As part of the new line Yakuza games, Sega has announced that Yakuza Online, a free-to-play mobile and PC title, will debut in Japan in 2018.
Gematsu reports that Yakuza Online will be the first in this new series of Yakuza games set after the events of Yakuza 6: The Song of Life. This title will follow new protagonist Ichiban Kasuga in Kamurocho, Tokyo. He's returning to the streets after 17 years in prison, looking to overtake the control the Omi Alliance has in the city.
Of course, Kasuga couldn't be our hero without a bit of a tragic past. Abandoned by both of his birth parents and adopted by a woman who owns a snack bar, Kasuga found himself on the streets of Kamurocho more often than not. One day, he is rescued by a man from the Aragawa yakuza and thus began his involvement with them despite the protest of the people around him. Years later, in 2001, he landed himself in prison for the crime a subordinate in the family committed.
Right now, we don't know exactly how the game will look or how it will play. We do know that it will contain microtransactions, however. Localization details have not yet been revealed either, but we also have Yakuza Kiwami 2 and a new title from the Yakuza team, Fist of the North Star, coming soon. Yakuza Kiwami is out this week, and Yakuza 6: The Song of Life is out next March.
In honor of Game Of Thrones Season 7 Episode 7 "The Dragon and The Wolf", we're giving away Daenerys Targaryen's Dragons plushies and T-Shirts! One (1) winner will be chosen after the giveaway closes on Friday, September 1st at 12:00PM PT.
Open to US residents only, void where prohibited. If you do not win this time, you'll be automatically entered in the next giveaway.
By Anonymous on Aug 27, 2017 11:30 pm Say what you will about Destiny, but there's no denying how influential Bungie has been on this industry. Even before Halo, the studio was altering the video game landscape with titles like Marathon and Oni. On this week's episode of Reboot, Mike follows Bungie's legacy.
Playerunknown's Battlegrounds has continued to climb the Steam charts since its launch earlier this year, though there was no telling when it would stall out. It recently passed the 800,000 concurrent players mark, leaving it behind only Dota 2. Today, PUBG eclipsed even Valve's hugely popular MOBA game, making it the most-played game on Steam.
PUBG today hit a peak of 877,844 players, almost 40,000 more than Dota 2's highest figure for the day. Although Dota 2 has since returned to the top spot in terms of current players (at least of this writing), this is still an incredible accomplishment, given Dota 2's long-term occupation of the No. 1 spot.
This is not an all-time record for Steam, as Dota 2 has previously seen more than 1 million players in a single day. At this point, amazingly enough, that seems possible for PUBG--its popularity only continues to grow, and there's no sign of that slowing down. Keep in mind the shooter remains in Early Access, and this only becomes more impressive.
Formula One has been stagnant in recent years. With the domination of the Mercedes team all but guaranteed since the beginning of the hybrid-era, new rules have injected some much needed spark into the once unquestioned pinnacle of motorsport. F1 2017 is a virtual reflection of that renewed vigor. The wider, faster and more aggressively styled cars are designed to be driven harder; a fundamental shift that brings with it a greater adrenaline-rush than any of the previous F1 games have managed to offer. Along with a greatly expanded career mode, a host of memorable classic cars and a litany of race options, championships and game modes to choose from, F1 2017 goes above and beyond expectations.
The bread and butter of the Codemasters F1 games has long been the career mode, which lets you create your own driver and guide them through their racing career, and F1 2017's is no different. Aesthetically it's been buffed out and expanded, adding new animations and team interactions, and showing off more of the infamous F1 paddock all while adding a grander sense to the occasion. For a series that had nailed the atmosphere of a Grand Prix some years ago, these additions add another layer that's easy to appreciate.
The new upgrade system is another step up from last year, allowing you to focus your team's R&D efforts on new parts in four key areas--chassis, aerodynamics, powertrain and durability. Where you decide to focus your points largely depends on who you drive for. Go with a team like McLaren and you'll need to focus heavily on improving the woeful Honda power unit. Whereas for a top tier team like Red Bull or Ferrari, you might be more methodical about how you spend your resource points, focusing instead on areas you might be slightly weaker than your competitors. F1 2017 improves on past entries by being the most transparent entry in the series, giving you more than enough information to directly compare performance to your rivals.
Resource points are earned over the course of a race weekend by meeting your team's set qualifying and race objectives, as well as completing the practice programmes the team lays out for you in any given practice session. In addition to providing resource points for upgrades, the practice programmes also act as elaborate tutorials, teaching the finer arts of driving a modern Formula One beyond the basics of 'the racing line'. More complex techniques like fuel and tyre management and determining race strategy are broken down into easily digestible chunks of information, making it easier for new fans to dig into what makes a race weekend so involved.
This level of strategizing extends to the car too, both in and out of the garage. F1 2017 tracks the wear and tear on each component of the engine and the gearbox, in line with real life rules to keep costs down for the smaller teams. Parts aren't limited, but using more than your allotted amount will result in a grid drop penalty for each infringement. This means having to make tough but meaningful choices about whether to risk running worn parts for a race--leading to greatly reduced power or a possible outright failure--or taking the penalty and hoping you can fight your way back through the field.
When it comes to the look of the cars, they're nothing short of exquisite. Each of the ten teams and their magnificent machines are modelled down to the finest details, with their sleek carbon-fibre bodywork lusciously reflecting the world around them. Likewise, the circuits themselves also show off the game's excellent lighting and dynamic weather, which makes a return from previous games. The rare occasions where high-res textures take a moment to load in are a minor blemish on what is an otherwise stunning looking title.
Equally excellent is the feel behind the wheel. Be it with a wheel--which is absolutely the recommended way to play--or a gamepad, the cars feel as responsive as you'd hope. There is still more than enough power to make the back end slide out from under you, but unlike before, the wider tyres and extra downforce mean you can brake later, turn in harder, and get on the power earlier than ever before.
This is starkly reflected on track in the different handling and power of each car. Driving the McLaren-Honda down a long straight is nothing short of harrowing; other cars will power past you like you're sitting still, forcing you to get your elbows out when trying to defend your position. On the other hand, both the Mercedes and Ferrari feel planted to the road straight out of the garage. The robust physics engine is backed up by some of the best racing AI in the business, who will fight hard for position and make mistakes, but also offer up plenty of racing room if you do manage to get a wheel alongside them.
The V10 roar of the 2002 Ferrari compared to the throaty growl of an old turbo-powered McLaren is enough to smack any nostalgic fan into bliss.
The inclusion of classic cars represents some of the best F1 machines from the last 30 years. From Senna's 1988 McLaren to Vettel's 2010 Red Bull, there are 12 cars in total, each of them a world championship winning car from their era. They wonderfully showcase the progression of the sport over the years, and the V10 roar of the 2002 Ferrari compared to the throaty growl of an old turbo-powered McLaren is enough to smack any nostalgic fan into bliss.
Jumping online to race with others is easier than previous years, doing away with the hoppers of old, opting for a more elegant approach. You choose your preference between shorter or longer races, get into a lobby and go. Also back is the online championship, letting you and your most dedicated friends battle it out over an entire season, with or without AI.
Time Trials let you race against the leaderboards in any car, modern or classic, in any set of weather conditions. Events are a new feature for F1 2017, offering one-off, downloadable scenarios that drop you straight into the action then comparing your results to others via leaderboards when you're done. Codemasters have left no wannabe racer wanting with the myriad ways to drive these cars.
Any gripes cast against F1 2017 are minor. Instant replays could last a bit longer, and the simulation damage model could be more detailed and less forgiving. But this list pales in comparison to what Codemasters have delivered, an F1 game that can truly cater for everyone--from sim racers to the newest casual fan.
Codemasters has been on a roll with its F1 series for a number of years now, and F1 2017 feels like the culmination of those years of work. Where F1 2016 lacked a little on the career side, F1 2017 more than makes up for that and then some more. An improved multiplayer set up, a greater variety of race options and straight-up better cars to drive, on top of the stellar career mode and thrilling on track racing experience make F1 2017 simply the best Formula One game ever made.
Gamescom is a celebration of games and the culture surrounding it. While many attend the show to get controllers in hands an experience upcoming games ahead of their release, others enjoy representing their favourite series' and characters by cosplaying. The convention halls are lined with people dressed up as iconic characters from games, anime, manga, and more. While walking around the Koelnmesse we snapped some pictures of our favourites cosplayers.
The Assassin's Creed series has an extensive storyline packed with dense lore and mythology. While the upcoming Assassin's Creed Origins is a prequel to the franchise, it's useful to understand key concepts and events from past games. To help get you up to speed on all the important happenings in the Assassin's Creed universe, here's everything you need to know before jumping into the latest game. Be wary, there are major spoilers ahead.
In the beginning, Earth was inhabited by the Isu, an ancient species of advanced humanoids. They possessed precognitive abilities and were gifted scientists; they also had incredibly long lifespans, though they were not immortal. Their immense power and intelligence lead them to create the human race, whom they designed in their image to be a capable, but docile, workforce. But in order to ensure that humanity remain subservient to their rule, the Isu created several powerful devices--later known to humanity as Pieces of Eden--to enslave their minds.
Rebellion And War
When the Isu created humanity, they designed them to be born with a chemical neurotransmitter in their brains that made them susceptible to the Pieces of Eden. However, over time interbreeding between humans and Isu lead to the creation of a hybrid race, who were immune to the effects of the mind-controlling devices of their benefactors. This resulted in an uprising by two hybrids, Adam and Eve, who stole a Piece of Eden known as the Apple to wage war against the Isu.
While the Isu were technologically superior to humans, the ensuing war took a toll on them as they were heavily outnumbered; a result of the Isu having produced so many humans to work for them. After a decade's worth of fighting, the conflict came to an abrupt end due to a massive solar flare that devastated the Earth, resulting in heavy losses on both sides. This event became known as the Toba Catastrophe.
Last Ditch Effort
During the war, there were three Isu scientists--Minerva, Juno, and Jupiter--who were actually aware of the solar flare that would hit Earth. They endeavored to prevent it by researching six different solutions; however, none adequately provided what was needed. Eventually Minerva created a seventh solution known as the Eye, a device capable of allowing them to manipulate the patterns and equations of existence. With its power, the Isu could deploy a planetary magnetic shield that would deflect the incoming disaster.
In the midst of the experiments, Juno developed a deep hatred for humans. She made plans to take over the world and enslave humanity in the solar flare's aftermath. However, Minerva and Jupiter caught wind of this and imprisoned her consciousness. But before Juno could be sealed away, she tampered with the pattern of the Eye, so that it would release her from prison upon its activation. Minerva discovered this and decided that instead of letting Juno get her way, it would be best to destroy the device and let the solar flare occur.
Messages To The Next Generation
Before the solar flare arrived to Earth, Minerva crafted a second Eye to relay messages to future generations of humanity in hopes of giving them the knowledge needed to prevent an inevitable second catastrophe. These messages were locked away in vaults hidden throughout the planet.
Despite these attempts to help the future of humanity, Juno's evil ambitions persisted. In her imprisonment, she managed to fix the first Eye and used it to commune with future generations in hopes of swaying them towards accomplishing her goals.
Reconciliation and The Fall of the Isu
The impact of the solar flare flipped the polarity of Earth's magnetic field and exposed it to the Sun's deadly radiation. While both the Isu and humanity survived the disaster, their numbers began to dwindle. As a result, both species made peace and worked together to rebuild the world.
Several Isu took steps to influence the human race, endeavoring to spread their knowledge. Some of these attempts would manifest themselves in superstitions and religious myths passed through the ages across different cultures. Despite their best efforts to preserve their ways, the Isu eventually went extinct. Humanity continued to thrive through the centuries ahead, slowly forgetting the existence of the Isu as they split off into new civilizations and cultures.
The Assassins And The Templars: A Battle of Ideology
As the centuries passed, humans began to discover several Pieces of Eden, which had survived the destruction of the Toba Catastrophe. The power the artifacts stirred debate towards how to use them for humanity's benefit. There were many who sought to fulfill humanity's true potential and decided it would be best to use the artifacts to create a utopia. While there were others who stood against their use, opting to give humanity complete freedom where all could live according to their own will. These two beliefs eventually manifested into two respective organizations, the Templars and the Assassins, who went on to wage a covert war spanning most of human history.
Enter Desmond Miles
A key player in the Assassin-Templar conflict was a man named Desmond Miles. A modern day Assassin, Desmond was wary of his organization's tenets and lifestyle growing up. At age 16, he fled home and moved to New York City to work as a bartender. However, he could not escape his origins, and was kidnapped by the Templars, who had at this point masked their activities under the guise of a company called Abstergo.
The unwilling Assassin was taken to one of Abstergo's laboratories where he was used as a test subject in the Animus, a device that could read the memories of a person's ancestors through the genetic memory encoded in their DNA. Leading the research experiment was a scientist named Warren Vidic and his assistant, Lucy Stillman. Their goal was to discover the locations of the Pieces of Eden.
Assassin's Creed -- Destiny
Desmond was made to relive the genetic memory of his ancestor, Altair Ibn-La'Ahad--a member of the Assassin order during the Third Crusade. By exploring Altair's memories, Vidic was able to discover the locations of numerous Pieces of Eden. After finding this out, Abstergo executives ordered Desmond's execution, as he had outlived his usefulness; however, Lucy revealed to Desmond that she was an undercover agent of the Assassins, and promised his safety.
Assassin's Creed II -- Becoming an Assassin and a Message From Minerva
Lucy busted Desmond out his cell and the two escaped from the Abstergo laboratory. Arriving at one of the Assassins' hideouts, Desmond and Lucy met with fellow members of the order, Shaun Hastings and Rebecca Crane. Their new goal was to train Desmond to be an Assassin using the Bleeding Effect, a symptom induced by prolonged exposure to the Animus that allowed a person to inherit abilities from their ancestors.
Desmond returned to the Animus to experience the memories of Ezio Auditore, an Assassin who lived through the Italian Renaissance. As the group pushed further into the Italian Assassin's memories, they discovered his encounter with one of Minerva's messages, which warned of the impending catastrophe and recounted the story of the war between the Isu and humanity. But what shocked Desmond was Minerva revealing that she was actually talking to him through Ezio. Following this revelation, Desmond was pulled from the Animus, as the Templars discovered their location. Despite an altercation with Vidic and his goons, the group managed to escape.
Assassin's Creed: Brotherhood -- Finding the Apple
The group fled north and set up shop at Monteriggioni, the former headquarters of the Italian Brotherhood during the 14th century. Once again Desmond used the Animus to dive into Ezio's memories in hopes of discovering information that could help the Assassins. However, the Bleeding Effect soon began to take a toll on him, as he began to experience more hallucinations. Regardless, Desmond pushed through it and learned that Ezio hid an Apple of Eden under the Colosseum in Rome.
At the Colosseum, the group discovered a path leading to an underground chamber where the Apple was held. A hologram of Juno appeared before them to reveal the existence of the Isu's secret vaults. Desmond then grabbed the Apple from its pedestal, but in doing so, the artifact activated, allowing Juno to take control of him and kill Lucy. The shock of the ordeal caused Desmond to fall into a coma.
Assassin's Creed: Revelations -- Escape From the Black Room
After the events of Lucy's murder, William Miles--Desmond's father and the de facto leader of the Assassins--dispatched several Assassins to retrieve the group from the Colosseum vault. Desmond was put back into the Animus to stabilize his condition. He awakened to find himself inside the Black Room, a safe mode built into the Animus' programming. There he met a visual construct of Clay Kaczmarek, a man who used the Animus prior to him during Vidic's experiments. Kaczmarek informed Desmond that he needed to keep reliving his ancestors' memories in order to awaken from his coma.
Desmond experienced not only the later years of Ezio's life, but Altair's as well. His journey through the memories of both his ancestors allowed him to discover a message from Jupiter, who revealed the location of the Grand Temple, which housed all of the research conducted to prevent the first solar flare. After having discovered this, Desmond awakened from his coma, with Shaun, Rebecca, and his father standing beside him.
Assassin's Creed III -- Finding the Grand Temple Key
As Desmond searched through Connor's memories, he occasionally took breaks to embark on missions to obtain batteries to power the Animus. However, the arrival of the second solar flare rapidly approached, and with no leads on the Grand Temple key's current location, the situation grew desperate. In an effort to maximize productivity, Desmond focused on reliving Connor's memories, while William retrieved a new battery from a museum in Cairo.
However, Vidic intercepted William and sent a video message to the group explaining that William would only be set free in exchange for the Apple of Eden. Desmond complied and traveled to the Abstergo facility where his father was being held, but instead of handing over the Apple, he used it to kill Vidic and his henchmen.
Assassin's Creed III (Cont.) -- Saving the World
Desmond returned to the Animus and learned that the Grand Temple key was hidden in a grave in Massachusetts. Using the key to open the gate to the Grand Temple's inner chamber, Desmond and the group entered only to be greeted by Juno, who revealed that they could save the world using the Eye. However, Minerva appeared and urged Desmond not to activate the device, explaining Juno's schemes to enslave humanity. She insisted that while the device would save the world from the solar flare, it would also kill Desmond and allow Juno to complete her quest to rule over Earth.
Despite Minerva's warnings, Desmond stated that if Juno was released, there could still be a slim chance that humanity could stop her. With his mind made up, Desmond activated the Eye, thus sacrificing himself to protect the planet and freeing Juno from imprisonment.
Assassin's Creed IV: Black Flag -- Infiltrating Abstergo Entertainment
With the death of Desmond, Shaun, Rebecca, and William continued the fight against the Templars. However, William eventually stepped down as leader of the Assassins in order to go on a self-imposed exile.
Shaun and Rebecca then went undercover as low-level employees at Abstergo, who had managed to create a new version of the Animus that could let people relive the genetic memories of anyone's DNA, as long as the DNA was harvested. With this new tech--which was created using Desmond's DNA--the Templars formed Abstergo Entertainment, a branch of the company that created consumer products using Animus technology. However, Abstergo Entertainment was a front for the Templars to locate and acquire new Pieces of Eden.
The Assassins had an informant in the company, named John Standish, who began helping an unnamed Abstergo Entertainment employee (your player character) hack into the company's databases. The employee gradually fed the archived information to the Assassins.
Assassin's Creed IV: Black Flag (Cont.) -- The Sage
Juno remained adamant towards advancing her schemes of world domination. However, she could do little without a physical body to transfer her consciousness into. Luckily, Juno had set a plan in motion prior to her imprisonment: she had managed to manipulate the human genetic code, creating a hidden trigger that would alter the genetic makeup of an individual, imbuing them with the memories and appearance of her husband. The experiment caused Juno's husband to be repeatedly reincarnated in human form for millennia. These reincarnations would be known as Sages.
Unbeknownst to everyone, John Standish was actually a Sage and plotted to transfer Juno's consciousness into the body of the unnamed Abstergo Entertainment employee. However, the plan failed and Abstergo security guards gunned down John.
Assassin's Creed Unity -- The Initiates
As a means of fighting the Templars, the Assassins enlisted the help of players using Abstergo Entertainment's gaming products. Those convinced to join were known as Initiates. With the help of an unnamed Initiate, an Assassin operative named Bishop managed to secure the location of an Apple of Eden via the memories of French Revolution era Assassin, Arno Dorian.
Assassin's Creed Syndicate -- Juno's Next Plan
The Templars began using John Standish's DNA to create an Isu from scratch, aiming to explore the genetic memories encoded in its DNA using the Animus. But in order to achieve this, they needed a Piece of Eden known as the Shroud; one was known to be hidden somewhere in London. The Assassins caught wind of this and once again enlisted the help of the Initiates.
By reliving the memories of Assassin twins, Jacob and Evie Frye, the Initiate discovered that the Shroud was located underneath Buckingham Palace. Shaun and Rebecca were dispatched to retrieve it, but were attacked by the Templars, who successfully escape with the Shroud. It was then revealed that Juno had secretly orchestrated the scheme from the beginning, manipulating the Templars into creating a new vessel for her to implant her consciousness.
Assassin's Creed Origins -- What Could It All Mean?
While we know Assassin's Creed Origins documents the formation of the Assassin order, little is known about the game's modern day storyline. From what occurs at the end of Syndicate, it's clear that Juno will finally return. In addition, according to a video memo in that game, Desmond has a ten-year-old illegitimate son. However, he was born a Sage, which means he's genetically bound to serve Juno. It's possible Desmond's son could become a key component of Origin's modern day plot.
Another important question stems from who you'll be playing in Origins. While Ubisoft could lean towards the Initiate route again, there's also the possibility for a completely new character. But given how Bayek--Origins' protagonist--sports the same lip scar that Desmond, Altair, and Ezio have, the genetic memories being explored must root from Desmond's DNA, seeing as that characteristic seems to run consistent with much of his family line thus far.
Some games are like the ugly duckling--they float when placed on water. No wait, that's not what I meant.
Some games are like the ugly duckling because they start off as the underdog, the one that everyone mocks, the one that nobody likes. And then they emerge into a beautiful winged bird, capable of flight faster than the speed of sound and able to dazzle anyone who walks by. Okay, maybe this metaphor got a little stretched…
Point is, many games might not get off on the strongest footing, but some of them eventually recover from their shaky starts to become decent or even excellent experiences. In this gallery we're going to run down some of those games that started poorly, as well as some solid games that have only gotten better with time.
After the game's servers were shut down in 2012 and a PS3 version was canceled, Square Enix eventually decided to replace the MMO with a completely reworked version of the game called Final Fantasy XIV: A Realm Reborn, which launched for PC in 2013. Thankfully, A Realm Reborn improved on pretty much every area of the original Final Fantasy XIV, from crafting to traversal, from its combat to its open world. That PS3 version finally made it out and was joined by a PS4 edition, which we thought was even better than the PC version. In addition, a bunch of free content updates and more extensive DLC packs have continually improved the game: Heavensward added 40 hours of excellent new story content, while Stormblood--released in June--introduced a whole new undersea world along with another 50 hours of campaign content. In short, Final Fantasy XIV is a completely different beast to the one that disappointed fans the world over in 2010--it's never been so good, and it's definitely worth another look if you were put off all the way back in 2010.
No Man's Sky
No Man's Sky was possibly a victim of its own hype machine--it was a cool concept executed fairly well, but it left some disappointed. Its world may have been vast, but much of it was empty or repetitive, and few solid threads to follow meant that players often felt lost or dismayed to carry on exploring.
In addition, there's a whole storyline that many players might have missed. A mysterious force known as Atlas offers a purpose, a sprinkling of story that helps direct you in an otherwise directionless world. If you didn't pursue Atlas first time round, it might be worth going back just to see how it pans out.
Rainbow Six Siege
Rainbow Six Siege actually launched with a positive critical reception in December 2015--it was soon after launch that the criticism began to rain down. Players complained of broken matchmaking, connectivity issues and lag, and multiple imbalances in the meta, to name just a few problems.
For months many of these issues remained, and despite player numbers staying consistently high (a testament to the excellent game underneath), matchmaking times and other issues did not improve.
Now, however, Siege is almost a different game. Following months of patches, hotfixes, balance changes, and more, Siege is finally in the state it should have been when it launched, and it's passed 20 million players with more than 2.3 million playing every day. Matchmaking is seamless, balance is much improved, and bugs are much, much rarer. The shooter has also received an extensive program of free DLC, helping the operator dynamics stay fresh and keeping players on their toes. Free maps and skins, plus new, unlockable characters, have continually offered reasons to return to Siege. And with more new free content coming this month, it's a good time to dive back in.
Friday The 13th
Let's not beat around the bush: Friday the 13th was a hot mess when it launched in May. Even excusing the multitude of bugs and an all-around less-than-beautiful appearance, the horror game was pretty much unplayable. Assuming you could even find a match, doing so would take upwards of 10 minutes, leading our critic to award the game a 4/10 in our Friday the 13th review.
While many of its problems remain, it is now just about possible to find a match. And when you do, Friday the 13th is a lot of fun: playing a match with a bunch of friends, when you're invested in you and your buddies escaping from the hell you find themselves in, the game can be a simultaneously terrifying and hilarious experience. There's nothing funnier than your friends screaming, after all.
Rocket League launched with… no problems at all. Or at least, no one really had any problems with it. It was a solid, fun multiplayer game with a great hook (football with cars is one hell of an elevator pitch). These days, however, it's a completely different beast.
Like many, I played Rocket League a decent amount after it launched as a PS Plus freebie in July 2015. After deciding it was indeed a solid, fun multiplayer game, I put it down and probably went back to my backwards one-dimensional games like FIFA or Cars 3: Driven to Win. (One of these is a joke; I bet you can't guess which.)
However, the developer has continued to support and fix Mass Effect: Andromeda since launch, meaning it is now--finally--in an acceptable state. Underneath the aesthetic issues, of course, was a decent game, and with many of those problems now sorted, the experience is much improved. I's by no means perfect, of course, but it also has some of the best worlds and combat seen in the entire Mass Effect series, and it's certainly worthy of another look.
Capcom has announced Menat, a new DLC fighter for Street Fighter V, will be available on August 29. A trailer for the character was shown during the Hong Kong Esports Festival where the latest leg of the Capcom Pro Tour competition is being held. You can see Menat in action in the video below.
Menat is a female Egyptian character that manipulates orbs as part of her fighting style. Naturally, the first point of comparison for her is Rose, a character from the Alpha/Zero series. Like Rose, Menat is able to reflect projectiles and can summon them to surround her as part of her V-Trigger move.
It seems like players will be able to position their orbs on a stage to control space and also send them at an opponent or call them back on command, which will be handy for creating lengthy combos and juggling enemies. In the gameplay trailer she can be seen knocking Ryu into the air and then calling an orb back, which hits Ryu into the air again and extends the juggle. At this point she grabs him out of the air and brings him crashing to the ground. The orbs also look to be very useful for pushing and pulling opponents into ideal attacking distances, even when they're blocking.
Unlike Rose, however, Menat has a dive kick and has a number of grab moves on top of the universal throw that every fighter has. Her V-Reversal is a teleport, which means she'll be pretty handy for escaping corner setups. A number of costumes will also be available for Menat when she becomes available and you can take a look at them below.
Menat is available to purchase individually for $6 or as part of the game's $30 Season 2 Character Pass. This pass also includes Akuma, Kolin, Ed, and Abigail.
The last DLC character for Street Fighter V was Abigail, who became available in early August. Abigail is a beefy bruiser that originally appeared in Capcom's Final Fight series, and stands as the tallest Street Fighter character to date.
Capcom also previously revealed more DLC costumes for Street Fighter V's character. Four new outfits be available from August 29 to coincide with the fighting game series' 30th anniversary. The costumes are for M. Bison, Guile, Ibuki, and Karin, and each one retails for $4 each. You can see screenshots of the outfits here.
Yakuza Kiwami 2 is a go. The remake of the original Yakuza 2 is expected later this year on PS4, and even has some snazzy limited edition releases coming at launch.
Yakuza Kiwami 2 surfaced just a few days ago thanks to a leak on Taiwan's PSN. Fans knew it was coming, but we didn't have any official word. Sega has now announced that the remake actually is coming, alongside a new Fist of the North Star title and Yakuza Online.
Gematsu reports the game is being made in Yakuza 6's Dragon Engine, and will include new scenarios with new stories and playable characters. The most notable is "Truth of Majima Goro," in which Majima Goro is playable. The original game's voice cast will not reprise their roles, and instead be replaced by a new one. Japanese alternative band SiM will be doing the title's theme song.
The limited edition will include the game, a three disc Kiwami set with the soundtrack and two CDs based on Kazuma Kiryu and Majima Goro, 10 character business cards, downloadable content including exclusive costumes, weapons, characters and one million in-game yen, a PS4 theme and avatars, and limited edition packaging. There will also be two different themed 500GB and 1TB PS4 slim systems with the same Yakuza Kiwami 2 design in black and white; these systems will most likely be Japan exclusive.
Yakuza Kiwami 2 is set for release in Japan on December 7, 2017. Localization information has not yet been released.
The team behind Yakuza has announced that it's working on a game inspired by Buronson and Tetsuo Hara's Fist of the North Star. The forthcoming title, Hokuto ga Gotoku, is expected to launch for PS4 sometime in 2018 in Japan.
Fist of the North Star was a manga series that initially began in 1983 and ended in 1988. It featured a muscly warrior named Kenshiro in the 1990s after a nuclear war wiped out most of humanity. Kenshiro is the successor to a deadly form of martial arts called Hokuto Shinken, and with this power, he protects the weak and innocent. During its peak, it spurred two anime series, several OVAs, video games, and the like.
This version of the game is presumably after the events of the manga series as Gematsu reports that the story revolves around Kenshiro exacting revenge and searching for his "dead" fiancee, Yuria, in Eden. The rumor of her still living is his only hope as he goes around the world punishing baddies after his own death--and these baddies might just have something to do with the Big Dipper scars on his chest.
With any luck, we'll be seeing more on this forthcoming title in the near future. At this time, no localization details have been announced. Until then, Yakuza Kiwami, a remake of the original Yakuza,is due out later this week. Its sequel is being remade as well.
Divinity: Original Sin II is due out on PC in just a few weeks, and the team at Larian Studios is has announced that the title's 1,200 different characters will be fully voice acted.
Yes, every single character, from the main cast to every other NPC along the way, will be voiced. To break that down, Divinity: Original Sin II's scripts feature one million words, 74,000 lines, and 1,200 different characters with 80 actors to do them all. That's some pretty impressive work to make sure the final title wouldn't have any of what the team calls "cheese vendoring."
With so many voices and so many origin stories, the team claims that you won't be able to hear them all in one playthrough. Get ready to play through this game several times to get every piece of lore and story you can.
Divinity: Original Sin II is the sequel to Divinity: Original Sin and netted over $2 million from 40,000 fans on Kickstarter. The title is available now on Steam's Early Access and will launch fully for the platform this September 14.
The level cap is now 25. As a result of the level cap increase, players can now unlock things like the Bouncing Betty mine and the Fighter Pilot scorestreak.
Additionally, Sledgehammer Games updated fans on some of the feedback it has received since the beta went live earlier this week on PS4. The studio is working on fixes for a number of crash scenarios, while Sledgehammer also said the final version of the game will have a colorblind setting in the menu.
The first wave of the Call of Duty: WWII "Private Beta" runs until August 28, while a second weekend is coming up September 1-4. Xbox One and PC users will presumably get to play the beta at some point, too.
We love the positive reactions to the new overhead camera esports feature. In response to feedback about visibility of objectives, especially Hardpoints, we are currently working on solutions for launch.
Some players are reporting getting trapped in an update loop after they are prompted to restart their game to complete an update of the client. We have been resolving these through basic troubleshooting and are investigating further steps.
You have asked about a color blind setting in the menu. While not in the Beta, we have been working to have this for launch.
In response to all the requests for bumper jumper configuration, we also plan to support this for launch.
We've heard your feedback regarding playlist variety, and have made some adjustments to improve this. You know what else would improve it? More maps and modes.
We've heard your feedback on the Paratroopers Scorestreak having some edge case issues. We made some adjustments today, but they didn't address the core issue in the way we wanted. We've got new fixes coming soon.
We are investigating a bug that causes some players to be kicked back to the Main Menu after accepting an invite from the load screen of any map.
There is a bug causing the title to crash when an invitee accepts an invite while entering a match when the inviter is also entering the match.
Some of you have noted that the incendiary shells feel too strong. We're looking into data to determine if a nerf is needed.
Improvements to Party UI / UX are underway. Implementation date is still TBD, but know that we are actively working on it.
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