Wednesday, September 13, 2017

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In the 09/14/2017 edition:

How To Build A Gaming PC

By Jimmy Thang on Sep 13, 2017 08:30 pm

How to Build a Gaming PC


Building a PC is like putting together an intricate Lego set. We're not only going to show you how to build a PC in this guide, but we'll show you optimal build order to make the process as easy as possible.

All you really need to get started is a Phillips screwdriver, but here are other helpful PC building tools.

Before you begin the building process, keep in mind these tips:

  • You don't need an anti-static wrist strap to build a PC, but it's a good idea to touch a metal surface to ground yourself before you begin touching any components.
  • When handling processors, you should avoid touching pins and try to grab CPUs from the side.

Parts List

Before we show you how to build a PC, we're going to outline the components we used to build this budget gaming PC.

CPUAMD Ryzen 3 1200
GPUEVGA GTX 1050
MotherboardBiostar A320MH Pro
RAMPatriot Viper Elite 8GB (2 x 4GB)
Storage (SSD)Kingston A400 120GB
Storage (HDD)WD 1TB Hard Drive
PSUEVGA 430 W1
CaseCooler Master MasterBox Lite 3.1

In the event that you wanted to skip to a certain section, we've highlighted how to install all of the major components in the links below:

Related: PC Hardware Explained


Install the IO Shield


A rookie mistake that beginning PC builders make is that they forget to install the motherboard's IO shield before installing the motherboard. So we advise taking off your case's side panels and popping that in first. Make sure that the IO shield is right-side up and has the labels facing the outside.

The IO shield can be sharp, so make sure you're mindful of its edges. You can hold it in place and push its four corners into the back of your case with the tail-end of your screwdriver if you want to avoid getting cut.


Prep the motherboard and install the CPU


The next thing we recommend is to prep the motherboard outside of the case. This encompasses installing the CPU, air cooler, and RAM. It's ergonomically easier to do these things before you put the motherboard in the case.

The first step is to install your CPU. In the picture above, we're using an AMD Ryzen 3 1200 CPU and a Biostar A320MH Pro motherboard, but the basic principle applies for other AMD and Intel CPUs.

When you're picking up the processor, remember to grab it from the sides as to not damage any pins. Make sure that you properly align the CPU before you drop it into its socket. The easiest way to line it up is to look for an arrow on one of the corners of the CPU and match it up with the corresponding arrow on the motherboard socket. Once you've figured out the proper orientation, pull up on the lever to open up the socket and gently drop in the CPU. From there, push the lever back down to lock the processor in place.



Our Biostar A320MH Pro motherboard comes with pre-mounted brackets for an aftermarket water cooler, but since we're using AMD's included CPU air cooler, we're going to remove them.


Install the CPU cooler


With the CPU in place, you'll want to install the CPU cooler. The stock AMD cooler we're using comes with pre-applied thermal paste (make sure you don't touch it).

If your cooler doesn't come pre-applied with thermal paste, you should use a pea-shaped glob of paste in the center of your CPU. You really don't need much.

Once that is resolved, align the four screws on the cooler with their respective notches on the motherboard and screw it down.

Try to use a star pattern when you're screwing the cooler in place. This will ensure that they will have an even distribution of pressure. Also, make sure you don't screw it in too tight. Over torquing screws can put unnecessary strain on the CPU and can damage the board or processor.



Once the CPU fan is mounted, it's going to need power. From here, you can plug in the fan's power cable into the CPU fan port on your motherboard. The notch on the pin ensures that it will only go in one way.


Install the RAM


The final step in prepping the motherboard involves installing the RAM. You should check your motherboard's manual to see which RAM slots you should occupy given the amount of RAM you have.

Since we're using 8GB of DDR4 RAM across two sticks coupled with the fact that our motherboard offers two RAM slots, we don't need to resort to the manual. Before you seat and push the RAM down, make sure that the slot levers are lowered and that the sticks are oriented correctly. RAM only goes in one way.


Install case standoffs


With our motherboard prepped, it's time to lay the case down flat and install the appropriate standoffs that came with your chassis. Standoffs allow you to screw the motherboard into the case. You can see how many standoffs you need by how many screw holes are in your motherboard. Just make sure they are aligned with the holes before you screw them in.

Some cases will come with pre-installed standoffs, but ours didn't, so we added the required six that our Micro ATX board needs.


Install the motherboard


Once you've got all the appropriate standoffs in place, it's time to gently drop your motherboard in. We recommend picking up the motherboard by the CPU cooler. You'll want to make sure that standoffs within the case pop through the corresponding holes in your motherboard and that the ports on the board line up with the IO shield you previously installed.



Once you have the motherboard properly situated, it's time to use the included screws that came with your case to secure it in place. Again, try and use a star pattern so you can get an even distribution of pressure.


Install the power supply unit (PSU)


Now that the motherboard is secure, you'll want to install the power supply. If your case has a power supply unit (PSU) fan cut-out at the bottom, it's a good idea to orient the PSU fan downwards. If your case doesn't feature one, then you'll want to have the fan facing up, as it acts as an intake fan. From here, you will need to screw the PSU in place on the back of the case. PSUs typically feature four screws. You may find it easiest to finger tighten these screws before you tighten them with a screwdriver.


Cable management


This is an optional intermediate step, but with both sides of the case open, it's a good idea to come up with a basic cable management plan. Primarily, this means that you'll want to route the CPU, GPU, motherboard, and SATA power cables through the back of your case and back around through any grommets your chassis provides. You don't have to plug everything in just yet, but it's a good idea to lay out a foundation for where the cables should go.


Install the hard drive


Now is a good time to install your hard drive into the case. Many chassis will come with HDD trays for you to slip them into, some will require you to use four screws to hold them in place. You typically mount storage drives so that the ports are facing towards the back panel. This will allow you to hide the SATA cables we'll install later on in the back.


Install the SSD


If your build uses an SSD, screw it down in place. Like HDDs, SSDs will typically feature four screw holes to secure them.


Plug in the motherboard power cable


You can now plug all of the power cables from your PSU into the motherboard. The beefiest cable is the 24-pin one, which provides power to your motherboard. It's important that you align the notch on the 24-pin cable with the notch on the respective motherboard power port before you push it in, as it only goes in one way.


Plug in the CPU power cable


You'll also want to make sure that your CPU power cable gets connected. These cables will typically be either four or eight pin power connectors.


Plug in your case cables


Now that you've got the CPU and motherboard power cables connected, it's time to plug in all of your case cables into the motherboard. This typically means USB 3.0, USB 2.0, HD audio, and any case fans you may have. These ports should all be labeled in your motherboard, but if you have trouble identifying them, make sure to consult your motherboard manual.


Connect front-panel connectors


Now plug in your front panel connectors from your case into the motherboard. Your motherboard should lay out where each little cable goes, but considering they are often small and difficult to read as a result, you should also feel free to consult your motherboard manual for a larger read-out.

The front panel connectors can be a nuisance to plug in, but one helpful tip is that you generally want the text on the connectors to face outwards. If a connector has an arrow, it also means that it's a positive header. The reset and power switches have neither positive or negative headers.


Install SATA cables


Now connect the L-shaped SATA power cables to your storage drives. You'll also want to plug in the SATA data cables, that came with your motherboard, into your SSD and hard drive. Both SATA power and data cables will only go in one way, so make sure that they are properly aligned before pushing them in.



You should then plug the other end of the data SATA cables into the motherboard.


Install the graphics card


The last component we're installing is the graphics card. To do that, you'll need to unscrew and remove the metal brackets on the back of the case so that you can slide your video card down into its PCIe slot.



Generally speaking, if your motherboard offers multiple PCIe slots, you'll want to install your GPU into the slot nearest the CPU. Before you insert your graphics card, though, you'll want to make sure that you depress the PCIe slot's little lever. This will allow you to push the card down and lock it into place.



If your video card requires additional six-pin or eight-pin power connectors, you should plug them in after you've installed the card. Our GeForce GTX 1050 can get enough juice from the motherboard's PCIe slot, so it doesn't require additional power. From here, we're going to screw the card down in place.



With everything plugged in, your PC should look something like this.


Cable management part continued


As an optional step, you can use zip ties to do some cable management. It's a good idea to use scissors to cut the loose ends of zip ties.



Finally, close both side panels and plug the power cable from the wall into your PSU. Ensure that the PSU is set to the on position, and turn on your computer. If it boots to the BIOS then you have successfully built a PC.



Destiny 2: All The Hunter Nightstalker Skills

By Miguel Concepcion on Sep 13, 2017 03:13 am

All The Hunter Nightstalker Skills


Destiny 2's Nightstalker Hunter is adept at subversion and suppression. It's the strongest Hunter from a support standpoint, with a Super and other abilities that weakens enemies, making them easier targets for nearby Guardians. Like other Hunters, its dodge abilities enhances its agility, making it a tough for foes to get a bead on you.

Here's a quick breakdown of all the skills and traits for the Nightstalker subclass, and for more info on everything related to the Hunter and other classes, check in with our guides below for all things happening with Destiny 2.

For even more Destiny content, we have a full roundup of our review and all our guide content here.


Super Ability: Shadowshot


Passive Buffs: Way of the Trapper

By activating Shadowshot with L1 + R1 (LB + RB on Xbox One, F on PC), you launch a Void Anchor that makes enemies vulnerable. It slows down foes, makes them more susceptible to damage, and locks them out of their abilities. This Super is best utilized when various passive abilities are unlocked.

This path converts Super and melee abilities into proximity traps. This diverse foursome of buffs also includes speed boosts and vanishing tricks.

Passive Buffs: Way of the Pathfinder

If you're fond of the Nightstalker but want more damage options, follow this path. The Moebius Quiver, in particular, adds extra rounds to the Shadowshot.


Grenades


Pressing L1 (LB on Xbox One and Q on PC) with the Nightstalker subclass enables the Hunter to toss grenades imbued with Void damage, but also with a few key differences. Here are the three different grenade types you can apply your character.

Vortex Grenade - This is the default grenade of the Nightstalker. Its vortex can damage trapped enemies continually.

Spike Grenade - This sticky grenade attaches to surface and discharges a wave of lethal Void Light.

Voidwall Grenade - This Void Light grenade burns enemies with a horizontal wall.


Melee


Pressing R1 (RB on Xbox One and C on PC) allows the Hunter to use a melee strike. With the Nightstalker, you can utilize melee attacks that obscure enemy vision.

Snare Bomb - Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

Vanish in Smoke - Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.


Passive Traits


The Nightstalker's passive traits sport an emphasis on utility. Way of the Trapper focuses on greatly increasing your chances of survival, while Way of the Pathfinder takes advantage of utility to deal high damage.

Way of the Trapper

Keen Scout - Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.

Deadfall - The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

Vanishing Step - Dodging makes you vanish from sight for a short time.

Way of the Pathfinder

Lockdown - Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.

Heat of the Pack - Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby enemies.

Moebius Quiver - Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.


Class Ability


New to Destiny 2 are class abilities which gives Hunters, Warlocks, and Titans a unique skill to perform in addition to their special grenade and melee abilities. To use them, press the Circle Button (B on Xbox One, V on PC) two times in succession.

Marksman's Dodge - Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler's Dodge - Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.


Jumps


Unlike the Titans and Warlocks, the Hunter's jumping abilities focus on height and maneuverability Arcstrider jump options are as follows:

High Jump - While airborne, jump a second time to reach greater heights.

Strafe Jump - While airborne, jump a second time with strong directional control.

Triple Jump - While airborne, sustain your air control with a second or third jump.



Destiny 2 Strikes Guide: How To Defeat All Bosses

By Alessandro Fillari on Sep 13, 2017 02:44 am


With the fate of the galaxy resting in the hands of the resilient Guardians, they take part in a number of coordinated assaults on heavily defended locations filled with some of the toughest enemies in Destiny 2. Returning from the original game, these Strike missions yield some of best rewards in the game, but are quite challenging to tackle--even with a group of experienced Guardians. These Strikes will take player through set-piece filled dungeon runs with the possibility of dropping several high end gear for your characters, which make them a must for those looking to break into Destiny 2's more difficult content. In this guide, we'll be taking a look at every Strike boss in Destiny 2, and how you can get the upper hand against what comes your way.

For more info on Destiny 2, including breakdowns of the three classes, along with our skill and ability galleries for the various subclasses, be sure to visit our Destiny 2 guides and walkthroughs page for more information on what's happening in the online world of the Guardians.


The Inverted Spire


Set on Nessus, The Inverted Spire Strike mission will take the fireteam to the lower depths of the Centaur planet, with the Red Legion performing a sizable excavation venture. Unearthing an ancient Vex construct that could put the entire world at even greater risk, the Guardians will have to face off against both the Red Legion and Vex in order to restore the already uneasy balance on Nessus. You'll be put through your paces as you avoid massive Cabal excavation gear, while maneuvering past the many Vex constructs that disperse through the machine race's timestream. After clearing the many obstacles, the fireteam will face off against the main boss of the Strike.


Protheon, The Modular Mind


Making appearances throughout the mission, the big bad is Protheon, who resembles an elite variation of the Vex Minotaur. Wielding twin cannons, the boss comes in with a number of support units including Goblins, sniping Hobgoblins, Harpies, and exploding Fanatics. Set across three different phases, Protheon and the Guardians start off in a central room with the boss' back against the wall. Gradually, the fight locations change, making this one of the more unusual Strike boss encounters. In the first phase, The Modular Mind teleports around the room to flank your team, while several Harpies will swoop in to catch you off guard. Aim for its head to land precision hits while taking care of any additional mobs that drop in. After dropping a third of Protheon's health, the floor of the chamber will disappear, dropping the entire party another area to fight.After landing--and make sure to use your flight skills to soften the fall--the next phase of the fight will begin. Protheon stands on an elevated platform at the center, while the fireteam waits slightly below him. After taking enough damage, The Modular Mind strikes the ground, coating the entire floor in toxic energy--causing damage to the fireteam if they stay on the ground. Keep moving, and use the protruding blocks to rest above the ground to avoid damage.

After dealing a bit more damage on the Mind,, the floor disappears again, and you'll enter the final phase of the fight. Reaching a new area, which is much smaller than the others, Protheon's attacks become more aggressive, and the irradiated waters around the platform are a constant hazard to keep track of. Once you hit the boss enough times, its head come offs, revealing a new weakpoint. Going into a frenzy, more exploding Fanatics enter the fight. Hit the boss with everything you have, and eventually your fireteam will topple this ancient Vex creation.


The Pyramidion


With many callbacks to the infamous Vault of Glass raid in Destiny 1, The Pyramidion construct on the planet Io, is a peculiar spot to explore--which also makes for a challenging Strike mission to take part in. Over the course of this Strike mission, the fireteam will have to contend with waves of Vex infantry, along with the scourge of Taken that have invaded the complex structure. After clearing through different obstacles of The Pyramidion, even with some laser-grid traps and hacking sections, your fireteam reach the center of the structure and summon the Vex overlord within.


Brakion, The Genesis Mind


Resembling a giant Hobgoblin, the Genesis Mind at the center of the Pyramidion can be a an odd fight. In the arena, several charging plates spring up after a period of time. Once you do enough damage to the giant Hobgoblin, it teleports away and shields itself behind an impenetrable force. Summoning several Goblins, the fireteam will have to charge up the alter's energy to disable the boss' shield, all the while fighting off minions and being careful of the main target's attacks. A good tactic to keep in mind is that it only takes one person to charge the alter. So having two other members of the fireteam find a good spot to fight is a good way to diminish the waves of enemies, while keeping aggro away from the friendly on the charge plate.

After taking off sections of the boss' health, it will go into frenzy and bombard the party with attacks, while summoning additional units. Use the Vex architecture for cover and take advantage of class abilities to buff and protect your team. Moving infrequently, the large Hobgolin will maneuver around the field often. Even if you have Supers ready, save them for the final phase. During the closing segment of the fight, its attacks will become more predictable, and after destroying sections of its armor, it will be easier to get a steady shot--allowing you to unload all your best weapons and Super moves to win the fight.


Savathun's Song


With the Hive having taken over the Archology base on Saturn's moon Titan, this Strike mission will take the Guardians on a search and rescue operation into the lower levels of the structure. Set within the base's Bio-Dome, a long-abandoned metropolitan hub for those living on Titan, the Hive have since taken up residence--turning it into a bizarre, and oddly colorful haven for the mysterious species. While fighting your way through the halls of the structure, the Guardians will learn more of the Hive's plans for the captured individuals, and how they'll be used in the coming events ahead. In the lowest level of the base, the fireteam confronts several Hive Wizards, who conjure up a massive Hive Shrieker, which is the source of Hive's dark magic in the Bio-Dome.


A Really Big Shrieker


Essentially a giant and more off-putting version of the Hive Shrieker--a stationary, floating Hive creature that fires homing projectiles--the Guardians will have to contend with the boss and its minions. Largely enough, the fight with this boss isn't too difficult of a fight--though keeping track of all the enemies it throws at you will likely keep you on your toes. Much like a normal Shrieker, the boss will be able to use its hide to shield itself from all damage when it feels threatened enough. When that happens, the boss will summon minions of all types to take out the Guardians. While the first two phases are mostly Hive fodder, the third phase will bring in Hive Knights and Ogre, who can deal some serious damage as quickly as they arrive into the fight.

Eventually, the giant Shrieker will summon two Hive Wizards, known as Savanthun's Handmaidens, who will cast a shield around the boss. In order to destroy the shield, one member will have to grab an available Void charge nearby, and run it up to the boss to dunk it into a slot to nullify the protection. Afterwards, destroy both Wizards and let loose with everything you have against the boss, which will be on its final legs. Unleashing explosive projectiles, use cover and run around the room to avoid damage, and eventually, the boss will meet its end.


Exodus Crash


On Nessus, you explore the inner remains of the Exodus Black's crash site to assist Failsafe, who appears to have been affected by the Fallen's tampering with the ship's systems. Journeying to one of the more remote locations of the ship's remains, you contend with a number of Fallen scavengers, along with the meddling Vex, to restore Failsafe to working order. While going through the ship, Failsafe hopes to find more information about the crew, and where their whereabouts are--despite the fact that they've been dead for many centuries. Eventually, your party reaches the engineering deck of the ship, where you encounter the Fallen Captain Thaviks, who's got his eyes on the spoils of the ship.


Thaviks, The Depraved


Throughout the Strike, your fireteam encounters several Shanks that look different than usual. These Overcharged Shanks would expel arc energy, conducting with several surfaces around the field, damaging and slowing down Guardians caught in the area. These encounters ultimately serve to foreshadow the nature of the fight with Thaviks. While the Fallen Captain brings in several units with him, and can even use cloaking tech of his own, these unique Shanks add an extra layer of challenge to the fight. During several stages after clearing sections of his health, Thaviks retreats, giving his crew the go-ahead to overwhelm your team.

During this fight, it's important to keep moving and watch all sides of the chamber--which has a central platform, along with an outer ring with several vantage points. It's easy to become overwhelmed during this fight, as the enemies can come from all sides, and Thaviks himself uses stealth to sneak about. As with most other fights, aim for the boss' head for precision hits, while avoiding his attacks the best you can. As the battle wages on, the Fallen Captain becomes more ballsy with his moves, using more melee strikes and calling in a number of Overcharged Shanks. Have one member of your fireteam be on Shank duty, while the other two take down the boss and rid the ship of the scavengers.


The Arms Dealer


Tasked with invading the Red Legion base within the EDZ, your fireteam has to put a stop to one of the Cabal faction's most trusted and resourceful warriors. During this Strike, you contend with several waves of the Red Legion, along with the pesky Fallen looking to take advantage of the chaos to raid the Cabal stronghold. As you travel further inside the base, you encounter Red Legion machines of war, including siege tanks, flying assault ships, and many Cabal Centurions looking to prove themselves to their leader. After fighting your way through the base, you confront Bracus Zahn, one of the Red Legion's most trusted soldiers.


Bracus Zahn


One thing is apparent during the lead up to this battle-- the Red Legion doesn't mess around when it comes to protecting what's theirs. Throwing dozens of enemies and vehicles your way, the Red Legion Arms Dealer lives up to his name by showing off how much resources he has at his disposal--and that doesn't let up one bit during the actual battle with Bracus Zahn. During this fight, the Red Legion elite pull out all the stops, summoning their dogs of war, armored Centurions, and even their flying vehicles. Set within a large field, with many places to hide and find cover, there's a lot of space to move around--which can be a blessing, but also a curse.

One major problem to keep in mind is that the boss throws a number of enemies at you, which may cause your fireteam to scramble. While getting distance from one another can be a decent thing during some fights, the boss' long range rifle--along with the Red Legion soldiers easily surrounding you--can make it hard to survive on your own. The best tip you can get is "stay together." It's likely you'll find yourself at the wrong end of the machine-gun blast or rocket, which means you'll need a revive fast. Eventually, Zahn will jump to an upper platform and gain a shield. This shield is impenetrable, making it easy for him and his minions to pick you off. To disable the shield, you need to find a solar charge on the outer edges of the arena, which can be slotted into nearby openings--dropping the shield and bringing the boss back to the ground. After destroying his shield twice, his health will near its end. At this point, pick off any nearby Red Legion soldiers, and let loose with your weapons against the boss to put a stop to his control of the Stronghold.


Lake of Shadows


In this PS4 exclusive Strike, the fireteam will coordinate with Devrim Kay of the EDZ and the Vanguard to take out a coven of Taken. Assimilating an abandoned town east of Trostland, the Taken are using their magic to taint the waters in the area, which is problematic for those trying to get by in the EDZ. While exploring this section of the town, you find that the Taken have constructed several Blights around the area. These Blights summon more Taken, and the only way to disable them is by entering its affected zone and destroying them from within. After clearing through the dam section of the map, you find the leader within the site of the old Water Treatment Plant, which is now under Taken influence.


Grask, The Consumed


The Taken are generally tricky to battle during many of the story and adventure missions, but this battle with Grask and his army keeps your fireteam on the move, and out of danger in surprising ways. The fight venue is set in a room with platforms in the center, with Taken energy coating the floor around it. While there are several large pipes and vents to leap onto, you spend most of your time on the central platform to get a steady shot on the boss. As a Taken Cabal, Grask wields a large shield, he and uses it to push off Guardians that get too close. Moreover, his melee hits are extremely powerful, so be sure to keep an adequate amount of distance. While battling the boss, it calls in reinforcements that spawn in the center or in the other areas of the room for vantage points.

After dropping his health down to half, Grask takes advantage of another ability that tethers Guardians to nearby Taken energy sources. Similar to the Nightstalker's Super move, these tethers keep you pinned, moving very slowly and slightly obscuring your vision. Open fire for the spots where the tethers are coming from to disable them for you and any teammates that get caught. During this final phase, Grask will become more aggressive and call in more Taken reinforcements. Be sure to keep your distance, as Grask runs over to nearby Guardians to score melee hits. Let loose with everything you've got, and you will soon come out on top and restore the area from the Taken's influence.



All The Crazy Ricks And Mortys In Rick And Morty Season 3 Episode 7, 'The Ricklantis Mixup'

By Michael Rougeau on Sep 13, 2017 02:30 am

Back to the Citadel


Rick and Morty Season 3, Episode 7, "The Ricklantis Mixup," took us back to the Citadel to check in on the infinite Ricks and Mortys there, and their endless adventures.

Of course, all was not well on the Citadel, and Ricks and Mortys of all shapes, sizes, and IQs vied for power, influence, and purpose this week. And that struggle didn't go so well for many of the versions of our protagonists we met in "The Ricklantis Mixup."

That didn't stop us from enjoying the possibilities. Click through to check out all the crazy Ricks and Mortys introduced this week.


Reality-to-reality Rick and Morty


Pink glasses Rick


Bored business man Rick


Teacher Rick


Rich Rick


Newscaster Ricks


Simple Rick


Trunk Morty


Crystal Morty


This haircut Morty


Tiny shirt Morty


Campaign manager/assassin Morty


Candidate Morty


Face paint Morty


Crooked cop Morty


Slow Rick/Tall Morty


Glasses Morty


Lizard Morty


Slick Morty


Fat Morty


Factory line Rick


Supervisor Rick


Cool Rick


Drug deal Mortys


Store clerk Morty


Abnormal Morty


Spraypaint Mortys


Retired general Rick


Debate moderator Rick


Juggling Rick


Gentleman Rick


Slicked-back hair Rick


Bow tie Rick


Skeptical Rick


Reverse Rick Outrage


Rick Guilt Rick


Hippie Rick?


Security Rick


Rick D716-C (that f***ing guy)


Bartender Morty


Deep Throat Rick


Bootleg portal cooker Rick


Secret service Ricks


Plumber Rick


Afro Rick


The Morty Town Locos


Stabby Morty


Rural Rick and his robot dog


Daddy Rick


Baby Rick


Square glasses Morty


Beard Morty


Daisy dukes Morty


Classy bartender Morty


Morty McFly


Village People Morty


Wasted Morty


Cowboy Morty


Bodyguard Mortys


Big Morty


Steve Jobs Rick


Rick D. Sanchez III


Flower-head Morty


Badly drawn Morty


Emperor Rick


Goatee Rick


Sheikh Rick


Good hair Rick


Garment district Rick


Ascot Rick


Barber Rick


Yet another councilman Rick


Evil Morty



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