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Warframe On Nintendo Switch Is An Impressive Port That Surprised Us

By Anonymous on Nov 17, 2018 10:50 pm

Warframe has grown from a modest free-to-play experiment that was very much a work in progress to a remarkably impressive online game with an ever-growing fan-base. Since its launch in 2013, the action-RPG starring "Space Ninjas" slashing and shooting across the universe has evolved in a big way after its many expansions, giving players more ways to customize their characters and partner up in different scenarios--including open world settings--to take on the toughest challenges in the game. Out now on PC, PS4, and Xbox One, developer Digital Extremes and along with Switch port veterans Panic Button Games, have now set their sights on their most ambitious project to date--a port of the massive game for Nintendo Switch.

Set for release on November 20, Warframe will bring its fast-paced and kinetic gameplay to Nintendo's portable console, marking the first time the game will be playable on the go. To put into perspective how much of an undertaking it is to rework Warframe for Switch, the online game receives updates and content drops on a regular basis. Furthermore, the Switch release will launch with the game as it was prior to the Fortuna update--the largest expansion to date--offering 14 different planets to travel to, over 200 melee weapons and firearms to collect, more than 30 unique characters to level up and master, and an involved plot detailing the escalating war among different factions vying for control.

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Diving into Warframe for the first time can be daunting, but once you get into the swing of it you'll find a game that offers a lot of variety and involved systems--something akin to the power grind and gameplay found in Bungie's Destiny. We recently tried out the Switch version of Warframe ahead of its launch and came away pleased with how faithful it was to the previous releases of the game, which was certainly a tall order in its own right.

As one of the console's few online-only games (putting it in the same company as the immensely popular Fortnite), Warframe will find a new audience on the mobile console. Like Fortnite, Warframe is a games-as-a-service title with its own of set of unique features and in-game purchases and won't require players to have access Nintendo Online.

One of the biggest challenges that Digital Extremes had to overcome was not only bringing the scale of Warframe to the Switch, but also figuring out how to translate its fast action and crisp graphical fidelity to a more modest platform. Digital Extremes teamed up with Panic Button Games, the same studio behind the solid Switch ports of Doom (2016) and Wolfenstein 2: The New Colossus, and the two developers worked extensively over the last year to make sure the next port of the game could stand up alongside the versions. Speaking with GameSpot, Digital Extremes producer Mark Ollivierre and Panic Button Games' Studio GM Adam Creighton described the process of porting the game.

"All the games we've worked on are a little different, so they come with different challenges. Whether it's Doom or Wolfenstein 2 or even [Warframe]," said Creighton. "This is the first always-online game-as-a-service title that we've done for the platform, and it's definitely something we wanted to do. That's part of why there was a mutual interest on the Digital Extremes and the Panic Button side to do this. Because for me, I'm a portfolio person, this is very much where I see a big chunk of games going. Before we talked to Digital Extremes folks, this was a title that I enjoyed, wanted to be part of it, and I'd look at as kind of that epitome of a triple-A, free-to-play title."

If you're familiar with the feel and playstyle of the console editions of Warframe, you'll be able to pick up the Switch version easily. However, some clear concessions were made to ensure the game was in stable shape for the portable hardware. While other versions run at a consistent 60 FPS, the Switch port performs at a mostly stable 30 FPS and at 720p. Swapping between docked and undocked modes is simple and painless, and there isn't much difference in performance between the two--which is impressive. However, some occasional dips in frame-rate during the more intense encounters can occur, particularly when multiple players use their powers and weapons simultaneously.

With that said, the Switch version still does a solid job of keeping up with the action, while also highlighting the strengths of the console. There are surprisingly in-depth controller options that take advantage of the Switch's myriad play styles with the JoyCons, along with controller sensitivity options to tune the feel of the game to your liking. The Switch version also features motion-control functionality for actions such as fishing, shooting your firearms, and using other tools in-game. Having said that, the Pro Controller still feels like the optimal way to play the game.

The Switch will also features integrated voice-chat, allowing party members to communicate with each other in-game without the need for the Nintendo Switch Online mobile app. If you're a seasoned player, then you can import your account over to the Switch, which will be available to players during the launch window of the game. The Switch version will exist independently within its own ecosystem of players, though, and there are no plans for cross-play with other versions at this time.

During the development of the port, Digital Extreme and Panic Button got a chance to re-examine the internal workings of the game's code. While they acknowledge the technical changes between the different releases, they stated that the primary focus of the Switch release was to ensure that it could run at a solid frame-rate and keep all the action fluid and fast. In an interesting turn of events, the collaboration between Digital Extremes and Panic Button Games on the Switch release also led to some unexpected improvements for the PC, PS4, and Xbox One versions of the game.

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"Considering the pace that we developed Warframe, we kind of develop a new system, and almost immediately move onto the next update," said Ollivierre. "So we don't always have the luxury to kind of step back and re-examine through old code to see if we can rediscover something. So having Panic Button come in and kind of run a fine-toothed comb through everything, through all the systems in its entirety, definitely exposed a couple sore spots and helped us massage those out, and implement them and improve the overall game across all of our platforms.

At launch, the Switch version of Warframe will offer a lot of content for players to dive into. Unfortunately, it won't have the recent Fortuna update, which added in the second open-world map and a new hoverboard traversal tool. Currently, the developers plan to release it on Switch sometime in January 2019. Still, the amount of content offered with Warframe on Switch is impressive, and the hardware manages to handle it well. Some of Warframe's best moments occur when you come up with nuanced approaches to traversal and combat, chaining different jumps, glides, and wall-runs together to swoop in on enemies for a quick kill with your immense arsenal of weapons and skills--and that's still true on Switch.

There's really no other game on the Switch like Warframe. Though it's often been seen as the "Destiny" before Destiny, it certainly goes out of its ways to offer up options and different adventures for players, all of which give off this unique flavor that makes it stand out online action games. It's one of those games that's gotten better with age, and with the amount of content that's still on the way, Warframe on Switch will likely be a solid gateway for those craving an involved action-RPG to dive into.


Free Codes For Spyro Reignited Trilogy Giveaway

By Anonymous on Nov 17, 2018 10:31 pm

We're giving away PS4 and Xbox One codes for Spyro Reignited Trilogy to ten (10) lucky fans! Scroll down to enter.

This is not an instant win. No purchase necessary. Competition ends at 12:00 PM PT on November 26, 2018, in which 10 winners will be chosen at random and emailed a code for the full game (MSRP: $40).

Enter below:


10 Exciting Games You May Not Know About

By Anonymous on Nov 17, 2018 09:30 pm

The Games From Day of the Devs 2018


Just when you think there are plenty of games out right now, there are more titles waiting in the wings when you least expect it. At the recent Day of the Devs 2018 event held in San Francisco, CA, hosted once again by DoubleFine Games and iam8Bit, we got to explore the venue and saw dozens of games planned for release on PC, PS4, Xbox One, and Nintendo Switch. In addition to hosting Spelunky 2, the Day of the Devs event also offered visitors the chance to play Justin Roiland's new title Trevor Saves The Universe and Kingdom Hearts III, which releases on January 29, 2019.

Much like last year's roundup, we've pulled together a list of some promising titles that not only surprised us with their cleverness but impressed us with their originality and quirkiness. Though Day of the Devs 2018 offered well over 50 titles to try out, we've selected 10 games that really stuck out for us. While Kingdom Hearts III is certainly an impressive game, we felt it was better to highlight some games that haven't really been given the spotlight yet.Here's our list of exciting games we saw during Day of the Devs 2018.

And yes, in case you were wondering, Gang Beasts also made an appearance. As a staple of every DoubleFine event, the bizarre party-brawler game has become one title you can always expect to see at one of San Francisco's many other gaming events as well. It's currently out now on PC and PS4.


Creaks, Amanita Design | Release: TBA 2019


Coming from Amanita Design, the same team behind 2009's haunting point-and-click adventure Machinarium, Creaks is an equally atmospheric jaunt through a dark world beneath our own. Playing as a silent protagonist, you suddenly discover a hole in your bedroom wall. Soon after, you find yourself spiraling down into the dark abyss below, uncovering a cavernous hodgepodge of broken homes hobbled together into rickety structures. You'll eventually come across dangerous mechanical monsters that attack on sight but are averse to all forms of light--they turn into furniture as soon as it touches them.

Creaks is something of a puzzle-platformer, and you'll have to make careful jumps to overcome hazards in the environment while avoiding the gaze of the mechanical beasts lurking the creaky halls. What's interesting about Creaks is that its unique visual style--which has a similar aesthetic to one of Roald Dahl's darker children's books--strongly evokes a feeling of isolation and curiosity. As you go further into the dark, labyrinthine networks of the ruined homes, you'll learn clues about what created such a depressing place and how it all somehow connects to you. Set for release sometime in 2019 on PC and other consoles, Creaks is looking to be an exciting follow-up to the studios' previous game. -- Alessandro Fillari


Gris, Nomada Studio | Release: Dec. 13, 2018


After strong early impressions, it's exciting to know that Nomada Studio's stylish puzzle-platformer, Gris, is almost here. Gris, the main character, practically flows through environments, effortlessly traipsing over gaps and sliding down hills. The world she's in is rich with architecture that vaguely recalls M.C. Escher accentuated by glimpses of Salvadore Dali-esque surrealism. It makes for a very striking game.

For all the wonder inspired by the visual presentation, the orchestrated soundtrack balances it out with hints of sorrow. Gris wants you to feel something, and has been intentionally designed to downplay its difficulty, preferring instead that you remain focused on subtle cues and overarching themes as you progress.

There's still so much we haven't seen, including how Gris, the character, will evolve as the story unfolds. We're thankful that we won't have to wait too long to find out what else lies in store for us. And while there's no word of a console release yet, PC and Mac players can give it a go in less than a month's time, on December 13. -- Peter Brown


Desert Child, Oscar Brittain | Release: December 11, 2019


Desert Child is about as unassuming as video games get. It's part life simulator, part adventure, and part break-neck jet-bike racing. Quiet strolls down the slums of a futuristic city are interspersed with RPG elements (such as upgrading your hoverbike, increasing stats, and eating food), as well as high-speed vehicle segments that see your character shooting down crates of money or flinging pizzas to hungry customers. The races are thrilling little breaks between the monotony of your character's daily life and echo classic shoot-em-ups, right down to the powerups you pick up along the way.

There's a lot of depth hiding under Desert Child's unassuming visuals. The game's pixel art is very reminiscent of the 80s' adventure game boom (a la King's Quest), but there is a whole slew of things to keep track of. Your bike needs constant maintenance and upgrades to remain competitive in races and events, and you'll need to keep track of your hunger from day to day by visiting various food vendors around the city. It may sound like a lot, but the soundtrack, dialogue, and eclectic style of gameplay make Desert Child's world feel alive and worth visiting. -- Joey Yee


Disco Elysium, ZA/UM | Release: TBA 2019


Formerly known as No Truce With The Furies, Disco Elysium mixes many styles and elements of a hardboiled detective drama with the mechanics of traditional CRPG. Placing you in the shoes of a brilliant detective with some serious baggage, you'll follow leads to solve a different cases in and around the dystopian city of Revachol--mirroring the style of a '70s police thriller. But there's a bit more going on than your typical gum-shoeing antics, and your investigation will slowly unravel a greater mystery.

Instead of swords, magic, guns, and other tools to engage your enemies--which are commonplace in the CRPG sub-genre--the greatest assets you have are your own intuition and way with words. At the beginning of the game, you'll find the main character communing with his subconscious, referred to as the lizard brain. From here, you'll form the basis of your character. Whether he's tough-as-nails cop with a pushy attitude or an anti-social genius investigator, your choices will impact the type of character your detective is, which in turn offers some unique twists to many of the different encounters you'll have.

Coming out in 2019 on PC, Disco Elysium offers up some fun twists to the CRPG genre, which is backed up by some impeccable writing that recalls memorable moments from the classics in hardboiled detective dramas. -- Alessandro Fillari


Lonely Mountains: Downhill, Megagon Industries | Release: TBA 2019


Lonely Mountains: Downhill is a physics-based mountain-biking game that doesn't shy away from making your life difficult. That, however, is part of the fun. Lonely Mountains isn't unfair, but it does teach you early on that braking is just as (if not more) important than accelerating. Fail to work within the limitations of your bike and body, and you'll likely wind up flying off of cliffs or headlong into massive boulders and forced to start again.

As your skills gradually build, you'll progress from risky turns to exciting ramp-jumps over valleys. These are the moments when it's time to accelerate, and as you can experience for yourself in the game's PC demo (available on Megagon Industries' website) the variable pacing keeps you on your toes while it orchestrates a tense race downhill.

Lonely Mountains won't be out until 2019 (there's no firm release date at the moment) but it's worth giving the demo a shot to see what it's all about. It's an intuitive game that showcases a sport which rarely gets the video game treatment. The only other example is the recently released Descenders, but where that game aims for a slightly more realistic representation of mountain biking, Lonely Mountains goes for a cute and accessible look to ease you into the experience. -- Peter Brown


Sloppy Forgeries, Jonah Warren | Release: TBA


If you equally enjoy fine art and crude MS Paint drawings, Sloppy Forgeries is a fun, quick, competitive mash-up of the two. Utilizing dual mice, two artists (or whatever you want to call yourselves) square off to recreate a famous painting from scratch. The winner is the person with the highest percentage of paint in the correct place, but you're only given a handful of colors and brush sizes to complete your forgery, which is absolutely intended. The keyword here is "sloppy," meaning that no matter what, your artwork is going to look a crude finger-painting, but the joy comes in seeing how close you can get to painting the Mona Lisa using giant blobs.

Rounds last 90 seconds each, which seems like almost enough time for a masterpiece, but in reality, you're usually left with large sections of the canvas empty or with paint splotches in the very vague shape of a human being. Sloppy Forgeries almost feels like it was rescued from the Island of Misfit Jackbox Games, as the head-to-head art competition is reminiscent of games like Drawful or Tee K.O., but it could evolve into something all its own. After all, it's got hundreds of years of content to draw from. -- Joey Yee


Eastward, Pixpil | Release: TBA


Eastward is a game that practically speaks for itself. One look at its gorgeous pixelated world reveals eye-catching distractions galore. It's a single-player RPG that promises to have lots of metropolitan sightseeing and dungeon running, where you control a duo of characters and swap between them to solve puzzles.

With the world's population shrinking, the sudden surge in towns being attacked by strange creatures, and the discovery of a mysterious girl with a pivotal backstory, Eastward seems like it will be nestled in throwback RPG tropes. If it weren't for the real-time combat, you wouldn't be blamed for comparing Eastward to the style and attitude of a game like Earthbound, what with all the strange personalities and expressive characters that have been teased thus far.

Eastward is listed on Steam as "coming soon," which hopefully is code for sometime before the end of 2018. In a world where Nintendo refuses to release Mother 3--the Japan-exclusive follow-up to Earthbound--a game like Eastward seems like it will go a long way to scratch the collective itch for a quirky yet grounded pixelated RPG. -- Peter Brown


Tunic, Andrew Shouldice / Finji | Release: TBA 2018


In many ways, developer Andrew Shouldice's Tunic will remind you of early games in The Legend of Zelda series. The downward camera angle, the wooded fantasy setting, and of course, the lead character's garb--a green tunic--are very clearly and specifically evocative.

The lead character isn't a boy hero in the traditional sense, but rather a pint-sized fox. The world it explores is softly rendered with a strong depth-of-field effect that offers immediate visual appeal on top of the nostalgic foundation. As you'll have to defend yourself during your travels, you'll make use of a lock-on-based combat system that allows you to dash around enemies while maintaining focus on a specific target--a lot like the highly influential Ocarina of Time.

As publisher of another charming game starring a cute creature--PSVR's Moss--Finji has reportedly imparted some of its own expertise to help Shouldice refine Tunic's setting and overall character. The game is definitely shaping up nicely as it nears release. As we found out during E3 last year, Tunic will be an Xbox One console exclusive, though both PC and Mac users will also have access to the game via Steam when it eventually releases later this year. -- Peter Brown


The Wild At Heart, SleepNinja Games | Release: TBA 2019


Though the style and tone evoking the classic adventure films of the '80s now feels a bit passé, the upcoming puzzle-adventure game The Wild At Heart presents some neat twists to those familiar tropes. Coming from SleepNinja Games, this charming adventure game that channels elements of whimsy and nostalgia offers up a charming take on some familiar adventure gameplay. When a young outcast finds himself lost in the woods, he stumbles upon a forgotten world filled with strange beings known as spritelings. Eventually, he'll be able to partner up with these creatures to explore the world, solve complex puzzles, and overcome obstacles that he can't do alone.

Yes, this totally sounds like Pikmin, and the developers weren't shy about their love of Nintendo's series. But what The Wild At Heart brings to the table is deeper focus on learning more about the world and its inhabitants. As the main character develops a stronger bond with the spritelings, you'll discover different areas of the woods and meet other characters who will need your help. The Wild At Heart has very charming vibe, and with its Spielbergian style in full-swing, it goes out of its way to tug on your nostalgic heartstrings. -- Alessandro Fillari


Line Wobbler, Wolbbly Labs | Playable Only At Special Events


Not all games need screens. In the case of the "1D dungeon crawler" Line Wobbler, all you need is a doorstop and a strip of LED lights to play. Using the springy metal controller, you guide a green light through levels filled with what we can assume to be monsters but are essentially just lines of light. You attack them with a quick flick of the spring, wobbling the controller back and forth. Ease your way through enemies and you'll make it out alive, but push too hard on the controller, and it's a game over for you.

While the game was propped up against a wall in a gentle curve, the physical placement of the LED strip makes the game all the more unique. Hypothetically, you could attach it to any surface you want to incorporate physical objects into the game, radically changing the difficulty in the process.

It may seem like a simple game, but the visual stimulation and tactile feel of the controller make it one wobbly experience you won't find anywhere else. -- Joey Yee



Battlefield 5 Review - On The Front Lines

By Anonymous on Nov 17, 2018 12:22 pm

Chaos and scale have always been the foundation of the Battlefield franchise, and Battlefield V is no different. Squads of soldiers relentlessly push towards objectives with either sheer force or improvised tactics while gunfire and explosions ring throughout the beautiful, but war-torn landscapes. It's an overwhelming sensory experience and a fine execution of a familiar formula--if you play the better modes.

Battlefield V goes back to where the franchise began by using World War II's European theater as the backdrop for first-person shooting and vehicular combat in large multiplayer matches. It's not too dissimilar to Battlefield 1, where every weapon has a distinct weight and impact that comes through vividly in both sight and sound. The core conceits of Battlefield remain mostly untouched, but small tweaks have been made to the formula, most of which are welcome.

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Ground troops are even more deadly this time around, with a revamped ballistics model (random bullet deviation is gone) that results in reduced time-to-kill for skilled players; floundering in open areas is now more dangerous than ever. Navigating the maps' messy terrain has a smooth, intuitive feel whether you're mantling obstacles or scrambling for cover. All players regardless of class can revive squadmates, which highly encourages sticking together and alleviates the disappointment of dying without a medic around. Since it takes a few precious seconds to perform a revive and is limited to squadmates, it doesn't negate the importance of the Medic class' instant revive. The ability to spot enemies is now exclusive to the sniper-focused Recon class by using the manual spotting scope or having the subclass perk to reveal enemies you fire upon.

As impactful as Attrition sounds, it's not so overbearing as to drastically shake up Battlefield's core, though it does make going rogue less viable.

Class roles and teamwork are further emphasized by the Attrition system, which encompasses the changes made to resource scarcity and scavenging and affects nearly every aspect of the game. The fact you're not given much ammo at spawn makes the Support class's ability to dole out ammo pouches clutch when you survive multiple firefights, while the Assault class has a perk that grants more ammo upon scavenging dead players. Surviving with the game's health system, which is partially auto-regenerating, relies on having a medkit on hand, which can only be distributed by Medics. As impactful as Attrition sounds, it's not so overbearing as to drastically shake up Battlefield's core, though it does make going rogue less viable.

Another new mechanic introduced in Battlefield V is Fortifications, which consists of building predetermined structures within the environment--like sandbag walls, barbed wire coils, and Czech hedgehogs. There are no resources tied to your ability to construct them, though the Support class builds faster than other classes and can prop up things like stationary gun and supply crates in certain spots. Overall, fortifications feels a bit tacked on and inconsequential in some cases, but there's no denying their effectiveness in the right situation. Something as simple as improvised sandbags for a little cover can go a long way by turning a sitting duck into a well-positioned defender who can better hold down an objective when every other building's been reduced to rubble.

The narrative dress-up is a nice touch, but the real reason Grand Operations works is because it keeps up the momentum from round to round and packages a variety of game modes into one long match, encouraging you to see it through.

Above all else, Battlefield V truly shines in Grand Operations, a series of three consecutive matches (or rounds) intertwined by brief narrative bits inspired by WWII events. Each round, presented as one in-game day in the same theater of war, is a specific game mode, and teams can earn reinforcement bonuses for certain rounds depending on the outcome of the previous one. The narrative dress-up is a nice touch, but the real reason Grand Operations works is because it keeps up the momentum from round to round and packages a variety of game modes into one long match, encouraging you to see it through.

The success of Grand Operations should be primarily accredited to the more focused, well-executed modes like Airborne, Frontlines, and Breakthrough. Frontlines in particular plays out like a tug-of-war; teams fight over varied objectives in sequential order within defined sections of a map, depending on the phase of the match. Teams will struggle to hold capture points in sequence to push the other back, and other phases may be demolition-style attack/defend skirmishes. The opportunity to push back a phase also makes it so you can regain ground if your back is against the wall; by the same token, you can't get too comfortable with a lead.

These game types aren't entirely new; Frontlines was seen in Battlefield 1 DLC and borrows elements from Rush and Conquest, and Grand Operations is a variation--albeit improved--on the original Operations in Battlefield 1. However, the tools and mechanics built around Battlefield V along with how map dynamics shift at each phase make them an absolute thrill to play. It accentuates the best features of the map roster, and also makes the moment to moment firefights distinct since they're concentrated across different sections. The structure of modes like Frontlines naturally ushers a team's attention to a handful of clear objectives at a time and provides a method to the madness, creating a satisfying push-and-pull where success feels earned.

As great as Grand Operations is, the series staple of Conquest has become the weakest link. This traditional mode has devolved into a match-long carousel of flag captures, easy kills, and cheap deaths. Maps like Twisted Steel and Arras function well enough for Conquest, but that leaves a majority of the eight available maps lacking. Narvik, Fjell 652, and Devastation feel too condensed and disjointed for the high player count and mechanics of Conquest; the action hardly ever stops, but cramming everyone together in compact, circular maps means you're often caught from behind or flanked by enemies that simply stumbled upon that fruitful opportunity. It goes both ways, as you'll frequently find yourself catching enemy squads with their backs turned because you lucked into a certain spawn and ran off in the right direction.

The success of Grand Operations should be primarily accredited to the more focused, well-executed modes like Airborne, Frontlines, and Breakthrough.

Battlefield V is also rough in spots. A few bugs are forgivable, like wild ragdoll physics, but some are more problematic. On rare occasions, the map goes blank when enlarging it, or health packs just don't work. Very rarely would you have to revive a squadmate by a door, but when this happens, you're likely to only get the prompt to interact with the door, leaving your friend to die. Thankfully, these issues are not enough to overshadow the game's best parts.

Regardless of your preferred mode of play, you'll be earning XP for a number of separate progression paths. There's overall rank, class rank, individual weapon rank, and for good measure, each tank and plane has its own rank as well. There isn't a whole lot to unlock for weapons given the WWII setting, but leveling up weapon proficiencies lets you customize them to your play style, like choosing greater hip-fire accuracy, faster reload, quicker aim-down-sights, or less recoil in ADS. Various weapons and pieces of equipment (such as the spawning beacon for Recon or the anti-tank grenade for Assault) unlock as you rank up classes. It's a fairly sensible system, though the same can't be said about vehicle progression. Vehicles are tough to come by in Battlefield V as it is and since each one ranks separately, it takes an extra-concerted effort to level them up. There are some useful perks to obtain for vehicles that can provide a slight advantage, but it can be a struggle to acquire them.

The structure of modes like Frontlines naturally ushers a team's attention to a handful of clear objectives at a time and provides a method to the madness, creating a satisfying push-and-pull where success feels earned.

Aside from weapon skins, you'll customize each class's appearance for both Allies and Axis. It's the cosmetic aspect where you can fit yourself with different parts of uniforms, though it doesn't bear much fruit since this is a first-person game that moves so fast, even your enemies won't really notice the 'rare' uniform you're wearing. Cosmetic customization is also how Company Coins comes into play, the in-game currency that you earn through completing challenges (daily orders or assignments) or completing matches. Most cosmetics can be acquired with Company Coins, which can be a grind to earn. You should note that unlocking weapon and vehicle perks are also tied to Company Coins, but at least they are relatively low-cost. There are no microtransactions at the moment, but they are said to coming in the future, and for cosmetics only.

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Battlefield V isn't solely a multiplayer endeavor. War Stories returns as the single-player component that attempts to present a brutal conflict with a more earnest tone. The campaign highlights lesser-known parts of WWII, like the Norwegian resistance, and the Senegalese Tirailleurs who fought for the French Army amid racial discrimination. The effort is admirable, especially when it comes to the Tirailleur campaign as it sheds light on piece of history that has nearly been forgotten; the scale of Battlefield comes through and the story speaks to the horrors of war. Nordlys boils down to a mix of stealth and combat that casts you as a one-person army that's enjoyable at times, but doesn't go beyond lone-wolf skirmishes--at least it showcases some of the game's best setpieces. And the Under No Flag campaign for the English side is an eye-rolling series of tedious missions that goes for a lighthearted note; it doesn't stick the landing, however. War Stories has its moments but is all over the place in terms of design, tone, and style.

The effort is admirable, especially when it comes to the Tirailleur campaign as it sheds light on piece of history that has nearly been forgotten.

Currently, Battlefield V still has features to implement as part of its game-as-a-service approach (designated Tides of War), but there's enough to chew on for now given the quality of the better modes. It's an exciting prospect that there's more to come at no additional cost, but you can't help but feel that the launch package could've been a bit more dense considering there's only eight maps. Additional modes (including co-op), new maps, another Grand Operations mission, and the Firestorm battle royale mode will be rolling out intermittently between now and March 2019. All that could make for the most feature-rich game in the series; unfortunately, we won't be able to evaluate those parts of the game until they arrive.

The Battlefield series has a winning formula that Battlefield V doesn't deviate far from, at least for now. Conquest and the map roster don't mesh well together, however, Grand Operations--and the other modes within it--steal the show and foster some of the greatest moments the franchise has offered. You might be surprised by the impact of the slight changes made for this entry, especially when you're deep into pushing or defending objectives in Frontlines alongside teammates fulfilling their roles. That's when Battlefield V is at its best.


Battlefield V Video Review

By Anonymous on Nov 17, 2018 09:30 am
There's an unmistakable familiarity to Battlefield 5. It's rough in spots, but the formula incorporates some small tweaks and truly shines in the more focused objective-based modes.

Fallout 76: Early Review Impressions

By Anonymous on Nov 17, 2018 08:37 am

Well, war has certainly changed. Fallout, the RPG series with a 20-year legacy, finds its latest entry taking another chance at braving a new direction: online multiplayer. It puts a major focus on cooperating with other people in a world with perpetual activities that seek to sustain your engagement indefinitely. It's an enormous game and there's a lot to see. Because of its online nature, GameSpot staff got access to the full version of Fallout 76 on the day of its general release, so we've been playing alongside you and everyone else.

At the time of writing, I've spent three modest days with Fallout 76, leisurely soaking in the world, churning through quests, and cooperating with both friends and strangers to do quests, participate in public events, and explore. I'm a series-long Fallout fan who's enjoyed every mainline entry and avoided 76's beta tests with the intent of making sure my first taste was of the launch product. I'm compiling my early thoughts here and will be updating my opinion with a finalized review once I've taken enough time to dive deeper and see the breadth of what Fallout 76 has to offer.

Fallout 76 feels like a game without a strong focus. It makes changes to the time-tested structure seen in Fallout 4 to make it function as both a single-player and multiplayer experience. But in doing so, both styles of play suffer from major compromises that exist only to serve the other, and as a result, neither is exemplary.

You and everyone else is cast a dweller of Vault 76, an underground bunker filled with overachieving, competitive people tasked with rebuilding the world after a nuclear apocalypse. That time is now, and upon leaving, you also discover that the vault's overseer has undertaken a personal mission. Finding her becomes your overarching pursuit as you enter the vast remains of a scorched world where unknown beasts roam and every other human being is a real person playing the game.

Fallout 76 has no artificial human characters to interact with. The justification is that because the dwellers of Vault 76 are among the first to reenter this devastated America, there are very few coherent beings, and many of the folks who survived nuclear annihilation died before your arrival. Without established characters to populate the world, the vibe of Fallout 76 is an eerie one, frequently amplifying one of the series' great strengths: the feeling of desolation. There's a curiosity about the environment that drives you to veer off the beaten path, visit places that once were, attempt to imagine what life might have been like before everything went to hell, and what's happened there since. Exploring the wasteland remains one of 76's most enjoyable aspects.

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But the lack of inhabitants is also Fallout 76's biggest problem, and it limits the world to being little more than just an environmental showcase with things to kill. It means that the art of conversation, a fundamental series feature, is disappointingly absent. But more critically, it means there are no strong emotional anchors to help you become truly invested in the world, a complication that diminishes the game's other core activities.

The biggest victim is the quest system. Without actually having people with needs and desires, initiating and undertaking quests frequently involves the use of environmental storytelling tools--listening to audio logs, reading notes, and browsing through computer terminals for key information. A quest will often explore the stories of certain characters, but they're characters that have long since passed, and all you get are long monologues and one-way directives from a person who no longer exists and you can't interact with. Your actions ultimately won't affect anyone, or the rest of the world for that matter--everywhere you go gets reset with items and enemies regularly--and staying motivated becomes an issue after an extended period.

...there are no strong emotional anchors to help you become truly invested in the world...

Some of these stories are intriguing to be sure, and when you come across a tale about a character who piques your interest, you get excited to find out more about their last living moments. But there's such an over-reliance on having disembodied voices talking at you for every aspect of the game that it's easy for these standouts to become lost. The lack of a more relatable and personal connection between your actions, the world, and its inhabitants means that it's easy for quests to feel like meaningless wild goose chases. It makes the idea of going straight into another quest--listening to more audio logs, running across the country to search for more doohickeys, reading through more diary entries--feel exhausting.

Fallout 76 also feels like it has fewer opportunities to complete quests in your own unique ways at this early stage, which exacerbates the sense that you're having little impact on the wasteland. Lockpicking, hacking, and stealth abilities remain in 76, which provide a little bit of ability to choose how you solve problems. But the quests we've played so far all feel like they have linear throughlines to the goal. Exploring the world's quieter, idle set pieces at your own pace remains the more rewarding narrative experience.

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The reliance on things like audio logs and written notes also proves to be the biggest deterrent to playing Fallout 76 in multiplayer. By teaming up, you can explore the world together, get help in taking down difficult enemies, and complete any quest, but certain things are kept distinct to each individual player's experience. Containers that hold items, for example, will have unique loot for each person who opens them. But what's also unique is that quest objective completion is not shared, and every member in your squad needs to activate things personally to have them count toward their progression.

This is a great idea on paper, as it makes sure everyone sees each piece of a story themselves. But in playing with both good friends and strangers, I found that each person's individual need to advance quests severely hinders the flow of the progress. Because of the need to wait for your squad to catch up, have each member take their own time to listen to important tapes (which is impossible when you've got voice chat going) and search terminals for pertinent information, questing in multiplayer requires a lot of patience and courtesy. Add to that the fact that Fallout is already a game that encourages constant, time-consuming gear management which penalizes your movement speed for being over-encumbered, and the idea of having another squad member just feels like an additional burden.

If you have a squad that is happy to skip the narrative content things will go much more smoothly, but then you're denying yourself the one vector that gives these quests context. Multiplayer is more enjoyable when you and your squad are just content to leisurely explore the world, scavenge for items, and get into scrapes. Questing solo has its own obstacles too--packs of enemies will often have a handful of foes that are 10 or 20 levels above you--but not needing to wait around is definitely a big advantage.

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Fighting enemies also doesn't feel that meaningful in 76, a more morbid consequence of the lack of in-universe characters. Appalachia is filled with an assortment of delightfully mutated creatures both new and old, including humanoid enemies like the Scorched and Mole Miners who can wield firearms. But it isn't as entertaining to take on enemies that haven't wronged you or anyone you know. Without sadistic raiders and their despicable actions to be appalled by, interesting gang factions to get on the wrong side of, or being able to understand how this particular brand of super mutants came to be, the hostiles you encounter in 76 just feel like cannon fodder.

The combat mechanics don't deal well with a lot of cannon fodder, either. Appalachia is filled with dozens of public events that invite everyone on the server to gather and participate in a unique task tied to a particular location. From the dozen or so I've seen so far, these largely boil down to escort and defense missions that ask you to hold back multiple waves of enemies. Fallout 76's combat system is mostly unchanged from Fallout 4 and is serviceable enough to make small skirmishes with either firearms or melee weapons feel good. But the system is not so good that shooting hordes of enemies for 20 minutes in an event feels like anything other than a chore--the gunplay and movement are not satisfyingly responsive or kinetic enough to make them enjoyable for long periods.

That's also partially due to the change in VATS. What was once a strategic pause-style ability that let you target body parts and take time to assess your surroundings is now a real-time auto-aim system that allows for additional damage, a change presumably made for multiplayer. It serves its purpose in being able to make precision hits on limbs when the action is manageable, but in more intense situations VATS does little to make up for the limitations of the real-time combat system as it once did.

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Fallout 76 also falls victim to the series' now characteristic penchant for technical bugs. Whether caused by the game engine or the online nature of the game, I've run into a number of technical oddities in the PC version. Problems like clipping through the world, frozen animations, entire buildings failing to load, enemies getting stuck in walls, audio logs not playing, enemies spawning out of mid-air, losing control due to unstable server connections, and being unable to turn in quests due to unresponsive prompts are just some examples.

Some of the changes in Fallout 76 are wholly positive, though. The straightforward but satisfying base-building component carries over from Fallout 4 and plays a bigger part in 76. A few smart decisions, like the ability to move your base camp for a trivial fee and the ability to save blueprints of entire structures for easy placement elsewhere, makes building complex camps a pleasant and fulfilling activity. The game's unique take on player-versus-player competition is effective at deterring unprovoked attacks when exploring the world, too--it's a lot of work for little reward if your target doesn't retaliate. The flexibility of the new perk system (which is now card-based) allows you to change your abilities at will, which has encouraged me to use of Fallout's weirder skills, depending on my situation.

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Fallout 76 attempts to pull off some significantly new ideas for the series, but with few exceptions, they notably diminish many aspects of the game. Multiplayer is fun, but it's not an ideal way to enjoy questing, and the shooting mechanics aren't strong enough to make combat-heavy activities enjoyable for long periods. Things feel better as a solo experience, but the lack of in-universe characters makes becoming emotionally invested in the world and your goals difficult.

I'll continue to play the game with the intention of finishing the campaign, a good portion of the side quests, and getting involved in end-game content. This review will be updated and finalized when all that happens. But at this early stage, I feel like the only reason I'm enjoying the game as much as I am is because of an existing fondness for the Fallout series, not because of anything that can be distinctly attributed to Fallout 76.


Should You Wait On Battlefield 5?

By Anonymous on Nov 17, 2018 06:30 am
After spending time with Battlefield V, we chat about our initial impressions of this WW2 shooter, and whether it's worth picking up now, or waiting until future updates.

Pokemon Let's Go Guide: How To Get The Mythical Meltan And Melmetal

By Anonymous on Nov 17, 2018 06:20 am

Pokemon: Let's Go Pikachu and Let's Go Eevee are now available onSwitch, marking the series' proper debut on Nintendo's hybrid console. While not direct remakes of the classic Pokemon Yellow version, the pair follow its template very closely, featuring the same setting, story beats, and the original 151 Pokemon (plus their Alolan variants, which could be acquired either from certain NPCs or by transferring them over from Pokemon Go).

Despite their many similarities to Yellow, Let's Go Pikachu and Eevee do introduce some new elements to the series--most notably Meltan, a brand-new Mythical Pokemon that hasn't appeared in any previous mainline Pokemon game. Fittingly for a Mythical Pokemon, Meltan can't be acquired through normal means, so we've put together a guide explaining just how you can add it and its evolved form, Melmetal, to your collection.

How To Catch Meltan

The key to getting a Meltan in Let's Go involves connecting the games to Pokemon Go. As previously mentioned, you can link the mobile title to Let's Go via Bluetooth and transfer any Gen 1 Pokemon you've captured there over to the Switch games. The Pokemon you've transferred will then appear in the Go Park, a new facility that replaces the Safari Zone in Fuchsia City. See our full guide to connecting Go and Let's Go for more details.

To begin a transfer, simply speak to the receptionist at the front desk of the Go Park and follow the on-screen prompts. This is a one-way process; any Pokemon you send from Go to Let's Go can't be returned to the mobile game. However, you'll need to complete at least one transfer in order to catch Meltan, as sending a Pokemon to Let's Go will reward you with a special item in Go: the Mystery Box.

The Mystery Box is the key to summoning Meltan in Pokemon Go. Once opened, the Mythical Pokemon will begin appearing in the wild for a limited time, and you'll be able to capture it just as you would any other monster. However, you'll need to act quickly to catch as many as you can; the Mystery Box only remains open for 30 minutes, and you'll need to wait a full seven days before you can activate it again by transferring another Pokemon.

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While you can typically only transfer the original 151 Pokemon, Meltan is the sole exception. Once you've managed to catch one in Go, you'll be able to send it over to the Let's Go titles the same way you would any Gen 1 Pokemon. You'll then be able to recapture it in the Go Park to add it to your team.

At the moment, this is the only way to obtain Meltan in either Go or Let's Go. You won't be able to find it in the wild in the Switch games, so if you're hoping to add one to your collection, you'll need to link the two titles together. However, The Pokemon Company has teased that a new Special Research questline revolving around Meltan will be available for Pokemon Go players sometime this winter, suggesting there will be other ways to acquire it in the future.

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Meltan is a pure Steel-type Pokemon that stands at eight inches tall, making it one of the smallest monsters in the Pokemon universe. While it may not look particularly intimidating, it does have a notable distinction: Meltan is the first Mythical Pokemon capable of evolving, and it's able to grow into a hulking monster called Melmetal.

How To Evolve Meltan

As before, Pokemon Go is the key to obtaining Melmetal. In order to evolve Meltan, you'll need to feed it enough Candy in Go, just as you would evolve most other Pokemon in the mobile game. These are acquired each time you catch a Meltan or send one to Professor Willow, but be warned: you're going to need to capture a lot of Meltans if you're hoping to get its evolution, as the Mythical Pokemon requires a whopping 400 Candies to evolve.

Given how long it takes to reopen the Mystery Box, amassing enough Candy to evolve Meltan is a daunting prospect. Fortunately, if you've stocked up on Rare Candies, you'll be able to use them to expedite the process. You can also feed Pinap Berries to Meltan during the capture phase, which will increase the number of Candies you receive if you successfully catch it. Once you've evolved Meltan, you can transfer your Melmetal to the Let's Go games and recapture it in the Go Park.

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Just as its base form, Melmetal is a pure Steel-type Pokemon. According to the series' lore, it was worshiped in ancient times because of its ability to create metal. It is also capable of learning a brand-new move called Double Iron Bash, a two-hit Steel-type attack that can make the opposing Pokemon flinch.

Despite being more welcoming than other entries in the series, Pokemon: Let's Go Pikachu and Eevee are deeper than they may initially appear. Before you embark on your journey, be sure to check out our nine tips you should know. We've also put together a guide on how to get Bulbasaur, Charmander, and Squirtle in the Switch games. For more, read our full Pokemon: Let's Go Pikachu and Eevee review.


Pokemon Go: Meltan Research Quest And Let's Go Pikachu / Eevee Launch Event Now Live

By Anonymous on Nov 17, 2018 06:15 am

The latest pair of Pokemon adventures, Let's Go Pikachu and Let's Go Eevee, are now available for Nintendo Switch. Among other things, the new games feature connectivity with Pokemon Go, allowing you to transfer over certain monsters from the mobile title. In fact, doing this is quickest way to unlock the new Mythical Pokemon Meltan, but even if you don't own either of the Switch games, you'll have a way to get the new Hex Nut Pokemon in Go.

A new Special Research questline centering around Meltan is now live. By completing the missions assigned by Professor Willow, you'll be able to encounter the new Mythical Pokemon in Pokemon Go, even without connecting it to either of the Let's Go titles. The new questline arrived much earlier than anticipated; The Pokemon Company had previously teased that Special Research related to Meltan would be available this "winter," although it hadn't provided a time frame.

In addition to the new Special Research, Niantic is rolling out a few more special events to commemorate the launch of Pokemon: Let's Go. First, you'll be able to collect new Field Research tasks focusing on Gen 1 Pokemon at PokeStops from now until November 27. Niantic says these tasks feature monsters "not commonly found" in either of the Let's Go games, such as Kabuto and Omanyte, giving you a good incentive to catch and transfer them over.

On top of that, new Raid Battles are slated to arrive in Go from November 23-26. During this time frame, you'll be able to encounter certain Eevee evolutions--Flareon, Jolteon, Vaporeon, Espeon, and Umbreon--as Raid Bosses. Raichu and Alolan Raichu will appear as Raid Bosses more commonly during this period as well.

Unlike other Mythical Pokemon, Meltan is capable of evolving. Its second form is known as Melmetal, and it can learn an exclusive Steel-type attack called Double Iron Bash. Be sure to check out our guide on how to get Meltan and Melmetal. We've also put together nine tips to know before starting Pokemon: Let's Go and a guide on how to catch Bulbasaur, Charmander, and Squirtle.


6 Minutes of Sunset Overdrive On PC Max Settings

By Anonymous on Nov 17, 2018 06:06 am
Sunset Overdrive is now available on PC! Created by the same developers as Spider-Man, we take to the monster infested streets and cause some trouble all on max settings! Sunset Overdrive is available for Xbox One and PC.

Pokemon May Disappear When Transferring From Go To Let's Go, Warns Nintendo

By Anonymous on Nov 17, 2018 05:46 am

When transferring your Pokemon from Pokemon Go to Pokemon: Let's Go, Pikachu / Let's Go Eevee, make sure you don't do anything to interrupt the process, says Nintendo. Interrupting the transfer could result in you losing some of your Pokemon from Pokemon Go.

To make sure the process isn't interrupted, Nintendo highlighted some best practices on its support site. When you decide to start moving your Pokemon from Go over into Let's Go, make sure to avoid clicking the home or power button on your Switch. You also don't want to press the home button, turn off Bluetooth, or suspend the Pokemon Go app on your mobile device. Nintendo also advises keeping your mobile device and Switch console close together during the process to ensure a smooth transition.

Following this advice should prevent any problems when you transfer your Pokemon. If you notice that your transfer has somehow paused itself or did not completely move all your Pokemon over, Nintendo advises you turn off the Pokemon Go app and uninstall it. After reinstalling the game, you should be able to resume the transfer again. However, any Pokemon that were in between your mobile device and Switch may be lost for good, "as uninstalling and reinstalling the app would cause the transfer process to be stuck in limbo."

If you're having trouble transferring any of your Pokemon from Go to Let's Go--including the Pokemon Go exclusive Meltan--check out our guide. For even more Let's Go tips, check out our list of 9 things you should know before starting and our guide to getting Bulbasaur, Charmander, and Squirtle.

In our Pokemon: Let's Go, Pikachu / Let's Go, Eevee review, Jake Dekker gave the two games an 8/10, writing, "...Pokemon Let's Go Pikachu and Let's Go Eevee are delightful reimaginings of the series' origins and a deep RPG in their own right. It makes a lot of smart improvements on the original Red, Blue and Yellow while holding on to what made them so special in the first place."


Fallout 76 Perk Cards Guide: Every Perk Card We've Found (So Far)

By Anonymous on Nov 17, 2018 05:34 am

Fallout 76's new leveling system is very different from previous games. This time it's based around Perk cards, which you earn after leveling up or completing challenges. Every time you level up, you can put a point into one of the seven S.P.E.C.I.A.L. skills that make up your character's stats, and then pick a card to equip for the skill. The number of points you have in that skill determines how many cards you can have. For example, if you have four points in a particular skill, you can unlock four Rank 1 cards, or two Rank 2 cards, or one Rank 3 card and one Rank 1 card. A Perk card always starts at Rank 1, but if you want to upgrade its rank, you need to combine it with variable duplicates of the same card.

There are a bunch of cards to collect, and you get them at random. What you get is more reliant on luck than anything, but if you're curious what's out there, we've got your covered. Below we've compiled every card we've earned so far and have broken them all down into their specific categories. Be sure to check back often as we update this feature with even more Perk cards.

If you're hungry for more guides, check out our in-depth feature highlighting essential tips you should know before starting. You can also read our survival guide for details on locations to visit first, as well as a basic rundown of the game's systems. If you're curious about our thoughts on the game, be on the lookout for our review in progress in the days ahead.

In the meantime, got any super useful Perk cards that don't see here? Be sure to tell us all about them and how great they are for your current character build in the comments below.

Strength

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Many of the Strength Perk cards we've found help you dish out extra damage with the different weapon types, such as Slugger and Gladiator, which affect the damage of two-handed and one-handed weapons respectively. Others increase your ability to withstand the weight of your weapons and equipment. There's plenty for you to play around with if your objective is to utterly devastate enemies and players.

Perception

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Accuracy, firearms damage, and environmental awareness is the name of the game for Perception. You'll want to net these bonuses if you're more an exploration-focused player whose also a fan of picking locks effectively and keeping your distance from enemies.

Endurance

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It's not easy living out in the wasteland. Endurance Perk cards are going to increase your ability to resist diseases and radiation, as well as increase the effectiveness of your health items, and expand your repertoire of ways to get back into tip-top shape--for better or worse (refer to Cannibal).

Charisma

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Charisma won't mean much if you're not the type to join up with friends. Most of the Charisma Perk cards we've found help heal teammates and offer bonuses to their statistics. But don't ignore Charisma Perk cards entirely, as there are some that help out solo players too, like Field Surgeon, which makes it so Stimpaks and Radaway work much quicker. There's also Bloocksucker, which makes drinking blood a totally viable way to quench your thirst! We're still debating on whether or not that's either creepy or charismatic..

Intelligence

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As you'd expect, Intelligence Perk cards improve your ability to craft weapons and armor. They also offer bonuses to hacking, health gain, and explosives damage. There's plenty more that we've yet to find here, but these are the sorts of cards you'll want if you're more of a methodical tactician and tinkerer.

Agility

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Agility Perk cards add some finesse to your survival, offering you bonuses to Action Points and your overall physical ability. Whether it's reducing the weight of food and drink or just making you better at sneaking, you'll want Ability Perk card bonuses if you favor physical capability over strength and endurance.

Luck

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Luck Perk cards often increase your ability to pick up more money or resources. Others just improve an incredibly specific characteristic, like Can Do!, which ups your chances of finding an extra canned good when searching a container. Not every card we've found so far is useful, but it certainly doesn't hurt to stat into Luck every once in a while to see what interesting bonus you might get.


Fallout 76 Power Armor Location Guide: Where To Find Power Armor Early On

By Anonymous on Nov 17, 2018 04:51 am

As you explore the wasteland of West Virginia in Fallout 76, you'll often happen upon abandoned Power Armor. This high-level piece of equipment is a special armor that can be enhanced further with pieces of armor plating. These pieces are usually around level 40, so you can't even use them until you're leveled up. But don't ignore Power Armor entirely because you're a low level! Remove the pieces attached and take the Chassis left over, as even without the armor plates attached, you'll get a bonus to your defense and a boost to your carrying capacity.

It's also worth noting that once you hop into a Power Armor chassis, it's yours for good just as long as you store it in your inventory or place it in your Stash. You'll want to start compiling Power Armor pieces early on so that you can be prepared to use them when you reach the appropriate level.

Power Armor is such a boon to your stats both early and later on, so it's well worth taking the time to seek them out. To help secure you a set, we've gathered below Power Armor locations that are nearby Vault 76 and easy to get early on. It's worth noting that while these locations are set, sometimes there won't be Power Armor. This is because the game's world is persistent, so if a player has picked up that armor recently, that means it'll be gone. Lucky for you, a Power Armor set does respawn after a while. Remain steadfast and you'll grab one for yourself in due time!

Be sure to check back often as we highlight more easy-to-find Power Armor sets. If you're looking for more Fallout 76 guides, check out our survival guide, as well as our guide offering tips you should know before starting. You can also check out our feature showcasing all the Perk Cards we've found so far. If you're more curious about how the game is, we'll be putting out a review in progress sometime in the days ahead.

Portside Pub / Mama Dolce's Processing Plant

This set should be the first one you check for if you're keen on grabbing some Power Armor right away. It's located east of Vault 76; you'll see an area that looks like a train yard on the map. You can find the Power Armor in a warehouse located south of Portside Pub, which is a smidge westof Mama Dolce's Processing Plant. Refer to the map screenshot below for the exact location.

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This warehouse is booby trapped, so you're going to want to be careful in your approach. Fortunately, you can take a staircase to enter the building from the roof to avoid most of the danger. Simply head up the stairs, making sure to steer clear of the explosives traps as they'll likely trigger as you pass through. Once you're inside the warehouse, drop down to find the Power Armor. If you need more visual direction, refer to the screenshots in the gallery above.

Morgantown Trainyard

The Morgantown Trainyard is just northwest of Portside Pub at the point on the map that appears as, well, you guessed it: a train yard. This Power Armor set is another one of the easier ones to grab, so you're more than likely to show up and find nothing. But don't give up!

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When you arrive to the train yard, look out for a train carriage labeled as "USA Star." There are a couple in the yard, but the one you want is located just below a rusty crane nearby the east side of the main warehouse. The Power Armor suit is inside the carriage to your left.

Gorge Junkyard

This next Power Armor is at the Gorge Junkyard, which is directly east of Vault 76. If you've just started, you'll want to put off getting this set, as it requires a level 3 lock-picking skill. If you want to up your ability to open those pesky locks, try putting points into Perception as much as possible, and if luck is on your side, you'll receive a few Picklock Perk cards, which should get you to where you want to be.

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Once you meet these requirements, head to the junkyard and find a green truck trailer amid the junk for the Power Armor. It should be south of the red beached ship on the northern side of the yard near a tiny shack. Refer to the map above for an estimate of where it is, as well as the shots in the gallery for a more visual look.

Aaronholt Homestead

This Power Armor location has a more lenient lock to pick coming in at a lowly Level 1--that said, it still requires you to have better lock-picking skill than zero, so don't go here unless you've leveled that up! Anyway, this location is a bit further out at the Aaronholt Homestead, which is located northeast of the ferris wheel on the map.

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You'll find the set tucked away in a shack beside the three large silos. Be wary of the giant bugs in the area, as they're likely to be a nuisance to you if left unattended when you pick the lock.


Pokemon Let's Go: Tips You Should Know Before Starting

By Anonymous on Nov 17, 2018 04:37 am
Whether you're new to Pokemon or an experienced player, there are some things you should know before jumping into Let's Go Pikachu and Eevee on Nintendo Switch.

Best Black Friday 2018 Red Dead Redemption 2 Deals: Cheapest Places To Buy The Game

By Anonymous on Nov 17, 2018 04:24 am

There are plenty of games going on sale this Black Friday, including the recently released Red Dead Redemption 2. The game is being discounted at a few select retailers, as well as on online stores.

All the current RDR2 Black Friday deals are outlined below. We will continue to add to the list as new discounts are announced. Be sure to stay on top of when specific retailers--like Best Buy and Walmart--open and close their doors for Black Friday so you can plan accordingly.

It's worth noting that, instead of discounting the standard edition of RDR2, most retailers seem to be selling the game with a free additional bonus. For example, at Best Buy, the Black Friday deal comes with RDR2 and a special collapsible cup. At Walmart, the Black Friday deal is for the store's exclusive steelbook edition.

For now, the best Black Friday Red Dead Redemption 2 deal is available through the Xbox Live Marketplace and PlayStation Network. The normally $80 Special Edition is being lowered to $72 for Black Friday. The Special Edition comes with the base game, as well as a bank robbery mission and gang hideout, Dappled Black Thoroughbred horse, talisman and medallion in-game bonuses, boosts, cash discounts, the Nuevo Paraiso Gunslinger outfit, and several free weapons. You can take advantage of the deal on Xbox right now if you have a Gold online membership.

There's also a "Better Than Black Friday" sale going on at Ebay right now, and one of the games that's been discounted is Red Dead Redemption 2.

Xbox One

  • $60 -- Best Buy [with free collapsible cup]
  • $60 -- Walmart [steelbook edition]
  • $72 -- Xbox Store [special edition]

PlayStation 4

  • $60 -- Best Buy [with free collapsible cup]
  • $60 -- Walmart [steelbook edition]
  • $72 -- PlayStation Network [special edition]

There's also a few deals on the original Red Dead Redemption this Black Friday as well. We've outlined them below.

Xbox One

In our Red Dead Redemption 2 review, Kallie Plagge gave the game a 9/10, writing, "Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done."

Red Dead Redemption 2 is only available for Xbox One and PS4.


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