Destiny's newest update, hotfix 2.5.0.2, is now live on PS4 and Xbox One, and we have the full patch notes.
Bungie provided an overview of what to expect last week during a stream, previewing some of the key elements--namely, weapon and ability balancing. These patch notes detail how, for instance, shotguns have been nerfed: they don't deal precision damage (with a few exceptions), are less accurate in mid-air, and have less magnetism when hip-firing, among other things. Hand cannons, auto rifles, pulse rifles, and scout rifles also see tweaks, as do a pair of Exotics: Young Wolf's Howl (Howling Flames costs five ammo instead of 10) and Truth (magazine size reduced from three to one).
Players now start Crucible matches with Special Weapon ammo, which is now dropped when you die (unless you're using a Sidearm). Crates with Special ammo now respawn every 60 seconds but provide ammo to teammates within 75 meters of it, rather than 100.
In any Elimination mode, rounds now last 90 seconds, rather than two minutes, and Special ammo is only provided at the start of the first round.
Other changes of note include Blink disabling your radar and HUD for a brief moment after it's used; Throwing Knife dealing solar damage; and Titans losing the ability to use Juggernaut in mid-air.
Certain changes to Hungering Blade (such as health regeneration starting immediately) were inadvertently applied to other similar perks, such as those from Red Death, Warlock's Lifesteal, and Titan's Transfusion. Rather than delay the patch, Bungie has released it with these accidental changes in place.
"Over the next couple of weeks, we will be diligently watching and listening to what you have to say about these changes," sandbox designer Josh Hamrick explained in a forum post. "While we will be unsurprised if additional tweaks need to be made, we are honestly super interested to see how these changes, intended or not, play out. We will be relying on you to give us your feedback as you grow accustomed to the feel of the game over the next couple of weeks. We will also be with you in-game, playing along and making our own notes."
This small update is available for download now. You can check out the full patch notes below.
Destiny Update 2.5.0.2 Patch Notes
Crucible
Special Ammo
Adjusted Special ammo economy in all gametypes
Players start Crucible matches with Special ammo
Special ammo is now lost upon death
Sidearms are not affected by this change
Special ammo crates now appear every 60 seconds (initial spawn and respawn)
Special ammo crates are shared with allies within 75m (down from 100m)
Special ammo timing in Mayhem is unchanged
Elimination Gametypes
Round time limit has been reduced to 90 seconds (down from 2 minutes)
Players only start with Special ammo for Round 1 in Elimination gametypes
Special ammo timing is 30s initial, then 45s respawns
Special ammo is wiped at the beginning of subsequent rounds
Weapons
Hand Cannons
Significantly increased initial accuracy (returns to Launch / Year 1)
Reduced base range to 35m from 40m
Reduced Aim Assist and Magnetism at longer ranges
Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
Increased Precision Damage modifier to 1.3x (up from 1.25x)
Increased base damage of low rate of fire Auto Rifles by 2.5%
Increased in air accuracy
Pulse Rifles
Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
Reduced the effect of High Caliber Rounds for Pulse Rifles
Increased in air accuracy
Scout Rifles
Increased in air accuracy
Shotguns
Shotguns no longer deal precision damage
The Chaperone and Universal Remote are unaffected by this change
Note: Universal Remote only deals precision damage when ADS
Shotguns now have significantly less magnetism when fired from the hip
Shotguns now have significantly less in air accuracy
Shotguns no longer have a movement penalty
Shotguns now deal 20% more damage to combatants
Rangefinder on Shotguns now increases ADS time by 25%
Reduced Universal Remote's Magazine Size to 3 from 5
Universal Remote now takes longer to reload
Exotics
Young Wolf's Howl
Reduced "Howling Flames" ammo cost from 10 to 5
Truth
Reduced Magazine size from 3 to 1
Classes
General
Reduced Health of Guardians with Armor values above 10
Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
Blink now disables your Radar and HUD for a short time after activation
Hunter
Throwing Knife now deals Solar Damage on impact
Hungering Blade*
Immediately starts Health regen
Restores more Health per kill
Gives a flat amount of Health/Shield per activation
Does not immediately start regenerating Shields
Bladedancer's Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
Stormcaller's Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
Amplitude will continue to grant small range boost to new base range
Landfall now reduces the total time in Stormtrance
Titan
Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
General
Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
Shinobu's Vow no longer adds an additional seeker to Skip Grenades
Removed intrinsic Perks Kneepads and Icarus on some Talent grids
Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
*Hungering Blade changes were also inadvertently applied to the following Perks, for more information check this post
In a bid to support military veterans, Activision is releasing a special piece of content for Modern Warfare Remastered. The Call of Duty Endowment Brass personalization pack launches on February 16, with all proceeds going to the Activision-run charity that helps veterans find jobs after leaving the service.
This pack comes with a weapon camo featuring the stars and stripes of the American flag, as well as a reticle, an emblem, and a calling card. You can see all of that in the image below.
Pricing was not announced for the Modern Warfare Remastered Brass pack, but if history is any indication, it should be around $5. The game is only available with Infinite Warfare's Legacy Edition.
RGB components are everywhere in the PC hardware scene right now. While they are named after the red, green, and blue color space, many of these components actually offer millions of customizable colors. With that said, we decided to construct a PC setup with as many RGB components and peripherals that we could get our hands on (check out the video of it here). Everything from our RAM to our power supply can glow with all the colors of the rainbow. It's a ridiculous build that isn't particularly practical, but it scratches our Tron-like itch.
Let's check out all of our RGB components and peripherals.
RGB Motherboard
Gigabyte G1 Gaming X99-Phoenix SLI
For our motherboard, we're going with Gigabyte's G1 Gaming X99-Phoenix SLI. It supports RGB lighting with the company's ambient surround LEDs. You can see these spread throughout the board's PCB and heatsinks.
We can control all of these lights with Gigabyte's App Center software, which allows the LEDs to pulsate or even beat to the rhythm of in-game sound effects and music.
RGB Graphics Card
Asus ROG Strix GeForce GTX
For our glowing graphics card, we went with the ROG Strix GeForce GTX 1060. The card uses Asus' Aura RGB Lighting system and supports six different lighting patterns that include breathing, strobing, and even pulsating to the rhythm of your music. Not only does the logo light up, but it has a bunch of flashy LEDs plastered on top of its shroud.
RGB CPU Cooler
NZXT Kraken X62
We're using Intel's 8-core 5960X central processing unit. RGB CPUs don't exist, but it doesn't matter since they're tucked under coolers. That's why we went with NZXT's Kraken X62 RGB liquid cooler. It uses the company's Cam software, which provides a ton of customization options that allow you to tweak the lights on the water block to breath, fade, pulsate, and more.
RGB RAM
Geil Evo X
For our RAM, we went with 16GB of Geil Evo X, which uses the company's hybrid-independent-light-module technology to light up the logo and LEDs above the heat spreaders. The RAM has a slider on the sticks that allow you to physically switch colors.
RGB Light Strips
NZXT Hue+ LED system
To add even more lights to our RGB build, we incorporated NZXT's Hue+ LED system. It offers four LED strips with 40 lights on each channel, and you can daisy chain them together. The Hue+ also uses NZXT's Cam software, which provides numerous lighting options such as pulsate, fade, breath, and more. The software is pretty sophisticated and you can program it to change colors based on your PC's temperature.
RGB Fans
NZXT Aer RGB fans
To supplement our Hue+ lighting system, we used NZXT's Aer RGB fans. They come in 120mm and 140mm sizes and can be synced together with the company's Cam software to form rainbow-like color rings around our fans.
RGB Power Supply
Thermaltake Toughpower DPS G PSU
To our surprise, Thermaltake makes RGB power supplies, so we went with the company's 750 watt Toughpower DPS G PSU. It has enough juice to power our light show and it also has a built-in RGB fan that offers 256 colors, which you can tweak with the company's Thermaltake Software.
RGB Case
Be Quiet! Dark Base Pro 900
For our case, we went with Be Quiet!'s Dark Base Pro 900. The full-tower chassis comes with two LED strips coupled with a physical LED switch. Perhaps more importantly, it offers a big tempered glass window on the side, which will showcase all of our glowing innards.
RGB Mouse
Logitech G Pro
For our mouse, we went with Logitech's G Pro. Not only does the G logo glow, but it has a sleek LED ring around the palm rest that supports up to 16.8 million colors.
RGB Mouse Pad
Razer Firefly Chroma
For our glowing mousepad, we went with Razer's Firefly Chroma. It supports 16.8 million colors and has a glowing Razer logo on the upper right corner coupled with multiple color zones around the perimeter.
RGB Keyboard
SteelSeries Apex M800
For our keyboard, we chose SteelSeries' Apex M800. Not only does the plank support 16.8 million colors, but the company created its own QS1 switches, which mitigates light bleeding that you normally see on more common backlit Cherry MX keyboards.
The company's Engine 3 software allows you to customize colors and choose among a plethora of lighting presets. To make the lightshow even more ridiculous, you can even play Minesweeper and Snake on the keyboard. The M800 also supports LED enhancements with certain games. For instance, in Dota 2, keys will flash when abilities are ready.
RGB Headset
Logitech G933 Artemis Spectrum
For our gaming headset, we went with Logitech's G933 Artemis Spectrum, which look like headphones out of a sci-fi movie with bright LED strips that run around its earcups. The lights support up to 16.8 million colors and you can customize it to pulsate in a wide variety of ways with Logitech's Gaming Software.
RGB Soundbar
Creative Sound BlasterX Katana
Creative's Sound BlasterX Katana soundbar is the newest RGB product in our lineup. The speakers use the company's Aurora Reactive lighting system to deliver 49 programmable LED lights that are lined from edge to edge. There are also 16.8 million colors to choose from.
RGB Monitor
Lenovo Y27g Razer Edition Monitor
While most monitors offer your standard array of RGB colors, not many of them offer Razer Chroma RGB backlighting. Lenovo's 27-inch curved Y27g Razer Edition monitor offers 16.7 million customizable colors on the back of the panel.
This is our completed RGB setup.
We can also customize the lighting in our build to follow a single color theme. Here's our setup all in red, in case rainbow-colored LEDs aren't your thing.
A new PSVR music video could be the first step towards virtual reality music gigs.
Sony has released a new PSVR music experience that features full movement, which the company claims to be the first of its kind. The experience lets you walk around a concert featuring violinist Joshua Bell. Take a look at a behind-the-scenes video below.
To produce the experience, Sony needed to record 360-degree video and audio, then figure out some pretty complex details and computer trickery. Though this appears to have been a huge task, it could forge the path to live VR gigs and sports matches with full movement. VR music and sports experiences have been done in the past, but they are mostly restricted to a 360-degree camera that is in a fixed location.
The Joshua Bell VR Experience, meanwhile, is available for free on the PlayStation Store now, though you'll need a PSVR headset to play it. For a list of other great PSVR experiences, take a look at our game review roundup.
This change wasn't mentioned in the patch notes for either update, which instead focused on newly implemented features for browsing mods (as well as PS4 Pro support, in Fallout 4's case). The discovery of the new caps came as an unpleasant surprise to some fans who use large numbers of mods. But Bethesda says they were put in place for the sake of stability and could still be changed again in the future.
"The mod limits implemented this week to Fallout 4 and Skyrim Special Edition has been put in place based on our internal testing for stability to the game," reads a post on Bethesda's forums. "With the new caps, some players will not be able to reach the full storage limit for mods, but the additional storage capacity will allow for you to have larger mods within the 150/100 cap. This is a starting point, and it may be adjusted."
These caps limit the number of mods that can be actively running at a single time. You're free to add more than this to your library, and from there you can disable and enable mods to fit under the limit--provided you're anywhere close to begin with, which many players may not be.
"We understand this is a frustration point for all of you. Like all of you, we're still new to the process of allowing mods on consoles and working on ways to improve the experience over time," Bethesda's post continues. "We will be continuing to update both Fallout 4 and Skyrim Special Edition with new updates pertaining to mods, and if we're able to address these concerns, we will provide information through future release notes."
According to Deadline, Sunday's episode,"Rock In The Road," picked up 12 million viewers; 7.3 million of them were in the 18-49 demographic, giving the show a 5.7 rating. Viewership is up 13 percent compared to December 2016's mid-season finale.
This is the first time that a Walking Dead midseason return has risen since Season 4, in 2014. However, the 12 million number is down 13 percent compared to the Season 6 mid-season return in February 2016. Last year, the Grammys took place on a Monday, while this year they were held on a Sunday, competing directly with "Rock In The Road."
Also note that these numbers are only preliminary. AMC will announce how the show performed with live/same-day figures and the three days after combined later this week.
If you already own a digital copy of the game on Xbox 360, it should show up automatically in your Xbox One game library. If not, you can buy it on your console or through this Xbox Store link. Absolution, which was released originally released in 2012, costs $20 and takes up 7 GB of space.
The Xbox One's backwards compatibility feature, introduced in November 2015, lets you play Xbox 360 games on the new console. But what games are available? We've now rounded them all up--and we'll continue to update this post as new games are made available.
EA Sports released a new patch for Madden NFL 17 today. The tenth title update since launch, today's patch is loaded with gameplay changes and bug fixes.
One issue that the patch fixes is where the ball would bounce off a receiver's arms when attempting run-after-catches; this led to drops or interceptions, but that should be less likely now.
One of the bigger gameplay changes is that you can no longer flick the R-stick to pump fake when you're outside of the pocket. With the update applied, using the R-stick will now always throw the ball away after leaving the pocket.
Another notable change has to do with hit stick tackles. There is now a greater likelihood of broken tackles after attempting a hit stick tackle. EA said in the patch notes that this may make you think twice, as there will be a greater risk of the runner getting away.
Additionally, the new Madden NFL 17 patch addresses how lower-rated offensive lines could be "too effective" against better defensive lines. "This change will also make elite OL more effective against lower rated D-line," EA said.
You can see the full patch notes below, as rounded up and compiled by PastaPadre.
The 2016-2017 NFL season ended earlier this month. EA's annual Madden Super Bowl simulation accurately predicted that the New England Patriots would come from behind and defeat the Atlanta Falcons to win Super Bowl LI.
Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
Fixed issue where QBs could not match tackles after throwing an interception.
Fixed an issue where the user drop down banner was precluding player stat drop downs
Removed user drop down banners for user catch, finesse, and power moves due to high frequency being distracting.
Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
Fixed CPU punters kicking high into the wind, causing short punts.
Fixed a short delay that could rarely occur when attempting to snap the ball.
Fixed a variety of 'players freezing' issues when coming out of blocking interactions.
Tuned up fumble chances on 'precision dive over top' and increased the Tier requirements to perform the elite version of this mechanic.
Fixed issue where free offensive linemen would not react to nearby defender who beat a block.
A variety of pass block targeting issues resolved.
Fixed several encroachment bugs from aligning and sliding the defense in pre-play.
Addressed a rare issue where defenders could get into a state where they could not be blocked.
Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.
Star Trek: Discovery is currently shooting, and a new image has leaked from the set. The picture comes via Trek Radio and it shows what is claimed to be new-look Klingons from the upcoming Star Trek show. Check it out below:
Discovery has been in the works for a long time and has been delayed on multiple occasions. It was penciled in to premiere in January 2017 but was then pushed to May and then again to an unspecified point in the future. It is currently without a premiere date.
The first episode will air on CBS, with all subsequent ones appearing on the company's All Access digital subscription service.
Discovery stars James Frain (True Blood), Sonequa Martin-Green (The Walking Dead), Anthony Rapp (Dazed & Confused), Doug Jones (Hellboy), and Michelle Yeoh (Crouching Tiger, Hidden Dragon). Showrunner Bryan Fuller stepped down last year, though he remains attached to the project as an executive producer.
Regarding Discovery's multiple delays, a CBS representative said this month, "It's more important to do this right than to do it fast. There is also added flexibility presenting on CBS All Access, which isn't beholden to seasonal premieres or launch windows."
Disclosure: CBS is owned by GameSpot parent company CBS Corp.
Update: We're now also tracking the games that are not getting PS4 Pro patches. These can be found at the bottom of this post.
Original story: Sony showed off a bunch of games that take advantage of the new PS4 Pro at its recent livestreamed event in New York. The PS4 Pro can enable games to display at 4K resolution, utilize extra graphical effects, and run at smoother frame rates. Additionally, games can benefit whether they're played on 4K or 1080p displays.
Some already-released games will feature PS4 Pro support through updates, while others will come with enhancements out of the box. It's not clear how exactly each game will benefit from the upgraded hardware, but lead architect Mark Cerny did divulge some details on some of the games at the event. We've compiled all the information we currently have and will update this article as we receive more.
The 1.02 patch released on October 27 adds increased supersampling resolution, improved dynamic lighting in the Cobra cockpit, and increased reflective lighting resolution.
Call of Duty: Modern Warfare Remastered
PS4 Pro with a 4K display:
Improved textures and a "dynamic" 4K resolution while maintaining the standard 60 FPS frame rate.
Deus Ex: Mankind Divided
PS4 Pro with a 4K display:
4K resolution and graphical improvements.
Diablo III
PS4 Pro with a 4K display:
4K video output.
The Elder Scrolls Online
PS4 Pro with a 4K display:
Increased graphical fidelity running in native 4K resolution.
PS4 Pro with a 1080p display:
Increased graphical fidelity.
Farming Simulator 17
PS4 Pro with a 4K display:
Players can choose from several different options, including Ultra HD, which runs at 4K resolution with an unconfirmed frame rate, and Quad HD, which displays the game at 1440p and 60 FPS.
PS4 Pro with a 1080p display:
There's also HD mode, which runs at 1080p but with a 60 FPS frame rate and an improved draw distance.
Bethesda said it expects the game to "take advantage of the PS4 Pro in 4K along with enhanced lighting and graphics features," but didn't provide any further specifics.
Gran Turismo Sport
HDR and wide color support, making for a larger range of colors. For example, series creator Kazunori Yamauchi said GT Sport will be the first game in the series to accurately represent the Ferrari's classic red color.
PS4 Pro with a 4K display:
1800p checkerboard upscaled to 4K.
Hitman
PS4 Pro with a 4K display:
Players can expect a "whole new layer of detail added to it." Hitman's overall resolution will be increased, while "reflective surfaces" should be improved, alongside "more detailed lighting effects." Additionally, the game's aliasing will be reduced. Read the full post to learn more.
Improved shadow maps, extra detail, and enhanced colors. It'll feature higher quality anisotropic filtering, which means upgraded texture sampling, resulting in more detailed environments. Additionally, supersampling will render Horizon's resolution at a resolution "close to 4K" and then shrink it down to 1080p, Guerilla Games says.
PS4 Pro with a 4K display:
A 2160p checkerboard, which Guerilla Games says is a technique that "looks incredible" on a 4K display. It's supposed to add noticeable detail to aspects, such as "stitching on Aloy's outfit, individual leaves and branches swaying in the wind, kilometers away in the distance, and more detail in all the machines and NPCs in the world."
Two different modes are provided to players. The first lets them play at 3840x2160 (4K) with a frame rate of 30 FPS, while the other allows for 60 FPS at 3200x1800. HDR is also supported.
PS4 Pro with a 1080p display:
The game renders at the "highest resolution" and then downscales the super-sampled image to 1080p. HDR support is also included.
Mafia III
PS4 Pro with a 4K display:
Native 1440p resolution. Smoother frame rate (but still capped at 30 FPS).
Native 4K resolution running at 60 FPS with HDR support.
PS4 Pro with a 1080p display:
2K confirmed to GameSpot that it will still render a 4K resolution even on a 1080p display. The company said this should result in "much better anti-aliasing" with HDR support.
Nioh
PS4 Pro with a 4K display:
Movie Mode: Stable 3840x2160 resolution at 30 FPS
Action Mode: Stable 1920x1080 resolution at 60 FPS
PS4 Pro with a 1080p display:
Movie Mode: Stable 1920x1080 resolution with high quality anti-aliasing at 30 FPS
Action Mode: Stable 1920x1080 resolution at 60 FPS
4K and 60 FPS gameplay on all arenas for single and two-player split-screen modes. 60 FPS is still available on "most arenas at the same resolution" when playing with three- or four-player split-screen.
1920x1080 resolution as opposed to the standard PS4's output of 1440x810.
"Each particle looks a little more clear, a little more solid, adding up to objects and enemies that look more distinct and 'real,' whether close-up or at a distance," Enhance Games CEO Testuya Mizuguchi wrote on the PlayStation Blog.
Rise of the Tomb Raider
PS4 Pro with a 4K display:
There are three different visual options PS4 Pro owners can choose from when playing Rise of the Tomb Raider on a Pro. This includes an option to play with a 4K option that runs at 30 FPS.
PS4 Pro with a 1080p display:
The other two options don't require a 4K display in order to take advantage. The high-frame rate mode supports 1080p with a frame rate of "up to" 60 FPS. Lastly, there's an enriched visuals mode that runs at 1080p and 30 FPS, but "improves overall image quality" with things like hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.
Thumper
PS4 Pro with a 4K display:
Native 4K resolution with no upscaling at 60 FPS.
PlayStation VR:
Improved rendering quality at the same 90 FPS as the regular PS4, in addition to high quality supersampling and anti-aliasing.
Titanfall 2
Producer Drew McCoy explained in an interview that the PS4 Pro version of Titanfall 2 will not run in native 4K. However, the console's extra power should help the game stick closer to its 60FPS target. Read the full interview here to learn more.
Uncharted 4: A Thief's End
PS4 Pro with a 4K display:
Story resolution has increased to 2560x1440. Multiplayer resolution also increases to 1080p. Additionally, the game supports HDR.
PS4 Pro with a 1080p display:
The game renders at the "highest resolution" and then downscales the super-sampled image to 1080p. HDR support is also included.
Viking Squad
PS4 Pro with a 4K display:
Native 3840x2160 (4K) resolution with MSAA 2x running at 60 FPS.
"Since we want to fully focus on Cyberpunk 2077 and Gwent, and converting The Witcher 3: Wild Hunt from a full HD game into a 4K one would be too much of a time and resource-consuming process, we decided not to release an edition of Wild Hunt supporting the new features of PlayStation Pro," CD Projekt Red said.
Supermassive has confirmed that the horror game is not getting any visual improvements for PS4 Pro, though the PlayStation VR version, Rush of Blood, will get a patch.
* Denotes a situation where a developer has not ruled out a PS4 Pro patch for the future, but isn't committing to one right away.
Slated for release next week, the update allows the game to run at 4K and 60 FPS on a PS4 Pro, or 1080p and 60 FPS on a standard PS4. This is true for every arena in the game in both single-screen and two-player split-screen modes. When playing split screen with three or four players, you'll see a 60 FPS framerate in "most arenas at the same resolutions," according to a PlayStation Blog post.
This update brings more than just technical improvements. There are other bug fixes and optimizations for performance issues, as well as a new Player's Choice crate that consists of items voted on by the community.
Additionally, there are new Hot Wheels-themed items to obtain post-match (such as Toppers and Antennas). Those will be free, but two new Hot Wheels DLC vehicles will be sold on their own.
All of this arrives in an update on February 21. Psyonix noted this is "just the first of many planned content updates for Rocket League in 2017."
Rockstar Games has announced some special updates and offers for Grand Theft Auto V's online mode to celebrate Valentine's Day.
GTA Online has added two new maps for the Till Death Do Us Part Adversary mode, located in Legion Square and La Puerta. Additionally, everyone who plays this mode, and other 2v2 modes such as Hasta La Vista, Relay, and Offense Defense, will receive double GTA$ and RP. Till Death Do Us Part was added to GTA Online for Valentine's Day 2016. In this mode, teams of two go head-to-head with up to three other teams of pairs. Each couple has one life to share between them. If one player dies, their partner "takes their own life in dramatic fashion," according to Rockstar.
Additionally, Rockstar is offering a 25 percent GTA$ bonus for all Biker Business sales and Special Cargo deliveries. On top of that, you can take advantage of 50 percent off all Assistant Service and 25 percent off these items, some of which are themed around Valentine's Day:
Be My Valentine Clothing
Albany Roosevelt & Albany Roosevelt Valor
Gusenberg Sweeper
Import/Export Tattoos
Benny's Upgrades
Ocelot Penetrator
The double GTA$ and RP bonuses and the sales and promotions are good until February 27.
Rockstar also announced the schedule for the next Premium and Time Trials races:
Premium Race Schedule:
2/14 - 2/20: "Duel" (Locked to Muscle class vehicles)
2/21 - 2/27: "Over and Under" (Locked to Bikes)
Time Trials Schedule:
2/13 - 2/19: "Sawmill"
2/20 - 2/26: "Cypress Flats"
GTA Online is not the only game celebrating Valentine's Day--check out the stories below to see what other games are doing.
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