The key to success in strategy game Mario + Rabbids: Kingdom Battle is knowing how to best use its characters. In every fight, you build a squad of three that includes Mario and two others--either his Mushroom Kingdom pals or their mashup Rabbid versions. Every character in Mario + Rabbids is unique, with strengths, weaknesses, and abilities.
Here's a quick introduction to each of Mario + Rabbids' characters, when you'll find them, and the situations in which they're best used.
Kingdom Battle is out now for Nintendo Switch. It sports a season pass, which includes new weapons and a story expansion. For the uninitiated, the game sees you pick a squad of three characters to face a bunch of heinous enemy Rabbids. Its local co-op mode, meanwhile, has you team up with a friend, each controlling a squad of two.
Despite the game receiving poor first impressions when a piece of concept art leaked online, it managed to defy all expectations when it was officially unveiled at E3 2017 this past June. Kindgom Battle has since been well-received by critics. GameSpot's Edmond Tran said the game "triumphs in creating a magical game world that is undeniably delightful" and called it "a consistent delight." Check out our in-depth review for our full thoughts about the game.
Mario
Your "leader" character, Mario, is an all-around fighter who you bring into every battle. He's good at mid-range thanks to his Blaster weapon, but a lot of his best work is done up close. Mario's secondary weapon is a big mallet that lets you smash characters, and which can affect a large area, allowing you to deal a ton of damage if you buy better upgrades.
Mario's two techniques are Hero Vision, which lets him take a reaction shot against any enemy in range who's moving, and M-Power, which gives all his allies in the area a boost to weapon power. Both abilities are devastating when used mid-turn, allowing other characters to use their powers to force enemies to move, or to take advantage of the damage boost.
You'll want to upgrade Mario's movement capabilities, particularly the range he gets off his Stomp attack, so that he's not trapped in the open after hitting an enemy. He's also good for lending covering fire to other characters, and for turning up the damage at key moments, especially in boss fights.
Rabbid Peach
Your primary healer, Rabbid Peach, is a solid teammate who can knock out a ton of damage, absorb even more, and save characters from the brink. You can use her to both smash enemies and protect your own characters, making her extremely versatile on the battlefield.
Rabbid Peach's techniques are a shield that can absorb damage incoming to her, and a healing field that can spruce up the whole team. With the shield, you can put Rabbid Peach in harm's way or use her to activate enemies' reaction abilities, in order to protect the rest of your team; and obviously, healing is self-explanatory. But Rabbid Peach can lay out quite a bit of damage with her Drone in particular, and she carries the same Blaster gun that Mario does, for decent mid-range damage.
Generally, though, you want Rabbid Peach to be around in case other characters are in trouble. She's a solid mid-range fighter, but best used with characters that can dish out more punishment but might need help taking it.
Princess Peach
A combo healer and bruiser like Rabbid Mario, Princess Peach has a lot of versatility for moving in, wreaking havoc, and then getting out of harm's way. She'll join your team during the boss fight at the end of World 2. Peach carries the same Boomshot shotgun as Rabbid Mario, which can smash cover and hit multiple enemies in a tight area. She also carries a Grenaduck, a rubber ducky grenade that's good for a little more range and can get enemies behind cover. Both are especially good on tight maps where you'll find enemies close together and with nowhere to go.
Peach also has a special Team Jump ability, where she dispenses a little bit of healing in the area around where she lands. It's handy to use to get Peach onto the front line and heal up anyone who's already there, although its effects are somewhat minimal compared to Rabbid Peach's heals. She can also help out other characters with her Protection ability, which spreads out damage dealt to whoever she uses it on, sharing it between the other character and Peach. She's got a big health pool, which makes her good for absorbing damage.
Throwing Peach into the heat of battle with other characters is her ideal situation, with Protection very handy in keeping other front-line fighters from getting overrun by enemies. Her Princess Gaze technique, a reaction shot used against any enemy that moves in her range, allows her to destroy a ton of cover or deal huge damage to enemies. But you'll need to keep her upgraded, and having characters at a distance as backup for covering fire is key to keeping Peach from getting outnumbered and overtaken.
Rabbid Luigi
The best way to use Rabbid Luigi is to lay down status effects that can help out other characters on the team. His gun, the Bworb, has a high capability for dishing out status effects to enemies, and his rocket launcher secondary weapon is great for stomping enemies behind cover, or even destroying their cover. But his coolest ability is his movement dash capability. Rabbid Luigi can slide tackle multiple enemies while dishing out the Vamp status effect, which lets him absorb their HP.
The handy thing about Vamp is that, once it afflicts an enemy, other characters can use it, too. So if Rabbid Luigi slide tackles an enemy and gives it Vamp, Mario can shoot that same character and also absorb some of its health. That gives you the chance to stack up damage and give everyone a little healing, too.
Rabbid Luigi can also use his Weaken technique to turn down the damage enemies can deal to your team, and has a shield that absorbs some damage, but mostly is good for countering status effects. Weaken is particularly good against enemies like Smashers and Bucklers, who are tough to deal with and can severely punish your team. But primarily, pairing Rabbid Luigi's movement abilities with both his weapons can be extremely effective in battles.
Luigi
You'll add Luigi to your squad in World 1-5, and he fills the role of the team's sniper. His Precision gun has the longest range of any in the game, and upgraded, it can dish out some serious punishment. He also has an automated Drone secondary weapon like Rabbid Peach, which is handy for dealing with characters under cover and for drawing fire away from the rest of the team.
The best way to use Luigi is in dishing out a ton of damage from as far away from the battle as possible. He's got some handy movement capabilities, including the ability to do two Team Jumps in a single move, and Itchy Feet, a technique that increases the movement distance of everyone in range. Those two things are great for getting Luigi up to high ground, where he can hit enemies the hardest.
The trouble with Luigi is has the smallest health pool of any character, which means it's easy for him to get knocked out if you don't protect him. Getting him up to high ground, though, you can use him to kill enemies quickly from across the map, especially with his Steely Stare. Like Mario's Hero Vision, it gives Luigi a reaction shot, and you can upgrade it to allow him to take as many as three. Used correctly, Luigi can take out almost any enemy on the board in one turn, but you'll need to use other characters to break up cover and give him the open shot.
Rabbid Mario
Use Rabbid Mario as your extreme, close-range bruiser, since he's great for ravaging several closely grouped enemies at once. Joining your team in World 2-5, he's a tough fighter in general, and his Boomshot shotgun can ravage cover and damage lots of tightly bunched enemies at once. He also has the same melee hammer as Mario, which deals a ton of area effect damage as well.
Even better is Rabbid Mario's upgraded movement attack ability, in which he slide tackles enemies and blows them up in the process. The explosion can hit multiple enemies at once, which means you can use Rabbid Mario to just devastate groups of enemies in a single turn.
Rabbid Mario's techniques include his Body Guard shield, which absorbs movement attack damage: Great for when you have to leave Rabbid Mario in the middle of a group of enemies at close range. His other technique, Magnet Dance, can draw enemies out of cover, setting up his teammates for high-damage shots after he's crashed through their defenses. The main trouble with Rabbid Mario is that he'll generally take a ton of damage for his trouble, so you'll need to be careful and keep him healthy for him to be effective.
Rabbid Yoshi
You won't pick up Rabbid Yoshi until World 3-5, but once you get him, you'll find a versatile fighter that's good in a lot of situations. He sports a machine gun called the Rumblebang that comes with some unpredictability. The range on its potential damage is the biggest in the game, meaning Rabbid Yoshi runs the risk of dealing fairly low damage, but can potentially deal extremely high damage. His secondary weapon, a Grenaduck like Peach has, gives him an option to get around cover and catch multiple enemies in an explosion.
One place in which Rabbid Yoshi excels, though, is in flanking enemies and getting out of danger. You can upgrade his movement attack to catch as many as five enemies in one turn, allowing you to hurt lots of people in proximity to Rabbid Yoshi before he finds cover and starts turning on the heat with the Rumblebang. His Outer Shell technique is a damage-negating shield, which means that you can often leave him out of cover or at least close to enemies after using him to dish out a ton of damage all over the battlefield.
Rabbid Yoshi's second technique, Scaredy Rabbid, is also good for keeping him safe and setting up combos with other characters. It's a scream that pushes enemies away from him in a straight line, which can push them out of cover and give him a little room to breathe. With a ton of range and a lot of mobility, Rabbid Yoshi is great to use on big battlefields where you can let him run around, getting behind the enemy.
Yoshi
Your final squadmate is Yoshi, who joins up extremely late in the game: World 4-5. Yoshi is great at long-range destruction. He carries Rabbid Yoshi's Rumblebang, which has pretty long range, and the rocket launcher Rabbid Luigi carries. Properly upgraded, he can smash cover and take out enemies from across the map.
Yoshi is great for taking enemy cover with his Team Jump Ground Pound ability, as well. The range on it can get huge if you upgrade it, dishing out damage to lots of enemies in an area as well as to their cover. His Egg Beater reaction shot technique is a great follow-up for when enemies try to move to new positions to protect themselves.
The other technique Yoshi packs is Super Chance, a field that activates critical shots for every ally in the area. That means you'll definitely dish out status effects to enemies once you've used it, which is handy if you've got a team with weapons that can make use of it. Use the Super Chance to activate Push, Bounce or Burn to knock people out of cover, or to drop Honey on Smashers and Bucklers that would otherwise close the cap on you and crush your characters.
It's tempting to think that a strategy game featuring Mario would be simple, but Mario + Rabbids: Kingdom Battle is anything but. While some of its elements aren't as complex as those in other strategy games, there's plenty of depth hiding in the game, and it can be pretty difficult at times.
There are plenty of little things in Mario + Rabbids that are a bit different from the turn-based strategy titles you might be used to. Here's a list of things you'll want to know before you get started, which can save you time--and maybe a few losses.
Kingdom Battle is out now for Nintendo Switch. It sports a season pass, which includes new weapons and a story expansion. For the uninitiated, the game sees you pick a squad of three characters to face a bunch of heinous enemy Rabbids. Its local co-op mode, meanwhile, has you team up with a friend, each controlling a squad of two.
Despite the game receiving poor first impressions when a piece of concept art leaked online, it managed to defy all expectations when it was officially unveiled at E3 2017 this past June. Kindgom Battle has since been well-received by critics. GameSpot's Edmond Tran said the game "triumphs in creating a magical game world that is undeniably delightful" and called it "a consistent delight." Check out our in-depth review for our full thoughts about the game.
You Can Change Squad Members at the Start of Every Battle
This is a bit of an unintuitive element, but your team is almost never set in stone in Mario + Rabbids. In fact, before almost every battle in the game, you'll have time to survey the battlefield, switch characters, buy new weapons, and even level up your team. Take advantage of that fact and trade out characters as the situation warrants. You don't have to stick with the team you had for the last fight.
...But You Can't Change Squad Members in Boss Fights
The only battles that restrict your ability to choose new teammates are boss fights, which are activated by crossing a banner like the other chapters in the campaign. When you cross the banner, a cutscene starts, and you're stuck with whomever you bring. Work around that issue by restarting the whole chapter, rather than just the battle, and pick new characters before you head into the fight. It's better to give up early and get the fighters you want than to waste a bunch of time in a boss fight where you're struggling.
Solving Puzzles Gets You New Weapons
You may find yourself wanting to skip all the exploration that you can do in Mario + Rabbids. Most levels are pretty dense, with lots of side paths and hidden treasures to grab--but they're often items like concept art, which can feel like a lot of effort for little payoff. The puzzles are worth it, however, because they're chiefly how you'll unlock new weapons. Keep an eye out for red rings that trigger a race to pick up red coins, and blue rabbid cannons, in particular. Both give you puzzles that almost always dish out new, better guns. And you might find Power Orbs on the odd occasion that will make the time you spend exploring worth it
You Can't Buy Everything
Weapons are bought with coins after you unlock them, but your stash of money is shared across all your characters. At the beginning of the game, it doesn't seem like a big deal, but you'll quickly find out you can't buy everything, and you'll waste a lot of money if you're not careful. It's pretty rough getting stuck with a low-level gun in a late-game battle because you can't upgrade your characters. Save your money whenever you can and choose your weapon purchases very carefully.
Upgrade Your Rabbid Characters' Movement Abilities
One of the major things that sets Mario + Rabbids apart from other strategy games is its movement system. Your characters all can move around a large area every turn, and each character can actually slide tackle enemies as they move, with no penalty to their range. That means if bad guys fall in your characters' move area, you can hit them. The Rabbids in particular can often hit multiple characters in every move, which lets you dish out a ton of extra damage if you're careful. And certain enemies, like Smashers, have abilities that trigger if you shoot them but not if you slide tackle them. It's totally worth it to spend your Power Orbs to upgrade your characters' movement damage. It often functions like a free hit and can be a game-changer when used effectively.
And Upgrade Your Ability Cooldowns
It might seem wise to go straight for the damage and healing upgrades for most of your characters, but the first thing you should upgrade is their ability cooldowns. Being able to use Mario's Hero Vision or Rabbid Peach's healing capabilities as often as possible is extremely handy and worth dumping your Power Orbs on right away.
Keep an Eye on Movement Upgrades, Too
There are a variety of different battle objectives throughout the Mario + Rabbids campaign, and not all of them have you thrashing every enemy you come across. Some are chase scenes, in which you need to get from one side of the battlefield to the other in one piece. In those scenarios, you're going to be thankful you spent some Power Orbs on upgrading your characters' movement distances--or wishing you did so. It's an easy-to-overlook upgrade, but one or two extra cells of motion can be a game-changer in lots of battles, particularly as you get toward the end of the game, when enemies and bosses become much tougher.
But Don't Be Afraid to Respec At Any Time
Mario + Rabbids lets you reset and redistribute your Power Orbs at any time, and without penalty. So, if you're having trouble with a particular map, consider restarting the match and funnelling your skill points into abilities that will be useful. For example, it's often a good idea to boost everyone's movement abilities in a map that requires you to reach an area quickly.
Criticals Can Affect Your Teammates, So Be Careful
Lots of the weapons in Mario + Rabbids have a chance to dish out special effects on a critical hit. Most just hamper enemy movement or abilities, but a couple are pretty dangerous: particularly, Push and Burn. Push knocks characters out of their cover positions, sending them flying in a straight line, and Burn lights enemies on fire like they're in a Bugs Bunny cartoon, causing them to move.
Trouble is, if you shoot an enemy with Push and it's too close to one of your characters, your teammate will go flying too. And if a burning character touches another character, they both get burned. Keep in mind what kind of effects your guns might have, and where you're shooting them--an unintentional critical at the wrong time can be disastrous.
You Can Restart Any Battle at Any Time
Some players aren't keen on "save scumming," but if you're having a hard time in a battle or just mess something up early, you can restart the fight from the Plus button menu whenever you want. It's handy when you accidentally send the wrong character to a location or when you're learning the ropes on a new enemy, and it can save a lot of time.
You Must Have a Rabbid on Your Team
For some reason, Mario + Rabbids doesn't let you roll a team of just Mushroom Kingdom characters--you need to bring a Rabbid along. Keep that in mind if you're thinking about buying a bunch of new weapons as you unlock new characters. It's best to be as balanced as possible and to build teams to respond to multiple situations, so try to spend time with different combinations of characters to see how their abilities mesh or clash.
Protect Mario
You're stuck with Mario on your team for the entire, since he's the "leader" of your team. Every chapter in the game features at least two battles, and the damage your characters take in the first fight stays with them through the rest. Sometimes, if you're into exploring, you can find a mushroom between battles to get some health back--but sometimes not.
While you can rotate your hurt characters out for fresh ones between battles, you can't switch out Mario, which means if he takes too much damage in one fight, he can become a liability in the next. It's tempting to throw Mario into the thick of it in every battle, but keep in mind that you're stuck with him if he gets trounced.
The Tactical Camera Is Really Useful
Hitting X lets you view the battlefield from above, and it's really useful for surveying the battlefield at the beginning of a fight, getting a sense of the terrain and enemy types, and deciding who should be on your team. It's also really useful during a fight, since you can take a look at your enemy's potential movement and attack ranges--very useful for keeping yourself out of reach from Rabbid Smashers.
Mario + Rabbids: Kingdom Battle combines two franchises into something totally different: a turn-based strategy game. But don't let the Mario-style graphics and goofy, screaming rabbids fool you. Mario + Rabbids is a deep strategy game in the style of XCOM: Enemy Unknown, and it'll test your strategy skills. To help you transition from mild-mannered plumber to Mushroom Kingdom defender, we've compiled these nine tips to get you in the right mindset.
Kingdom Battle is out now for Nintendo Switch. It sports a season pass, which includes new weapons and a story expansion. For the uninitiated, the game sees you pick a squad of three characters to face a bunch of heinous enemy Rabbids. Its local co-op mode, meanwhile, has you team up with a friend, each controlling a squad of two.
Despite the game receiving poor first impressions when a piece of concept art leaked online, it managed to defy all expectations when it was officially unveiled at E3 2017 this past June. Kindgom Battle has since been well-received by critics. GameSpot's Edmond Tran said the game "triumphs in creating a magical game world that is undeniably delightful" and called it "a consistent delight." Check out our in-depth review for our full thoughts about the game.
Don't Forget to Move
Mario + Rabbids has a straightforward cover system, in which hiding behind smaller walls makes characters half as likely to get hit by incoming shots, and hiding behind taller walls makes shots impossible to land. Flanking enemies is key, but one of the unique things about Mario + Rabbids is that you can deal damage to enemy characters when your characters move (and vice versa). Don't forget, every time you take a turn in a battle, that if an enemy is in range, you can stop by and do a slide tackle to them without compromising your character's ability to reach their destination or perform other actions. Try to do movement damage every turn--it's easy to forget.
Take Your Time
At the beginning of every battle, you can use the "Tacticam" by hitting X to survey the battlefield and see what you're up against. You should always check things out before you start.
After the first few battles, you're able to switch characters at the start of every new fight, to better adjust your team for what you're facing. Take note of the terrain, your objectives, and what kind of enemies are on the field, then assemble the team that's be best-equipped to handle the fight.
Explore Like Crazy
Between battles, you're able to wander around the Mushroom Kingdom, and like most Mario games, there are tons of secrets. Always check for side paths or alternate ways to get places, because they usually hold extra coins you can use to buy upgraded guns and treasure chests. Lots of the secrets you find in treasure chests are unlockables like 3D models and soundtrack songs you can view at the Museum near Peach's Castle, but many also contain weapons that you can then purchase.
Getting new guns is essential in Mario + Rabbids, so always take the time to look around for hidden stuff, and try returning to old areas when you have new abilities.
Don't Buy Weapons Until You Need Them
Though there are a lot of coins scattered throughout the world, guns are expensive and you have limited funds. It's tempting to try to keep everyone in your group outfitted with the best gear, but as you unlock more characters and secondary weapons, it'll be tough to keep up. Instead, save your money, and use your pre-battle preparation phase to buy new guns for the characters you plan to use next. That way, you can afford the best stuff for the characters you need, when you need it.
You Don't Always Need to Kill Every Enemy
Some battles have you taking down all the enemies on the field, but plenty of others have different objectives. Sometimes, shooting isn't the best plan, and since the game ranks your play based on how fast you clear a battle and how many of your characters survive, you have an incentive to play efficiently. In boss fights, for instance, taking out the boss instead of focusing on the smaller enemies can end the battle quicker. Don't be afraid to take risks.
Don't Be Afraid to Lose
Mario + Rabbids throws a lot of new stuff your way as you progress, including new enemies, new battlefields, and new allies. You'll spend much of the game learning new concepts and adapting to different conditions, so don't be afraid to fail. Building the right team for any given fight can be tough, and learning how different characters interact and can work together is essential for success. Mario + Rabbids also includes a feature that lets you replay old battles to get a better rank, so don't be afraid to experiment and learn from your mistakes.
Customize Your Characters To Your Playstyle
Every time you clear a world, you earn Power Orbs you can spend to increase their abilities. Ranking up your characters is essential to success, so don't sleep on upgrading them. You likely won't be able to afford every upgrade for every character even by the end of the campaign, but you can use upgrades to create a playstyle. Do you prefer using lots of character skills, or being highly mobile? Want some characters to be damage sponges? You can adjust how your team works significantly if you invest in the right areas.
Think About How You Can Use Characters Together
Essential to beating some of the tougher battles and bosses is effectively using complementary characters. For instance, you can use Rabbid Mario's Magnet Dance to draw characters out of cover, and Luigi's Steely Stare to take reaction shots triggered by their motion. You can deploy skills mid-turn to use them to make some pretty powerful combinations, so keep experimenting, and don't ignore any character skills.
Double Back For More Goodies
As you move progress, you often find areas you can't reach because you lack abilities. You unlock a new exploration ability at the end of each chapter, so it's worth it to head back and try to find the things you missed. These unexplored places often yield handy weapons, and dropping back through areas you've already cleared lets you try challenge missions for extra coins and Power Orbs. If you're struggling, try heading back to places you've already been to upgrade your characters. You can also use the Time Machine near Peach's Castle to replay old battles and earn more coins, should you need them.
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Gamescom has only just wrapped up, and the next big gaming convention is just around the corner. With the Tokyo Game Show just weeks away, Sony has announced the date for its traditional pre-TGS press conference, which is sure to bring some PS4 game news.
As shared on Japan's PlayStation Blog, the event is scheduled for 4 PM JST on Tuesday, September 19. Those in North America, in particular, will likely have to adjust their sleep schedule to follow along live--that translates to 12 AM PT/3 AM ET/8 AM BST on September 19.
Sony didn't provide any indication as to what we can expect from the event. Being tied to TGS and aimed at the Japanese market, not all of the news will necessarily be of interest to those of us residing elsewhere in the world. Past years have brought news about a wide variety of games--everything from Yakuza 6 to Gravity Rush 2 has been announced at this annual press conference.
A livestream of the event will be available on YouTube and through the embed above. We'll also report back with all of the big news as it's announced.
By Anonymous on Aug 29, 2017 11:40 pm Erick and Justin dive into the Team Deathmatch and Free For All Mode now available live in Overwatch's Arcade Mode.
Ark: Survival Evolved has been playable since 2015, but it's been in Early Access for that entire time. Today, it finally launches in full on Xbox One, PS4, and PC, and Studio Wildcard is throwing in some new content to mark the occasion.
Alongside its release, Ark is getting a substantial content update. This includes a full orchestral soundtrack, a new storyline, new end-game content, otters and phoenixes, and the Ragnarok DLC pack. Ragnarok is a free expansion that was built by community modders and adds a huge new island.
Even excluding the delays, the run-up to launch hasn't been exactly smooth for Studio Wildcard. It sparked controversy among fans when it announced that the price of the game was doubling ahead of release; the Early Access version cost only $30. Further, it previously announced that it would wipe competitive multiplayer servers before the full release, although the developer reversed that decision in July.
Just as the game's quality flies in the face of that first reaction, if you assume a game is easy just because it stars Mario and Rabbids, you're dead wrong. Mario + Rabbids is a tough game, and you'll need to plan ahead to ensure you bring the right party members, upgrade the best skills, and buy the correct weapons. We have plenty of tips to help you succeed, and we've rounded up all of our guides so far for you below.
Here are some essential tips to increase your chances of success in this Mario and Rabbids crossover. [9 Tips to Get You Started]
Characters
Here's an introduction to each of Mario + Rabbids' characters, when you'll find them, and the situations in which they're best used. [Mario + Rabbids Characters Explained]
It's another packed week of releases for Xbox One. A total of 18 new games are set to arrive on the console this week, with a number of them already available at retail and in the Xbox Store.
Today's batch of releases contains some especially noteworthy titles. Among them is ReCore: Definitive Edition, an enhanced version of last year's action game. Along with improved visuals, the title features new content in the form of new Core bots, dungeons, and more. The most signification addition, however, is Eye of Obsidian, a new adventure that takes players to the Starving Sea, a previously unexplored area of the planet. You can pick up Definitive Edition for $20/£15; those who already own the original ReCore can download an update that adds all of the new content to the title for free.
Also releasing today is the popular Jurassic survival game, Ark: Survival Evolved. The game has been available in Xbox Game Preview for almost two years, but today marks its full release at retail and in the Xbox Store. The game is available in standard and Explorer's Editions, the latter of which includes all current and future expansions. The base game retails for $60/£50, while the Explorer's Edition runs for $100/£75.
In an interview with Eurogamer, Brendan "Playerunknown" Greene revealed that the locale will be 8x8 kilometers, the same area as the currently playable map. Bluehole had originally intended to make the area 75% smaller--only 4x4--but changed its plans.
"For 100 players an 8x8 just makes more sense and it gives more flexibility when we move onto custom games and things like that," he said in the interview.
In addition, Greene hinted at some other aspects of the desert map. It won't have nearly as much water as the original map, but it will have a small river--and Greene said that the studio is planning on making some smaller watercraft for use on the river. In addition, although he stopped short of confirming that bicycles are coming to the game, he did say that Bluehole has the tech to create them.
The Xbox One's backwards compatibility feature, introduced in November 2015, lets you play Xbox 360 games on the new console. But what games are available? We've now rounded them all up--and we'll continue to update this post as new games are made available.
Xbox One Backwards Compatibility Lineup (As of August 17, 2017):
New titles are bolded
3D Ultra Minigolf Adventures
A Kingdom for Keflings
A World of Keflings
Aegis Wing
Age of Booty
Alan Wake
Alan Wake's American Nightmare
Alice: Madness Returns
Alien Hominid HD
Altered Beast
Anomaly Warzone Earth
Arkanoid Live
Army of Two
Assassin's Creed
Assassin's Creed II
Assassin's Creed: Brotherhood (added June 27)
Assassin's Creed III
Assassin's Creed Revelations
Assassin's Creed Rogue
Assault Heroes 2
Asteroids & Deluxe
AstroPop
Aqua
Babel Rising
Band of Bugs
Banjo Kazooie: Nuts n Bolts
Banjo Tooie
Banjo Kazooie
Batman: Arkham Origins (disc only -- added August 8)
Battlefield: Bad Company -- added August 17
Battlefield: Bad Company 2
Battlefield 3
BattleBlock Theater
Battlestations: Midway
Bayonetta
Beat'n Groovy
Bejeweled 2
Bejeweled 3
Bellator: MMA Onslaught
Beyond Good & Evil HD
Bionic Commando Rearmed 2
BioShock
BioShock 2
BioShock Infinite
Bloodforge
Blood Knights
Blood of the Werewolf
BloodRayne: Betrayal
Blue Dragon
Bomberman Live: Battlefest
Boom Boom Rocket
Borderlands
Borderlands 2
Bound by Flame
Braid
Brain Challenge
Bullet Soul
Bullet Soul: Infinite Burst
Bully: Scholarship Edition
Burnout Paradise
Cabela's Alaskan Adventures
Cabela's Dangerous Hunts 2013
Cabela's Hunting Expeditions
Cabela's Survival: Shadows of Katmai
Call of Duty 2
Call of Duty 3
Call of Duty: Black Ops
Call of Duty: Black Ops II
Call of Duty: Ghosts (added June 29)
Call of Duty: World at War
Call of Juarez Gunslinger
Capcom Arcade Cabinet
Carcassonne
Cars 2
Castle Crashers
Castlestorm
Castlevania: Symphony of the Night
Catherine
The Cave
Centipede & Millipede
Civilization: Revolution
Clannad
Commanders: Attack of the Genos
Comic Jumper
Comix Zone
Condemned
Contra
Counter-Strike: Global Offensive
Crazy Taxi
Crystal Quest
Crystal Defenders
Dark Souls
Dark Void
Darksiders
Darksiders II
Daytona USA
de Blob 2
Dead Rising 2: Case West
Dead Rising 2: Case Zero
Dead Space
Dead Space 2
Dead Space 3
Dead Space Ignition
Deadliest Warrior: Legends
Deadliest Warrior: The Game (added August 8)
Deathspank: Thongs of Virtue
Defense Grid
Deus Ex: Human Revolution
Deus Ex: Human Revolution Director's Cut
Dig Dug
Dirt 3
Dirt Showdown
Discs of Tron
Disney Bolt (added August 8)
Disney Castle of Illusion Starring Mickey Mouse
Disney Epic Mickey 2: The Power of Two (added August 3)
Domino Master
Doom
Doom II
Doom 3: BFG Edition
Doritos Crash Course
Double Dragon: Neon
Dragon Age: Origins
Dragon's Lair
DuckTales Remastered
Duke Nukem: Manhattan Project
Dungeons & Dragons: Chronicles of Mystara
Dungeon Siege III
E4: Every Extend Extra Extreme
Earthworm Jim HD
Earth Defense Force: Insect Armageddon (added July 12)
Eat Lead: The Return of Matt Hazard
The Elder Scrolls IV: Oblivion
Encleverment Experiment
Escape Dead Island
F1 2014 (added July 12)
Fable II
Fable III
Faery: Legends of Avalon
Fallout 3
Fallout: New Vegas
Far Cry 3
Far Cry 3 Blood Dragon
Feeding Frenzy
Feeding Frenzy 2
Fighting Vipers (added August 8)
Final Fight: Double Impact
Flashback
Flock
Forza Horizon
Fret Nice
Frogger
Frogger 2
FunTown Mahjong
Galaga
Galaga Legions
Galaga Legions DX
Garou: Mark of the Wolves
Gatling Gears
Gears of War
Gears of War 2
Gears of War 3
Gears of War: Judgment
Geometry Wars: Retro Evolved
Geometry Wars: Retro Evolved 2
Geometry Wars 3: Dimensions
Ghostbusters
Ghostbusters: Sanctum of Slime
Gin Rummy
Golden Axe
Go! Go! Break Steady
Golf: Tee It Up
Grand Theft Auto IV
Grid 2
Gripshift
Guardian Heroes
Gunstar Heroes
Guwange
Gyromancer
Gyruss (added July 25)
Half-Minute Hero: Super Mega Neo Climax
Halo: Reach
Halo: Spartan Assault
Halo Wars
Hard Corps: Uprising
Hardwood Backgammon
Hardwood Hearts
Hardwood Spades
Harms Way
Haunted House
Heavy Weapon
Hexic 2
Hexic HD
Hitman: Absolution
Hydro Thunder
I Am Alive
Ikaruga
Ilomilo
Injustice: Gods Among Us + disc-only Ultimate Edition
Insanely Twisted Shadow Planet
Interpol: The Trail of Dr. Chaos
Iron Brigade
Jeremy McGrath's Offroad
Jet Set Radio
Jetpac Refuelled
Joe Danger Special Edition
Joe Danger 2: The Movie
Joust
Joy Ride Turbo
Juju
Jurassic Park: The Game
Just Cause 2
Kameo
Kane & Lynch 2
Killer Is Dead
The King of Fighters '98
The King of Fighters 2002
Lazy Raiders
Left 4 Dead
Left 4 Dead 2
Lego Batman
Lego Indiana Jones
Lego Pirates of the Caribbean: The Video Game
Lego Star Wars: The Complete Saga
Limbo
Lode Runner
Lost Odyssey
Lumines Live!
Luxor 2
Mad Tracks
Magic: The Gathering 2012
Mars: War Logs
Mass Effect
Mass Effect 2
Mass Effect 3
Matt Hazard: Blood, Bath, and Beyond
The Maw
Medal of Honor: Airborne
Meet the Robinsons
Mega Man 9
Mega Man 10
Metal Gear Rising: Revengeance (added August 15)
Metal Slug 3
Metal Slug XX
Midway Arcade Origins
Might & Magic Clash of Heroes
Military Madness
Mirror's Edge
Missile Command
Monaco: What's Yours Is Mine
Monday Night Combat
Monkey Island: SE
Monkey Island 2: SE
Moon Diver
Motocross Madness
Ms. Splosion Man
Ms Pac-Man
Mutant Blobs Attack
Mutant Storm Empire
MX vs. ATV Reflex
N+
NBA Jam: On Fire Edition
Neogeo Battle Coliseum
Nights Into Dreams
Of Orcs and Men
Omega Five
Operation Flashpoint: Dragon Rising
Operation Flashpoint: Red River
The Orange Box
Outland
Pac-Man
Pac-Man C.E
Pac-Man CE DX+
Pac-Man Museum
Peggle
Perfect Dark
Perfect Dark Zero
Phantasy Star II
Phantom Breaker: Battle Grounds
Pinball FX
Planets Under Attack
Plants vs. Zombies
Poker Smash
Portal: Still Alive
Portal 2
Prince of Persia
Pure
Putty Squad
Puzzle Quest
Puzzle Quest 2
Puzzle Quest: Galactrix
QIX++ Puzzlegeddon
Rage
Raiden IV (added July 25)
Raskulls
Rayman 3 HD
Rayman Legends
Rayman Origins
Red Dead Redemption
Red Faction: Armageddon (added July 25)
Red Faction: Battlegrounds
RoboBlitz
Rocket Knight
R-Type Dimensions
Runner 2
Sacred 3
Sacred Citadel
Saints Row IV
Sam & Max: Beyond Time & Space
Sam & Max Save the World
Samurai Shodown II
Scarygirl
Scrap Metal
ScreamRide (added August 15)
Sega Vintage Collection: Alex Kidd & Co.
Sega Vintage Collection: Monster World
Sega Vintage Collection: Streets of Rage
Sega Vintage Collection: ToeJam & Earl (added August 3)
Shadow Assault/Tenchu
Shadow Complex
Shadowrun
Shadows of the Damned
Shank 2
Shinobi
Shred Nebula
Shotest Shogi
Silent Hill: Downpour
Skate 3
Skullgirls
Skydive
Small Arms
Soltrio Solitaire
Sonic & All-Stars Racing Transformed
Sonic & Knuckles
Sonic CD
Sonic The Fighters
Sonic The Hedgehog
Sonic The Hedgehog 2
Sonic The Hedgehog 3
Sonic The Hedgehog 4: Episode 1
Sonic The Hedgehog 4: Episode II
Soulcalibur
Soulcalibur II
South Park: The Stick of Truth
Space Ark
Space Giraffe
Space Invaders Infinity Gene
Spelunky
The Splatters
Splosion Man
SSX
Stacking
Star Wars: The Force Unleashed
Star Wars: The Force Unleashed II
Steins; Gate 比翼恋理のだーりん (Japan only)
Steins; Gate (オリジナル版) (Japan only)
Steins; Gate 線形拘束のフェノグラム (Japan-only, requires game disc)
Strania
Street Fighter IV
Stuntman: Ignition
Super Meat Boy
Super Street Fighter IV Arcade Edition (added July 13)
Supreme Commander 2
Syberia
Tekken 6
Tekken Tag Tournament 2
Texas Hold 'Em
Ticket to Ride
TimeShift
Tom Clancy's Rainbow Six Vegas
Tom Clancy's Rainbow Six Vegas 2
Tomb Raider: Underworld (added July 27)
Torchlight
Tour de France 2009
Tour de France 2011
Toy Soldiers
Toy Soldiers Cold War
Toy Story 3
Tower Bloxx Deluxe
Trials HD
Trine 2
Tron: Evolution
Ugly Americans: Apocalypsegeddon
Unbound Saga
Virtua Fighter 5 Final Showdown
Viva Piñata
Viva Piñata: Trouble in Paradise
The Walking Dead: A Telltale Games Series (added August 29)
The Walking Dead: Season 2 - A Telltale Games Series (added August 29)
The Walking Dead: Michonne - A Telltale Miniseries (added August 29)
If there weren't already enough new games to play today--a particularly busy Tuesday for new releases--you now have a new place to play some older titles. Microsoft has announced the addition of three more games to the Xbox One's backwards compatibility list.
Hopefully you're a fan of some combination of Telltale-developed games, zombies, and/or The Walking Dead. All three new backwards-compatible games hail from Telltale's series of episodic zombie games: The Walking Dead, The Walking Dead: Season Two, and The Walking Dead: Michonne. The latter is a three-episode mini-series that centers around the titular character, while the other two are full, five-episode seasons.
Like other backwards-compatible games, if you have physical Xbox 360 copies, they can be inserted into the Xbox One to play. If you own any of them digitally, they'll automatically show up in your Ready to Download list. Alternatively, you can just buy the games through the Xbox Store. This should help you catch up with the series before its final season arrives next year.
Some players reported seeing an error message that said servers were down when they weren't. There is also a bug where you select "Unlock and Equip" for an item but it only unlocks and does not equip. Additionally, Sledgehammer said it's looking to do some "fine tuning" on the game's audio and hit marker audio, adding that the NPC call outs for enemy positions "need[s] some addressing."
Additionally, Sledgehammer released a list of features and adjustments it hopes to make to Call of Duty: WWII in time for the game's launch in November or later.
Among the changes is increasing the end-match score for Team Deathmatch from 75 to 100, while Domination kills will increase to 100, from 50. Sledgehammer is also planning improvements to the hit feedback system, covering "better audio and more obvious headshot indicator." Plans are also in place to add a color blind option and introduce a bumper jumper controller configuration.
Note that these proposed changes are not final, so things could change. Sledgehammer also teased that there could be "more updates and perhaps a few surprises" coming.
The second weekend of the Call of Duty: WWII beta begins on September 1, and this time it'll be available on PlayStation 4 as well as Xbox One.
It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
We are aware of a bug that prompts you to "Unlock and Equip" an item, but it only unlocks the item and does not equip. We are working on fixing this. (It's annoying to us too.)
Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
There is a bug that is causing some party members to lose connection with the lobby host.
Features And Adjustments To Be Made For For Launch Or Later:
Adjusting Dom kills to 100pts, from 50.
Increasing TDM end match score to 100.
Hit feedback improvements, including better audio and more obvious headshot indicator
Reducing Molotov to x1 per Scorestreak.
Sprint out to ADS time refinement.
Incendiary Shells as default off, and perhaps need to be nerfed.
Marvel has also released some details of the new characters. They include Daniel Webber as Lewis Walcott, "a young veteran who has had a difficult time re-assimilating into Civilian Society," Jason R. Moore as Curtis Hoyle, "a friend of Frank Castle's and one of the few people who knows he is alive," and Paul Schulze as Rawlins, "a high-ranking member of the CIA whose operations in Afghanistan intersect with Frank Castle."
In addition, the titles of the upcoming first season's episodes might have been released. The official Punisher twitter feed posted a series of cryptic messages in morse code. Entertainment Weekly has decoded the 13 messages and they certainly look like episode titles. They are:
3 AM
Two Dead Men
Kandahar
Resupply
Gunner
The Judas Goat
Crosshairs
Cold Steel
Front Toward Enemy
Virtue of the Vicious
Danger Close
Home
Memento Mori
The Punisher stars Jon Bernthal as vigilante anti-hero Frank Castle. Bernthal first played the role in Season 2 of Daredevil, and he will be joined by his Daredevil co-star Deborah Ann Woll as Karen Page. Although the show doesn't yet have a confirmed release date, it is expected to hit Netflix later in 2017.
Update: Miiverse's closure won't just be limited to Japan. Nintendo has announced the social networking service will shut down across all platforms worldwide on November 7 at 10 PM PT (1 AM ET/6 AM BST on November 8). This will remove access to all Miiverse functionality, including messaging and creating posts, as well as any in-game Miiverse-related features. For a limited time, Nintendo will allow Miiverse users to download copies of their posts; the process for doing so is outlined here.
Original Story: One of Nintendo's ageing Wii U and 3DS online services, Miiverse, is going offline soon. Nintendo has announced that the service will be taken offline on November 8 in Japan at 3 PM in Japan. There is no word on if the shutdown also applies to other regions.
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