Thursday, August 10, 2017

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In the 08/11/2017 edition:

Blade Runner 2049 Will Have An R-Rating For "Violence, Nudity, And Language"

By Anonymous on Aug 11, 2017 12:18 am

Although the huge successes of Deadpool and Logan proved that high-profile R-rated genre movies can score big at the box office, most big-budget movies continue to carry lower ratings to ensure larger audiences. However, Blade Runner fans can relax about the upcoming sequel.

The official MPAA rating for Blade Runner 2049 states that it will be rated R for "violence, some sexuality, nudity, and language." The original 1982 film was also rated R, but given the sequel's huge budget--some estimates put it at more than that of Deadpool and Logan combined--the decision to release it with an R rating clearly carries some risk.

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Director Denis Villeneuve previously spoke about his intention to make a more adult movie. In December, he told Screen Daily: "My producers are finding it fun to remind me that it will be one of the most expensive R-rated independent feature films ever made."

Blade Runner 2049 stars Ryan Gosling, Harrison Ford, Ana de Armas, Jared Leto, and Robin Wright. The synopsis for the movie reads, "Thirty years after the events of the first film, a new blade runner, LAPD Officer K, unearths a long-buried secret that has the potential to plunge what's left of society into chaos. K's discovery leads him on a quest to find Rick Deckard, a former LAPD blade runner who has been missing for 30 years."

The movie hits theaters on October 6. Check out the stunning second trailer, which was released last month.


GS News Update: Call Of Duty: WW2 Rewards You For Watching People Open Loot Boxes

By Anonymous on Aug 11, 2017 12:15 am
Activision announces more details on what you can do in the new social space, Headquarters.

Grab PS4 VR, Camera, And 3 Games For Cheap Right Now

By Anonymous on Aug 11, 2017 12:13 am

Although PlayStation VR has generally been the cheapest VR headset, its normal price still isn't cheap. At $400 for the headset alone (you also need a camera and motion controllers), it'll still set you back quite a bit. Right now, though, you can pick up a bundle of the headset, camera, and three PSVR games for just $300.

This is one of the better deals we've seen yet. The camera usually sells for $60, so even just between the headset and the camera, this bundle saves you $160. On top of that, you also get Until Dawn: Rush of Blood, RIGS, and PlayStation VR Worlds.

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The bundle is available at Amazon right now with the code PSVRGAMES. Add the headset and camera bundle to your cart, enter the code, and the discount is applied at checkout. Amazon will then email you codes for the three games after you buy the bundle.

To use the headset, you'll also need a PS4, and many games also support PS Move controllers. The controllers can be found on Amazon for around $40 a piece.

[Found by Twitter user Wario64]


Big Yooka-Laylee Update That Fixes Camera Out Now On PS4/Xbox One

By Anonymous on Aug 10, 2017 11:34 pm

Earlier this summer, developer Playtonic Games released a big update for the PC version its retro-inspired platformer, Yooka-Laylee, which made a long list of improvements to the game that smooth over the entire experience. Today, the developer announced that the update is now also available on PlayStation 4 and Xbox One.

Among the myriad changes Playtonic made to the game is a new optional camera system, which gives players much greater control over how it's positioned. This is certainly a welcome feature, as the original camera was one aspect we took issue with in our Yooka-Laylee review.

In addition to the new camera system, the update also makes improvements to the game's flying and first-person aiming controls, gives players the ability to skip cutscenes and dialogue, introduces an option for shorter "gibberish" voice acting, and much more. Playtonic outlined the full list of changes it made to the game on its website, but some of the more notable ones include:

  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Improved speed when scrolling through Totals Menu
  • New moves section added to pause menu, with image guide
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • "Sonar-able" objects now have clearer visual identity
  • Laser move no longer requires player to crouch
  • Improved Transformation controls
  • Minecart control and hitbox improvements
  • Improved Rampo boss fight
  • Performance improvements

A Nintendo Switch version of Yooka-Laylee is also on the way, though Playtonic hasn't announced a release date for it yet. Last week, however, the developer tweeted a photo of the game running on Nintendo's console and said it "hope[s] to have more news" regarding that version soon. Playtonic has confirmed that all of the changes it introduced in today's update will be present in the Switch release on day one.


Hearthstone Frozen Throne Expansion Out Now, Here Are Some Boss Tips From The Devs

By Anonymous on Aug 10, 2017 11:27 pm

Hearthstone's latest expansion, The Knights of the Frozen Throne, is available now, and that means the first set of single-player missions have unlocked as well. While previous expansions either introduced a set of new cards to the game or offered up some adventures, the Frozen Throne combines both concepts along with a new Hero card type and the Lifesteal keyword. You can see all of the 135 new cards in our feature here.

Following a prologue mission that unlocks after you buy your first pack, you'll step into the Lower Citadel to face the first three bosses. You'll earn a Legendary card for beating the prologue, and completing the first full set of single-player challenges will net you a Frozen Throne card pack.

Blizzard laid out the timing for the remaining single-player sets as follows:

  • Battle for Icecrown Citadel: The Upper Reaches | August 17 at 10 AM PDT (that's 6 PM in the UK or 3 AM on Friday August 18 in the AU)
  • Showdown with the Lich King: The Frozen Throne | August 24 at 10 AM PDT (that's 6 PM in the UK or 3 AM on Friday August 25 at 3 AM in the AU)

If you want to try out the battles completely on your own, then you should skip the next part of this story. But if you're looking for a little extra help, we have some tips for how to overcome the expansions icy foes from Hearthstone lead mission designer Dave Kosak provides a few tips below. And check out our dev interview for an in-depth discussion of Hearthstone's RNG, the new Hero cards, and bringing in new players.

Lord Marrowgar

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"In WoW, you had to kill the Bone Spikes quickly to save your teammates. We tried to capture that sense of urgency in Hearthstone with the Bone Spike minions that Marrowgar summons. If they aren't dealt with in one turn, they'll deal a LOT of damage to your hero.

"Marrowgar also has a crazy Hero Power, 'Skeletal Reconstruction,' that heals him to full. The challenge here is to craft a deck capable of killing a boss in a single turn, while also having answers to the bone spikes—a fun challenge with many possible solutions."

Deathbringer Saurfang

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"Deathbringer Saurfang's passive Hero Power, 'Blood Rune,' presents players with a unique challenge: he can only be damaged by weapons. Build a deck, steel yourself, and step into the ring for an epic slugfest!

"Everyone who fought Saurfang in WoW remembers the Blood Beasts. You couldn't let those things touch you, or the boss would heal. In Hearthstone, Saurfang's Blood Beast minions heal him at the end of his turn. You'll need a weapon-heavy deck to take down Saurfang, but don't forget to deal with his blood beasts immediately."

Lady Deathwhisper

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"When players start this mission, they'll notice two things: Lady Deathwhisper's insane health and armor pool, and the GIANT dragon on their board. Valithria is a 30/5 minion, but she can only attack when at full health.

"Lady Deathwhisper's Hero Power, 'Whisper of Death,' will reduce all of your minions to 1 Health. While it's a good idea to bring a lot of healing spells and minions for this mission, players may come up with other creative solutions to this deckbuilding challenge."


Debunking Popular PC Myths

By Anonymous on Aug 10, 2017 11:21 pm

Setting the record straight once and for all


8-10-17 Update: We've updated this article and debunked an additional eight PC myths.

One of the best things about the web is that it gives everyone a voice. Before Al Gore "invented the Internet," there didn't exist such a readily available platform for so many people to share their ideas and experiences. It's empowered a generation with a wealth of instantly attainable knowledge, because as everyone knows, everything on the Internet is true, right?

Not so fast. The web is a wonderful resource, sure. It's also a breeding ground for misinformation. Just because somebody posted something on an online forum doesn't automatically make it true, but like rumors, bad information has a way of spreading until it's accepted as fact. We don't have the time or wherewithal to correct all of the misinformation floating around cyberspace, but we do want to put to rest some of the most persistent PC myths that just refuse to die. Join us as we take these myths behind the shed and give them the Old Yeller treatment.


You Need to Wear an Anti-Static Wrist Strap to Build or Modify Your PC


While it's true that your PC components can be damaged by static electricity, which can particularly build up if you're working on a computer in a carpeted environment, you don't need to wear an anti-static wrist strap to build or modify your gaming rig.

You can skirt around this issue by grounding yourself by touching metal before you build. For instance, you can touch your metal case. Just make sure that you touch metal every so often to ground yourself as you're building, and you'll be good to go.


You Shouldn't Use an AMD GPU with an Intel CPU


There is a misconception out there that you shouldn't use an AMD GPU with an Intel CPU or that you shouldn't use an Nvidia GPU with an AMD CPU. The truth is that there is no inherent advantage to using an AMD GPU with an AMD CPU or anything of the sort. These components have their own BIOS and drivers that are designed to be compatible with a wide array of system configurations. This means you can mix and match GPUs and CPUs from different hardware vendors as you please.


More RAM Equates to Faster Performance


Not having enough memory can really bring your system to a halt. Having said that, if you never use more than 16GB of RAM, then having 32GB or more won't make an iota of a difference.

How can you tell how much memory your gaming PC is using? The most simple way is to press CTRL+ALT+Escape to bring up the Windows Task Manager. From here, click on the Performance tab and you'll see how much memory your system is using.

And to debunk one popular internet joke, no, you can't download more RAM.


You Can Get More Video RAM by Adding a Second Graphics Card


While you can get more GPU processing power if you add a second graphics card to your system, a lot of people don't know that video RAM (VRAM) does not stack. For example, let's say you have a GeForce GTX 970 with 4GB of VRAM. If you added a second GTX 970 to create an SLI setup, you would still be relegated to 4GB of video memory.

The only way to get more video RAM is to swap out your original card with one that offers more. This is partially why we generally recommend going with one high-end GPU as opposed to two mid-range ones.


More, Larger Fans Equate to a Louder PC


While a PC with absolutely no fans is silent, we don't live in an age where we can get away with passively cooled gaming rigs. This leads some people to believe that the more fans you have in your system, the louder it will be. It may sound counter-intuitive, but the opposite is actually true: With more and/or larger fans, they won't have to spin as fast to move as much air. It's the high RPMs that really make them loud.

Check out our guide to learn how to build a really quiet gaming PC.


It's Okay to Buy a Cheap PSU


It's understandable to cut corners on a budget gaming PC, but it's not okay to buy a cheap power supply unit (PSU). In addition to potentially dealing with unwanted coil-whine noises, the reason you want to avoid no-name solutions is because a failing, overheating PSU can do irreversible harm to your components. If it's not providing the proper voltage to your PC, it can literally catch on fire. You also want to make sure your PSU offers adequate power protection, so it doesn't send a shock to the rest of your system.

We recommend going with at least an 80 Plus Bronze PSU from reputable companies like Corsair, EVGA, Enermax, SeaSonic, Cooler Master, or SilverStone. Trust us, it's worth the investment.


An SSD Isn't Worth it for a Budget Gaming Rig


We've been seeing this one in the comments for a while, but the truth is that a solid-state drive (SSD) is arguably the single biggest upgrade you can make to your PC. Just because you're cutting corners financially doesn't mean you should skimp out on your storage device. Not only will your PC boot up dramatically faster, but games and applications will load faster, and so will your save files. You'll also be able to install games more quickly, which is helpful when you're trying to queue up a bunch of games to install on Steam. Finally, your computer will feel much more responsive overall.

It's important to keep in mind that Solid-State Hybrid Drives (SSHDs) aren't as speedy as SSDs, as they are simply standard hard drives with small amounts of NAND flash integrated onto them.


You Can't See Aliasing Issues on 4K Monitors


A lot of people believe that you can't see aliasing issues on a 4K monitor, but it's really going to depend on your vision, how far you're sitting from the screen, and how big the screen is. If you have good vision and are sitting within arm's reach of a 27-inch 4K monitor, jaggies are still visible, though the high resolution does mitigate much of the unwanted stair-stepping effect. Does this mean you should enable anti-aliasing at 4K? Considering AA measures can be very graphically taxing, we would recommend disabling it at 3840x2160 if you don't have the extra processing power to spare.


Never Use a Magnetic Screwdriver In Your PC


Building a PC isn't all that difficult, but in almost every case, you will need to use a screwdriver for at least part of your build. While tool-less drive cages have made installing HDDs and SSDs much easier than in the past, you're going to fumble with tiny screws in order to secure your motherboard to the mobo tray, and probably for the power supply as well.

One way you can make life easier is by using a magnetic screwdriver. You might have heard that PC components are too delicate for such a thing, that a magnetic screwdriver will kill your parts. That's hogwash. Part of the reason this myth exists is because there's some truth to magnets and electronics not being the best of friends. Take floppy disks. Remember those? They used magnetic media to store data and when exposed to a magnet, the data could be erased or become corrupt.

For the most part, floppy disks aren't around anymore. Furthermore, magnetic film is no longer used in today's storage media, though hard drive platters are coated in a magnetic material. Still, you'd need one heck of a powerful magnet to actually ruin your hard drive, much more so than that magnetic tipped screwdriver you bought at Walmart. Don't believe it? Check out National Geographic's attempt to scramble the data on a laptop using a magnet strong enough to "pick up several hundred paper clips without [breaking] a sweat." Even after wrapping the magnet in wire and attaching it to a battery, it still wasn't strong enough to damage the PC. What did work in destroying the data? One of those giant crane magnets that's used in junkyards to pick up cars.

The same goes for your other components—a magnetic screwdriver isn't anywhere near powerful enough to kill your components. But it can prevent you from dropping tiny screws into your case's nooks and crannies, as well as more easily fetch them if you do manage to let one slip out of reach.


Windex is Best For Cleaning Your Monitor


Windex is great for cleaning windows, car windshields, and various types of glass. It's also good at cleaning gunk off of PC monitors, the problem is it's too good. That's because Windex contains ammonium hydroxide (ammonia), a pretty adept cleaning agent that can strip away your monitor's anti-glare coating (if it has one) and cause clouding. The same is true of alcohol-based cleaners—steer clear from these.

Depending on your panel, you should also avoid paper towels. They're too rough and can scratch your screen if you're not careful.

The best way to clean your monitor is with compressed air and a microfiber cloth. Use the can of air to blast off any loose dust particles while being careful not to tilt the can, otherwise it will spray out liquid (you don't want that stuff on your skin, either). Follow that up with a few wipes of the microfiber cloth. If there are stubborn spots of dust that have collected and hardened on your monitor, lightly dampen the microfiber cloth with distilled water, such as AquaFina, and very gently scrub in a circular motion. That should be enough to clean most panels, but if it's extra gunky, you can dilute the distilled water with white vinegar (use a 50/50 solution).


Cleaning Your Registry Improves Performance


There are many reasons why your PC might slow down over time. Adding programs that load at startup can drag down performance, and so can overheating, as your CPU or GPU might throttle clock speeds to keep temperatures from getting out of control. But a bloated registry? Not likely.

Registry cleaners are the modern day snake oil. Their peddlers promise numerous benefits, including faster performance, less error messages, and even salvation from those pesky Blue Screen of Death crashes you might be experiencing. In reality, it does none of those things, though they can lighten your wallet.

The pitch is similar across the board—your registry becomes a bloated mess over time and by cleaning out erroneous entries and leftover remnants from uninstalled programs, you'll keep your PC running in tip-top shape. But here's the thing, the registry is a massive database and even cleaning out thousands of entries isn't likely to make a lick of difference in how your PC performs on today's systems.

It's not just us that says so. Microsoft doesn't support the use of registry cleaners and warns against them, noting that "issues caused by these utilities may not be repairable and lost data may not be recoverable."

Malwarebytes, one of the most widely used and respected antimalware utilities on the web offers a similar warning.

"You should not have to optimize, defragment, organize, streamline, clean, compress, fold, knit, wash, or color code your registry. Ever. Period. Nada. Zilch. The potential performance enhancements resulting in the use of these programs are at best miniscule and unperceivable. At worst, they could damage your computer so badly as to require a re-installation of the operating system," Malwarebytes warns.

Simply put, cleaning the registry is NOT a part of PC maintenance. One of the few times you should ever poke your head in the registry is when attempting to remove a stubborn malware infection. Otherwise, save your time and certainly your money.


A Good Antivirus Program Will Keep You Protected From All Malware


PC security is a bit of a personal thing. Some people are content to let Defender, the built-in security software Microsoft bundles with Windows, do the job while others turn to subscription-based security suites that are more robust. Others piece together their own security package with free software, and some roll the dice on using no protection at all.

Choosing the latter option is risky, but so is assuming that you're completely protected from harm if you're running an AV program. Don't let yourself be lulled into a false sense of security, there is no single solution that's capable of thwarting all threats.

That doesn't mean all security software is created equal, either. Some are better than others at detecting, blocking, and/or removing malware, though the best of the best can change over time. You can keep up with which ones perform best by looking at the results of independent third-party testing laboratories, such as AV-Comparatives, AV-Test, and Virus Bulletin.

While you shouldn't run more than one antivirus program at the same time (they can conflict with each other since both need deep level access to Windows), it is a good idea to supplement your daily AV with an on-demand malware scanner such as Malwarebytes or Hitman Pro. And while you're at it, a dedicated rootkit scanner such as Kaspersky's TDSSKiller is a good thing to have around and run on occasion as well.


More Cores Means Faster Performance


Processors are complex things and not easily compared. In the days of single-core computing, the primary metric for gauging a processor's performance was its clock speed. The assumption was that a 3GHz CPU was faster than a 2.4GHz processor, though in reality that wasn't always the case. AMD and Intel took decidedly different approaches to computing. Intel chased higher clock speeds with a longer pipeline that flushed more data if there was an error, whereas AMD used a shorter, more efficient pipeline, the tradeoff being it didn't allow for the same high frequencies as its rival.

To counter the preconceived notion that clockspeed was king, AMD came up with a performance rating (PR) system. Officially, the PR system was a way of labeling a processor based on its performance compared to AMD's original Thunderbird core, but in the real world, it was often compared to Intel's CPUs and called a Pentium rating. By that token, one could reasonably assume that an Athlon 64 3400+ (2.2GHz) would perform similarly to an Intel Pentium chip running at 3.4GHz.

Sometimes it worked out that way, sometimes it didn't, as it largely depended on the application. As time went on, multi-core processors entered the scene and further complicated the business of comparing CPU performance among differing architectures. That remains true today.

Let's look at things from an oversimplified standpoint and say that all processors are created equal. If that's the case, an octa-core CPU should be faster than a quad-core chip, which itself should outperform a dual-core processor. If all other things on the hardware side are equal, that would sometimes be the case, but it depends on the software, too. A program that isn't written to fully utilize multiple cores might run virtually the same on a quad-core as it does on an octa-core processor.

Now let's stop assuming that all other things are equal, because that's rarely the case. Clock speed comes back into play. Take for example the Intel Core i7-4790K (Devil's Canyon). It's a quad-core CPU clocked at 4GHz (4.4GHz Turbo). In some instances, it outperforms Intel's Core i7-5820K even though the newer part has two additional cores. The reason? It's clocked at 3.3GHz (3.6GHz Turbo). For programs that aren't tuned to take full advantage of more than two or four cores, the higher clock speed of the Core i7-4790K makes it the faster performing processor.

On top of all that, there are architectural differences to consider, including how AMD and Intel approach multiple cores, along with the amount of cache and built-in optimizations. Bottom line? Read up on reviews of processors to see how they compare in the real world rather than assume that a higher core count automatically means better performance.


Defrag Your Drive and Defrag Often


Are you still rocking a Windows 98 machine with a pokey mechanical hard drive? By all means, you may want to defrag your drive to see if you can squeeze a bit of extra performance out of your system. Over time, files get scattered on your drive as you add and remove programs and other data. This creates extra work for your storage device, as it has to spin those platters in a frenzied search for file fragments, sort of like a high-tech version of a scavenger hunt. Defragging gathers up all those scattered bits and organizes them neatly next to each other, making them easier (and faster) to find.

These days you don't have to worry so much about defragging your storage device. For one, Windows has been automatically configuring itself to defrag since Vista. The default setting is once a week, and unless you manually changed it some point, you can carry on with your business while Windows stays in charge of storage housekeeping chores.

Solid state drives work differently than HDDs. They don't have any moving parts, so fetching fragmented data doesn't mean spinning a platter until all the necessary bits are collected. In fact, frequently defragging your SSD can do more harm than good, as those memory cells that hold data are only good for a finite number of writes.

If that's the case, you should disable Windows from optimizing/defragging your SSD, right? Well, no. Defragging can still be good for an SSD, just in a different way. A short explanation is that a highly fragmented SSD can result in errors along with more metadata to process. The good news is Microsoft is aware of this and has programmed Windows (from 7 on up) to intelligently optimize/fragment SSDs both to maintain peak performance and extend the life of the drive. So even if you're running an SSD, it's best to let Windows be in charge of defragging your drives.


PCs are Dead/Dying, We've Entered the Post PC Era


Steve Jobs was a brilliant man and a keen marketer. He turned a struggling computing company into one of the most valuable firms in the world, and he did it in large part by shifting the focus of consumer electronics towards the product's premium design rather than the geeky technical details. You can argue that the iPhone isn't the most advanced smartphone in the world, but Apple still sells more handsets than any other company other than Samsung, which has a far more robust lineup. So yes, we're willing to give Jobs credit where credit is due.

Be that as it may, Jobs was flat wrong when he suggested in 1999 that we were shifting to a post-PC era. He made the faulty observation at the D8 conference in 2010, the same year Apple released its first iPad tablet, so it's easy to see why he took that stance.

"I'm trying to think of a good analogy. When we were an agrarian nation, all cars were trucks. But as people moved more towards urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them," Jobs said.

It's true that PC shipments declined as tablets rose to prominence, but it wasn't a simple matter of transitioning from one platform to another. In fact, tablet shipments have been steadily declining as of late and we're barely over half a decade from the introduction of the iPad. IDC notes that "the market has spoken as consumers and enterprises seek more productive form factors," and that's what we're seeing. PCs aren't dying, they're evolving. Mini PCs and detachable 2-in-1 devices are taking the place of traditional desktop towers. That's point number one.

Point number two is that hundreds of millions of PCs are still being sold each year, even as the numbers are declining. IDC tallied over 275 million PC shipments in 2015 and over 308 million in 2014. That's more than half a billion PCs in two of the slowest years in recent history.

The final point is that gaming PCs are an entirely different breed and not susceptible to the same market trends as PCs in general. In a 2015 report, Jon Peddie Research had the PC gaming hardware market pegged at just shy of $25 million in 2014 and predicted it would climb to over $30 million by 2018. VR gaming and 4K displays are driving upgrades.

This can be seen in Nvidia's most recent earnings report, too. Nvidia reported a record $2 billion in revenue for the third quarter ended October 30, 2016, a gain of 54 percent compared to the same quarter a year prior. It's biggest seller? Discrete GPUs driven by its recent Pascal release.


Never Buy a Prebuilt PC, It's Always Cheaper to Build Your Own


Whoa, whoa, whoa, stop the boat! We would argue that it's much more satisfying to roll your own rig, and you can certainly customize a DIY build to your exact needs and specifications. Sometimes it's even cheaper, but not always.

Back in the old days, bulk OEMs would shovel piles of third-party bloatware on systems to help offset the cost of hardware. Those third-parties would pay companies like Gateway and Compaq (remember them?) a pretty penny to pre-load trial software, and that allowed bulk OEMs to sell systems for less than the cost of parts. And during the dial-up era, you could even get a lower end PC for free or at a significant cost reduction on subsidy for agreeing to a year or more of Internet service.

These days the practice of burying a system in pre-loaded software is far less common. It still exists, but OEMs are much more restrained than in past years. On top of that, companies like iBuyPower and CyberPowerPC offer systems that use off-the-shelf parts (read: not proprietary) at competitive price points that sometimes are cheaper than what you can build on your own. Part of the reason is they receive discounts for bulk hardware orders. And rather than focus on costly amenities such as overclocking and intricate cable management like premium boutiques do, they keep it simple, and by extension affordable.


PC Gaming is Too Expensive, It's Better to Get a Console


We're not out to start a flame war between PC and console gamers—contrary to popular belief, we can all get along, folks. At the same time, the persistent notion that PC gaming is too expensive isn't quite true.

We actually tackled this subject a couple of years ago when we set out to build an AMD system and an Intel system, both on a console budget, which at the time we figured to be around $550. It worked out quite well back then, and the bang-for-buck available today is even higher.

Let's start with the cost of buying or building a respectable gaming PC capable of playing games at 1080p. These days it costs about $500 to get your foot in the door with a proper foundation. You can find several pre-built configurations in that price range, such as the Syber Steam Machine Core with an Intel Core i3-6100 processor, 8GB of DDR4-2400 RAM, GeForce GTX 1050 Ti graphics card, and a 1TB hard drive. Not too shabby. And if you're building your own, there are several routes you can take for the same amount of money, most of which start out with a mini-ITX or micro ATX foundation.

It's also worth mentioning that Oculus and AMD recently collaborated on a $499 VR desktop outfitted with an AMD FX-4350 processor, 8GB of RAM, Radeon RX 470 graphics card, and 1TB HDD. The caveat is that you have to purchase an Oculus Rift headset to get the accompanying system for that price.

Either way, today's systems are cheaper and faster than the budget builds we demonstrated two years ago. They're also slightly more expensive than an Xbox One S or PlayStation 4, which run anywhere from around $300 to $450, but you'll oftentimes spend more on games for consoles than for PC. Online multiplayer is also largely free outside of subscription-based MMOs. One of the greatest assets of PC gaming is Steam, Valve's cloud platform. It seems there is always a massive Steam sale taking place with big markdowns on titles. In terms of cost, things tend to even out over time for console and PC gamers.


I Need a 1,000W Power Supply!


The power supply is the unsung hero of the PC. It doesn't boost framerates like a graphics card and in most cases it sits out sight and out mind, at least until something goes wrong. Then and only then does the PSU demand attention. It's a thankless job, but it's perhaps the most critical piece of hardware in your build. The question is, how much wattage do you need?

Knowing that the PSU is the least glamorous component in a system build, PSU makers have found ways to shine a spotlight on them by using modular cables, real time monitoring (Corsair's AXi series), and by advertising higher wattage models than what most people need. For example, EVGA offers three different 1,600W models, and over a dozen that are 1,000W or more. However, very few people actually need a 1,000W or higher power supply.

To gauge what you really need versus what PSU makers would like to sell you, use an online power supply calculator. Using the one that Outer Vision provides, we ran the numbers for a monster build consisting of an Intel Core i7-6950X processor, 64GB of DDR4 RAM, two Nvidia GeForce GTX 1080 graphics cards in SLI, two M.2 SSDs, two HDDs (7,200 RPM), a Blu-ray drive, 10 case fans, and a gaming keyboard and mouse.

The tally? We'd hit 670W at full tilt. The site recommended a 720W PSU, though we'd bump that up to 800W or even 850W, which would provide plenty of headroom. Keep in mind that the 670W figure is a load rating, meaning everything is chugging along as fast as they can. Outside of stress testing, it's pretty rare to sustain a 100 percent load on all components.

If we take one of those graphics cards away, the load rating drops to 487W, meaning we could get by with a 550W or 600W PSU for what's still a high-end system.


Overclocking is Never Worth the Risk


Overclocking gets a bad rap. It's not difficult to find a forum post warning that overclocking your PC will shorten its lifespan and even kill your PC. Technically, both are true, or at least they can be. But they're also exaggerated warnings that don't always apply.

The assumption that overclocking is bad lies in the fact that you're running a component beyond what it was built and validated for. If your processor's stock speed is 2GHz, then overclocking it to 2.8GHz or 3GHz is surely putting undue stress on it, right? Not always.

Intel and AMD sell more budget priced processors than they do high-end CPUs because the enthusiast community is comparatively small to the populace at large. It doesn't work out that Intel and AMD produce the exact number of higher-speed and lower chips they need to meet demand at every GHz rating and call it a day. What ends up happening is that Intel and AMD take processors that might be capable of running faster and downclock them. They also disable certain features.

The same thing applies to graphics cards and RAM. What this means is a lower clocked part might be capable of safely running at a much higher speed, but it's been gimped at the factory to satisfy market demand. That doesn't mean that all entry-level and mainstream processors and GPUs have oodles of untapped potential, nor is it obvious to the general public which make and models are better suited for overclocking. It takes some research, and there are several overclocking forums around the web that can help you figure it out.

Intel and AMD even acknowledge that overclocking is something users do, which is why it sells unlocked processors (Intel designates them with a "K" and AMD labels them as "Black Edition"). These have unlocked multipliers that make it easier to overclock, but they're not the only ones capable of running faster than stock.

Knowing this isn't a free pass to blindly start poking around your system's BIOS and tuning it run your parts faster than spec. Knowing what you're doing is paramount to a safe and successful overclock. There are various safeguards along the way that make it difficult to actually fry a component these days, but it can still happen. A more common symptom of an overclock gone bad is instability. The good news is, with a bit of research and careful planning, you can squeeze extra performance out of your PC without dooming it to the digital afterlife.


You Can't Game on a Linux PC


If your primary focus is gaming on your PC, Windows is your best bet, few people would argue otherwise. And more specifically, Windows 10, as it is the only version of Windows to support DirectX 12. That said, don't rule out playing games if you're building a Linux machine.

While you won't have access to as many games as you would with a Windows system, Linux isn't a gaming death knell. Far from it, Valve is committed to making sure Linux users aren't left out of the loop with its Steam platform. Valve has gone to great effort to promote gaming on Linux through its Steam Machine initiative, which are console PCs powered by its Linux-based SteamOS.

Much of what's motivating Valve to push Linux is the perception and fear that Microsoft is building a walled garden around the PC with Windows 10 and its closed Universal Windows Platform (UWP). That's really a topic for another article, but the point here is that Linux is backed by the same company that owns and operates the biggest digital distribution platform for games in the world.

If you head over to Steam and filter your search to show SteamOS + Linux titles, you'll find 249 pages of content. Narrow it down further to just games (no demos or DLC) and there are still 119 pages filled with nearly 3,000 games.

Steam isn't your only option, either. For more than a decade Linux users have been turning to Wine, which originally stood for "Wine Is Not an Emulator." It's a compatibility layer capable of running Windows programs on Linux. You can run non-gaming programs on it as well, though it was built specifically for playing games.



New Dynasty Warriors 9 Images Reveal Story, Character Details

By Anonymous on Aug 10, 2017 11:09 pm

Koei Tecmo has revealed a new character and shared more details about how the story unfolds in Dynasty Warriors 9, the next major instalment in the series for PlayStation 4, Xbox One, and PC. While the game will take place in an open world (a first for the series), the story will be broken down into several chapters that revolve around a series of situations and battles based on real historical events in ancient China.

"The story of the Three Kingdoms will be presented over ten riveting chapters, each reflecting changes in the balance of power in the world and in the available actions to the player. Each Chapter takes the player a step deeper into the impressive military and political machinations of the era, beginning with the Yellow Turban Rebellion through the ultimate unification of China," said developer Koei Tecmo.

Players will experience the events through their chosen character's eyes and deal with their personal struggles and progression. You can see some of the game's dynamics and characters in these just-released screenshots below, including a preview of brand-new character Xun You.

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Dynasty Warriors 9 still features the series' traditional hack-and-slash style combat and includes all 83 of the characters from Dynasty Warriors 8, but with new gameplay and combat mechanics in addition to the open-world map. You can read all about those new mechanics and get a look at the gameplay in action here.

There's still no release date for Dynasty Warriors 9, but we do know it will come out in Japan first and will be preceded by other spinoff games in the series. Warriors All-Stars is due out August 29 on PS4 and PC, and Fire Emblem Warriors is coming to Nintendo Switch this fall.


Playerunknown's Battlegrounds Update Out Now For All; Read The Patch Notes Here

By Anonymous on Aug 10, 2017 10:59 pm

A new patch for Playerunknown's Battlegrounds went live for everyone today. Although it's not one of developer Bluehole's big monthly updates, it still includes some important fixes and improvements.

The patch launched yesterday on beta servers, but Bluehole announced today on Twitter that it has gone live to everyone. Probably the most important features of the patch are improvements to client optimization, including better performance on 6-core and higher CPUs and a more optimized UI.

However, the update also includes some changes that you'll likely notice more readily, such as better animation when throwing a grenade while prone and a new mini-map and world map marker for the character you are spectating. The patch also "improves the wrist positions on the steering wheel," so we can only assume that Bluehole is making sure that all players drive at 10 and 2. You can see the full patch notes below.

In other PUBG news, the game's creator recently discussed what sort of project he wants to take on next. In addition, PUBG crossed 500,000 peak concurrent users, coming close to surpassing Counter-Strike: Global Offensive for second most all-time.

Playerunknown's Battlegrounds Week 20 Patch Notes

Client Optimization

  • Optimized game performance for 6-core or higher CPU
  • Optimized UI

Sound Effects

  • Decreased motorbike engine and vehicle skid sound volumes

Bug Fixes

  • Improved character animation when using throwables while prone
  • Fixed a bug that occasionally disabled voice chat on the Starting Island
  • Fixed a bug that caused your character to stand before crouching when revived
  • Fixed a bug that prevented players from rebinding Unarm to an alternate key
  • You can now see the mark from the character you are spectating on both the Mini Map and World Map
  • Fixed a visual bug with the scope while a character you are spectating is prone on a hill
  • Fixed a bug caused by changing "Graphics" - "Quality" - "Effects" from Settings
  • Improved the wrist positions on the steering wheel

Four More Free Pokemon Sun And Moon Mega Stones Now Available

By Anonymous on Aug 10, 2017 10:59 pm

Pokemon Sun and Moon players have another chance to get their hands on some rare items. Nintendo is distributing another batch of free Mega Stones via Mystery Gift right now.

As before, this set is available to players around the globe through a universal code. The four Mega Stones Nintendo is giving away this time are for Gardevoir, Gallade, Lopunny, and the mythical Pokemon Diancie. However, none of the aforementioned Pokemon can be found in the wild in Sun and Moon, so players hoping to use the items in battle will need to transfer their corresponding Pokemon from a previous title or obtain them through trading.

To claim your Mega Stones, select the Mystery Gift option from the game's menu screen and choose to receive your gift "via code/password." Input the code "POYONG" when prompted and you'll be able to pick up the items from the deliveryman waiting inside any of the games' Pokemon Centers. Nintendo hasn't announced how long this distribution will run, so players should act fast and download the Mega Stones while they can.

Nintendo has been giving away a wealth of items for Sun and Moon recently; last month, the company distributed Mega Stones for Tyranitar, Abomasnow, Manectric, and Aggron. Sun and Moon players also still have a chance to add a rare shiny Tapu Koko to their team. The Legendary Pokemon is available as a free Mystery Gift until August 14. On the day that distribution ends, GameStop stores around the US will begin giving away a free code for a "battle-ready" Salazzle until September 4.

The next installments in the series, Pokemon Ultra Sun and Ultra Moon, are scheduled to release for 3DS on November 17. The pair are again set in the Alola region but tell an "alternate story" and feature some Pokemon that couldn't be found in Sun and Moon, including at least one new monster that was revealed last week: Dusk Form Lycanroc.


Xbox One Achievements Receiving "Fundamental Changes," Microsoft Says

By Anonymous on Aug 10, 2017 10:57 pm

Xbox One's Gamerscore offers players a way to compare their Achievements with friends, but for those who only play a small number of titles, it doesn't necessarily reflect their level of skill or the amount of time they've devoted to a game. Because of this, Microsoft has teased that a significant change is on the way to better showcase a gamer's accomplishments.

Speaking to Windows Central, Xbox corporate vice president Mike Ybarra revealed that Microsoft is working on "something that fundamentally changes" its approach to Achievements. "[W]e are working towards a bigger, more meaningful change about somebody's gaming accomplishments in history, as a gamer on Xbox," Ybarra said.

"[W]e can do a lot more to reflect and let people show their gaming history and their status," he explained. "Whether it's somebody who only plays multiplayer in Halo 5 at a professional level, maybe they only have 2,000 Gamerscore, you want to be able to celebrate that person. You want people to be in the know. This person doesn't play a lot of games, but they're world top ten at Halo 5.

"[W]e're going to go big in the area of letting people show off and represent their gaming history and the type of gamer that they are, far more than we do with Gamerscore," Ybarra said. As for what form this new system will take, Ybarra offered very few details. He did, however, assure that it wouldn't replace the current Gamerscore system but "complement" it.

Achievements aren't the only Xbox One feature getting an overhaul; a big update is in store for the console. Among other changes, it will ramp the system's Home screen to focus on "speed, customization, and expression." That update is scheduled to release later this year.

The next console in the Xbox family, Xbox One X, launches on November 7 for $500. Those who attend the Gamescom expo in Germany will have a chance to go hands-on with the system. Microsoft has also outlined a number of live streams and events it will be hosting prior to Gamescom, including an Age of Empires live stream that will offer "some exciting news that fans will not want to miss."


Star Wars: The Last Jedi's John Boyega Reveals New Plot Details

By Anonymous on Aug 10, 2017 10:42 pm

Like his co-star Daisy Ridley, John Boyega was largely unknown when he was cast in Star Wars: The Force Awakens. The story is very different now, and anticipation is high for his return as Finn in The Last Jedi. Boyega spoke recently about the role, and what fans can expect from the upcoming Star Wars movie.

In an interview with Entertainment Weekly, Boyega revealed some new plot details and explained that Finn would continue to be a reluctant hero. "It got really real for him," he said. "He just wants to get away and not be involved. His intention in the first place was to go to the Outer Rim. He was brought back [in The Force Awakens], but this is his chance to get away and perhaps find Rey and go off together. He's trying to do that at first."

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Boyega also explained that he would be featured alongside one of the new characters being introduced into The Last Jedi, the Resistance mechanical Rose Tico, played by Kelly Marie Tran.

"He's a hero to people like Rose, who fight for the Resistance because their homes have been destroyed by the First Order," he said. "He appreciates the adoration for a second, but when he meets her, Finn is trying to escape the whole war. He's trying to leave. And she comes in and basically gives him a depiction of himself that wasn't necessarily true."

Boyega and Tran also feature in a new picture from The Last Jedi, which you can check out on EW's site. It follows an image of one of the movie's adorable alien Porgs which was revealed earlier this week.

The Last Jedi arrives in theaters on December 15 and also stars Daisy Ridley, Mark Hamill, Adam Driver, Carrie Fisher, Oscar Isaac, Domhnall Gleeson, Anthony Daniels, and Andy Serkis. Fisher's Princess Leia will receive an "amazing" send-off in the film and will not be resurrected for Episode IX through the use of CG. Episode IX does not yet have a title, but Lucasfilm did recently bring aboard a Harry Potter writer to contribute to its script.


Here's When Hearthstone's Knights Of The Frozen Throne Expansion Releases Today

By Anonymous on Aug 10, 2017 09:42 pm

Hearthstone's latest expansion, Knights of the Frozen Throne, releases for all players soon. Blizzard has outlined exactly when it will unlock in regions around the world and shared a schedule for how its single-player content will be rolled out.

Knights of the Frozen Throne won't be available simultaneously worldwide. It will first launch in the Americas, and if everything goes right, it will then unlock in Asia, and then finally in Europe. As a result, Blizzard's estimated release times for Asia and Europe aren't until tomorrow morning, August 11. Here's what time it should be playable by for everyone:

  • Americas Region: August 10 12:00 PM PDT / 3 PM EDT
  • Asia Region: August 11 7:00 AM KST
  • Europe Region: August 11 5:00 AM CEST
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The primary addition in this expansion are 135 new Knights of the Frozen Throne Cards, a selection of which you can see in the gallery above. A new Lifesteal keyword allows you to be healed based on the damage a card deals, while there are also new Legendary Hero cards. When played, these provide your character with a new ability and look. You can read more about all of this in our recent chat with Blizzard about designing the new expansion.

But there's also new single-player content included, and it will be free for everyone. It consists of a prologue, two wings of three boss fights each, and a final battle against the Lich King, with some rewards available for completing certain parts. These Icecrown Citadel missions will be released over the course of the next two weeks. The unlock schedule follows below.

Rise of the Knights of the Frozen Throne: Prologue & Lower Citadel

  • Americas Region: August 10 12:00 PM PDT / 3 PM EDT
  • Asia Region: August 11 7:00 AM KST
  • Europe Region: August 11 5:00 AM CEST

Battle For Icecrown Citadel: Upper Reaches

  • Americas Region: August 17 10:00 AM PDT / 1 PM EDT
  • Asia Region: August 18 5:00 AM KST
  • Europe Region: August 18 12:01 AM CEST

Showdown with the Lich King: The Frozen Throne

  • Americas Region: August 24 10:00 AM PDT / 1 PM PDT
  • Asia Region: August 25 5:00 AM KST
  • Europe Region: August 25 12:01 AM CEST

If you haven't already done so, Blizzard still has a special pre-order offer going on for Knights of the Frozen Throne. You can pre-purchase 50 packs at a discounted price of $50, which will also get you a special card back.


EA Has An Interesting Way Of Helping NBA Live 18 Compete With NBA 2K18

By Anonymous on Aug 10, 2017 09:36 pm

Electronic Arts is once again attempting to revive the NBA Live series this year. Today, EA announced the details of an upcoming demo and revealed NBA Live 18's cover star, but more interesting is a sizable discount being offered.

Anyone who pre-orders NBA Live 18 will get 33% off--dropping its price in the US from $60 to $40. That's an unusual offer for any company, and certainly not the type of thing you'd expect to see from EA. But it's a smart move given the dominance that the NBA 2K series has over the market--an edge in price can only help to boost sales, as EA found over a decade ago when competitors like NBA 2K5 and NFL 2K5 were released for only $20.

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EA today also revealed that Houston Rockets guard James Harden, the runner-up for this past season's MVP award, will be the game's cover star. (NBA 2K18 has Kyrie Irving on the cover, who may not be a Cleveland Cavalier for much longer.) Harden is technically on the cover twice; as pictured above, the artwork emphasizes that NBA Live 18 allows you to play more than just standard NBA games.

With just over a month to go before release, an NBA Live 18 demo will launch on PS4 and Xbox One tomorrow, August 11. It lets you play a standard game that features a rematch of the NBA Finals, with the Golden State Warriors facing off against the Cleveland Cavaliers. It will also allow you to check out The Rise, which serves as a prologue for The One mode. This is one of the new additions for this year's game, described as a "way to pursue your legacy, centered on the player and defined by your choices." As with NBA 2K18 and its Prelude release ahead of launch, progress you make in the demo can transfer to the full game. During the demo, limited-time live events will take place that offer "special rules, rewards, and characters."

NBA Live 18 launches on September 15. That's four days before NBA 2K18, although pre-orders for that game provide early access that also begins on September 15.


Moons of Madness - 23 Minutes Of Gameplay

By Anonymous on Aug 10, 2017 09:30 pm
Here is our first look at gameplay from the upcoming psychological horror game Moons Of Madness, which reveals a horrifying sci-fi twist.

How Psychological Horror Game Moons Of Madness Taps Into Your Deepest Fears

By Anonymous on Aug 10, 2017 09:30 pm

In Moons of Madness, players experience various episodes of characters pushed to their psychological limits in remote and isolated areas on Earth and beyond. Forced to contend with their past and the horrors that stalk them, many of the stories will offer a personal, and haunting tale of the human condition, while also focusing on the larger horrors at play. Infusing elements of Lovecraftian fiction-with a focus on body horror, isolation, and nihilism--and along with the narrative and introspective style of characters found in story focused adventure games--Moons Of Madness plans to show how a number of different characters deal with the darkness inside of them, as they confront the larger terrors of the unknown.

Set in proposed series of interconnected series of stories, Moons Of Madness tells different sides of larger story, all of which are related in themes of mental illness, and how a darker force within the universe may be connected. Speaking with designer Aaron Dintino and producer Natascha Röösli at Rock Pocket Games, they discussed the genres that have inspired the game, and the style of stories they want to tell in the upcoming horror adventure game.

"We've been trying to stay away from something that is super linear," said Dintino the designer. "It's more like having the player explore the environment and investigate. To really get a feel for the area and get a better context for the story and the character. It's very much inspired by the classic point-and-click adventure games. Throughout this journey for Shane Newhart [the lead character of the Mars story], we learn more about his family's history of mental illness, and how it's affected him personally and the people around him."

While some stories will be more modest in scope, others will take players off-planet, and into places where humanity has only scratched the surface of exploring. In this particular story, players find themselves in the boots of Shane Newehart, an astronaut on the planet Mars. Set in the near future, the Astronaut must deal with technical issues plaguing Earth's manned mission to the surface of the red planet, but he'll soon learn that there are deeper horrors ready to pick apart his already fragile psyche, which has been wracked with guilt and depression due to his family's history of mental illness.

Similar to titles like Firewatch and SOMA, Moons of Madness relies heavily on environmental story telling and dialog between multiple characters. There are many items to interact with, some of which Shane has an attachment to--such as pictures from home and notes to himself. Along the way, he'll get responses from his partner Orson, who will ask him questions, mostly casual and friendly, while others somewhat personal. Though Shane can either respond to or ignore outright, oftentimes how you react to them is more telling--which will come out in a variety of strange results through dialog or other interactive moments. While this approach isn't that all unique, the setting certainly adds a certain amount of flavor to the experience, giving it a stronger sense of isolation and calm--which of course is soon disrupted.

Though despite the focus on scares, and featuring characters with issues relating to their mental health, the developers don't wish to use mental illness as a crutch to justify the horrors happening in the game. While it is used to illustrate the character's current mental state, they don't plan to use it ways that would fall into horror cliches where those suffering from mental illnesses are in constant distress.

"Above all, we didn't want to antagonize people who suffer from metal illnesses," said producer Natascha Röösli. "We found that in a lot of horror games, that people who suffer from illnesses are portrayed in a negative light. We definitely want to show that in a different way. So it's more there to tell the story of the main characters, and the experiences they're going through. To see them being confronted by their past, in the face of this other force."

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As you explore Mars and repair several solar energy panels, Shane's mental state will begin to unravel, imagining instances where he'll talk to his partner Orson, and the sudden appearance of constructs that shouldn't be there. The Astronaut will have to solve some interesting puzzles involving the equipment lying around--such as restoring power to rigs and elevators, and other things that just don't belong on Mars--while also trying to stay engaged to his partner and what they have to say. While it starts off fairly calm and collected, it soon descends into dark territory. Since he's out on Mars, the main character must continually monitor his oxygen, which will drain quicker during some of the more tense moments.

While Moons Of Madness is still a ways off, it's interesting to see more titles try to reexamine horror and its focuses. Though there's still a jump-scare or two to be had in the game, this Lovecraft-influenced game has much more going on, and it plans to show that though character moments and how their past connects to their present state. From there, it's a dark decent into the horrors of man's subconscious, and the forces that lurk in the further reaches of the universe.


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