Saturday, September 2, 2017

All the latest from GameSpot On 09/03/2017

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In the 09/03/2017 edition:

Pokken Tournament DX Has A Smaller File Size Than You Might Think

By Anonymous on Sep 03, 2017 12:01 am

In a world of giant games, Pokken Tournament DX is coming in as a much smaller one than anticipated. Whether or not you've already picked up an extra SD card for your Nintendo Switch, this digital title will fit within your console's tiny 4 GB limit.

Updates to the Pokken Tournament DX Eshop listing on Switch show us the game will only take up 3.2 GB of memory. This is only a slight difference compared to the game's Wii U version which took up 3.68 GB of memory. This is surprising because the Switch version of the game includes more content, including Popplio and Litten as support characters, and five new playable Pokemon fighters: Darkrai, Empoleon, Scizor, Croagunk, and Decidueye.

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In addition to new fighters, DX will sport several new game modes: daily challenges, team battles, and online group matches. All of these details and more were revealed in the title's latest trailer.

If you just can't wait to get your hands on Pokken Tournament DX, a demo version of the game is available on the Eshop right now. Pokken Tournament DX launches on September 22, exclusively for Nintendo Switch.


The History of Assassin's Creed

By Anonymous on Sep 02, 2017 11:31 pm
It's the 10th Anniversary of Assassin's Creed this year along with the series return after a year break, so Jean-Luc takes a look back at the whole franchise.

Rick And Morty Season 3 Funko Pop Giveaway

By Anonymous on Sep 02, 2017 11:18 pm

In honor of Rick And Morty Season 3 Episode 6, we're giving away a Mr. Poopy Butthole Funko Pop! One (1) winner will be chosen after the giveaway closes on Sunday, September 3rd at 12:00PM PT.

Open to US residents only, void where prohibited. If you do not win this time, you'll be automatically entered in the next giveaway.

Enter below (the additional entries are optional to increase your chances of winning):

GameSpot Universe is our official entertainment channel focused on comics, movies, TV, anime, giveaways, and more! We find you movie easter eggs, recap shows like Game Of Thrones and Rick And Morty, and tell you who the hell are certain comic book characters like Cable from Deadpool.


The Defenders Is The Best Thing To Happen To Marvel's Netflix Universe

By Anonymous on Sep 02, 2017 10:30 pm

Say what you want about The Defenders, whether you loved seeing Jessica Jones, Daredevil, Luke Cage, and Iron Fist all fighting together in beautiful harmony, or thought the whole thing fell completely flat. Now that the dust has settled, it's clear that The Defenders did one great thing for Marvel's Netflix universe of connected shows: It brought the storyline involving The Hand to its blessed, overdue conclusion.

The Hand is, without a doubt, the second-worst thing to happen to these connected Marvel Netflix shows (next to everything about Iron Fist, of course). One by one these shows tried to introduce The Hand, and each failed to make the shadowy group of villains interesting at all. The overall quality dipped as The Hand became more and more prominent, and the entire connected Defenders world suffered.

The Hand, from Madame Gao to Sigourney Weaver's Alexandra, were simply not good villains.

Think back to Daredevil Season 1 and Matt Murdock's battle with the Kingpin. Wilson Fisk is a fantastic villain, not least thanks to Vincent D'Onofrio's complex and unpredictable portrayal. As has been noted many times before, the Marvel Cinematic Universe movies often suffer from their one-dimensional villains, and with Daredevil's Wilson Fisk, the Netflix show avoided that pitfall.

Daredevil set a high bar, and it's one that the next Netflix Marvel show, Jessica Jones, somehow surpassed with Kilgrave. A new take on the comic book villain The Purple Man, Kilgrave brought out a new, maniacal side of Doctor Who star David Tennant. The villain was so well-written that there were multiple episodes where you could even feel genuinely sorry for him.

Luke Cage deserves a mention here as well for Mahershala Ali's Cottonmouth, who succeeded as a villain and a foil for Luke for all the same reasons outlined above.

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Where it all started to come apart was Daredevil Season 2. You can argue that it was the writing that began to struggle, or the performances from actors portraying new characters, or simply the need to start bringing in elements that would eventually become important in The Defenders. But there's a common thread in these shows' lowest points: The Hand.

Daredevil Season 2 is when The Hand came to the forefront, but it never did so in a way that gave anyone a reason to care. There's a secret organization called The Hand! But it's never clear what they want, what they do, or why they do it. The Hand is full of powerful warriors! All of whom can be easily defeated by whatever "good" character happens to be on-screen in any given scene. They're digging a giant hole in New York! Which we won't mention again until The Defenders, and even then it will be poorly explained and unimportant.

Iron Fist only added to the problems with The Hand as an effective villain, in addition to all the show's other issues. The Hand is an ancient, evil organization locked in eternal battle with the monks of K'un-Lun! OK--but, like, why? Why are they recruiting kids from New York? Why does any of it matter?

Later
Later

The Defenders was meant not just to link the worlds of Daredevil, Luke Cage, Iron Fist, and Jessica Jones, but also to bring the story of The Hand to a climax. The organization's five leaders finally came together in one show, which could have been epic. Instead, these ancient, immortal warriors were easily defeated, decapitated, and disposed of by three lovable but small-time heroes, plus their sidekick Danny Rand. No wonder the whole thing felt anti-climactic.

Here's where that silver lining comes in: The Hand is likely finished. As The Defenders Executive Producer Marco Ramirez told Entertainment Weekly, "We definitely felt like we wanted this to be the end of this specific show, so while I don't know if it's the end of the Hand forever--who knows what will happen in the future--it just felt like it's the end of this story in the lore. Particularly for Iron Fist, we wanted to close that chapter [of The Hand's story]."

The Hand might return someday--we're talking about comic book stories, after all--but for now, this story, this incarnation, this particular set of villains, is finished. These shows will finally be able to move on without The Hand dragging them down, and that's the best thing that's happened yet in Netflix's corner of Marvel's connected universe.

With The Punisher due out this year and both Jessica Jones Season 2 and Luke Cage Season 2 coming in 2018, The Hand is unlikely to raise its boring five-fingered head again any time soon. For that, at least, we can be thankful for what took place in The Defenders.


XCOM 2: War Of The Chosen Review

By Anonymous on Sep 02, 2017 10:30 pm

XCOM games are about staring down the impossible and choosing to fight on anyway. The premise of the franchise is that Earth is under siege by immeasurably more advanced alien swarms. XCOM 2 posits that we, as players, can't be victorious. Where its predecessor had you marshal your best defense to repel the invasion, XCOM 2 opens on a occupied, defeated Earth. Twenty years after their defeat, the governments of the world have all but given up, opting to negotiate with their tormentors instead of fighting back. Instead, you take the reins and gather up what resistance you can to keep the war--and hope--alive, and try to liberate Terra from the three-toed grasp of hyper-advanced psychic space monsters.

The new XCOM 2 expansion, War of the Chosen, expounds upon that foundation in every way. The baddies are tougher and your own troops have more strategic and tactical counters, but they're also more human and, in some ways, more fragile. Together, these feed into not just the complexity of XCOM's already robust chess-like play but the human edge as well.

XCOM has always found its grounding in its characters. You, as a player, are encouraged to name the members of your resistance after your friends and family. After some time on the battlefield, they grow more experienced and versatile, developing new skills and finding their own, ad-hoc narrative slices.

During my first run, I remember one of my high-school friends, Ben, grew to become my top soldier. A pinpoint sniper, Ben could deadeye any foe from 100 yards--easy. But the long slog of the war with the aliens left him traumatized. And, over time, he became a glass cannon. His mind was rattled by intimidation, and his frail body ached. On his 60th mission, he was brainwashed and slaughtered by his captors.

These sorts of vignettes flow organically in XCOM 2, but War of the Chosen explores them more fully. First, soldiers that spend lots of time together form close relationships, conferring battlefield stat bonuses as well as fodder for whatever backstory you choose to conjure. War of the Chosen encourages you to create inspirational posters for your warriors, too, to post around your base. Between missions, you'll see the beaming faces of your finest dole out propagandic slogans. It doesn't affect anything outside of aesthetics, but it's a tacit acknowledgement that your team and their connections matter, and it's a simple way to reinforce the desperation at play. Each of these soldiers, though they march into battle, often without ever questioning their commander, are still human. They need faith, and they need symbols of victory that encourage them to press on.

Of course, this is something of a red herring. War of the Chosen wants you to use these features--kindling relationships with characters like Ben and leaning on them for your own sort of moral support--so that it can bludgeon you with hopelessness down the line.

For every fun little addition War of the Chosen slots into XCOM 2, it also adds something more sinister. The eponymous "Chosen," for example, are an elite trio of champions that are hell-bent on capturing and torturing your soldiers, picking their minds clean so they can take aim at you.

That places a grim and sobering filter over everything else. You send these people out to fight and die, and you have to carry the knowledge that if they suffer, it's because you failed. And, what's worse, if they're captured, they'll face far more pain and anguish not because of anything they did, but because your resistance continues to frustrate your presumed overlords.

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To balance the scales a little, you'll also be able to tap three new factions for your burgeoning Squad. The Templars, for example, are powerful mind-wizards who loosely counter the Warlock, one of the Chosen and a psychic warrior whose mind has been twisted by obscene power. The Reapers and Skirmishers round out your ranks with stealthy-snipers and gruff, short-range assault troops, respectively. Each of them comes with special skills so as not to overlap with your more basic, rank-and-file soldiers.

Each of these add-ons might be a solid inclusion on their own (who wouldn't want cadres of super-soldiers to shore up the ranks?), but War of the Chosen wouldn't work without all of them.

The new factions are introduced early, so players who finished the base game have some new meat to sink their teeth into. Everyone else? They get a straightforward introduction and continue on as normal. The key, though, is that a Reaper can help you expand your tactical options early on, where stages--bereft of the reverse-engineered laser cannons that show up dozens of hours later--could use a little more excitement.

This makes the first few hours a bit easier than the rest, but this affords you room to experiment before the truly punishing moments appear. After all, characters who aren't watched have a tendency to be ripped apart or shot to bits. Having a souped-up fighter in the field affords you some flexibility: As with a queen in chess, you can adjust your plans on the fly, leveraging that additional power at key moments--either for offense or defense. But, as with the queen, losing such a valuable soldier can hurt doubly so.

The Chosen play a similar role, dropping into missions and harassing your teams whenever possible. They learn and grow from battle to battle, too. It's not quite as robust as the Nemesis system from Shadow of Mordor, but they will adapt to your tactics, covering their weaknesses over time. That makes them exceptional foes down the line. In essence, they become bosses that dog you and wear you down, an omnipresent threat that could hit at any time.

As the game marches on, you are beset on all sides by powerful foes that force you to adapt. Your own soldiers might grow as well, but when your elite squads are picked off, or they've grown weary and fatigued, or when they lose their best friend or lover, that loss is palpable.

War of the Chosen packs in appreciable new layers of tactical and strategic depth that breathe new life into what was already one of the genre's best. But it is, once again, the humanity of the fight that binds it all together. New factions wouldn't work without new challenges, and new bonds are strained by foes that seek to quash opposition not with overwhelming force, but by cracking your will. If one mission goes particularly south, you may be forced to bury far more well-trained fighters than you can replace. And when you can't quite field the strength you once did, you might not have the drive to keep going. You share not only in new powers, but in the pervasive defeat felt when they are taken from you.

Everything that Chosen brings--from the elite soldiers to the deeper connections between your squads--feels like a living part of the XCOM universe. If you like your deep strategy and brutal turn-based tactics alongside brilliant interplay between camp and emergent drama, there is none better.


Massive Final Fantasy 15 Art Book Features 220 Pages Art From The Game And Kingsglaive

By Anonymous on Sep 02, 2017 10:12 pm

Give your coffee table a makeover with the latest of Final Fantasy 15 collector's items. The Art and Design of Final Fantasy 15 art book is up for pre-order now.

Never has the world of Eos looked so good. Tucked inside each of the standard and limited versions of the book are 220 full-color pages of the monsters, characters, world, and food of Final Fantasy 15 and its CG film Kingsglaive. These works were hand-picked for this book and range from rough pencil sketches to digital paintings and renderings.

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For $49, you can snag the 9x16 standard version of the artbook. It features a hardcover cover with young Noctis in his father King Regis's arms in the city of Insomnia. The limited edition, priced at $169, will include an exclusive yellow cover, box, and two individually numbered giclée art prints.

Both versions are currently up for pre-order over on Cook & Becker. Both are expected to ship this December.


Game Of Thrones: The Hound's Most Badass Moments

By Anonymous on Sep 02, 2017 09:30 pm
It's time to celebrate everyone's favourite fire-hating, chicken-loving warrior Sandor Clegane, so here's a collection of his best moments. Beware of spoilers!

The Coolest Merch And Booths From PAX West 2017

By Anonymous on Sep 02, 2017 08:30 pm


A major highlight of any big convention is the huge amount of merchandise on display, and this year's PAX West is no exception. From special controllers to custom consoles and game-themed clothing, there's a lot to take in for fans attending the event. Whether you're there and didn't get to see everything or are simply taking in the event from home, we've compiled a gallery of the coolest merchandise, collectibles, and booths we saw at the event! Click through the gallery above to take a look at the best that PAX West 2017 has to offer.


















































The Amazing Eternals Closed Beta Key Giveaway (PC)

By Anonymous on Sep 02, 2017 06:44 pm

We're giving away 500 closed beta keys to The Amazing Eternals on PC.

Entry is open Worldwide. Your closed beta key will be emailed to you within 24 hours.

Enter below (the additional entries are optional):

About The Amazing Eternals:

The Amazing Eternals is a new free-to-play competitive hero shooter from Digital Extremes, the studio behind Warframe. Players have the ability to construct and customize decks from sets of cards unique to each Eternal before each match. This offers players an additional layer of strategy and customization. These cards can give players powerful passive buffs, upgrades to their abilities, even devastating weapons that can turn the tide of battle in key moments.


XCOM 2: War Of The Chosen - Trailer Park Showdown Gameplay

By Anonymous on Sep 02, 2017 07:30 am
XCOM 2's new DLC, War of the Chosen, aims to enhance the experience by introducing three new factions: The Reapers, Templars, and Skirmishers. We put to test these additions in a single-player match set on a dilapidated trailer park.

Dishonored: Death Of The Outsider Gameplay

By Anonymous on Sep 02, 2017 07:30 am
Watch us sneak around a singer's house in this new gameplay from Dishonored's Death of the Outsider DLC.

Han Solo Movie Recasts A Role With This Actor

By Anonymous on Sep 02, 2017 07:09 am

Following the news that The Wire actor Michael K. Williams dropped out of the Han Solo Star Wars movie, we now know who has replaced him, apparently. Director Ron Howard, who himself took over for original directors Phil Lord and Chris Miller after they were fired, posted a picture of actor Paul Bettany on set.

The picture itself didn't confirm anything, as Bettany could have just been visiting. But according to SlashFilm's sources, Bettany will play the character that Williams was originally set to, but with a big change. The character is now a human instead of a motion-capture alien, according to the report.

This is the third time Howard and Bettany have worked together, following A Beautiful Mind and The Da Vinci Code.

The Han Solo movie stars Alden Ehrenreich as Solo and Joonas Suotamo as Chewbacca, while Donald Glover will portray Lando Calrissian. Woody Harrelson, Thandie Newton, Phoebe Waller-Bridge, and Emilia Clarke also star. It hits theaters on May 25, 2018.


Leonardo DiCaprio As The Joker? Sounds Unlikely, But It Could Happen

By Anonymous on Sep 02, 2017 06:39 am

Recently, we learned that a new Joker origin movie is in the works with legendary filmmaker Martin Scorsese involved as a producer. Now, a new report has more exciting and interesting news about the film in the area of potential casting.

Sources told The Hollywood Reporter that Oscar winning actor Leonardo DiCaprio is being eyed to play the Joker. No offer has been made to DiCaprio, so this is not a done deal by any stretch; THR also reports that Scorsese's deal is not finalised.

It sounds like a longshot for DiCaprio to come aboard, but it's an exciting prospect to think about regardless. "The chances of landing DiCaprio could be slim to none. But the attempt in itself sends a signal to talent that Warners wants to hire serious filmmakers to make serious films," THR reported.

Scorsese and DiCaprio have worked together on many big-name movies including The Departed, Gangs of New York, The Aviator, and The Wolf of Wall Street. The new Joker movie is to be directed by The Hangover's Todd Phillips.

Jared Leto played the Joker in Suicide Squad and will reprise the role in its sequel, as well as a spinoff movie, but he won't play the role in the new origin film. Sources told THR that Leto made his unhappiness known to his CAA agents about the possibility of there being two Jokers.

The untitled Joker spinoff will be a "gritty and grounded hard-boiled crime film set in the early '80s Gotham City." Interestingly, WB is reportedly setting up the film not as a DC movie but rather like one of Scorsese's '80s-set movies like Raging Bull or Taxi Driver.

Phillips is writing the script alongside 8 Mile's Scott Silver. No release date has been set, and overall it still sounds like very early days.

Would you like to see DiCaprio play the Joker? Let us know in the comments below!


9 Minutes of Final Fantasy XV Assassin's Creed Festival Gameplay

By Anonymous on Sep 02, 2017 05:30 am
Check out some footage from this unusual crossover between two mega franchises.

Twin Peaks Season 3 Episode 16 Recap - No Knock, No Doorbell

By Anonymous on Sep 02, 2017 05:30 am
Part 16 might have been the best episode of the series! Ryan and Greg talk about Richard's death, the coordinates, Diane's ominous departure, Chantal & Hutch, Dale Cooper's awesome return, and of course Audrey's Dance. They also offer some of their own crackpot predictions for the two-part finale.

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