of Netflix Original series and movies arrive on the streaming service. With so many new shows to catch up on, you've got no lack of choice for the weekend.

The second season of Netflix's popular anime about the seven cursed knights who protect the fictional land of Britannia is back. The Seven Deadly Sins: Revival of The Commandments sees the demon Meliodas, giantess Diane, fairy King, immortal Ban, wizard Merlin, and living doll Gowther reunite with Escanor, the Sin of Pride, to once again defend the kingdom with the help of the princess Elizabeth and talking pig Hawk. No longer criminals, the Seven Deadly Sins use their newfound freedom to fulfill promises they each made to friends and family long ago, as well as battle the group of demons that represent the ten Biblical Commandments. For more anime coming to Netflix this month--as well as Crunchyroll, Funimation, Amazon, and HIDIVE--check out our fall 2018 anime guide.

A huge assortment of series and movies released on Friday. Most notable is Marvel's Daredevil Season 3, which sees Matt Murdock, aka Daredevil, once again go up against Wilson Fisk. Although he was the major villain of Season 1, Fisk was regulated to a background role in Season 2. Vincent D'Onofrio has already provided chilling performances as the Kingpin of Crime in Season 3's trailers, and his return seems to plunge Matt into one of the darkest MCU stories told yet. Charlie Cox and Deborah Ann Woll return to reprise their roles as Matt Murdock and Karen Page respectfully, and Wilson Bethel joins the cast to portray Bullseye, one of Daredevil's most iconic villains.

Below, you'll find the list of every new series, movie, and Original coming to Netflix this week, and you can check out the full list of October add-ons if you want a peek at what's to come--it includes Castlevania Season 2.

Netflix: October 14 - October 20 (US)

Available October 15

  • Octonauts: Season 4
  • The Seven Deadly Sins: Revival of The Commandments-- NETFLIX ORIGINAL

Available October 16

  • Ron White: If You Quit Listening, I'll Shut Up-- NETFLIX ORIGINAL

Available October 19

  • Accidentally in Love-- NETFLIX ORIGINAL
  • Ask the Doctor-- NETFLIX ORIGINAL
  • Best.Worst.Weekend.Ever.: Limited Series-- NETFLIX ORIGINAL
  • Derren Brown: Sacrifice-- NETFLIX ORIGINAL
  • Distrito salvaje-- NETFLIX ORIGINAL
  • Gnome Alone-- NETFLIX FILM
  • Haunted-- NETFLIX ORIGINAL
  • Hip-Hop Evolution: Season 2-- NETFLIX ORIGINAL
  • Illang: The Wolf Brigade-- NETFLIX FILM
  • Larva Island-- NETFLIX ORIGINAL
  • Making a Murderer: Part 2-- NETFLIX ORIGINAL
  • Marvel's Daredevil: Season 3-- NETFLIX ORIGINAL
  • The Night Comes For Us-- NETFLIX FILM
  • Wanderlust-- NETFLIX ORIGINAL

Review: Halloween (2018) -- Welcome Home Michael

By Rafael Motamayor on Oct 20, 2018 03:35 am

2018's new Halloween is now in theaters. The movie screened at the Toronto International Film Festival in September, and the reviews are in; find out what we thought in our review below. Beyond that, we've got a look at the series' most brutal kills, and we've ranked every Halloween film. But does the new Halloween hold a candle to the original? Read on.

Remember when fans were worried that Danny McBride and David Gordon Green--the guys behind HBO comedy series Eastbound & Down--would ruin the Halloween franchise by trying to make it funny? Well, the newest chapter in the Michael Myers saga--which is technically only the second, since it ignores all other sequels--is definitely the funniest film in the franchise. But surprisingly, it's also the perfect continuation to the story begun in the original Halloween 40 years ago.

Yes, it's been 40 years since Michael Myers put on a mask and terrorized the town of Haddonfield, Illinois as "The Shape," and he hasn't done much since then. Played by the original actor Nick Castle, as well as newcomer James Jude Courtney, Myers hasn't spoken a word in the 40 years he's apparently been incarcerated at the movie's start. Not even when two podcasters--or "investigative journalists," as they refer to themselves--present him with the iconic mask in an attempt to get a reaction does Michael stir. This is a return to form (or shape) for Michael. No longer the brother of Laurie Strode, as was established in sequels to the original, he is back to being a force of pure evil who commits random acts of violence with no cause or reason. Green, who directs with co-writer McBride, treats the character with utmost respect, like a larger-than-life force that deserves your complete attention and fear.

Castle and Courtney, who seamlessly share the role of The Shape, don't miss a beat with their performances, as this is the most terrifying Michael has been since 1978. It helps that Green and McBride have made this one mean and nasty Halloween movie. It surpasses the body count of John Carpenter's original even before Michael gets to Haddonfield, and we see kills involving knives going through throats, lethal headbutts, and more.

Meanwhile, the core of the story focuses on Laurie Strode. Jamie Lee Curtis gives what is perhaps the best performance of her career in the role that first gave her the spotlight. She effortlessly steps back into Laurie's shoes, evolving the trauma and psychological damage Myers inflicted on her all those years ago. Yes, she is a complete and absolute badass in this film, as she is now the hunter and no longer the hunted. However, she is no Sarah Connor. She is a broken woman who hasn't been able to let go of that fateful Halloween night.

Strode now lives in a fortified house in the middle of the woods and spends every day shooting at target dummies, preparing for the day when her paranoia finally bears fruit. Of course, it doesn't take long before Myers escapes and finds his way to Haddonfield, where he obsesses over finishing the job he started 40 years earlier.

Despite the gravity of Halloween's themes, and the gory and violent fun audiences expect from a slasher, McBride and Green infuse the script with their signature sense of humor, and surprisingly, it actually works. Every side character gets a moment to shine, and the jokes never feel out of place, especially when coming from soon-to-be breakout star Jibrail Nantambu. Nantambu plays the only character who has any idea what's going on in the film--he never makes a stupid choice (it's a slasher, so naturally, characters make a lot of stupid choices) and provides insightful meta commentary about the horror tropes on display.

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Speaking of meta, Halloween pokes fun at every single film in the franchise, all while paying homage to its predecessors. There are references to Silver Shamrock, tributes to Halloween 2, and a fun cameo or two. The film also comments on this being a pseudo remake of the original, but in modern times. For example, when discussing the original babysitter killings from the first film, a character remarks that five dead people isn't too much "by today's standards." Green has fun with the idea of Laurie being prepared for Michael by playing with role reversal throughout the film. One instance in particular got the audience at the world premiere cheering so hard, the next three lines of dialogue were inaudible.

If there's one problem with Halloween, it's that it never uses Laurie's granddaughter Allyson (Andi Matichak) and Allyson's mom Karen (Judy Greer) to their full potential. Thankfully, it isn't a big issue, as Laurie's story is compelling enough on its own. And those missing the magic Carpenter touch will be delighted to know that the film is keen on using silence to increase the tension, and there is a 5-minute-long single-shot sequence that is a marvel to watch, even if it's quite brutal. Green may not have a ton of experience filming horror, but he sure knows how to create nail-biting tension at the right moments.

John Carpenter returns to score the film with the help of his son, Cody Carpenter, and Daniel Davies. Yes, you do hear the classic Halloween theme, and Carpenter even uses a slower version of the theme at several key moments. Carpenter also uses a whole new style of synth rock that pulsates and beats like a heart and will have everyone in the audience on the edge of their seat while also making them pre-order the soundtrack as soon as they leave the theater.

Halloween doesn't reinvent the wheel or create a new subgenre of horror. What it does is take the best parts of all the films in the franchise, and deliver the ultimate companion piece to Carpenter's 1978 masterpiece. It's a film that not only has something to say about trauma and PTSD, but also delivers a bloody, fun time at the theater. Will Michael Myers return again? Who knows, but we sure as hell welcome him home.

The GoodThe Bad
Laurie Strode is a more complex character, yet a total badassSide characters are slightly underused
Michael Myers is scarier than ever
The fantastic score that will get your heart beating
A much-welcomed sense of humor and meta commentary

Nintendo Switch Eshop Gets 30 New Games This Week

By Kevin Knezevic on Oct 20, 2018 03:25 am

If you're looking for something new to play on Nintendo Switch, you have a lot of options to choose from right now. On top of the latest batch of Switch Eshop deals, a total of 30 new titles have released for the console this week, and they include a couple of notable games that are definitely worth a look.

Headlining this week's releases is From Software's critically acclaimed Dark Souls Remastered. Originally intended to release alongside the PS4 and Xbox One versions back in May, the Switch edition was delayed until October 19. Like those versions, it includes the base game along with the Artorias of the Abyss DLC, plus the added benefit of being able to play it on the go. Switch owners can also pick up a Solaire of Astora Amiibo at GameStop.

Also out this week is Starlink: Battle for Atlas, the new spacefaring toys-to-life game from Ubisoft. In the vein of No Man's Sky, players are able to pilot a starship through the cosmos, exploring various planets and engaging in dogfights. You're also able to customize your ship on the fly by attaching weapons and other parts to the figure, which will automatically appear in-game. Finally, the Switch version features exclusive Star Fox crossover content.

Other notable releases this week include Lego DC Super-Villains; Sega's strategy RPG, Valkyria Chronicles; the shoot-'em-up I Hate Running Backwards; and the over-the-top pizza delivery/mech action game Pizza Titan Ultra. Sports fans can also pick up NBA 2K Playgrounds 2, while retro lovers have two new Arcade Archives games to choose from this week: Ninja-Kid II and Strikers 1945 Plus. You can see the full list of releases below.

October has been a busy month for Switch. Last week saw the release of Square Enix's cult-classic The World Ends With You: Final Remix, while Super Mario Party arrived the week before on October 5. Meanwhile, Splatoon 2 players can still grab some free DLC headwear; Nintendo is offering four Halloween-inspired masks in the game to celebrate the Splatoween event, which runs from October 19-21.

This Week's Nintendo Switch Releases

October 15

  • NBA 2K Playgrounds 2

October 16

  • Big Buck Hunter Arcade
  • Crayola Scoot
  • Exorder
  • Lego DC Super-Villains
  • Rapala Fishing Pro Series
  • Starlink: Battle for Atlas
  • Valkyria Chronicles
  • Warriors Orochi 4

October 17

  • The Jackbox Party Pack 5

October 18

  • ACA Neo Geo: Strikers 1945 Plus
  • Arcade Archives: Ninja-Kid II
  • Black Bird
  • Drift Legends
  • Momonga Pinball Adventures
  • Passpartout: The Starving Artist
  • Personality and Psychology Premium
  • Season Match
  • Sinner: Sacrifice for Redemption
  • Spencer
  • Spider Solitaire Black
  • Syberia 3
  • The Room
  • Will: A Wonderful World
  • Zarvot

October 19

  • Dark Souls Remastered
  • I Hate Running Backwards
  • Pizza Titan Ultra
  • The Legend of Evil
  • Tied Together

Fallout 76 Beta Pre-Load Is Now Live On Xbox One

By Kevin Knezevic on Oct 20, 2018 03:15 am

Fallout 76's release date is a month away, but some players will have a chance to try Bethesda's new multiplayer-focused RPG very soon. Following the recent pre-beta stress test, Bethesda is kicking off the first Fallout 76 beta session on Xbox One on October 23 (before expanding it to PS4 and PC the following week), and those who've qualified are able to pre-load it right now.

The Fallout 76 beta is open exclusively to those who've pre-ordered the game, so if you want to jump in, you'll need to reserve Fallout 76 on your platform of choice. Not everyone who pre-orders will get into the beta right away, however, as Bethesda will gradually invite more players in waves. You'll also need to have an Xbox Live Gold or PS Plus subscription in order to participate.

As Bethesda details on its FAQ page, to download the beta, you'll first need to find the redemption code on your pre-order receipt or in the email confirmation you received. After that, you'll need to log in to Bethesda's website, then input the code using the link on the FAQ. Once that is completed, Bethesda says it will send an email with further instructions.

The first beta session is scheduled to begin on October 23 at 4 PM PT / 7 PM ET and run until 8 PM PT / 11 PM ET. No further dates and times have been announced yet, but Bethesda says it will be running during "targeted time frames." According to the developer, the purpose of the beta is to "stress test and break the game," so players should expect some hiccups along the way. The beta will go on until shortly before the game's launch next month.

Fallout 76 releases for PS4, Xbox One, and PC on November 14. Unlike previous installments in the series, 76 is an always-online RPG with an emphasis on multiplayer, which we found makes for a very different kind of Fallout game. You can learn more about the title in our roundup of everything we know about Fallout 76.


Destiny 2 Haunted Forest Guide: How To Escape The Scary Pit And Get Your Loot At The End

By Phil Hornshaw on Oct 20, 2018 03:13 am

When players finally complete the new Haunted Forest event in Destiny 2's Halloween-themed Festival of the Lost, they're greeted by the usual: a loot chest that holds all their hard-earned winnings. The trouble is, the walkway between players and the chest gives out almost as soon as their feet touch it, tossing them into a frightening, blood red pit below. Inside: an unkillable Hive Knight called The Invincible Nightmare.

It's a fighting twist to the horror-themed activity. Instead of getting your loot, you get stuck with an unkillable monster, like that moment in every slasher movie when the killer inevitably isn't actually dead, and gets in one final scare. The trouble with the pit, though, is that at first blush, it seems to rob you of everything you fought for in the Haunted Forest, and makes it seem like there's no way to reach the reward chest.

The good news is, even if you don't open the chest at the end of the Haunted Forest, you still get your winnings. They're automatically sent to the Postmaster, just like the stuff from chests in just about any other activity. Once you've earned rewards in the Haunted Forest, they're yours, no matter what condition you're left in by the Invincible Nightmare.

Just because you fall into the Nightmare's pit doesn't mean you're stuck there, though. There's actually a secret escape out of the pit on one of the walls. Look up about midway to one side of the pit and you'll see a small indentation that marks a hole you players can leap through. It takes you out of the pit and onto the side of the bridge under which it hides. Following the narrow pathway from there allows you to climb back up onto the far side of the bridge and claim your loot chest, while also giving you a second to let your heart stop pounding.

It's also possible to avoid falling into the pit altogether, if you're quick. When the stones of the walkway give out beneath Guardians as they cross, they're pulled down thanks to a sort of suction, but it's possible to jump free with the right timing (or, at least, with the triple jump of the Hunter class). You can also stick to the side edges of the bridge and potentially avoid any tricky cobblestones altogether.

If Bungie is following the usual horror movie script with the Haunted Forest, the question now becomes one of how to kill the Invincible Nightmare, like the characters of a Friday the Thirteenth or Halloween movie might try to do. Like all good slasher movies, though, even if players successfully take the Nightmare down, we'll all still be wondering if it's really dead.


What's New On Amazon Prime Video For November 2018: More TV Shows And Movies (US)

By Mat Elfring on Oct 20, 2018 03:13 am

November is almost here, and that means Amazon Prime Video will have plenty of new movies, TV shows, and original series for its subscribers to watch. On top of the traditional fair, Amazon is also offering NFL games, streaming live on Thursday nights.

Easily the best movie coming to Amazon on November 1 is the 1985 classic Weird Science. In the John Hughes film, a couple of high school nerds use computer technology to create what they think is the perfect woman. Somehow, their creation comes to life, but she ends up making them better and more confident people. While the technology in the movie may not speak well to a younger, contemporary audience, the themes of fitting in and being cool still hold true today.

Speaking of coming-of-age movies, the 1991 feature My Girl is also headed to Amazon on November 1. Anna Chlumsky plays Vada, a young girl who is about to become a teenager and living with her widowed mortician father. She learns a bit about life and relationships with her friend Thomas, played by Macaulay Culkin. Sure, it's more of a family drama, but there are still some fun, comedic moments that make this a classic flick.

If horror is your thing, there are a few solid choices for November. On November 1, Candyman: Day of the Dead, Hostel, and Child's Play all arrive to Amazon. Yes, it's a weak month for horror, but you may want to mark your calendars for November 15 when Season 3 of Syfy's The Expanse hits Amazon, as it is a spectacular series.

Everything Coming To Amazon Prime In November 2018

November 1

Live Sports

  • Thursday Night Football: Oakland Raiders vs. San Francisco 49ers

Movies

  • 21 (2008)
  • 2001 Maniacs (2005)
  • Alice (2016)
  • Assault on Precinct 13 (2005)
  • Candyman: Day of the Dead (1999)
  • Child's Play (1988)
  • Christmas with the Kranks (2004)
  • Cruel Intentions (1999)
  • De-Lovely (2004)
  • Desperate Hours (1990)
  • Die Another Day (2002)
  • Duck, You Sucker (A Fistful of Dynamite) (1971)
  • Excalibur (1981)
  • Guns of the Magnificent Seven (1969)
  • Hostel (2005)
  • Hostel: Part II (2007)
  • Jacob's Ladder (1990)
  • Leaving Las Vegas (1995)
  • Like Water (2011)
  • Little Man Tate (1991)
  • Little Odessa (1994)
  • Lord of War (2005)
  • Made (2001)
  • Making Contact (Joey) (1985)
  • Michael Clayton (2007)
  • Mr. Bean's Holiday (2007)
  • Mulholland Falls (1996)
  • My Girl (1991)
  • Terms of Endearment (1983)
  • The Adventures of Priscilla, Queen of the Desert (1994)
  • The Adventures of Tintin (2011)
  • The Birdcage (1996)
  • The Living Daylights (1987)
  • The Magnificent Seven Ride! (1972)
  • The Mexican (2001)
  • The Motorcycle Diaries (Diarios de motocicleta) (2004)
  • The Red Violin (Le violon rouge) (1998)
  • The World Is Not Enough (1999)
  • Tyler Perry's Boo 2! A Madea Halloween (2017)
  • Weird Science (1985)

November 2

Series

  • Homecoming (Prime Original series), Season 1

Movies

  • Wonder (2017)

November 3

Movies

  • Kick-Ass (2010)

November 6

Series

  • The Durrells in Corfu, Season 3

November 8

Live Sports

  • Thursday Night Football: Carolina Panthers vs. Pittsburgh Steelers

November 9

Series

  • Beat (Prime Original series), Season 1
  • Little Big Awesome (Prime Original series), Season 1b
  • Patriot (Prime Original series), Season 2

November 10

Movies

  • The Children Act (2017)

November 15

Live Sports

  • Thursday Night Football: Green Bay Packers vs. Seattle Seahawks

Series

  • The Expanse, Season 3

Movies

  • Gotti (2018)

November 16

Series

  • Gymkhana Files (Prime Original series), Season 1
  • Kung Fu Panda: The Paws of Destiny (Prime Original series), Season 1a

Movies

  • Coldplay: A Head Full of Dreams (Prime Exclusive; available on Prime Video shortly following the theatrical release) (2018)

November 17

Movies

  • McQueen (2018)
  • Siberia (2018)

November 18

Movies

  • Condemned (2015)

November 20

Series

  • Creative Galaxy: Arty's Holiday Masterpiece (Prime Original series), Special
  • Pete the Cat: A Very Groovy Christmas (Prime Original series), Special
  • Little Women, Season 1

November 21

Movies

  • Box of Moon Light (1996)
  • Loving Pablo (2017)

November 22

Movies

  • Wild Kratts: Creatures of the Deep Sea (2016)

November 24

Movies

  • Downsizing (2017)

November 29

Live Sports

  • Thursday Night Football: New Orleans Saints vs. Dallas Cowboys

Movies

  • Harry Brown (2009)

November 30

Series

  • Inside Jokes (Prime Original series), Season 1

Movies

  • Sleepless (2017)


Hulu New Releases In November 2018: More TV Shows And Movies Coming And Going (US)

By Mat Elfring on Oct 20, 2018 03:12 am

It's almost a new month, and with October wrapping up, Hulu subscribers are probably wondering what's coming out next month. Starting on the first of next month, there is a ton of new content coming to the service; however, there are plenty of movies leaving as well.

The first of the month is when Hulu dumps plenty of new movies, including 28 Days Later. In the 2002 film, director Danny Boyle puts a new spin on the zombie franchise by having the infected run, which created a terrifying atmosphere for the movie's characters and the audience watching. Sure, it's not technically a zombie movie--as those afflicted with the disease become filled with rage and are reduced to a primal state--but it's still one of the best mass-infection movies of the 21st century.

Additionally, all three movies in the original Ocean's franchise hit the streaming service, along with the James Bond film Dr. No, the ridiculous alien invasion movie The Faculty, and the super-extreme XXX. All of these movies will be available to watch on November 1.

On November 15, Hulu is rolling out some Christmas movies to prepare you for the upcoming holiday season, including A Christmas Kiss II and A Puppy For Christmas. No, we've never heard of these movies either, but who wouldn't want a puppy for Christmas?

November 30 is the date when lots of movies are leaving Hulu, so you may want to take note and check out movies like Escape from New York, American Psycho, and The Terminator. The full list of everything coming and going from Hulu is listed below.

Here's What's Coming To Hulu In November

Available November 1

  • K: Complete Season 2 (Dubbed) (Viz)
  • Sailor Moon: Complete Season 3 (Dubbed) (Viz)
  • Six: Complete Season 2 (History)
  • 10 to Midnight (1983)
  • 28 Days Later (2002)
  • 2001 Maniacs (2005)
  • The Accused (1988)
  • The Adventures of Priscilla, Queen of the Desert (1994)
  • A Fairly Odd Christmas (2012)
  • A Fistful of Dynamite (1972)
  • A View to Kill (1985)
  • Albert (2016)
  • Alice (1990)
  • Amelie (2001)
  • Bachelor Party (1984)
  • Barbie Mariposa and Her Butterfly Fairy Friends (2008)
  • Barbie The Pearl Princess (2014)
  • The Big Lebowski (1998)
  • The Birdcage (1997)
  • Benny & Joon (1993)
  • Blue Chips (1994
  • Boo 2! A Medea Halloween (2017
  • Candyman 3: Day of the Dead (1999
  • Carnage Park (2016
  • De-Lovely (2004
  • Death Wish (1974
  • Death Wish 3 (1985
  • Death Wish IV: The Crackdown (1987
  • Desperate Hours (1990
  • Diamonds are Forever (1971
  • Die Another Day (2002
  • Dr. No (1962)
  • Dysfunktional Family (2003)
  • Existenz (1999)
  • The Faculty (1998)
  • For Your Eyes Only (1981)
  • Four Rooms (1995)
  • From Russia with Love (1964)
  • Gloria (2014)
  • Goldeneye (1995)
  • Goldfinger (1964)
  • Guns of the Magnificent Seven (1969)
  • Happy Christmas (2014)
  • Hellraiser III: Hell on Earth (1992)
  • Hellraiser IV: Bloodline (1996)
  • Hoosiers (1986)
  • Hostel (2006)
  • Hostel 2 (2007)
  • The Interpreter (2005)
  • Invasion U.S.A. (1985)
  • Italian for Beginners (2000)
  • Jane Eyre (2011)
  • Joey (1988)
  • Johnny Reno (1966)
  • K2 (1991)
  • Leaving Las Vegas (1995)
  • License to Kill (1989)
  • Like Water (2012)
  • Little Black Book (2004)
  • Little Man Tate (1991)
  • Little Odessa (1994)
  • Live and Let Die (1973)
  • The Living Daylights (1987)
  • Lord of War (2005)
  • Made (2001)
  • The Magnificent Seven Ride (1972)
  • The Man with the Golden Gun (1974)
  • Map of the Human Heart (1992)
  • The Mighty (1998)
  • Missing in Action II: The Beginning (1985)
  • The Mod Squad (1999)
  • Moonraker (1979)
  • Mullholland Falls (1996)
  • Never Back Down (2008)
  • Never Say Never Again (1983)
  • Ninja III: The Domination (1984)
  • Ocean's Eleven (2001)
  • Ocean's Twelve (2004)
  • Ocean's Thirteen (2007)
  • On Her Majesty's Secret Service (1969)
  • Phantoms (1998)
  • Pleasantville (1998)
  • Radio Days (1987)
  • The Red Violin (1999)
  • Rescue Dawn (2006)
  • Revenge of the Ninja (1983)
  • Rob Roy (1995)
  • Santa Hunters (2014)
  • Searching for Bobby Fischer (1993)
  • Soapdish (1991)
  • Soufra (2017)
  • Species: the Awakening (2007)
  • Supercop (1996)
  • The Spy Who Loved Me (1977)
  • Thunderball (1965)
  • Tiny Christmas (2017)
  • Tomorrow Never Dies (1997)
  • Wicker Park (2004)
  • The World is Not Enough (1999)
  • XXX (2002)
  • XXX: State of the Union (2005)
  • You Only Live Twice (1967)

Available November 2

  • Into The Dark: Flesh & Blood: Episode 2 Premiere (Hulu Original)
  • Dietland: Complete Season 1 (AMC)
  • Wonder (2017)

Available November 3

  • Vanderpump Rules: Complete Season 6 (Bravo)
  • Kick-Ass (2010)
  • Larger Than Life (2018)
  • An Ordinary Man (2017)

Available November 6

  • Top Chef: Complete Season 15 (Bravo)

Available November 7

  • Europa Report (2013)

Available November 8

  • Under the Tree (2018)

Available November 9

  • Married With Children: Complete Seasons 1-11 (Sony)

Available November 10

  • Big Hero 6 (2014)

Available November 11

  • Monster's Ball (2001)

Available November 12

  • The Little Death (2014)
  • The Wolfpack (2015)

Available November 13

  • Bigfoot (2018)
  • Keepers of the Magic (2018)
  • Killer Bees (2018)

Available November 15

  • Hip-hop Houdini: Complete Season 1 (Fuse)
  • 12 Dog Days Till Christmas (2014)
  • A Christmas Kiss II (2011)
  • A Cinderella Christmas (2016)
  • A Dogwalker's Christmas Tale (2015)
  • A Puppy for Christmas (2016)
  • Angels in the Snow (2015)
  • Back to Christmas (2014)
  • Cartel Land (2015)
  • Christmas Belle (2013)
  • Christmas with the Andersons (2016)
  • Dust 2 Glory (2018)
  • Girlfriends of Christmas Past (2016)
  • Holly's Holiday (2012)
  • Luis & The Aliens (2018)
  • Married by Christmas (2016)
  • My Dad is Scrooge (2014)
  • My Santa (2013)
  • Naughty & Nice (2014)
  • Rodeo & Juliet (2015)
  • The Bank Job (2008)
  • The Christmas Calendar (2017)
  • The March Sisters at Christmas (2012)
  • The Secret of the Nutcracker (2007)

Available November 16

  • The Bisexual: Complete Season 1 Premiere (Hulu Original)
  • Holly Hobbie: Complete Season 1 (Hulu Original)
  • Dept. Q: A Conspiracy of Faith (2016)
  • Dept Q: The Absent One (2016)
  • Dept. Q: The Keeper of Lost Causes (2016)

Available November 18

  • Nina's World: Complete Season 2 (Universal Kids)
  • Hero ("Ying Xiong") (2002)
  • The Condemned (2007)

Available November 20

  • Aliens and Agenda 21 (2018)

Available November 21

  • Box of Moonlight (1997)
  • Damascus Cover (2018)

Available November 22

  • Hollywood Game Night: Season 6 Premiere (NBC)

Available November 23

  • Baskets: Complete Season 3 (FX)

Available November 24

  • Downsizing (2017)

Available November 28

  • Best of Enemies (2015)

Available November 29

  • Mighty Magiswords: Complete Season 1B (Cartoon Network)
  • Harry Brown (2009)

Available November 30

  • Broken Star (2018)
  • Daylight's End (2016)
  • Scenic Route (2013)
  • The Remains (2016)
  • Undrafted (2016)

Here's what is leaving Hulu in November:

November 30

  • A Good Woman (2006)
  • A Murder of Crows (1999)
  • Always Watching (2015)
  • American Psycho (2000)
  • American Psycho 2 (2002)
  • Anaconda (1997)
  • Anarchy Parlor (2015)
  • Be Cool (2005)
  • Burnt Offerings (1976)
  • Cake (2015)
  • City Island (2010)
  • Cool It (2010)
  • Darkness (2002)
  • Doctor Dolittle 2 (2001)
  • Driftwood (2016)
  • Emma (1996)
  • Escape From New York (1981)
  • Extortion (2017)
  • Fall Time (1993)
  • Get Shorty (1995)
  • Ghost In the Shell (1995)
  • Going Overboard (1989)
  • Harley Davidson and the Marlboro Man (19914)
  • I Am David (2004)
  • Joyride (1997)
  • Prancer (1989)
  • Primal Fear (1996)
  • Pumpkinhead (1988)
  • Pumpkinhead II: Blood Wings (1994)
  • Roger Dodger (2002)
  • Senorita Justice (2004)
  • Small Town Saturday Night (2010)
  • Species (1995)
  • Species II (1998)
  • Species III (2004)
  • Stanley & Iris (1990)
  • Stealth Fighter (1999)
  • The Terminator (1984)
  • They Came Together (2014)
  • What Dreams May Come (1998)
  • What's Eating Gilbert Grape (1993)
  • Without (2012)

Review: Venom (2018) Movie -- A Comic Book Movie Time Capsule

By Michael Rougeau on Oct 20, 2018 03:11 am

Making a Venom movie without Spider-Man is a unique challenge. But many of Venom's issues have nothing to do with Spidey's absence.

For example: Early in Venom, the Symbiote that will later be revealed as Riot escapes the Life Foundation's custody and infects a woman in a marketplace in Malaysia, with the explicit goal of reaching San Francisco. The movie's main story then begins: Eddie Brock makes some poor decisions, loses his job and his fiancé (Michelle Williams' Anne Weying), and hits rock bottom. Cue a six month time jump--and our friend Riot, still inhabiting the old woman from the marketplace, has finally made it--to the airport?

What was Riot doing for the six months between then and now? Did it go on a killing spree across Malaysia? Was it dormant or hibernating--something the movie never gives any hint that Symbiotes might be capable of? Was it biding its time pretending to be someone's grandma? That blatant plot hole has nothing to do with Venom's general 1990s cheesiness as a character, or the considerable challenge of trying to make a Venom movie without a single reference to Spider-Man. It's just good, old fashioned, avoidable sloppiness.

Don't get me wrong: The lack of Spider-Man does cause problems. Specifically, the entire premise--that Venom chooses to stick around on Earth, attach itself permanently to Eddie Brock, and betray its entire species--doesn't really work in this movie. In the books, Venom's obsession with Spider-Man gives it common purpose with Eddie, and cutting Spidey out of the equation necessitates something take his place as their end goal. The movie tries to get around that by clumsily painting Eddie and Venom as Breakfast Club style lovable "losers" (actual, direct quote: "On my planet, I am kind of a loser, like you"). It's nonsensical, implausible, under-explained, and tonally weird; that line is easily the movie's biggest laugh, but not in a good way.

Venom is surprisingly funny, mostly in the verbal abuse the Symbiote whispers directly into Eddie's brain, usually after Tom Hardy's character does something Venom considers cowardly or embarrassing. When Eddie holds his hands up in surrender to law enforcement, Venom laments that he's "making us look bad;" when Eddie opts to take the elevator rather than jumping from a skyscraper, Venom calls him a "pussy." These moments are deliberately played for laughs, and they land well enough. The bigger problem is why an alien parasite from space talks like a frat bro, or, extrapolating further, why it needs eyes and teeth if its main form is a shapeless, pulsing black goo. These essential curiosities of Venom as a character are never so much as acknowledged, much less explained.

On the plus side, Venom and the other Symbiotes look pretty good in this movie. The CG work is somewhat inconsistent, and it definitely goes through ups and downs when it comes to raw fidelity. But unlike in his other live action incarnations (looking at you, Spider-Man 3), Venom actually looks like Venom here. The alien comes off as both lithe and powerful; it leaps around gracefully, but its hulking form also exudes menace and strength. The visual effect of Venom's vicious visage wrapping itself over Eddie's head is creatively executed, and Symbiote-on-Symbiote fight scenes play out in unexpected ways, with human hosts and alien parasites struggling to remain linked while trying to rip and tear their opponents apart.

Hardy is as baffling in this role as the movie's trailers have suggested he'd be. As a New York transplant living in San Francisco, he's doing something like a caricature of an NYC cab driver's accent, mixed with frequent slurred mutterings--and that's before he encounters the Symbiote and his behavior becomes understandably erratic. Besides Hardy's strange performance, Brock himself is not a likeable or relatable character. He thoughtlessly uses his fiancé in a half-baked gotcha journalism scheme that gets them both fired, and it literally never occurs to him to so much as apologize to her, until Venom for some unknowable reason nudges him in the right direction later in the film. Brock lacks the depth of character to carry this movie, and Hardy lacks the charm to make up for the character's shallowness.

No Caption Provided

Michelle Williams does just fine as Anne, although her attachment to Eddie is really inexplicable, as the two have zero chemistry. Even weirder is the willingness of her new doctor boyfriend (Reid Scott) to administer Eddie multiple MRI screenings, even after Eddie interrupts their fancy lunch date by climbing into a lobster tank (the Symbiote affects him in some truly strange ways).

Riz Ahmed does a great job as the megalomaniacal head of the Life Foundation, totally selling his character's belief that humans will have to mutate themselves using alien parasites if we want to survive climate change. That said, it's a pretty thin motivation, and Dr. Carlton Drake is an utterly one note villain. To be honest, the only character who actually experiences any kind of growth or change is the scientist played by comedian and actress Jenny Slate, who is terrific in this movie--and, unfortunately, underused.

No Caption Provided

Venom has all the ingredients of a decent superhero movie--10 or 15 years ago. With spotty CGI, poorly drawn characters, tonal inconsistency including forced "edginess" and awkward humor, sidelined female characters, and even cringeworthy licensed musical cues, it feels like a relic from the distant, pre-Marvel Cinematic Universe past. That may in part be attributed to the fact that it's been in production in one form or another since at least 2008. But its problems go way past simply being "old school," and ultimately, Venom lacks the charm, clarity, and ambition superhero fans have come to expect.

The GoodThe Bad
Surprisingly funnyInconsistent CGI quality
Venom looks like VenomUnlikeable, shallow characters
Some creative action and visual effectsTom Hardy's strange performance
Better than Venom portrayal in Spider-Man 3Multiple plot holes
Venom makes little sense as a character

Spider-Man PS4 Developers Troll Complaining Players With The Ability To Add Puddles In Photo Mode

By Phil Hornshaw on Oct 20, 2018 03:10 am

If there's something Spider-Man PS4 needs, it's more puddles. With its new update to Marvel's Spider-Man, developer Insomniac Games has made sure all players' versions of New York City are up to the requisite level of dampness, as required by internet law. The new update to the game includes a new difficulty mode and a New Game Plus mode, as well as additional stickers for Spider-Man's Photo mode--specifically, puddles.

Insomniac User Interface and Experience Lead Gil Doron shared a shot of the new puddle capabilities on Twitter. It was also shared by Insomniac Community Manager James Stevenson, who cheekily wrote, "You can add your own puddles in Photo mode now with puddle stickers. You're welcome."

The addition of puddle stickers allows players to add as many puddles as they like to the game, in a hilarious throwing of moist shade by Insomniac. The puddle gag is a reference to an internet controversy that pooled up before the September release of Spider-Man, when some Reddit users claimed one shot of the game included fewer puddles than were shown in the same scene at E3 2018.

The lack of puddles led to some players claiming Spider-Man had received a graphical downgrade as compared to the E3 demo, maybe to hide the limitations of the PS4, and they were not happy about it. The situation became, as some dubbed it, Puddle-gate. Insomniac answered back by saying the puddle sizes had been reduced, but there was no graphical downgrade. The Photo mode answer to the Puddle-gate question is undeniably better.

Apparently the controversy wasn't a wet blanket for too many players, since Spider-Man broke Sony's sales records in its first three days on store shelves.


Pokemon Let's Go Pikachu And Eevee's Big Challenge: Master Trainers

By Kevin Knezevic on Oct 20, 2018 03:10 am

Nintendo Switch's first pair of Pokemon RPGs, Let's Go Pikachu and Let's Go Eevee, may be geared toward newer and younger players, but that doesn't mean they'll be devoid of challenge, especially once you've become the Pokemon League Champion. The Pokemon Company revealed new details about the games' Master Trainers--tough opponents who'll only appear around the Kanto region after you've conquered the Elite Four.

Each Master Trainer specializes in one particular Pokemon, and The Pokemon Company says there will be one Master Trainer for every monster from the Kanto region. You'll be able to easily tell them apart from other trainers on the overworld by their different clothing, and each will have a speech bubble above their heads indicating which Pokemon they use.

Most of the Master Trainers will challenge you to a battle, although some will instead have a request, such as showing them a powerful Pokemon. What makes these trainers particularly challenging is that you'll only be able to compete against them using the Pokemon they specialize in; for instance, you can only battle the Charizard Master Trainer using your own Charizard.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3

Further ramping up the challenge, their Pokemon will also know unexpected moves that give them an advantage over you; in the reveal trailer, you can see a Master Trainer's Gyarados using Thunderbolt. You also won't be able to use any items or switch Pokemon during these battles.

If you defeat a Master Trainer, you'll earn their title, which you can display in-game to other players when challenging them to Link Battles. You can get a closer look at the Master Trainers in the new trailer above. Make sure to watch to the end, as the video is capped off with a humorous nod to the greatest battle ever depicted in the Pokemon anime series.

Pokemon: Let's Go Pikachu and Eevee launch for Nintendo Switch on November 16. We recently went hands-on with the games and thought they made some welcome changes to the series, as well as some concerning ones. We also got to speak with Let's Go director Junichi Masuda about the challenges of updating Pokemon Yellow and why your rivals aren't jerks anymore.


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