March is fast approaching, and Hulu has now announced what new content is set to arrive during the month, as well as what's on its way out.
Terminator 2, Carrie, and Top Gun are among the movies coming to Hulu on March 1. All four part of Hulu's National Treasure series--a British show unrelated to the Nic Cage movies--also debut right at the start of the month.
In terms of TV additions, we'll see Season 3 of Steven Universe on March 10, Season 2 of Fargo on March 17, Season 2 of Fear the Walking Dead on March 21, Season 7 of Archer on March 28.
As for what's leaving, There Will Be Blood, Vanilla Sky, The Italian Job, The Da Vinci Code, and the first two Jackass movies are all on their way out at the end of March.
You can get the full rundown on Hulu in March below.
Coming to Hulu in March
Available March 1
National Treasure: Complete Four-Part Series (Hulu Original)
13 Going on 30 (2004)
52 Pick Up (1986)
A Company Man (2013)
A Simple Plan (1998)
The Adventure of Buckaroo Banzai (1984)
The Adventures of Priscilla, Queen of the Desert (1994)
American Heart (1993)
American Sasquatch Hunters: Bigfoot in America (2013)
Ancient Aliens Origins (2016)
And While We Were Here (2013)
Badges of Fury (2013)
Battle Ground (2013)
The Big Kahuna (2000)
Born to be Blue (2015) (*Showtime)
Carrie (1976)
The Rage: Carrie 2 (1999)
Cavemen (2014)
Charlie Bartlett (2008)
Clueless (1995)
Code 46 (2013) (*Showtime)
Commitment (2013)
Confession of Murder (2014)
The Courier (2012)
Curse of the Zodiac (2007)
The Cutting Edge (1992)
The Cutting Edge: Going for the Gold (2006)
Dead Man's Bounty (2008)
Doomsday Book (2012)
Dummy (2003)
Eastern Bandits (2014)
Enemy at the Gates (2001) (*Showtime)
The Final Cut (2004) (*Showtime)
Flash Point (2008)
Floating City (2012)
The Fog (2005)
The Four (2012)
The Gambler (2014)
Gang Related (1997)
The Ghost Writer (2010) (*Showtime)
The Guillotines (2013)
Hannibal (2001)
I Love You Phillip Morris (2009) (*Showtime)
Into the Arms of Strangers: Stories of the Kindertransport (2000)
The Karate Kid (1984)
The Karate Kid 3 (1989)
The Karate Kid: Part 2 (1986)
Kid Cannabis (2014)
Killer Klowns from Outer Space (1988)
King of the Mountain (1981)
The Kings of the Streets (2012)
The Last Tycoon (2012)
Legend of Kung Fu Rabbit (2011)
Little Big Soldier (2010)
Lost Highway (1997) (*Showtime)
Lost in Thailand (2014)
The Man from Nowhere (2010)
Miami Vice (2006)
Mr. Majestyk (1974)
Mystery Road (2013)
New World (2013)
Ninja Masters (2009)
Not Suitable for Children (2012)
On the Job (2014)
Ordinary People (1980) (*Showtime)
The Phantom of the Opera (2004)
Pele: Birth of a Legend (2016) (*Showtime)
Penelope (2008)
Possums (1998)
Radio Days (1987)
Requiem for a Dream (2000) (*Showtime)
Saving General Yang (2013)
Shaolin (2011)
Shark Babes (2015) (*Showtime)
Slightly Single in LA (2013)
Special ID (2014)
Staying Alive (1983)
The Substitute 2: School's Out (1998)
The Substitute 3: Winner Takes All (1999)
The Substitute 4: Failure is not an Option (2001)
The Substitute (1996)
Surf's Up (2007)
The Taking of Pelham 1, 2, 3 (2009)
Tai Chi Hero (2012)
Tai Chi Zero (2012)
Terminator 2: Judgment day (1991)
The Thieves (2012)
Things You Can Tell Just by Looking at Her (2000)
Top Gun (1986)
Up in the Air (2009)
Vampire in Brooklyn (1995)
A Viking Saga: The Darkest Days (2013)
War of the Arrows (2011)
What's Eating Gilbert Grape? (1993)
The Wrath of Vajra (2013)
Young Detective Dee (2014)
Available March 2
Last Girl Standing (2015) (*Showtime)
Available March 3
Young Ones (2014)
Available March 4
La Piloto: Series Premiere (Univision)
Out of the Furnace (2013) (*Showtime)
House of D (2004)
Available March 5
The Adventures of Dr. Buckeye Bottom: Season 1 Premiere (National Geographic)
Food Chains (2014)
Available March 6
Making History: Series Premiere (Fox)
The Real Housewives of New York City: Complete Season 8 (Bravo)
Time After Time: Series Premiere (ABC)
ChickLit (2016)
A Gamer's Life (2016)
Available March 8
Uncensored with Michael Ware: Complete Season 1 (National Geographic)
Available March 9
Burning Blue (2013)
Tom Papa: Human Mule (2016)
Available March 10
The Catch: Season 2 Premiere (ABC)
Kicking & Screaming: Series Premiere (Fox)
Steven Universe: Complete Season 3 (Cartoon Network)
Available March 11
Angie Tribeca: Complete Season 2 (TBS)
American Jihad (2010) (*Showtime)
Available March 13
Future Baby (2016)
Available March 15
Sheriff Callie's Wild West: Complete Season 2 (Disney Jr.)
Romy and Michele's High School Reunion (1997)
Available March 16
NHL Road to the Outdoor Classics Ep. 1 (2016)
Available March 17
Counterfeit Cat: Complete Season 1 (Disney XD)
Fargo: Complete Season 2 (FX)
Mr. Pickles: Complete Season 2 (Adult Swim)
A Bronx Tale (1993) (*Showtime)
Everybody Wants Some!! (2016)
The Truth about Emmanuel (2013)
Available March 19
Happy Birthday (2016)
The Suspect (2013)
Available March 20
Fear Inc. (2016)
Available March 21
Dancing with the Stars: Season 24 Premiere (ABC)
Fear the Walking Dead: Complete Season 2 (AMC)
The Twins: Happily Ever After: Series Premiere (Freeform)
American Romance (2016)
Available March 23
Big Cat Week: Season 7 Premiere (National Geographic)
Shots Fired: Series Premiere (Fox)
NHL Road to the Outdoor Classics Ep. 2 (2017)
Available March 24
The Powerpuff Girls: Complete Season 1 (2016) (Cartoon Network)
Available March 26
Love & Vets: Complete Season 1 (National Geographic)
Available March 27
Skinwalkers (2006)
Available March 28
Archer: Complete Season 7 (FX)
Available March 29
Harlots: Season 1 Premiere (Hulu Original)
Star vs. The Forces of Evil: Complete Season 2 (Disney XD)
Promotional videos encouraging fans to preorder an upcoming game are generally pretty formulaic: Show off the game with a cinematic or gameplay, remind people of the release date, done. This new one for the Square Enix-published Nier: Automata goes a different route.
As you can see below, the video features game director Yoko Taro in his signature mask along with Platinum Games designer Taura Takahisa. The latter is wearing a special Emil t-shirt, which Taro says you'll receive by preordering Automata (or getting your hands on the Day One edition) for PS4 in Europe. That's when the standard marketing handbook goes out the window.
Taro hands Takahisa the microphone and proceeds to steal the shirt, then rolls around on the ground with it while repeating, "Nier: Automata t-shirt!" over and over. He then punctuates all of this by saying, "S*** Square Enix."
The preorder/Day One edition offer is only available through select retailers in Europe, including Amazon UK. At least at this point, it doesn't appear to be available in North America; Amazon US only lists digital bonuses for picking up the Day One edition. These include the Machine Mask accessory, Grimoire Weiss Pod, Play System Pod skin, Retro Grey Pod skin, Retro Red skin, and Cardboard Pod skin.
By Anonymous on Feb 18, 2017 10:30 pm This week's The Great Wall stars all round nice guy Matt Damon, but did you know these five surprising facts about the Bourne star?
By Anonymous on Feb 18, 2017 09:30 pm We know a ton about For Honor's multiplayer thanks to its many betas, but what about the singleplayer Campaign? The Lobby crew discusses.
In conjunction with the New York Toy Fair this weekend, toy company Funko has announced the next series of Borderlands Pop figures and more.
Posted to the Funko blog, the images show a number of mock-ups for the toys, including Emperor Claptrap, Tiny Tina, Lilith the Siren, and Zero, as well as a Rock Candy figure for Mad Moxxi.
All of these figures are "coming soon," though Funko did not announce any specific dates. You can see them all in the gallery above.
As for the Borderlands series, Gearbox president Randy Pitchford confirmed Borderlands 3 in April 2016 during PAX East. "Obviously, there is going to be another Borderlands," he said at the time, explaining that it may not be called that.
The Final Fantasy VII Remake is in development for PlayStation 4, while Kingdom Hearts III is in the works for PlayStation 4 and Xbox One. Square Enix hasn't announced release dates for either.
"Last year, I didn't put out much information on either title, but this year I want to show our progress at an event somewhere," he said. "The release of the titles themselves have still have a way to go. But there are many titles releasing this year, if you can wait for any 'surprises.'"
The first teaser for the new Hulu series Castle Rock has arrived. The show, which is based on the works of writer Stephen King and produced by JJ Abrams and his Bad Robot studio, gets its name from the town Castle Rock that is referenced in a number of King's novels. The first teaser contains references to Shawshank Redemptioni, It, and Misery, among others.
"The anthology will weave together characters and themes from those novels that use the Castle Rock location," according to The Hollywood Reporter. "Each season will follow a different set of characters and storylines while interjecting themes and specific characters from previous seasons."
There is no word yet on how many episodes will be in the first season, when it will arrive, or who will star in it. This being a story from Stephen King, you can bet it's going to be scary.
JJAbrams and I want to invite you to take a trip to Castle Rock. Soon. Be afraid.https://t.co/n1MJWSpv8Z
Big news for Star Citizen, as developer Cloud Imperium Games has released the next major update for the ambitious PC space game. Alpha 2.6.1 is out now, the developer announced on its website.
The patch is mostly focused on bug fixes for Star Marine, Arena Commander, and Crusader. But that's not all it does.
"It also includes a number of 'quality of life' improvements for the game, updates to Spectator Mode, new implementations of our continuing network code updates, a brand new version of the Super Hornet, and the first implementation of our Multi-Region Server Support," Cloud Imperium said.
As announced previously, Star Citizen's Multi-Region Server system lets players choose between servers in the US, Europe, and Australia; this should hopefully lead to better network connections.
With the update applied, players should see "2.6.1-506099" in their launcher. The studio added that people are advised to delete their USER folder for the Star Citizen Live client.
"The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public," the developer explained.
Star Citizen is the most successful crowdfunded project of any kind in history, with more than $143 million contributed to the campaign so far.
Here are the full patch notes for Alpha 2.6.1, as posted on the Star Citizen website:
Game Systems:
Arena Commander Balance Changes
To unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage.
Revenge kills and Resurgence awards have been removed from Arena Commander for the moment.
Lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve.
Improved the weapons issued to the Aces in Pirate Swarm mode.
The number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered.
Only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm, no additional lives will be provided.
This is to better balance the modes now that repair and restock pickups are available in the game mode.
Suicide in Arena Commander now carries a score of -200 points.
Updated the shields and fuel for the Constellation variant in Pirate Swarm.
Star Marine Balance Changes
Revenge kills and Resurgence awards have been removed from Star Marine for the moment.
In-match loadout customization is now implemented!
During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning.
Additional dialog lines during matches have been added.
FPS weapons have received a balance pass to improve viability.
Added a +25 Hemorrhage scoring bonus for causing another player to bleed.
This bonus is not awarded if you cause yourself to bleed.
Multiple changes have been made to both OP Station Demien and Echo Eleven maps.
These changes are to help prevent spawn camping and balance times between control points, as well as plugging up exploits.
Leaderboards
In-game leaderboards are now implemented for both Arena Commander and Star Marine, so you can now review your standings in any given game mode within the game client!
Spectator Mode and Camera Changes
With 2.6.1, we have made vast improvements to camera behavior and now allow players to enter our Pure Spectator Mode.
Pure Spectator Mode can now be entered through Private lobbies by starting a match by checking the "Join as Spectator" box next at the bottom of the screen.
There are new cinematic submodes available to Spectator Mode, including First Person View and Focused Action Cam.
Cinematic cameras, in and out of Pure Spectator Mode, should now better align with the player you are watching.
This includes ensuring your target is facing upright, and behaving appropriately when encountering walls or barriers.
Cameras should now properly Save and Load views regardless of map or mode type excluding Crusader.
Advanced Camera Controls have been improved to be more precise and smoother in transition.
Fixed an issue where players could not move or adjust their camera if they died while exiting their ship.
Made saving and loading of cameras persist between game sessions.
Ships:
The Super Hornet has received a full visual update, encompassing art, animation, damage states, and VFX.
Ship weapons, mounts, and turrets have received a health buff so they won't be as easily destroyed by splash damage.
The jerk levels of ships should now better scale with boost.
Ship SCM speeds have been re-adjusted to provide a greater range of speed between ships.
Projectile speeds have been tweaked, so that targeting pips of different weapon types will be closer together for easier targeting.
The Retaliator, Starfarer, and the 85x have had a pass to improve interior culling and graphic performance.
The Mustang series has had an optimization pass to improve graphical performance.
Pilot facial idle animations have been added for all ship variants!
Technical:
Groundwork aspects of our ongoing network refactor have come online – the first iteration of Network Message Ordering.
Strictly Ordered Network Messaging moves the game away from CryNetwork client-server handling of networked objects, over to our new token system with a strict priority system for managing messaging between client and server nodes.
Mega Map
The new Mega Map system allows for much quicker loading time when switching between maps.
In this initial release it will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release.
Multi-Region Servers
We now have servers available in the US, Europe, and Australia!
You can choose what region you would like to connect to via an optional drop-down, when connecting to any multiplayer instance.
Selecting "All" will currently default to the best available region, but that will change as we build and improve on the functionality of our region support.
Updates and Fixes
Star Systems:
Crusader
Fixed a number of lighting culling issues in Port Olisar EZ Hab.
Fixed an issue where the Crusader ASOP terminal would sometimes incorrectly provide a "All Pads are Full" message.
This does not fix issues where the landing pads are blocked by debris from destroyed ships, or full from disused ships not despawning.
Fixed the missing audio for the weapons shop door in GrimHEX.
Improved the atmospheric audio around GrimHEX and the Crusader shops.
Fixed an issue with the GrimHEX lift audio would play in a continuous loop.
Removed the scavenging sites from the asteroids around the ICC Probe Mission 2.
Fixed a number of issues with missing audio for the Yela wreckage sites.
Area 18, ArcCorp
NPCs in customs now have a selection of random animations instead of being very creepily synchronized.
Hangars
Fixed some audio clipping problems in Revel & York Hangar.
Fixed an issue where part of the Khartu-Al flair model was sticking out of the display case.
Fixed a number of lighting issues on the three Race maps.
Fixed a number of lighting issues in the VFG Industrial and Aeroview Hangar.
Removed the elevator UI from the Hangar elevator.
Users will need to proceed through the game menus to transition from Hangar to ArcCorp or Crusader.
Game Systems:
Arena Commander
General Bug Fixes
The size of Pickups (repair/refuel/reload) in Arena Commander should now scale based on distance from player, rather then distance of the camera.
Fixed an issue where the characters head would disappear after their ship was destroyed.
Stage cameras for Spectate mode in Arena Commander maps should now be correctly accessible.
Fixed an issue where players in Arena Commander games could not go into the negatives on their score.
Fixed an issue where ships damaged or killed via missiles were granting excessive score.
Audio cues have been added for collecting pickups in Squadron Battle.
Race Mode
Fixed a number of shader issues in Old Vanderval that would trigger screen tearing before the first checkpoint.
Removed the invincible antenna that protruded from buildings into the primary race routes on all tracks.
Pirate and Vanduul Swarm
Fixed an issue where a second Warlord would sometimes spawn in Vanduul Swarm after Wave 3.
Fixed some issues with the Vanduul Swarm AI flying into the map boundary too often.
Pirate Gladiator's in Pirate Swarm now have the correct paint job.
UI
Fixed an issue where the kill feed in Pirate Swarm would sometimes show the same kill twice.
Fixed the naming and numbering conventions for the AI pilots in Pirate Swarm.
Fixed an issue where completing Pirate Swarm, Wave 18 would give the "defeat" message.
The UI for the Arena Commander Loadout customization has received a polish pass to clean up minor visual style problems and ensure consistent behavior.
Star Marine
Audio
Fixed an issue in OP Station Demien where external audio could be heard in the Mess Hall.
The audio from grenade impact collision has been made much more audible.
The audio for grenade hold (the cooking beep) has a shorter range.
Made a number of tweaks to footstep audio in both Echo Eleven and OP Station Demien.
Fixed an issue where player death audio would play twice while in third-person camera view.
Fixed an issue where the "Respawning" audio would play too soon.
Star Marine simulation voices should now be correctly adjusted by the announcer audio option in game menus.
Fixed an issue where the audio in multiplayer matches would become corrupted in very large firefights.
Made many small audio tweaks throughout OP Station Demien.
Idle audio for the MediPen dispensers in Echo Eleven have been added to match those on OP Station Demien.
Fixed a number of dialog cues for the announcer when a match ends in a draw.
General Bug Fixes
Fixed an issue where dead players could sometimes continue capturing a point in Last Stand.
Fixed an issue where the explosive canisters in OP Station Demien and Echo Eleven would fall through the map after exploding.
Fixed an issue where a match would go into a fourth round if one round in Last Stand had ended in a draw, even if the other two rounds had been won by the same team.
Made some changes to the death camera in Star Marine to prevent instances of the camera going through collision or the player body.
Fixed a number of small collision issues with props around OP Station Demien.
Fixed an issue where the light sources on Echo Eleven would sometimes follow players around in EVA.
Fixed some issues with projectile bounce and ricochet in Echo Eleven.
Many cosmetic art updates and tweaks have been made to OP Station Demien and Echo Eleven.
Fixed an issue where the radar and weapon sights would not reappear after respawn in Star Marine.
Loadout Customization
Fixed an issue where the loadout customization would sometimes lock players out from entering a Private match.
Fixed an issue where all the weapon images were missing scopes in loadout customization.
Fixed an issue where players could quickly toggle between teams and end up in the loadout of the opposite team.
Fixed an issue where players could acquire 2 or more primary weapons on a Light loadout if the drop action was interrupted prematurely.
The Star Marine models in the loadout editor now move and scale more appropriately for the screen resolution.
Scoreboard/Leaderboard
Fixed an issue where the scoreboard would remember the number of kills between rounds, allowing players to get a revenge kill at the start of a round.
Players will now be correctly penalized for suicide, even if they have recently been damaged by an enemy.
UI
UI notifications for control points having been taken or lost in Last Stand are much more prominent.
Score notifications now appear when a character suicides.
Made the friendly/hostile player indicator (known colloquially as "The Dorito") less immediately visible, and fixed a number of issues where the indicator for Hostile players was visible despite no line of sight.
Grenade indicator now appears as soon as a nearby grenade is armed, not just when it is thrown.
Players who are dead at the end of a round will now be able to correctly see the results and scoreboard.
Fixed an issue where grenades were missing from Visor HUDs.
Social Module
Parties formed for private Star Marine and Arena Commander matches should now persist match-to-match rather then break up after a single match.
Chat will now work correctly inside of Arena Commander and Star Marine lobbies.
Fixed an issue where all contacts would appear as "Online" inside of a Star Marine lobby, regardless of their actual status.
Fixed an issue where players could talk or type in the chat window even when it appeared disabled and hidden.
This caused a number of issues with players loosing control of their characters during the match.
Fixed an issue where the /addignore would not correctly ignore tells from the ignored player.
Fixed an issue where accepting a party invite to a Star Marine or Arena Commander match would not correctly pull the player from PU or Hangar.
Fixed an issue where players could not accept or decline a game invite while on the Arena Commander loadout editor screen.
Ships:
Some ships had unlimited and near-instant acceleration in decoupled mode. This has been fixed.
Fixed an issue where the Rattler missile would fail to deploy rockets.
Fixed an issue where players would hear the ship start up audio on respawn, if they died while piloting the Sabre Comet, Gladius Valiant, Hornet Wildfire, or Avenger Titan Renegade.
Fixed an issue where the self-destruct audio siren would sometimes not trigger.
Fixed an issue where the look reticle would incorrectly reappear after cycling cameras, even if gimbal lock was active.
Made some tweaks to the audio for shield activation and deactivation.
Individual Ships
300 Series
Size 1-3 missile racks can now be equipped on the 300i, 315p, and 325a variants, as appropriate for their respective available hardpoints.
85x
Fixed an issue where the pilot arms would look highly stretched or out of position from the flight yoke.
Argo MPUV
Fixed an issue where the interior cockpit glass would reflect the exterior environment.
Aurora (All)
Fixed an issue where the landing gear would disappear instead of going through the correct retraction animations.
All Aurora variants can now equip Size 1-4 missiles, as appropriate for their respective available hardpoints.
Caterpillar
Certain ship animations could be interrupted prematurely, causing some issues with doorways and elevators. This has been fixed.
Fixed a number of animation issues with the rear turret of the Caterpillar.
Made some changes to the VFX flashes of Caterpillar shields being hit for better pilot visibility.
Fixed an issue where the interior of the ship would seem to disappear when looking back into the ship from cargo module 01.
Constellation Phoenix
The toilet can now be accessed.
Cutlass Black
Improved the audio mix for the Cutlass thrusters.
Fixed a number of issues with missing collision audio for the Cutlass.
Fixed an issue where the Cutlass Black thrusters were missing VFX.
Freelancer
Fixed an issue where the UI prompt to open the side door on the ship and the prompt to climb the ladder were both missing.
Gladius
Fixed a number of collision issues with the pilots left arm.
Herald
Fixed an issue where the interior of the ship would disappear if you stood in a specific location.
Made some visual tweaks to the Herald thrusters VFX.
Fixed an issue where a Herald pilot would lose control of the ship if another player sat in the copilot seat.
Hornet (All)
Fixed an issue where the bottom maneuvering thrusters were invisible.
Fixed an issue where the exhaust over the top rear right maneuvering thruster was misaligned.
P-52 Merlin
Added missing thruster deactivation audio.
Reliant
Fixed an issue with the Reliant thruster audio was not playing correctly.
Vanduul Scythe
Fixed an issue where the cockpit audio was out of sync with the entry and start up animations.
Vanguard (All)
Fixed an issue where visareas in a map would be visible when viewed through the cockpit window.
Fixed an issue where the interior lighting of the Vanguard Warden and Hoplite were part of the exterior prefab.
Vanguard Hoplite
Fixed an issue where the right-hand weapon on the Vanguard turret wasn't pitching or animating correctly.
First Person:
Bullets should now appropriately penetrate limbs to hit other targets in applicable situations.
Projectile mass has been lowered to prevent the moving of corpses via gunfire.
Fixed an issue where one player could shoot the gun of another player if they both picked up the gun at the same time
Fixed an issue where the gun magazine could become offset if the character was looking around excessively while reloading.
Fixed an issue where sprint would not continue if shift was held while transitioning in and our of EVA.
Fixed an issue where the character animations could break while trying on clothing.
Weapons and Combat
Fixed an issue where combat signals would animate in contorted ways when holding an energy rifle.
Fixed an issue with the low cover pistol animations for characters.
Fixed an issue where character models would stretch and warp when unholstering and entering ragdoll.
Fixed an issue where hit reactions would play for damage taken by bleedout.
Fixed an issue where a character would be locked into aim-down-sights if they transitioned out of EVA while aiming down sights.
Made some tweaks to the blood splatter visual effects when shot.
Improved charging sound while in depressurized environments for the Arrowhead Sniper Rifle.
General Animations
Fixed an issue where players could pass through a wall by vaulting over a nearby object.
Players will now be blocked from vaulting if they would land inside of geometry.
Fixed an issue with the animations when a character would heal while on a ladder.
Fixed an issue where character faces would continue animating after death.
Cleaned up the leg animation transitions when a character jumps while moving.
Fixed an issue where rolling while prone and in the third person camera would cause excessive camera rotation.
User Interface:
Fixed an issue where the mouse cursor was offset from the actual visual location whenever client screen resolution was not at 16:9.
Fixed an issue where the Ship Computer Verbosity in the audio options would reset after a client restart.
Players can now disable the cinematic missile chase camera in the game options menu.
Game Settings → Cinematic Cameras
Added a warning message when a lobby or party invite is sent to a player who is already in a lobby.
Fixed an issue where the "Switch Teams" button was present in private matches, even when the game mode was not set for a "team" game.
The updated pause/ESC menu has been implemented.
Player HUD
Trying on a flightsuit or armor in the shops will no longer cause the first person HUD to start floating.
Fixed an issue where the helmet radar would disappear after exiting a vehicle.
Fixed an issue where several armor suits had two radar displays hooked up.
Fixed an issue where pressing "F10" while a dead would result in the character and helmet disappearing.
Fixed the mobiGlas visor so it would no longer clip out of frame at different resolutions.
Fixed an issue where viewing the mobiGlas in 3rd person would make the players head and helmet disappear.
Fixed an issue where the HUD warning for a incoming missile would not disappear.
Fixed an issue where players could not move or adjust their camera if they died while exiting their ship.
Added a MediPen count to the player HUD.
Keybindings
Coupled and Decoupled space brake can now be bound to separate or the same keybinding based on user preference, they are not automatically bound to the same key.
Prone and Crouch can now work correctly as either a toggle or hold, and the keybinding for both can be edited in the Keybindings again.
Fixed an issue where players could not crouch on the default XBOX 360 control mapping.
Technical:
Fixed an issue where players would sometimes load into Star Marine Elimination with a persistent black screen.
Fixed a number of client crashes in Arena Commander, Star Marine, Crusader and Hangar.
Fixed a number of server crashes.
Fixed a number of performance issues related to the Drake Caterpillar.
Made a cleanup pass on graphic detail levels for the Broken Moon map to improve performance.
Developer Re-Logic has announced that its Terraria series has now passed 20 million copies sold.
This milestone was achieved at the end of 2016, the studio said in a forum post on its website (via Polygon). The $20 2D sandbox game originally launched in May 2011 for PC, before coming to mobile devices and consoles later through a partnership with publisher 505 Games.
"We owe so much of that to the amazingly strong and loyal support of each member of our community," Re-Logic said. "To say that we are ecstatic about how our little game has grown--in content, in quality, and in success--is putting it mildly!"
Re-Logic teased that the Terraria franchise has "so much life left in it."
"We cannot wait to share those plans with you in the months and years to come," the developer said.
Re-Logic shared some other stats that explain how much Terraria has grown over the years. At launch, there were around 250 items; now, there are about 3,800. There were 6 NPCs at launch and 25 now. Three bosses at launch in 2011 and 16 now. Check out more stats here on Re-Logic's website.
It's the weekend again! Here's a recap of all the big stories and some you may have missed.
THE BIG STUFF:
The Nintendo Switch does not officially launch for a few more weeks, but some people already have their hands on the system, it seems. Units have appeared in the wild, and people are uploading unboxing videos that provide the first look at retail systems. [Full story]
The NPD Group this week announced the Top 10 best-selling games of January 2017 in the United States. Capcom's Resident Evil 7 came out on top. Rounding out the top five were Call of Duty: Infinite Warfare, Grand Theft Auto V, Battlefield 1, and NBA 2K17. In terms of hardware, Sony's PS4 won the month, outselling all other home consoles. [Full story]
E3 2017 is still a few months away, but now we know more about it. This week, Microsoft announced that it's moving its show to the Sunday before E3, while Bethesda confirmed that it will have a briefing and it will take place on Sunday as well. EA's briefing could happen that day, too. Buckle up! [Full story]
THE OTHER STUFF:
CD Projekt Red, the developer behind The Witcher series, continues to grow. The Polish developer is now worth more than $1.6 billion, apparently. Get the full story here.
Here's the wacky and wonderful opening cinematic for Nintendo Switch launch title Super Bomberman R.
Ever wonder what Mad Max: Fury Road cars would look like if they had eyes from Pixar's Cars series? Wonder no more!
My new Hobby is photoshopping the eyes from Pixar's Cars onto the rigs from Mad Max: Fury Road pic.twitter.com/b2KG7NN3xA
Bungie is working with MacFarlane toys for a new toy line based on Destiny. Check out some of the figures here; they go on sale later this year alongside Destiny 2.
MLB The Show 17 is adding to and expanding the Diamond Destiny mode for this year's game; watch a video and read this blog post to get all the details.
Former SOE boss John Smedley is heading up a new studio for Amazon located in San Diego. There is no word yet on what the studio is up to, but you can read this interview at GI.biz to find out more.
Did you forget about Homefront: The Revolution? Maybe this will bring you back. The game is getting a big update this spring--get all the details here.
Here's something pretty cool--just this week, Valve fixed a bug in Team Fortress 2 that's been in the game for more than 10 years. Learn more about it here at Engadget.
Here is a cool new trailer for Rare's Sea of Thieves that shows off the progress made in the latest alpha update. Lookin' good!
Entertainment Weekly has posted a gallery of images from the upcoming live-action Beauty and the Beast movie starring Emma Watson. Take a look.
Sony this week published a lot of new gameplay footage for Nier: Automata and shared more details about the game. Catch up on all the news here.
My goodness. More than 3 billion DOTA 2 matches have been played. Wow. Get the full story here at TheScoreEsports.
Each week we search and gather up the coolest comic book art you won't see in actual comics. The reason you won't is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.
Peter Nguyen posted X-Men related art on his Tumblr.
Yildiray Cinar posted Logan and Hulk sketches on his Instagram.
Todd Nauck posted a Deadpool/Spider-Man/Valentines Day Post-It Note sketch on his Tumblr.
GameSpot has a For Honor review in progress up--we'll be posting our final review once we've had a little more time to dive deep into the game's fighting mechanics. Until then, check out the roundup below. We'll continue to update this article as more final reviews come in.
"After slaying countless foes, it's clear the impact For Honor's combat has had; its fundamental tenets of discipline and restraint are bestowed upon you permanently, forever changing the way you perceive a melee-combat encounter in a game. In its highest moments, For Honor is difficult to put down. Its slow combat pace and narrative shortcomings might turn off those unwilling to take the time to dive deep into what it has to offer. However, make no mistake--those who do will be rewarded with some of the most satisfying multiplayer melee fighting conceived in recent years." -- Matt Espineli [Full review]
IGN -- 8/10
"For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it's hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor. I hope Ubisoft doubles-down on support, because it's something truly special." -- Brandin Tyrrel [Full review]
PC Gamer -- 74/100
"Outside of the fighting, however, For Honor is a needlessly bloated game. There's a lot of tediously granular customisation, a tacky free-to-play-style storefront selling in-game currency for real-world money, and a tangle of ugly, confusing menus to wrestle through before you can get into a battle. And as time goes on, and those stalwart, hardcore players continue to hone their skills, it'll be even more unwelcoming to newcomers. Stick with it, though, and you'll find a rich, tactical fighting game with wonderfully weighty combat and hidden depths to uncover. But if you want something accessible you can easily dip in and out of, you may want to swear fealty to another lord." -- Andy Kelly [Full review]
Eurogamer -- Recommended
"For Honor skews a bit too sharply towards defensive play at higher skill levels. Whatever the differences between characters, the safest approach is often to let the other person make the first move, then dodge or parry and deal out a vengeful drubbing. If the battle is not yet won, however, it's off to a bloodthirsty beginning, and it's worth bearing in mind the example of Rainbow Six: Siege - another terrific multiplayer effort from Ubisoft that wasn't all it could be at release. It's scruffier fixtures notwithstanding, this is one of the finest weapon-based fighting games I've encountered - a game of mindgames and reversals in which you'll savour nothing quite so much as a glorious defeat." -- Edwin Evans-Thirlwell [Full review]
Killing Harmony is the third main installment in the cult adventure series. It features a cast of 16 new characters trapped in a school and once again tasks you with solving murders as they happen (and playing minigames along the way).
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