By Array on Aug 27, 2017 08:32 pm
Gamescom is a celebration of games and the culture surrounding it. While many attend the show to get controllers in hands an experience upcoming games ahead of their release, others enjoy representing their favourite series' and characters by cosplaying. The convention halls are lined with people dressed up as iconic characters from games, anime, manga, and more. While walking around the Koelnmesse we snapped some pictures of our favourites cosplayers. We also saw some very impressive Overwatch merchandise at Gamescom, and have put together a gallery of the coolest items we found at Blizzard's store. Check it out here. You can also watch Lucy and Dave buy gifts for Tamoor on a €30 budget in the Gamescom Bargain Hunt here.
Ziggs (Itskelpie)
Caitlyn (fyre.dragon), Syndra (Trighz) and Mikasa
Nidalee (payne75474) and Darius (DerSchneddi)
Prompto (fabscos) and Wakka (Marioschkah)
Mercy and D.Va (kezemu)
Blood Elf (Xaranity_cos)
Assassin's Creed (kadartcosplay & keranowcosplay)
Link (Alasiohylian) and Zelda (Celestialexploring)
Soldier 76 (pilgrim.cosplay), Sombra (nufukucosplay) and Genji (MasasCosplay)
DJ Sona (nanami_chaan)
Lunar Caitlyn (Lulightsx3)
Green Link and Red Link (Masterwhy)
Ziggs (Itskelpie)
Soldier 76 (bewareofyou_ / agaeticosplay)
By Matt Espineli on Aug 27, 2017 08:30 pm Road to Origins
The Assassin's Creed series has an extensive storyline packed with dense lore and mythology. While the upcoming Assassin's Creed Origins is a prequel to the franchise, it's useful to understand key concepts and events from past games. To help get you up to speed on all the important happenings in the Assassin's Creed universe, here's everything you need to know before jumping into the latest game. Be wary, there are major spoilers ahead. Assassin's Creed: Origins launches on October 27 for PC, PlayStation 4, and Xbox One. Ubisoft released a couple of new Assassin's Creed Origins trailer during Gamescom. One showcases the game's narrative drama, while the other introduces the leaders and pivotal characters in the game. In addition, check out our feature detailing why Assassin's Creed Origins is actually the direct successor to Assassin's Creed IV: Black Flag. Those Who Came Before
In the beginning, Earth was inhabited by the Isu, an ancient species of advanced humanoids. They possessed precognitive abilities and were gifted scientists; they also had incredibly long lifespans, though they were not immortal. Their immense power and intelligence lead them to create the human race, whom they designed in their image to be a capable, but docile, workforce. But in order to ensure that humanity remain subservient to their rule, the Isu created several powerful devices--later known to humanity as Pieces of Eden--to enslave their minds. Rebellion And War
When the Isu created humanity, they designed them to be born with a chemical neurotransmitter in their brains that made them susceptible to the Pieces of Eden. However, over time interbreeding between humans and Isu lead to the creation of a hybrid race, who were immune to the effects of the mind-controlling devices of their benefactors. This resulted in an uprising by two hybrids, Adam and Eve, who stole a Piece of Eden known as the Apple to wage war against the Isu. While the Isu were technologically superior to humans, the ensuing war took a toll on them as they were heavily outnumbered; a result of the Isu having produced so many humans to work for them. After a decade's worth of fighting, the conflict came to an abrupt end due to a massive solar flare that devastated the Earth, resulting in heavy losses on both sides. This event became known as the Toba Catastrophe. Last Ditch Effort
During the war, there were three Isu scientists--Minerva, Juno, and Jupiter--who were actually aware of the solar flare that would hit Earth. They endeavored to prevent it by researching six different solutions; however, none adequately provided what was needed. Eventually Minerva created a seventh solution known as the Eye, a device capable of allowing them to manipulate the patterns and equations of existence. With its power, the Isu could deploy a planetary magnetic shield that would deflect the incoming disaster. In the midst of the experiments, Juno developed a deep hatred for humans. She made plans to take over the world and enslave humanity in the solar flare's aftermath. However, Minerva and Jupiter caught wind of this and imprisoned her consciousness. But before Juno could be sealed away, she tampered with the pattern of the Eye, so that it would release her from prison upon its activation. Minerva discovered this and decided that instead of letting Juno get her way, it would be best to destroy the device and let the solar flare occur. Messages To The Next Generation
Before the solar flare arrived to Earth, Minerva crafted a second Eye to relay messages to future generations of humanity in hopes of giving them the knowledge needed to prevent an inevitable second catastrophe. These messages were locked away in vaults hidden throughout the planet. Despite these attempts to help the future of humanity, Juno's evil ambitions persisted. In her imprisonment, she managed to fix the first Eye and used it to commune with future generations in hopes of swaying them towards accomplishing her goals. Reconciliation and The Fall of the Isu
The impact of the solar flare flipped the polarity of Earth's magnetic field and exposed it to the Sun's deadly radiation. While both the Isu and humanity survived the disaster, their numbers began to dwindle. As a result, both species made peace and worked together to rebuild the world. Several Isu took steps to influence the human race, endeavoring to spread their knowledge. Some of these attempts would manifest themselves in superstitions and religious myths passed through the ages across different cultures. Despite their best efforts to preserve their ways, the Isu eventually went extinct. Humanity continued to thrive through the centuries ahead, slowly forgetting the existence of the Isu as they split off into new civilizations and cultures. The Assassins And The Templars: A Battle of Ideology
As the centuries passed, humans began to discover several Pieces of Eden, which had survived the destruction of the Toba Catastrophe. The power the artifacts stirred debate towards how to use them for humanity's benefit. There were many who sought to fulfill humanity's true potential and decided it would be best to use the artifacts to create a utopia. While there were others who stood against their use, opting to give humanity complete freedom where all could live according to their own will. These two beliefs eventually manifested into two respective organizations, the Templars and the Assassins, who went on to wage a covert war spanning most of human history. Enter Desmond Miles
A key player in the Assassin-Templar conflict was a man named Desmond Miles. A modern day Assassin, Desmond was wary of his organization's tenets and lifestyle growing up. At age 16, he fled home and moved to New York City to work as a bartender. However, he could not escape his origins, and was kidnapped by the Templars, who had at this point masked their activities under the guise of a company called Abstergo. The unwilling Assassin was taken to one of Abstergo's laboratories where he was used as a test subject in the Animus, a device that could read the memories of a person's ancestors through the genetic memory encoded in their DNA. Leading the research experiment was a scientist named Warren Vidic and his assistant, Lucy Stillman. Their goal was to discover the locations of the Pieces of Eden. Assassin's Creed -- Destiny
Desmond was made to relive the genetic memory of his ancestor, Altair Ibn-La'Ahad--a member of the Assassin order during the Third Crusade. By exploring Altair's memories, Vidic was able to discover the locations of numerous Pieces of Eden. After finding this out, Abstergo executives ordered Desmond's execution, as he had outlived his usefulness; however, Lucy revealed to Desmond that she was an undercover agent of the Assassins, and promised his safety. Assassin's Creed II -- Becoming an Assassin and a Message From Minerva
Lucy busted Desmond out his cell and the two escaped from the Abstergo laboratory. Arriving at one of the Assassins' hideouts, Desmond and Lucy met with fellow members of the order, Shaun Hastings and Rebecca Crane. Their new goal was to train Desmond to be an Assassin using the Bleeding Effect, a symptom induced by prolonged exposure to the Animus that allowed a person to inherit abilities from their ancestors. Desmond returned to the Animus to experience the memories of Ezio Auditore, an Assassin who lived through the Italian Renaissance. As the group pushed further into the Italian Assassin's memories, they discovered his encounter with one of Minerva's messages, which warned of the impending catastrophe and recounted the story of the war between the Isu and humanity. But what shocked Desmond was Minerva revealing that she was actually talking to him through Ezio. Following this revelation, Desmond was pulled from the Animus, as the Templars discovered their location. Despite an altercation with Vidic and his goons, the group managed to escape. Assassin's Creed: Brotherhood -- Finding the Apple
The group fled north and set up shop at Monteriggioni, the former headquarters of the Italian Brotherhood during the 14th century. Once again Desmond used the Animus to dive into Ezio's memories in hopes of discovering information that could help the Assassins. However, the Bleeding Effect soon began to take a toll on him, as he began to experience more hallucinations. Regardless, Desmond pushed through it and learned that Ezio hid an Apple of Eden under the Colosseum in Rome. At the Colosseum, the group discovered a path leading to an underground chamber where the Apple was held. A hologram of Juno appeared before them to reveal the existence of the Isu's secret vaults. Desmond then grabbed the Apple from its pedestal, but in doing so, the artifact activated, allowing Juno to take control of him and kill Lucy. The shock of the ordeal caused Desmond to fall into a coma. Assassin's Creed: Revelations -- Escape From the Black Room
After the events of Lucy's murder, William Miles--Desmond's father and the de facto leader of the Assassins--dispatched several Assassins to retrieve the group from the Colosseum vault. Desmond was put back into the Animus to stabilize his condition. He awakened to find himself inside the Black Room, a safe mode built into the Animus' programming. There he met a visual construct of Clay Kaczmarek, a man who used the Animus prior to him during Vidic's experiments. Kaczmarek informed Desmond that he needed to keep reliving his ancestors' memories in order to awaken from his coma. Desmond experienced not only the later years of Ezio's life, but Altair's as well. His journey through the memories of both his ancestors allowed him to discover a message from Jupiter, who revealed the location of the Grand Temple, which housed all of the research conducted to prevent the first solar flare. After having discovered this, Desmond awakened from his coma, with Shaun, Rebecca, and his father standing beside him. Assassin's Creed III -- Finding the Grand Temple Key
The group travelled to the Grand Temple where they once again set up the Animus. Entering the Grand Temple triggered Desmond's Bleeding Effect, which revealed that a key was required to unlock its innermost chambers. Instead of reliving the memories of Ezio, Desmond dove into the memories of Haytham Kenway, an 18th-century Templar who once had possession of the key. However, he learned that it was actually Haytham's illegitimate son, an Assassin named Ratonhnhaké:ton aka Connor Kenway, who would later come into possession of it during the American Revolution. As Desmond searched through Connor's memories, he occasionally took breaks to embark on missions to obtain batteries to power the Animus. However, the arrival of the second solar flare rapidly approached, and with no leads on the Grand Temple key's current location, the situation grew desperate. In an effort to maximize productivity, Desmond focused on reliving Connor's memories, while William retrieved a new battery from a museum in Cairo. However, Vidic intercepted William and sent a video message to the group explaining that William would only be set free in exchange for the Apple of Eden. Desmond complied and traveled to the Abstergo facility where his father was being held, but instead of handing over the Apple, he used it to kill Vidic and his henchmen. Assassin's Creed III (Cont.) -- Saving the World
Desmond returned to the Animus and learned that the Grand Temple key was hidden in a grave in Massachusetts. Using the key to open the gate to the Grand Temple's inner chamber, Desmond and the group entered only to be greeted by Juno, who revealed that they could save the world using the Eye. However, Minerva appeared and urged Desmond not to activate the device, explaining Juno's schemes to enslave humanity. She insisted that while the device would save the world from the solar flare, it would also kill Desmond and allow Juno to complete her quest to rule over Earth. Despite Minerva's warnings, Desmond stated that if Juno was released, there could still be a slim chance that humanity could stop her. With his mind made up, Desmond activated the Eye, thus sacrificing himself to protect the planet and freeing Juno from imprisonment. Assassin's Creed IV: Black Flag -- Infiltrating Abstergo Entertainment
With the death of Desmond, Shaun, Rebecca, and William continued the fight against the Templars. However, William eventually stepped down as leader of the Assassins in order to go on a self-imposed exile. Shaun and Rebecca then went undercover as low-level employees at Abstergo, who had managed to create a new version of the Animus that could let people relive the genetic memories of anyone's DNA, as long as the DNA was harvested. With this new tech--which was created using Desmond's DNA--the Templars formed Abstergo Entertainment, a branch of the company that created consumer products using Animus technology. However, Abstergo Entertainment was a front for the Templars to locate and acquire new Pieces of Eden. The Assassins had an informant in the company, named John Standish, who began helping an unnamed Abstergo Entertainment employee (your player character) hack into the company's databases. The employee gradually fed the archived information to the Assassins. Assassin's Creed IV: Black Flag (Cont.) -- The Sage
Juno remained adamant towards advancing her schemes of world domination. However, she could do little without a physical body to transfer her consciousness into. Luckily, Juno had set a plan in motion prior to her imprisonment: she had managed to manipulate the human genetic code, creating a hidden trigger that would alter the genetic makeup of an individual, imbuing them with the memories and appearance of her husband. The experiment caused Juno's husband to be repeatedly reincarnated in human form for millennia. These reincarnations would be known as Sages. Unbeknownst to everyone, John Standish was actually a Sage and plotted to transfer Juno's consciousness into the body of the unnamed Abstergo Entertainment employee. However, the plan failed and Abstergo security guards gunned down John. Assassin's Creed Unity -- The Initiates
As a means of fighting the Templars, the Assassins enlisted the help of players using Abstergo Entertainment's gaming products. Those convinced to join were known as Initiates. With the help of an unnamed Initiate, an Assassin operative named Bishop managed to secure the location of an Apple of Eden via the memories of French Revolution era Assassin, Arno Dorian. Assassin's Creed Syndicate -- Juno's Next Plan
The Templars began using John Standish's DNA to create an Isu from scratch, aiming to explore the genetic memories encoded in its DNA using the Animus. But in order to achieve this, they needed a Piece of Eden known as the Shroud; one was known to be hidden somewhere in London. The Assassins caught wind of this and once again enlisted the help of the Initiates. By reliving the memories of Assassin twins, Jacob and Evie Frye, the Initiate discovered that the Shroud was located underneath Buckingham Palace. Shaun and Rebecca were dispatched to retrieve it, but were attacked by the Templars, who successfully escape with the Shroud. It was then revealed that Juno had secretly orchestrated the scheme from the beginning, manipulating the Templars into creating a new vessel for her to implant her consciousness. Assassin's Creed Origins -- What Could It All Mean?
While we know Assassin's Creed Origins documents the formation of the Assassin order, little is known about the game's modern day storyline. From what occurs at the end of Syndicate, it's clear that Juno will finally return. In addition, according to a video memo in that game, Desmond has a ten-year-old illegitimate son. However, he was born a Sage, which means he's genetically bound to serve Juno. It's possible Desmond's son could become a key component of Origin's modern day plot. Another important question stems from who you'll be playing in Origins. While Ubisoft could lean towards the Initiate route again, there's also the possibility for a completely new character. But given how Bayek--Origins' protagonist--sports the same lip scar that Desmond, Altair, and Ezio have, the genetic memories being explored must root from Desmond's DNA, seeing as that characteristic seems to run consistent with much of his family line thus far.
By Oscar Dayus on Aug 27, 2017 08:30 pm
Some games are like the ugly duckling--they float when placed on water. No wait, that's not what I meant. Some games are like the ugly duckling because they start off as the underdog, the one that everyone mocks, the one that nobody likes. And then they emerge into a beautiful winged bird, capable of flight faster than the speed of sound and able to dazzle anyone who walks by. Okay, maybe this metaphor got a little stretched… Point is, many games might not get off on the strongest footing, but some of them eventually recover from their shaky starts to become decent or even excellent experiences. In this gallery we're going to run down some of those games that started poorly, as well as some solid games that have only gotten better with time. To the duckmobile! Final Fantasy 14
Upon its original launch seven years ago, Final Fantasy XIV was ... not great. Players complained of incomplete quests, UI issues, repeated assets, poor performance, and plenty more problems. Our Final Fantasy XIV Online review said the game lacked character, cohesion, and joy, and we gave it a 4/10. Square Enix's CEO even said the game "greatly damaged" the Final Fantasy brand. Not a great start, I'm sure you'll agree. After the game's servers were shut down in 2012 and a PS3 version was canceled, Square Enix eventually decided to replace the MMO with a completely reworked version of the game called Final Fantasy XIV: A Realm Reborn, which launched for PC in 2013. Thankfully, A Realm Reborn improved on pretty much every area of the original Final Fantasy XIV, from crafting to traversal, from its combat to its open world. That PS3 version finally made it out and was joined by a PS4 edition, which we thought was even better than the PC version. In addition, a bunch of free content updates and more extensive DLC packs have continually improved the game: Heavensward added 40 hours of excellent new story content, while Stormblood--released in June--introduced a whole new undersea world along with another 50 hours of campaign content. In short, Final Fantasy XIV is a completely different beast to the one that disappointed fans the world over in 2010--it's never been so good, and it's definitely worth another look if you were put off all the way back in 2010. No Man's Sky
No Man's Sky was possibly a victim of its own hype machine--it was a cool concept executed fairly well, but it left some disappointed. Its world may have been vast, but much of it was empty or repetitive, and few solid threads to follow meant that players often felt lost or dismayed to carry on exploring. Since launch, developer Hello Games has responded to the criticism in the best way possible: by making loads of cool, free stuff. In November, it added a Creative Mode and a Survival Mode--allowing you to explore or die to your heart's content--along with a base-building feature. A few months later, another update let you share that base across the internet and also introduced a permadeath option and land vehicles. And just recently, another big new update added multiplayer support, another 30 hours of story content, and much more. In addition, there's a whole storyline that many players might have missed. A mysterious force known as Atlas offers a purpose, a sprinkling of story that helps direct you in an otherwise directionless world. If you didn't pursue Atlas first time round, it might be worth going back just to see how it pans out. Rainbow Six Siege
Rainbow Six Siege actually launched with a positive critical reception in December 2015--it was soon after launch that the criticism began to rain down. Players complained of broken matchmaking, connectivity issues and lag, and multiple imbalances in the meta, to name just a few problems. For months many of these issues remained, and despite player numbers staying consistently high (a testament to the excellent game underneath), matchmaking times and other issues did not improve. Now, however, Siege is almost a different game. Following months of patches, hotfixes, balance changes, and more, Siege is finally in the state it should have been when it launched, and it's passed 20 million players with more than 2.3 million playing every day. Matchmaking is seamless, balance is much improved, and bugs are much, much rarer. The shooter has also received an extensive program of free DLC, helping the operator dynamics stay fresh and keeping players on their toes. Free maps and skins, plus new, unlockable characters, have continually offered reasons to return to Siege. And with more new free content coming this month, it's a good time to dive back in. Friday The 13th
Let's not beat around the bush: Friday the 13th was a hot mess when it launched in May. Even excusing the multitude of bugs and an all-around less-than-beautiful appearance, the horror game was pretty much unplayable. Assuming you could even find a match, doing so would take upwards of 10 minutes, leading our critic to award the game a 4/10 in our Friday the 13th review. While many of its problems remain, it is now just about possible to find a match. And when you do, Friday the 13th is a lot of fun: playing a match with a bunch of friends, when you're invested in you and your buddies escaping from the hell you find themselves in, the game can be a simultaneously terrifying and hilarious experience. There's nothing funnier than your friends screaming, after all. What's more, developer Illfonic continues to improve the game in patches and content updates, and a single-player mode is planned for this summer. Rocket League
Rocket League launched with… no problems at all. Or at least, no one really had any problems with it. It was a solid, fun multiplayer game with a great hook (football with cars is one hell of an elevator pitch). These days, however, it's a completely different beast. Like many, I played Rocket League a decent amount after it launched as a PS Plus freebie in July 2015. After deciding it was indeed a solid, fun multiplayer game, I put it down and probably went back to my backwards one-dimensional games like FIFA or Cars 3: Driven to Win. (One of these is a joke; I bet you can't guess which.) Two years on and Rocket League has evolved. A multitude of new modes have freshened the game up hugely: Rocket League is now basketball with cars, superheroes with cars, and hexagonal volleyball with cars, and more than 33 million have played the game since launch. And with another new free map launching just last month and a Switch version (featuring cross-play with Xbox One and PC) coming soon, Rocket League continues to provide new reasons to come back. Mass Effect: Andromeda
After the hugely successful original Mass Effect trilogy, expectations were high for the fourth game in the series. Andromeda took Mass Effect's story to a new galaxy, with new characters, new locations to explore... and a whole new bunch of bugs. Despite many positive reviews, Andromeda was met with huge criticism for the janky state it launched in. Animations and character models looked strange to say the least, and some accused the sci-fi game of launching unfinished. The fallout from Andromeda's troubled launch caused publisher EA to reportedly put the franchise on hiatus, and now developer BioWare Montreal has been absorbed into EA Motive. However, the developer has continued to support and fix Mass Effect: Andromeda since launch, meaning it is now--finally--in an acceptable state. Underneath the aesthetic issues, of course, was a decent game, and with many of those problems now sorted, the experience is much improved. I's by no means perfect, of course, but it also has some of the best worlds and combat seen in the entire Mass Effect series, and it's certainly worthy of another look.
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