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25 Fantastic Games From PAX West That You Shouldn't Miss Out On

By Alessandro Fillari on Sep 15, 2018 09:30 pm

The Games Of PAX West 2018


As one of the biggest gaming conventions on the west coast, PAX West has remained a popular destination for developers to get their next big titles in front of their audience, and for fans to discover something new brand new. With indies and AAA titles out in full force, there were a lot of games to check out at private events and on the show floor.

After spending some time whittling down our picks, we drafted our selection of some of PAX West 2018's most noteworthy games. While some of these titles are quite well known, there are many others that were just recently revealed to the public, allowing us the opportunity to get first hands-on with the games. In addition to being among the first to play Streets of Rage 4 and Windjammers 2, we also got a detailed look of the upcoming Torchlight Frontiers, which will be a big change for the action-RPG series.

In addition to those games, we also saw a number of other games that possess an incredible amount of creativity and personality, which goes a long way in the eyes of passionate gamers. Along with Lab Zero Games' action-RPG Indivisible, Devolver Digital's Gato Roboto, and the chilling World of Horror, the indie scene is looking very exciting. Here are 24 games that stood out the most to us at PAX West 2018.

For more info on PAX West and the other games coming later this year and in early 2019, check out our impressions of Streets of Rage 4, Life is Strange 2, and along with our bizarre, yet fun interview with SUDA51 regarding the upcoming Killer7 Remaster.


Astroneer | PC


Though the concept of Astroneer makes it sound like Minecraft in space, in actuality it's far more advanced than the popular terrestrial-based builder ever could. Focusing on the pioneering spirit behind space-exploration, the ensuing adventures will prompt players to think big to come up with some unorthodox solutions to some of Astroneer's more complex challenges. Currently in early access, the game's approach to online exploration and base-building--allowing players to break down and recreate the environment at will--has given players plenty of options to come up with some clever solutions.

However, Astroneer is planning to shoot even further to the stars with its upcoming 1.0 update, launching this December. In order to give the community some added challenge after they've established themselves on their planets, players will eventually uncover mysterious alien monoliths while exploring--which will force players to work together to figure out their origins. Along with more planets and other new additions coming in the next update, the space-exploration game has plenty in store for its community. The sense of scale in Astroneer is already impressive, and it'll be exciting the see where the game goes from here with its ambitious new update. | Alessandro Fillari


Black Future '88 | PC


Black Future '88 pitches a dark cyberpunk world where you must climb a procedural tower and face off against waves of enemies--where death is all but inevitable. A familiar concept to be sure, but Black Future '88 brings a style all its own with a slick neon presentation and over-the-top weapons. In my demo at PAX I got my hands on a teleportation gun that swapped me with the enemies I killed. Add a second player into the mix and the game becomes a chaotic mess of color and bullets that's exhilarating to play.

Games like Dead Cells have brought fresh new takes on the roguelike genre and Black Future '88 has the potential to do this at well. It feels great to play and its use of the cyberpunk genre could make it a real winner. | Jean-Luc Seipke


The Blackout Club | PC


In The Blackout Club, you control of a group of teenagers who take matters into their own hands after discovering their town, and all the adults in it, are a part of a secret conspiracy that puts the entire world at risk. Though this premise sounds very similar to other shows and films like Stranger Things and Stephen King's IT, the co-op survival-horror experience does things a bit differently, putting players deeper into the experience of fighting the so-called "truth monster". Coming from the same developers behind games like Thief: Deadly Shadows, BioShock 2, and the underrated The Magic Circle, The Blackout Club pulls from a large pedigree of games in the immersive sim sub-genre to craft something that feels all its own.

Though it can be played solo, The Blackout Club shines when it's played with others online. With much of the game's objectives and resources randomized, each playthrough will result in some different encounters, forcing players to communicate and use their tools carefully. However, the one constant throughout your many missions is the enigmatic force known as The Shape, an invisible entity that stalks players throughout the level. And the only way for players to see is by having their characters close their eyes, and call out its location to the others. The Blackout Club shows a lot of promise, and the atmosphere it exudes is both unnerving and exciting, which makes us eager to dive back in for another round. | Alessandro Fillari


Boyfriend Dungeon | PC


For anyone who loves either social simulations or dungeon-crawling action RPGs, there is Boyfriend Dungeon. It cleverly brings both genres together by letting you, yes, build relationships with your weapons. Outside of dungeons, weapons manifest themselves as actual people with different personalities of all genders. You'll have heartfelt conversations with them, and dialogue options will determine the outcome of your dates, which turns into upgraded attributes for when you have to slash through hordes of enemies. There's a small overworld to walk around, filled with date spots, but we only had the chance to take a nice stroll around the park with our dagger Valeria.

Actual dungeons are made up of multiple floors filled with varied enemy types, but Boyfriend Dungeon shines in how fast and fluid combat feels. Responsive controls make the isometric hacking, slashing, and combo-stringing wholly satisfying, and the soothing synth-pop soundtrack makes it all the more enjoyable. We're looking forward to digging more into Boyfriend Dungeon and see where these relationships take us when the game launches sometime in 2019. | Michael Higham


Breach | PC


Breach is a co-op brawler that takes influence from several cultures' mythologies and several genres' tropes, putting them into a free-to-play game where our Earth has collided with the Mythological Earth. You and a group of friends take on levels based on a specific mythology with various styles of gameplay depending on which class you choose. For example, in Egypt, me and my teammates took on appropriately-themed enemies such as the crocodile god Sobek and the jackal deity Anubis.

I played as the Reaper class, which had me wielding a scythe and casting Death-like abilities. I had zombie-like hands rising from the ground to impede my enemies, while I ominously made my way towards them as if I was Death slowly following my next victim. Other classes I tried out let me shoot enemies from afar or attack them up close with launchers and air combos as if I was Dante from Devil May Cry--in fact, the developer was eager to admit they took inspiration from Capcom's demon hunter.

I had fun with Breach, but I felt my enjoyment was dependent on the type of class I chose: there were several others that I just didn't vibe with. I was told that Breach is taking inspiration from League of Legends in that it will be a free-to-play game that has classes on a free rotation, allowing you to buy the ones you want to keep. You can test every class before buying them, but if you're not willing to throw down money, then some rotations could prove to be obstacles. It'll be interesting to see how the game evolves once it hits Steam Early Access. | Mat Paget


Get In The Car, Loser! | PC


Road trips can often be a boring tests of patience as you head to your destination. But in Get in The Car, Loser!, it's very much about the journey you take while you're on that long stretch of road. Announced this year for PC, the developers at Love Conquers All Games, the same team behind the visual novel game Ladykiller In A Bind, brings their similar sense of lovelorn style to a new genre. Bringing together a diverse crew of queer vagabonds--including a brawler, mage, a soldier, and an always reliable driver--the road-trip romance RPG will have the party share their feelings on life, dating, and love while on their drive--stopping every so often to fuel up, and engage in some fights with monsters that get in the way.

Get In the Car, Loser! isn't shy about sharing its influences from the Final Fantasy series, with many of the battles and similar premise pulling from Final Fantasy XIII and XV respectively. However, it does a clever job of recontextualizing the party gameplay and battles from the JRPG series into a more down-to-earth and surprisingly honest story. The romance roadtrip role-playing game still has a ways to go before release, but the early look we had offered a refreshing and fun take on familiar RPG gameplay. | Alessandro Fillari


Killer Queen Black | PC, Switch


When Killer Queen was first introduced, the only way to play it was at your local arcade--which are always so few and far between. Even then, very few places were fortunate enough to house one, making it one of the more rare arcade games. With the newest version of Killer Queen, now called Killer Queen Black, it's a much more accessible take on the original, and it's set for release on PC and the Nintendo Switch. Much like the original release, two teams compete to secure enough resources to mount an attack on the opposing team's queen. However, Killer Queen Black is quite different from the arcade version.

While the original game in the arcade allows for ten players, the Black release dials it down to 8 to make a it bit more manageable for players. As the first time people can play this game out of the arcades, there's several different ways to enjoy the game. Killer Queen Black on Switch is quite the experience, allowing for multiple players to come together with several joycons and consoles. Playing Killer Queen Black was an absolute blast, and I can't wait to play it some more. | Gajan Kulasingham


Knights and Bikes | PC


I often think back to my childhood and long for those days of innocence. Childhood is kinda what Knights and Bikes is all about. You and a friend play as two virtual friends called Nessa and Demelza, as they explore the British island of Penfurzy. You run around the world, finding stuff to do, items to use, and puzzles to solve. I didn't come across any combat, but there are apparently enemies you'll have to deal with. What I got to see involved puzzle solving, high fives, and goofy activities like racing your friend.

The freedom of exploration reminds me a lot of the first time my friend and I were allowed to run around our hometown on our own. Getting into trouble, finding dumb and fun things do, and imagining grand adventures was our MO, and Knights and Bikes seems to capture that feeling quite well. I'm looking forward to jumping into it for real with a close friend. | Mat Paget


Metal Wolf Chaos XD | PC


Part of me thinks to myself, "how the hell is Metal Wolf Chaos getting remastered today?" But here we are. From Software has made a name for itself with the likes of Dark Souls and Bloodborne, but the developer put out the comedic Metal Wolf Chaos exclusively in Japan for the original Xbox back in 2004, and its gone on to earn cult status despite. It's a third-person mech-based shooter that puts you in the shoes of US President Michael Wilson, who is seeking revenge on Vice President Richard Hawk after he staged a military coup. Also, you're related to 28th President Woodrow Wilson.

At its core, Metal Wolf Chaos remains untouched. It plays nearly identical to its original release, clunkiness and all. Voice acting, sound effects, levels, and almost all graphical assets are just as they were 14 years ago. Thankfully the game gets native widescreen support and modern screen resolutions, but there are also bloom effects to make the lighting pop a bit more. President Wilson's mech has two firing modes that can be outfitted with different weapons on the fly, in addition to jumping and boost jets.

We'll be able to revel in all its absurdity when Metal Wolf Chaos XD launches sometime in 2019, and it'll be the first time the game gets localized and released worldwide. | Michael Higham


My Friend Pedro | PC, Switch


If Max Payne went 2D and threw any level of seriousness out the window, you'd get My Friend Pedro. This side-scrolling shooter brings together a few unique mechanics for some real wild moments. You can dive, flip, and somersault into firefights while going into a bullet time slow-mo to take down a room full of bad guys. Object physics also play a role in pulling off ridiculous stunts; for example, we kicked a frying pan up in the air, shot at it so bullets would ricochet off it to hit enemies perched on high up ledges. Core mechanics like the spinning dodge and splitting your dual-wielded weapons to shoot at both sides of the screen come in handy for staying nimble.

My Friend Pedro does move a little slower than you might expect, but given the number of things happening on screen at once, you're at least given time to devise a course of action and make your moves. Oh yeah, and your friend Pedro is that talking banana that guides you along the way. | Michael Higham


Ninjala | Switch


Ninjala takes its premise of young ninjas wielding weapons made from bubble gum very seriously. Which is to say that it goes all the way with its ridiculous premise. As a multiplayer focused online action-game, with some hints of Splatoon's sense of color and whimsy, Ninjala focuses heavily on fast-paced action to overcome other rival ninjas to reach number one. Set against the backdrop of a massive ninja tournament, you and other agile fighters will use their special bubblegum-jutsu to pull off some slick maneuver and skills.

Though there is a story mode focusing on the game's eight characters, the developers at Gung Ho have kept much of it underwraps, opting to show off more of the game's multiplayer mode. After spending a few rounds in the game, I came away excited to see more of what's to come with Ninjala, and what other bubblegum-jutsu skills there are to take advantage of. | Alessandro Fillari


Ooblets | PC, Xbox One


I'm an absolute sucker for games like Stardew Valley and Animal Crossing, so anything where I get to run away from real life, move to a new town, and meet its citizens already has my attention. Ooblets combines farming and town exploration gameplay with something similar to Pokemon. You farm, grow, and collect Ooblets, which you can use to battle other trainers and their Ooblets. However, this game is entirely wholesome, so you're not fighting each other--no, instead you're competing in dance battles.

Unfortunately, my time with Ooblets was limited, and I was told there were areas outside of the town to explore and find new Ooblets in. I'm excited to spend my own time with it, where I can grow bonds with both the citizens of Oob and my Ooblets. It's not the type of game that benefits from short, impersonal demos; however, for the short amount of time I spent with it, I was relaxed, charmed, and happy. And that's exactly what I look for in this type of game. | Mat Paget


Rebel Galaxy Outlaw | PC


No Man's Sky took me across the galaxy, but it just wasn't the Han Solo simulator I was itching for. And if the first Rebel Galaxy was a single finger scratching said itch, then Rebel Galaxy Outlaw could be a full body scratch-fest that makes a dog's tail wag like a turbo-induced grandfather clock. I was completely enraptured with Outlaw during my brief time with it. Shooting down enemy cruisers, taking on Star Destroyers, and helping victims of spaces pirates was immediately appealing. But as exciting as the intergalactic dog fights were, that's not what has me thinking of the game weeks after playing it: it was the style that permeated every nook and cranny of this game.

It was the radio, playing everything from metal to country and rock n' roll to big band music, while I dodged enemy fire. It was the space stations that were home to aliens playing pool and people looking to hire for a job. It was the finger guns the main character shoots at her enemies before blowing them up with some carefully-aimed missiles. Rebel Galaxy Outlaw has one heck of a style, and it's one I can't wait to revisit once it releases next year. | Mat Paget


Samurai Gunn 2 | Switch


One neat surprise going into PAX West was Samurai Gunn 2, a sequel to the 2013 PC game that focuses on fast-paced multiplayer action with a sleek retro look. Once again, up to four players can slash and shoot at each other in a deathmatch that takes place in single-screen combat arenas. However, a big addition this time around is the inclusion of single-player, which consists of side-scrolling levels where you mow down enemies. Boss fights will also pit you against one of the playable characters in unique arenas with deadly obstacles to dodge.

Aside from running, jumping, and slashing, players have three gunshots or dashes per life in multiplayer. You can slash upward or downward, and swinging your sword carries momentum. You can pull of some neat tricks by adding momentum to your jumps. Each combat arena has unique conditions such as deadly spikes, sticky walls, or puddles that'll jam your gun.

New artwork was done for the game, and a digital graphic novel by French artist Valentin Seiche will also be included; characters now have their own backstory. Samurai Gunn 2 is fast and hectic, and it's set to hit the Nintendo Switch in early 2019. | Michael Higham


Steel Rats | PC


Steel Rats follows a motorcycle gang in the post-apocalypse, where the player controls its multiple members as they ride through various levels full of enemies. With its side-scrolling, motorcycle gameplay, comparisons could be made to the Trials series, though from what I played, Steel Rats is much more focused on combat and light puzzle-solving than actual platforming. The levels I played were relatively easy, though I was told the difficulty would ramp up as the game progressed.

Each character has their own unique weapon or ability to take out the robotic enemies--one of the characters I had access to used a laser of sorts to shoot enemies as you rode past them. However, each character has a blade on their front tire that can be used to break through obstacles and enemies, as well as a way to ride up walls and on ceilings. Getting through each level without stopping was tricky yet exciting, and I'll be interested to see how the later levels challenge you. | Mat Paget


Stormland | PC


You may be praising developer Insomniac right now for its wonderful work on the PlayStation 4 exclusive Spider-Man game. But the team is hard at work with its fourth VR game called Stormland. It's one of the more ambitious VR games on the horizon as its attempting to build a persistent open world that's constantly changing.

It's a first-person shooter and adventure where you're a robot that was once just a gardener who now has to protect its world from an evil robot force--not a groundbreaking premise. However, Stormland stands out by pushing the boundaries of VR gameplay-wise, especially with traversal. Artificial locomotion is the only way to walk in the world, and you'll be climbing walls, jumping off cliffs, and gliding through the air to get around the open world. You may want to get acquainted with movement in VR to see if you can handle these types of motions. Aside from that, you'll take on quests, loot for upgrades, and shoot down enemy robots, which can be done with a group of friends. The game world is said to change in physical structure every week with new objectives to mix things up.

Stormland will launch for Oculus Rift sometime in 2019. | Michael Higham


Super Meat Boy Forever | PC, PS4, Switch, Xbox One


Super Meat Boy represents that rare game that became a classic almost the instant it was released. Its tightly tuned platforming and unforgiving challenge is rarely matched even today. I spent countless hours retrying level after level to get the perfect run, while the pile of Meat Boy bodies continued to rise.

At first glance a sequel might not seem necessary, but Super Meat Boy Forever is bringing new ideas while keeping the feel that makes the first game so good intact. As the name suggests, the Forever is an endless runner. Meat Boy auto runs while you use jump and punch to make your way through each gauntlet. The lack of direct control may feel strange as first but you quickly find that by removing the need to worry about movement, Forever refines the Super Meat Boy formula to its purest form. Levels are auto generated and adapt to your skill level. While it's hard to say how this works overall, in my time with the game's first world I found each level to be a well crafted nightmare of saw-blades and death, with no signs of the seams that put them together.

We're still not sure when Super Meat Boy Forever will finally release, but I can't wait to punish myself in the name of perfection all over again. | Jean-Luc Seipke


Torchlight Frontiers | PC


It's a difficult thing, making games in the lootfest action-RPG genre, because it will always have a Diablo-shaped shadow hanging over it. But although it may not have the brand recognition of Blizzard's iconic RPG, the Torchlight series has always been an exercise in smart, refined, and creative role-playing. With Torchlight Frontiers, developer Echtra Games is taking its oft overlooked series and bringing it into the modern multiplayer scene: its core gameplay loop of isometric combat and loot management is still intact--but much of it will now unfold within a shared world. Think: Diablo meets Destiny.

During our demo at PAX West, we saw two new classes: the robot and the dusk mage. The former uses chest-mounted cannons and interchangeable appendages, while the latter relies on alternating dark and light energy. Although the shared world components weren't present in this demo, Echtra described how the long term gameplay will take shape: you'll spend much of your time exploring an overworld populated by other human players, before diving into "private" dungeons by yourself, or with cooperative party members.

All in all, Frontiers looks promising. The core Torchlight identity is intact, with customizable characters and an array of progression options that dwarf those of Diablo 3. However, with the shared-world options making their way to the forefront, Torchlight Frontiers could set itself apart even farther with its next entry. | Mike Mahardy


Travis Strikes Again: No More Heroes | Switch


Suda51 is at it again with Travis Strikes Again: No More Heroes. However, instead of the open-world action-adventure type game we've come to expect from this series, Travis Strikes Again will be a hack-and-slash style where you tear through hordes of enemies. Co-op is at the heart of experience with one player as series protagonist Travis Touchdown and the other as Badman, father of past boss, Bad Girl. While the two are at odds, they'll need to fight together to get out of the Death Drive Mk II, which is the demonic possessed game console they're trapped in. As you'd expect from a game about game characters stuck inside games, things get meta.

While it uses the conventions of other games of this genre, the attitude and aesthetic is very much true to No More Heroes--it's crude, absurd, and relentlessly stylish. Bosses seem to be a highlight as well; during the demo at PAX West, we completed a hectic boss battle and pulled off a sweet co-op special attack to finish the fight. And yes, you still have to use the bathroom to save.

Travis Strikes Again: No More Heroes is currently a Switch exclusive set to launch January 18, 2019. | Michael Higham


Treachery In Beatdown City | PC, Switch


In Treachery In Beatdown City, an ex-MMA fighter, a boxer, and a stockbroker with skills in Capoeira team up to battle the city's most ruthless foes to save kidnapped president Blake Orama from ninjas. While on the surface Treachery in Beatdown City looks like a parody of the inherently ridiculous premise of street brawlers throwing hands with common thugs and corrupt politicians alike--which isn't too far off--it soon reveals that it's got a sharp eye for satire, shining a lot on some socially relevant topics through the lens of a beat-em-up. After finding success on Kickstarter back in 2014, the game's creator, Shawn Alexander Allen, has been steadily improving his action-RPG/beat-em-up, where super moves, suplexes, and slaps are dished out by turn.

As what is likely the first truly socially aware beat-em-up game, Beatdown City takes a far more contemporary look at the beat-em-up genre. Many of the encounters the trio face come from pushy sidewalk rappers hawking their CDs, gentrifying transplants escalating innocuous run-ins through racially motivated micro-aggressions, and dirty cops taking pride in the privilege that comes from their profession. Even though there's plenty of moments where Beatdown City revels in the familiar tropes of beat-em-up games--because there's always gotta be fresh, healthy food found in trash cans--it's not shy about telling you how it really feels, and how the brawlers now feel like outsiders in their own home. This satire of a beat-em-up game shows some grit in in places you'd least expect. | Alessandro Fillari


UFO 50 | PC


To say that diving into UFO 50's backlog of bespoke retro titles was incredibly nostalgic would be a massive understatement. Paying homage to the 8-bit era's multi-cart that were jam-packed with over dozens of games--some decent, other not so much--these multi-game offerings were expensive, but had an enticing value. UFO 50 takes this concept and runs with it, packaging 50 freshly-made retro games that show off the splendor and glory of the 8-bit era.

Coming from a collective of indie developers, including Spelunky creator Derek Yu, UFO 50's unique games cover a broad spectrum of genres and styles--all of which have their own strange twist to them. For instance, UFO 50's take on tennis features a cast of ninjas and samurai squaring off on a Kabuki stage, using their sword strikes and special attributes to get ahead of the opponent. In many ways, UFO 50 feels like a time-capsule of games that never saw release during the 1980s. From beat-em-ups, golf, platformers, shooters, and even RPGs, the compilation game packs in a lot of value into such a modest pack, which makes it a rather compelling way to relive one of the 8-bit era's forgotten gems. | Alessandro Fillari


Wandersong | PC, Switch


As you head off into the game's first 'battle', Wandersong clues you in to the type of game you're set to play. As the short Bard of average build prepares for his first encounter with a monster, the sword he struggles to wield leaves little to no effect in the fight. With no other option, the Bard relies on his singing voice, which immediately quells the monster, revealing a peaceful spirit who's impressed with his vocal talents. In Wandersong, the many puzzles, interactions, and moments of action play out through song, with the Bard showing that there's more than one way to become a hero in this musical fantasy adventure.

Wandersong plays with the adventure genre in a very whimsical way, with the protagonist engaging in battles and solving everyday problems by using his single voice. Similar to Zelda II: The Adventure of Link, the Bard's connection to town citizens is just as important as his journeys in the wild. One moment you'll quell a ghost in the town mayor's home, and in the next you'll try to cheer up a elderly person who's grown incredibly bitter. Wandersong has an infectious charm, and it does a lot to show that there's more to an adventure game than simply swinging a sword and slaying beasts in its colorful and bright world. | Alessandro Fillari


Windjammers 2 | TBD


Do you want more Windjammers? Of course you do, and thankfully Windjammers 2 is just that. The game is still in a very early state, so we were only able to play two different characters in the build, but the core gameplay remains in tact. From our short time playing, it seems that it's still fast and responsive, which is the most important factor considering the precision required for high-level Windjammers play. One new feature is that each character will have their own unique special ability, which you can execute after filling up a meter at the bottom of the screen.

For those who are unfamiliar with Windjammers, it's a fast-paced one-on-one sports game where your goal is to toss a frisbee into your opponent's net. You have different types of throws to keep your opponent on their toes, so you better be quick on your feet. The original game came to SNK's Neo Geo and arcades in 1994, and has a cult following and a strong competitive scene in France. To see the game receive a sequel 24 years later is a sight to behold. | Michael Higham


World Of Horror | PC


In World Of Horror, a small idyllic Japanese town in the early 1990s is haunted by a horrifying and grotesque supernatural presence that leaves a lasting impression. Taking inspiration from classic PC adventure role-playing games and along with the works of Japanese horror artist Junji Ito, World of Horror is an RPG-investigation game focusing on the exploits of a young girl who must use her wits and knowledge of the supernatural to solve the strange and peculiar cases behind each haunting in town, and expel the evil that lurks there.

Right from the beginning, the style and visual look of World of Horror will catch your eye. Despite the minimal 1-bit graphical style--designed entirely in MS Paint--the monochromatic visuals and tone throughout give much of the more violent and disturbing scenes an extra sense of dread. One moment you'll be investigating the hallways of the local school at night, and in the next you'll come face-to-face with ghosts and other demons with grotesque faces and bodies that hide within the darkest corners. Along with the investigation system, tasking you to find clues and the tools to survive, you'll also do battle with the monsters and possessed humans using a turn-based combat system.

As one of the biggest surprises of PAX West 2018, World of Horror definitely keeps its scares close to the vest, lulling you into a false sense of security before surprising you with some unexpected frights. And yes, there are some incredibly unnerving jump-scares to encounter in this game. | Alessandro Fillari


Young Souls | TBD


Young Souls feels like a modern take on the classic side-scrolling beat-em-up action game with RPG elements sprinkled in. You play as either Jenn or Tristan, twin siblings who are outcasts within their town. Little do the townsfolk know that Jenn and Tristan defend the human world against a hostile alternate dimension where the combat takes place. At its heart, Young Souls is a cooperative experience, and it has a seamless jump-in jump-out function for a second player to join. Combat is simple enough in the early going with a block, dodge, light attack, heavy attack, and special power, which you'll be using to clear out rooms of enemies. Boss battles also take place within dungeons for an added challenge.

Young Souls sports a charming 2D hand-painted pastel art style that gives that breathes life into the redhead duo and the world around them. There's currently no word on a release date or platforms, though we did play the early build on PC. | Michael Higham



Shadow Of The Tomb Raider Guide: 9 Useful Tips You Should Know Before Starting

By Matt Espineli on Sep 15, 2018 09:28 pm

Become the Tomb Raider


Shadow of the Tomb Raider is the next big step for the Tomb Raider reboot series. The game introduces additional features to stealth, combat, and progression. With these additions comes new possibilities in gameplay that you might not be aware of as you play.

Stealth offers you more options to take down enemies, and there's even changes to AI that make it possible to break their line of sight. There are new tombs and crypts to explore. And when you're not progressing through the story, you have the option to take side missions, which now contain more narrative and NPC interaction.

There's a ton of new content in Shadow of the Tomb Raider that should offer something fresh for returning players. To help better your ability to take on the challenges that lie ahead, we've compiled nine useful tips you should know before starting.

Shadow of the Tomb Raider release on September 14 for PS4, Xbox One, and PC. GameSpot reviewer Edmond Tran said about the game: "Thankfully, the parts of Tomb Raider that make it really fantastic--uncovering the mystery of ancient ruins, solving impressive challenge tombs, and exploring exotic environments--are still here in Shadow, and they are just as outstanding as they have always been. But the core mechanics that have been with the series for half a decade are starting to show their limitations." For our full thoughts on the game, check out our review.

In the meantime, were there any Shadow of the Tomb Raider tips you have that you don't see here? Let us know about them in the comments below.



Take Advantage Of The Adjustable Difficulty


There are a number of ways to vary your experience with Shadow of the Tomb Raider--one of them is through its difficulty level. The game allows you to adjust the difficulty of its combat, exploration, and puzzles separately. While you can make these adjustments before you start the game, don't hesitate to hop into the options menu to change things up if you ever want some extra challenge. We personally recommend increasing both exploration and puzzles to hard; it'll help decrease your reliance on Instinct mode, which often makes the game a tad too easy at times.

If you're breezing through the game without much challenge, take a moment to experiment to see if a bump in difficulty suits you. For a more in-depth look at the game's difficulty, watch our video feature detailing why you should play the game on hard.



Stealth Players, Don't Forget You Can Break Line Of Sight!


There's a higher emphasis on stealth in Shadow of the Tomb Raider. Among a variety of new tools, one of the most welcome additions is the ability to disengage from a firefight and break enemy line of sight. If you ever muck up an encounter, don't hesitate to get behind walls and move back into bushes to reassess the situation and plot out a new strategy.



Focus On Skills That Suit Your Playstyle


Shadow of Tomb Raider's skill tree is a bit intimidating and difficult to follow at first. It's separated into three categories: Seeker (Blue), Scavenger (Green), and Warrior (Red). Seeker focuses on Instinct mode and exploration skills; Scavenger has stealth skills and ammo crafting formulas; and Warrior caters specifically to combat with enhancements to Lara's weapons and physical characteristics.

While there's not much consequence in being a bit scattered with the upgrades you choose, a more focused build is far more effective in the long run. Examine the skills that work best for your playstyle and try to craft a build that enhances your tendencies in combat and exploration. For example, you might look to acquire the Chain Assassination and Owl's Vision skills early on to better deal with enemies while being aware of your surroundings during stealth encounters. On the other hand, given the limited combat during the game's opening hours, you might focus on skills that deal with resource gathering, like Hoatzin's Hunger and Viper's Nest, which both increase the amount of natural and man-made materials you pick up. Whatever you end up doing, just be sure you're choosing skills wisely.



Explore Tombs And Crypts


Tombs and crypts are more rewarding this time around, each featuring more intensive puzzles to solve and platforming challenges to overcome than previous games. While they're fun to partake in when you're not focused on progressing the story, completing them offers tangible rewards. Tombs unlock special skills in the game's skill tree, and crypts unlock special armor pieces you can craft and wear. Go out of your way to find tombs and crypts, their upgrades make completing them well worth the effort.



Craft And Wear Outfits


Unlike past entries, you can craft and equip clothing that enhance Lara's abilities. Each has their own special characteristics. For example, there are outfit pieces that'll make her harder to see during stealth sections, while there are others that give her the ability to pick up more crafting resources from the environment. These bonuses should offer you more than enough initiative to craft more outfits, but let's be real: they're pretty cool looking too. Just check out Lara's Condor outfit above.


Visit Merchants For Essential Upgrades


Merchants carry a humble offering of supplies and ammo for you to purchase, but they also sell quite a few weapon and tool upgrades that you might miss out on if you don't check their inventory. For example, the merchant in Paititi sells a knife upgrade that allows you to cut the braided rope that blocks off special areas of the game, while another in Kuwaq Yaku sells a silencer for your pistol. Make it a habit of seeing what the merchants have on sale; you never know what useful equipment you might be able to buy with your hard-earned money.



Sell Your Jade And Gold!


Speaking of money, don't forget to sell your stock of jade and gold to merchants on a regular basis. This sounds obvious, but it can be easy to pass up selling materials in favor of the game's story and various side activities. That and the game never quite specifies that they're meant for selling and not crafting upgrades. Don't stockpile your jade and gold, or else you might you'll max out your carrying capacity and potentially miss out on the opportunity to grab more during your adventures.



Don't Forget Side Missions


Whenever you arrive at a new town or accomplish an objective in the campaign, a new side mission will often unlock. Set aside time to complete these, as they're great ways to earn bonus XP, as well as unlock new weapons and equipment for Lara. Some of the side missions are also necessary to discover new Challenge Tombs and Crypts. That and they've actually got some nice writing and NPC interaction that you don't wanna miss!


Upgrade Your Shotgun ASAP


Compared to previous Tomb Raider games, there are way more close quarters enemies that rush you before you have time to line up a shot. To maximize your effectiveness in these encounters, upgrade your shotgun and pick up ammo pouch upgrades for additional shells. The shotgun is certainly one of the most useful weapons in the game, so make sure to have it ready whenever you suspect a surprise enemy encounter coming up.




Xbox One: 36 Best Backwards Compatible Games To Play (So Far)

By Array on Sep 15, 2018 09:28 pm

The Best Xbox One Backwards Compatible Games


One of the best things Microsoft has done with Xbox One is make good on its commitment to backwards compatibility. New backwards compatible games are being added all the time. As with the most recent addition--Rumble Roses XX and Zone of the Enders HD Collection--these games are shared by Major Nelson on Twitter at 9 AM PT on Twitter, although there's no particular schedule for how many are released (if any) on a given day. It's always a mystery as to when we'll get more; we only know what time it'll be and that it'll come on a weekday, but the next batch of games usually isn't far off.

Even without a proper schedule for new releases, the past few years have seen the list of backwards compatible games grow quite long--and, as a result, it can be extremely difficult to find those that are worthwhile. Not only are there 400+ Xbox 360 games that can be played on Xbox One, but more than 30+ original Xbox titles are also supported.

Beyond the consistent rollout of games, Microsoft has publicly made it clear that backwards compatibility is a real priority for the company. "I see games as an art form," Xbox boss Phil Spencer said last year. "Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past ... There's something to be learned from experiencing what I played as a kid. There's good business there for the content owners, but as players, it's nice to be able to understand how our art form has progressed."

Spencer subsequently made it clear that backwards compatibility is--despite reports suggesting it's ignored--a feature that people do use. He wrote off data that said otherwise and pointed to an example of strong sales for an old Call of Duty game when it was added to the service: "I think the best signal we had so far is when Black Ops II landed and that month it hit NPD's Top 10 that month for game sales. An Xbox 360 game that's years old, that shows that people care."

The feature has only gotten better with the release of the Xbox One X, as it offers much sharper visuals in these old games; some even have specific enhancements on top of a resolution increase. But whether you play on an X, an Xbox One S, or even the standard Xbox One, you're treated to a feature that is currently unmatched by both PS4 and Nintendo Switch.

While not providing access to everything available on Xbox 360 and the original Xbox, the supported backwards compatible games from the two include classics ranging from expansive RPGs and thrilling adventures to XBLA gems and old arcade games refined for the big screen. Among these are all-time greats like Star Wars: Knights of the Old Republic, the Mass Effect Trilogy, and The Elder Scrolls IV: Oblivion to name a few. But if you want a challenge that's faster to jump into, the likes of Ikaruga or Super Meat Boy will do the trick.

To help you parse through the giant list of supported games, we've compiled a list of our personal favorites to highlight which backwards compatible titles are worth your time. If you want to pick something out yourself, you can peruse the entire list of Xbox One backwards compatible games. Which Xbox One backwards compatible games do you love the most? Are there any games would you like to be added in the future? Let us know in the comments below.


Alan Wake


Unfortunately, Alan Wake has been removed from all digital platforms, which includes the Xbox Store. However, if you can snag yourself a physical copy of it (or already own it digitally), then Alan Wake will take you on an adventure that you won't soon forget. Set in the Pacific Northwest town of Bright Falls (and taking significant inspiration from the television series Twin Peaks), Alan Wake features the titular character taking a vacation with his wife, who hopes the break will help her husband with his writing block. Things quickly take a turn for the worse, as Alan's wife disappears, and he's forced to confront the darkness that shrouds Bright Falls and ultimately question his own sanity. It's a compelling narrative that'll have you aching for a proper sequel. Thankfully, the two DLC story expansions are now free, so you'll at least have something to tide you over. | Mat Paget


Assassin's Creed IV: Black Flag


Desmond Miles' trip through time ended with Assassin's Creed III, and Ubisoft's follow-up title put players into the role of a nameless Abstergo employee. It was a clean slate for the franchise, offering a great point for new players to jump in without having to start from Altair's story. Assassin's Creed IV: Black Flag steps back from the grand ideologies of the Assassins and Templars, as well as the convoluted Those Who Came Before storyline, to deliver a relatable tale of one man's quest for redemption. Edward Kenway isn't all that different from a young Ezio; he has a good heart but he's brash and selfish. Over the course of Black Flag, Edward grows from a greedy pirate into a humbled hero. The inclusion of both traditional assassination missions and new naval combat along with the lush islands and open seas of the Caribbean made for one of the best games in the franchise. | Jordan Ramee


Bully: Scholarship Edition


Rockstar constantly refines its open-world action games, which we've seen through the Grand Theft Auto series and Red Dead Redemption. But the one that always stands out to me is Bully, because it traded gratuitous violence and adult stories for the rough-and-tumble fisticuffs and hijinx of a rambunctious high school. I vividly remember the theme song that plays while walking Bullworth Academy, rushing to make it to class on time, and scrapping with the bullies in missions to become the most respected student on campus. Bully expands beyond that with loads of fun mini-games, silly characters based on high school stereotypes, and an expansive open world. While it may be a bit wonky in terms of controls and technical performance compared to modern games, everything it does right comes together for a game worth playing today. | Michael Higham


Castlevania: Symphony of the Night


Countless so-called Metroidvania games have drawn inspiration from Castlevania: Symphony of the Night, but more than two decades later, few can approach its greatness. It evolved the well-established Castlevania series in numerous ways, offering a non-linear castle to explore and RPG-style progression while maintaining the satisfying side-scrolling action of earlier titles. I came to it years after its original release and still thoroughly enjoyed it, and it's something that I still routinely find myself booting up. Exploring Castle Dracula is one of the great pleasures in gaming, and it's a testament to its design that fans of the game still have its layout memorized so many years later. I'll spare you a reference to the twist in case you've managed to avoid it all these years, but whether you're a fan of more recent Metroidvania-style games who missed out on this progenitor of the genre or someone who's never dabbled in these types of games, you owe it to yourself to see why Symphony of the Night is regarded as an all-time classic. | Chris Pereira


Crackdown


Despite initially being written off by many as "that game with the Halo 3 beta," I was immediately taken with the concept of Crackdown--an open-world game where you play as a superhero special agent who can pick up and throw cars or leap over buildings. A decade later, the fairly basic set of goals you're given leave something to be desired, but the core gameplay remains extremely fun. Hunting down agility orbs and dealing with villainous gangs is still tremendously satisfying, particularly with a friend online. Its cel-shaded art style still looks good, and with backwards compatibility introducing some impressive Xbox One X enhancements to the visuals, Crackdown is a game that's well worth picking up. | Chris Pereira


Dead Space


Let's face facts: there's practically no chance that EA will bring back Dead Space, at least not as we know it. While it's sad to think that one of the most intriguing sci-fi horror series out there has been pushed to the sidelines, the fact that Dead Space is backwards compatible on Xbox One is at least worth celebrating. I know, it's also on PC, but if you're in a console-only household, Xbox One is the only current-gen console you can look to. And why should you play Dead Space? In short: it's a spooky-as-hell third-person action game with fantastic art direction, and features one of the coolest "guns" in gaming. The enemies you face are drastically distorted humans with malformed and elongated limbs that make great targets for your Plasma Cutter--a maintenance tool that fires energy beams, making it an equally effective sidearm. Dead Space manages to juggle cool tech and a scary setting unlike any other game out there, and if you haven't tried it in the past, you really should if you have an Xbox One at home. | Peter Brown


Fallout 3


Fallout 3 kicked off the series' modern era and helped cement Bethesda Game Studios' reputation as a leader in the field of open-world RPGs. The open-ended structure allows you to freely roam a post-apocalyptic wasteland (so long as you can survive) and seek out stories in the most unlikely and dangerous places. The dialogue choices are numerous, allowing you to shape the story and your character with a great amount of freedom, staying true to the series' RPG roots. Likewise, despite the shift to a first-person perspective, Bethesda implemented the Vault-Tec Assisted Targeting System, better known as VATS, to allow for strategic menu-based combat. It was an unusual mechanic but one that quickly gained favor for how it effectively bridged the gap between Fallout old and new. Fallout 3 was hugely ambitious at the time of its release, and persists as one of the all-time great open-world RPGs 10 years later. | Peter Brown


Fallout: New Vegas


Obsidian has the magic touch when it comes to RPGs, and Fallout: New Vegas is a prime example. The vast brown deserts of Nevada might not sound very appealing, but New Vegas shines through incredibly clever writing and masterful quest design. Vaguely aligned factions and active societies fill the world with distinct charisma. I'll never forget the high-class casino that acts as a front to a secret bourgeois cannibalistic society and the reveal of Mr. House's true identity while overlooking the entirety of New Vegas. Quests like these are plentiful, and they're surrounded by such intricate lead-up and dialogue sequences that plant genuine curiosity in your head to see them to the end. Fallout can easily drop in swing tunes and old-time jazz for a great soundtrack, and it's all the more fitting with the Vegas theme. But since this is a post-apocalyptic wild west, classic country-western songs diversify the tracklist and are burnt into my memories of trekking the dangerous deserts with a big iron on my hip. | Michael Higham


Far Cry: Blood Dragon


While I've personally grown tired of the franchise formula that was established with Far Cry 3, the one post-Far Cry 2 game in the series that I'm still quite taken with is Blood Dragon. The spin-off infuses Far Cry 3's gameplay with a dystopian '80s flavor. Despite being set in 2007, the game boasts a unique look, as it's essentially made to imitate the way '80s movies tended to imagine the future; there's fog everywhere, with neon colors and lasers paired with a matching synth soundtrack. You play as a stereotypical action hero named Rex "Power" Colt, who's voiced by Terminator and Aliens star Michael Biehn. It's all very over-the-top, satirical in nature, and it pairs quite nicely with Far Cry's gameplay. Blood Dragon's distinct enough to make it worth a try even if you find the Far Cry games somewhat rote. | Chris Pereira


Grand Theft Auto: San Andreas


If I had to pick a favorite Grand Theft Auto game in the series, I will always point to San Andreas. As a sort of ode to '90s hip-hop culture and satire of Southern California street gangs, San Andreas was an odd reflection of home. Sure, it's a GTA game, violent and absurd overall, but the way characters talked, the music that played, and just the way the city streets looked were all too familiar. In addition, Rockstar layered some light RPG elements that made the streets of Los Santos feel more lived-in. Sometimes I wouldn't even do missions, and instead hit the gym or shop for clothes.

Of course, San Andreas includes an expansive open world beyond Los Santos with Las Venturas, the Vegas stand-in, and San Fierro to imitate San Francisco. Some of the mission designs are dated and the shooting mechanics aren't refined like modern entries, but San Andreas is still a ton of fun and has a unique personality that few games can match. Carl Johnson (CJ) still stands as one of the best GTA characters, ever. | Michael Higham


Halo: Reach


After Halo 3: ODST took a detour from John-117's story to focus on the mission of one squad of Orbital Drop Shock Troopers, Halo: Reach took that same format of working within a squad and reapplied it to a group of Spartans. Taking place prior to the events of Halo: Combat Evolved, the story of how the planet Reach fell is a rollercoaster of empowering firefights and emotional sacrifices. It was Bungie's last Halo title before handing the reins over to 343 Industries, and it shows. Halo: Reach takes the best online multiplayer and single-player campaign elements that Bungie spent perfecting over Master Chief's original trilogy and combines it into one incredible game. I'll still boot up Halo: Reach from time to time, and the servers for SWAT are still loaded with thousands of players waiting to vote to play on Sword Base. | Jordan Ramee


Hitman: Blood Money


Before the 2016 franchise revival, Hitman: Blood Money was the peak of Agent 47 hijinx. At its core, Blood Money succeeds because of expertly designed missions; everything from creating a specific atmosphere for each level to weaving all the variables that can play out were on point. So many clever assassinations stand out to me, like loading a prop gun with real ammo that's supposed to be fired during an opera play or strangling a target with the handy fiberwire during mardi gras wearing a big yellow bird costume. This is where Hitman got its dark sense of humor, and it breathes life into an otherwise stoic assassin.

Because it nails down the Hitman formula that's been refined with the recent entry, Blood Money has aged well and very much feels like a modern game. It's a little less forgiving and doesn't have the slew of interesting challenges from 2016's game, but Blood Money has some of the series' most memorable missions--and they remain just as fun today. | Michael Higham


Ikaruga


Japanese developer Treasure has another game on this list that's also a vertical-scrolling arcade shooter, but Ikaruga's reputation is unlike any of its peers'. Where so many games of this type bank on nuanced mechanics and subtle differences to standout in the eyes of enthusiasts, Ikaruga's big mechanic is so well known that it's gone on to inspire other developers who make games in entirely different genres. I'm talking about the black-and-white color switching mechanic, which both gives you the ability to absorb incoming enemy shots of the same color and alter your affinity to impart greater damage to enemies of the opposite color. Getting to the end of a stage in a game with one-hit deaths is challenging enough, but if you are after the top spot on a leaderboard you also have to know how to maximize your score by chaining together attacks as the appropriate color. It's tough, but Ikaruga is also a beautiful game that showcases an amount of maturity that feels unique compared to the rest of Treasure's output. While it's not everyone's cup of tea, Ikaruga is still an easy game to appreciate. | Peter Brown


Jet Set Radio


Jet Set Radio is a series that Sega may never bring back, but at least the HD port of the original Dreamcast hit is playable on Xbox One. It combines rollerblading and graffiti in a goofy cel-shaded metropolis, and apart from its sequel (which sadly isn't backwards compatible), there's no game like it. Jet Set Radio's expressive characters are only matched by the eclectic soundtrack that ranges from hip hop to Japanese rock, and it's so beloved that the lead composer, Hideki Naganuma, is regularly berated on Twitter to bring the series back, despite simply being in charge of music. Its reputation hasn't faded in 18 years, and if you don't know why, you owe it to play it and find out for yourself. | Peter Brown


Mass Effect Trilogy


BioWare's famed trilogy is defined by choice, and you'll make hundreds across all three games. Some of these decisions will be incredibly difficult, even heart-wrenching; I've spent many an evening thinking through the possible moral ramifications of my decisions. The trilogy really begins to show your impact when choices you made in the first game snowball into increasingly dire situations across the next two entries. I've only played the original Mass Effect once, but poured close to a thousand hours into the second and several hundred in the third. Each title is a masterpiece in its own right, and the latter two are mechanically sound third-person RPG-shooter hybrids that still hold up years after release. Mass Effect 2 is my favorite video game of all time, mostly because it's the best interstellar dating sim on the market. Over the course of three games, you'll fall in love with these characters and the rich sci-fi universe of Mass Effect. | Jordan Ramee


Metal Gear Rising: Revengeance


Most people love Metal Gear for the series' stealth-centric games, but that doesn't mean the action-packed Rising should be ignored; far from it! Not only does it manage to fit right into the timeline and (in a roundabout way) the series' overall attitude, it is an excellent action game that, like Bayonetta and Vanquish, perfectly showcases why Platinum Games is so beloved. The standout feature of the blade-based combat system is Raiden's ability to literally slice through enemies--a process you can control, lopping off limbs or bisecting torsos with laser accuracy. It's an impressive feat of programming, and a unique mechanic that (as far as I know) has never been truly replicated. Worry not if you've always been turned off by Metal Gear's confusing storyline. Rising is all about over-the-top katana mayhem, and when it does make an effort to tell a story, it delivers goofy melodrama that anyone can appreciate. | Peter Brown


Mirror's Edge


When Mirror's Edge released, the gaming world had never seen anything like it. First-person platforming was practically a no-no, but EA DICE proved it's possible under the right set of circumstances. The trick, at least the one that made Mirror's Edge such a revelation, was to simplify pathfinding by using clever visual cues and implement contextual animations to create a sense of flow. In one stage you will leap across rooftops, wall run, smash through windows, and slide under enemy fire before taking the aggressor out. It's basically Parkour: The Game. While its sequel, Mirror's Edge Catalyst, tried to go for a more open-world design, the original game is focused enough to be tackled in small sessions, which also encourages you to attempt run after run through a single level, chasing your best times and most stylish performances. It's an endlessly cool game that may never get old. | Peter Brown


Ninja Gaiden Black


The original Ninja Gaiden reboot was something to behold back in 2004. As one of the fastest and most challenging action games of its era, Ryu Hayabusa's revenge mission where he fights ninjas, demons--and pretty much everything in between--was a knockout when it came to delivering thrills and moments of white-knuckle challenge. I'll even admit that I earned the lowly title of Ninja Dog on occasions, which was Ninja Gaiden's not-so-subtle way of saying 'git gud' back in the day. The game consistently delivered fast-paced action, and in the months after its release, it managed to get even better. As one of the early games on the original Xbox to use downloadable content, new weapons, monsters, and challenges were eventually added in, making the game even more of a stellar title. This culminated in the release of Ninja Gaiden Black, essentially the definitive edition of the core game. While Ninja Gaiden (2004) was remade again in the form of Sigma on PS3, I still think of Black as the best way to play Ryu Hayabusa's gory and over-the-top descent through the demonic underworld. Even after the releases of Bayonetta, Metal Gear Rising, and several installments Devil May Cry, Ninja Gaiden Black hasn't lost its touch, and it still stands still one of the greatest action games ever made. | Alessandro Fillari


Panzer Dragoon Orta


I've always had a deep respect for Sega's strange shooter series Panzer Dragoon, and the last entry, Panzer Dragoon Orta, remains a stellar tribute to its bizarre world. The series' otherworldly presentation--along with its own fictional language--gave it a sense of depth and wonder that felt all its own. While much of the series had its home on the short-lived Sega Saturn, 2003's Panzer Dragoon Orta was released on the original Xbox, showing a noticeable visual and technical upgrade over its predecessors. Diving back into the game after all these years made me appreciate how much thought and craft went into the game, which has held up spectacularly. Along with a wealth of hidden lore and concept art to find, it also comes with an unlockable version of the original game--which stands as one of the greatest game rewards of all time. If you're at all curious about the Panzer Dragoon series, Orta is the most accessible point of entry, and it still brims with that sense of otherworldly wonder that the series is all about. | Alessandro Fillari


Peggle


Peggle has received a sequel you can and should play on Xbox One, but more Peggle action is still a good thing. Fortunately, the original game is playable through backwards compatibility, and it holds up nicely. The basic Peggle formula--a sort of take on pachinko and pinball, but with tremendous sound design--is still as delightful as ever. You launch balls into a board filled with pegs and various obstacles in the hopes of hitting them and removing them from play. Finishing a round hilariously causes "Ode to Joy" to play as your ball sails across the screen one last time in slow motion, but the euphoric build-up of sound effects when you pull off an exceptional shot is one of the most satisfying experiences I've ever had in a game. | Chris Pereira


Radiant Silvergun


Remember Sega Saturn? While not a powerhouse in the US or Europe, it found great success in Japan where arcade ports were plentiful. One of the most well-known Japanese-exclusive Saturn games is Radiant Silvergun, and thanks to Microsoft's effort years ago to pump up the Xbox Marketplace with Japanese games, westerners finally got an official release on Xbox 360 and can still enjoy the game on Xbox One today. The most notable feature of this vertical-scrolling shooter is the large number of weapons you can pick from, which differ more in behavior than you might expect. Like many games by developer Treasure, Radiant Silvergun is a technical showcase (for its time) that also manages to be a great game with timeless appeal. | Peter Brown


Rainbow Six Vegas 1 and 2


In between its old-school tactical shooter phase and the current competitive multiplayer focus, Rainbow Six took a trip to Vegas and balanced its military sim roots with some more approachable shooter gameplay. Both Rainbow Six Vegas 1 and 2 captured the gaudy spectacle of the city's nightlife with bright lights and rows of slot machines, which often served as cover from enemy fire. I've had so many memorable multiplayer matches; taking cover and having the camera switch to third-person, rappelling down skyscrapers to crash through windows, or turning upside down on a rappel line to pop shots are a few of the amazing moments in competition. Servers are still online, so if you can get a group of dedicated players to play a few matches or terrorist hunt missions, you're guaranteed a great time. | Michael Higham


Red Dead Redemption


Of all the games that are backwards compatible on Xbox One, Red Dead Redemption tops the list as the most exciting. When it was added to the program earlier this year, not only did people finally have a way to replay one of the best games of the last generation on a current-gen console, they also got the option to play it in 4K on Xbox One X. This open-world western proved that Rockstar Games is capable of more than just Grand Theft Auto, and with the sequel on the way, now is the perfect time to see why Red Dead Redemption is such a big deal. | Peter Brown


Saint's Row: The Third


Saints Row was always a little silly, but The Third is clearly the point where Volition realized the franchise could no longer compete with Grand Theft Auto and chose instead to double down on the ridiculous. Saints Row: The Third is non-stop parody of open-world action games and pop culture references, and I love every second of it. There's something positively magical about playing as a loud-mouthed crime boss who's weaving between traffic on her motorcycle to save her friends from a ticking time bomb as government soldiers try to stop her while Bonnie Tyler's "I Need a Hero" plays over the radio. All of which occurs in what might be the most normal level in the game. Saints Row: The Third also does a good job recapping the events of the previous two games and introduces franchise favorite Kinzie Kensington, so it's a nice jumping on point if you're looking to play Saints Row IV or Agents of Mayhem. | Jordan Ramee


Shadows of the Damned


Shadows of the Damned was a match made in heaven for me. The quirky Suda 51 brought his comedic writing chops and teamed up with Resident Evil 4 director Shinji Mikami and Silent Hill composer Akira Yamaoka to make a shooter that, at the time, felt more like a Resident Evil 4 sequel than any game before it, including Resident Evil 5. The buddy-demon hunter adventure saw Garcia Hotspur and Johnson, the trusty skull sidekick that also turns into a number of different guns, venture into Hell to rescue Hotspur's love. There is quite the variety of enemies, levels, and crude jokes. While a sequel is what I truly want, I'll gladly play through it again for the umpteenth time to revisit it all. | Mat Paget


Skate 3


The Tony Hawk's Pro Skater series may go down as having the "best" skateboarding games of all time, but none of them capture the sport quite like the Skate series does. And while the first two Skate games had a more structured campaign the open-world skateboarding sandbox of Skate 3 is still as fun to flip, grind, and bail in as it was the day it came out. Tackling a specific spot over and over again in Skate 3 mirrors what real-life skateboarding is like, though I can actually pull off a darkslide or a benihana in Skate 3. And with its surprisingly breathtaking 4K enhancements on the Xbox One X, I can't recommend it enough. | Mat Paget


Spec Ops: The Line


Six years after release, I'm still reeling from the emotional fallout of Spec Ops: The Line. This unsettling game tackles the mental and emotional cost of war, and its moral quandaries stick with you long after you've put the game down and had a good cry. Despite having third-person shooter mechanics that are okay at best, Spec Ops: The Line kept me playing. Long after it forced me to kill innocent civilians, I was frantically shooting enemy combatants in a desperate attempt to justify my own in-game atrocities. But war doesn't work that way. I don't think I'll ever forget what white phosphorus does to a person, and if you play this game, you won't either. | Jordan Ramee


Star Wars: Knights of the Old Republic


Star Wars: Knights of the Old Republic is a gaming classic, and it was one of the best-written stories in the Star Wars canon prior to Disney neutering its relevance. The game utilizes similar combat, squadmate recruitment, and morality mechanics that BioWare would eventually use for both Mass Effect and Dragon Age: Origins. The game lets you fulfill your fantasy of living as a Jedi or a Sith, as you explore a galaxy far, far away, four millennia before the events of A Phantom Menace. I loved exploring ancient Tatooine and Kashyyyk on the Jedi path, but not nearly as much as seeing brand-new planets, like the ancient Sith homeworld Korriban, or flirting with Bastila. | Jordan Ramee


Star Wars: Knights of the Old Republic II - The Sith Lords


Star Wars: Knights of the Old Republic II - The Sith Lords is one of the best Star Wars video games of all time. Although its gameplay is largely untouched from its predecessor, KOTOR II implements elements of grey to the previously black or white morality system. New lightsaber styles also add a level of strategy, and there's twice as many people you can try to smooch. My favorite Star Wars droid, HK-47, also returns from the original KOTOR, and he continues to deliver unparalleled levels of sarcastic murder puns and sass. Despite its removal from the Star Wars canon, if you love Bioware's RPGs and the adventures of a galaxy far, far away, you need to play this game. Its incredible narrative will hook you in 15 minutes. | Jordan Ramee


Star Wars: Republic Commando


Prior to The Clone Wars animated series, the only hint that the clone army was more than a faceless batch of characters was Star Wars: Republic Commando. This video game moved past the uniform helmets to reveal each clone had their own personality, likes and dislikes, and skill set. I fell in love with the troopers through Republic Commando, and the clones have remained my favorite Star Wars characters ever since. Taking the lead of Delta Squad as the dependable Boss and directing the demolitions expert Scorch, computer-savvy Fixer, and weapons specialist Sev offered a more tactical experience than 2004's Star Wars: Battlefront. New enemy types and weapons keep the game fresh across its three different locations, and the story is one of the best in the Star Wars Legends universe. | Jordan Ramee


Super Meat Boy


Super Meat Boy has become something of a reference point for games that have come after it--and with good reason, as it's an exceptionally well designed game. It's a tough platformer where death can come at any instant--and you will die many, many times. And as heartbreaking as those deaths can sometimes be, it's invariably your own fault; SMB offers extremely tight controls and a deeply satisfying wall-jumping mechanic (made all the better by the way Meat Boy leaves behind a trail of meat wherever he moves). With hundreds of levels and numerous secrets to uncover, there's a lot to enjoy here. But most importantly, playing this original Xbox 360 version means you get to enjoy the brilliant original soundtrack by Danny Baranowsky that's missing from SMB's most recent re-releases. | Chris Pereira


Super Street Fighter IV: Arcade Edition


Capcom managed to do a lot of awesome things for Street Fighter V, but Street Fighter IV is still relevant for a lot of fighting game fans due to its massive roster and years' worth of competitive refinement. Super Street Fighter IV Arcade Edition marks the penultimate upgrade for the game, but you can also download the Ultra Street Fighter IV DLC to convert it into the ultimate version of the game on Xbox One. Whether you are a serious competitor or a casual fighting game fan who just likes to mash out a few combos with friends on the weekends, SFIV has loads of great characters to experiment with, and tons of personality to keep you entertained along the way. | Peter Brown


The Elder Scrolls III: Morrowind


The Elder Scrolls III: Morrowind takes me back--to six-years-old Aiden. Even though I was far too young to be playing such an intense RPG, and 90 percent of the story went right over my head, I couldn't help but get utterly consumed in how fantastical and insurmountable Vvardenfell seemed. Maybe it was my child-like wonder, or maybe it was just Bethesda's magic. At the time, I hadn't really played anything like it, and boy were the giant mushroom houses and terrifying Cliff Racers just as cool as kicking tail during Lara's Tomb Raider adventures. Morrowind was the first RPG that really made me fall in love with the more serious and immersive side of gaming, and even though its graphics haven't aged particularly well, it still holds that obnoxiously special place in my heart that I can't let go of, a place where I forge my own story, and escape into some far-off land. And, you know, knock the daylights out of some cultists. That too. | Aiden Strawhun


The Elder Scrolls IV: Oblivion


"Stop right there, Criminal Scum! You've violated the law!" Once you get past the potato faces, Oblivion's hyper-saturated graphics really are something special. Oblivion also took a lot of the annoying mechanics in Morrowind and made them just a little bit better. Any race could wear any armor, birthsigns could be changed, vampirism was part of the main game, the list goes on. One minute you have the incredibly lush, almost ethereal expanses of Cyrodiil, the next, there's an actual demon invasion. It's a wonderful contrast that I don't think the other Elder Scrolls games quite capture, as they're dark and morose, and somewhat brooding--but Oblivion is brimming with energy and color. | Aiden Strawhun


The Witcher 2: Assassins of Kings


The beautiful thing about The Witcher series is that if you're looking to hop into the latest entry, you don't need to play the previous titles. However, they do add a considerable amount of context to the expansive cast of characters, and particularly to every one of Geralt's relationships. The Witcher 2 is a mostly on-rails, linear RPG. That doesn't stop it from being an incredible, dramatic, and enticing adventure, however. The world is detailed and lush, as you'd expect from the series, and the choices you make throughout the story determine some pretty major outcomes. Just make sure to spend some time between story missions to smell the roses--er, the monsters, rather. | Aiden Strawhun


Viva Pinata


Rare's output under Microsoft has been uneven, but one bright spot shines above the rest. Viva Pinata is a sweet refuge from the norm--a sim that defies easy categorization. It bears a lot in common with farming sims like Harvest Moon or Stardew Valley. Instead of standard livestock, though, you're raising up beautifully designed candy-animals with punny names like "fudgehog" and "chewnicorn." The look is distinctly family-friendly, but under the surface the gameplay is surprisingly deep. I lost many nights to converting "sour" pinatas, facilitating my animals' feeding and mating habits, and even managing the food chain. (Some pinatas eat others, you see.) I'm partial to the first, but the semi-sequel Trouble in Paradise is mostly a revision for the better. Either way you can't go wrong, and they're both available on Xbox One. | Steve Watts



Every Assassin's Creed Game, Reviewed: Black Flag, AC III, Origins, More

By Matt Espineli on Sep 15, 2018 09:26 pm

Assassin's Creed Through The Ages


It's hard to believe, but Ubisoft has released 20 Assassin's Creed games in the span of a decade, and we're already primed for a new one this year with Assassin's Creed Odyssey. In the years since the franchise's 2007 debut, we've received a wealth of fantastic games that have each managed to refine the series' classic open-world formula, while at times pushing it in exciting new directions.

Of course, not every Assassin's Creed game has met fan expectations, but the franchise is still packed with a ton of thrilling adventures that are well-worth experiencing and even revisiting today. It all began with the first Assassin's Creed, a flawed game that showed great promise with its innovative climbing mechanics and sci-fi/historical drama narrative. This potential was eventually realized with Assassin's Creed II, which proved a remarkable improvement thanks to more varied design and a historical setting that stood out from other open-world games of the time. Its follow-up, Assassin's Creed Brotherhood, remains a satisfying sequel that refined much of what we loved about AC II while giving us new combat and exploration mechanics to engage with.

The next major highlight in the franchise came from Assassin's Creed IV: Black Flag, a pirate-themed adventure telling the redemption tale of Edward Kenway, an errant thief soon to be made an Assassin. The game's naval combat and exploration brought new life to the series' increasingly stale urban environments. Rounding out the series' most noteworthy entries are Assassin's Creed Syndicate and Assassin's Creed Origins. Syndicate brought hope back to the series after one of its most debilitating lows, but Origins completely revitalized the franchise while transforming it into an action-RPG series.

You can experience the highs and lows of Assassin's Creed by checking out our reviews of nearly every single game in the franchise in the slides ahead. It's worth noting that we do not have reviews of lesser-known games in the series: Assassin's Creed: Pirates and Assassin's Creed identity. Though, if you're interested in the deeper cuts of the franchise and want an in-depth look at Assassin's Creed in all of its ups and downs, be sure to watch the video above discussing the franchise's history and its impact on the gaming industry.

In the meantime, which Assassin's Creed games do you love the most? Which games disappointed you the most? Feel free to discuss all your thoughts in the comments below.


Assassin's Creed -- 9/10


"Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game." [Read the review]

-- Kevin VanOrd



Assassin's Creed: Altair's Chronicles -- 6/10


"You could finish Assassin's Creed: Altair's Chronicles in around four hours, but even the promise of a harder difficulty level won't likely lure you back for a second play-through. It's hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable." [Read the review]

-- Kevin VanOrd



Assassin's Creed: Bloodlines -- 5/10


"Assassin's Creed: Bloodlines doesn't get it. On the surface, it offers many of the features you'd want from an Assassin's Creed game on the PSP. It puts you in control of Altair, the first game's nimble protagonist, and sends you on a mission to assassinate your Templar enemies, who are equally eager to plunge their swords into you. If you delve a little deeper, however, you'll find that Bloodlines skimps on what makes the console games so special. The joy of rooftop running has been diminished by flawed platforming and smaller environments, bustling cities have been replaced by barren districts on the Mediterranean island of Cyprus, and AI problems render the stealthy approach all but irrelevant. Bloodlines still delivers the brief bloody thrills you get from a well-timed counterattack, but on the whole, it is a neutered and unsatisfying adventure." [Read the review]

-- Kevin VanOrd



Assassin's Creed II -- 9/10


"At first, Assassin's Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn't appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin's Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it's more than just a game--it's an escape to a place and a time that feel so welcoming, you'll be making return trips even after your initial adventure is over." [Read the review]

-- Kevin VanOrd



Assassin's Creed II: Discovery -- 7/10


"In spite of its flaws, Assassin's Creed II: Discovery does a good job of bringing the Assassin's Creed vibe to a handheld platform. The scope is condensed but the spirit remains, thanks to fluid combat animations, familiar sound effects, and little touches, like cowering citizens, that pay homage to the vibrant cities of the console games. It's got its share of quirks, but Discovery is the first right step toward fitting a world of secret assassins and crazy conspiracies in your pocket." [Read the review]

-- Kevin VanOrd



Assassin's Creed: Brotherhood -- 8.5/10


"Almost every aspect of the series has seen enhancements in Assassin's Creed: Brotherhood, from travel (you can whistle for a horse and ride it almost anywhere) to value (you can now replay any completed memory). There is joy in leaping across the Roman rooftops, taking in the grand sights in front of you and realizing that it is all your own playground. Stealing a combatant's spear from him and impaling him on it is a brutal pleasure. And the little touches--the way Claudia meets Ezio's stare with one of her own, or the fluid animations that characterize your agile maneuvers--are constant reminders of what makes these games so enchanting. This may not be Assassin's Creed III, but like Ezio's smirk, Brotherhood is too irresistible to ignore." [Read the review]

-- Kevin VanOrd



Assassin's Creed: Revelations -- 8/10


"Even the greatest heroes can't live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin's Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin's Creed: Revelations is sometimes a lumpy Frankenstein's monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin's Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series." [Read the review]

-- Kevin VanOrd



Assassin's Creed III -- 8.5/10


"Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits." [Read the review]

-- Kevin VanOrd



Assassin's Creed III: Liberation -- 6.5/10


"Though Assassin's Creed III: Liberation toys around with intriguing concepts and centers its story around a character you desperately want to know more about, none of it comes together especially well. Liberation often excels, but it stumbles just as much. The result is a game that fails to bear the standard of quality that has defined this series for years." [Read the review]

-- Shaun McInnis



Assassin's Creed IV: Black Flag -- 9/10


"Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It's a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [Read the review]

-- Shaun McInnis



Assassin's Creed: Freedom Cry -- 6/10


"With the strongest ensemble cast in the franchise, Assassin's Creed IV: Black Flag wasn't short of assassins and pirates worthy of their own playable tales, DLC or otherwise. Freedom Cry is more than just another Assassin's Creed IV chapter with a reskinned protagonist, but its troubled handling of dark themes makes this a turbulent voyage." [Read the review]

-- Miguel Concepcion



Assassin's Creed Unity -- 7/10


"Not all of Unity's more progressive touches are for the best then, but you might spend more time noticing what's old than what's new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that's trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio's jaunt through 15th century Italy, Unity's similarities are comforting enough to take the edge off its less-than-successful changes. But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here." [Read the review]

-- Mark Walton



Assassin's Creed Rogue -- 6/10


"Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in." [Read the review]

-- Mark Walton



Assassin's Creed Chronicles: China -- 6/10


"Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it's the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action--in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can't capture the earlier game's cleverness or excitement. It's tempting to praise Assassin's Creed Chronicles: China for squeezing the series' signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin's Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension." [Read the review]

-- Kevin VanOrd



Assassin's Creed Syndicate -- 9/10


"[Assassin's Creed Syndicate] is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling." [Read the review]

-- Alexa Ray Corriea



Assassin's Creed Chronicles: India -- 7/10


"For the mainline Assassin's Creed games, the history and characters are the bones holding the gameplay upright. For the Chronicles series, the curiosities presented by the setting act as a thin veneer that only momentarily distracts from the flaws beneath. Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure." [Read the review]

-- Justin Clark



Assassin's Creed Chronicles: Russia -- 5/10


"[Assassin's Creed Chronicles: Russia's] art style is ultimately indicative of the problems with the series, in that, even at its most colorful or active, it falls flat. We're given few reasons to care about the story or characters, and gameplay doesn't escalate in a way that make sticking around for the complete three-game journey worthwhile. Newcomers may still find fleeting joy in one of the games for being a bite sized portion of Prince of Persia-style journeys through an exotic land. But the idea of sticking around for seconds or thirds has been proven to be a fool's errand, and that single portion turning out to be Russia would give a lackluster impression of the rest. Chronicles ends not with a bang or a whimper, but a shrug." [Read the review]

-- Justin Clark



Assassin's Creed Origins -- 7/10


"While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [Read the review]

-- Alessandro Fillari, Editor




The Best Nintendo Switch Games Right Now (September 2018 Update)

By Matt Espineli on Sep 15, 2018 09:24 pm

Switch Games That You Need To Play


The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue.

In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release.

In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console.

The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below.


Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review]

-- Edmond Tran


The Messenger -- 8/10


"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review]

-- Alexander Pan


Dead Cells -- 9/10


"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review]

-- Daniel Starkey


Mega Man X Legacy Collection 1 + 2


"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review]

-- Steve Watts


Octopath Traveler -- 8/10


"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review]

-- Peter Brown, Managing Editor


Captain Toad


"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review]

-- Daniel Starkey


Wolfenstein II: The New Colossus -- 8/10


"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review]

-- Kallie Plagge, Associate Editor


West of Loathing -- 8/10


"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review]

-- Edmond Tran, Editor and Video Producer


BlazBlue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


Street Fighter 30th Anniversary Collection -- 8/10


"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review]

-- Peter Brown, Managing Editor


Hyrule Warriors: Definitive Edition -- 8/10


"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review]

-- Daniel Starkey


Battle Chasers: Nightwar -- 8/10


"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review]

-- Justin Clark


Donkey Kong: Tropical Freeze -- 9/10


"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review]

-- Peter Brown, Managing Editor


Bayonetta 2 -- 10/10


"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review]

-- Mark Walton


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review]

-- Oscar Dayus, Staff Writer


Dragon Quest Builders -- 8/10


"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review]

-- Miguel Concepcion, Editor


The Elder Scrolls V: Skyrim -- 8/10


"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review]

-- Kallie Plagge, Associate Editor


Golf Story -- 8/10


"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review]

-- Ginny Woo


Gorogoa -- 8/10


"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review]

-- Jason D'Aprile


Kirby Star Allies -- 8/10


"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review]

-- Peter Brown, Managing Editor


The Legend of Zelda: Breath of the Wild -- 10/10


"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review]

-- Peter Brown, Managing Editor


Mario + Rabbids: Kingdom Battle -- 9/10


"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review]

-- Edmond Tran, Editor


Mario Kart 8 Deluxe -- 9/10


"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review]

-- Kallie Plagge, Associate Editor


Mr. Shifty -- 8/10


"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review]

-- James O'Connor


NBA 2K18 -- 8/10


"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review]

-- Seth Macy


Night in the Woods -- 9/10


"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review]

-- Kallie Plagge, Associate Editor


Owlboy -- 9/10


"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review]

-- Peter Brown, Managing Editor


Pac-Man: Championship Edition 2 Plus -- 8/10


"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review]

-- Jason D'Aprile


Puyo Puyo Tetris -- 8/10


"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review]

-- Jason D'Aprile


Rive -- 8/10


"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review]

-- Daniel Starkey


Rocket League -- 9/10


"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review]

-- Peter Brown, Managing Editor


Shovel Knight: Specter of Torment -- 8/10


"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review]

-- Edmond Tran, Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review]

-- Matt Espineli, Associate Editor


Splatoon 2 -- 8/10


"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review]

-- Kallie Plagge, Associate Editor


Stardew Valley -- 9/10


"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review]

-- Mary Kish


SteamWorld Dig 2 -- 9/10


"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review]

-- Matt Espineli, Associate Editor


Super Mario Odyssey -- 10/10


"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review]

-- Peter Brown, Reviews Editor


Lumines Remastered -- 8/10


"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review]

-- Justin Clark



Best PS4 Game Exclusives Now Available (September 2018 Update)

By Jordan Ramée on Sep 15, 2018 09:23 pm


The PlayStation 4 launched in November 2013 and Sony's done a phenomenal job making sure a stream of excellent exclusives continues to launch on the platform. That trend isn't slowing down in 2018, with the phenomenal God of War releasing earlier this spring and Insomniac Games' Spider-Man on its way in just a few months.

Click ahead to view GameSpot's highest-rated PS4 exclusives since the console's launch. The titles are in alphabetical order and don't reflect our own personal ranking of each game. The list only includes games we've awarded an 8/10 or higher. We've also limited the gallery based on console exclusivity, so you'll see a few games in this gallery that are also available on PC or PS Vita. This means games that originally released for PS2 or PS3 and launched again on the PS4 without any additional content (like Beyond: Two Souls) are not included. Remasters, remakes, and reboots are all fair game though.

Be sure to check out our list of the best cheap PS4 games to find the best deals on some of these exclusives, including top-tier titles like The Last of Us Remastered and Bloodborne.

Think you've got an insane amount of GameSpot knowledge? Put it to the test. We've reviewed a lot of PS4 exclusives since the console's debut in 2013, but only one of them has gotten a perfect 10/10 review score. Do you know what it is? Click ahead to find out, and we'll send a virtual high five your way if you happen to know the answer. If you also happen to know which PS3 game released again on PS4 with a perfect 10/10 GameSpot score (but couldn't make this list because it's not a remaster), then we offer you a virtual salute.

Also, let us know what your favorite PS4 exclusive is in the comment section down below. Doesn't matter if the game was critically acclaimed or criminally underrated. Be sure to check out our list of the best Nintendo Switch console exclusives and best Xbox One console exclusives as well.


Marvel's Spider-Man -- 9/10


We gave the game an 8/10.

In our Marvel's Spider-Man review, Edmond Tran wrote, "Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll."


Alienation


We gave the game an 8/10.

In our Alientation review, Jason D'Aprile wrote, "Alienation is a refined and intense shooter that looks and sounds great, and offers fantastically chaotic and violent action. While the game sometimes feels a little too eager to kill players and lacks local play, with a full troop online, it's easily one of the best all-out action multiplayer games in recent memory."


Alone With You


We gave the game an 8/10.

In our Alone With You review, Jason D'Aprile wrote, "This is a game that warrants repeated playthroughs to see both endings and experience other relationship choices. Alone With You bears some heavy thematic overlap with [games] like SOMA, Everyone's Gone to Rapture, and other story-centric releases that focus on the nature of what makes you human, the importance of relationships and contact, and mortality. It's different enough to feel new despite its retro roots, delivering impactful scenes that shine thanks to a stellar script that brings its few, but emotionally charged, characters to life."


Bloodborne


We gave the game a 9/10.

In our Bloodborne review, Kevin VanOrd wrote, "The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do."


Dariusburst: Chronicle Saviours


We gave the game an 8/10.

In our Dariusburst: Chronicle Saviours review, Heidi Kemps wrote, "Even with [its issues], Darius Burst is one of the best traditional shooters to come out in years. The visual design is excellent, the music is avant-garde and memorable, the boss encounters are thrilling, and it's chock-full of challenges to keep you coming back and playing more. If you enjoy these sorts of games at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Saviours is a worthy."


Everybody's Golf


We gave the game an 8/10.

In our Everybody's Golf review, Miguel Concepcion wrote, "Ultimately, [bothersome NPCs] are the only notable blemishes in an otherwise splendid and activity-loaded sequel, which also happens to be the best golf game on the PlayStation 4. Longtime fans will find comfort in the familiar controls and deep progression system, while newcomers will find the on-boarding experience easy and welcoming. Between the lengthy career mode and online play, you are never short of competition to test your nerves. And no matter how ridiculously superhuman your linksman skills become--there are awards for getting a hole in one on a par-5, after all--Everybody's Golf's strict adherence to the sport's strategic underpinnings is never compromised."


Everybody's Gone To The Rapture


We gave the game a 9/10.

In our Everybody's Gone to the Rapture review, Alexa Ray Corriea wrote, "Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. That sense of futility never leaves you, but whether or not you cling to the story's threads of hope is entirely up to you; no happy ending is forced on you--just an ending. The moral of the story is whatever you think it is, and there's no wrong way to feel as you sift through its bright, empty world. And while I had my moments of frustration in navigation, that didn't stop it from dazzling me. I left Shropshire exhausted, spent, and utterly impressed by The Chinese Room's magnificently crafted journey, both in how it brought me to its conclusion and the conclusion itself."


Fighting EX Layer


We gave the game an 8/10.

In our Fighting EX Layer review, Heidi Kemps wrote, "On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it."


Final Fantasy 12: The Zodiac Age


We gave the game a 9/10.

In our Final Fantasy 12: The Zodiac Age review, Miguel Concepcion wrote, "While its enhancements do not translate into a brand new game for existing fans, [Final Fantasy 12: The Zodiac Age] is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board.


Final Fantasy 14 Online: A Realm Reborn


We gave the game an 8/10.

In our Final Fantasy 14 Online: A Realm Reborn review, Pete Davison wrote, "There's no traditional PVP, and at times the grind can grow tedious, but if you press on, you find a vast and charming supporting cast, complex classes with plenty of interesting augmentations along the way, and a reworked MMORPG that combines new and old elements to weave together a satisfying and modern Final Fantasy that does its part to cater to longtime franchise fans and MMO enthusiasts alike. This is an admirable redesign, especially on the PlayStation 4, which very well may be considered the best venue to experience the staggering world and cornucopia of additional content. Even if you're still trekking through Vana'diel, consider making yourself a new home in Eorzea--we'd love to have you."


Galak-Z: The Dimensional


We gave the game an 8/10.

In our Galak-Z: The Dimensional review, Mike Mahardy wrote, "But in the end, [Galak-Z: The Dimensional] is about learning as you go, and making the best of what you have. It's a layered, complex system, and even now, 20 hours after I started it, there are upgrades I haven't found, techniques I haven't practiced, and possibilities I haven't considered. Galak-Z pummelled me, knocked me to the ground and kicked me when I was down. But when I finally got the upper hand, and beat the final season with only a sliver of health left, the victory was all the more rewarding.


God Eater 2: Rage Burst


We gave the game an 8/10.

In our God Eater 2: Rage Burst review, Miguel Concepcion wrote, "Good sequels strike a balance between reproducing familiar systems and introducing new features. Rage Burst shares many similarities with Resurrection, to the degree that you wouldn't be blamed for mistaking the former for an expansion pack of the latter at a glance. But Rage Burst is bolstered by a beefed-up combat system and scores of stylish, powerful loot, making frequent, sometimes repetitive questing, more enjoyable than it was in Resurrection."


God Of War (2018)


We gave the game a 9/10.

In our God of War review, Peter Brown wrote, "In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come."


God Of War 3 Remastered


We gave the game an 8/10.

In our God of War 3 Remastered review, Kevin VanOrd wrote, "Then again, this is not a series known for its sophisticated storytelling. Kratos is the vessel for an instinctive kind of gameplay that is rarely this successful. Your rewards for following God of War III's linear trail are genre-defining combat, excellent pacing, and the innate joy of watching enemies spew forth clusters of glowing red orbs when they fall. It's the ever-compelling quest for shinies, accomplished by slamming your cestus into the ground, then gutting a centaur and watching its viscera spill onto the floor. Your reward is more power, which you use to earn more shinies and to see more entrails. That the game finds so many ways to stay consistently fresh within this traditional structure is a feat worthy of the gods."


Gravity Rush 2


We gave the game a 9/10.

In our Gravity Rush 2 review, Peter Brown wrote, "With a wealth of stories big and small to chew on, Gravity Rush 2 fulfills the needs of both a sequel and a prequel. The first Gravity Rush had enough going for it, but Gravity Rush 2 is stuffed with things to love. While its stealth missions are lame and it's disappointing to experience camera issues from time to time, Gravity Rush 2 excels in almost every other respect, making its predecessor seem quaint by comparison. This is easily one of the best video game sequels in recent memory, and an adventure truly worthy of its excellent lead character."


Gran Turismo Sport


We gave the game an 8/10.

In our Gran Turismo Sport review, James Swinbanks wrote, "Ultimately, where you fall on GT Sport will mirror how you feel about racing games in general. If you're looking for a highly focused console racing sim, GT Sport is excellent, but don't come looking for a robust 'Gran Turismo' experience. You won't find it. Casual fans will feel the pinch of the scaled-down offering and the intimidating push towards racing online. But for sim-racers with a competitive spirit, it's easy to look past the smaller car and track roster and appreciate the incredibly detailed and responsive driving model, which is better than anything the series has offered before."


Grim Fandango Remastered


We gave the game an 8/10.

In our Grim Fandango Remastered review, Kevin VanOrd wrote, "Grim Fandango's greatest triumph, however, is that you needn't overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don't know what happens at the end of the line, you're guaranteed to enjoy the trip."


Here They Lie


We gave the game an 8/10.

In our Here They Lie review, Miguel Concepcion wrote, "Here They Lie pulls you in by appealing to your curiosities of what's around the corner--but you're also motivated to stick to the main path, because a part of you just wants to get the hell out of this urban nightmare. As a dark, well-crafted psychological journey in VR, the game captures the distinct duality of being a curious observer--and, conversely, a participant who simply wants to survive and escape. Its enigmatic visuals, choice-driven narrative, and provocations on morality are the driving forces that warrant multiple playthroughs, and all of those aforementioned elements combine to make Here They Lie one of the standout offerings among the PSVR's launch lineup."


Horizon Zero Dawn


We gave the game a 9/10.

In our Horizon Zero Dawn review, Peter Brown wrote, "This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring [Horizon Zero Dawn's] beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process.


Iconoclasts


We gave the game a 9/10.

In our Iconoclasts review, Matt Espineli wrote, "When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy."


I Expect You To Die


We gave the game an 8/10.

In our I Expect You To Die review, Mike Mahardy wrote, "But the annoyances caused by these hiccups pale in comparison to the thrills I Expect You to Die delivers. Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way."


Infamous: Second Son


We gave the game an 8/10.

In our Infamous: Second Son review, Tom McShea wrote, "[Infamous: Second Son] focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun."


The Inpatient


We gave the game an 8/10.

In our The Inpatient review, Justin Clark wrote, "The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be."


Invisible, Inc. Console Edition


We gave the game an 8/10.

In out Invisible, Inc. Console Edition review, Kevin VanOrd wrote, "Nonetheless, this emotional distance is merely a minor issue. I don't care much about Invisible, Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents' personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist."


The King Of Fighters XIV


We gave the game an 8/10.

In our The King of Fighters XIV review, Matt Espineli wrote, "With plenty of opportunities available online or off, [The King of Fighters XIV] is a well-executed addition to the revered fighting series. Those disappointed in its new visuals may be unwilling to give it a chance, but if you remain steadfast in parsing through the multiple layers of its mechanics, you'll be rewarded with one of the most accessible, satisfying entries in the series to date."


The Last Guardian


We gave the game a 9/10.

In our The Last Guardian review, Peter Brown wrote, "It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges."


The Last Of Us Remastered


We gave the game an 8/10.

In our The Last of Us Remastered review, Carolyn Petit wrote, "In addition to the visual enhancements and the inclusion of map packs and story DLC, The Last of Us Remastered has other nice little features, like a photo mode that lets you stop the action at any time, position the camera to your liking, and share the screenshot with others, applying frames and filters if you choose. And there are commentary tracks on in-game cinematics featuring the creative director and principal actors. The Last of Us is a great action game that you should play if you haven't already. And if you have played it before, the improvements here aren't so dramatic as to make the game feel like a new experience, but it is definitely one worth revisiting. In the world of The Last of Us, as in our own world, love might destroy you, but it's also one of the only things worth fighting for."


MLB The Show


For review, we gave:

MLB 14: The Show an 8/10

MLB 15: The Show an 8/10.

MLB The Show 16 an 8/10.

MLB The Show 17 an 8/10.

MLB The Show 18 a 9/10.


Moss


We gave the game an 8/10.

In our Moss review, Alessandro Barbosa wrote, "It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world."


Nex Machina: Death Machine


We gave the game a 9/10.

In our Nex Machina: Death Machine review, Jason D'Aprile wrote, "Limited multiplayer options aside, [Nex Machina: Death Machine] is a game that confidently meets expectations. It's difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours. It's a classic game at heart, but with refined challenges and exacting mechanics, it feels right at home in the modern era."


Nioh


We gave the game a 9/10.

In our Nioh review, Miguel Concepcion wrote, "Although the spectre of potential failure hangs heavy over any play session, dying in Nioh is never genuinely disheartening. This is thanks in part to the various avenues of character growth and many approaches you can utilize to tackle a difficult section or boss fight. It shouldn't be surprising that the foresight and patience needed to survive a battle in Dark Souls translates well to the fundamentals of samurai combat here. Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible."


Persona 5


We gave the game a 9/10.

In our Persona 5 review, Lucy James wrote, "Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come."


Pyre


We gave the game a 9/10.

In our Pyre review, Peter Brown wrote, "And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is."


Ratchet & Clank (2016)


We gave the game an 8/10.

In our Ratchet & Clank review, Cassidee Moser wrote, "Ratchet & Clank is every bit as dynamic and fun as the 2002 original. It's endearing and entertaining, a veritable power fantasy fueled by rockets and carried by specialty gadgets. Re-introducing a classic franchise to a new generation is a difficult task indeed, but Ratchet & Clank is a shining example of how it can be done."


Republique Remastered


We gave the game an 8/10.

In our Republique Remastered review, Justin Clark wrote, "Needless to say, despite its mobile game roots, the world of [Republique Remastered] is meant to immerse, to beckon the player's curiosity, and to involve them enough in the city-state's ins and outs enough to get Hope out of danger. In transitioning to consoles, the game remains largely successful at that."


Salt And Sanctuary


We gave the game an 8/10.

In our Salt and Sanctuary review, Miguel Concepcion wrote, "Salt and Sanctuary is wholly engrossing from every angle, from its happy marriage of combat and exploration to its ominously gripping art direction. Its world is rich in ambiguity, well designed to fill up message boards with discussions on the theoretical histories of its bosses to the origins of the seven Creeds. For as much as it unabashedly borrows from Dark Souls, it's an achievement that Ska Studios managed to give its homage an identity of its own that can be appreciated on its own merits."


Shadow Of The Colossus (2018)


We gave the game a 9/10.

In our Shadow of the Colossus review, Edmond Tran wrote, "Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience."


Super Rude Bear Resurrection


We gave the game a 9/10.

In our Super Rude Bear Resurrection review, Chris Pereira wrote, "For all of these minor gripes, none of them stand in the way of enjoying nearly every second of playtime. On the strength of its pacing and basic mechanics alone, Super Rude Bear Resurrection would make for an extremely engaging platformer. The addition of its corpse mechanic elevates it to something greater, allowing it to simultaneously serve as an extreme challenge for the most diehard platforming fans as well as a game that can be enjoyed by the novice crowd. Super Rude Bear Resurrection demands a lot from you, but the satisfaction of success is immense in the end."


Tearaway


We gave the game an 8/10.

In our Tearaway review, John Robertson wrote, "Tearaway's most lasting feature is not within the game itself, but through the inclusion of printable blueprints. Through standard progression and by taking photographs of certain objects, you earn blueprints that allow you to create your own origami editions of your favourite elements from within the game. Be warned, though, that even when you follow the instructions, some of these are incredibly tricky propositions, but if you've got the patience, it's worth the effort to take the theme of connecting worlds to that next step. The fact that it's so tempting to spend time creating these paper models is a testament to how appealing and attractive Tearaway is. It's just a shame that one of the Vita's best experiences feels as long as a piece of paper is thick."


Tooth And Tail


We gave the game an 8/10.

In our Tooth and Tail review, Daniel Starkey wrote, "Rotating through the band of 20 fighters will offer plenty of depth on its own, too. There's plenty of room to fake out foes by overbuilding one type and feinting a foe into countering that so you can sweep them with your own reserves. If you don't have quite the squads you need to deal with enemies in the best way, you'll have to adapt -- and strong variety will give you the tools to come up with unique combinations and tactics on the fly.

When all of that comes together in a tight, four-player battle royale, it is a thing of beauty."


Transistor


We gave the game an 8/10.

In our Transistor review, Carolyn Petit wrote, "Transistor is always a good-looking game, but in [certain] instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul."


Uncharted: The Nathan Drake Collection


We gave the collection an 8/10.

In our Uncharted: The Nathan Drake Collection review, Mike Mahardy wrote, "At various times throughout the Uncharted games, our protagonist carries the ring of Francis Drake on a leather band around his neck. The ring's inscription reads: "Sic Parvus Magna," or, "greatness from small beginnings."

I can't imagine a better way to encapsulate this collection. Uncharted: Drake's Fortune was a fine game in 2007, but its wrinkles are deeper now, its age more apparent.

With Uncharted 2 and [Uncharted 3], though, Naughty Dog transcended Drake's own small beginnings. The Nathan Drake Collection is a firsthand account of Naughty Dog's growth as a storyteller, and this collection is the best way to relive that history, and witness its transformation up close."


Uncharted 4: A Thief's End


We gave the game a perfect 10/10.

In our Uncharted 4: A Thief's End review, Mike Mahardy wrote, "And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come."


Uncharted: The Lost Legacy


We gave the game a 9/10.

In our Uncharted: The Lost Legacy review, Miguel Concepcion wrote, "The Lost Legacy doesn't signify a new era for Uncharted so much as it presents an opportunity to show the series from new perspectives, for which Chloe and the AI-controlled Nadine are perfectly capable. With a new playable treasure hunter comes new settings and character motivations, wrapped in a comfortingly familiar Uncharted package. The thrill of playing through set pieces that call back scenes from the earlier games is all the more enhanced when seen through the gameplay mechanics introduced in A Thief's End. The initial hours of The Lost Legacy give an "Uncharted Greatest Hits" vibe, but it grows into a more nuanced, clever experience, ranking among the best in the series while also making its own mark as a standalone Uncharted that isn't anchored to Nathan Drake's harrowing exploits."


Until Dawn


We gave the game an 8/10.

In our Until Dawn review, Alexa Ray Corriea wrote, "I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss."


Wipeout Omega Collection


We gave the game a 9/10.

In our Wipeout Omega Collection review, Miguel Concepcion wrote, "By focusing on this specific era of the series, Wipeout Omega Collection maintains a level of cohesion you wouldn't get if this compilation included, say, Wipeout Pure or Fusion. While each of the three games exude style and stimulation in their own distinct ways, they collectively showcase the best elements of franchise's engrossing racing and silky smooth visuals. And even though it doesn't completely scratch the itch that only a completely new PS4 sequel can offer, this collection is easily the next best thing."


Yakuza 6: The Song Of Life


We gave the game an 8/10.

In our Yakuza 6: The Song of Life review, Edmond Tran wrote, "Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu."



Best PS4 Games Now Available (September 2018 Update)

By Matt Espineli on Sep 15, 2018 09:23 pm

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the best PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.

There are heaps of amazing PS4 games out there. Which PS4 games do you love the most? Doesn't matter if it's popular or incredibly underrated. Let us know in the comments below.


Marvel's Spider-Man -- 9/10


"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review]

-- Edmond Tran, Senior Editor and Producer


Divinity: Original Sin II Definitive Edition -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review]

-- Brett Todd


Guacamelee 2 -- 9/10


"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review]

-- Justin Clark


Dead Cells -- 9/10


"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review]

-- Daniel Starkey


Onrush -- 9/10


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed."

-- Richard Wakeling


Yakuza 6: The Song of Life -- 8/10


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review]

-- Edmond Tran, Senior Editor and Video Producer


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Unravel Two -- 8/10


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end."

-- Justin Clark


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Blazblue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


The Crew 2 -- 8/10


"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review]

-- Edmond Tran, Senior Editor and Video Producer


Mega Man X Legacy Collection 1 + 2


"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review]

-- Steve Watts


No Man's Sky Next -- 8/10


"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the full review]

-- Justin Clark


Dragon Quest XI: Echoes Of An Elusive Age -- 9/10


"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review]

-- Heidi Kemps



Spider-Man PS4 Guide: 11 Useful Tips You Should Know

By Matt Espineli on Sep 15, 2018 09:22 pm


When you first jump into Marvel's Spider-Man, you're likely going to be taken aback by the complexities of its combat and web-swinging. Developer Insomniac has done a great job at making each system an interesting one that allows you to be creative while also expressing yourself as a player. While web-swinging will undoubtedly be easier to pick up, you're likely going to run into some issues properly executing the right combat moves during the right situations in a fight. There's a lot to the mechanics at work and it might catch you off guard, especially if you're more accustomed to the systems of other superhero games.

Spider-Man is a much more agile and acrobatic character to play as than, say, Batman from the Arkham games. So, if you're thrown off by that, don't worry: we were too. But with enough practice, you can embrace and learn all the skills and abilities that Spider-Man has to offer and more.

To help prepare you for the challenges ahead, we've compiled 11 tips you should know before starting Spider-Man. In this feature, we outline the best practices in combat, the types of skills you should prioritize unlocking in the game's skill tree, and other habits you should follow in order to come out successful.

Spider-Man releases on September 7 on PS4. GameSpot reviewer Edmond Tran said the game is "a superior Spider-Man experience that leaves a lasting impression." You can read more in our full review. As the day goes on, look out for our in-depth guide highlighting the best skills, as well as our feature about the coolest best mods and suits mods in the game. And if you're loving what you're playing, you're in luck. The game's first DLC expansion is set to launch on October 23.

In the meantime, were there any Spider-Man tips you have that you don't see here? Let us know about them in the comments below.


Repair The Security Towers ASAP


This might seem a given, but the sooner you can repair all of the Oscorp security towers, the better. Otherwise, you're going to be staring at a completely fuzzed out map for a decent chunk of the game. An effective crimefighter needs to have full awareness of their environment, so make repairing the police towers the first thing you do.


Practice The Basics of Combat


While web-swinging is pretty easy to understand and execute, combat takes a while to wrap your head around. Spider-Man has a pretty wide range of attacks and dodges at the start of the game that require quick reflexes to properly execute. Some moves are situational, but others have to be linked together with another move to be effective. For example, the Air Launcher (Hold square) can be combined with Yank Down (Hold triangle) for a powerful slam attack to the ground that knocks back nearby enemies.

Take time to study the move list menu to watch footage of what each one does and the types of situations they're most useful in. It's best not to button mash, as later you'll acquire upgrades that reward perfectly-timed hits and dodges. If you're looking for a great venue to practice, then seek out Thug Crimes and Fisk Hideouts; there are plenty of enemies there you can test your skills against. Mastering the basics puts you in good shape for when you start unlocking gadgets and suit upgrades, which require intimate understanding of Spider-Man's repertoire to find the most powerful combinations (More on that later).


Unlock Enemy-Focused Combat Skills


Your early runnings as Spider-Man can be a bit tough when fighting against brutes and enemies equipped with shields or firearms, as they can easily fluster and overpower you if you're not careful. To help shift the odds in your favor, it's a good idea to unlock combat skills focused on hurting the different enemy types. Do you hate it when shielded enemies knock you back? Bunker Buster allows you to do the same to them and even launch them off buildings. Are you powerless to the Brute's constant pummeling? Wrecking Ball allows you to grab these meatheads and spin throw them, hurting surrounding enemies in the process.

These enemy-focused skills tend to be a bit higher up on their respective skill trees, but they're well worth getting. After all, nothing is more satisfying than dismantling the tactics of the bad guys and showing them what's what.


Web Slinging Skills Are Essential and Cool


While combat skills and defensive maneuvers are essential aspects of your repertoire, there really isn't anything more essential to the Spider-Man Experience™ than web-slinging. So if you're into that kind of thing, we would recommend diving straight into that particular skill tree first. You'll earn some very useful abilities to help you traverse the city more efficiently and make the opening hours of the game much more invigorating. Aim to get the Point Launch, Quick Recovery, and Charge Jump as soon as possible, and you'll be flying through the city in record time.


Don't Forget To Craft Suit Powers And Mods


It can be easy to get lost in the action of Spider-Man's exploits and the ensuing drama of his double life--so much so that you neglect to upgrade his suit's capabilities. There's a wealth of equippable suit mods that each grant you special combat capabilities, like slow down time after a perfect dodge, instantly shock enemies who hit you, or generate Gadget refills after performing Finishers. And suits are more than just cosmetic unlockables, they actually give you access to special suit powers that can you equip no matter which suit you wear. These powers give Spider-Man special attributes, like bulletproof armor or the ability to throw enemies without having to web them up.

All of these upgrades will be completely lost on you if you ignore them or simply stick to the ones assigned to you during the game's tutorial. Take advantage of suit powers and mods to enhance your Spidey tactics and abilities, but just make sure to check in every once in a while to see what you've unlocked for upgrade.


Diversify Your Side Activities


As you complete side activities and nab more of the game's myriad collectables, you'll earn special tokens used to upgrade Spider-Man's gadgets and craft new suit mods and powers. These upgrades require all manner of tokens to unlock, so when you're out in the world, try to diversify the types of activities you do. This way you'll always be racking in enough tokens to unlock the best Spider-Man's arsenal has to offer.

When you hover over an activity on the map screen, it'll tell you the type of tokens you'll be rewarded, as well as how many you'll get. Some activities can even be repeated for additional token rewards. As a crimefighter, you'll want to keep yourself preoccupied, but try to avoid doing the same thing over and over.


Build A One Man Army: Be Creative


As Uncle Ben once said, with new suits, comes new suit powers. Or something like that. Our memory is a bit hazy. But by combining Suit powers with your gadgets, along with the three Suit Mod slots, you're able to create some spectacular combos. For example, if you're fighting a bunch of goons, you could shoot a loaded-up Web Bomb, then let out an ear-splitting solo with the Rock Out power to send them all flying. Maybe you want to take to the skies and pair the suspension matrix with low gravity for some serious hangtime. Or you could just let your robots to do the dirty work for you: use the Spider Drone and Spider Bro for a tag team takedown.

Spider-Man's combat is all about creatively combining the effects of your gadgets, suit powers, and suit mods together for disastrous results. Be a responsible crime fighter and take time to mix n' match to see what works best. That's how Uncle Ben would've wanted it. You don't want to let him down, do you?


Ground Floor


As much fun as it is to swing through the city, there's still a whole world out there on the sidewalks to New York to explore, so take some time out of your friendly neighborhood Spider-Manning to appreciate the details on the ground floor. Give people high fives! Eavesdrop on the chatter! Check out the iconic New York City landmarks! Read the Daily Bugle! And sometimes, folks on the street might inform you about nearby crimes in the area.


Stop The Crime, Or Pay With Time


If you're a completionist and can't possibly imagine yourself NOT getting all of Spider-Man's spiffy new suits, then you're going to want to listen up. In order to unlock the final outfit (which we won't spoil here), you'll need to complete each of Manhattan's nine districts. That means finishing every single side quest, completing all the activities, and finding every collectible. This is why we cannot emphasize enough: do not skip crime activities. If you see a red exclamation icon pop up on your mini-map, make that your top priority. You'll want to complete as many as you can over the course of the main story, otherwise you're going to be spending a whole lot of time wandering the streets, searching for thugs to beat up. See a crime happening? Take 'em down. That's the Spidey way.


Seek Out Challenges


Later on, you'll come across stations that allow you to take on challenges. They might be combat or stealth focused or might have you chasing a drone across the city rooftops. Make sure not to skip these, as they'll reward you valuable tokens needed to acquire high-level upgrades for your gadgets and suit powers, especially when you break the high score record.


You Never Know What Nerdy Stuff You Might Find


Spider-Man is deeply entrenched in the character's extensive lore. As you advance the game's story, you'll notice a variety of references to the comics and movies. But if you take time to explore and look more closely at Insomniac's take on Spider-Man's Manhattan, you'll discover an abundance of Marvel references scattered all around. For example, there are several landmarks that are direct nods to famous Marvel characters and organizations. When you're not out fighting crime, be sure to set aside time to search for these references. It may not benefit your progression directly, but it's well worth doing--if only to be in awe of all the little details packed into the world.



Best New Games To Play Right Now (September 2018 Update)

By Matt Espineli on Sep 15, 2018 09:22 pm

The Cutting Edge


There's always an abundance of new games that come out every month. Some are incredibly big-budget releases that we've been eagerly waiting years for while others are smaller, more surprising independent titles that no one sees coming. In addition, there's plenty of other games found near and around those releases. You get games from mid-sized publishers and even the occasional remaster or re-release of gaming's most definitive adventures.

There's a lot of exciting games coming out in the future. We recently got to see debut gameplay of Cyberpunk 2077, and we already can't wait for it. In addition, Nintendo did a Direct presentation and announced 22 upcoming Switch games. With so many games coming out year-round, it can be difficult keeping track of what's worth playing. To help keep you in the know, we've compiled all the best new games you absolutely need to play right now. The point of this feature is to focus on the latest and greatest games, so the choices you'll find here have been limited to the past couple months.

What you'll find in the slides ahead are games rated 7 or higher by GameSpot. However, you'll occasionally find some lower-rated ones that have been chosen to be included by an incredibly passionate member of our team. We won't hesitate to highlight experiences some members of our staff absolutely love--even if there are others who may not agree. The games included in this feature are ones we personally believe you should check out in some capacity. Here's a brief taste of what you'll see.

Best Games To Play Right Now

Check out the slides ahead for all the games we've highlighted as the best out right now. And as the months go by, we'll be continually cycling out the older games with the most cutting-edge experiences out now, so be sure to keep checking back as often as you can. Which new games have you been playing recently? Let us know in the comments below.


Valkyria Chronicles 4 -- 8/10


"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review]

-- Edmond Tran


Marvel's Spider-Man -- 9/10


"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review]

-- Edmond Tran, Senior Editor and Producer


NBA live 19 -- 7/10


"NBA Live 19 is a capable and competent basketball game that offers a multitude of different ways to play and numerous reasons to keep coming back. Its impressive attention to detail complements the strong foundation set by its presentation and gameplay. However, the AI logic and animation problems are impossible to ignore given they're at the heart of the experience the entire game is based on. These issues, combined with a lackluster franchise mode and a push towards microtransactions, detract from what is an otherwise solid basketball game." [Read the review]

-- Eddie Makuch


Divinity: Original Sin II Definitive Edition -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review]

-- Brett Todd


Planet Alpha -- 7/10


"While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn't matter why you're there, or what it is you're looking for. There's great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game's shortcomings easy to bear." [Read the review]

-- James O'Connor


Strange Brigade -- 7/10


"The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should." [Read the review]

-- Daniel Starkey


Two Point Hospital -- 8/10


"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review]

-- James Swinbanks


PES 2019 -- 9/10


"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review]

-- Richard Wakeling


F1 2018 -- 9/10


"F1 2018 is brilliant, and the most complete Formula One game to date. The changes to career mode make it the strongest and most appealing it's ever been thanks to the revamped upgrade system, while the simulation-like additions to the driving model bring you closer than ever to the feeling of sitting on the grid with 1000+ horsepower at your feet, without overwhelming those who just want to jump in and drive." [Read the review]

-- James Swinbanks


Dragon Quest XI: Echoes Of An Elusive Age -- 9/10


"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review]

-- Heidi Kemps


The Messenger -- 8/10


"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review]

-- Alexander Pan


Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review]

-- Edmond Tran


Yakuza Kiwami 2 -- 8/10


"The tale of Tokyo and Osaka, Kiryu and Sayama's partnership, and Kiryu and Goda's rivalry remains one of the Yakuza's best stories, and Kiwami 2's minor missteps don't affect the heart of that experience. The modernization of its presentation and its mechanics elevate it, making it absolutely worth revisiting or experiencing for the first time. Yakuza is an exemplary, if flawed series that does an incredible job of steeping you in contemporary Japanese-style crime drama, and establishing an evocative sense of place. Yakuza Kiwami 2 is an excellent example of the series at its best, coupling its most memorable stories and characters with its most sophisticated mechanics yet." [Read the review]

-- Edmond Tran, Editor and Senior Video Producer


Guacamelee 2 -- 9/10


"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review]

-- Justin Clark


The Walking Dead: The Telltale Series - The Final Season Episode 1 -- 8/10


"The full scope and breadth of The Walking Dead: The Final Season has yet to be laid out, though perhaps the best hint can be found in the game's fancy, HBO-esque title sequence, showing Clementine and A.J. walking into Ericson, but also showing a silhouetted dead walker rotting away in the front yard, being overtaken by ivy, and, eventually, sprouting a yellow flower. Beautiful things are possible in the new world and the new ways to play that Telltale has laid out in Done Running. But something ugly and horrifying is likely to happen first, and it is going to be captivating to watch." [Read the review]

-- Justin Clark


Phantom Doctrine -- 9/10


"In spite of the lackluster visuals, Phantom Doctrine succeeds in making an incredible impression with its intricate and engaging mechanics. There is a lot to admire, with a single-player campaign taking about 40 hours to complete, full of varied and interesting mainline missions and procedurally-generated side content. The ability to play as either a CIA, KGB, or Mossad agent (the latter unlocked after one complete playthrough) also offers the tantalizing prospect of different narrative perspectives. Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind." [Read the review]

-- Alexander Pan


Flipping Death -- 7/10


"Flipping Death's logic is sometimes too ridiculous for its own good, and frustrating platforming sections add some tarnish. But the game's silly puzzles, self-aware humor, and crazy characters still make a wonderful experience filled with plenty of chuckles, which help to leave you satisfied as the credits roll." [Read the review]

-- Seamus Mullins


Madden 19 -- 8/10


"Madden 19 is an excellent football game that improves on last year's entry in almost every way. There are problems, but there has never been a football game that more authentically represents the NFL than this in terms of presentation, controls, and depth." [Read the review]

-- Eddie Makuch


Unavowed -- 9/10


"But Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [Read the review]

-- David Rayfield


Monster Hunter World (PC) -- 8/10


"Ever since the title was first announced, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [Read the review]

-- Ginny Woo


Overcooked 2 -- 8/10


"Overcooked 2 undoubtedly shines in local co-op and the versus arcade modes. New recipes and obstacles provide a fresh challenge for veterans, but it remains approachable for new players with simple controls and short playtimes. The new throwing mechanic, too, adds a new dimension to both strategy and the inevitable chaos without overcomplicating things. It's a strong foundation, and with the right friends, Overcooked 2 is one of the best couch co-op games around." [Read the review]

-- Kallie Plagge, Associate Editor


Dead Cells -- 9/10


"Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths." [Read the review]

-- Daniel Starkey


No Man's Sky Next -- 8/10


"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the review]

-- Justin Clark


Warioware Gold -- 8/10


"WarioWare Gold might not be entirely new, but it's the best representation available of what makes this series special. It's a true greatest hits package that showcases Wario's unique weirdo vibe, and this style of play remains inventive and thrilling 15 years after the original Game Boy Advance game. We're still hoping for an entirely new title on Switch in the future, but for now Gold is a compelling, generous victory lap." [Read the review]

-- James O'Connor


Chasm -- 8/10


"Even when its flaws are obvious, Chasm is a well-crafted adventure, and during the more than 12 hours I spent playing through my first time, I got lost only once. That's a huge bonus in a genre where getting lost is often the most frustrating aspect. Even after I finished, I was eager to venture forth on a new adventure, to test my combat mettle against harder foes and find the one secret that eluded me the first time through. It's a shame the randomization of the world isn't that big of a deal and the challenge could be better balanced, but the superb combat and visual design ensure your time with Chasm will be well spent." [Read the review]

-- Tom McShea


The Banner Saga 3 -- 8/10


"As things come down to the wire the two separate groups become more and more interconnected, the consequences of one group's choices directly affecting the potential of the other. This exemplifies the best part about The Banner Saga 3: the feeling that every action you've made in regards to your clan for three games--the friends you've kept and lost, the decisions you've made, and the battles you've picked--will likely influence how well this finale is going to fare. The Banner Saga 3 won't have the same kind of meaningful impact if you haven't experienced the rest of the series. But if you've taken the time to journey with these characters from the very beginning, this finale is a worthwhile and cathartic end to your long journey." [Read the review]

-- Edmond Tran, Senior Editor


Semblance -- 7/10


"Because it's so short, and the puzzles never get particularly fiendish, Semblance is an enjoyable but light experience. This isn't necessarily a bad thing--it's a relaxed game, a good one to clear over a few sessions in bed or on the train if you're playing on Switch--but it also means that it doesn't feel like the game realizes its full conceptual potential. But the fact that I desperately wanted more, and that I was disappointed when Semblance abruptly ended, says more about the game's strengths than its weaknesses. This is a good idea realized and executed well, even though you're likely to come away from it wishing for just a bit more." [Read the review]

-- James O'Connor


Mother Gunship -- 8/10


"With the game's clever gun crafting system added into the mix, familiar tropes and techniques from classic shooting galleries feel super-charged in the game's randomized bullet-hell dungeons. When Mothergunship is firing on all cylinders, it's a satisfying and thrilling shooter where it really counts. With an incredibly fun and never uninteresting gun-crafting mechanic, it certainly goes a long way with its clever hook and an endless flow of enemies to gun down." [Read the review]

-- Alessandro Fillari, Editor


Fighting EX Layer -- 8/10


"On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it." [Read the review]

-- Heidi Kemps



Spider-Man PS4: The 11 Most Fascinating Marvel References And Easter Eggs

By Matt Espineli on Sep 15, 2018 09:21 pm


Despite having its own unique interpretation of the web-slinger's established world, Insomniac's Spider-Man is deeply entrenched in Marvel's expansive lore. The game makes reference to several characters and entities from the comics and movies, which includes mentions of the Avengers, Damage Control, Crusher Hogan, and a lot more. If you're an avid comic book reader or even a fan of the Marvel Cinematic Universe, you're likely to catch onto these subtle nods and details. But if you're among the many who love the character but may not be familiar with the more obscure facets of his world and those inhabit it, these references might swing over your head.

During our time spent playing the game, we discovered a wealth of references and easter eggs that we'd be remiss not to share. With so many clever details to notice and discover in Spider-Man's bustling world, we've highlighted the most fascinating Easter eggs and Marvel references.

There's a lot of late game story details present in this feature, so if you haven't beaten the game, we recommend you bookmark this page and return once you've cleared the game. If that doesn't bother you, feel free to click ahead.

Spider-Man is out now and it's a fantastic game that exudes passion for the character at every turn. For our full thoughts on the game, be sure to read our review. You can also check out our guides detailing all the tips we wish we knew before starting the game, as well as our in-depth skills guide. And if you're loving what you're playing, you're in luck. The game's first DLC expansion is set to launch on October 23.

In the meantime, were there any Spider-Man or Marvel Easter eggs you discovered that you don't see here? Feel free to let us know about them in the comments below.


Famous Landmarks


There's a ton of landmarks in Insomniac's take of Manhattan. Some are real--like Madison Square Garden and the Empire State Building--but others not so much. After all, this isn't our Manhattan, it's Marvel's version of the famous real-life burrough. As one of Marvel's central superhero (and supervillain) hubs, there are a ton of iconic locations packed in that Marvel fans will recognize.

The first major one folks will notice is likely the Avengers Tower located in the Upper East Side district, but there's so much more scattered around! You can find the Wakanda Embassy in the Midtown district; Peter will make a comment about King T'challa aka Black Panther, wondering if he was bitten by a radioactive panther in order to get his powers. Dr. Strange's home--the Sanctum Sanctorum--is located exactly where it should be in Greenwich Village. And there's even some deeper, like Damage Control HQ, an organization specializing in cleaning up the wreckage of superhero fights. And The Bar With No Name, which is a hidden speakeasy where supervillains can drink and relax in peace.

Spider-Man is littered with Marvel landmarks. We're only scratching the surface here, so we highly encourage you to explore and see the rest for yourself!


Mr. Phillip Chang


One of the side-missions has you helping out a fella named Phillip Chang, an ESU student who has you looking for his missing classmates. He's a resourceful guy, having developed advanced facial recognition technology that allows him to track down people via their social media feeds. Okay, maybe that sounds a bit creepy, but it helped Spidey save the day.

Anyway, Phillip Chang is actually a character from the comics; though, his origins are much different. Peter attended university with Chang and they were even labmates for a time. He was a pivotal character in a story arc involving a deadly gang known as the Tiger's Claw. In his teenage years, Chang lived a troubled life, becoming involved with an underworld organization in China. However, he renounced his ways when the effects of his criminal dealings tragically took the lives of his parents. Chang then moved to the U.S., attending college at ESU where he met Peter Parker. But this peace was soon disturbed by the Tiger's Claw, who noticed Chang's impressive fighting ability and wished to make him their leader. Of course, Chang was reluctant and refused, but this triggered a series of events that ended with Spider-Man saving Chang from the clutches of the Tiger's Claw.


Otto's AIM Contract


After losing their support from the grant committee and having all their resources revoked from them by Norman Osborn, Otto calls in some favors and takes on a few grants in order to fund his research. One of the funding partners should be instantly recognizable to Marvel fans. If you examine some of the new equipment in the lab, you'll discover paperwork detailing a grant from A.I.M. aka Advanced Idea Mechanics. Peter remarks that their reputation is a tad shady, which is a bit of an understatement if we're talking about the very same organization from the comics.

A.I.M. is a privately funded organization of terrorist arms dealers and scientists whose sole mission is to overthrow the governments of the world through the use of technology and scientific advancement. Their list of clientele and allies includes big-name supervillains, like Red Skull, Hydra, General Thunderbolt Ross, and the Serpent Society--which is an enterprise of criminals and mercenaries dressed as snakes. So yeah, pretty shady.


The Taskmaster


About halfway through the game you'll run into a shadowy figure who challenges you to complete some difficult tasks involving beating/sneaking up on goons, disarming bombs, and chasing drones. This menacing foe is none other than Taskmaster, a supervillain who battles Spider-Man every once in a while in the comics. Though, he has also made appearances in the comics of The Avengers, Deadpool, Daredevil, and more. Fighting game fans will likely recognize this skull-faced mercenary, as he was featured several years ago in the roster of Marvel vs. Capcom 3.

As you complete Taskmaster's challenges, you'll start to learn that he has what's called "photographic reflexes," which allows him to duplicate almost any physical activity he sees by simply seeing it performed once. It's literally the reason why he's setup these challenges throughout Manhattan; he wants to take you down by learning your every move. What a creep!


Screwball


In the side-mission, Internet Famous, you get wrapped up in an internet challenge that takes a turn for the worse. After scanning a QR code, you're forced to complete combat and puzzle trials under a strict time limit in order to reveal the location of a kidnapping victim. The individual forcing you to do all this is a social media personality known as Screwball, who is only trying to take advantage of your involvement with the challenge to wrack up more subscribers.

Screwball definitely has some screws loose, that's for sure. Her whole shtick is the same in the comics, committing crimes while a camera crew films her and then uploading the footage on YouTube to earn money. She makes it a point to get Spider-Man in the footage, as she acknowledges that her internet hits are even better with him around. It's worth noting that Screwball was first introduced in 2008 right around the early years of YouTube; her antics are more relevant now than ever before.


Spider-Man 2 Reference


During the latter half of the game, Spider-Man needs to make a quick save in order to stop a speeding subway train after dispatching Mr. Negative. His first attempt should be a familiar one to Spider-Man fans, as it's the same method that he used to save a subway train in Spider-Man 2. The game makes a very clear nod to this, even going as far as to having Spider-Man say "That totally worked the first time!" when it inevitably fails. Nice one, Insomniac, we see watchu doin'.


Backpack Collectibles


The game's 55 backpacks are more than just mindless collectibles you grab to upgrade Spider-Man's abilities. They each represent and inform a little about Peter Parker's life and history as a superhero. For example, you can find the last pair of glasses Peter used before he got his powers and even his Mk I web shooters! But there's a lot of other fascinating references and tidbits in-between, like a business card for Daredevil's law practice, and vials containing the blood of The Lizard and the sand of..well, Sandman--both are iconic supervillains from the comics.

There's even a lovely nod to the past with the Arm Web collectible, which Peter comments he tried to use to glide short distances, but never worked. This Arm Web is an iconic aspect of Spider-Man's early designs in the comic books by artist Steve Ditko, who often drew the character with these underarm webs for aesthetic purposes.

The references don't stop at characters and in-universe lore, though. There's a pin for the Spidey Squad, a real-life Spider-Man fan club. Peter acknowledges their presence in-game as his one and only fan club who always supports him when J. Jonah Jameson attempts to attack his reputation.

The backpack collectibles are rich with narrative details that reference both Spider-Man and Marvel history. Don't hesitate to grab them in your travels!


Yuri Watanabe's Potential Secret


Yuri Watanabe is one of your closest allies in the game. As you'd expect, she exists in the comics, but she has a much more fascinating alter ego that's not yet confirmed to exist in this game's universe. In a similar vein, Yuri is an NYPD captain and ally of Spider-Man, but at night she acts as a ghostly vigilante known as the Wraith. She's technically the fourth person to take on the mantle of Wraith, but we won't go too hard on the specifics of the history of that. What matters is that there exists a possibility that this version of Yuri could very well become the Wraith. But will it happen? Time will tell.


The Black Cat


As you'll gather, the stakeout side activity centers around a thief named Black Cat, who is alluded to have quite the history with Spider-Man. In the comics, Black-Cat is a major character. She started out as a supervillain to Spider-Man, but this ended when the two eventually fell in love. Acting as on-again, off-again romantic partners, the couple worked together on several occasions to fight crime. However, the relationship inevitably ended when Black Cat eventually fell back into her thieving ways.

Black Cat is considered one of Spider-Man's most trusted allies. However, at this point in the game's universe, she appears to be going through that same lapse she experienced in the comics. Though, were they romantic partners in this universe? That much remains unsaid. We imagine these stakeouts are a teaser for the upcoming Spider-Man DLC, titled The Heist, where Black Cat is to be prominently featured.


Dr. Morgan Michaels


In your quest to stop the "Devil's Breath" attack, you meet an Oscorp biochemist by the name of Dr. Morgan Michaels. Aside from showing remorse for his actions, you don't get much more out of him. However, this scientist is a lot more in the Marvel universe. In the comics, Michaels is better known as Morbius the Living Vampire. That's right, a vampire.

A brilliant scientist, Michaels suffered from a rare blood disease, which he attempted to solve with an experimental treatment involving vampire bats and electroshocks. Of course, this didn't work out, instead instilling in him a thirst for blood and an intense aversion to sunlight. The resulting shift in his physiology rendered him into an unstable creature of the night. He would go on to fight Spider-Man a few times, but would ultimately become an anti-hero who preys on the blood of criminals.


Those Spider-Suits!


You unlock a multitude of suits as you progress through the story. A few of them are canonical to the story, but the others are all based on Spider-Man suits from the comics and movies. Some standouts include the Stark Suit from Spider-Man: Homecoming; the Scarlet Spider suit from the infamous Clone Saga arc; and the Spirit Spider suit, which is based on an alternate-universe version of Spider-Man who returns from the dead with supernatural abilities. For the full rundown on where each Spider-Man is from, check out our feature highlighting each one and their background.



Spider-Man PS4: All The Suits And Their Comic Book Origins (Spoilers!)

By Array on Sep 15, 2018 09:20 pm

Classic Suit (Damaged)


Spider-Man on PS4 has finally arrived and the word is in: the game is practically every bit the superhero simulator we were hoping for. Insomniac Games nailed the traversal, which effectively means that every moment in the game makes you feel like Spider-Man. The dramatic camera angles, the sense of speed, and the characterization of Spidey are easy qualities to love.

The sheer number of unlockables also ensures that you're never far away from a new look or skill to add to your Spider-Man fantasy. In this feature, we are going to take a look at every suit that you can earn while leveling up and completing challenges, as well their relevant reference points and suit powers.

If you're still early in the game, beware: you will be spoiled if you continue through the gallery. That said, you can also check out our beginner guides for the game, including a look at the best skills to prioritize in your unlock tree, and useful tips to keep in mind as you start off. But if you're here for suits and have no interest in our advice, read on.

The first suit we're going to look at is the one you wear at the start of the game, the classic Spider-Man suit, although it's quickly in need of repairs after the opening missions. This kicks off the beginning of a series of upgrades, all thanks to your unlikely patron, Otto Octavius.


Advanced Suit


The Advanced Suit is the first new suit that you unlock, and was designed exclusively for the game by Insomniac. Its suit power, Battle Focus, allows you to generate a charge that can be used to either heal yourself or use powerful finishing moves.


Classic Suit (Repaired)


Once you get your Classic Suit back, it comes with the suit power, Web Blossom. Trigger it to watch Spider-Man leap in the air and spray webbing on almost everything in his immediate surroundings.


Noir Suit


This suit, inspired by 2009's Spider-Man Noir comic-book run, looks cool and grants you an effective suit power. With Sound of Silence activated, enemies that become alerted to your presence will refrain from calling backup.


Scarlet Spider Suit


The origins of this particular suit are a bit unusual. It's the suit of Ben Reilly--a mysterious clone of Peter Parker--who at one point fought crime in Manhattan alongside Spider-Man during the events of infamous comic book arc, The Clone Saga. Its suit power, Holo Decoy, spawns figments of Spider-Man as he moves for a short period of time, and enemies that attack them will wind up stunned as a result.


Spider Armor MK II


This black and yellow suit was designed back in 2011 to help protect Spider-Man from gunfire, and that's exactly what it does when you activate the Bullet Proof suit power.


Secret War Suit


This suit is in reference to the 2004 Secret War comics, and its suit power is one of the most effective in the game. Trigger the Arms Race power to emit an EMP blast that stuns every enemy within a short range, freeing yourself from a swarm of bad guys and opening them up to attack.


Stark Suit


This suit made its debut in the 2016 Captain America: Civil War film and has since appeared in subsequent Marvel films: Spider-Man: Homecoming and Avengers: Infinity War. Its suit power is the Spider-Bro, a mechanical friend that can zap enemies during combat to make them drop their guard.


Negative Suit


The Negative Suit is designed to mimic the game's major villain, Mr. Negative. In addition to its unusual look, its suit power emits a devastating shockwave of negative energy.


Electrically Insulated Suit


This lightly padded suit debuted in issue #425 of The Amazing Spider-Man in 1997 when Spider-Man and the X-Men fought Electro. Activating its Electric Punch suit power charges your fists with electricity and lets you stun enemies on impact.


Spider-Punk Suit


Rock Out to blast enemies with a wave of "righteous sound" with the Spider-Punk's suit power, or simply enjoy his unorthodox superhero costume. Spider-Punk first appeared in comics in 2015, and is the alter ego of an alternate-universe version Hobie Brown aka The Prowler.


Wrestler Suit


Throwing enemies into other enemies is one of the great joys during combat in Spider-Man, and the King of the Ring suit power granted to you by the Wrestler Suit allows you to snag bad guys without having to web them up first. It seems to be the game's version of the wrestling gear Spider-Man wore on the night Uncle Ben was murdered.


Fear Itself Suit


If you just want to punch villains really hard and not bother with a lot of footwork during a fight, using the Fear Itself's suit power, Quad Damage, is the way to go.

The suit itself is based on Spider-Man's appearance from the Marvel crossover Fear Itself, which ran in 2011. The outfit has Spider-Man sporting bracelets made from Asgardian uru, the same magical metal used to create Thor's hammer.


Stealth ("Big Time") Suit


This black and green suit gives you a power that, when activated, makes you invisible to non-alerted enemies. This is a popular suit that's appeared in a lot of games since its comic debut in 2010.

In the comics, Peter developed the suit using new technology he created from his job at Horizon Labs. It's closely associated by fans with the "Big Time" storylines.


Spider Armor Mk III


If you recall what the previous Spider Armor Mk model did, then it makes perfect sense that this suit takes bullet proofing one step further. Though it won't work for sniper fire, every other incoming bullet will bounce right off of this suit and fire back at the shooter when you activate the Titanium Alloy Plates suit power.

In the comics, the Spider Armor Mk III was developed by Peter as a last resort suit to combat the Sinister Six. How fitting given its power and armored appearance.


Spider-Man 2099 Black


Spider-Man 2099 was a popular 1992 comic series that jumped ahead in time and presented a new hero behind the mask, Miguel O'Hara. The Low Gravity suit power associated with it increases your hang-time while activated.


Iron Spider Suit


The Iron Spider suits is one of the coolest in the game. It looks awesome, and comes with a suit power that causes metallic arms to rise from Spider-Man's back and attack nearby enemies. Though the original Iron Spider suit debuted back in 2006, this version was popularized in Avengers: Infinity War.


Velocity Suit


If you have a need for speed, this Velocity Suit's power Blitz will make you spring away from danger faster in combat, and send enemies flying farther than usual based on your momentum. The suit was designed specifically for the game by artist Adi Granov, who is known more famously for his art in the classic Iron Man: Extremis storyline.


Spider Armor Mk IV


This Spider Armor Mk series returns to a sleeker look for the fourth model. Its suit power can generate a temporary forcefield that protects you from all incoming damage. In the comics, the suit was created by Peter for his friend, Hobie Brown, to use in order to impersonate him. There's more to that story, but we'll spare you the details. Comics amirite?


Spirit Spider Suit


And now for something completely different. This out-there suit is based on a 2011 comic that more or less resulted in Peter Parker becoming infused with the power of the damned. This manifests itself when you use the Spirit Fire suit power, which sets enemies ablaze with mysterious blue flames.


Spider-Man 2099 White Suit


The alternate Spider-Man 2099 suit has a very useful suit power, Concussive Blast, that can send enemies flying off of buildings, making them easy one-hit-kill targets. The suit itself is the second one that O'Hara wears and it was designed by Peter during the All-New, All-Different Spider-Man arc.


Vintage Comic Book Suit


This understated suit is still rather impressive given how its rendered with a cel-shaded visual style that makes it pop. As an homage to its roots in classic Spider-Man comics, its suit power causes Spider-Man to release a series of bad jokes and one-liners that are so cringeworthy that they effectively stun nearby enemies.


Last Stand Suit


This leather-clad suit comes late in the game, which is probably for the better given how impactful its suit power can be. Using Unrelenting Fury prevents enemies, even those with shields, from blocking your attacks. This suit is a reference to a short-lived look at an alternate-future Peter Parker that appeared in 2003.


Undies


More Peter Parker than Spider-Man, swinging and kicking around in your underwear is a thing you can do if you need a laugh, but the suit power you get when you unlock this suit is no laughing matter: activate Equalizer to take out enemies with a single blow, but watch out as this punishing rule will also apply to you. Tread lightly, true believer.


Homemade Suit


This kitchy suit comes from Spider-Man: Homecoming and it can be yours if you take the time to find the 55 backpacks scattered across the map. Without a suit power, this one is more for the entertainment value of seeing Spider-Man in a funny outfit that it is a useful addition to your repertoire.


ESU Suit


Completing all of the photography challenges in Spider-Man will net you this collegiate outfit so you can proudly rep Peter Parker's alma mater--its unofficial suit power.


Anti-Ock Suit


This great-looking suit is unique to the game, and offers the very helpful Resupply suit power, which can be used to refill your gadgets when activated.


Dark Suit


The Dark Suit is earned after you complete all of the Black Cat activities in the game, and is a striking red-and-black suit with looks that make up for its lack of a suit power.



Spider-Man PS4 Guide: 12 Best Combat Skills To Unlock Early On

By Matt Espineli on Sep 15, 2018 09:18 pm


In the beginning of Marvel's Spider-Man, you're not armed with many special moves in combat and web-swinging. And when you gain access to the skill tree, there are so many skills to choose from that you might wonder where to even start. Spanning three separate trees (Innovator, Defender, and Webslinger) with 11 skills in each, you're free to prioritize however you wish. Amidst all of these skills, there are some that we believe to be absolutely worth getting.

To help you be the most effective crime fighter there is, we've gathered 12 of the best skills to unlock first. In this feature, we discuss some of the most worthwhile skills and the reason why they're so useful. Though, if none of these skills suit your fancy, feel free to use our suggestions as a basis to figure out what works best for your playstyle.

It's worth noting that you can unlock all of the skills by the end of the game. However, with so few skill points to go around early on, you're going to want to spend wisely.

If all this talk of skills is getting you pumped, you can play Marvel's Spider-Man on September 7. According to GameSpot reviewer Edmond Tran, the game is "a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." You can read more in our full review. But if you're looking for more guides, you can also check out our feature detailing all the tips we wish we knew before starting the game.

Which skills do you think are most worth unlocking first? Shout your opinions in the comments below.


Perfect Dodge (Defender)


As one of the first skills you can unlock, you'd be hard-pressed not to nab Perfect Dodge an hour or two after the skill tree is made available. But we cannot understate the importance of this skill, as it clues you in on the moment an attack is about to land. Not only that, but it generates bonus Focus and automatically makes Spider-Man counter with a Web Shot to an enemy's face. Master this skill and it'll get you out of trouble more times than you can count.


Quick Zip (Webslinger)


Quick Zip is a must if you're looking to pick up some serious speed while you're web-swinging. It basically allows you to Web Zip a second time without losing altitude, which comes in handy during tense chases or the web-swinging challenges you'll take on throughout the game.


Point Launch Boost (Webslinger)


Point Launch Boost is another brilliant web-swinging skill that helps you continually build up speed and momentum by hitting jump as soon as you make contact with a point. As a souped-up version of the standard Point Launch, it massively increases the distance traveled, further contributing to your general mood of feeling like the king of the world. It's always a good idea to use if you're lagging behind in a chase, and when performed in conjunction with Quick Zip, you'll close the distance in no time.


Wrecking Ball (Innovator)


Brutes can be a handful early on, locking you out of basic punching combos with their guard and overwhelming you with constant pummeling. Aside from throwing objects at them or webbing them and punching them back, there's not much you can do to physically hurt them. But with Wrecking Ball, these once frustrating foes can be webbed and thrown with ease. It's just about as functional as a typical Web Throw, but gosh if it's not just rewarding to finally do away with these meatheads.


Bunker Buster (Webslinger)


Like brutes, shield enemies can be a bit of a hassle. While they're easy to counter with a well-executed Dodge Under, shield enemies are generally a stressor in combat that can cause you to change your attack strategy by simply existing on the field. If you're like us and hate changing plans last-minute, then invest in the path to unlock the Bunker Buster Skill. It allows your Swing Kick to knock these well-guarded nuisances on their butts.

Though, let's be real, the best time to use Bunker Buster is when you're on a rooftop where you can just knock shield enemies right off the edge. There's nothing malicious about that, right?


Throw (Defender)


Throw is...well, a throw. Performed by pressing square and then holding triangle, this tactical maneuver tosses your opponent in any direction you please. It's useful when you want to do some quick crowd control in a fight or throw any annoying brutes or gunmen off a roof. Hmm, we're starting to notice a theme here...


Payback (Defender)


Those pesky gunmen are the bane of our existence in combat, and it seems the game acknowledges this. You need only look to the appropriately named Payback skill, which lets you to perform an instant takedown on rifle and pistol enemies after a Perfect Dodge. If that sounds like your idea of a good time (we know it does), then invest in this skill ASAP.


Yank And Throw (Innovator)


Piggybacking off that sentiment of gunmen being quite annoying, Yank And Throw is another way to vent out your frustrations. All the skills preceding it are incredibly useful for disarming these enemies, but it's Yank And Throw that reigns supreme, completely disarming their weapons and hurling it right back them with concussive force.


Ground Strike (Defender)


Ground Strike allows you to smash down on the ground with explosive force--either after an air combo or when you're high up enough in the air. When a fight starts to get hectic, Ground Strike is a great way to throw enemies off balance, buying you time to retreat or set up a devastating Gadget combo. It also comes in handy when you want to land on a dime in the middle of web-swinging.


Chain Finisher (Defender)


Who doesn't want to perform two instant K.O.s in a row? Chain Finisher is a powerful skill that lets you to perform a second Finisher on basic enemies regardless of the Focus you have after performing the first one. If you're able to keep generating Focus consistently, this skill can make short work of large groups. That, and it's just straight up satisfying.


Air Yank (Webslinger)


Air Yank provides a useful way to initiate an air combo after a jump. It's also great after performing an air combo, allowing you to yank an additional enemy up to your level for another fruitful beating. You can even use it a few inches out from the edge of a rooftop to grab a foe from the safety of their perch and leave them to fall… Okay, that's the last time, we swear!


Air Tricks (Webslinger)


Air Tricks isn't so much useful as it is awesome. Have you ever wanted to feel even more cool while web-swinging? Is that even possible? Yes! Yes, it is! Air Tricks lets you perform aerial tricks to earn extra Focus and XP. While you could realistically use it to grind out XP, know that it doesn't offer you that much and that it specifically locks you out of leveling up with its earnings alone. Still, doing moonsaults all the way down after jumping off the Empire State Building has a special charm that's too difficult to pass up, especially if you're able to launch right back into a web-swing just before you hit the ground!



Superhero Games We Want And Who We'd Love To Make Them

By Array on Sep 15, 2018 09:04 pm


With the release of Marvel's Spider-Man, Insomniac Games has proven that it was the right studio for the job. And you can tell as you play it: Insomniac displays an intimate understanding of the character through the story, as well as the combat and web-slinging mechanics. It's not often that a studio gets a superhero game right, but when it does, it's fantasy wish-fulfilment of the highest order.

But all of this joy for Spider-Man has us eager for the next big game that'll do justice to another iconic comic book superhero. Marvel Games has acknowledged several times in the past that it's always looking for new studios to partner with to adapt its properties into games, and with the success of Spider-Man, it's probably looking to do more. And we're sure the owners of other big superhero properties are likely doing the same.

Naturally, this has us thinking about all the superhero games that we want and the studios we'd love to make them. After all, there are hundreds of comic book characters out there who deserve games, but have yet to get one that does them justice.

We've compiled our ideas, and we'll admit that the folks in our office have a bit of a bias towards Marvel, but you'll find a few surprise concepts based on obscure superheroes as you click ahead.

In the meantime, which game studio would you put in charge of your favorite superhero? Let us know in the comments below!


Wolverine Game By The Yakuza Developers


Wolverine has had a rather mixed offering of games over the years. While some have come close to capturing the spirit of this scrappy mutant, many attempts have fallen flat. As a Wolverine fan, I'd like to see a game based on my favorite story featuring the character, his first mini-series written by Chris Claremont and illustrated by Frank Miller. Set in Japan, the series revolves around Wolverine fighting to reclaim his honor after being humiliated by the criminal father of his beloved, Mariko Yashida.

Wolverine often gets criticized for being a one-dimensional character, but Claremont's decision to compare him to a ronin gave him more nuance and depth. If it's one thing that every Wolverine game has failed to do, it's placing the character in a high-stakes emotional story. After all, there isn't much that can pose a meaningful threat to Wolverine due to his self-healing ability and adamantium claws. In fact, most Wolverine games have lacked self-awareness for how cheesy and overpowered he is.

If there's one studio that's great at handling serious melodrama with cheesy, over-the-top violence, it's the studio behind the cult favorite Yakuza series. So, who better to handle a Wolverine game than them? I can easily see the Yakuza devs taking what made that Wolverine mini-series so good and pushing it into entirely new directions. It wouldn't be too tough for them to adapt the character either, given the fact Wolverine speaks fluent Japanese and could easily fit into the worlds they typically create.

With the Yakuza studio's upcoming Fist of the North Star: Lost Paradise, it certainly seems like they're interested in making games based on popular intellectual properties. It would be an unusual and unorthodox move for Marvel to tap on the studio to make a Wolverine game, but it's one that I think would fit the character the best. -- Matt Espineli


The Unbeatable Squirrel Girl By Double Fine


The Unbeatable Squirrel Girl is hands down, one of Marvel's finest books right now. Penned by Ryan North of Dinosaur Comics, it's genuinely and consistently funny, filled with heart and wholesome lessons to be learned. Squirrel Girl is more than a capable fighter (she's canonically beaten up the entire Marvel Universe, after all) but her typical course of action when it comes to stopping villains is just like, talking and empathizing with them, explaining situations and causing them to see the error of their ways. She's befriended Galactus, Kraven, Loki, Hydra robot Brain Drain, and even dated a Sentinel.

Her alter ego, Doreen Green, is also an incredibly capable computer science student, a skill which comes in hand for world-saving situations more often than you'd think--she taught Count Nefaria how to count to ten on one hand using binary language, for gosh sakes.

The character's propensity for comedy, conversation, and off-the-wall situations would be perfect for an adventure born from Tim Schafer and his team at Double Fine, whose games always have a strong sense of levity and charm no matter what the genre, and permeate throughout everything--from the dialogue, to the world, to flavour text. Some Pikmin-like squirrel management comes to mind as a nice mechanic, but honestly, a narrative adventure game with branching paths would be perfect for the style of heroism that Squirrel Girl succeeds at (it's also a proven formula! Check out the choose-your-own-adventure issue of The Unbeatable Squirrel Girl #7). -- Edmond Tran


Ms. Marvel (Kamala Khan) By Keita Takahashi


Kamala Khan is one of Marvel's most interesting contemporary heroes. As a Pakistani-American teen based in Jersey City, her inherent life situation gives her enough problems. But after getting hit with the Terrigen Mist and getting inhuman powers, she assumes the former mantle of her idol, Captain Marvel, and things get even more complicated in the way only the best teenage superhero stories can.

But more importantly, her skills revolve around her ability to EMBIGGEN! That is, growing, shrinking, and stretching her body in all sorts of manners to physically overwhelm her foes. You know who's made some great games about growing, shrinking, and stretching? Keita Takahashi of Katamari Damacy and Noby Noby fame.

That's the link. That's all I've got. I'm sure it'll be good. Marvel, I'll text you my bank details. -- Edmond Tran


Marvel: Civil War By NetherRealm Studios


While the issue of an overall lack of quality Marvel games is the real crime here, it's hard to believe that with the amount of Marvel characters in the MCU alone, no one has stepped up to create a mano-a-mano fighter for modern consoles. You wouldn't even need to think of an excuse or a new storyline for pitting all these characters against each other, because Marvel already has one!

The Civil War storyline from the films, while impactful in its own universe, was nothing compared to the ripple effect the original series had to Marvel Comics as a whole. While I can appreciate the absurdity and campiness of a game like Marvel vs Capcom: Infinite, imagine the narrative quality of the writing and cinematic cutscenes of Injustice, paired with the Civil War storyline which has yet to be faithfully recreated in popular entertainment (I'm looking at you, Marvel Ultimate Alliance 2). And that's before I've even brought up the fighting mechanics the studio is renowned for!

With Disney ever present in licensing, I doubt we're ever going to see The Punisher perform a fatality, but that doesn't mean I wouldn't love to see a "Heroic Brutality" from Dr. Strange, or what Rocket Raccoon looks like after a "Babality". -- Nick Sherman


Judge Dredd By MachineGames


2012's Dredd, the movie starring Karl Urban, is one of my favorite action flicks, and when I'm not waiting impatiently on news of a follow-up, I'm thinking about how awesome a Judge Dredd game could be if handled by the right developer. I always thought Starbreeze Studios would be a great fit, with their history of creating immersive first-person shooters that make a point of putting you into that world. However, with many of their staff leaving and the studio transitioning into more of a publisher role, I'd have to go with the studio where some of those talented developers went: MachineGames, which has carried on the first-person legacy with the Wolfenstein series.

The most recent Dredd movie is already structured like a video game. He deals with an easy-peesy crook, where we learn about his ability-changing, swiss-army-knife gun, The Lawgiver--let's call that the tutorial. We're then introduced to his new partner, a telepathic rookie, before going on to where the meat of the movie takes place: the crime-infested, slum tower of Peach Trees. Judge Dredd slowly makes his way up the tower as he fights junkies, crooks, and other baddies (sometimes in slow-motion, which yes, is explained in the story).

All of this is prime material for a video game. MachineGames is known for its exhilarating first-person shooting that's housed with beautifully crafted cutscenes, compelling stories, and interesting characters. Dredd isn't the most complex character, but there are plenty of captivating moments, both humorous and earnest, in between the flying bullets--things the Wolfenstein games have excelled at. If anyone could make a Judge Dredd game with both the high-intensity action and engaging storytelling, it would absolutely be MachineGames. -- Mat Paget


Fantastic Four By Epic Games


The Fantastic Four were Marvel's first superhero team, and I don't need to explain how each member brings a unique set of powers to the table. But I do need to ask a question: how many Metroidvanias are based on the idea of switching characters? Rather than unlock, say, a grappling hook, you could instead rescue Mr. Fantastic and then use his stretching abilities to literally reach new parts of the map. Sue Storm could use her invisibility to sneak past guards and cameras.

Now picture Epic Games' Shadow Complex, but instead of being set in a massive underground military base, it's an elaborate hideout in which Dr. Doom has trapped his nemeses. With each hero you rescue, you can access new parts of the hideout and complete various challenges. Remember the Sue Storm invisibility thing? Shadow Complex literally has cameras that lock doors if they spot you.

If four characters feels limited, Epic could explore adding Fantastic Four-adjacent heroes to the game, like the Inhumans. The team has seen plenty of temporary members over the years too--even Spider-Man joined up at one point--so there are many possibilities for more heroes to unlock. -- Tony Wilson


Task Force X / Suicide Squad By BioWare


Task Force X is created and controlled by Amanda Waller, a ruthless government official who stops at nothing to keep America safe from foreign powers. The team performs secret black ops missions, and is usually entirely composed of the criminals that the Justice League puts away.

Task Force X is nicknamed the Suicide Squad because the team's missions are always exceptionally dangerous and Waller inserts bombs into the necks of every squad member, so she can blow off the head of anyone who disobeys her. The convicts have no say in whether they accept a particular assignment or not, but each successful mission earns a year off the sentence of every surviving member.

Let BioWare make a Suicide Squad game. You'd play the part of a soldier that Amanda assigns to watch the squad for her while in the field. You'd start out with Deadshot and Harley Quinn on your team, each of which would have their unique abilities that you'd direct them to use. Between missions, Waller would order you visit the cells of other criminals, like Captain Boomerang, Killer Frost, Enchantress, and Poison Ivy, to slowly build a larger team, similar to the Mass Effect games.

The major caveat in this game would be building rapport with the criminals you'd recruit. You'd need to talk to them between missions, and then plan accordingly based on what you learned. Forcing June Moone to become Enchantress again and again might ultimately drive her to depression and suicidal thoughts. Refusing to deliver Deadshot's letters to his daughter might foster a dangerous resentment that ends with him betraying you. If any convicts get too out of line, then Waller will kill them and you'll lose that squadmate forever. -- Jordan Ramee


Star Power By Hello Games


After spying a strange star, astronomer Danica Maris is gifted with super powers that allow her to transform into Star Power, a Star Powered Sentinel. Danica is a brilliant scientist and creative problem solver, and as Star Power she can fly, breathe in space, and travel at near light speed. She also has enhanced strength and durability, as well as a sentient computerized assistant--that she nicknames Mitch--who helps her decipher alien languages and navigate between different solar systems.

Hello Games could create an incredible Star Power video game. Although Danica does occasionally kick some major butt, she's an explorer first so she doesn't necessarily need something as combat heavy as an action-RPG. Danica would rather use her powers to see the galaxy and figure out the mystery behind the disappearance of the other Star Powered Sentinels. Star Power the game wouldn't need as many planets as No Man's Sky, and Hello Games could use those extra resources to craft a few more challenging puzzles that you'd need to solve as you explored.

You'd fly around from planet to planet, needing to replenish your star energy to make longer jumps to other systems. The game would never tell you where you'd need to go next, and instead hint at a destination you'd need to find. You'd have the power to punch through an asteroid or blast a hole in a mountain, but you'd need to restrain yourself from acting out on the people you'd meet. You're a symbol of hope and peace after all. Hello Games could throw in some humorous radio conversations between Danica and her friends--like Shi, Grex, and Kaylo--and add a few aerial dog fights with Danica's enemies--like Black Hole Bill and the Void Angels--to create a little variety to space travel. -- Jordan Ramee


Captain America By Naughty Dog


It's quite an achievement that Marvel Studios has been able to make Captain America one of the most likable superheroes in its roster. After all, the character has often been seen as a boy scout by mainstream media due to his WWII-era roots. Across all Marvel Studios' output, Cap's films rank among its most universally praised, offering a slick display of drama, action, and political intrigue. Given Captain America's more recent popularity, a game starring the super soldier would be a no brainer, but who could Marvel get to handle his rich history of story arcs and characters?

Naughty Dog would be the best fit for Cap. Given their expertise in storytelling, the studio definitely has the chops to adhere to the quality of Cap's cinematic offerings, while also being able to formulate their own message with the character. In the comics, Cap's stories tends to fall more on the serious side, often dealing with political thriller plots that are packed with intriguing espionage and superhero action. Underlying the comic book heroism are themes that offer grander critiques on contemporary politics and world issues. But the best Cap stories have focused on his inner struggles with his place in the world, as well his responsibilities as a soldier. He often has to make tough decisions, some of which aren't the most heroic. Naughty Dog are masters of characterization, so they'd easily be at home with the more complex issues that Cap faces.

At the same time, there's a goofier James Bond-like super spy side to Cap that Naughty Dog could adapt well given its work on the more light-hearted Uncharted series. Imagine what one of their over-the-top action set pieces would look like if they had Cap's eccentric supervillains and all the ricocheting antics of his vibranium shield. It would be amazing! And their penchant for great feeling gameplay mechanics would surely bode well for the biggest challenge of making a Captain America game: shield combat mechanics.

As a huge Captain America fan, it would be a dream for Marvel and Naughty Dog to make a superhero game based on him. Heck, a Captain America game in general that hits all the notes the movies do and more would be a dream come true. But let's be real, what I really want is this game's sequel: a Bucky Cap/Winter Soldier game. Make it happen, Marvel! -- Matt Espineli



Who Will Win Every WWE Championship Title Next, Whether We Want Them To Or Not

By Kevin Wong on Sep 15, 2018 01:05 am


We're in the slow part of WWE's calendar. Summerslam just passed. Survivor Series isn't for another two months. And that makes it a good time to step back and take stock of things. Where are the storylines headed? Which champions are going to dominate as we head into 2019? And which new WWE and NXT Superstars are ready for their closeup?

There are 15 official championships in WWE, spread across the two main roster promotions, NXT, and NXT UK. And the current crop of WWE champions is unusually talented--each of them is a proven quantity with the charisma and talent to carry the company. Even so, someone will unseat each of them, eventually.

Here are our top picks to win every WWE Championship belt. It's not who we want to win; it's who will win, based on where the storyline is headed. If you liked this gallery, be sure to check out our write-up on the recent Shield reunion, and our criticism of the WWE Network. And be sure to check back in to Gamespot Universe on Sunday, September 17, for live coverage of the WWE Hell in a Cell pay-per-view.


1. NXT UK Women's Championship (Spoiler Alert)


Current Champion: Rhea Ripley

Future Champion: Toni Storm

This hasn't aired on the WWE Network yet, but Rhea Ripley is the inaugural NXT UK Women's champion. She won an eight-woman tournament, pinning Toni Storm in the finals. Ripley has a body that's built to kill, and her presence and athleticism should give her a long run with the title, especially since she won't be defending it every week.

The person most likely to take it from her is Toni Storm, the runner-up to the tournament, or some other wrestler who we haven't met yet. The only other WWE-signed, UK-affiliated wrestler with a comparably high profile is Dakota Kai, and her recent losses to Lacey Evans, Shayna Baszler, and Toni Storm do not bode well for her.


2. WWE United Kingdom Championship


Current Champion: Pete Dunne

Future Champion: Trent Seven

What makes the UK division so appealing, at least to older fans, is that's it's heavier on wrestling, and lighter on "sports entertainment" than most of WWE. The critically acclaimed WWE United Kingdom Championship tournament was proof of that appeal--a grueling battery of matches that was physically painful to watch.


3. NXT Tag Team Championship


Current Champion: The Undisputed Era

Future Champion: War Raiders

The Undisputed Era has a lot of individual charisma--too much, in fact, for them to stay together much longer. These four men--Adam Cole, Bobby Fish, Kyle O'Reilly, and Roderick Strong-- were built for singles success; they look like a collection of talented performers instead of a dedicated, specialized tag team. It's only a matter of time before carrying the belts holds them back instead of advancing them forward.

War Raiders, on the other hand, are monsters with a unified, rugged look; WWE could put the belts on them indefinitely, and it wouldn't compromise the title's reputation. They're not a long-term solution--it's difficult to see how the War Raiders distinguish themselves from The Ascension, Authors of Pain, Bludgeon Brothers, or any of the other monster tag teams in WWE But they'll certainly maintain the status quo until the right team comes along to topple them.


4. NXT North American Championship


Current Champion: Ricochet

Future Champion: Velveteen Dream

The invention of a midcard in NXT was overdue and necessary. There was too much talent fighting for too few prizes. It's given an incredible spotlight to Ricochet, who has shone since his WWE debut and is the current NXT North American champion.

And a contributing factor to Ricochet's success is been Velveteen Dream, who has spent the better part of two years putting over his fellow competitors, including Aleister Black and Adam Cole. A championship win will allow Dream to move to the main roster with a lot more credibility, It would also be a nice payback after a series of high-profile losses.


5. NXT Women's Championship


Current Champion: Kairi Sane

Future Champion: Bianca Belair

Thanks to fantastic booking, the NXT Women's Championship is actually one of the most prestigious titles in WWE. The current holder, Kairi Sane, won it in a bit of an upset. She previously beat Shayna Baszler in last year's Mae Young Classic tournament, but was clearly outmatched by Baszler at NXT Takeover: Brooklyn IV before reversing the champion's chokehold into a pinfall.

Baszler could win the title back, but it's unlikely; she'll probably be called up to the main roster as an opponent for Ronda Rousey. Io Shirai, who tangled with Sane in Japan, would be an ideal successor champion, but she just got to WWE; it's way too soon. Bianca Belair, on the other hand, is ready. She was the breakout star at the 2018 Women's Royal Rumble, and she'll make a great NXT champion until Shirai obtains the necessary experience to win it from her.


6. NXT Championship


Current Champion: Tommaso Ciampa

Future Champion: Johnny Gargano

We've seen the Tommaso Ciampa and Johnny Gargano fight multiple times, but it's still not old. The chemistry between these two is that good. Ciampa isn't the antihero who fans love to hate; he's a villain who fans actually hate, and that gives this feud the heat that it needs.

But at some point, Gargano is going to win the title, and he's going to win it from Ciampa. The WWE universe is, by and large, a just universe, where the heel will eventually get his or her comeuppance. It may not happen immediately; they could stretch this out to Wrestlemania season if they wanted to. But Gargano will finally triumph over his nemesis, and it will be an instant Match of the Year contender when it finally happens.


7. WWE Cruiserweight Championship


Current Champion: Cedric Alexander

Future Champion: Drew Gulak

For a few months, WWE pushed the Cruiserweight division as the newest addition to Raw. However, cruiserweight action turned out to be a niche interest, and its overall vibe, which was cultivated during the WWE Cruiserweight Classic tournament, was a poor match for Raw's theatrics. Now that it's scaled back to a more realistic size--a WWE Network exclusive show, 205 Live--it's no longer burdened by unrealistic expectations.

Cedric Alexander is a great champion. And after Alexander, the next in line for the belt should be Drew Gulak. Yes, Gulak lost his match against Alexander at Summerslam. But they'll definitely have another match, and no one else on the cruiserweight roster, besides Gulak, has the win/loss record to present a credible challenge.


8. WWE SmackDown Tag Team Championship


Current Champion: The New Day

Future Champion: The Usos

The New Day defeated the Bludgeon Brothers to win the tag team titles for the fifth time in their careers. And although they're currently embroiled in a feud with Rusev and Aiden English, there's no way they're going to lose the titles to them, as much as the fans might want that to happen.

Instead, the Usos are the most likely, and best possible successors. Their 2017 spat with the New Day led to one of the best feuds of the year, particularly their barnburner at last year's Hell in a Cell. These two teams have the sort of in-ring chemistry that elevates both of them, and it'll be a joy to see that again in the coming months.


9. WWE United States Championship


Current Champion: Shinsuke Nakamura

Future Champion: Daniel Bryan

Finally, after much delay, Daniel Bryan has signed a new contract. And that means, with any luck, that he'll begin chasing a title run once he's finished with The Miz. AJ Styles and Samoa Joe will be going back and forth with the WWE Championship for the foreseeable future. And so, Bryan's best chance at a title is fighting Shinsuke Nakamura for the United States Championship.

Ever since he turned heel, Nakamura has been doing some great character work; his twitchy, eccentric schtick much works better as a villain than as a hero. He should drop the title to someone who can benefit from it the most. And Bryan certainly can; he's never fought Nakamura before, which adds an extra level of excitement to a potential feud.


10. WWE SmackDown Women's Championship


Current Champion: Charlotte Flair

Future Champion: Asuka

Charlotte Flair is the new Smackdown Women's champion. And try as she might, the newly villainous Becky Lynch will not take the title off her. It's a fun change in character for Lynch; she seems relieved to do something new. But WWE has never given the Lasskicker her due, and they're not going to start now; she will continue to occupy her dedicated niche. The hardcore fans will no doubt be upset with this decision, but it's clear that WWE isn't catering to them.

There's only one woman on the WWE roster (aside from Ronda Rousey--more on her later) who's been booked to hang tough with Flair, to and that's Asuka. At some point, she will avenge her Wrestlemania loss and become the new Smackdown Women's champion.


11. WWE Championship


Current Champion: AJ Styles

Future Champion: Samoa Joe

It took the rebooting of an old rivalry, but Samoa Joe has been doing the best work of his WWE career in recent weeks. He's been absolutely despicable, taunting AJ Styles, his wife, and his daughter. And the best thing about Joe's heel act is the level of self-hatred and projection going on; everything that Joe is saying about Styles, he's really saying about himself.

If Joe doesn't take the belt off Styles, then no one on the current Smackdown roster will take the belt off Styles. We'll have to wait until another Superstar Shakeup for something to finally happen.


12. WWE Raw Tag Team Championship


Current Champion: Drew McIntyre and Dolph Ziggler

Future Champion: Seth Rollins and Dean Ambrose

The main event Raw feud between Dolph Ziggler, Drew McIntyre, and Braun Strowman vs. Dean Ambrose, Seth Rollins, and Roman Reigns doesn't quite gel. With the exception of Ziggler and Ambrose, everyone involved would be better off as a solo act.

But since the roster is overcrowded, and WWE needs to give everyone something to do, Seth Rollins and Dean Ambrose should win the tag team titles. It'll give Ambrose some extra time to shake off the ring rust after a long layover, and it'll mean that every Shield member will simultaneously hold gold--an impressive visual for any video package or social media post.


13. WWE Intercontinental Championship


Current Champion: Seth Rollins

Future Champion: Drew McIntyre

This becomes a matter of musical chairs. Around the same time that Ambrose and Rollins win the tag team titles from McIntyre and Ziggler, McIntyre will turn on Ziggler, win the Intercontinental Championship from Rollins, and begin the solo run we've been waiting for. He's too big and intimidating to ignore for much longer.

The Intercontinental Championship is quietly regaining the prestige it once held in the late '80s and early '90s. A McIntyre run will help solidify the title's reputation as a gateway to the main event rather than an upper-middle card dead end.



Current Champion: Ronda Rousey

Future Champion: Charlotte Flair

Rousey beat Alexa Bliss for the Raw Women's Championship. She's not going to lose the title any time soon--at least not until Wrestlemania 35, and even that isn't guaranteed. WWE is clearly committed to her stardom.

The most likely candidate to take the belt off Rousey is Charlotte Flair. She's the most successful of the Four Horsewomen, she handed Asuka her first loss at Wrestlemania 34, and she furthers the Flair family legacy. If WWE wants to headlline and main event a WrestleMania show with a women's match, 2019 might be the year to do it.


15. WWE Universal Championship


Current Champion: Roman Reigns

Future Champion: Braun Strowman

Braun Strowman has been mishandled for the past couple of weeks. WWE took an organic babyface push--one that made Strowman the most heavily cheered performer on the roster--and threw it in the garbage. He's using lackeys--McIntyre and Ziggler--to do his dirty work against The Shield, when really, he should be taking on The Shield by himself, 3-on-1. This is the same guy who tipped over a truck--three guys should be a "fair fight."

He might not win the Universal title at Hell in a Cell; Reigns will probably have a long run with it to give him some credibility. But at the Royal Rumble, or at Wrestlemania 35, there could be a crowning moment for the Monster Among Men. Reigns has had his best matches against Strowman, and there's no reason why they wouldn't revive that chemistry on the biggest possible stage.



Mayans Episode 2 Answers: More Sons Of Anarchy Timeline Ties, When Will Emily Snap, And More

By Chris E. Hayner on Sep 15, 2018 01:01 am


The second episode of Mayans MC introduced even more mystery, violence, and unsettling scenes than the premiere offered. Likewise, it left us with a lot of questions. From the outset, FX's Sons of Anarchy sequel series has quickly thrust itself into the dark and disastrous world of outlaw motorcycle clubs--even more quickly than co-creator Kurt Sutter's original show did.

At this rate, there's no telling who will be left alive at the end of Season 1, as every single character introduced is in some kind of massive danger--even the children that find themselves in the middle of this horrific world. Well, there's one person we're sure is safe thanks to the show's latest Sons of Anarchy cameo, which we'll discuss.

Who can be trusted and who is going to become a true force to be reckoned with on this series? We took these questions to Mayans MC showrunner Elgin James and the cast of Mayans MC to get the answers because, quite frankly, we don't want to wait until the next episode to find out.

After you take a look at what the cast had to say about the second episode, make sure you also read the inside story on the return of a beloved Sons of Anarchy character--as well as the story behind the return of a less beloved one. Also, don't miss our look back at the series premiere with insight from the cast and crew.


Can EZ trust Agent Jimenez?


EZ (JD Pardo) has gotten himself into a pretty terrible situation. He's working as an informant for the DEA, trying to bring down the Galindo cartel. However, thus far Agent Jimenez (Maurice Compte) doesn't seem all that trustworthy.

As Compte told GameSpot, though, he might be EZ's only hope at a life free of crime. "If everyone wore a black hat, you'd be in a vacuum," he said. "You wouldn't have any way to measure any kind of light in there, you know what I mean? It doesn't matter what different degrees of darkness exist if there's no light to bounce that darkness off of."

As he explained, his being there "takes away some of EZ's character's blackness, and brightens it up a little bit. So now he can carry that into the group, and now you start to see who is who, character-wise."


When is Emily finally going to snap?


With the kidnapping of her son and the lies from her husband, it's been a bad week for Emily (Sarah Bolger). However, she's managed to not lose her temper just yet. That will likely be changing.

"She's allowed [decisions] to be made around her," the actress told us. "There will be a point, I do believe in her nature, where she has to be the one who makes decisions. She just has to be. For her own sanity, for who she is at her core, and maybe that will come to fruition."

When that happens, we wouldn't be surprised if Emily became one of the scariest characters on Mayans MC. You don't come between a mother and her child (as Gemma taught us many times on Sons of Anarchy).


Will Chucky stick around?


The big surprise of the episode was seeing Michael Ornstein reprise his Sons of Anarchy role as Chucky. Thankfully, James said viewers should get used to him.

"He does a lot on our show," the showrunner teased. "Chucky plays a role in the season and in the series." What more could Sons of Anarchy fans ask for?


How dangerous will Miguel become with his son still missing?


In the first episode of Mayans MC, audiences got an idea of how depraved Miguel (Danny Pino) could be over business when he cut the arms off someone who stole from him. In the second episode, he deep fried a father and child just to potentially get information about his missing son. Clearly, there is no line too far for the head of the cartel. Before, though, it was all about business. Now, once he finally tracks down those who took his child, all bets are off.

"I think Miguel prides himself on his level of preparation, on his level of forethought and insight before making a decision, certainly business-wise," Pino said. "Where he could remove any emotions from business decisions, now it's all emotion and it clouds his judgment. He's more likely and more capable of using these massive weapons that he has, including the MC to make things right."


Does Nestor actually trust the club to help find Miguel's son?


This was the episode that showed off what Miguel's goons could do--particularly Nestor (Gino Vento). As the head of Galindo's security, he will play a major role in the search for his missing son. However, he has to work with the club to do it. What's interesting though is it doesn't seem like he actually trusts the club as an ally.

As Vento claimed, though, his opinion is very rarely different from Miguel's. "I think he falls in line with Miguel's thinking," he explained. However, he doesn't view their relationship as one between a boss and an employee. "It really is like a brotherhood," he said. "Just like the club has their own brotherhood, this is the brotherhood of the Galindo's. So, if he tells him something, Nestor is a very loyal man so, in that sense, I wouldn't doubt, I would never doubt that."

As for who in the club he's keeping an eye on most, Vento wants fans to keep an eye on his interactions with Bishop (Michael Irby). "You can kind of see it but, there's just like this almost unfinished business with those two guys," he said.


Does Angel regret bringing his brother into the club?


One important, though much less violent, story this season is the bond between the Reyes brothers. Angel (Clayton Cardenas) is responsible for bringing his brother into the club and, while it might have made sense at first, the entire situation has become incredibly complicated. Angel is working a scheme that could fracture the club, while EZ is an informant for the law. Still, the elder Reyes brother still thinks he made the right choice in bringing EZ into the fold.

"[Angel] knows he's out of prison, he knows his brother doesn't have a lot of options," Cardenas explained. "Coming out of prison you don't have many options, he can't go back to his golden boy lifestyle."

That much is true. While EZ was destined for collegiate greatness once upon a time, those days are behind him. As Cardenas puts it, at least now his character can keep an eye on his little brother. "I know I can protect him," the actor said.



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