Tuesday, June 18, 2019

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Bleeding Edge Brings Ninja Theory's DmC Design Sensibilities To Competitive Multiplayer

By Anonymous on Jun 18, 2019 11:53 pm

The appearance of the next game from Ninja Theory, Bleeding Edge, was something of a surprise during Microsoft's press conference at E3 2019. It's a competitive game in the vein of something like Overwatch or Apex Legends, pitting teams of four players against each other as they try to capture objectives while wailing on each other. That's pretty far removed from the studio's past games--third-person narrative action titles such as Hellblade: Senua's Sacrifice and DmC: Devil May Cry.

Bleeding Edge is looking to marry online competitive games with the kind of combat experiences you might expect from Ninja Theory. It's principally a sort of competitive brawler--the majority of the characters specialize in melee combat. Think Overwatch, but fewer guns and more combos.

That's the kind of game creative director Rahni Tucker wanted to play, so that's the one she and her team made, she told GameSpot at E3.

"For me, combat is my interest, that's what I love to make," Tucker said. "At home, I play competitive team multiplayer games. So, it just seemed like a natural synergy. Like, an 'Ah!' moment. I was like, 'Where's third-person action combat meets competitive team multiplayer? I feel like this game doesn't exist and I would play it, so why don't we make that? It's just the game that I love basically, my passion project."

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Close-Range Combat

In Bleeding Edge, most characters are melee fighters, although there are different roles among the cast. Some are support class fighters with ranged attacks, meant to stay out of the fray to heal or buff teammates, while others are tank-like and designed to get in close and wreck people. All 10 characters have a variety of abilities, which we tried out in a match we played at the Microsoft Showcase. Melee DPS fighter Daemon, for instance, carries a samurai sword, can briefly turn himself invisible, and uses a dash move to close gaps and land quick hits. The witchy Maeve can cage opponents in place and siphon life from them, while saw-wielding tank Buttercup has a Roadhog-style chain move that can pull enemies to her. All those abilities have cooldown timers, and every character also has an ultimate move that charges up over time; Daemon's ultimate turned him into a fast-slashing killing machine against anyone who stumbled into a certain radius around him. Each character has two ultimates for you to pick from at the start of a match.

I was like, 'Where's third-person action combat meets competitive team multiplayer?'"

The round we played took place on an industrial map with a train track running through the center--and happening to cross over its three control points. Capturing those spots earns your team points (as does landing kills), but the trains that occasionally run through the map are a hazard to be either avoided or used against the other team. The map also had jump pads that made it possible to reach higher levels, adding some verticality, and health drops scattered around that were key to keeping alive.

It's all the sort of thing you'd expect from other character-based competitive games. Bleeding Edge stands out with its combat, though; it all feels much more MOBA-like as two teams converge and start wailing away at each other. As soon as you get into a fight, the action-adventure pedigree of the Ninja Theory team asserts itself. Hitting an enemy with a series of melee strikes can stun them, and linking regular attacks with your special abilities can extend a combo and let you hammer away opponents. You've also got a dodge move that helps you break free of a combo executed by someone else, but it has limited charges, requiring you to think about how best to use your moves to control the fight and avoid getting locked down.

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"The main thing, I think, is the design sensibilities that go into making the combat feel right because the game, to play, is very different, as you know," Tucker said. "Single-player hack-and-slash games, you can run in versus 50 guys and own them all in the face, and do a 50-hit combo where they don't get to do anything. But playing against that is not very fun. [Bleeding Edge] is definitely a team game and that was a big thing that I wanted it to be, because I like playing support and you can't play support if it's not a team game. That was important to me as well. I think that's one of the things people struggle a little bit when they see third-person action, is they go, 'Oh, cool, I'm just gonna run in and kill everything!' And it's like, well, yeah, but so are they. You can't run in versus four people and just kill everything because they're as powerful as you are.

"The thing that I'm bringing, I think, from DmC into this is the design sensibility. So making the combat feel good, making the hits feel like they're connecting, the animation slick, it feels right in your hand, got good response control."

It might not feel exactly like DmC, but Bleeding Edge does capture that responsive, strategic feeling of fighting--while amping it up with the frantic unpredictability inherent in taking on other players.

Modding Your Heroes

Bleeding Edge also separates itself in the ways you can customize your characters. The premise of the title, as Tucker explained, is a friendly competition between cyborgs set some 50 or so years in the future. The characters are all at the "bleeding edge" of cybernetic body modification, using technology to do all sorts of weird things to themselves, and beating and blowing each other up are how they try out their latest enhancements.

Customization is part of the underlying premise, so in addition to picking different characters with a variety of abilities (and switching between them mid-match to adjust your strategy), you can also unlock "mods" to install on your characters, which change the way their abilities work. Each character gets three mod slots, and you can unlock more character-specific mods over time as you play (there are about 20 for each), which allow to you build different loadouts of each character that fit your playstyle and the strategies of a match.

The thing that I'm bringing, I think, from DmC into this is the design sensibility."

"Using Daemon as an example, his default mod set is base attack/damage, a bit of extra health and more range for his shooting but if you wanted to you could go fully into, say, stealth and you can have a mod that makes stealth last forever, you have a mod that makes him move faster under stealth and there's a mod, say, that does extra damage coming out of stealth. You can equip those three into a build and call it the Stealth Build, and then if you're playing on a team where you don't really need to care about survivability and you just want to get around the back and kill [support character] Zero Cool time and time again, then you might take that build."

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It all sounds like a potent recipe for a competitive game, and Bleeding Edge created some fun, chaotic moments as all eight players wailed on each other in an attempt to take control points in our match. It's tough to gauge after just one battle, of course, but there's a depth to Bleeding Edge's melee combat that should entice fans of MOBAs and other competitive games, with a bright, easygoing art style and accessibility that make it easy to pick up. The question is whether Bleeding Edge can make a dent in a crowded competitive game market--but at the very least, it has the potential to scratch a combat itch no other games of this type are addressing.

Though there's no price point or release date for Bleeding Edge yet, Tucker said Ninja Theory intends to support the game after launch with additional characters (there are 10 at launch and Ninja Theory is already teasing two more) and maps (beyond the three that'll be available at release). Tucker also said she wants to work on a more robust spectator mode for the game as well. Microsoft and Ninja Theory are also running a technical alpha on June 27, which you can sign up for on the Bleeding Edge website.


Pokemon Games After Sword & Shield May Not Feature All Monsters Either

By Anonymous on Jun 18, 2019 11:45 pm

While most mainline Pokemon games to date have allowed you to carry your monsters over from previous titles, we learned at E3 2019 that the upcoming Pokemon Sword and Shield for Switch will be bucking this trend. During a Treehouse Live segment, producer Junichi Masuda revealed that players can't transfer every old Pokemon to the games--only those that already appear in the Galar Pokedex. And it seems Sword and Shield may not be the last Pokemon titles with this restriction.

In an interview with Famitsu (via Eurogamer), Masuda reiterates that the reason behind this controversial limitation is due to the amount of time it would take to balance every Pokemon and improve them visually thanks to the sheer size of the series' Pokedex, which now encompasses more than 1,000 Pokemon including alternate forms. "As a result, it has become extremely difficult to make Pokemon with a new personality play an active part and to balance their compatibility," Masuda said. "That is the reason for this decision, and we have decided that it is difficult to make all Pokemon appear in future works."

Masuda's response suggests that future Pokemon games may likewise not include every monster in the series, although it doesn't necessarily rule out the possibility that more could be added in to the titles down the line. Famitsu asked if that would be the case with Sword and Shield, but Masuda said that was still "undecided" at this point.

To transfer previous monsters over to Sword and Shield, you'll first need to bring them over to Pokemon Home, a new Pokemon Bank-like cloud service launching for Nintendo Switch and smartphones in early 2020. Pokemon Home allows you to store any monster from Pokemon Bank on 3DS, as well as Let's Go Pikachu and Eevee, Sword and Shield, and Pokemon Go, then bring those into Sword and Shield (provided they're in the Galar Pokedex). Unlike Pokemon Bank, you can also trade Pokemon with other players directly from Pokemon Home. The Pokemon Company hasn't shared any pricing details for the service yet, but Pokemon Bank requires players to have a subscription, which cost $5 per year.

Pokemon Sword and Shield launch for Switch on November 15. Nintendo revealed a ton of new details about the games during a special Pokemon Direct ahead of E3. Among other things, we learned about the games' new Dynamax battle mechanic, which allows Pokemon to temporarily grow into the size of a building during battle. We also got a look at the open-world Wild Area that stretches between towns in the Galar region, as well as the multiplayer Max Raid Battles. You can read more about the games in our Pokemon Sword and Shield pre-order guide.


Overwatch Gets New Baptiste Skin With Limited-Time Event

By Anonymous on Jun 18, 2019 11:30 pm

Overwatch is kicking off another limited-time event, this time centering around the latest addition to the roster, Baptiste. You can earn some special cosmetics including a new Epic skin for Baptiste, and the event goes hand-in-hand with a short story featuring the character.

From June 18 through July 1, notch wins in Quick Play, Competitive, or Arcade to win the new cosmetic items. Three wins will grant you a player icon, six will give you two new sprays, and nine will give you the Battle Medic Baptiste skin. You can also earn extra sprays by watching up to six hours of participating Overwatch streamers on Twitch.

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The update kicking off the Baptiste event also introduces the new Replays feature. This will let you watch previous matches with flexible controls over aspects like camera and playback speed. You can check out the official site for more info including keyboard shortcuts.

Baptiste was added to the game in March, and he marked the game's 30th Hero. Overwatch has had more frequent, smaller events recently in addition to its big holiday-themed ones, including dabbling with free-to-play and introducing a new Workshop feature.


Every New Summer 2019 Anime So Far And Where To Watch Them (US)

By Anonymous on Jun 18, 2019 11:26 pm

As June gives way to July, the spring anime season transitions into summer. Once again, we're compiling a full list of every series and movie that's making its debut this season--specifically in US theaters or on Crunchyroll, Funimation, Hidive, Prime Video, Netflix, or Hulu. Below, we've listed every new show that's currently been announced for this summer and outlined where you can watch them. We'll continue to update said list as more titles get revealed.

To keep things manageable, we're not including anime that are continuing their season from spring, such as Fruits Basket and Demon Slayer: Kimetsu no Yaiba. Which isn't to say you should stop watching those anime--we didn't include series like those two on our best anime of Spring 2019 guide for no reason. But they've had their moment. This article is designed to highlight what's new.

Summer usually sees a rather bizarre assortment of genres and storylines when it comes to anime, as a realization sets in that a lot of viewers aren't staying indoors and watching a bunch of new shows. They're out and about on vacation (or attending some of the dozens of anime conventions that occur every summer), making it more difficult to stay on top of multiple series. To gain popularity in the summer, a show needs to stand out. As a result, you usually get some very experimental (but very fun) stuff between July and September. This year looks to be no different. We're waiting for a few more shows to be officially announced before publishing our recommendations, so stay tuned for our in-depth thoughts.

Action & Adventure Anime

Are You Lost? -- Crunchyroll

Four high school girls find themselves stranded on a deserted island and, save for one who's been lost in a hopeless situation like this before, none of them know standard survival skills. Whether it's scavenging for food or battling sharks, they'll have to learn as they go.

Dr. Stone -- Crunchyroll, Funimation

3000 years after every person is turned to stone, best friends Taiju and Senku finally free themselves and use science to free the physically fit Tsukasa and kindhearted Yuzuriha. Though Tsukasa does initially protect the others, he ultimately reveals he wants to abuse this opportunity to smash and kill all adults. As more people are freed, a Lord of the Flies rivalry develops between the Kingdom of Science and Empire of Might.

Fire Force -- Crunchyroll, Funimation

From the mind that brought you Soul Eater, Fire Force follows a young man who can ignite his feet. He joins a unique fire fighting unit that specializes in killing people who are dangerously close to spontaneously combusting.

Kengan Ashura -- Netflix

Tokita "Ashura" Ohma is a gladiator in an underground tournament ring overseen by the wealthy Japanese elite. His sheer will and overwhelming strength capture the attention of one very ambitious CEO, and Ashura's life is never the same.

Knights of the Zodiac: Saint Seiya -- Netflix

A new anime adaption of the 1980s manga premieres this summer, retelling the origin of Seiya and his fellow Knights. Each one is sworn to protect the reincarnated goddess Athena, and they'll have to take on the other Greek gods to ensure no harm befalls her.

Comedy & Slice Of Life Anime

Hakata Mentai! Pirikaraki-Chan -- Crunchyroll

This adorable anime follows the lives of several food fairies, all of which live in a shopping district. One such fairy, Pirikarako-chan, is responsible for all the others, doing all she can every day to make sure everyone is okay.

Romance & Drama Anime

[None announced so far.]

Harem & Ecchi Anime

Hensuki: Are You Willing To Fall In Love With A Pervert, As Long As She's A Cutie? -- Funimation

After finding an unsigned love letter addressed to him, Keiki's only clue to his admirer's identity is the pair of panties found next to the note. In a bizarre twist on the Cinderella story, Keiki must find his true love--the one person who perfectly fits the lost underwear.

Magical Sempai -- Crunchyroll

After joining his school's magicians club, one boy realizes the president is terrible at magic. She suffers from stage fright and is incredibly clumsy. That won't stop her from striving towards being the next world-class magician, though.

Thriller & Supernatural Anime

[None announced so far.]

Sports & Music Anime

How Heavy Are The Dumbbells You Lift? -- Funimation

After growing worried that she's eating too much junk food, Hibiki decides to hit the gym to lose weight. Initially intimidated by all the bodybuilders, Hibiki receives support from a personal trainer and several workout buddies and decides to train at her own pace.

Science Fiction & Fantasy Anime

The Ones Within -- Funimation

Akatsuki is a popular "Let's Play" livestreamer who winds up trapped in a popular MMORPG with seven other YouTubers and streamers. Now, the eight must compete for views or suffer deadly consequences.

To The Abandoned Sacred Beasts -- Crunchyroll

A country's civil war leads to the creation of mutant soldiers that can transform into monstrous Beasts. Years later, a woman travels in search of the truth behind her father, who never returned from a mission to hunt and kill his former Beast comrades.


Destiny 2 Ascendant Challenge Guide, Week 6 Location (June 18-25)

By Anonymous on Jun 18, 2019 11:21 pm

We're deep into Destiny 2's latest content expansion, the Season of Opulence, meaning we're back on the grind to reach the new 750 Power level cap. The good news is, there are plenty of opportunities to gather more Powerful gear. As always, a reliable way to get the gear you need fast is with the weekly Ascendant Challenge, which takes you into the strange recesses of the Dreaming City. This is the end of the six-week cycle of challenges, and this one, the Cimmerian Garrison, is one of the spookiest and most involved. Here's where to find the Taken portal and what to do once you're inside.

As always, the first step is to pick up the Ascendant Challenge from Petra--this is what nets you a piece of Powerful gear for completing it. Once that's done, make sure you have a Tincture of Queensfoil. With that in hand, you'll enter the Lost Sector in Rheasilvia, the Chamber of Starlight. You'll need to make your way through the entire thing, as the portal is located just behind the chest that unlocks after killing the boss. While optional, you might as well complete the Lost Sector to make things easier on yourself. With that out of the way, use the Tincture to gain the Ascendance buff, which allows you to see the Taken portal. The exact location can be seen in the video above and map below.

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Jump through the portal to head to Cimmerian Garrison, located in the Ascendant Plane. Here, you'll be faced with what amounts to a gauntlet--you'll need to make your way through and kill an enemy at the end. Once you go inside, you'll be chased by three knights. As you progress, you'll have to deal with various enemies, including hobgoblins, shriekers, and thrall with yellow health bars. Take them out as you go, and you'll reach a point where you have to platform across some rocks (because it wouldn't be an Ascendant Challenge without some first-person platforming). Along the way, be mindful of the Taken corruption that will periodically explode with a blast of energy, which can send you falling you to your death if you aren't careful.

Once you're done platforming, you'll have to kill a knight to finish things out, but beware the shrieker that spawns nearby. With the knight dead, open the chest to complete the Ascendant Challenge. There may not be any special rewards inside there, but you'll get a piece of Powerful gear for turning in the associated bounty.

There are plenty of other ways to find good gear for Iron Banner in Jokers Wild, including the hunt to find the Exotic hand cannon Thorn. You should also be delving into the Gambit Prime and Reckoning activities, and pledging your allegiance to the Drifter or to the Vanguard--each of which offers different rewards.


Monster Hunter Movie Adds Men In Black Producer

By Anonymous on Jun 18, 2019 10:40 pm

The Monster Hunter movie is about a year off, but the project has added another name to its production. Along with some big name actors in Milla Jovovich (Resident Evil series, Hellboy) and Ron Perlman (Hellboy, Pacific Rim), German producer Martin Moszkowicz (Resident Evil: The Final Chapter, Tarzan 3D) announced that Chinese distributor and producer Tencent Pictures is now attached.

Moszkowicz delivered the news via an Instagram post, writing, "Tencent announces [a] partnership with Constantin Film and Toho on [the] Monster Hunter movie for 2020." He followed the news up with another post, saying, "Constantin Film is proud to partner with Tencent and Toho [in] bringing [the] Monster Hunter movie to the screens of the world." Moszkowicz serves as the chairman on Constantin Film's executive board.

Tencent will serve as an additional producer alongside Moszkowicz's own Constantin Film and indie film production company Impact Pictures. The Chinese producer has been busy in the film world, making a big splash in 2016 with Warcraft. Tencent also helped with Bumblebee, Kong: Skull Island, Wonder Woman, and Venom. Most recently, the Chinese distributor was attached to Men in Black: International. Immediately following this, Tencent will lend a hand with Terminator: Dark Fate, which is set to debut on November 1.

The Monster Hunter movie stars Clifford "T.I." Joseph Harris Jr. (Ant-Man, Entourage), Diego Boneta (Before I Fall, Rock of Ages), Jin "MC Jin" Au-Yeung (2 Fast 2 Furious, The Man with the Iron Fists), Josh Helman (Jack Reacher, X-Men: Days of Future Past), Meagan Good (Don Jon, Shazam!), and Tony Jaa (Furious 7, XXX: Return of Xander Cage).

Monster Hunter is scheduled to debut in theatres on September 4, 2020.


How Netflix's I Am Mother Takes A Unique Approach to A Classic Sci-Fi Conflict

By Anonymous on Jun 18, 2019 10:30 pm

For as long as there have been computers, people have made stories about them destroying all of mankind. This usually happens either because the machines see humans as a threat to their existence, or because they see us as obsolete and want to take over by killing us (and honestly, who can blame them?). Netflix's newest sci-fi movie, I Am Mother, tries to go a different route.

I Am Mother follow a girl referred to as Daughter (Clara Rugaard) who is being raised in an abandoned post-apocalyptic bunker by an artificial intelligence named Mother (voiced by Rose Byrne). Mother isn't programmed to kill humans, or even to raise them, but we see her learning how to take care of Daughter through trial and error, trying new things every day. The movie dares to ask: What if the machines really did want to help future generations of humans?

GameSpot had the chance to meet with director Grant Sputore and star Hilary Swank, who plays the mysterious Woman, after the film's world premiere at the Sundance Film Festival earlier this year. Now that I Am Mother is out on Netflix, this feels like the perfect time to discuss it.

As it turns out, Sputore based his take on the post-apocalyptic on something that is very real. "One of the huge turning points in artificial intelligence development these days is that it is not programmed," Sputore told us. "From what I found in my research, the new kind of software creation system called Machine Learning allows the machine to program itself via trial and error and almost natural selection. It tries stuff and sees if it works, and then adapts, essentially. The biggest dilemma is how you get the machine to appreciate a human life, so you don't end up like most dystopian sci-fi movies."

"It sounds like what a mother does," Swank chimed in. "Mother is faster and smarter, but she's grappling with the same sorts of questions mothers do, like defining right and wrong and teaching their children to value life."

Indeed, without going into spoilers, the character of Mother is like few other AI characters in movies. She seemingly cares for the human she's raising, and even doubts her own actions when it comes to raising Daughter, the only living human in a bunker with a large supply of human embryos. Though initially a happy relationship, things start going south when Daughter starts getting curious about the outside world, and Mother tries to steer her away from the subject. That all changes once Woman (Hilary Swank) somehow enters the bunker and starts giving Daughter a different version of history than she was taught. I Am Mother feels like a big-budget movie with a giant scope, despite there being only three characters the entire movie, which was very much intentional.

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"That's the way to make this as a first film," Sputore said. "Sci-fi isn't really the type of film you normally do as a debut feature, but I've always loved sci-fi films, so I had to do it. The film had to be as contained as possible while still sneaking in as much scale and big ideas as possible. We just happened to make the space feel really slick and stylish, and the cool robot helped a lot."

That robot is the titular Mother, which is voiced by Rose Byrne but played physically by Luke Hawker inside a practical suit, which was made by Weta Workshop (Lord of the Rings).

"From the outset, I wanted to do Mother practically," Sputore told us. "The robot is one of the leads in the movie; I didn't want to risk going CG when it can take the audience out of the film. We were lucky enough that we just sent an email to the people at Weta Workshop and they were interested in the script. Having them on board was a huge relief."

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Though we are meant to sympathize with Mother, at least from the outset, Hilary Swank's character, Woman, constantly clashes with Mother in how to raise Daughter and what to tell her about the world. And Swank is in full Terminator 2 Linda Hamilton mode for most of the film. "It is a story of survival," she explained. "Where Daughter and Mother are in a confined sci-fi thriller, my character is in full post-apocalyptical mode. We don't know what she's gone through, but you know she's seen some awful things, and doesn't really trust Mother--or anyone, really."

When we think of great sci-fi movies featuring artificial intelligence, they're usually trying to kill all humans. But what we see in I Am Mother is different. Grant Sputore thinks that's because the relationship between humans and machines has changed from what we imagined in the '80s.

"The machines usually have animosity towards their creators and see them as a threat," Sputore told us. "Today we have a much more symbiotic relationship with technology, where we are interwoven with and rely on technology. When artificial intelligence emerges, we hope that it'll be a collaborative and beneficial experience for both parties. That's what I think is fresh about this movie--that we have an AI that does respect and love humanity, even if it's a complicated relationship that we explore onscreen."

I Am Mother is out now on Netflix.


This Week's New Home Releases: Us, A Star Is Born Extended Cut, One Piece, And More

By Anonymous on Jun 18, 2019 09:37 pm

Every Tuesday, online and physical retailers release a slew of new movies onto the world. Most of these movies won't hit streaming services like Netflix or Hulu for months--and some not at all--so if you want to check them out, you'll have to pony up some cash. This week's release list is light, but one is a must have for horror fans.

There are a few movies that are being released digitally and physically simultaneously. Hotel Mumbai--which is also available to rent digitally--arrives this week, and you can pick it up in stores in addition to places like iTunes or Google Play. The movie follows the real life story of the 2008 terrorist siege of the Taj Hotel. Additionally, an extended cut of A Star Is Born came out, as well as the movie Beach Bum, a Matthew McConaughey film about a beach bum named Moondog. That brief description is reminiscent of the actor's movie Surfer, Dude, which is unintentionally hilarious. For anime fans, there is a two-part One Piece story called Adventure of Nebulandia coming to Blu-ray as well.

However, the pick of the week is none other than the 4K and Blu-ray release of Jordan Peele's horror film Us. And while the digital version came out a few weeks ago, the special features for that release were just ok. However, the physical release's extra features are fantastic. At first glance, it contains the traditional featurette faire; however, what makes this such a fantastic release is Peele's willingness to go in-depth in the meanings behind the film, like explaining what the movie is truly about, or the actors discussing how they shot the movie--when they're playing two different parts. Additionally, there are deleted scenes, and while no audio commentary is a bit of a bummer, Peele discusses the movie so in-depth during the featurettes, that you don't really need commentary for the movie.

Below, you'll find the highlighted releases for this week.

Digital Releases

Physical Releases

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


US Presidential Candidate Endorses Video Game Unionization

By Anonymous on Jun 18, 2019 09:26 pm

Video game unionization has been increasingly talked-about in light of recent events, and now the idea has received a high-profile endorsement from US presidential candidate Bernie Sanders. The Vermont Senator is currently running to be the Democratic nominee for president in 2020, and expressed support for game unionization on Twitter.

The tweet referenced the size of the multi-billion dollar industry and praised the International Alliance of Theatrical Stage Employees (IATSE) and Game Workers Unite for organizing workers. He also linked to an article from Time, summarizing recent developments in the industry that have led to calls for unionization.

Sanders is a self-described Democratic Socialist, and has often spoken on unionization and workers rights issues. He is one of almost two dozen Democratic candidates vying for the nomination.

Unionization has been an especially pertinent topic in recent months following reports of heavy crunch at several high-profile studios. Take-Two CEO Strauss Zelnick recently expressed his thoughts about crunch, but expressed willingness to engage in collective bargaining. Some studios have made a point to respond directly to crunch, and Nintendo recently suggested its delay to Animal Crossing: New Horizons was to promote a healthy work-life balance. The crunch periods have spurred on calls from outside groups, including an open letter from the AFL-CIO.


Monster Hunter World: Iceborne PS4 Beta Dates Announced

By Anonymous on Jun 18, 2019 08:52 pm

Get ready for a cold snap. Monster Hunter World is preparing to kick off beta sessions for Iceborne on PlayStation 4, in preparation for the expansion launch later this year.

The beta will let you try out three quests. A Great Jagras hunt will be welcoming for newcomers to get your feet wet. The wyvern Banbaro offers a mid-level challenge, and Tigrex will challenge the most seasoned hunters. You'll also have access to all 14 weapon types across all three challenges and the training area. Weapons will include new features along with the Clutch Claw grapple and Slinger tools. Completing each challenge will earn you an item pack of consumables that will be waiting for you in the full version of Iceborne, when it launches.

The first Iceborne beta will be exclusive to PlayStation Plus users and begin on Friday, June 21. The second will be available or all PS4 owners and begin on Friday, June 28. You'll be able to pre-load in advance, and you won't need the base game to participate in the beta.

Monster Hunter World: Iceborne is coming on September 6 to PS4 and Xbox One, with a PC release following in the winter. You will need Monster Hunter World to place the full Iceborne expansion, and you'll need to have finished the main story through Hunter Rank 16 to play the Iceborne content.

  • PlayStation Plus Exclusive Beta: June 21-June 24
    • 3 AM PT
    • 12 AM ET
    • 11 AM BST
    • 8 PM AEST
  • PlayStation 4 Wide Beta: June 28-July 1
    • 3 AM PT
    • 12 AM ET
    • 11 AM BST
    • 8 PM AEST

Xbox One Wireless Controllers And Adapters Are On Sale At Amazon (US)

By Anonymous on Jun 18, 2019 07:54 pm

Just as Microsoft's E3 sale on all things Xbox wraps up, Amazon swoops in with another great deal on Xbox One controllers paired PC wireless adapters, which are priced at $45 down from the listed $80. Microsoft is still offering $10 off many of its controllers directly, but Amazon's deal is better so long as you don't mind the standard, black model. You can save even more if you don't care about the wireless adapter, and get it with a cable instead for $40.37 total.

Get an Xbox Wireless Controller and Adapter for $45 »

The Xbox wireless controller is currently compatible with all members of the Xbox One console family (original, S, and X) as well as Windows PC. You will likely only need one wireless dongle on PC, but each supports up to eight separate controllers. Apple made waves at its most recent WWDC event by announcing that the controller would also become compatible with iPhone and Apple TV when iOS 13 rolls out this coming fall. During its recent presentation at E3 2019, Microsoft also gave us an initial preview of Project Scarlett, its next console, and offered assurances that current controllers would be compatible with the upcoming platform.

Once you're set up with a controller, what else do you need? Best Buy is offering a good deal on certain Turtle Beach gaming headsets, including several that are compatible with Xbox One and Windows PC. You can also head over to our general roundup of the best accessories for Xbox One.


Top New Games Out For Switch, PS4, Xbox One, And PC - E3 2019

By Anonymous on Jun 18, 2019 07:35 pm
This special episode highlights big release dates on the horizon, like Cyberpunk 2077, Animal Crossing: New Horizons, and the Final Fantasy 7 remake.

Bill & Ted's Daughters Revealed In Images From New Movie

By Anonymous on Jun 18, 2019 06:36 pm

Keanu Reeves might be best known these days for his lead role in the John Wick series, or a surprise role in Cyberpunk 2077, but it was the Bill & Ted movies that made him a star. It's been 27 years since Bill and Ted's Bogus Journey, but Reeves has reunited with co-star Alex Winter for the upcoming third movie, Bill & Ted Face The Music. Some new images have been released.

The film has started production, and the images show new cast members Samara Weaving and Brigette Lundy-Paine, who are playing the daughters of the now middle-aged metal-loving pals. They were posted by co-writer Ed Soloman, who states that the comparison pictures of Weaving and Lundy-Paine with the young Reeves and Winter are on the wall of the production office. In a nice touch, Bill and Ted have named their kids after each other--Billie and Thea. Check it out below:

After years of rumors that Winter and Reeves might return for a third movie, in March the pair confirmed Bill & Ted Face the Music was finally happening. They recorded a short video thanking the fans for their dedication to the series and announcing that the movie would start shooting this summer.

Bill & Ted Face the Music hits theaters on August 21 2020, and is directed by Galaxy Quest's Dean Parisot. Solomon created the series with Chris Matheson, and the pair have written this one too. William Sadler is also set to return to the cast, reprising his Bogus Journey role as the Grim Reaper.

As for what the plot of the film will be, it was revealed by Solomon in January 2018 that the story finds Bill and Ted in the modern day, as family men that go back in time to revisit their younger selves, using footage from the original film.


Fortnite Patch Notes (Today's Update 9.30): Chug Splash, Vaulted Weapons

By Anonymous on Jun 18, 2019 03:51 pm

Developer Epic Games continues to change Fortnite week-by-week, and the new update, version 9.30, introduces more new elements to the free-to-play battle royale phenomenon. Update 9.30 is live now on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android, adding a new item, removing weapons, and making a notable change to shotguns. Read on for the full patch notes and a rundown on its biggest additions and changes.

This week's new item is the Chug Splash, a throwable that allows you to heal other players. "Upon impact, the item splashes liquid in a small area," Epic's official blog post states. "All players within the splash radius will be instantly granted 20 health/shield."

If you're injured, you'll receive 20 health, while those with full health will be given 20 shield. "Chug Splash can heal allies, enemies, and can extend the duration of the 'knocked' state for knocked players." Chug Splashes are available in rare variants only from floor loot, chests, vending machines, supply drops, and llamas. They drop in stacks of two, up to a maximum of six.

Three limited-time modes enter the battle royale fray this week. Sniper Shootout Duos sees teams of two fight off with sniper rifles only, while Trios is classic battle royale with three-person squads, and Solid Gold Squads increases the abundance of legendary weapons.

Elsewhere, explosive availability has been drastically reduced: Epic has vaulted (removed) the Boom Bow, Dual Pistols, and Dynamite. The developer didn't offer much in the way of explanation for the change, merely stating, "These vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be."

Shotguns have also been tweaked. The Combat Shotgun's long-range damage has been reduced, and there is no longer a delay when switching to shotgun weapons--unless you have multiple shotguns in your inventory. Take a look at the full list of Fortnite: Battle Royale patch notes below, via Epic.

In other Fortnite news, it was revealed last week how the game was nearly canceled. It has, however, gone on to be extremely successful, with Epic recently being given a BAFTA special award.

Fortnite Update 9.30 Patch Notes

Weapons And Items

  • Chug Splash
    • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
      • Grants health unless you are full health, in which case it will grant Shield.
      • Chug Splash can heal allies, enemies, and can extend the duration of the 'knocked' state for knocked players.
    • Rare variant.
    • Drops in stacks of 2.
    • Max stack size: 6.
    • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
      • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we'll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun's long-range effectiveness
    • Reduced damage at medium distances by 10%
      • 2.44 tiles to 4.88 tiles
    • Reduced damage at long distances by 20%
      • 4.88 tiles to 9.76 tiles
    • The Combat Shotgun's accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired.
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
    • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island

Bug Fixes And Adjustments

  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
    • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard

Gameplay

  • Made the "Hold to Swap" feature an option. This defaults as OFF.
    • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
    • Once unlocked the Fortbyte will be available for up to 15 seconds.
    • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.

Bug Fixes And Adjustments

  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.

Performance

  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.

Bug Fixes and Adjustments

  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.

Audio

  • Improvements to Grenade Launcher and Grenade fuse sounds
    • Added a close-range fuse loop that is attenuated based on damage radius.
    • Sound ramps up as the projectile get close to exploding. If you hear this you're going to take damage unless you block the explosion.
  • Lowered the volume of vehicles in a Slipstream that doesn't have a driver/passenger.
  • Increase the range for the enemy 1x1 pickaxe impact sound from 1 tile to 1.5 tiles

Bug Fixes And Adjustments

  • Fixed an issue with audio device hot-swapping when switching between outputs.
  • One-shot sounds could re-trigger when walking into audio range.
    • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound no longer gets affected by the slow-motion effect when a match is won.
  • The Combat Shotgun had the wrong fire sounds on mobile/Switch.
  • The Baller suction sounds were playing 2d if someone piloted a baller that you'd previously dismounted.
  • Sounds for consumables would not play if approaching a player while they were already using them
  • Footstep audio for the "Take the Elf" emote wasn't playing.

UI

  • Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.
    • The vehicle health bar that appears above a players health and shield will remain in the HUD.

Bug Fixes And Adjustments

  • The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.

Replay

Bug Fixes And Adjustments

  • Scrubbing a replay could cause the unique font color on Golden points of interest to disappear.

Mobile

  • Increased the size of the auto-pickup radius for items

Bug Fixes And Adjustments

  • Graphical Improvements:
    • Lava textures were not appearing properly in the Floor of Lava Limited Time Mode on Android.
    • Resolved HLOD issues that were occurring at Loot Lake on Mobile.
    • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
    • The collar of the Instinct Outfit was clipping into the hood.
    • The Fiend Wrap and Turbulent Wraps were not displaying properly on certain Mobile devices.
    • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being properly displayed in-game when enabled.
  • While the map was opened, pressing anywhere outside of it was making that press count as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren't visible after jumping from the Battle Bus
  • Fixed an issue where the "Require Access to Contacts" prompts was appearing for Mobile players.
  • Sound effects and music were not playing properly on the Moto Z2Force and HTC U11 devices.
  • Reloading a Shotgun was being impeded when Tap Anywhere was active.
  • Using a bluetooth controller was assigning players to the incorrect matchmaking bucket.
  • Player character models weren't appearing after returning to the Lobby from the Item Shop.
  • The Controller UI was appearing on screens even when a controller wasn't connected.

Death Stranding Director Hideo Kojima Coming To San Diego Comic-Con

By Anonymous on Jun 18, 2019 11:27 am

Hideo Kojima's new game, Death Stranding, was a no-show at E3 2019 last week. So when will we hear about it next? We might learn more at San Diego Comic-Con in July.

The game developer posted on Twitter today to say he and Drive director Nicolas Winding Refn are coming to San Diego Comic-Con. The specifics are unknown at this point, but it could be that the pair are appearing on some kind of joint panel where they talk about each other's projects.

The full San Diego Comic-Con schedule hasn't been posted yet, so there is no word yet on if the Kojima/Winding Refn panel is officially part of the show or connected to it in some other manner. The show runs July 18-21 in San Diego.

Winding Refn is the director of several Ryan Gosling movies including Drive and Only God Forgives. He appears in Death Stranding as the character "Heartman."

He and Kojima are friends. Kojima appears in Winding Refn's new Amazon show, Too Old To Die Young, in which he cuts off a man's finger with a giant sword.

Winding Refn is just the latest celebrity to feature in Death Stranding. The Walking Dead's Norman Reedus plays the main character, while Lea Seydoux, Lindsay Wagner, Mads Mikkelsen, Margaret Qualley, Tommie Earl Jenkins, and Troy Baker all have roles in the game.

Death Stranding releases for PS4 on November 8.


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