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Best PC Games To Play From 2013 Onward (September 2018 Update)

By Kallie Plagge on Sep 29, 2018 12:22 am

Top Tier


PC gaming has been around for decades, but as technology grows, so too do the possibilities! Many, many games come out on PC--especially Steam--at a pretty fast pace, so it can be hard to know what to play. There's also a wide variety of genres to keep track of, plus all those games you buy during the Steam sale. To help you out, we went back a few years and rounded up the best PC-exclusive games.

For this feature, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO.

Many of the games on this list are relatively new, including Frostpunk, Into the Breach, and Divinity: Original Sin II, and a lot of them are among the best released on the platform. You can spend tons of hours in classic CRPG-style games or immerse yourself in more narrative-driven indie adventure games. Suffice it to say, there's plenty of high-quality options available to you.

What PC games from 2013 onward do you love the most? Let us know in the comments below. And for more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come.


Frozen Synapse 2 -- 8/10


"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [read the full review]

-- James Swinbanks


Two Point Hospital -- 8/10


"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review]

-- James Swinbanks


Unavowed -- 9/10


"Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [read the full review]

-- David Rayfield


Battletech -- 8/10


"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Total War: Thrones of Britannia -- 8/10


"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [read the full review]

-- Ginny Woo


Far: Lone Sails -- 8/10


"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [read the full review]

-- James O'Connor


Pillars of Eternity II: Deadfire -- 8/10


"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [read the full review]

-- Daniel Starkey


Frostpunk -- 9/10


"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [read the full review]

-- Daniel Starkey


Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Divinity: Original Sin II -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review]

-- Brett Todd

Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August.


Total War: Warhammer II -- 9/10


"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review]

-- Daniel Starkey


The Red Strings Club -- 9/10


"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review]

-- David Rayfield


Civilization VI -- 9/10


"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review]

-- Scott Butterworth

Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more.


Endless Space 2 -- 8/10


"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review]

-- Brett Todd


Warhammer 40,000: Dawn of War III -- 8/10


"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review]

-- Daniel Starkey


Hacknet - Labyrinths -- 8/10


"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review]

-- James Swinbanks


Orwell -- 8/10


"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review]

-- James O'Connor


World of Warcraft: Legion -- 9/10


"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review]

-- Don Saas


Quadrilateral Cowboy -- 9/10


"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Total War: Warhammer -- 9/10


"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review]

-- Daniel Starkey


Offworld Trading Company -- 9/10


"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review]

-- Daniel Starkey


Devil Daggers -- 8/10


"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review]

-- Mike Mahardy, Video Producer


Homeworld: Deserts of Kharak -- 9/10


"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review]

-- Daniel Starkey


That Dragon, Cancer -- 9/10


"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review]

-- Justin Clark


The Beginner's Guide -- 8/10


"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Her Story -- 8/10


"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review]

-- Justin Clark


Interloper -- 8/10


"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review]

-- Brett Todd


The Stanley Parable -- 9/10


"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review]

-- Carolyn Petit


Arma 3 -- 8/10


"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review]

-- Kevin VanOrd


Dota 2 -- 9/10


"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review]

-- Martin Gaston


Antichamber -- 8.5/10


"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review]

-- Mark Walton



The Best Xbox One Games Out Now (September 2018 Update)

By Kallie Plagge on Sep 29, 2018 12:21 am

Best of the Best


Xbox One launched over four years ago, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true!

We've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X.

While there are plenty of new games, we haven't included the hundreds of backwards compatible games on Xbox One, which includes many original Xbox and Xbox 360 favorites. Xbox also has a subscription service called which lets you download and play a selection of over 100 games that varies slightly from month to month.

For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console.


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


Valkyria Chronicles 4 -- 8/10


"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review]

-- Edmond Tran


Divinity: Original Sin II Definitive Edition -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review]

-- Brett Todd


PES 2019 -- 9/10


"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review]

-- Richard Wakeling


Dead Cells -- 9/10


"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review]

-- Daniel Starkey


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Cuphead -- 8/10


"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review]

-- Peter Brown, Reviews Editor


Assassin's Creed Origins -- 7/10


"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review]

-- Alessandro Fillari, Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Battlefield 1 -- 9/10


"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review]

-- Miguel Concepcion


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Forza Horizon 3 -- 9/10


"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review]

-- Miguel Concepcion


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Halo 5: Guardians -- 8/10


"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review]

-- Mike Mahardy, Video Producer


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Ori and the Blind Forest -- 9/10


"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review]

-- Kevin VanOrd


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


Tomb Raider: Definitive Edition -- 8/10


"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review]

-- Tom McShea


Forza Motorsport 5 -- 9/10


"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review]

-- Shaun McInnis


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis



Spider-Man PS4: All The Suits You Can Get

By Array on Sep 29, 2018 12:19 am

Classic Suit (Damaged)


Spider-Man on PS4 has finally arrived and the word is in: the game is practically every bit the superhero simulator we were hoping for. Insomniac Games nailed the traversal, which effectively means that every moment in the game makes you feel like Spider-Man. The dramatic camera angles, the sense of speed, and the characterization of Spidey are easy qualities to love.

The sheer number of unlockables also ensures that you're never far away from a new look or skill to add to your Spider-Man fantasy. In this feature, we are going to take a look at every suit that you can earn while leveling up and completing challenges, as well their relevant reference points and suit powers.

If you're still early in the game, beware: you will be spoiled if you continue through the gallery. That said, you can also check out our beginner guides for the game, including a look at the best skills to prioritize in your unlock tree, and useful tips to keep in mind as you start off. But if you're here for suits and have no interest in our advice, read on.

The first suit we're going to look at is the one you wear at the start of the game, the classic Spider-Man suit, although it's quickly in need of repairs after the opening missions. This kicks off the beginning of a series of upgrades, all thanks to your unlikely patron, Otto Octavius.


Advanced Suit


The Advanced Suit is the first new suit that you unlock, and was designed exclusively for the game by Insomniac. Its suit power, Battle Focus, allows you to generate a charge that can be used to either heal yourself or use powerful finishing moves.


Classic Suit (Repaired)


Once you get your Classic Suit back, it comes with the suit power, Web Blossom. Trigger it to watch Spider-Man leap in the air and spray webbing on almost everything in his immediate surroundings.


Noir Suit


This suit, inspired by 2009's Spider-Man Noir comic-book run, looks cool and grants you an effective suit power. With Sound of Silence activated, enemies that become alerted to your presence will refrain from calling backup.


Scarlet Spider Suit


The origins of this particular suit are a bit unusual. It's the suit of Ben Reilly--a mysterious clone of Peter Parker--who at one point fought crime in Manhattan alongside Spider-Man during the events of infamous comic book arc, The Clone Saga. Its suit power, Holo Decoy, spawns figments of Spider-Man as he moves for a short period of time, and enemies that attack them will wind up stunned as a result.


Spider Armor MK II


This black and yellow suit was designed back in 2011 to help protect Spider-Man from gunfire, and that's exactly what it does when you activate the Bullet Proof suit power.


Secret War Suit


This suit is in reference to the 2004 Secret War comics, and its suit power is one of the most effective in the game. Trigger the Arms Race power to emit an EMP blast that stuns every enemy within a short range, freeing yourself from a swarm of bad guys and opening them up to attack.


Stark Suit


This suit made its debut in the 2016 Captain America: Civil War film and has since appeared in subsequent Marvel films: Spider-Man: Homecoming and Avengers: Infinity War. Its suit power is the Spider-Bro, a mechanical friend that can zap enemies during combat to make them drop their guard.


Negative Suit


The Negative Suit is designed to mimic the game's major villain, Mr. Negative. In addition to its unusual look, its suit power emits a devastating shockwave of negative energy.


Electrically Insulated Suit


This lightly padded suit debuted in issue #425 of The Amazing Spider-Man in 1997 when Spider-Man and the X-Men fought Electro. Activating its Electric Punch suit power charges your fists with electricity and lets you stun enemies on impact.


Spider-Punk Suit


Rock Out to blast enemies with a wave of "righteous sound" with the Spider-Punk's suit power, or simply enjoy his unorthodox superhero costume. Spider-Punk first appeared in comics in 2015, and is the alter ego of an alternate-universe version Hobie Brown aka The Prowler.


Wrestler Suit


Throwing enemies into other enemies is one of the great joys during combat in Spider-Man, and the King of the Ring suit power granted to you by the Wrestler Suit allows you to snag bad guys without having to web them up first. It seems to be the game's version of the wrestling gear Spider-Man wore on the night Uncle Ben was murdered.


Fear Itself Suit


If you just want to punch villains really hard and not bother with a lot of footwork during a fight, using the Fear Itself's suit power, Quad Damage, is the way to go.

The suit itself is based on Spider-Man's appearance from the Marvel crossover Fear Itself, which ran in 2011. The outfit has Spider-Man sporting bracelets made from Asgardian uru, the same magical metal used to create Thor's hammer.


Stealth ("Big Time") Suit


This black and green suit gives you a power that, when activated, makes you invisible to non-alerted enemies. This is a popular suit that's appeared in a lot of games since its comic debut in 2010.

In the comics, Peter developed the suit using new technology he created from his job at Horizon Labs. It's closely associated by fans with the "Big Time" storylines.


Spider Armor Mk III


If you recall what the previous Spider Armor Mk model did, then it makes perfect sense that this suit takes bullet proofing one step further. Though it won't work for sniper fire, every other incoming bullet will bounce right off of this suit and fire back at the shooter when you activate the Titanium Alloy Plates suit power.

In the comics, the Spider Armor Mk III was developed by Peter as a last resort suit to combat the Sinister Six. How fitting given its power and armored appearance.


Spider-Man 2099 Black


Spider-Man 2099 was a popular 1992 comic series that jumped ahead in time and presented a new hero behind the mask, Miguel O'Hara. The Low Gravity suit power associated with it increases your hang-time while activated.


Iron Spider Suit


The Iron Spider suits is one of the coolest in the game. It looks awesome, and comes with a suit power that causes metallic arms to rise from Spider-Man's back and attack nearby enemies. Though the original Iron Spider suit debuted back in 2006, this version was popularized in Avengers: Infinity War.


Velocity Suit


If you have a need for speed, this Velocity Suit's power Blitz will make you spring away from danger faster in combat, and send enemies flying farther than usual based on your momentum. The suit was designed specifically for the game by artist Adi Granov, who is known more famously for his art in the classic Iron Man: Extremis storyline.


Spider Armor Mk IV


This Spider Armor Mk series returns to a sleeker look for the fourth model. Its suit power can generate a temporary forcefield that protects you from all incoming damage. In the comics, the suit was created by Peter for his friend, Hobie Brown, to use in order to impersonate him. There's more to that story, but we'll spare you the details. Comics amirite?


Spirit Spider Suit


And now for something completely different. This out-there suit is based on a 2011 comic that more or less resulted in Peter Parker becoming infused with the power of the damned. This manifests itself when you use the Spirit Fire suit power, which sets enemies ablaze with mysterious blue flames.


Spider-Man 2099 White Suit


The alternate Spider-Man 2099 suit has a very useful suit power, Concussive Blast, that can send enemies flying off of buildings, making them easy one-hit-kill targets. The suit itself is the second one that O'Hara wears and it was designed by Peter during the All-New, All-Different Spider-Man arc.


Vintage Comic Book Suit


This understated suit is still rather impressive given how its rendered with a cel-shaded visual style that makes it pop. As an homage to its roots in classic Spider-Man comics, its suit power causes Spider-Man to release a series of bad jokes and one-liners that are so cringeworthy that they effectively stun nearby enemies.


Last Stand Suit


This leather-clad suit comes late in the game, which is probably for the better given how impactful its suit power can be. Using Unrelenting Fury prevents enemies, even those with shields, from blocking your attacks. This suit is a reference to a short-lived look at an alternate-future Peter Parker that appeared in 2003.


Undies


More Peter Parker than Spider-Man, swinging and kicking around in your underwear is a thing you can do if you need a laugh, but the suit power you get when you unlock this suit is no laughing matter: activate Equalizer to take out enemies with a single blow, but watch out as this punishing rule will also apply to you. Tread lightly, true believer.


Homemade Suit


This kitchy suit comes from Spider-Man: Homecoming and it can be yours if you take the time to find the 55 backpacks scattered across the map. Without a suit power, this one is more for the entertainment value of seeing Spider-Man in a funny outfit that it is a useful addition to your repertoire.


ESU Suit


Completing all of the photography challenges in Spider-Man will net you this collegiate outfit so you can proudly rep Peter Parker's alma mater--its unofficial suit power. You unlock it by nabbing all of the secret photos.


Anti-Ock Suit


This great-looking suit is unique to the game, and offers the very helpful Resupply suit power, which can be used to refill your gadgets when activated.


Dark Suit


The Dark Suit is earned after you complete all of the Black Cat activities in the game, and is a striking red-and-black suit with looks that make up for its lack of a suit power.



Red Dead Redemption 2: First-Person, Horse Drifting, Gun Customization, And All The New Features

By Edmond Tran on Sep 29, 2018 12:14 am

Red Dead Redemption 2: All The New Features


A number of GameSpot staff members recently were able to play a near-final build of Red Dead Redemption 2, which releases in about a month's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).

But we're excited to share all the things we discovered in our time with this highly anticipated open-world Western, so we've compiled all the things we noticed in this handy gallery. You'll learn more about the nitty-gritty details about towns, your horse, your weapons, customization, Arthur himself, and more.

We'll continue to update it as we uncover the breadth of Red Dead Redemption 2's systems. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.

If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read: Red Dead Redemption 2: We Played It, Here's Everything We Saw.

What do you think of all these new additions? Lets us know in the comments below, and check out all of our coverage through the following links.

Red Dead Redemption 2 News And Details


You Can Play The Whole Game In First Person


The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.

Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.


You Can Disable The HUD


The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.


Cinematic Camera Has A New Implementation


If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.

In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.

You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.

This feature can also be triggered manually during gameplay.


You Can Inspect Everything


We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.

Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.

You can also inspect your weapons, which is great for appreciating any customizations you've made to them.


There Are A Variety of Business, Activities, and Secret Stores


We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.


Your Weapons Are Visible On Your Person


Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.

When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.


There's A Kill Cam That Changes Depending On Your Honor


Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.

This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.


You Can Break Enemy Weapons


Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.


Dead Eye Has Five Levels Now


Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.

However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.


You Can Customise Your Guns


In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.


You Can Craft Weapons


Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.


Your Guns Can Degrade And Jam


You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.


You Can Fire Warning Shots


By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.


Shooting Is Not Your Only Option, Try Talking


Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.

For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.


The Eyewitness System Returns


The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.

In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.


Melee Combat Has Been Expanded


We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.


Hunting Is More Realistic, Laborious, And Confronting


The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.

Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.

You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.

Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.


Time Is Cruel


Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.


Time To Shave


Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.


Time To Open


Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.


Stay Clean


NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.


You Can Layer Your Clothes


Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.

It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.


You Get A Camera. Yes, You Can Take Selfies


We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.

These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.


You Need To Eat


Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.

Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.


You Can Gain And Lose Weight


Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.

Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.


Get Better By Doing


In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.


Horses Are Complex Creatures


Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.

We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.

You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.

And yes, they poop.


Your Horse's Saddlebags Hold Everything


Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.

You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.

Also, you can also rob other people's saddlebags. Just make sure no-one is watching.


Side Missions Are Potentially More Involved


The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.

We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.


Camps Are Complex And Affected By Time


Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.

We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.

The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.


Gang Members Can Join You In Free-Roam


Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.

You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.


You Can Swim


Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.


You Have An Instinct Vision Called Eagle Eye


When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.


You Can Swap Your Hat


Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.

Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?

We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.



100 Arrow-verse Villains, Ranked

By Chris E. Hayner on Sep 28, 2018 11:36 pm

100. Vandal Savage


First appearance: The Flash (Season 2, Episode 8)

The main antagonist during the first season of Legends of Tomorrow is a major dud. Savage is the type of mustache-twirling villain who isn't threatening, let alone scary. Thankfully, the show has yet to revisit him.

Image: The CW


99. Rip Hunter


First appearance: Legends of Tomorrow (Season 1, Episode 1)

After leading the Legends in Season 1, Rip's character took a strange turn thanks to brainwashing by the Legion of Doom in Season 2. While it was a refreshing change, evil Rip was short lived.

Image: The CW


98. The Calculator


First appearance: Arrow (Season 4, Episode 12)

While The Calculator is a world-renowned cyber-criminal, Arrow fans only briefly saw that side of the character. After all, nobody wants to hate Felicity's dad.

Image: The CW


97. Constantine Drakon


First appearance: Arrow (Season 1, Episode 1)

Prior to being the Green Arrow, Oliver was The Hood. In the Arrow pilot, The Hood comes face-to-face with a corrupt CEO's head of security named Constantine. He may only appear once, but he's still officially Oliver's first villain.

Image: The CW


96. Captain Boomerang


First appearance: Arrow (Season 3, Episode 7)

The Captain is a former member of the Suicide Squad and deadly with a boomerang. While he might be able to outsmart Oliver in some of their Season 3 encounters, he ends up in the shadow of most other villains in the Arrowverse.

Image: The CW


95. Atom Smasher


First appearance: The Flash (Season 2, Episode 1)

Atom-Smasher was one of the many metahuman enemies Team Flash has come up against and is definitely the least interesting of the bunch. It's easy to see why when all he really does is grow bigger and smash things.

Image: The CW


94. Solovar


First appearance: The Flash (Season 3, Episode 13)

While this giant albino gorilla -- and leader of Gorilla -- is impressive, he's too little too late to the party. Thanks to Grodd, The Flash fans already have plenty of experience with huge ape villains.

Image: The CW


93. Cooper Seldon


First appearance: Arrow (Season 3, Episode 5)

How did Felicity's ex-boyfriend from her goth phase make the list? After hacking his way into trouble in Star City, he ends up joining forces with Damien Darhk. All told, though, he's near the bottom of the list when it comes to Darhk's henchmen.

Image: The CW


92. Baron Reiter


First appearance: Arrow (Season 4, Episode 2)

Beron Reiter is responsible for a lot of Oliver's misfortune on Lian Yu in the Season 4 flashbacks. He's pretty forgettable, though, given how that season is regarded as one of the show's worst.

Image: The CW


91. Abra Kadabra


First appearance: The Flash (Season 3, Episode 18)

Abra Kadabra has amazing potential as a baddie on The Flash. He's a time traveler from another dimension and has powers that heavily resemble magic. Unfortunately, he also looks and acts like a cheesy Las Vegas magician, which doesn't help him.

Image: The CW


90. The Mist


First appearance: The Flash (Season 1, Episode 3)

This meta-human can turn himself into a poisonous gas, which should be useful in killing superheroes. Unfortunately, he is wasted as one of far too many villains-of-the-week in the first season of The Flash.

Image: The CW


89. Cyrus Gold


First appearance: Arrow (Season 2, Episode 7)

The biggest misstep with Cyrus is his name. In the comics, Cyrus Gold is widely known as Solomon Grundy--the reanimated villain with superhuman strength. Unfortunately, Arrow never takes him that far. Instead, he's a test subject of Brother Blood's. While he does gain some strength, it's not enough to become the iconic character comic fans know.

Image: The CW


88. Everyman


First appearance: The Flash (Season 1, Episode 19)

This metahuman is a shapeshifter, which could make him a major villain in the Arrowverse, with the ability to become anybody--including The Flash. Unfortunately, he is largely forgotten after being killed off in Season 1.

Image: The CW


87. Amunet Black


First appearance: The Flash (Season 4, Episode 5)

Though she has the ability to control metal and gets a kick out of controlling Killer Frost, Amunet sort of ended up being a good guy. Still, she has a cool power and a mean streak. For now, though, she just doesn't add up.

Image: The CW


86. Dr. Light


First appearance: The Flash (Season 2, Episode 5)

Dr. Light shoots concentrated blasts of light from her hands, is trying to kill The Flash, and is the Earth-2 doppelganger of Barry Allen's girlfriend. She has all the makings of a great villain but her role essentially sees her ushering in Zoom as the new primary antagonist.

Image: The CW


85. Alchemy


First appearance: The Flash (Season 3, Episode 1)

As the leader of the Cult of Savitar, Alchemy was set to be a major force of evil on The Flash. Instead, he's sent to different earths to prepare them for Savitar's arrival, rather than being his own villain. Unfortunately, Savitar ends up not being all that impressive, which can also be said of Alchemy.

Image: The CW


84. Shrapnel


First appearance: Arrow (Season 2, Episode 10)

Shrapnel doesn't have special powers or a bloodlust for Oliver Queen. He's just an insane serial bomber who doesn't last long enough to become a more notorious villain. He does briefly join the Suicide Squad, though.

Image: The CW


83. Reactron


First appearance: Supergirl (Season 1, Episode 3)

Thanks to his super suit, Reactron can fly, has superhuman strength and can fire blasts of concentrated energy at his enemies. He's still no match for Supergirl.

Image: CBS


82. Anthony Ivo


First appearance: Arrow (Season 2, Episode 5)

The doctor plays a big role in Season 2's flashbacks to Lian Yu. His obsession with a mysterious serum and his eventual pleading for Oliver to kill him show he isn't truly evil, just driven mad after the death of his wife.

Image: The CW


81. Rival


First appearance: The Flash (Season 3, Episode 1)

This speedster villain was created thanks to the Flashpoint timeline. Born Edward Clariss, he isn't quite as bad as Savitar--if only because he only lasts two episodes. His cartoony costume does him no favors, though.

Image: The CW


80. Jeremy Tell


First appearance: Arrow (Season 4, Episode 3)

Tell, also known as Double Down, pulls playing cards from his tattooed skin. While they can cut through just about anything, he is essentially a less exciting version of X-Men's Gambit and ultimately becomes one of Damien Darhk's lackies.

Image: The CW


79. The Mayor


First appearance: Arrow (Season 2, Episode 4)

The Mayor's only appearance on Arrow was a single episode. His attack on a charity event makes him stand out among the show's villains, though.

Image: The CW


78. Zaman Druce


First appearance: Legends of Tomorrow (Season 1, Episode 4)

Druce, a Time Master, partnered with Vandal Savage to hunt down Rip Hunter and the Legends. While he may have been working with the absolute worst villain in the Arrowverse, Druce is even more devious than Savage due to his personal connection to Rip--he is the Legend's former mentor.

Image: The CW


77. Non


First appearance: Supergirl (Season 1, Episode 8)

Like Kara Zor-El herself, Non is a Kryptonian. However, while Kara becomes Supergirl, Non is a warlord set on destroying the world. He is nowhere near as impactful as his wife, Astra, though.

Image: The CW


76. Edward Fyers


First appearance: Arrow (Season 1, Episode 5)

A mercenary from Season 1, Edward is yet another in a long line of flashback villains. While his fights with Oliver on Lian Yu are impressive, he's unable to leave a lasting impression.

Image: The CW


75. Bronze Tiger


First appearance: Arrow (Season 2, Episode 2)

An associate of China White, Bronze Tiger gets major points for the metal claws he wore--which look rather similar to Wolverine. He always plays second fiddle to somebody, though, whether it's China or members of the Suicide Squad later on.

Image: The CW


74. Clyde Mardon


First appearance: The Flash (Season 1, Episode 1)

Clyde holds the distinction of being the first metahuman villain on The Flash, with the ability to manipulate weather. Unfortunately, he is rather forgettable, unlike his brother Weather Wizard.

Image: The CW


73. Anarky


First appearance: Arrow (Season 4, Episode 2)

While his time as a low-level HIVE member of easily forgettable, Anarchy's disfigurement and obsession with killing Damien Darhk and the Green Arrow make him someone you want to watch. Unfortunately, his failure keeps him from landing higher on the list.

Image: The CW


72. Savitar


First appearance: The Flash (Season 3, Episode 6)

The main villain of Season 3 of The Flash is also one of the very worst the of the series. The show's repetition of using speedsters as adversaries makes him not that interesting. Plus, the reveal that a different version of Barry Allen--the hero--was the villain all along ended up being poorly done.

Image: The CW


71. Tobias Church


First appearance: Arrow (Season 5, Episode 1)

Tobias Church is a villain who would rank higher on the list had he of lasted longer. What worked so well about the character is the fact that he's not superpowered, mystic or from another Earth. He's just a vicious crime lord.

Image: The CW


70. Music Meister


First appearance: Supergirl (Season 2, Episode 16)

Music Meister is one of the sillier villains to appear in the Arrowverse, with the ability to hypnotize people and take their powers. He's single-handedly responsible for the musical crossover, though, so he cannot be forgotten.

Image: The CW


69. Ricardo Diaz


First appearance: Arrow (Season 6, Episode 6)

This drug kingpin was a member of Cayden James' group of villains in Season 6 Arrow. It remains to be seen how he'll be remembered in the long run, as this wasn't the show's best season--largely due to the villains. Still, he tried.

Image: The CW


68. Kuasa


First appearance: Vixen (Season 1, Episode 2)

After debuting on the animated Vixen series, Kuasa arrives on Legends of Tomorrow as a follower of Mallus. As the granddaughter of Amaya and with the ability to manipulate water, she's already a great Legends of Tomorrow villain with room to become even better.

Image: The CW


67. Murmur


First appearance: Arrow (Season 3, Episode 16)

Murmur may not have been a major villain in the Arrowverse, but his simple presence is creepy enough to make him memorable. With his mouth sewn shut, he eventually becomes the right-hand man of Damien Darhk in his war against the Green Arrow.

Image: The CW


66. Al-Owal


First appearance: Arrow (Season 2, Episode 5)

This member of the League of Assassins is a master assassin in his own right. However, his death at the hands of Sara Lance, who snapped his neck, keeps him from becoming a bigger force.

Image: The CW


65. Brick


First appearance: Arrow (Season 3, Episode 10)

Danny Brickwell is a notorious criminal with practically superhuman strength. After becoming feared throughout Star City, he's able to align himself with Damien Darhk. Still, even with the killing of Rebecca Merlyn, Brick doesn't leave much of a mark on Arrow.

Image: The CW


64. The Dollmaker


First appearance: Arrow (Season 2, Episode 3)

While the Dollmaker may only be a nuisance to Team Arrow for a single episode, the way this twisted serial killer would treat his victims as toy dolls is pretty unforgettable.

Image: The CW


63. Rainbow Raider


First appearance: The Flash (Season 1, Episode 8)

While the Rainbow Raider may seem like a minor villain, he's the one behind the first true crossover: Flash vs. Arrow. With his power to manipulate people with his eyes, he's able to turn the heroes against each other.

Image: The CW


62. Metallo


First appearance: Supergirl (Season 2, Episode 1)

Metallo is a worthy villain for Supergirl, due to being powered by Kryptonite, her one weakness. However, the same Kryptonite also becomes his undoing when it becomes unstable and explodes. A villain that defeats himself can only be so memorable.

Image: The CW


61. Multiplex


First appearance: The Flash (Season 1, Episode 2)

Given the power to instantly create an unlimited number of clones of himself, Multiplex has the opportunity to be one of The Flash's best villains. Unfortunately, it takes very little for the team to end the threat he poses, keeping him from landing too high on the list.

Image: The CW


60. Clock King


First appearance: Arrow (Season 2, Episode 14)

Clock King is one of the few villains to raise trouble on both Arrow and The Flash, and he did so without any special powers. However, neither show treats him as a major opponent of Green Arrow or The Flash, preventing him from becoming too iconic.

Image: The CW


59. Bug-Eyed Bandit


First appearance: The Flash (Season 1, Episode 18)

The Bandit is another villain that jumped shows. While her army of robotic bees makes her memorable, she's little more than a nuisance on either show.

Image: The CW


58. Zoom


First appearance: The Flash (Season 2, Episode 1)

No speedster villain is ever going to live up to Eobard Thawne. While Zoom may responsible for introducing the multiverse on The Flash, in the end he's a pretender to the speedster villain throne.

Image: The CW


57. Trajectory


First appearance: The Flash (Season 2, Episode 16)

There's no other way to say it: The Flash is lousy with speedster villains. Still, while Season 2 villain-of-the-week Trajectory may not have the longevity of Savitar or Zoom, she makes an impact as the first female speedster on the show. Bonus points for creating a serum to obtain the Speed Force herself.

Image: The CW


56. Red Tornado


First appearance: Supergirl (Season 1, Episode 6)

As an android with the ability to manipulate air and create tornadoes and fly, the Red Tornado is one of Supergirl's trickier enemies. However, Supergirl's heat vision proves to be too much for the sentient droid in the end.

Image: The CW


55. Mirror Master


First appearance: The Flash (Season 3, Episode 4)

When it comes to interesting powers, the ability to turn mirrors into portals is hard to beat. Still, that can only take you so far in terms of fighting, as Mirror Master finds out.

Image: The CW


54. Isabel Rochev


First appearance: Arrow (Season 2, Episode 1)

In Season 2, Isabel's hands were in many evil groups, from Deathstroke's to the Church of Blood. After taking on the alter ego of Ravager, alongside Deathstroke, she solidified herself as one of Oliver's bigger villains of the season.

Image: The CW


53. Evelyn Sharp


First appearance: Arrow (Season 4, Episode 19)

Though she was originally a member of Team Arrow, Evelyn's betrayal of Oliver and the crew shook them to their very core. Siding with Prometheus, she has proven to be a valuable asset.

Image: The CW


52. Indigo


First appearance: Supergirl (Season 1, Episode 15)

Indigo, otherwise known as Brainiac 8, might be the most powerful villain Kara has ever faced on Supergirl. She's a synthetic being from another planet that has many of Kara's own powers, plus the ability to shapeshift into a human to blend in with the world.

Image: The CW


51. Derek Sampson


First appearance: Arrow (Season 5, Episode 3)

After being thrown into a vat of chemicals--which is very similar to The Joker's origin--this drug dealer now has mutated powers that make him far more dangerous to Team Arrow. His joining forces with Prometheus makes him even scarier, though it ultimately was a losing battle.

Image: The CW


50. Cyborg Superman


First appearance: Supergirl (Season 1, Episode 4)

The original Hank Henshaw managed to avoid death thanks to Project Cadmus. However, his survival includes being turned into an unstoppable killing machine. While he was able to defeat Supergirl at one point and remains alive, he is ultimately little more than Lillian Luthor's pawn.

Image: The CW


49. Black Flash


First appearance: The Flash (Season 2, Episode 23)

Black Flash is essentially what's left of Zoom following his defeat at the hands of The Flash. After being captured by Time Wraiths and bound to the speed force forever, he now resembles a decayed corpse in a speedster costume.

Image: The CW


48. Astra


First appearance: Supergirl (Season 1, Episode 1)

Like her husband, Non, Astra is a powerful Kryptonian warlord and a commander of their army. She is the Kryptonian that's had the biggest negative impact on Kara; her forces nearly destroyed the world.

Image: The CW


47. Amanda Waller


First appearance: Arrow (Season 1, Episode 22)

As the former director or ARGUS and leader of the Suicide Squad, Waller is never directly involved in the fight, which makes her a brilliant villain. Instead, she sent minions to do her bidding.

Image: The CW


46. Black Siren


First appearance: The Flash (Season 2, Episode 22)

What makes Black Siren so effective as a villain that she's an Earth-2 doppelganger of Laurel Lance, a dead superhero. It's an asset she's used time and again to torment Team Arrow and her Earth-1 father Quentin Lance, proving how ruthless she is.

Image: The CW


45. Clifford DeVoe


First appearance: The Flash (Season 4, Episode 1)

The latest big bad on The Flash was just...kind of weak. He wreaked havoc on Barry's life throughout Season 4, even landing him in prison at one point. In the end, though, he went out with a whimper. He's certainly not the worst villain The Flash has ever had, but a good example of why stretching one big bad out for an entire season can get tiring..

Image: The CW


44. Deadshot


First appearance: Arrow (Season 1, Episode 3)

As the primary member of the Suicide Squad, Deadshot holds the distinction as one of the few villains to appear in all of the first five seasons of Arrow, though his Season 5 cameo was a hallucination. It goes to show the importance of this assassin and master marksman.

Image: The CW


43. Konstantin Kovar


First appearance: Arrow (Season 5, Episode 6)

Two words: Dolph Lundgren. Lundgren portraying the Russian gangster who tormented Oliver in his pre-Green Arrow life made him exciting to watch. What's more, the fight scenes between Konstantin and Oliver stand up as some of the show's best and most vicious.

Image: The CW


42. General Eiling


First appearance: The Flash (Season 1, Episode 5)

General Eiling started off in Season 1 of The Flash as a thorn in the team's side. After initially attempting to turn a meta-human into a weapon of mass destruction, he eventually becomes mind-controlled by Grodd. Through it all, Eiling has survived, so chances are he'll be back one day.

Image: The CW


41. Silver Banshee


First appearance: Supergirl (Season 1, Episode 14)

Cursed with superhuman strength and a deadly scream, Silver Banshee proves dangerous to Supergirl on her own. It was teaming with Livewire that truly shows the villain she can be, though.

Image: The CW


40. Livewire


First appearance: Supergirl (Season 1, Episode 4)

After acquiring the ability to manipulate electricity, she finds her true power in teaming with Silver Banshee. The duo makes for a formidable force against Supergirl.

Image: The CW


39. General Shrieve


First appearance: Arrow (Season 3, Episode 14)

In the Season 3 flashbacks, General Shrieve's quest had him attempting to topple China with a biological weapon. He succeeded in killing thousands, but Oliver and Maseo eventually put a stop to him.

Image: The CW


38. Girder


First appearance: The Flash (Season 1, Episode 6)

With the ability to transform his body to steel, Girder easily outmuscles Team Flash in Season 1. However, it's his reanimation as a zombie in Season 2 that makes Girder become the stuff of legend.

Image: The CW


37. Golden Glider


First appearance: The Flash (Season 1, Episode 16)

Captain Cold's sister might not be as great of a villain as he is, but she certainly did pick up some of his style. She also has the distinction of having a weapon that turns anything she wants to gold, which is rather impressive.

Image: The CW


36. Pied Piper


First appearance: The Flash (Season 1, Episode 11)

While Pied Piper's only real metahuman power is super hearing, his brain is his most dangerous weapon. The former STAR Labs employee is able to hack into the facility's computers to find a way to stop The Flash, even if it's temporary.

Image: The CW


35. Talia al Ghul


First appearance: Arrow (Season 5, Episode 10)

Talia is the eldest daughter of Ra's al Ghul and half-sister of Nyssa. In Season 5, she fights side-by-side with Prometheus in his quest to destroy Oliver Queen. Ultimately, though, she faces off against her sister and loses, proving Nyssa to be the superior sibling.

Image: The CW


34. Weather Wizard


First appearance: The Flash (Season 1, Episode 15)

The brother of Clyde Mardon ended up with similar metahuman powers--only far more powerful. That, combined with his quest for revenge over his brother's death, makes Weather Wizard an exciting villain to watch.

Image: The CW


33. Cupid


First appearance: Arrow (Season 3, Episode 6)

Many Arrow fans might think Cupid is the biggest villain yet, simply because they were forced to watch a fake wedding between Oliver and Felicity, rather than the real thing. Still, Cupid's Green Arrow obsession makes her do some terrible things.

Image: The CW


32. Reign


First appearance: Supergirl (Season 2, Episode 22)

While the full impact of Reign has yet to be established, already this Kryptonian world killer has shown to be a villain Kara will have a hard time overcoming. In the Season 3 winter finale, Reign actually defeated the Girl of Steel, at least temporarily.

Image: The CW


31. The Huntress


First appearance: Arrow (Season 1, Episode 7)

Though she's been absent since Season 2, The Huntress remains a very personal enemy on Arrow. She's Oliver's ex, and he tried time and again to keep her away from becoming a vigilante. Ultimately, the vendetta she had against her father overtook her and she now resides in prison.

Image: The CW


30. Maxwell Lord


First appearance: Supergirl (Season 1, Episode 2)

While Supergirl is largely populated with aliens and monsters as villains, Maxwell Lord is very human and resembled Lex Luthor with his genius intellect and penchant for evil--even creating the Bizarro clone of Supergirl. By the end of Season 1, though, the two became allies.

Image: CBS


29. Killer Frost


First appearance: The Flash (Season 1, Episode 23)

Killer Frost is as deadly as they come, and when Caitlyn Snow transforms into the evil ice queen, all bets are off. Still, if Frost wants to crack the top ten, she's going to have to be more of a villain than a hero.

Image: The CW


28. King Shark


First appearance: The Flash (Season 2, Episode 4)

If anything, The Flash deserves credit for bringing such an unconventional villain to the small screen. With appearances in Seasons 2 and 3, this massive metahuman is half-man, half-shark, and one of the most dangerous foes Team Flash ever battled.

Image: The CW


27. Maseo Yamashiro


First appearance: Arrow (Season 3, Episode 1)

What makes Maseo such a good and scary villain is that he was once not only a close friend of Oliver, but also his mentor. However, after joining the League of Assassins and serving at the side of Ra's al Ghul, he became one of his most bitter enemies.

Image: The CW


26. Andrew Diggle


First appearance: Arrow (Season 3, Episode 14)

The younger brother of John Diggle is one of Arrow's most heartbreaking villains. After being recruited by HIVE, he became one of Damien Darhk's most useful allies; his personal connection to Team Arrow made them vulnerable.

Image: The CW


25. China White


First appearance: Arrow (Season 1, Episode 2)

A major figure in Season 1, China White was one of the first assassins Oliver crossed paths with as the Hood, and she left a lasting impression. She last appeared in Season 5, proving she's not done yet.

Image: The CW


24. Cayden James


First appearance: Arrow (Season 5, Episode 19)

He's a supervillain, an evil hacker, and the former lead of Helix. It took almost no time for James to make his presence known and his misguided vendetta against Oliver Queen was very interesting to watch. After all, he managed to break up the team and, in the end, Oliver is headed to prison.Image: The CW


23. Queen Rhea of Daxam


First appearance: Supergirl (Season 2, Episode 8)

The Queen of Daxam--and mother of Mon-El--was Supergirl's most notorious alien foe. She set out to invade Earth as revenge for turning her son against her. In the end, it was Mon-El that was her undoing.

Image: The CW


22. Trickster


First appearance: The Flash (Season 1, Episode 17)

Trickster is one of the most unforgettable villains in the Arrowverse. Mark Hamill plays the role, which he originated on the 1990s version of The Flash--one of the new show's few connections to the original.

Image: The CW


21. Vigilante


First appearance: Arrow (Season 5, Episode 7)

One of Arrow's most interesting villains was one of its most mysterious. The identity of Vigilante, a gun-wielding masked maniac, was a closely-guarded secret. In the end, his connection to Dinah Drake helped in tearing Team Arrow apart.

Image: The CW


20. Time Wraiths


First appearance: The Flash (Season 2, Episode 17)

Time Wraiths are essentially the guardians of the Speed Force. They hunt down speedsters that misuse their powers--which Barry Allen has done numerous times. What makes them so scary and evil is the mystery that surrounds them, much like anything regarding the Speed Force.

Image: The CW


19. Nora Darhk


First appearance: Arrow (Season 4, Episode 9)

The daughter of Damien Darhk and Ruve Adams is shaping up to be one of the very best the Legends of Tomorrow have faced. After growing up with her father, she's now become a follower of Mallis with a deep hatred for heroes.

Image: The CW


18. Sebastian Blood


First appearance: Arrow (Season 2, Episode 2)

As the leader of the Church of Blood, Sebastian spent much of Season 2 working with Deathstroke to take over Star City. However, Blood being elected mayor caused Deathstroke to change course, making the two enemies.

Image: The CW


17. Ra's al Ghul


First appearance: Arrow (Season 3, Episode 4)

The Demon's Head and leader of the League of Assassins managed to actually kill Oliver, resurrect him, and recruit him into the League. He was easily one of the Green Arrow's most dangerous villains.

Image: The CW


16. The Count


First appearance: Arrow (Season 1, Episode 12)

The man behind the Vertigo drug who tried to kill Felicity early in the series was one of Oliver's most significant Season 1 foes. He returned in Season 2 as Count Vertigo to continue his evil ways, cementing him as one of Arrow's finest baddies.

Image: The CW


15. Dominators


First appearance: Invasion! crossover

While not the greatest Arrowverse villains, the Dominators alien race are the craziest. Nobody on any of the shows had faced an enemy quite like these beings that almost got away with world domination.

Image: The CW


14. Black Arrow


First appearance: Crisis on Earth-X crossover

Thanks to Crisis on Earth-X, viewers got to see what Oliver Queen would be like if he were a Nazi, and the results were horrifying. The Black Arrow is more ruthless than the Green Arrow could ever be and does it all for the Reich.

Image: The CW


13. Overgirl


First appearance: Crisis on Earth-X crossover

As with the Black Arrow, Overgirl was the Earth-X version of Supergirl--a Nazi Girl of Steel. Given how wholesome and good Supergirl is, seeing her exact opposite on screen was jarring.

Image: The CW


12. Ruve Adams


First appearance: Arrow (Season 4, Episode 9)

While Ruve may not have had the supernatural powers of her husband, Damien Darhk, she was perhaps even more manipulative than he could dream of being. So manipulative that she used Oliver's war with her husband to blackmail him out of the mayoral election--becoming mayor herself.

Image: The CW


11. Grodd


First appearance: The Flash (Season 1, Episode 21)

When Grodd was first introduced as a meta-powered ape in Season 1 of The Flash, he was a sight to behold. However, when Team Flash went to Gorilla in Season 3, Grodd was established as one of the best villains ever.

Image: The CW


10. Heat Wave


First appearance: The Flash (Season 1, Episode 10)

Captain Cold's partner in crime is more psychotic than his friend, and a much bigger fan of inflicting pain. Still, as evil as Heat Wave can be, it's hard not to love how corrupt his mind is. Thankfully, he switched sides to become a Legend of Tomorrow.

Image: The CW


9. Captain Cold


First appearance: The Flash (Season 1, Episode 4)

Captain Cold was not only the first major villain to face The Flash, but also among the to first to do it with flair. Captain Cold was so memorable he became a fan favorite and ultimately a hero on Legends of Tomorrow.

Image: The CW


8. Nyssa al Ghul


First appearance: Arrow (Season 2, Episode 14)

As the daughter of Ra's al Ghul, Nyssa was often seen as a villain simply by association. Her place of esteem within the League of Assassins established that. However, her love for Sara Lance was often her saving grace, which kept Nyssa from going completely to the dark side.

Image: The CW


7. Lillian Luthor


First appearance: Supergirl (Season 2, Episode 1)

After being introduced in Season 2, Lillian Luthor--mother to Superman's foe Lex--has become a dominant force on Supergirl. She's the leader of Project Cadmus, which has declared war on aliens and wants the Girl of Steel dead. Her son had to get his awfulness from somewhere, and it seems Lillian is where it comes from.

Image: The CW


6. Anatoly Knyazev


First appearance: Arrow (Season 2, Episode 4)

Anatoly has been a thorn in Oliver Queen's side since first introduced in Season 2. The former KGB agent and Bratva leader was Oliver's mentor in the underworld before turning against him. The feud between these two is as personal as it gets.

Image: The CW


5. Damien Darhk


First appearance: Arrow (Season 4, Episode 1)

Damien brought a new wrinkle to Team Arrow's villains--the mystic. With his supernatural powers, Damien was able to push the Green Arrow to the brink and ultimately kill Laurel Lance.

Image: The CW


4. Malcolm Merlyn


First appearance: Arrow (Season 1, Episode 4)

One of the best Arrowverse villains is also one of the first. From the very beginning, there was something devious about Malcolm. Between his time as the Dark Archer to his angling to become the Demon's Head, he proved time and again he was only out for himself.

Image: The CW


3. Prometheus


First appearance: Arrow (Season 5, Episode 1)

Prometheus broke the Green Arrow by essentially making him look in the mirror. Showing Oliver Queen his worst self nearly destroyed not only Team Arrow, but also Oliver himself.

Image: The CW


2. Deathstroke


First appearance: Arrow (Season 1, Episode 13)

Oliver Queen's sometimes friend, often foe, has been pushing the Green Arrow to his limits since he was stranded on the remote island of Lian Yu. Between that and his rich comic book history, Deathstroke is hard to beat.

Image: The CW


1. Eobard Thawne


First appearance: The Flash (Season 1, Episode 1)

There are none more devious or destructive than Eobard Thawne. This villain from the future made The Flash's life absolutely miserable, and he did it while posing as Barry Allen's mentor, Harrison Wells.

Image: The CW



22 Cartoons Based On Movies: Ghostbusters, Rambo, And More

By Chris E. Hayner on Sep 28, 2018 11:35 pm


When it comes to figuring out how successful a movie was with audiences, the box office returns are normally a pretty good thing to research. However, once upon a time, there was another way to figure out how big of an impact your film had.

During the 1980s and 1990s, a slew of movies were adapted into cartoons to further appeal to kids. After all, if your movie becomes a cartoon, you can make more toys to sell, and more toys equals more money. And while most of the animated series made perfect sense--of course Bill & Ted's Excellent Adventures made a great cartoon--others were a bit questionable. The very idea of a Rambo cartoon is puzzling.

GameSpot dug back through cartoon history to dig up the best and craziest cartoons based on old movies for your viewing pleasure. How many of these did you watch? And what did we miss when it comes to your favorites? Sound off in the comments below!


1. Ace Ventura: Pet Detective (1995-2000)


You might not remember it, but Ace Ventura: Pet Detective ran for three seasons over five years. After two years on CBS, it took a nearly two-year break before jumping to Nickelodeon for its final 15 episodes. Surprisingly, there was also a computer game based on the cartoon--but not on the movie.

Image: Warner Bros. TV


2. The Real Ghostbusters (1986-1991)


This is the gold standard of cartoons adapted from movies. The Real Ghostbusters--which also became Slimer and the Real Ghostbusters for a time--ran for seven seasons and turned the movies into an even more kid-friendly adventure. It also led to a massive toy line.

Image: Sony Pictures Television


3. Extreme Ghostbusters (1997)


This sequel to The Real Ghostbusters introduces a new crop of heroes, with Egon returning as the lone original. Taking advantage of the late-'90s obsession with the word "extreme," this new Ghostbusters was anything but. However, it was a fun, short-lived way to expand the Ghostbusters animated universe.

Image: Sony Pictures Television


4. Back to the Future (1991-1992)


While Back to the Future Part III was a pretty definitive end for the franchise, that didn't stop them from making a cartoon, following Marty, Doc, Doc's Family, and Einstein the dog. Naturally, Christopher Lloyd and Michael J. Fox did not return to voice their characters, though the former did appear in live-action segments at the beginning and end of each episode. What may surprise you, though, is both Mary Steenburgen (Clara Clayton Brown) and Thomas F. Wilson (Biff Tannen) did reprise their roles for the animated series.

Image: NBCUniversal Television Distribution


5. Clerks: The Animated Series (2000)


This one is weird for a number of reasons. Based on the Kevin Smith movie, this was not a cartoon for children. It saw the return of practically the entire Clerks cast, plus the addition of Alec Baldwin as rich weirdo Leonardo Leonardo. It was also canceled after two episodes by ABC. However, six episodes were produced and eventually released on DVD.

Image: Buena Vista Television


6. Beetlejuice (1989-1991)


If you watch Tim Burton's Beetlejuice movie, which can be pretty graphic, it may be surprising that they turned it into a children's cartoon. That said, the animated Beetlejuice series ran for four seasons and even got its own line of toys. As you can probably guess, Michael Keaton and Winona Ryder did not return to voice their characters.

Image: Warner Bros. TV


7. The Karate Kid (1989)


Instead of a fighting tournament, The Karate Kid sends Daniel LaRusso and Mr. Miyagi on an adventure around the world to find a magical shrine, with a new sidekick joining their quest. The cartoon is such an insane departure from the movies, that it should come as no surprise it only lasted a single season. Thank goodness for Cobra Kai.

Image: Sony Pictures Television


8. The Mummy: The Animated Series (2001-2003)


While based on Brendan Fraser's The Mummy movie, this cartoon centers on the 14-year-old son of the main characters, as their family is chased around the world by Imhotep.

Image: NBCUniversal Television Distribution


9. Dumb & Dumber (1995-1996)


Yet another Jim Carrey movie adapted into an animated series. It follows the film, continuing the adventures of Harry Dunne and Lloyd Christmas as they continued to be incredibly stupid. Now, though, they have the purple beaver as a sidekick. Why not?

Image: Warner Bros. TV


10. Jumanji (1996-1999)


Though based on the original movie, the Jumanji animated series has a lot in common with Jumanji: Welcome to the Jungle. In this cartoon, two kids are sucked into the game's jungle on each turn and have to solve clues to go back home. While there, they befriend Alan Parrish--played by Robin Williams in the movie--and explore the wild with him.

Image: Sony Pictures Television


11. Police Academy: The Animated Series (1988-1989)


This is another bizarre example. The original Police Academy film was rated R by the MPAA. The sequels that followed ranged from PG-13 to PG, but basing a cartoon for children on a Rated-R movie is a risky bet--though it's one that happened a few times in the '80s. It worked well enough to earn the series 65 episodes and an extensive line of toys, though. It should be noted that the Zed action figure dropped his pants, if you were wondering how classy these toys were.

Image: LBS Communications


12. RoboCop: The Animated Series (1988)


RoboCop is an incredibly graphic and vulgar film, filled with violence. Yet, somehow, it got two cartoons. The first only ran for 12 episodes, but its very existence is remarkable. Naturally, it wasn't as violent as the movie.

Image: MGM Television


13. RoboCop: Alpha Command (1998-1999)


The second RoboCop cartoon was far more successful, with a higher-quality animation style earning it 40 episodes before it was canceled.

Image: MGM Television


14. Bill & Ted's Excellent Adventures (1990-1991)


Bill & Ted's Excellent Adventure lends itself perfectly to an animated series and this cartoon is a lot of fun. However, what's most notable about it is the cast. Keanu Reeves and Alex Winter voiced their characters in the first season. The second season saw the duo replaced by two actors that were also going to star in a live-action adaptation that was canceled after seven episodes. The animated series was then dropped.

Image: MGM Television


15. The Mask Animated Series (1995-1997)


The last cartoon based on a Jim Carrey movie on this list but perhaps the craziest. This series crossed over with the Ace Ventura cartoon, creating some kind of shared Carrey universe. In the crossover, the green mask gets attached to Ace Ventura's butt. That is not a joke.

Warner Bros. TV


16. Men in Black


Though based on the Men in Black film, the animated series takes place in an alternate timeline where Agent K doesn't retire and have his memory wiped. He and Agent J are joined by Agent L, who was introduced at the end of the first movie, as they fought aliens invading the planet.

Image: Sony Pictures Television


17. Rambo: The Force of Freedom (1986)


As you've seen thus far, making cartoons out of adult movies was commonplace in the 1980s. However, even this is taking things to the extreme. First Blood and Rambo: First Blood Part II are intense and unsettling action movies about a Vietnam War veteran that goes on killing sprees. Yet somehow, they were adapted into an animated series that saw Rambo lead a team of heroes around the world to fight an evil organization known as S.A.V.A.G.E. And in case you're wondering what that's short for, it's Specialist-Administrators of Vengeance, Anarchy, and Global Extortion.

Image: StudioCanal


18. Godzilla: The Series (1998-2000)


If the world needed anything, it's a cartoon based on the 1998 Godzilla movie starring Matthew Broderick, right? In this animated series, the giant lizard teams with Broderick's character and a group of environmental crusaders (and a robot, of course) in a fight against other mutant monsters. Somehow it lasted two seasons.

Image: Sony Pictures Television


19. The Oz Kids (1996-1997)


What happens when The Wizard of Oz and Muppet Babies gets mashed up? The Oz Kids! In the series, Dorothy is a mom, and it's her two kids, along with Toto Jr., that go on adventures to Oz. Once there, they meet up with the kids of the Scarecrow, Tin Man, Cowardly Lion, and more. If you're wondering how the Scarecrow and Tin Man managed to have kids, you are not alone.

Image: Walt Disney Television


20. The Robonic Stooges (1977-1978)


Imagine a world where the Three Stooges are so popular that they get a cartoon set in the future, where they are bionic superheroes. It exists, and it's as crazy as it sounds. Unfortunately, by the time the show was in production, the original Stooges had died, leading to them being voiced by other actors.

Image: Warner Bros. TV


21. Street Fighter (1995-1997)


This peculiar adaptation is based on a mix of the arcade game and the live-action movie. In it, Col. William F. Guile leads his team of Street Fighters around the world as they work undercover to defeat M. Bison and his criminal empire the only way they know how--through martial arts.

Image: Discotek Media


22. Alienators: Evolution Continues (2001-2002)


Evolution, starring David Duchovny, Seann William Scott, and Julianne Moore, was not a box office hit or a critical darling. And yet, somehow, it was turned into a cartoon. Of course, with a name like, Alienators: Evolution Continues, the animated series wasn't very obvious about its status as a sequel to the film. However, in the United Kingdom, it was known as Evolution: The Animated Series.

Image: NBCUniversal Television Distribution



9 Blade Movie Facts You Probably Didn't Know

By Chris E. Hayner on Sep 28, 2018 11:31 pm


It's been 20 years since Blade rampaged into theaters. While in 2018, the Marvel Cinematic Universe reigns supreme in the comic book movie world, 1998 was a simpler time. Films based on graphic novels and comics weren't an automatic win, and you had just as much chance to be Howard the Duck as you did Batman Returns.

Blade helped show viewers that you could take a comic book idea and gear it towards an audience that wasn't made up of children. This movie was rated R and took its violence and gore very seriously. In doing so, it became a modest box office success and fan favorite movie that still holds up two decades later.

Still, even with 20 years of love for Blade, there's plenty you may not know about the film. Thankfully, some of those things are now coming to light thanks to producer Robert Engelman and star Eric Edwards (Pearl). The two took part in a screening of the movie presented by Screamfest in Los Angeles recently, which I was able to attend. After the film, they fielded questions from the audience.

In between regaling the audience with stories of making a comic book movie before they were cool, Edwards and Engelman both shared some very interesting into about their time on the set of Blade, including these nine pieces of trivia you have probably never heard before.

After you've checked out these facts, don't forget to take a look at our complete ranking of Marvel movies, from best to worst, according to critics


1. The director was not easy to work with.


While the final cut of Blade is great, it was a hard road to go down for Engelman. One of the biggest issues was director Stephen Norrington. "He was an unbelievable nightmare to work with," the producer said. "He was completely crazy and imbalanced."

For Engelman, it was a truly bizarre experience filled with highs and lows. "We had the strangest relationship," he continues. "We would fight all day long. Everyone on the crew thought we'd hated each other. Then in dailies, it'd be the cameraman, Steve, and me. We'd get all these sheets of paper, roll them up in little balls and we'd just throw them at the screen. We'd just laugh, race around in our chairs, and then the next day we'd go back to fighting."


2. However, there's one thing the director did perfectly--Blade's tattoos.


One of the most interesting visual aspects of Blade was the ink on the titular Daywalker. Blade was covered in intricate tattoos, care of Norrington.

"[He] was a complete crazy guy, but a brilliant visualist," Engelman admitted. "He actually drew all the tattoos for Wesley Snipes. He drew half the sets. I mean, it really was his vision."


3. Pearl was initially going to be a gay vampire.


While it was a small role in the film, it's hard to forget Pearl, the massive vampire Blade encounters. Originally, though, the character was going to be quite different.

"I read it and well originally the vampire was probably gay," Edwards revealed. "We were talking [and] in one draft they wanted like a young boy laid across my stomach, but I guess they decided not to. Which I thought was funny cause I always played it that way."


4. Wesley Snipes didn't necessarily give the movie everything he had


Blade is clearly one of Snipes' best roles, but that doesn't mean he was always giving 100%. "Wesley was great," Engelman said. "Wesley was a bit lazy. He wanted to leave early on Friday, come in late on Monday. And the first day he says, 'Actually, I don't think Blade is gonna talk very much.'' Well, I knew what that meant. He didn't need to have any lines. But he was terrific. He took it real seriously, and he was Wesley."


5. There's one big reason Snipes wanted to do this movie.


While playing a comic book superhero in a Marvel movie seems like an obviously good idea in 2018, 1998 was a different time. Comic book films didn't necessarily mean instant success and the MCU was still years away from existing.

Knowing it was something of a gamble, Edwards asked Snipes what make him say yes to Blade while the two were on set. "He goes, 'Bob, I get to kill everyone. I get to be as vicious as possible and everyone cheers and I'm not a bad guy.' He says, 'Where else can I do that?' So he just loved the idea that he could be this vampire killer and just go crazy" Edwards explained.


6. The Pearl costume was very difficult to put on.


Given the all of the special effects for Pearl were done practically, that means Edwards had to wear a massive costume. However, it was a more complicated process than most probably think.

"The suit was this huge contraption where it had a floor that was on hydraulics that they would lower down," the actor said. "I would get in, I would sit in first, and the guy who played my left arm would come in, the guy who played my right arm would come in. These two puppeteers and then they would raise us up, lock it, and once I was in then they would attach my head to the body of this huge suit. And that I think took 45 minutes to an hour to do. And then it, it only took like 15 minutes to pop off."


7. What's more, the entire set for those scenes was built around Pearl.


Given the size of Pearl, it was impossible to fit the character into a set that was already designed. Instead, they had to create the space with Pearl in mind.

"You know, normally, you know you say, 'Here's the actor. You move to where we want,'" Engelman remembered. "In this case, it was all about you and then the set, we would move around you. It was a little strange. We had a great, great production designer, Kirk Petruccelli, and he just did a fabulous job and with Steve. Like I said, Steve would do a lot of Photoshop and design it and then Kirk would then take it to a whole different level, and then we tie it in with the effects and the stunts."


8. How did they make Wesley look so good in his fight scenes?


Throughout the film, Blade is getting into some fierce hand-to-hand combat with a number of vampires and in each skirmish, Snipes looks like a supremely talented fighter. How is that done? Pit him against supremely talented people.

"What the secret was is, for example, in the scene in the archive, with the little girl," Engelman said. "She's a real martial artist. She's done it her whole life. She started at age five. Wesley does a bunch of roundhouse kicks and then you have a real, you have a really good martial artist who then takes the hit and flips and does all this stuff and it makes Wesley look like he's incredibly good."

Still, that's not to take away from Snipes own abilities. He continued, "Wesley is good. He is a very good martial artist for someone who, in their later years, has studied it and really worked on it. But it is different than some of the people we hired who've been raised their whole life doing martial arts. So, the secret was, you put someone really good, like a Billy Blanks or one of those people next to him, and it's the way they take the hit that really makes Wesley look so great."


9. The original ending of the movie was very different.


Initially, the ending of Blade was going to see Frost (Stephen Dorff) literally turning into the blood god La Magra, which was essentially a swirling mass of blood. While that ending was shot, there were some on the creative team that new at the script stage it was a bad idea.

"Some of us knew it cause we read the script and said this isn't working," Edwards revealed. "But the studio didn't believe it, and it wasn't [until] we had shot the ending and they just felt it wasn't enough. You know, it really just didn't have enough oomph to it and Steve came up with a new version, and it cost a ton of money, and New Line supported it."

That new version is the now iconic sword fight between Blade and a possessed Frost. Thankfully, this is the version fans got to see.



All Fortnite Season 6 Battle Pass Items: New Skins (Including Dire Werewolf), Sprays, Emotes, And More

By Array on Sep 28, 2018 03:26 pm


Season 6 is here and so is a brand-new Battle Pass for Fortnite. Although you can enjoy some rewards as part of the free tier, to truly unlock the full customizable potential of Epic's Battle Royale title, you'll need to spend 950 V-Bucks to get the premium Battle Pass. If you own that, all you've got to do is sink time into the game and complete challenges, which in turn level up the pass.

As the Battle Pass ranks up, new items will unlock that you can equip. There's over 100 rewards to get and, if previous seasons are any indication, it'll take you between 70 to 150 hours of play to get it all. If you're new to it all, we've got a rundown of how the Battle Pass works to get you up to speed.

For the Fortnite veterans, we've put together a look at everything that's included in the Battle Pass. Over the next few pages you'll see all the skins, emotes, bling, and pretty much everything available.

The start of Fortnite Season 6 brings with it a big new update and numerous changes to the game. As detailed in the Fortnite update 6.0 patch notes, there's a bunch of new things to keep an eye out for in-game. Perhaps the most exciting is the introduction of Pets, which tag along with you in game and will react to things that happen around you. In battle, for example, they growl, and if you're leaping great distances they'll hang on for dear life--and look adorable while doing it. You can get your hands on all three Pets through the premium Battle Pass; you can see them above.

In addition to that, a number of items and weapons have been put into the Vault, meaning you'll no longer find the through regular play. These include the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives. Although they're not usable in the core gameplay mode, you can jump into Playgrounds if you miss them.

The update also makes some changes to the Island by introducing new map locations to Fortnite. The patch notes name the Floating Island, Corrupted Areas, Corn Fields, and Haunted Castle as being among them, but also tease players with more by saying "drop in and find the rest in-game," so there's bound to be plenty more.



DJ Yonder Outfit (Epic)



Calamity Outfit (Epic)



Spiderweb Spray (Uncommon)



Pickaxe Spray



Calamity Loading Screen (Uncommon)



Bang Emoticon (Uncommon)



Calamity Spray (Uncommon)



Regal Wave Emote (Uncommon)



Picnic Glider (Uncommon)



Campfire Spray



Battle Bus Emoticon (Uncommon)



Emoticons Loading Screen (Uncommon)



Floating Island Spray



Bonesy Pet (Epic)



Squeaky Clean Music (Rare)



Fabled Cape Back Bling (Epic)



Ghost Spray



Smash Up Harvesting Tool



GG Potion Emoticon (Uncommon)



Exhaust Contrail (Rare)



Meow Moon Spray (Uncommon)



Pastel Patrol Loading Screen (Uncommon)



Crossfire Glider (Uncommon)



Crack Spray



Giddy-Up Outfit (Epic)



DJ Yonder Loading Screen (Uncommon)



GG Potion Spray (Uncommon)



Plunger Emoticon (Uncommon)



Tomato Toy (Rare)



Camo Pet (Epic)



Guiding Glow Harvesting Tool (Rare)



Manhole Cover Spray (Uncommon)



Running Man Emote (Rare)



Dice Banner Icon



Valkyrie Loading Screen (Uncommon)



Fireflies Contrail (Rare)



Llama De Muertos Spray (Uncommon)



Waveform Back Bling (Epic)



Camper Emoticon (Uncommon)



Covered Crusader Glider (Rare)



DJ Yonder Spray (Uncommon)



Rock On Banner Icon



Scales Pet (Epic)



Fate Loading Screen (Epic)



It's Go Time Emote (Rare)



Ghost Emoticon (Uncommon)



Fable Outfit (Epic)



Wallcrawler Spray (Uncommon)



Supply Llama Loading Screen (Uncommon)



Lightning Banner Icon



Black Cat Emoticon (Uncommon)



Eerie Music (Rare)



Jack-O-Lantern Contrail (Rare)



Cactus Maze Spray (Uncommon)



Dusk Wings Back Bling (Epic)



Meeet Emoticon (Uncommon)



Bat Banner Icon



TP Emoticon (Uncommon)



White Bonesy Style (Epic)



Tomato Temple Loading Screen (Uncommon)



Fancy Tomato Toy (Epic)



Game Over Spray (Uncommon)



Ravage Loading Screen (Uncommon)



Brick Pattern Banner Icon



Slitherin' Emote (Rare)



Bug Banner Icon



Chopmasters Loading Screen (Uncommon)



Bats Contrail (Rare)



Bubbles Banner Icon



Dusk Outfit (Epic)



Gremlins Spray (Uncommon)



Pink Scales Style (Epic)



Dusk Loading Screen (Uncommon)



Swarm Glider (Epic)



Oni Spray (Uncommon)



Skull Banner Icon



Spectral Essence Contrail (Rare)



Nightshade Outfit (Epic)



Flamenco Emote (Epic)



Night Cloak Back Bling (Epic)



Pixel Raven Spray (Uncommon)



Mocha Bonesy Style (Epic)



OG Remix Music (Rare)



Dire Loading Screen (Uncommon)



Clown Emoticon (Uncommon)



Black Scales Style



Dire Spray (Uncommon)



Dire Outfit (Legendary)



X-Men Dark Phoenix Trailer Breakdown: What We Know About The Movie

By Mat Elfring on Sep 28, 2018 03:39 am


The first trailer for Dark Phoenix, the next movie in the X-Men franchise, recently dropped during an episode of The Late Late Show with James Corden. Although we're still almost half a year away from the film hitting theaters, the first trailer showed off quite a bit of the movie.

Dark Phoenix follows the story of Jean Grey (Sophie Turner) as a young girl who manifests mutant abilities. From there, Charles Xavier (James McAvoy) takes her into his school for the gifted to help her learn how to control her newfound abilities. However, his years of work are for naught as Jean Grey loses control in this latest film.

Originally, the film was supposed to hit theaters this November, but the trailer did reveal the new release date of Valentine's Day, February 14, 2019. Aside from Turner and McAvoy, Dark Phoenix features the return of Michael Fassbender, Tye Sheridan, Evan Peters, Alexandra Shipp, Jennifer Lawrence, Nicholas Hoult, and Kodi Smit-McPhee in this latest X-Men outing.

A lot happens in this trailer, and we're breaking it down to figure out what we can about the upcoming 2019 film.



A young Jean Grey stands in front of Xavier's mansion. She is alone--and we'll find out a little more about that later. She asks Xavier if he can "fix" her, and he reassures her that she is not broken. She seems very young, much younger than most people in the X-Men cinematic universe when they realize they have superhuman abilities. In the comics, Jean manifested her powers when she was around eight years old after her friend was hit by a car and killed right in front of her.



Jean sits in Xavier's office. We can hear McAvoy say, "The mind is a fragile thing." He continues saying that even a slight tap can move it in the wrong direction. Foreshadowing! What is this moment that causes Jean to break? We saw some of her Dark Phoenix powers in 2016's X-Men: Apocalypse. Could that have unlocked something when Jean went full force at the end of the movie?



Hank McCoy (Nicholas Hoult) is running some tests on Jean in the laboratory under the X-Mansion. It seems like the early parts of the film will revolve around trying to find a way to "fix" Jean, who has become broken.



Earlier, we saw Jean get dropped off at the school alone. That's because her parents are more than likely dead. While riding in the back seat of the car, with her parents upfront, Jean's powers manifested--or were just uncontrollable at that moment--and her mind moved the car into oncoming traffic, where it collided with a truck. From the look of it, Jean was the only survivor.



An adult Jean Grey looks for answers and finds herself at a commune. There, she finds Magneto and wants his help. She tells him that she's looking for answers. Now, Magneto--in the comics and in the movies--is a guy who wants to be left alone when he's not in the heat of battle. Magneto--in this scene--is on Genosha, the island nation he eventually led in the comics that is home to mutants.



Jessica Chastain shows up in a church. She's playing a character named Smith. She tells Jean she doesn't belong "here." Does this "here" mean in the church, on the X-Men, or maybe even on Earth?

There are plenty of rumors surrounding her real identity. Some people think she's actually Mr. Sinister--an immortal geneticist who is pretty evil--while others think she's Lilandra--the Empress of the Shi'ar, and alien with a knack for metal helmets. Could she even by Mastermind, a telepathic mutant--and member of the Hellfire Club--known for manipulating Jean in the comics. He was also an instrumental part in creating Dark Phoenix. This role is top secret, and all we know is Smith is a shapeshifter and an alien. That's it. Mr. Sinister isn't an alien, but Lilandra isn't a shapeshifter. I know this is the X-Men Cinematic Universe and all, but maybe she's a Skrull?



There are a few glimpses of X-Men we've come to know and love throughout the series. Quicksilver (Evan Peters) seems to have cleaned up his act.



Storm (Alexandra Shipp) has left Egypt and become a full-fledged member of the X-Men.



This is the first time we see a real change in Jean Grey. There is a little bit of orange in her eyes. Because this is a movie and not a direct adaptation of the comic book story, it's hard to know if the Phoenix Force is a cosmic entity or just another side of Jean that's been buried for years. We're going to go with the latter, and this is the start of a darker version of Jean.



Here's your X-Men team lineup for the latest movie. From left to right, we have Quicksilver, Nightcrawler, Beast, Professor X, Cyclops, Storm, and Mystique. The movie is going to get to a point where Jean may be beyond help and the X-Men--the people in her life who truly care for her--will have to try and stop her.



The X-Men won't be the only people after Jean. She's going to do something that gets the attention of the some form of military. As to what event made this happen is unknown, but it's going to have to be something big. However, Jean won't be running and hiding. In the next scene, she uses her telekinesis to take down a helicopter.



Yes, that's the X-Men's jet--the Blackbird--headed into space. So much of the later parts of Dark Phoenix Saga comic story involves space travel, primarily confrontations with the Shi'ar and Lilandra. Will Dark Phoenix be adding that to this movie?



Things start to get really crazy when we notice a rift between McCoy and Xavier. Beast says to him, "This is your fault, Charles." This is more than likely referring to something Xavier did with Jean's mind as a child that made the whole Phoenix debacle worsen as she aged.



The Blackbird--flying in space, above the Earth--has a fireball emitting energy behind it. This is probably Jean Grey/Phoenix, and the battle has been taken to space. Did the X-Men leave Earth because Jean had become so powerful she could destroy the planet?



"You're always sorry, Charles, and there's always a speech, but nobody cares." Magneto says this as we see him pick up his helmet and put it on. Aside from Beast, it seems Magneto is not happy with the decisions Xavier made dealing with Jean Grey.



Lines have been drawn and Beast has parted ways from Charles. He's now teamed with Magneto and two other mutants we can assume are from Genosha.



"Don't do this," Xavier says to Beast, Magneto, and company as the two groups face off with one another. Xavier's team--at this point--is made up of Cyclops, Nightcrawler, Storm, and himself. What happened to Mystique and Quicksilver?



Please don't let this be the funeral for Quicksilver. We already saw him die in Age of Ultron. Both Xavier and Beast stand on opposite ends of the dirt mound. Not even in death can their rift be repaired. Also, why is it always raining at funerals in movies?



Jean goes full Phoenix towards the end of the trailer. Bizarrely enough, she's wearing an X-Men outfit, which matches the others we saw earlier on. This could be earlier on in the story, where Dark Phoenix takes over Jean, when she's still a full-fledged member of the X-Men.



37 Star Wars Facts We Learned From Solo's Blu-Ray Special Features

By Michael Rougeau on Sep 28, 2018 03:37 am

A troubled production makes for some fascinating special features.


Solo's famously troubled production made for a slightly weird hodgepodge of a movie--although an enjoyable one, too. And it also makes for some fascinating special features, as director Ron Howard, writers Lawrence and Jonathan Kasdan, and the rest of the cast and crew behind Solo take to the Blu-ray to reveal what it was like to work on this movie.

Did you know that George Lucas dropped by the set when production resumed after the hiatus following the original directors' departure--on Ron Howard's first day? What about the special mud they brought in to make Chewie's filthy fur when we first meet him look just right? Or did you ever wonder how all these actors reacted when they found out they'd been cast in a Star Wars movie? Across multiple featurettes and a roundtable interview featuring the entire cast and Ron Howard, Solo's special features answer these questions and more.

Solo may not have been the strongest Star Wars movie ever, and it wasn't exactly a smash box office hit. But many Star Wars fans who flew into theaters to watch it found it to be an enjoyable, if somewhat safe, movie. There were even some surprises--like the way Solo addressed the "Han shot first" controversy head on, or how its most incredibly shocking cameo came to be. Elsewhere in the special features, we even learned why Han Solo was kicked out of the Imperial Navy.

Click through for the craziest things we learned from Solo's special features. When you're done, check out all the tidbits that co-writer Jonathan Kasdan posted on Twitter after not being asked to record an audio commentary track, plus 33 Star Wars Easter eggs and references you might have missed in Solo.


1. When Alden Ehrenreich found out he'd been cast as Han Solo, he went to the beach by himself.


The actor says during a roundtable with the cast and director Ron Howard that since he couldn't tell anyone, he went to the beach and rode an amusement park ride by himself. Donald Glover replies that it's "the most Alden answer I've ever heard." Ehrenreich also told his "nana," who proceeded to tell tons of people, against his instructions.


2. Donald Glover immediately called his dad.


He and his dad had watched the original Star Wars movies together all his life, and he said he felt like his whole life had been leading up to this.


3. Joonas Suotamo, who plays Chewbacca, opened a bottle of champagne with his fiance.


And then he went and played LEGO Star Wars on a PS3.


4. The original Star Wars movies inspired Paul Bettany to become an actor.


"In 1977 I was 6 years old and I was taken away from a rainy, dreary London by these movies," says Bettany, who plays Dryden Vos in Solo. "I mean, I think it was really instrumental in me wanting to be in this business."


5. Alden auditioned six times for the role of Han Solo.


Some of the auditions took place on the Millennium Falcon, while others involved acting alongside a puppet of a dog as a stand-in for Chewbacca--mostly so they could maintain the illusion of Ehrenreich not knowing quite what he was auditioning for, to keep it secret longer.


6. People started recognizing Donald Glover as Lando immediately as the casting was announced.


From random strangers on the street, to the guy giving him his pizza, to the employees at the airport the very next day, people instantly starting calling Glover Lando as soon as the news broke. It kind of freaked him out, apparently.


7. Thandie Newton has an origin story for her character, Val, and Woody Harrelson's Beckett.


"We talked about it a little bit, you know, I feel like Beckett saved her life at some point, and I feel like it may have been very perilous for him to do that, so there's a sense of gratitude and loyalty there," Newton said.


8. Dryden Vos's face was done with CG.


"They were able to track it without putting the dots on my face," Bettany says. He didn't see what his face would look like in the movie until director Ron Howard sent him a photo that he wasn't even supposed to see yet.


9. Phoebe Waller-Bridge, who played the droid L3, wore a Green Man suit while shooting.


"The suit was such an extraordinary experience in itself," Waller-Bridge says. "You don't really ever get to wear a skin tight green sock very often in life."


10. Glover and Waller-Bridge also have a theory for how Lando and L3 met.


"I think it started violently probably," Waller-Bridge says.

"I feel like we were probably in a bar, and I needed you to get out of there," Glover continues.


11. George Lucas himself visited the set.


He showed up somewhat unexpectedly on Ron Howard's first day on the movie, which was the cast's return from hiatus. They were shooting the closet scene between Han and Qi'ra, which Emilia Clarke claims gave her a "stubble rash."


12. Lucas made at least one contribution to the movie.


According to Ron Howard, as they filmed the closet scene on the Millennium Falcon, Lucas leaned over to him and suggested that Han wouldn't hang Lando's cape back up, but would throw it carelessly over his shoulder. Howard loved the note, and it's in the final movie.


13. Emilia Clarke says Kit Harington is "desperate" to be in Star Wars.


Clarke says her Game of Thrones cast members want to talk about Star Wars with her constantly. "Kit, who plays Jon Snow, is desperate to be in it," she says during the roundtable.


14. The Kasdans got a box of Star Wars toys from Lucasfilm every year on Christmas.


In the "Kasdan on Kasdan" featurette, Jonathan Kasdan, who co-wrote Solo with his father Lawrence Kasdan--who worked on the originals--describes getting a box of Star Wars toys every year.


15. Lawrence Kasdan basically implies he's never seen the prequels.


"I've written four of these movies, but [Jonathan] knows more detail," he says. "He's very funny about it. He thinks it's sort of charming and pitiful that I don't know some basic facts. There's a whole group of movies I know almost nothing about, and he's seen those...I'm sort of an original--you know, I'm faithful to the originals."


16. One of the biggest challenges was making the Millennium Falcon look new.


"One of the biggest challenges with Solo was to take the Falcon and say, 'OK, this is actually now back in time. What did the Falcon look like when it was under Lando?'" says set decorator Lee Sandales in the featurette "Remaking the Millennium Falcon."


17. They considered many modifications for the Millennium Falcon.


These include a Smokey and the Bandit-inspired decal as well as hot rod flames. Ultimately, they settled on some blue accents and larger rear fins, which is what wound up in the final film.


18. The Millennium Falcon's bar in Solo was inspired by earlier movies.


These included the Skywalker homestead in A New Hope, and the kitchen in Rogue One, according to assistant art director Liam Georgensen.


19. The Falcon's silver headphones are another reference.


Likewise, the silver headphones seen on the ship in Solo are a nod to a pair of headphones visible in the background during A New Hope, according to Georgensen.


20. The Falcon set used in Solo wasn't built for this film.


The set used in Solo is actually the same set built for Episode VII, The Force Awakens. Underneath the shiny new construction is the older, more shabby version. "If we were to take down certain bits of this set, the older pieces of the set are still there," Georgensen says.


21. They kept as much of the chase scene practical and "in camera" as possible.


The goal with the car chase early in the movie, according to producer Simon Emanuel, was to make it feel like a chase from a 1970s movie. They did as much of it practically, with stunt drivers, as possible.


22. They have a map of Corellia designed specially for the chase scene.


"They all turned to me and said, 'Give us a map, James," says Lucasfilm design supervisor James Clyne. He drew on designs of other Star Wars places, including the Death Star and Cloud City. "They're all very simple shapes."


23. They pictured Corellia as "a Star Wars version of Venice [Italy]."


"But an industrial Venice," says set decorate Lee Sandales. They shot much of the city scenes at a power plant in Southampton, England.


24. The speeder Han steals is a mix of many different elements.


"Designing a Star Wars vehicle is a balance of making something look fantastic and visionary, but also keeping it grounded," says Georgensen. They took visual inspiration from muscle cars like Ford Mustangs and Dodge Challengers, while they used parts from sources as different as fighter jets and grocery store displays to build it.


25. Alden wanted to know how to really drive it.


"Alden loved it," says Senior art director Gary Tomkins. "He was very keen to work out how all the controls worked, because we have levers, and afterburners, and ignition switches and things. So I spent maybe an hour with him just going through the different controls. I was just making it up, of course, because it's not a real speeder. But at least then in his head he knew exactly how, if it were a real speeder, how he could drive it."


26. The sound of the big truck that chases Han and Qi'ra was created using a "pulse jet engine."


We have no idea what that is, but apparently very few people in the world know how to build them. They recorded their sound out in the desert, and they became the basis for the truck's sound in the movie.


27. The character Rio is part practical, part CG.


Rio, voiced by Jon Favreau, is one of the most underused characters in the movie. The practical portion was played by a circus performer in a suit, while other parts were animated in CG.


28. The explosion after the train heist involved setting off firecrackers underwater.


They filmed it using high speed cameras and played it in slow motion.


29. Chewie's dialogue is written into the script.


Despite the fact that we can't understand him and it basically doesn't matter what he's saying, the Kasdans wrote all Chewie's dialogue into the script. "We wanted Alden to know what was being said to him, so he would know what to play, regardless of what he interpreted from the moan," says Jonathan Kasdan.


30. They had to record new sounds for Chewbacca.


They wanted Chewie to be introduced into the movie with a terrifying roar, but that sound didn't exist in Chewie's existing audio library of noises. "The main recording of Chewbacca is a bear that Ben Burtt, the original sound designer, recorded many, many years ago," says supervising sound editor Tim Nielsen. "But because the original bear only made so many sounds, Chewbacca's vocabulary's always been a little bit limited." For Solo, they spent time recording the noises of bears and other animals, including a very cute sea lion.


31. Getting Chewie muddy was a huge challenge.


"We've never done anything like this with Chewbacca before. He's always been clean, dry," says supervising animatronic designer Maria Cork. They tested different kinds of mud, including mud from the dead sea. With the mud caked on, she says, the suit weighed six or seven times as much as normal. "I was so happy when we got through that scene," says Chewie actor Joonas Suotamo.


32. L3 wasn't always a humanoid droid.


"Once upon a time, she was actually an R2 type droid, and she'd modified herself and given herself legs and arms and continued to evolve," says producer Simon Emanuel in the featurette "Becoming a Droid: L3-37." At one point in here design, she even had Leia's hair buns.


33. They used original Millennium Falcon sound effects for L3.


There's a moment in Solo when L3 hits her head and emits a unique sound. If you listen closely in A New Hope, the Millennium Falcon makes the same sound. It emphasizes even more that L3 becomes part of the Falcon after her "death" in Solo. "We wanted to have that connective tissue," says supervising sound editor Matthew Wood.


34. They had a Sabacc trainer on set.


Steven Bridges, Sabacc trainer, explains the rules of the game in the featurette "Scoundrels, Droids, Creatures and Cards: Welcome to Fort Ypso."


35. The creatures in the Sabacc scene are a combination of puppets and people in suits.


They're designed in such detail, and the puppeteers have such minute control over them, that the actors are often surprised how lifelike they are when they get into a scene with them.


36. The visual effects during the Kessel Run were practical--sort of.


"What we set out to do is make it as immersive and realistic as possible," says visual effects supervisor Rob Bredow. "The special effects department actually built this rig so it could spin, and turn, and rattle. And then Industrial Light and Magic created the media that would go around this wrap-around screen. And it was completely photorealistic, and it was high enough quality, that the camera could photograph it directly. And on set, we had multiple projectors that were all lined up, so the shots that you see on the set are actually what you see in the film. We shook the cockpit a little bit. It was basically like going on a very custom ride at Disneyland."


37. The Millennium Falcon's sound in this movie includes a "really old air conditioner."


The buttons and switches on this old hotel air conditioner had an almost musical quality, according to supervising sound editor Tim Nielsen.



Biggest New Movie Releases In Theaters, On Netflix, And On Demand This Week

By Dan Auty on Sep 28, 2018 02:47 am


September is known as one of the quietest months on the movie release calendar. The summer blockbusters have mostly left theaters and are heading rapidly towards the small screen, while the prestigious awards-season films are yet to be released. The only notable new movies this week are the Kevin Hart and Tiffany Haddish's comedy Night School and the horror movie Hell Fest, plus Robert Redford's final movie The Old Men and the Gun.

The most anticipated film of the week, however, is on Netflix. Jeremy Saulnier's previous movies Blue Ruin and Green Room picked up many fans and much acclaim, and his next movie, the intense thriller Hold the Dark, debuts on the streaming service this Friday. There's also the Netflix debut of the lavish fantasy A Wrinkle In Time, and Dwayne Johnson fans can buy this summer's action-packed Skyscraper.

The landscape for consuming movies has really changed over the past few years. The biggest films still debut in the old fashioned-way--in theaters, with home releases still a few months off. But with the rise of streaming and Video on Demand, we are increasingly seeing simultaneous releases for smaller movies, with films getting a limited theatrical release on the same day that they are available to buy and rent digitally.

The rise of Netflix and Amazon as major players in film production has also disrupted standard release patterns. Netflix in particular has attracted some major directors, and their movies will bypass theaters entirely and premiere worldwide on the streaming platform. And of course, movies that did get a theatrical release continue to move to digital platforms after a few months. This is a great way to catch up on movies you might have missed on the big screen--or are keen to rewatch. So here's our look at the best and most interesting new movies in theaters and available to watch at home this week.


Night School


Watch it in theaters on September 28

Girl's Trip was one of 2017's most successful comedies and provided the hugely talented Tiffany Haddish with her breakthrough role. Night School sees Haddish reunite with Girls Trip director Malcolm D Lee and teams her with Jumanji: Welcome to the Jungle star Kevin Hart, who also co-wrote the screenplay. Haddish plays a teacher at a night school, who has some rather unorthodox methods to make her sure her adult students pass their exams. Hart is one of these reluctance students, and while the film doesn't exactly look subtle, it does look damn funny.


Hell Fest


Watch it in theaters on September 28

October is nearly upon us and that means the month of Halloween--and horror movies. First out of the gate this year is Hell Fest, which combines three of our favorite things--Halloween, slasher movies, and theme parks. The movie traps a bunch of unwitting visitors to a horror theme park, where a masked killed is erasing the boundary between haunted house fun and real-life terror. It's produced by genre veteran Gale-Anne Hurd (The Walking Dead, Aliens, The Terminator) and will hopefully deliver the gory goods.


The Old Men and the Gun


Watch it in theaters on September 28

Legendary actor Robert Redford has confirmed that this crime drama will be his final movie. It's a moving, elegiac way for him to close his career and focuses on the real-life story of Forrest Tucker, a bank robber who was arrested at the age of 76, having performed more than 80 hold-ups in his life. The film is directed by David Lowery, who made last year's beautiful and moving fantasy A Ghost Story.


A Wrinkle in Time


Watch it on Netflix on September 25

This lavish fantasy adventure is based on the classic novel and directed by Ana DuVernay, best known for the 2014 drama Selma and the acclaimed documentary 13. It wasn't exactly met with great reviews when it hit theaters back in March--GameSpot's review described it as "a disaster of galactic proportions, a two-hour jumble that sometimes borders on incoherent while striving for emotional greatness." But it's on Netflix from this week, so curious subscribers can decide for themselves.


Hold the Dark


Watch it on Netflix on September 28

Jeremy Saulnier's gripping thrillers Green Room and Blue Ruin proved that he is one of the most exciting young directors around, and Hold the Dark looks like it will continue his hot streak. It's one of several upcoming movie from acclaimed directors that Netflix will be releasing over the next few months, continuing their move into serious film production. It stars Westworld's Jeffrey Wright as a retired tracker who is hired by a young mother to hunt the wolves that killed her young son. There is, of course, a lot more going on than that, so expect a seriously intense and violent--but unmissable--experience.


Skyscraper


Own it digitally on September 25

Dwayne Johnson has starred in no fewer than three big movies in the past year, but while Skyscraper wasn't as big a hit as Jumanji: Welcome to the Jungle or Rampage, it's definitely worth a look at home. Johnson is a retired FBI hostage rescue agent who now works as a security assessor for the world's biggest skyscraper, which inevitably becomes the target of some very dangerous terrorist-types. The movie's commercial disappointment means we're unlikely to get a sequel, but it's still undemanding fun and will tide fans of The Rock over until Hobbes and Shaw arrives next year.


Gotti


Own it digitally on September 25

There are bad films, and then there are films so bad that they become must-sees. The crime biopic Gotti gained notoriety earlier this year when it became one of only a handful of movies to hold a 0% rating on Rotten Tomatoes, something which the producers subsequently used as part of their marketing campaign. It stars John Travolta as legendary mobster mobster John Gotti, and while we can't exactly recommended it, it has all the makings of future cult classic (for all the wrong reasons).


Solo: A Star Wars Story


Rent it digitally on September 25

This year's Star Wars spin-off might have been a box office disappointment in comparison to other recent entries in the blockbuster franchise, but it's certain to do great business at home, particularly amongst more casual Star Wars fans who skipped it in theaters. It's out to rent this week and remains a supremely entertaining space adventure. In his review, GameSpot's Michael Rougeau said that while Solo "wasn't an essential story to tell," it was nevertheless "surprisingly fun, [with] some really juicy surprises and Easter eggs that connect Solo to the larger Star Wars universe in delightfully unexpected ways."



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