Thursday, September 27, 2018

Images from GameSpot - Galleries On 09/28/2018

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Fortnite Season 6 Battle Pass Items: New Skins (Including Dire Werewolf), Sprays, Emotes, And More

By Array on Sep 27, 2018 11:54 pm


Season 6 is here and so is a brand-new Battle Pass for Fortnite. Although you can enjoy some rewards as part of the free tier, to truly unlock the full customizable potential of Epic's Battle Royale title, you'll need to spend 950 V-Bucks to get the premium Battle Pass. If you own that, all you've got to do is sink time into the game and complete challenges, which in turn level up the pass.

As the Battle Pass ranks up, new items will unlock that you can equip. There's over 100 rewards to get and, if previous seasons are any indication, it'll take you between 70 to 150 hours of play to get it all. If you're new to it all, we've got a rundown of how the Battle Pass works to get you up to speed.

For the Fortnite veterans, we've put together a look at everything that's included in the Battle Pass. Over the next few pages you'll see all the skins, emotes, bling, and pretty much everything available.

The start of Fortnite Season 6 brings with it a big new update and numerous changes to the game. As detailed in the Fortnite update 6.0 patch notes, there's a bunch of new things to keep an eye out for in-game. Perhaps the most exciting is the introduction of Pets, which tag along with you in game and will react to things that happen around you. In battle, for example, they growl, and if you're leaping great distances they'll hang on for dear life--and look adorable while doing it. You can get your hands on all three Pets through the premium Battle Pass; you can see them above.

In addition to that, a number of items and weapons have been put into the Vault, meaning you'll no longer find the through regular play. These include the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives. Although they're not usable in the core gameplay mode, you can jump into Playgrounds if you miss them.

The update also makes some changes to the Island by introducing new map locations to Fortnite. The patch notes name the Floating Island, Corrupted Areas, Corn Fields, and Haunted Castle as being among them, but also tease players with more by saying "drop in and find the rest in-game," so there's bound to be plenty more.



DJ Yonder Outfit (Epic)



Calamity Outfit (Epic)



Spiderweb Spray (Uncommon)



Pickaxe Spray



Calamity Loading Screen (Uncommon)



Bang Emoticon (Uncommon)



Calamity Spray (Uncommon)



Regal Wave Emote (Uncommon)



Picnic Glider (Uncommon)



Campfire Spray



Battle Bus Emoticon (Uncommon)



Emoticons Loading Screen (Uncommon)



Floating Island Spray



Bonesy Pet (Epic)



Squeaky Clean Music (Rare)



Fabled Cape Back Bling (Epic)



Ghost Spray



Smash Up Harvesting Tool



GG Potion Emoticon (Uncommon)



Exhaust Contrail (Rare)



Meow Moon Spray (Uncommon)



Pastel Patrol Loading Screen (Uncommon)



Crossfire Glider (Uncommon)



Crack Spray



Giddy-Up Outfit (Epic)



DJ Yonder Loading Screen (Uncommon)



GG Potion Spray (Uncommon)



Plunger Emoticon (Uncommon)



Tomato Toy (Rare)



Camo Pet (Epic)



Guiding Glow Harvesting Tool (Rare)



Manhole Cover Spray (Uncommon)



Running Man Emote (Rare)



Dice Banner Icon



Valkyrie Loading Screen (Uncommon)



Fireflies Contrail (Rare)



Llama De Muertos Spray (Uncommon)



Waveform Back Bling (Epic)



Camper Emoticon (Uncommon)



Covered Crusader Glider (Rare)



DJ Yonder Spray (Uncommon)



Rock On Banner Icon



Scales Pet (Epic)



Fate Loading Screen (Epic)



It's Go Time Emote (Rare)



Ghost Emoticon (Uncommon)



Fable Outfit (Epic)



Wallcrawler Spray (Uncommon)



Supply Llama Loading Screen (Uncommon)



Lightning Banner Icon



Black Cat Emoticon (Uncommon)



Eerie Music (Rare)



Jack-O-Lantern Contrail (Rare)



Cactus Maze Spray (Uncommon)



Dusk Wings Back Bling (Epic)



Meeet Emoticon (Uncommon)



Bat Banner Icon



TP Emoticon (Uncommon)



White Bonesy Style (Epic)



Tomato Temple Loading Screen (Uncommon)



Fancy Tomato Toy (Epic)



Game Over Spray (Uncommon)



Ravage Loading Screen (Uncommon)



Brick Pattern Banner Icon



Slitherin' Emote (Rare)



Bug Banner Icon



Chopmasters Loading Screen (Uncommon)



Bats Contrail (Rare)



Bubbles Banner Icon



Dusk Outfit (Epic)



Gremlins Spray (Uncommon)



Pink Scales Style (Epic)



Dusk Loading Screen (Uncommon)



Swarm Glider (Epic)



Oni Spray (Uncommon)



Skull Banner Icon



Spectral Essence Contrail (Rare)



Nightshade Outfit (Epic)



Flamenco Emote (Epic)



Night Cloak Back Bling (Epic)



Pixel Raven Spray (Uncommon)



Mocha Bonesy Style (Epic)



OG Remix Music (Rare)



Dire Loading Screen (Uncommon)



Clown Emoticon (Uncommon)



Black Scales Style



Dire Spray (Uncommon)



Dire Outfit (Legendary)



First-Person Red Dead Redemption 2, Horse Drifting, Gun Customization, And Every New Feature

By Edmond Tran on Sep 27, 2018 11:26 pm

Red Dead Redemption 2: All The New Features


A number of GameSpot staff members recently were able to play a near-final build of Red Dead Redemption 2, which releases in about a month's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).

But we're excited to share all the things we discovered in our time with this highly anticipated open-world Western, so we've compiled all the things we noticed in this handy gallery. You'll learn more about the nitty-gritty details about towns, your horse, your weapons, customization, Arthur himself, and more.

We'll continue to update it as we uncover the breadth of Red Dead Redemption 2's systems. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.

If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read: Red Dead Redemption 2: We Played It, Here's Everything We Saw.

What do you think of all these new additions? Lets us know in the comments below, and check out all of our coverage through the following links.

Red Dead Redemption 2 News And Details


You Can Play The Whole Game In First Person


The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.

Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.


You Can Disable The HUD


The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.


Cinematic Camera Has A New Implementation


If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.

In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.

You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.

This feature can also be triggered manually during gameplay.


You Can Inspect Everything


We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.

Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.

You can also inspect your weapons, which is great for appreciating any customizations you've made to them.


There Are A Variety of Business, Activities, and Secret Stores


We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.


Your Weapons Are Visible On Your Person


Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.

When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.


There's A Kill Cam That Changes Depending On Your Honor


Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.

This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.


You Can Break Enemy Weapons


Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.


Dead Eye Has Five Levels Now


Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.

However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.


You Can Customise Your Guns


In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.


You Can Craft Weapons


Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.


Your Guns Can Degrade And Jam


You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.


You Can Fire Warning Shots


By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.


Shooting Is Not Your Only Option, Try Talking


Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.

For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.


The Eyewitness System Returns


The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.

In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.


Melee Combat Has Been Expanded


We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.


Hunting Is More Realistic, Laborious, And Confronting


The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.

Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.

You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.

Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.


Time Is Cruel


Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.


Time To Shave


Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.


Time To Open


Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.


Stay Clean


NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.


You Can Layer Your Clothes


Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.

It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.


You Get A Camera. Yes, You Can Take Selfies


We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.

These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.


You Need To Eat


Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.

Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.


You Can Gain And Lose Weight


Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.

Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.


Get Better By Doing


In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.


Horses Are Complex Creatures


Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.

We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.

You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.

And yes, they poop.


Your Horse's Saddlebags Hold Everything


Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.

You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.

Also, you can also rob other people's saddlebags. Just make sure no-one is watching.


Side Missions Are Potentially More Involved


The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.

We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.


Camps Are Complex And Affected By Time


Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.

We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.

The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.


Gang Members Can Join You In Free-Roam


Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.

You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.


You Can Swim


Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.


You Have An Instinct Vision Called Eagle Eye


When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.


You Can Swap Your Hat


Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.

Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?

We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.



Spider-Man PS4: The 11 Most Fascinating Easter Eggs And Marvel References

By Matt Espineli on Sep 27, 2018 11:19 pm


Despite having its own unique interpretation of the web-slinger's established world, Insomniac's Spider-Man is deeply entrenched in Marvel's expansive lore. The game makes reference to several characters and entities from the comics and movies, which includes mentions of the Avengers, Damage Control, Crusher Hogan, and a lot more. If you're an avid comic book reader or even a fan of the Marvel Cinematic Universe, you're likely to catch onto these subtle nods and details. But if you're among the many who love the character but may not be familiar with the more obscure facets of his world and those inhabit it, these references might swing over your head.

During our time spent playing the game, we discovered a wealth of references and easter eggs that we'd be remiss not to share. With so many clever details to notice and discover in Spider-Man's bustling world, we've highlighted the most fascinating Easter eggs and Marvel references.

There's a lot of late game story details present in this feature, so if you haven't beaten the game, we recommend you bookmark this page and return once you've cleared the game. If that doesn't bother you, feel free to click ahead.

Spider-Man is out now and it's a fantastic game that exudes passion for the character at every turn. For our full thoughts on the game, be sure to read our review. You can also check out our guides detailing all the tips we wish we knew before starting the game, as well as our in-depth skills guide. And if you're loving what you're playing, you're in luck. The game's first DLC expansion is set to launch on October 23.

In the meantime, were there any Spider-Man or Marvel Easter eggs you discovered that you don't see here? Feel free to let us know about them in the comments below.


Famous Landmarks


There's a ton of landmarks in Insomniac's take of Manhattan. Some are real--like Madison Square Garden and the Empire State Building--but others not so much. After all, this isn't our Manhattan, it's Marvel's version of the famous real-life burrough. As one of Marvel's central superhero (and supervillain) hubs, there are a ton of iconic locations packed in that Marvel fans will recognize.

The first major one folks will notice is likely the Avengers Tower located in the Upper East Side district, but there's so much more scattered around! You can find the Wakanda Embassy in the Midtown district; Peter will make a comment about King T'challa aka Black Panther, wondering if he was bitten by a radioactive panther in order to get his powers. Dr. Strange's home--the Sanctum Sanctorum--is located exactly where it should be in Greenwich Village. And there's even some deeper, like Damage Control HQ, an organization specializing in cleaning up the wreckage of superhero fights. And The Bar With No Name, which is a hidden speakeasy where supervillains can drink and relax in peace.

Spider-Man is littered with Marvel landmarks. We're only scratching the surface here, so we highly encourage you to explore and see the rest for yourself!


Mr. Phillip Chang


One of the side-missions has you helping out a fella named Phillip Chang, an ESU student who has you looking for his missing classmates. He's a resourceful guy, having developed advanced facial recognition technology that allows him to track down people via their social media feeds. Okay, maybe that sounds a bit creepy, but it helped Spidey save the day.

Anyway, Phillip Chang is actually a character from the comics; though, his origins are much different. Peter attended university with Chang and they were even labmates for a time. He was a pivotal character in a story arc involving a deadly gang known as the Tiger's Claw. In his teenage years, Chang lived a troubled life, becoming involved with an underworld organization in China. However, he renounced his ways when the effects of his criminal dealings tragically took the lives of his parents. Chang then moved to the U.S., attending college at ESU where he met Peter Parker. But this peace was soon disturbed by the Tiger's Claw, who noticed Chang's impressive fighting ability and wished to make him their leader. Of course, Chang was reluctant and refused, but this triggered a series of events that ended with Spider-Man saving Chang from the clutches of the Tiger's Claw.


Otto's AIM Contract


After losing their support from the grant committee and having all their resources revoked from them by Norman Osborn, Otto calls in some favors and takes on a few grants in order to fund his research. One of the funding partners should be instantly recognizable to Marvel fans. If you examine some of the new equipment in the lab, you'll discover paperwork detailing a grant from A.I.M. aka Advanced Idea Mechanics. Peter remarks that their reputation is a tad shady, which is a bit of an understatement if we're talking about the very same organization from the comics.

A.I.M. is a privately funded organization of terrorist arms dealers and scientists whose sole mission is to overthrow the governments of the world through the use of technology and scientific advancement. Their list of clientele and allies includes big-name supervillains, like Red Skull, Hydra, General Thunderbolt Ross, and the Serpent Society--which is an enterprise of criminals and mercenaries dressed as snakes. So yeah, pretty shady.


The Taskmaster


About halfway through the game you'll run into a shadowy figure who challenges you to complete some difficult tasks involving beating/sneaking up on goons, disarming bombs, and chasing drones. This menacing foe is none other than Taskmaster, a supervillain who battles Spider-Man every once in a while in the comics. Though, he has also made appearances in the comics of The Avengers, Deadpool, Daredevil, and more. Fighting game fans will likely recognize this skull-faced mercenary, as he was featured several years ago in the roster of Marvel vs. Capcom 3.

As you complete Taskmaster's challenges, you'll start to learn that he has what's called "photographic reflexes," which allows him to duplicate almost any physical activity he sees by simply seeing it performed once. It's literally the reason why he's setup these challenges throughout Manhattan; he wants to take you down by learning your every move. What a creep!


Screwball


In the side-mission, Internet Famous, you get wrapped up in an internet challenge that takes a turn for the worse. After scanning a QR code, you're forced to complete combat and puzzle trials under a strict time limit in order to reveal the location of a kidnapping victim. The individual forcing you to do all this is a social media personality known as Screwball, who is only trying to take advantage of your involvement with the challenge to wrack up more subscribers.

Screwball definitely has some screws loose, that's for sure. Her whole shtick is the same in the comics, committing crimes while a camera crew films her and then uploading the footage on YouTube to earn money. She makes it a point to get Spider-Man in the footage, as she acknowledges that her internet hits are even better with him around. It's worth noting that Screwball was first introduced in 2008 right around the early years of YouTube; her antics are more relevant now than ever before.


Spider-Man 2 Reference


During the latter half of the game, Spider-Man needs to make a quick save in order to stop a speeding subway train after dispatching Mr. Negative. His first attempt should be a familiar one to Spider-Man fans, as it's the same method that he used to save a subway train in Spider-Man 2. The game makes a very clear nod to this, even going as far as to having Spider-Man say "That totally worked the first time!" when it inevitably fails. Nice one, Insomniac, we see watchu doin'.


Backpack Collectibles


The game's 55 backpacks are more than just mindless collectibles you grab to upgrade Spider-Man's abilities. They each represent and inform a little about Peter Parker's life and history as a superhero. For example, you can find the last pair of glasses Peter used before he got his powers and even his Mk I web shooters! But there's a lot of other fascinating references and tidbits in-between, like a business card for Daredevil's law practice, and vials containing the blood of The Lizard and the sand of..well, Sandman--both are iconic supervillains from the comics.

There's even a lovely nod to the past with the Arm Web collectible, which Peter comments he tried to use to glide short distances, but never worked. This Arm Web is an iconic aspect of Spider-Man's early designs in the comic books by artist Steve Ditko, who often drew the character with these underarm webs for aesthetic purposes.

The references don't stop at characters and in-universe lore, though. There's a pin for the Spidey Squad, a real-life Spider-Man fan club. Peter acknowledges their presence in-game as his one and only fan club who always supports him when J. Jonah Jameson attempts to attack his reputation.

The backpack collectibles are rich with narrative details that reference both Spider-Man and Marvel history. Don't hesitate to grab them in your travels!


Yuri Watanabe's Potential Secret


Yuri Watanabe is one of your closest allies in the game. As you'd expect, she exists in the comics, but she has a much more fascinating alter ego that's not yet confirmed to exist in this game's universe. In a similar vein, Yuri is an NYPD captain and ally of Spider-Man, but at night she acts as a ghostly vigilante known as the Wraith. She's technically the fourth person to take on the mantle of Wraith, but we won't go too hard on the specifics of the history of that. What matters is that there exists a possibility that this version of Yuri could very well become the Wraith. But will it happen? Time will tell.


The Black Cat


As you'll gather, the stakeout side activity centers around a thief named Black Cat, who is alluded to have quite the history with Spider-Man. In the comics, Black-Cat is a major character. She started out as a supervillain to Spider-Man, but this ended when the two eventually fell in love. Acting as on-again, off-again romantic partners, the couple worked together on several occasions to fight crime. However, the relationship inevitably ended when Black Cat eventually fell back into her thieving ways.

Black Cat is considered one of Spider-Man's most trusted allies. However, at this point in the game's universe, she appears to be going through that same lapse she experienced in the comics. Though, were they romantic partners in this universe? That much remains unsaid. We imagine these stakeouts are a teaser for the upcoming Spider-Man DLC, titled The Heist, where Black Cat is to be prominently featured.


Dr. Morgan Michaels


In your quest to stop the "Devil's Breath" attack, you meet an Oscorp biochemist by the name of Dr. Morgan Michaels. Aside from showing remorse for his actions, you don't get much more out of him. However, this scientist is a lot more in the Marvel universe. In the comics, Michaels is better known as Morbius the Living Vampire. That's right, a vampire.

A brilliant scientist, Michaels suffered from a rare blood disease, which he attempted to solve with an experimental treatment involving vampire bats and electroshocks. Of course, this didn't work out, instead instilling in him a thirst for blood and an intense aversion to sunlight. The resulting shift in his physiology rendered him into an unstable creature of the night. He would go on to fight Spider-Man a few times, but would ultimately become an anti-hero who preys on the blood of criminals.


Those Spider-Suits!


You unlock a multitude of suits as you progress through the story. A few of them are canonical to the story, but the others are all based on Spider-Man suits from the comics and movies. Some standouts include the Stark Suit from Spider-Man: Homecoming; the Scarlet Spider suit from the infamous Clone Saga arc; and the Spirit Spider suit, which is based on an alternate-universe version of Spider-Man who returns from the dead with supernatural abilities. For the full rundown on where each Spider-Man is from, check out our feature highlighting each one and their background.



X-Men Dark Phoenix Trailer Breakdown: Everything We Know About The Movie

By Mat Elfring on Sep 27, 2018 11:17 pm


The first trailer for Dark Phoenix, the next movie in the X-Men franchise, recently dropped during an episode of The Late Late Show with James Corden. Although we're still almost half a year away from the film hitting theaters, the first trailer showed off quite a bit of the movie.

Dark Phoenix follows the story of Jean Grey (Sophie Turner) as a young girl who manifests mutant abilities. From there, Charles Xavier (James McAvoy) takes her into his school for the gifted to help her learn how to control her newfound abilities. However, his years of work are for naught as Jean Grey loses control in this latest film.

Originally, the film was supposed to hit theaters this November, but the trailer did reveal the new release date of Valentine's Day, February 14, 2019. Aside from Turner and McAvoy, Dark Phoenix features the return of Michael Fassbender, Tye Sheridan, Evan Peters, Alexandra Shipp, Jennifer Lawrence, Nicholas Hoult, and Kodi Smit-McPhee in this latest X-Men outing.

A lot happens in this trailer, and we're breaking it down to figure out what we can about the upcoming 2019 film.



A young Jean Grey stands in front of Xavier's mansion. She is alone--and we'll find out a little more about that later. She asks Xavier if he can "fix" her, and he reassures her that she is not broken. She seems very young, much younger than most people in the X-Men cinematic universe when they realize they have superhuman abilities. In the comics, Jean manifested her powers when she was around eight years old after her friend was hit by a car and killed right in front of her.



Jean sits in Xavier's office. We can hear McAvoy say, "The mind is a fragile thing." He continues saying that even a slight tap can move it in the wrong direction. Foreshadowing! What is this moment that causes Jean to break? We saw some of her Dark Phoenix powers in 2016's X-Men: Apocalypse. Could that have unlocked something when Jean went full force at the end of the movie?



Hank McCoy (Nicholas Hoult) is running some tests on Jean in the laboratory under the X-Mansion. It seems like the early parts of the film will revolve around trying to find a way to "fix" Jean, who has become broken.



Earlier, we saw Jean get dropped off at the school alone. That's because her parents are more than likely dead. While riding in the back seat of the car, with her parents upfront, Jean's powers manifested--or were just uncontrollable at that moment--and her mind moved the car into oncoming traffic, where it collided with a truck. From the look of it, Jean was the only survivor.



An adult Jean Grey looks for answers and finds herself at a commune. There, she finds Magneto and wants his help. She tells him that she's looking for answers. Now, Magneto--in the comics and in the movies--is a guy who wants to be left alone when he's not in the heat of battle. Magneto--in this scene--is on Genosha, the island nation he eventually led in the comics that is home to mutants.



Jessica Chastain shows up in a church. She's playing a character named Smith. She tells Jean she doesn't belong "here." Does this "here" mean in the church, on the X-Men, or maybe even on Earth?

There are plenty of rumors surrounding her real identity. Some people think she's actually Mr. Sinister--an immortal geneticist who is pretty evil--while others think she's Lilandra--the Empress of the Shi'ar, and alien with a knack for metal helmets. Could she even by Mastermind, a telepathic mutant--and member of the Hellfire Club--known for manipulating Jean in the comics. He was also an instrumental part in creating Dark Phoenix. This role is top secret, and all we know is Smith is a shapeshifter and an alien. That's it. Mr. Sinister isn't an alien, but Lilandra isn't a shapeshifter. I know this is the X-Men Cinematic Universe and all, but maybe she's a Skrull?



There are a few glimpses of X-Men we've come to know and love throughout the series. Quicksilver (Evan Peters) seems to have cleaned up his act.



Storm (Alexandra Shipp) has left Egypt and become a full-fledged member of the X-Men.



This is the first time we see a real change in Jean Grey. There is a little bit of orange in her eyes. Because this is a movie and not a direct adaptation of the comic book story, it's hard to know if the Phoenix Force is a cosmic entity or just another side of Jean that's been buried for years. We're going to go with the latter, and this is the start of a darker version of Jean.



Here's your X-Men team lineup for the latest movie. From left to right, we have Quicksilver, Nightcrawler, Beast, Professor X, Cyclops, Storm, and Mystique. The movie is going to get to a point where Jean may be beyond help and the X-Men--the people in her life who truly care for her--will have to try and stop her.



The X-Men won't be the only people after Jean. She's going to do something that gets the attention of the some form of military. As to what event made this happen is unknown, but it's going to have to be something big. However, Jean won't be running and hiding. In the next scene, she uses her telekinesis to take down a helicopter.



Yes, that's the X-Men's jet--the Blackbird--headed into space. So much of the early parts of Dark Phoenix Saga comic story involves space travel, primarily confrontations with the Shi'ar and Lilandra. Will Dark Phoenix be adding that to this movie?



Things start to get really crazy when we notice a rift between McCoy and Xavier. Beast says to him, "This is your fault, Charles." This is more than likely referring to something Xavier did with Jean's mind as a child that made the whole Phoenix debacle worsen as she aged.



The Blackbird--flying in space, above the Earth--has a fireball emitting energy behind it. This is probably Jean Grey/Phoenix, and the battle has been taken to space. Did the X-Men leave Earth because Jean had become so powerful she could destroy the planet?



"You're always sorry, Charles, and there's always a speech, but nobody cares." Magneto says this as we see him pick up his helmet and put it on. Aside from Beast, it seems Magneto is not happy with the decisions Xavier made dealing with Jean Grey.



Lines have been drawn and Beast has parted ways from Charles. He's now teamed with Magneto and two other mutants we can assume are from Genosha.



"Don't do this," Xavier says to Beast, Magneto, and company as the two groups face off with one another. Xavier's team--at this point--is made up of Cyclops, Nightcrawler, Storm, and himself. What happened to Mystique and Quicksilver?



Please don't let this be the funeral for Quicksilver. We already saw him die in Age of Ultron. Both Xavier and Beast stand on opposite ends of the dirt mound. Not even in death can their rift be repaired. Also, why is it always raining at funerals in movies?



Jean goes full Phoenix towards the end of the trailer. Bizarrely enough, she's wearing an X-Men outfit, which matches the others we saw earlier on. This could be earlier on in the story, where Dark Phoenix takes over Jean, when she's still a full-fledged member of the X-Men.



The Best PC Games To Play From 2013 Onward (September 2018 Update)

By Kallie Plagge on Sep 27, 2018 11:16 pm

Top Tier


PC gaming has been around for decades, but as technology grows, so too do the possibilities! Many, many games come out on PC--especially Steam--at a pretty fast pace, so it can be hard to know what to play. There's also a wide variety of genres to keep track of, plus all those games you buy during the Steam sale. To help you out, we went back a few years and rounded up the best PC-exclusive games.

For this feature, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO.

Many of the games on this list are relatively new, including Frostpunk, Into the Breach, and Divinity: Original Sin II, and a lot of them are among the best released on the platform. You can spend tons of hours in classic CRPG-style games or immerse yourself in more narrative-driven indie adventure games. Suffice it to say, there's plenty of high-quality options available to you.

What PC games from 2013 onward do you love the most? Let us know in the comments below. And for more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come.


Frozen Synapse 2 -- 8/10


"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [read the full review]

-- James Swinbanks


Two Point Hospital -- 8/10


"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review]

-- James Swinbanks


Unavowed -- 9/10


"Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [read the full review]

-- David Rayfield


Battletech -- 8/10


"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Total War: Thrones of Britannia -- 8/10


"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [read the full review]

-- Ginny Woo


Far: Lone Sails -- 8/10


"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [read the full review]

-- James O'Connor


Pillars of Eternity II: Deadfire -- 8/10


"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [read the full review]

-- Daniel Starkey


Frostpunk -- 9/10


"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [read the full review]

-- Daniel Starkey


Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Divinity: Original Sin II -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review]

-- Brett Todd

Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August.


Total War: Warhammer II -- 9/10


"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review]

-- Daniel Starkey


The Red Strings Club -- 9/10


"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review]

-- David Rayfield


Civilization VI -- 9/10


"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review]

-- Scott Butterworth

Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more.


Endless Space 2 -- 8/10


"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review]

-- Brett Todd


Warhammer 40,000: Dawn of War III -- 8/10


"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review]

-- Daniel Starkey


Hacknet - Labyrinths -- 8/10


"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review]

-- James Swinbanks


Orwell -- 8/10


"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review]

-- James O'Connor


World of Warcraft: Legion -- 9/10


"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review]

-- Don Saas


Quadrilateral Cowboy -- 9/10


"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Total War: Warhammer -- 9/10


"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review]

-- Daniel Starkey


Offworld Trading Company -- 9/10


"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review]

-- Daniel Starkey


Devil Daggers -- 8/10


"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review]

-- Mike Mahardy, Video Producer


Homeworld: Deserts of Kharak -- 9/10


"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review]

-- Daniel Starkey


That Dragon, Cancer -- 9/10


"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review]

-- Justin Clark


The Beginner's Guide -- 8/10


"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review]

-- Edmond Tran, AU Editor / Senior Video Producer


Her Story -- 8/10


"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review]

-- Justin Clark


Interloper -- 8/10


"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review]

-- Brett Todd


The Stanley Parable -- 9/10


"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review]

-- Carolyn Petit


Arma 3 -- 8/10


"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review]

-- Kevin VanOrd


Dota 2 -- 9/10


"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review]

-- Martin Gaston


Antichamber -- 8.5/10


"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review]

-- Mark Walton



Best PS4 Games Out Now (September 2018 Update)

By Matt Espineli on Sep 27, 2018 11:06 pm

The Best Around


It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed.

In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months.

For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the best PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console.

There are heaps of amazing PS4 games out there. Which PS4 games do you love the most? Doesn't matter if it's popular or incredibly underrated. Let us know in the comments below.


Marvel's Spider-Man -- 9/10


"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review]

-- Edmond Tran, Senior Editor and Producer


Divinity: Original Sin II Definitive Edition -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review]

-- Brett Todd


Guacamelee 2 -- 9/10


"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review]

-- Justin Clark


Dead Cells -- 9/10


"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review]

-- Daniel Starkey


Onrush -- 9/10


"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed."

-- Richard Wakeling


Yakuza 6: The Song of Life -- 8/10


"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review]

-- Edmond Tran, Senior Editor and Video Producer


God Of War -- 9/10


"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review]

-- Peter Brown, Reviews Editor


Bloodborne -- 9/10


"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review]

-- Kevin VanOrd



Monster Hunter: World -- 8/10


"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review]

-- Ginny Woo


Celeste -- 9/10


"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review]

-- Oscar Dayus, Staff Writer


What Remains of Edith Finch -- 9/10


"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review]

-- Justin Clark


Wolfenstein II: The New Colossus -- 9/10


"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review]

-- Kallie Plagge, Associate Editor


Sonic Mania -- 9/10


"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review]

-- Matt Espineli, Associate Editor


Stardew Valley -- 9/10


"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review]

-- Mary Kish


Resident Evil 7: Biohazard -- 8/10


"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review]

-- Scott Butterworth


Night in the Woods -- 9/10


"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review]

-- Kallie Plagge, Associate Editor


Overwatch -- 9/10


"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review]

-- Mike Mahardy, Video Producer


Uncharted 4: A Thief's End -- 10/10


"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review]

-- Mike Mahardy, Video Producer


Titanfall 2 -- 9/10


"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review]

-- Mike Mahardy, Video Producer


Dishonored 2 -- 8/10


"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review]

-- Scott Butterworth


Dark Souls III -- 8/10


"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review]

-- Mike Mahardy, Video Producer


The Witcher 3: Wild Hunt -- 10/10


"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review]

-- Kevin VanOrd


Rise of the Tomb Raider -- 9/10


"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review]

-- Mike Mahardy, Video Producer


Metal Gear Solid V: The Phantom Pain -- 10/10


"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review]

-- Peter Brown, Reviews Editor


Fallout 4 -- 9/10


"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review]

-- Peter Brown, Reviews Editor


Middle-earth: Shadow of Mordor -- 8/10


"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review]

-- Kevin VanOrd


Dragon Age: Inquisition -- 9/10


"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review]

-- Kevin VanOrd


NBA 2K17 -- 9/10


"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17."

-- Mat Paget


Assassin's Creed IV: Black Flag -- 9/10


"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review]

-- Shaun McInnis


Until Dawn -- 8/10


"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review]

-- Alexa Ray Corriea


The Last Guardian -- 9/10


"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges.

When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review]

-- Peter Brown, Reviews Editor


Rocket League -- 9/10


"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review]

-- Miguel Concepcion


Hellblade: Senua's Sacrifice -- 8/10


"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review]

-- Alessandro Fillari, Editor


MLB The Show 18 -- 9/10


"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review]


Horizon: Zero Dawn -- 9/10


"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review]

-- Peter Brown, Reviews Editor


Nier: Automata -- 9/10


"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review]

-- Miguel Concepcion


Persona 5 -- 9/10


"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review]

-- Lucy James, Video Producer


Unravel Two -- 8/10


"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end."

-- Justin Clark


Madden NFL 18 -- 9/10


"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review]

-- Alex Newhouse


Far Cry 5 -- 9/10


"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review]

-- Edmond Tran, Senior Producer/Editor


Transistor -- 8/10


"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review]

-- Carolyn Petit


Yakuza 0 -- 8/10


"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review]


Inside -- 8/10


"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review]

-- Alex Newhouse


Blazblue: Cross Tag Battle -- 9/10


"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review]

-- Michael Higham, Associate Editor


The Crew 2 -- 8/10


"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review]

-- Edmond Tran, Senior Editor and Video Producer


Mega Man X Legacy Collection 1 + 2


"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review]

-- Steve Watts


No Man's Sky Next -- 8/10


"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the full review]

-- Justin Clark


Dragon Quest XI: Echoes Of An Elusive Age -- 9/10


"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review]

-- Heidi Kemps



WWE 2K19 Roster Confirmed: All 200+ Superstars & Wrestlers, Including DLC

By Mat Elfring on Sep 27, 2018 10:27 pm


The release of WWE 2K19 is fast approaching. One of the most attractive aspects of any new game in the WWE 2K series is its enormous roster of playable characters, and 2K19 will not be scaling things back. 2K has announced the majority of its lineup of wrestlers, and it offers a sizable plethora of superstars to choose from when the game releases on October 9, 2018. Last year's WWE 2K18 ended up with over 180 wrestlers--the largest in the history of the series to that point--and 2K19 has already comfortably topped that. Here's a detailed look at every member of the 2K19 roster.

More WWE superstars were added to the roster for WWE 2K19 very recently, as 2K revealed its DLC for the upcoming game. This batch added 11 wrestlers to the game, none of which were playable in previous versions. It includes Raw superstar Bobby Lashley, and NXT superstars Lacey Evans, Ricochet, and EC3. We've also gotten to go hands-on with MyCareer and found that overall, 2K19 is fun again.

During another recent roster reveal from 2K, Rusev and Lana revealed the latest WWE 2K19 playable superstars with Cesaro and Sheamus, also known as The Bar. The focus for this batch was legendary WWE wrestlers. The large reveal had a few new additions to the game, including Ted DiBiase, who has been only a manager in previous games. Additionally, fan favorites like Scott Hall, Kevin Nash, and Booker T will be included in the new game.

Fans of both Daniel Bryan are going to be very happy as 2K is bringing back Showcase Mode for WWE 2K19, which follows the career of the superstar. From his first match as Bryan Danielson to his feuds with The Miz, it will be covered in the upcoming game. Among the new features are the Million Dollar Challenge, which takes place within the new Challenge Mode. Cover star AJ Styles headlines the roster, while those who pre-order will get bonus characters Ronda Rousey and Rey Mysterio. Additionally, the $130 Wooooo! Edition of the game has been announced which comes with a bunch of exclusives including a season pass, exclusive roster additions, a piece of Ric Flair's robe, early access to play, and more.

This year's edition will be skipping Nintendo Switch, after last year's port featured a bevy of problems from frame rate issues to resolution dropping down to 540p, even in docked mode. However, the game will still be released in early October for Xbox One, PS4, and PC. If you're interested in pre-ordering WWE 2K19, check out our pre-order guide, with all the info about what each edition contains, where to buy it, and pricing.

As release approaches, we'll keep you updated with all the newly confirmed superstars in the game, as well as a breakdown of which shows these wrestlers are from and how many new additions will be playable. You can find links to the latest updates below as well. Above, you can find every playable character we know about so far.

Confirmed playable characters breakdown (so far):

  • Total wrestlers: 200
  • New to the series: 40
  • Raw superstars: 52
  • Smackdown superstars: 50
  • Legends: 54
  • NXT superstars: 28
  • 205 Live: superstars: 12
  • Men's division: 159
  • Women's division: 41

Jump ahead to the latest updates:


AJ Styles (Smackdown)


Cover star.


Ronda Rousey (Raw)


New to the series. Pre-order bonus character.


Rey Mysterio (Legend)


New to the series. Pre-order bonus character.


Ric Flair (Legend)


Deluxe edition contains exclusive Wrestlemania 24 attire.


Charlotte (Smackdown)


Deluxe edition contains exclusive Wrestlemania 32 attire.


Dusty Rhodes (Legend)


Deluxe edition contains '80s-inspired character.


"Macho Man" Randy Savage (Legend)


Deluxe edition contains '80s-inspired character in his Wrestlemania VIII attire.


Ricky "The Dragon" Steamboat (Legend)


Deluxe edition contains '80s-inspired character.


"Rowdy" Roddy Piper (Legend)


Deluxe edition contains '80s-inspired character.


2002 Undertaker (Legend)


Deluxe edition contains the character in his 2002 Bikertaker outfit.


Daniel Bryan (Smackdown)


2K announced that the Daniel Bryan's career will be the subject of WWE 2K19's Showcase Mode. There will be 11 different models of Bryan, each with its own unique moveset and look. Additionally, GameSpot talked to Bryan about his longtime feud with WWE superstar The Miz.


Randy Orton (Smackdown)


John Cena


Kane (Smackdown)


Kofi Kingston (Smackdown)


Tyler Bate (NXT UK)


Pete Dunne (NXT UK)


Angelo Dawkins (NXT)


Braun Strowman (Raw)


Finn Balor (Raw)


Kairi Sane (NXT)


Liv Morgan (Raw)


Montez Ford (NXT)


Sarah Logan (Raw)


Ruby Riott (Raw)


The Velveteen Dream (NXT)


Adam Cole (NXT)


Akam (Raw)


Aleister Black (NXT)


Alexa Bliss (Raw)


Alicia Fox (Raw)


Apollo Crews (Raw)


Baron Corbin (Raw)


Bayley (Raw)


Bianca Belair (NXT)


Big Show (Raw)


Bo Dallas (Raw)


Bobby Fish (NXT)


Bobby Roode (Raw)


Bray Wyatt (Raw)


Brock Lesnar (raw)


Chad Gable (Raw)


Curt Hawkins (Raw)


Curtis Axel (Raw)


Dana Brooke (Raw)


Dash Wilder (Raw)


Dean Ambrose (Raw)


Dolph Ziggler (Raw)


Drew McIntyre (Raw)


Elias (Raw)


Sasha Banks (Raw)


Ember Moon (Raw)


Fandango (Raw)


Goldust (Raw)


Heath Slater (Raw)


Jason Jordan (Raw)


Jinder Mahal (Raw)


Johnny Gargano (NXT)


Kassius Ohno (NXT)


Kevin Owens (Raw)


Konnor (Raw)


Lana (Smackdown)


Lars Sullivan (NXT)


Matt Hardy (Raw)


Mickie James (Raw)


Mojo Rawley (Raw)


Natalya (Raw)


Nia Jax (Raw)


Nick Miller (NXT)


No Way Jose (Raw)


Oney Lorcan (NXT)


Otis Dozovic (NXT)


Rezar (Raw)


Titus O'Neil (Raw)


Rhyno (Raw)


Roderick Strong (NXT)


Roman Reigns (Raw)


Rusev (Smackdown)


Sami Zayn (Raw)


Scott Dawson (Raw)


Seth Rollins (Raw)


Shane Thorne (NXT)


Shayna Baszler (NXT)


Triple H


Tucker Knight (NXT)


Tyler Breeze (Raw)


Viktor (Raw)


Zack Ryder (Raw)


Kyle O'Reilly (NXT)


Aiden English (Smackdown)


Akira Tozawa (205 Live)


Alexander Wolfe (Smackdown)


Andrade Cien Almas (Smackdown)


Ariya Daivari (205 Live)


Asuka (Smackdown)


Becky Lynch (Smackdown)


Big E (Smackdown)


Billie Kay (Smackdown)


Brie Bella (Smackdown)


Carmella (Smackdown)


Cedric Alexander (205 Live)


Cesaro (Smackdown)


Chris Jericho (Legend)


Drew Gulak (205 Live)


Epico Colon (Smackdown)


Eric Young (Smackdown)


Gran Metalik (205 Live)


Harper (Smackdown)


Hideo Itami (205 Live)


Jack Gallagher (205 Live)


Jeff Hardy (Smackdown)


Jey Uso (Smackdown)


Jimmy Uso (Smackdown)


Kalisto (205 Live)


Karl Anderson (Smackdown)


Killian Dane (Smackdown)


Lince Dorado (205 Live)


Luke Gallows (Smackdown)


Mandy Rose (Smackdown)


Maryse (Smackdown)


The Miz (Smackdown)


Mustafa Ali (205 Live)


Naomi (Smackdown)


Nikki Bella (Smackdown)


Noam Dar (205 Live)


Paige (Smackdown)


Peyton Royce (Smackdown)


Primo Colon (Smackdown)


Rowan (Smackdown)


R-Truth (Smackdown)


Samoa Joe (Smackdown)


Sheamus (Smackdown)


Shelton Benjamin (Smackdown)


Shinsuke Nakamura (Smackdown)


Sin Cara (Smackdown)


Sonya Deville (Smackdown)


Tamina (Smackdown)


TJP (Smackdown)


Tony Nese (205 Live)


Tye Dillinger (Smackdown)


Xavier Woods (Smackdown)


Alundra Blayze (Legend)


Andre The Giant (Legend)


Bam Bam Bigelow (Legend)


Batista (Legend)


Beth Phoenix (Legend)


Big Boss Man (Legend)


Booker T (Legend)


Bret "Hit Man" Hart (Legend)


British Bulldog (Legend)


Brutus "The Barber" Beefcake (Legend)


Christian (Legend)


Diamond Dallas Page (Legend)


Diesel (Legend)


Eddie Guerrero (Legend)


Edge (Legend)


Goldberg (Legend)


Greg "The Hammer" Valentine (Legend)


Ivory (Legend)


Jacqueline (Legend)


Jake "The Snake" Roberts


Jim "The Anvil" Neidhart (Legend)


Kevin Nash (Legend)


Kurt Angle (Legend)


Lex Luger (Legend)


Lita (Legend)


Mr. McMahon (Legend)


Mr. Perfect (Legend)


Papa Shango (Legend)


"Ravishing" Rick Rude (Legend)


Razor Ramon (Legend)


Sycho Sid (Legend)


Rick "The Model" Martel (Legend)


Ricky Morton (Legend)


Rikishi (Legend)


Robert Gibson (Legend)


Tatanka (Legend)


Ted DiBiase (Legend)


Scott Hall (Legend)


Shawn Michaels (Legend)


Stephanie McMahon (Legend)


Sting (Legend)


"Stone Cold" Steve Austin (Legend)


The Godfather (Legend)


The Rock (Legend)


Trish Stratus (Legend)


Ultimate Warrior (Legend)


The Undertaker (Legend)


Vader (Legend)


Bobby Lashley (Raw)


DLC


Candice LeRae (NXT)


DLC


Dakota Kai (NXT)


DLC


EC3 (NXT)


DLC


Hanson (NXT)


DLC


Lacey Evans (NXT)


DLC


Lio Rush (205 Live)


DLC


Mike & Maria Kanellis (Smackdown)


DLC


Ricochet (NXT)


DLC


Rowe (NXT)


DLC



Star Wars: 37 Facts We Learned From Solo's Blu-Ray Special Features

By Michael Rougeau on Sep 27, 2018 03:05 am

A troubled production makes for some fascinating special features.


Solo's famously troubled production made for a slightly weird hodgepodge of a movie--although an enjoyable one, too. And it also makes for some fascinating special features, as director Ron Howard, writers Lawrence and Jonathan Kasdan, and the rest of the cast and crew behind Solo take to the Blu-ray to reveal what it was like to work on this movie.

Did you know that George Lucas dropped by the set when production resumed after the hiatus following the original directors' departure--on Ron Howard's first day? What about the special mud they brought in to make Chewie's filthy fur when we first meet him look just right? Or did you ever wonder how all these actors reacted when they found out they'd been cast in a Star Wars movie? Across multiple featurettes and a roundtable interview featuring the entire cast and Ron Howard, Solo's special features answer these questions and more.

Solo may not have been the strongest Star Wars movie ever, and it wasn't exactly a smash box office hit. But many Star Wars fans who flew into theaters to watch it found it to be an enjoyable, if somewhat safe, movie. There were even some surprises--like the way Solo addressed the "Han shot first" controversy head on, or how its most incredibly shocking cameo came to be. Elsewhere in the special features, we even learned why Han Solo was kicked out of the Imperial Navy.

Click through for the craziest things we learned from Solo's special features. When you're done, check out all the tidbits that co-writer Jonathan Kasdan posted on Twitter after not being asked to record an audio commentary track, plus 33 Star Wars Easter eggs and references you might have missed in Solo.


1. When Alden Ehrenreich found out he'd been cast as Han Solo, he went to the beach by himself.


The actor says during a roundtable with the cast and director Ron Howard that since he couldn't tell anyone, he went to the beach and rode an amusement park ride by himself. Donald Glover replies that it's "the most Alden answer I've ever heard." Ehrenreich also told his "nana," who proceeded to tell tons of people, against his instructions.


2. Donald Glover immediately called his dad.


He and his dad had watched the original Star Wars movies together all his life, and he said he felt like his whole life had been leading up to this.


3. Joonas Suotamo, who plays Chewbacca, opened a bottle of champagne with his fiance.


And then he went and played LEGO Star Wars on a PS3.


4. The original Star Wars movies inspired Paul Bettany to become an actor.


"In 1977 I was 6 years old and I was taken away from a rainy, dreary London by these movies," says Bettany, who plays Dryden Vos in Solo. "I mean, I think it was really instrumental in me wanting to be in this business."


5. Alden auditioned six times for the role of Han Solo.


Some of the auditions took place on the Millennium Falcon, while others involved acting alongside a puppet of a dog as a stand-in for Chewbacca--mostly so they could maintain the illusion of Ehrenreich not knowing quite what he was auditioning for, to keep it secret longer.


6. People started recognizing Donald Glover as Lando immediately as the casting was announced.


From random strangers on the street, to the guy giving him his pizza, to the employees at the airport the very next day, people instantly starting calling Glover Lando as soon as the news broke. It kind of freaked him out, apparently.


7. Thandie Newton has an origin story for her character, Val, and Woody Harrelson's Beckett.


"We talked about it a little bit, you know, I feel like Beckett saved her life at some point, and I feel like it may have been very perilous for him to do that, so there's a sense of gratitude and loyalty there," Newton said.


8. Dryden Vos's face was done with CG.


"They were able to track it without putting the dots on my face," Bettany says. He didn't see what his face would look like in the movie until director Ron Howard sent him a photo that he wasn't even supposed to see yet.


9. Phoebe Waller-Bridge, who played the droid L3, wore a Green Man suit while shooting.


"The suit was such an extraordinary experience in itself," Waller-Bridge says. "You don't really ever get to wear a skin tight green sock very often in life."


10. Glover and Waller-Bridge also have a theory for how Lando and L3 met.


"I think it started violently probably," Waller-Bridge says.

"I feel like we were probably in a bar, and I needed you to get out of there," Glover continues.


11. George Lucas himself visited the set.


He showed up somewhat unexpectedly on Ron Howard's first day on the movie, which was the cast's return from hiatus. They were shooting the closet scene between Han and Qi'ra, which Emilia Clarke claims gave her a "stubble rash."


12. Lucas made at least one contribution to the movie.


According to Ron Howard, as they filmed the closet scene on the Millennium Falcon, Lucas leaned over to him and suggested that Han wouldn't hang Lando's cape back up, but would throw it carelessly over his shoulder. Howard loved the note, and it's in the final movie.


13. Emilia Clarke says Kit Harington is "desperate" to be in Star Wars.


Clarke says her Game of Thrones cast members want to talk about Star Wars with her constantly. "Kit, who plays Jon Snow, is desperate to be in it," she says during the roundtable.


14. The Kasdans got a box of Star Wars toys from Lucasfilm every year on Christmas.


In the "Kasdan on Kasdan" featurette, Jonathan Kasdan, who co-wrote Solo with his father Lawrence Kasdan--who worked on the originals--describes getting a box of Star Wars toys every year.


15. Lawrence Kasdan basically implies he's never seen the prequels.


"I've written four of these movies, but [Jonathan] knows more detail," he says. "He's very funny about it. He thinks it's sort of charming and pitiful that I don't know some basic facts. There's a whole group of movies I know almost nothing about, and he's seen those...I'm sort of an original--you know, I'm faithful to the originals."


16. One of the biggest challenges was making the Millennium Falcon look new.


"One of the biggest challenges with Solo was to take the Falcon and say, 'OK, this is actually now back in time. What did the Falcon look like when it was under Lando?'" says set decorator Lee Sandales in the featurette "Remaking the Millennium Falcon."


17. They considered many modifications for the Millennium Falcon.


These include a Smokey and the Bandit-inspired decal as well as hot rod flames. Ultimately, they settled on some blue accents and larger rear fins, which is what wound up in the final film.


18. The Millennium Falcon's bar in Solo was inspired by earlier movies.


These included the Skywalker homestead in A New Hope, and the kitchen in Rogue One, according to assistant art director Liam Georgensen.


19. The Falcon's silver headphones are another reference.


Likewise, the silver headphones seen on the ship in Solo are a nod to a pair of headphones visible in the background during A New Hope, according to Georgensen.


20. The Falcon set used in Solo wasn't built for this film.


The set used in Solo is actually the same set built for Episode VII, The Force Awakens. Underneath the shiny new construction is the older, more shabby version. "If we were to take down certain bits of this set, the older pieces of the set are still there," Georgensen says.


21. They kept as much of the chase scene practical and "in camera" as possible.


The goal with the car chase early in the movie, according to producer Simon Emanuel, was to make it feel like a chase from a 1970s movie. They did as much of it practically, with stunt drivers, as possible.


22. They have a map of Corellia designed specially for the chase scene.


"They all turned to me and said, 'Give us a map, James," says Lucasfilm design supervisor James Clyne. He drew on designs of other Star Wars places, including the Death Star and Cloud City. "They're all very simple shapes."


23. They pictured Corellia as "a Star Wars version of Venice [Italy]."


"But an industrial Venice," says set decorate Lee Sandales. They shot much of the city scenes at a power plant in Southampton, England.


24. The speeder Han steals is a mix of many different elements.


"Designing a Star Wars vehicle is a balance of making something look fantastic and visionary, but also keeping it grounded," says Georgensen. They took visual inspiration from muscle cars like Ford Mustangs and Dodge Challengers, while they used parts from sources as different as fighter jets and grocery store displays to build it.


25. Alden wanted to know how to really drive it.


"Alden loved it," says Senior art director Gary Tomkins. "He was very keen to work out how all the controls worked, because we have levers, and afterburners, and ignition switches and things. So I spent maybe an hour with him just going through the different controls. I was just making it up, of course, because it's not a real speeder. But at least then in his head he knew exactly how, if it were a real speeder, how he could drive it."


26. The sound of the big truck that chases Han and Qi'ra was created using a "pulse jet engine."


We have no idea what that is, but apparently very few people in the world know how to build them. They recorded their sound out in the desert, and they became the basis for the truck's sound in the movie.


27. The character Rio is part practical, part CG.


Rio, voiced by Jon Favreau, is one of the most underused characters in the movie. The practical portion was played by a circus performer in a suit, while other parts were animated in CG.


28. The explosion after the train heist involved setting off firecrackers underwater.


They filmed it using high speed cameras and played it in slow motion.


29. Chewie's dialogue is written into the script.


Despite the fact that we can't understand him and it basically doesn't matter what he's saying, the Kasdans wrote all Chewie's dialogue into the script. "We wanted Alden to know what was being said to him, so he would know what to play, regardless of what he interpreted from the moan," says Jonathan Kasdan.


30. They had to record new sounds for Chewbacca.


They wanted Chewie to be introduced into the movie with a terrifying roar, but that sound didn't exist in Chewie's existing audio library of noises. "The main recording of Chewbacca is a bear that Ben Burtt, the original sound designer, recorded many, many years ago," says supervising sound editor Tim Nielsen. "But because the original bear only made so many sounds, Chewbacca's vocabulary's always been a little bit limited." For Solo, they spent time recording the noises of bears and other animals, including a very cute sea lion.


31. Getting Chewie muddy was a huge challenge.


"We've never done anything like this with Chewbacca before. He's always been clean, dry," says supervising animatronic designer Maria Cork. They tested different kinds of mud, including mud from the dead sea. With the mud caked on, she says, the suit weighed six or seven times as much as normal. "I was so happy when we got through that scene," says Chewie actor Joonas Suotamo.


32. L3 wasn't always a humanoid droid.


"Once upon a time, she was actually an R2 type droid, and she'd modified herself and given herself legs and arms and continued to evolve," says producer Simon Emanuel in the featurette "Becoming a Droid: L3-37." At one point in here design, she even had Leia's hair buns.


33. They used original Millennium Falcon sound effects for L3.


There's a moment in Solo when L3 hits her head and emits a unique sound. If you listen closely in A New Hope, the Millennium Falcon makes the same sound. It emphasizes even more that L3 becomes part of the Falcon after her "death" in Solo. "We wanted to have that connective tissue," says supervising sound editor Matthew Wood.


34. They had a Sabacc trainer on set.


Steven Bridges, Sabacc trainer, explains the rules of the game in the featurette "Scoundrels, Droids, Creatures and Cards: Welcome to Fort Ypso."


35. The creatures in the Sabacc scene are a combination of puppets and people in suits.


They're designed in such detail, and the puppeteers have such minute control over them, that the actors are often surprised how lifelike they are when they get into a scene with them.


36. The visual effects during the Kessel Run were practical--sort of.


"What we set out to do is make it as immersive and realistic as possible," says visual effects supervisor Rob Bredow. "The special effects department actually built this rig so it could spin, and turn, and rattle. And then Industrial Light and Magic created the media that would go around this wrap-around screen. And it was completely photorealistic, and it was high enough quality, that the camera could photograph it directly. And on set, we had multiple projectors that were all lined up, so the shots that you see on the set are actually what you see in the film. We shook the cockpit a little bit. It was basically like going on a very custom ride at Disneyland."


37. The Millennium Falcon's sound in this movie includes a "really old air conditioner."


The buttons and switches on this old hotel air conditioner had an almost musical quality, according to supervising sound editor Tim Nielsen.



Here Are The 13 Best It's Always Sunny In Philadelphia Episodes

By Mat Elfring on Sep 27, 2018 03:04 am


FX's It's Always Sunny In Philadelphia just entered its 13th season, and over the years, the gang has done some incredible and despicable things. From exploiting the gas crisis, to getting drunk on planes, to putting on a rock opera that's just a marriage proposal ploy, the show contains some hilarious and truly memorable episodes.

The show follows the owners--and employee--of Paddy's Pub in Philadelphia: Ronald "Mac" McDonald, Dee Reynolds, Dennis Reynolds, Frank Reynolds, and Charlie Kelly. Together, this group of friends is toxic and ruins the lives of everyone around them through malicious schemes and plots to try and make themselves seem like better people.

In honor of the show's 13th season, the folks at GameSpot came together to debate which episodes are the best. Obviously, this is no easy task because so many of these episodes are amazing.

After plenty of debate, looking at every scheme, every violent encounter, and every hilarious moment, we figured out the best 13 episodes from the series. Let us know what your favorite episodes are in the comment section below.

It's Always Sunny In Philadelphia currently airs Wednesdays at 10 PM on FXX.


13. The Gang Gives Frank An Intervention


Season 5, Episode 4

Frank has gone off the wagon with his drinking so Dee, Dennis, and Charlie want to give him an intervention. Meanwhile, Frank is trying to have sex with his sister-in-law, who Mac is pursuing as well. However, Frank settles for her daughter, Gail the Snail, who is simply the worst (and one of the show's best side characters, despite being underused). This episode is the point where Frank really goes off the deep end--Season 2 Frank is very different from what the character eventually becomes--and once he starts plumbing the depths of his depravity here, he'll never stop. This episode is a great example of the group dynamic, which involved getting as drunk as possible (this time with wine in soda cans) and berating each other.


12. The Gang Wrestles For The Troops


Season 5, Episode 7

This episode has the first appearances of both Da Maniac and Ben the Soldier. Mac, Charlie, and Dennis decide nothing is more American than wrestling and decide to put on a wrestling show for the troops. They book Da Maniac, played by the late Roddy Piper, a deranged wrestler with a heart of gold who ends up getting arrested before the show. Meanwhile, Dee meets her online boyfriend Ben but passes him off to Artemis when Ben shows up in a wheelchair after spraining his ankle. One of the best moments of the episode is when Charlie, Mac, and Dennis come to the wrestling ring as "The Birds of War," singing their entrance with drawn on abs. It's one of the few times the majority of the gang actually tries to accomplish something where they aren't benefiting from it in some way and gives the viewer some hope that these people aren't all that bad.

Also check out Season 9, Episode 4: "Mac and Dennis Buy a Timeshare"


11. Maureen Ponderosa Wedding Massacre


Season 8, Episode 3

This is the only episode on this list where it really helps to have watched previous episodes revolving around the relationship of Dennis and his ex-wife Maureen Ponderosa. The Wedding Massacre all takes place in flashback form as Frank, Dennis, Charlie, and Mac are telling the story of what happened at the Maureen Ponderosa/Liam McPoyle wedding, which ended like a zombie movie. It's a combination of two major antagonists in the gang's lives that haven't crossed over before. It's tonally a bit different than a traditional Always Sunny episode, as it's darker and a tad creepy, but it works. This episode is a pivotal point in Maureen's storyline, right before she begins transitioning into a cat. Plus it's always fun to spend time with the whole McPoyle clan--not least the raving mad Pappy McPoyle, played for some reason by none other than Guillermo del Toro.

Also check out Season 6, Episodes 1 & 2: "Mac Fights Gay Marriage" and "Dennis Gets Divorced."


10. Paddy's Pub: Home of the Original Kitten Mittens


Season 5, Episode 8

While the series had already been on the air for five years at the time, The original TV spot for the "Kitten Mittens" episode went viral, as a cat wearing socks tried to walk across a table as Charlie looked on. In the actual episode, everyone in the gang tries to develop products to market Paddy's Pub, which leads them to The Lawyer (played again by Brian Unger). This episode sets up a couple recurring gags, like Charlie believing he's a lawyer or "man of the law" and Frank trying to sell an egg dyed green as a stress ball and "jumping off point." The episode also has one of the best sight gags in the series, with Mac's "D**k towel," a crudely drawn penis on a shower towel. It's a stand-alone episode that's just moment after moment of really solid comedy writing.


9. The Gang Broke Dee


Season 9, Episode 1

For eight seasons, the gang has been brutal to Dee Reynolds, and at the start of Season 9, she cracks like the shell of an egg that she would lay (because she is a bird). Mac, Charlie, and Frank try to lift her spirits by encouraging her to try stand-up comedy again. She actually does well for herself. While this is happening, Dennis tries to hook her up with a "select," a mediocre man Dee can settle down with. The turn at the end episode is outstanding and unbelievably mean. It's so malicious toward Dee, and it ends up breaking Dennis, for very different reasons. While it's an extremely cold-hearted episode, it's amazing to see the depths these characters will go just to one-up each other.


8. Dennis and Dee Go on Welfare


Season 2, Episode 3

Right after Danny Devito joined the cast as Frank Reynolds, Always Sunny started finding its footing, as the series offered more of a variety in how the gang split up into different alliances and they began to get more depraved than ever. "Dennis and Dee Go on Welfare" is a great early example of this. As the title suggests, Dennis and Dee quit their jobs to milk the welfare system--which leads them to become crack addicts--while Charlie and Mac spend all of Frank's money in his secret bank account. This episode sets up a few reoccuring things in always Sunny, like Dennis and Dee's addiction problems and Frank's casual racism. It's actually a great starting point for the series, as it gives the audience a greater understanding of how far these characters are willing to go in order to please their own egos, even if it means turning to addiction so they don't have to work anymore.


7. A Very Sunny Christmas


Season 6, Episode 13

Originally a straight-to-video release and added a year later to Season 6, this 43-minute episode gives the audience plenty of insight into the gang's childhood and why they're all such damaged people. As kids, Frank would buy himself what Dennis and Dee wanted for Christmas and rub it in their faces. Mac learns his family would steal gifts from other families. Charlie learns his mother was a prostitute that had sex with men dressed like Santa Claus. Also, there's a claymation sequence that is bonkers, and one of the top Sunny gags ever, involving a stark naked, glistening Frank bursting from the bowels of a saggy leather couch in the middle of an office holiday party full of strangers. While this episode tends to be overlooked, it is crucial to understanding these characters, as nowhere else do we see a better blueprint for who these characters are and where they came from.


6. The Gang Solves The Gas Crisis


Season 4, Episode 2

The gang is always coming up with schemes, none of which are good on paper nor do they play out as planned. "The Gang Solves The Gas Crisis" sees Mac, Dennis, and Charlie selling barrels of gasoline to people door-to-door in order to profit from the high gas prices at the time. Meanwhile, Frank and Dee try to besmirch Bruce Mathis (Dee and Dennis's real father) after he plans on donating the late Barbara Reynolds' inheritance. This episode starts the trend of Charlie as the "wild card" of the group, as he dresses up like a Texas oil man, tries to seduce a banker, and throws a fireball at Mac's head. "The Gang Solves The Gas Crisis" sets the trend for how the group's schemes will turn out--poorly--but it delivers the idea that they can work together, despite being despicable people. Out of all of the schemes the gang has come up with throughout the series, this one tops the list.

Also check out Season 8, Episode 2: "The Gang Recycles Their Trash"


5. The Gang Beats Boggs


Season 10, Episode 1

Throughout its 13 seasons, Always Sunny had plenty of road trip episodes where the gang leaves the bar to go on adventures. The best of them all is "The Gang Beats Boggs." With Mac acting as commissioner, the gang goes on a cross-country flight in order to try and beat Wade Boggs' record of drinking 70 beers in one flight. Meanwhile, Frank wants to start "The Air Sex Society," by getting it on with someone on the flight. Where the episode shines is in the group dynamic. The gang is reved up for their plan, but as the episode goes on, one by one, they give up or find something they deem more interesting to focus on. This is a repeating trend throughout the series, and an element we've seen before, but no other episode does it as well as "The Gang Beats Boggs," as it contains this all within a tight location, weaving multiple storylines, and keeping the dialogue comedic.

Also check out Season 13, Episode 3: "The Gang Beats Boggs: Ladies Reboot"


4. Charlie Work


Season 10, Episode 4

Not only is "Charlie Work" a hilarious and chaotic mess (in the best way possible), but it is shot beautifully, with plenty of long, single-shot takes following Charlie throughout the bar. In the episode, Charlie learns that the health inspector is on her way to inspect Paddy's Pub, so Charlie kicks into high gear to make sure the bar is up to code. However, while this is happening, the rest of the gang has a convoluted scheme involving live chickens, airline miles, and steaks. Charlie has to make sure the health inspector isn't wise to the scheme, all while keeping her none-the-wiser. The episode shows that Charlie is actually incredibly competent as one of the owners, and one of the best gags of the episode is set up right under your nose the entire time. It gives the audience a whole new perspective on the character, and you'll come to respect him more.


3. "The D.E.N.N.I.S. System


Season 5, Episode 10

It's well-established now that Dennis Reynolds is a full-blown sociopath, but it was this 2009 episode that really defined how awful the character is. Dennis explains to the gang his technique for seducing women, which involves Demonstrating his value, Engaging her physically, Nurturing her dependence, Neglecting her emotionally, Inspiring hope, and Separating entirely. A good portion of this system relies on Dennis making threatening phone calls as a disgruntled neighbor. We also learn about the M.A.C. System, which is just Mac trying to swoop in after Dennis leaves these women. This episode is a big turn for the character. Instead of being a typical scumbag who uses women, we learn that he's a straight-up monster who plays a game to inflate his own self-worth. You'll never look at Dennis the same way again. Fun fact: The pharmacist Dennis dates in this episode is Glenn Howerton's wife in real life.


2. Charlie MacDennis: The Game of Games


Season 7, Episode 7

Without anything fun to do, the gang introduces Frank to a convoluted board/drinking game they created, Chardee MacDennis. Based on board games they loved as children--combined with their love of alcohol--the gang's homebrew tabletop game is pure insanity and the whole goal of the game is to belittle the losers. It's one of the more bizarre episodes and shows that this group thrives on being awful to other people, even if it's to each other. The episode expands on the relationships between the characters and delivering a really fun plot, while never leaving the bar. More importantly, it's one of the most light-hearted episodes in the series, with the endgame of the gang not being anything too crazy.

Also check out Chardee MacDennis 2: Electric Boogaloo (Season 11, Episode 1)


1. "The Nightman Cometh"


Season 4, Episode 13

In the Season 4 finale, Charlie and the gang decide to put on a rock opera based on Charlie's song "Night Man" from Season 3. The opera's story revolves around a young boy who must stop the Night Man in order to win the heart of a princess of a coffee shop. He does this by turning into the Day Man. There's a huge turn at the end, as Charlie appears and asks the Waitress--who is in the audience--to marry him. While it's undeniably one of the funniest episodes, especially when Frank--who plays the Troll--can't get the lyrics right, it's incredibly dark when you realize that this could be the story of Charlie, as a young boy, escaping the clutches of his Uncle Jack. It's a prime example of taking a character who the audience tends to perceive as dumb and showing another side to him, as Charlie is--in many ways--a musical genius, even if the content of the music is disturbing.

Also check out "Sweet Dee's Dating a R****ded Person" (Season 3, Episode 9)



The Predator Movies' 14 Most Gruesome Deaths, Ranked

By Dan Auty on Sep 27, 2018 03:02 am


While the big draw of the first Predator movie was seeing the now iconic alien hunter do battle with the biggest '80s action star (Arnold Schwarzenegger), there is no doubt that seeing the Predator pick off Arnie's crew was also a huge part of why the movie was such a hit. Predator's effortless blend of sci-fi, action, and horror delivered on all levels and ensured that fans looking to see some seriously gruesome killings weren't disappointed. The film was essentially a slasher movie set in the jungle, with a high-tech alien hunter instead of a masked psychopath.

The films that followed may have varied wildly in quality, but they all have one thing going for them--they continued to deliver the kills. The decision to set 1990's Predator 2 in the urban jungle, namely "futuristic" Los Angeles (it's set in 1997), provided the Predator with even more victims, and its increased selection of weaponry added plenty of variety to his kills. And although the next movie, Alien vs. Predator (2004), toned down some of the violence to get a PG-13 rating, Alien vs. Predator: Requiem (2007) brought the gore levels back up and delivered some of the nastiest deaths of the franchise. The fifth movie in the series, 2010's Predators, returned to the jungle. This time it was an alien planet where a group of assorted soldiers, violent criminals, and mercenaries assembled to take on the Predators with suitably bloody results.

The Predator is the latest entry in the series, and we already know that it will deliver the gory goods. In GameSpot's The Predator review, Rafael Motamayor said that "those craving an R-rated The Predator will get their money's worth, as spines get ripped out and every part of the human body is shredded to pieces at one point or another." So to celebrate the latest addition to this gore-splattered franchise hitting theaters, here's a look at the series' most gruesome death scenes.


14. Net So Fast! (Alien vs. Predator)


The first Alien vs. Predator was also the first movie in the series to carry a PG-13 rating, so the gore is somewhat toned down compared to the two previous entries. Nevertheless, there are a couple of juicy moments. Gruff mercenary Max Stafford meets an unpleasant end when a Predator fires his Netgun at him. As the net contracts painfully over his face, cutting into his flesh, the Predator seals the deal by impaling him on his Combistick.


13. Berserker Beheaded (Predators)


While the Predators do most of the killing, occasionally one of their human prey does get the upper hand. At the end of Predators, surviving heroes Royce and Isabelle manage to defeat the fearsome Berserker. After Isabelle shoots the creature, Royce grabs its axe and chops off its arm and then its head in satisfyingly juicy close-up.


12. Jesse Gets Pinned (Alien vs. Predator: Requiem)


Young love doesn't stand much of a chance when a Predator is in town. Poor Jesse might have been introduced as the romantic interest for our hero Ricky in Alien vs. Predator: Requiem, but a flying shuriken thrown by the Xenomorph-hunting Predator Wolf quickly ends that relationship. Jesse is pinned nastily to the wall while Ricky runs after Wolf, guns blazing.


11. Cooper Is Blasted (Predator)


Played by former wrestling star Jesse "The Body" Ventura, gunner Blain Cooper is the second of the elite army squad to get picked off in the first movie. He is blasted from behind as he stalks the Predator through the jungle, his chest exploding in our faces.


10. Exploding Noland (Predators)


Laurence Fishburne's role as crazy survivalist Noland in Predators is relatively small but highly memorable and he has a great death scene. His attempts to kill the movie's heroes attract the attention of the Tracker Predator, who corners Noland and blasts him with his Plasmacaster, causing his entire body to explode.


9. Like Father, Like Son (Alien vs. Predator: Requiem)


Buddy Benson and his son Sam are on a woodland hunting trip when they encounter some Facehuggers that have escaped from the crashed Predator ship. Buddy and Sam both become hosts for the Alien and get to share a gruesome simultaneous chestburst. This is particularly noteworthy for the fact that Sam is a small child, usually off limits in this type of movie.


8. Jerry Very Dead (Predator 2)


Predators like their trophies, and where possible they remove the head and attached spinal column from their victims to display proudly on the walls of their spacecraft. In Predator 2, likeable loudmouth cop Jerry (played by the late, great Bill Paxton) meets an unpleasant end when he is dragged into the sewers of LA and has his spine ripped-out. The moment itself is shot at a distance, but director Stephen Hopkins then gives us a juicy close-up of Jerry's body just to make sure we didn't miss it.


7. Mac Checks Out (Predator)


Mac (Bill Duke) manages to last more than an hour into the original Predator, but his luck runs out when he attempts to sneak up on the creature. The three glowing laser sights move from his arm to his head, which then explodes as the Predator blasts him, splattering the camera with gore.


6. Keyes Gets Cut (Predator 2)


From the moment he steps on screen in Predator 2, it's quite clear that Gary Busey's snarling Federal agent Keyes is going to meet an unpleasant end. And the movie doesn't disappoint. During a confrontation with the Predator in a meat locker, the creature throws his Smartdisc at Keyes. It slices through a row of hanging animal carcasses before it does exactly the same to Keyes, cutting him cleanly in half.


5. Jaw-Dropping! (Alien vs. Predator)


With the exception the aforementioned Netgun scene, the best deaths in Alien vs. Predator occur--unsurprisingly--during the skirmishes between Predators and Xenomorphs. In a moment that fans of both franchises must have been waiting years to see on screen, one unlucky Predator is killed when a Xenomorph smashes its extendable jaws through his Biomask and into his head, sending fluorescent brain matter flying everywhere.


4. Screaming Willy (Predator 2)


We don't actually see the moment that mystical drug lord King Willy is killed in Predator 2, but the aftermath of his death is so good it deserves a mention here. Willy is confronted by the Predator in an alleyway and prepares to fight. Cut to what seems to be Willy screaming--until the camera pulls back and we see that it's actually his severed head, being carried away by the Predator. Bad luck Willy.


3. Spine Time (Predators)


One of the most spectacularly nasty deaths in the whole series, the demise of wisecracking serial killer Stans allows us to see the Predator's spine-rip in close detail. Stans is overcome by the Berserker Predator, who reaches down and in one swift, brutal motion, wrenches his entire spinal column and skull from his body.


2. Bellybuster (Alien vs. Predator: Requiem)


It might be the worst Predator movie, but Requiem does have plenty of satisfyingly splattery moments. Perhaps the most gruesome death comes in the sequence in which the Predalien (the movie's Predator/Alien hybrid) attacks the maternity ward of a hospital. It forces Alien embryos down the throat of a heavily pregnant woman, whose belly then erupts in disgusting detail.


1. Armless Dillon (Predator)


The first Predator gave '80s action fans the glorious team-up of Arnold Schwarzenegger with another of the decade's great action icons--Apollo Creed himself, Carl Weathers. Sadly Carl, playing Colonel Al Dillon, doesn't make it to the end of the movie, but he does get its most spectacularly nasty death. Cornered by the Predator, Dillon has his arm blasted clean off--we see the severed limb drop to the ground, still firing into the trees. Luckily he has a second weapon, so while his right stump spurts blood, he spins round ready to blast his attacker. Sadly it's all too late and The Predator spears him through his chest.



Power Rangers: The Evolution Of Costumes Throughout The Years

By Phil Hornshaw on Sep 27, 2018 02:58 am

The Power Rangers changed more than you remember.


Since all the way back in 1993, teenagers with attitude have been chosen to gain the superpowers of the Power Rangers, to defend Earth from a variety of monsters sent by a variety of bumbling baddies. Those superpowers have included heightened fighting abilities, spiffy weapons, giant robots, and special Power Ranger "armor" that protected them from the swords and weapons of the various evil monsters they've fought over the years.

The weird part of the superpowers the Power Rangers gained was that the Rangers' armor was always clearly just colored spandex with plastic helmets. In the world of the show, though, the gear was capable of deflecting various swords, energy bolts, and other weapons, often with a shower of sparks and a puff of smoke. The outfits never looked like they'd actually protect any teenagers from any deadly aliens, but the show at least had a consistent special effects game.

For 25 years of episodes, Power Rangers have been sporting that spandex, but that doesn't mean their costumes have been stagnant. The Rangers' outfits have gone through a whole lot of iterations in that time. While they started pretty simply with colored suits with white diamonds across the chests and dinosaur-themed helmets to go with them, some of the Power Ranger costumes have gotten pretty complicated. Ninja themes, car themes--there was even a group of Power Rangers whose costumes were based on pirates.

Power Rangers celebrated its 25th anniversary recently, and that warrants a look back at all the various costumes the Rangers have donned over the years. Here's every getup the Power Rangers have sported across their various series, and even the movies. When you're done, check out the best and worst Zords in Power Rangers history, the 19 weirdest monsters in the original series, and every different Tommy ranger ranked.


1. Mighty Morphin Power Rangers with the Green Ranger (1993)


The first Power Rangers team has an iconic look, and eventually picked up the Green Ranger, who had the gold foam vest for additional coolness.


2. Mighty Morphin Power Rangers with the White Ranger (1994)


As time went on, the Green Ranger got an upgrade to become the White Ranger, which might remain the coolest costume in Power Rangers history.


3. Mighty Morphin Power Rangers: The Movie (1995)


When the Rangers got their movie, they added knee and elbow pads to their costumes--so they're at least kind of practical at this point.


4. Mighty Morphin Alien Rangers (1996)


This seems like a downgrade.


5. Power Rangers Zeo (1996)


When the Rangers got their Zeo powers based on mythological creatures, they got new outfits. The gold accents are cool; the weird symbol helmets, less so.


6. Power Rangers Turbo (1997)


For some reason, Power Rangers Turbo gets rid of cool themes like dinosaurs, and instead makes everything car-based, including the helmets, which now have headlights.


7. Power Rangers in Space (1998)


What exactly is space-ish about the Power Rangers in Space costumes is not especially clear.


8. Power Rangers Lost Galaxy (1999)


Other than the big weird Charlie Brown stripe across the Lost Galaxy uniforms, the basis of these Rangers on alien "Galactabeasts" was a nice change of visual pace.


9. Power Rangers Lightspeed Rescue (2000)


Diamonds are so mid '90s. In Power Rangers Lightspeed Rescue, what's cool is--pinwheels. It looks like they're going really fast.


10. Power Rangers Time Force (2001)


For a team that travels through time, there's nothing really all that futuristic about the Time Force Ranger costumes, which is a massive bummer.


11. Power Rangers Wild Force (2002)


Wild Force has some fun animal-themed helmets that are actually a pretty cool. The Blue Ranger's head looks like an angry shark!


12. Power Rangers Ninja Storm (2003)


Ninja Storm goes harder on its theme than maybe any other set of Power Rangers costumes, and they're some of the coolest for it.


13. Power Rangers Dino Thunder (2004)


I can't look at any of these helmets without thinking "Rar! Angry dinosaurs!"


14. Power Rangers S.P.D. (2005)


In the spacey future of Power Rangers S.P.D., everyone gets a number so you can keep them all straight.


15. Power Rangers Mystic Force (2006)


Power Rangers have been about dinosaurs, time travel, space, cars and aliens, so why not about magic? Everyone gets a goofy little cape, and they fling those capes around dramatically a lot.


16. Power Rangers Operation Overdrive (2007)


The globe-trotting Rangers of Operation Overdrive have some cool chrome accoutrements to go with their outfits, which generally make them look like an especially dedicated NASCAR pit crew.


17. Power Rangers Jungle Fury (2008)


Jungle Fury's outfits feel like they're phoning it in compared to the tiny capes of Mystic Force or the chrome shoulder pads of Overdrive, and the helmets look like something you could get at the bike section at Target in 1998.


18. Power Rangers RPM (2009)


The animal-themed helmets can be OK, but the car ones always come off as weird. In RPM, the Rangers' ears are wheels. Get it? They like cars.


19. Power Rangers Samurai (2011)


The Samurai Ranger costumes gave the impression that everyone got to wear pants, instead of one-piece suits, which seems like a step up, comfort-wise.


20. Power Rangers Super Samurai (2012)


The vests are how you know they're Super Samurai.


21. Power Rangers Megaforce (2013)


The Megaforce Rangers didn't get a whole helmet based on an animal, but just a decal on the side depicting it. To be fair, they're a little clearer. You can also see the beginnings of their Super Megaforce look...


22. Power Rangers Super Megaforce (2014)


...which goes full-on pirate, for some reason. The Megaforce does have to fight an alien armada, so maybe a spandex version of a 17th century Navy outfit makes some kind of sense.


23. Power Rangers Dino Charge (2015)


There's a lot going on with the Dino Charge costumes. Lots of colors, gloves, little dinosaur icons, a single shoulder pad--kind of makes you miss the days of single colors with white diamonds.


24. Power Rangers Dino Super Charge (2016)


Nevermind, it got worse, since the Super Charge version of the Red Dino Ranger now wears the full face of a plastic T-Rex.


25. Power Rangers Ninja Steel (2017)


The ninja-themed Rangers are all just flashy enough to be cool. Interesting helmets and cool banners have flare, but also a minimalism that doesn't make them look quite as dumb as the big plastic T-Rex vest.


26. Power Rangers (2017)


For the latest movie, the Power Rangers went full Schumacher Batman-slash-Marvel Cinematic Universe Iron Man. Pros: actually looks like armor, could probably stop a sword, probably doesn't ride up as much. Cons: has a sort of techno-lobster look.


27. Power Rangers Beast Morphers (2019)


The next iteration of Power Rangers is still on the horizon, but the look fans have gotten at the costumes is certainly a departure. No more spandex! The next set of Power Rangers will do martial arts in what appears to be full leather outfits. That's going to get...warm.



Destiny 2 Forsaken Exotics: Malfeasance And Every New Exotic Armor / Weapon So Far

By Array on Sep 27, 2018 02:44 am


Last week saw the release of the third new DLC expansion for Destiny 2, Forsaken. It's much larger than the last two, being positioned as the equivalent of the previous entry's game-changing Taken King expansion. Whether it'll add the long-term legs players crave remains to be see, but early signs are encouraging. In the meantime, there is a lot of new stuff to take in--including Exotics (both weapons and armor) for Hunters, Warlocks, and Titans to get their hands on. Be sure to check out our Forsaken review-in-progress for thoughts on what we've played so far. [Update: New Exotics have been added since launch; you can jump to the end to see Malfeasance, which is the reward for a long and arduous quest line.]

Following the recent changes made as part of the 2.0 update, among the many additions and changes in Forsaken and the 2.0.0.1 update are a new Power level cap, Strikes, story missions, areas to explore, a Raid (now live), Gambit mode, Crucible maps, and much more. But players take part in many of these activities with one goal: to secure new gear, and specifically Exotic weapons and armor. You can always buy some old ones from Xur, but it's the new stuff that's most exciting. There's also new Legendary gear to get through Iron Banner, including a number of weapons and a set of full armor for each class.

No doubt there are many hidden Exotics to uncover, some of which may not be available right away. But already we've either gotten our hands on or been able to preview a ton of the Exotic weapons and armor included, and you can see them above, including one of the new weapon type, bows. We'll continue to expand this as we come across more.

One thing to bear in mind is that there are a select number of items that you'll only find on PS4. As with previous Destiny content releases, Sony has a timed exclusivity arrangement that sees certain things released first on PS4. With Forsaken, that includes a Strike called Broodhold, an Exotic weapon called Wavesplitter (pictured above), an Exotic ship (Great Beyond), and an armor set for each class: Thorium Holt (Warlock), Red Moon Phantom (Hunter), and Mimetic Savior (Titan). All of this will eventually release on Xbox One and PC, but not until at least Fall 2019.









Warlock


Warlock


Warlock


Warlock


Titan


Titan


Titan


Titan


Hunter


Hunter


Hunter


Hunter




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