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9 Most Satisfying Red Dead Redemption Callbacks In Red Dead 2 (SPOILERS)

By Kallie Plagge on Nov 30, 2018 12:23 am

Spoilers Ahead


Red Dead Redemption 2 differs from its predecessor in a lot of ways. On the more obvious side of things, it stars a different character, Arthur Morgan; it's also larger and more mechanically deep, and you have more flexibility in what you can do. But the prequel takes many cues from the original RDR, and there are a number of parallels and references to keep an eye out for.

In this feature, we've outlined the major Red Dead Redemption callbacks in RDR 2. There are spoilers for both games--if you haven't rolled credits on RDR 2 especially, stop reading and come back later. We've included the things that stood out to us the most, so for a more general list of references, see our feature on the weirdest Easter eggs we found.

For more Red Dead spoilers, check out our RDR 2 spoiler chat, where we discuss all the biggest, most spoilery parts of the game in detail. It's part of our weekly video series, QuickDraw, which highlights different aspects of the game every Friday. You can also read our full Red Dead 2 review for our spoiler-free thoughts on the game.

If you're looking for RDR 2 help, check out our Red Dead Redemption 2 guides for more info, like everything you need to know about horses, where to find all the Legendary Animals, and how the Core system works. And if there are any other major callbacks we missed for this feature, let us know in the comments below.


Agent Ross And Fishing


When you take Jack Marston fishing early in RDR 2, the younger Pinkerton who confronts you is Agent Ross, who manipulates and eventually kills John Marston in the original. This is Jack's first meeting with Agent Ross; his second and last is during the epilogue of RDR, when you've switched to playing as him and he's seeking revenge for his father's death. Jack confronts and kills Agent Ross while he's fishing.


Can't Fight Gravity


When Arthur and Dutch are cornered on the cliffside while running from the law, they jump off the cliff into the river to escape. Before they jump, Dutch gives the same "you can't fight gravity" speech he gives to John Marston in the first game--right before he falls off the cliff and kills himself.


Playing Both Sides In Bigger Conflicts


In Red Dead Redemption, John Marston gets himself involved in the Mexican Revolution, and he screws things up pretty royally for the revolutionaries by selfishly playing both sides in an attempt to locate Javier. In RDR 2, a similar thing happens with Rains Fall and Eagle Flies. It's a bit more complicated in that Arthur is resistant to becoming involved at all, but thanks to Dutch, the gang ends up doing favors for both father and son, making things worse for the Wapiti tribe as a whole.


The Strange Man


In Red Dead Redemption, there's an optional side quest called "I Know You" in which you encounter a man in a top hat who says cryptic things and knows far too much about John's past. In RDR 2, you don't encounter this man head on, but he's lurking around somewhere--specifically in a creepy cabin in Lemoyne. GTA Series Videos on YouTube has a full video of what happens in the house and how to trigger everything. If you weren't convinced that the Strange Man was death or the devil before, this will do it.


The Red Dead Redemption Theme


During the epilogue of 2, the Red Dead Redemption theme comes in as John is taking on the cattle rustlers from the neighboring ranch.


Chores On The Ranch


Toward the end of RDR, you do quite a few chores around Beecher's Hope with Jack, showing him how to run the place. While playing as John in the epilogue of RDR 2, you have to do many of the same chores--because John has to learn how to do them in the first place. It's also a respite from the lawlessness of John's "old" life in both games, the one he's never able to escape despite his tireless efforts.


Revisiting Pike's Basin


In the RDR 2 epilogue mission "An Honest Day's Labors," you go with Sadie to Pike's Basin to find the man who stole her bounty. This is the location from "Justice in Pike's Basin," the first big mission you do with Marshal Johnson in the first game.


Letter To Bonnie MacFarlane


When playing as Arthur, you can find a man washed ashore on the coast just south of Van Horn Trading Post. When you get closer, it's revealed that he's not dead yet, and he gives Arthur a letter intended for Bonnie MacFarlane--a key character and friend to John Marston in the original game, in which she is unmarried but cryptic about it. When playing as John in the epilogue, you can visit MacFarlane Ranch in New Austin, but Bonnie is absent due to the cholera outbreak in the area.


The Beecher's Hope Graves


After the credits roll at the end of RDR 2 and you return to the game, John and Abigail are standing on a hill looking over Beecher's Hope, and Abigail tells John that she loves their new home. They are standing right where their graves will be at the end of the first game.



Red Dead 2 Guide To Secret Weapons And Guns You Might've Missed

By Alessandro Fillari on Nov 30, 2018 12:18 am

Lost And Legendary Arms


Red Dead Redemption 2 on PS4 and Xbox One features a massive arsenal of weapons, from basic six-shooters and lever-action rifles to powerful shotguns and sniper rifles. In addition to the weapons you can buy from a gunsmith or pick up from run-of-the-mill fallen enemy, there are also many special weapons hidden in the world for you to find. Much like the side missions you come across, it's very easy to permanently miss out on some of these weapons, especially if you don't take the time to examine an area further or loot a dead bandit's corpse.

After spending many hours roaming the wilderness and towns of Red Dead Redemption 2's depiction of late-1800s America, we've amassed a large amount of melee weapons and firearms for Arthur to use when fighting against rival gang members and angry vagabonds. There's a surprising amount of items to find, some of which break away from the Western setting and reference cultures that have since disappeared in the face of the new century. To avoid spoilers, we've omitted some mentions of weapons that you can acquire late in the game, though we plan to update this feature in the coming weeks. So for now, here's an extensive list of weapons along with their locations.

If you just can't get enough of Red Dead Redemption 2 and want more info, be sure to check out our galleries and features focusing on Fishing, the many legendary animals, and an extensive breakdown of the Core systems. You can also check out GameSpot's new weekly show Quickdraw, where we highlight and examine some of the game's most fascinating and impressive details each Friday.


Firearm: Flaco's Revolver


In-game description: A rare Cattleman Revolver, featuring delicate engravings and a carved ivory handle. Previously owned by the late gunslinger Flaco Hernandez, defeated in a duel at Cairn Lake, this gun has an ammo capacity of six rounds, and a can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.


Location: Flaco's Revolver


After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Flaco Hernandez, examine and read his photo to unlock his mission, which is located near Cairn Lake, southeast of Colter to the northern section of the map. Pick up the gun near his body to acquire his revolver.


Firearm: Granger's Revolver


In-game description: A rare Cattlemen Revolver, with a dark metal finish and covered in custom engravings. Previously owned by the late gunslinger Emmet Granger, defeated in a dual near Flatneck Station, this gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.


Location: Granger's Revolver


After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Emmit Granger, examine and read his photo to unlock his mission. Just east of Flatneck Station, you can find him at his pig farm. After completing his tasks, you'll engage in a duel. Afterwards, you can pick up his signature firearm.


Pistol: Midnight's Pistol


In-game description: A rare Mauser Pistol, this weapon features gold-plated engravings and a black wooden grip. Previously owned by the late gunslinger Billy Midnight, defeated in a duel on a train departing Rhodes, this gun has an ammo capacity of ten rounds, and can use Regular, High Velocity, Split Point, Express and Explosive pistol ammo.


Location: Midnight's Pistol


After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Billy Midnight, examine and read his photo to unlock his mission. At the post office in Rhodes, talk to the clerk to figure out where he is. After boarding the train, talk to Billy Midnight, which will lead to a quick chase. Eventually, you'll engage in another duel. Pick up his firearm from his body, and you'll acquire his gold-plated Mauser Pistol.


Shotgun: Rare Shotgun


In-game description: A rare Double-Barreled Shotgun with faded brass tarnish and adorned with carvings. Previously owned and cherished by a lonely woodsman living in solitude amongst the trees and wildlife of Roanoke Ridge. This gun has an ammo capacity of two rounds, and can use Regular Buckshot, Incendiary Buckshot, Slug and Explosive Slug shotgun ammo.


Location: Rare Shotgun


Though it's known as the Rare Shotgun, you can find this weapon in a couple locations. The first is north of Annesburg, located at a small cabin in Manito Glade. Take out the angry recluse and pick up his gun. The second can be dropped from cave hermit directly west of Hanging Dog Ranch, just north of the Little Creek River near Wallace Station.


Melee: Ancient Tomahawk


In-game description: A traditional native Tomahawk with a striped bound shaft and polished sharp blade. Although showing some signs of its age, this weapon has been well maintained by one of the locals. This melee weapon was found lodged in a broken wooden target, overlooking Calumet Ravine in the Grizzlies.


Location: Ancient Tomahawk


Can be found sticking out of a broken target on the east side of Calumet Ravine, overlooking the river below. This is located east of the Wapiti Indian Reservation.


Melee: Antler Knife


In-game description: A rare knife, with a handle manufactured from the antler of a stag, and part of the blade snapped off near the crossguard. This weapon was taken from the scene of a fight between a large bear and hunter, which occurred near Hanging Dog Ranch in Big Valley. Neither side won.


Location: Antler Knife


Found on a dead bear who was killed by the hunter he crushed. Located directly northwest of Hanging Dog Ranch near Little Creek River.


Melee: Broken Pirate Sword


In-game description: An old and rare pirate cutlass, with a long snapped blade and decorative golden handguard. This relic was found lodged inside an abandoned boat, run adrift in the swamplands surrounding Saint Denis. With a longer range than most bladed melee weapons, this is still practical combat weapon despite its age.


Location: Broken Pirate Sword


On a wrecked boat located on the small islands southwest of Saint Denis, you'll find a skeleton with an old pirate sword.


Melee: Civil War Knife


In-game description: An old Bowie knife with a solid blade, worn wooden handle and large D-shaped handguard for protection. This weapon was commonly used by Civil War soldiers, and is covered in rust. It was found in a storage room underneath the ruined Fort Brennand in Roanoke Ridge, New Hanover.


Location: Civil War Knife


Found in the basement of Fort Brennand, an abandoned fort southwest of Van Horn. To find the basement, go into the building to the right of the entrance of the fort and go down the ladder inside.


Melee: Hewing Hatchet


In-game description: This old and worn Hatchet has a flat edge along one side of the blade and is designed for hewing, the process of converting logs into lumber. This melee weapon was found in a tree stump near Moonstone Pond in the Grizzlies, next to an abandoned shack. This Hatchet can also be thrown.


Location: Hewing Hatchet


On the south shore of Moonstone Pond, you'll find the hatchet resting in a tree stump.


Melee: Rusted Double Bit Hatchet


In-game description: A rare Hatchet, featuring a rusted double-bladed head: one razor-sharp side for chopping and cutting; and a dull side for splitting wood. This melee weapon was found in a tree stump near Annesburg Mine in Roanoke Ridge, and has been worn by the elements over time. This Hatchet can also be thrown.


Location: Rusted Double Bit Hatchet


Found in a tree stump outside a shack between Elysium Pool and O'Creagh's Run.


Melee: Viking Hatchet


In-game description: A rare ancient Hatchet, engraved all over with Nordic patterns and bound with leather. This melee weapon was found at an old stone altar in the Roanoke Valley area of New Hanover, lodged into a skull. This Hatchet can also be thrown.


Location: Viking Hatchet


Northeast of Beaver Hollow you'll find a small ruin made by ancient Vikings. While you can find the hatchet resting on a stone table, heading into the tomb will also lead you to the Viking Helmet, one of the game's more unusual items to find.



All Destiny 2 Update's New Exotics And Eververse Items For Black Armory Season

By Phil Hornshaw on Nov 29, 2018 06:01 pm

New Stuff To Get


The fifth season of Destiny 2, Season of the Forge, is here, and with it comes a whole mess of new items for players to find--and in some cases, buy. In the case of cosmetic items, the Eververse store is already fully restocked with spiffy-looking new stuff for players to get from the next expansion, The Black Armory, including a sparrow that's on fire, new Exotic weapons ornaments for guns like Ace of Spades, and dances such as the iconic one from Pulp Fiction. There's also new sets of Eververse armor: the Symmetrists' set for Warlocks, Vanguard Dare for Hunters, and Star-Crossed for Titans.

As is usually the case in Destiny 2, it'll take a few weekly resets to see everything that's on offer in the Eververse store in the Season of the Forge, which runs through February. It comes with a new style of Bright Engram called an Etched Engram, but the usual means of getting those cool new cosmetics are the same: you'll get them by completing Eververse bounties to gather bright dust and activating the Prismatic Matrix by completing a weekly challenge, or by purchasing Destiny 2's premium currency, Silver, using real money.

There are also new Pinnacle Weapons for players to earn in the Gambit, Crucible, and Vanguard Strike playlists, plus five new Exotics hidden somewhere in the expansion.

This gallery will show you all the cosmetics currently on sale in the Eververse store, plus the Exotic ghost shells, sparrows, and ships shown in Season 5's refreshed Collections that players will be pulling from Etched Engrams as they play.


Symmetrists' Palms


Bond of Reciprocity





A Bad Run


Salute To The Colonel


Competitive Dance


Ska Dance


Tangled Paladin


Wishbringer Shotgun


This weapon is only available for purchase from Lord Shaxx if you reach the Crucible Valor rank of Legend.


Eidolon Bird


Dream Streak


The Past Unearthed Transmat Effect


The Past Unearthed Transmat Effect (Arrival)


Buzzing Drone Shell


Past Followed Shell


Future Perfect Shell


Neon Helix Shell


Sanctum Plate Shell


Rust Punk Shell


Ada-1's Lone Wolf


Odrerir


The Platinum Starling


Unsecured/Outcry


Burnout


Always On Time


Approaching Infinity


Dark Horse


The Bronco



Fallout 76 Guide: Survival Tips And Where You Should Go First

By Alessandro Fillari on Nov 29, 2018 01:38 am

Welcome To West Virginia


Fallout 76 is a much different from previous games in the franchise. First off, it's the first online game in the series' history, with a far more in-depth focus on survival and crafting. This new approach on the familiar post-apocalyptic RPG's mechanics will take some time getting used to--and players will be doing that together in a shared world. You won't be alone out in the wasteland, which should bring some comfort in the path ahead, though, rogue players are more than likely to give you a hard time if you aren't careful.

In this guide feature, we've come up with a handful of tips and a short list of things to do during your first few hours exploring the ruins of West Virginia. As the earliest game in the Fallout timeline, set only 25 years after the bombs fell, the inhabitants of Vault 76 will explore a world that's still in disarray after the nuclear apocalypse. Though the setting of West Virginia was largely spared from the bombs, radiation and chaos have seeped into the valley, irreparably altering wildlife, and unearthing creatures that many thought to be legend.

While the main hook is the focus on surviving a violent, irradiated world full of other players online, the familiar aspects of the Fallout experience are alive and well in 76--there are even some surprises for the eagle-eyed fans to uncover. If you've been playing the beta, you'll be happy to know that all of your progress is transferring over to the full game. But if you're new to the game, here's a quick survival guide to help you overcome the odds.

For more info on Fallout 76, be sure to check out footage from the first 50 minutes of the game, and along with our chat with Pete Hines about the current state of the game, and what lies ahead. If you're more curious about how the game is, read our Fallout 76 review.


Explore The Vault


Instead of being rushed out the Vault door like in other Fallout games, with hostile Vault-tec security or irradiated radroaches nipping at your heels, you're afforded the chance to calmly prepare yourself for the expedition on the surface. After creating your character and taking a quick photo of yourself for you nametag, you'll grab your new pip-boy and get to explore the vault at your leisure--and even interact with other players starting out as well.

Once you leave your room, be sure to examine every point of interest on your way up to the entrance. These stops will get you stocked up with new items and supplies, which includes a starting set of Perk Cards, purified water, and the all important C.A.M.P device--allowing you to build structures in the outside world. Around the Vault, you'll find various holotapes that tell you more about the residents of the bunker, which includes the vault Overseer who's gone missing. Once you're ready, make your way towards the exit of the Vault. Though rest assured, if at any time you want to return, the Vault's door will always be open to you--even allowing for fast travel at no cost.


Take In The Sights


Starting out in the Western portion of the map, set in the Appalachian region, you're in a prime spot to branch out into the other parts of the West Virginian wilderness. Your map is one of the most valuable resources you have, which highlights many of the major attractions in the area--akin to an amusement park guide. But in between those major points of interests, there are many different areas that house valuable loot, interesting story details, and some usual monsters to fight. Moreover, you'll often find events and side-missions while exploring, which can open up some interesting diversions.

While the entire map is free to explore at the beginning, it would be best not to branch out too far into other regions. Here are some interesting locations that you can explore in the early hours of Fallout 76, all located in reasonable distance from the Vault

- Top of the World Ski Lodge: Located in the center of the map on top of a mountain, making it one of the highest spots in game. Resembling an old-school, gimmicky resort, this ski-lodge now houses bloatflies and Super Mutants. When exploring this site, you'll also be able to find one of the game's more unusual melee weapons known as the Ski Sword.

- The Greenbrier Resort: Found just south of the ski lodge, this resort is an extremely ritzy location that feels more like a time capsule than a ruin. With an army of Protectrons maintaining the grounds and keeping nasty foes out, the resort is in surprisingly good condition having survived more than twenty years of no activity. While exploring the inside, you will find mobs feral ghouls, all of whom have kept their attachment to the posh lifestyle of their past lives.

- Horizon's Rest: Located just west of the Top of the World ski lodge, this ruined plane has been converted into a multi-level living quarters for survivors. However, the owners have since abandoned it, leaving behind an armory filled with weapons, ammo, and armor for anyone who's able to find the clues to unlock it.


Stick With The Beginning Story Missions


Once outside, you'll start the early missions of the main story. In an interesting approach that's different from past Fallout games, many of the tutorial segments take place in the open world. In a more trial-by-fire approach, you'll gradually learn more about the many systems at work while collecting a set of new weapons and supplies. Despite being given some basic survival items from the bunker, you're still an unprepared Vault Dweller in a new world, and you'll need to get new supplies fast in order to survive.

Though you may have the urge to get started on your adventure and explore on your own, it's really in your best interest to take on the early missions in the main quest. Right outside the Vault door is a Mr. Gusty robot, who will let you know where to go next in your quest to find the Overseer. Within the first 10 minutes of stepping outside, you'll acquire new weapons, armor, and get used to the more nuanced mechanics in Fallout 76. This will go a long way in helping you get your feet wet in the open world, and you'll still come across many side events and opportunities to take on.


Get Out Of Your Comfort Zone


Building your character up from scratch is one of the hallmarks of the Fallout series, and 76 is no different. However, the early hours of Fallout 76 are not as generous as other games in the series, and it'll take time to gradually build up to the more familiar archetypes of previous games. But before you reach that point, you'll need to understand that you'll often have to work with what you have at your disposal--even if it's mostly scraps of items and word-down weapons that have seen better days. It's important for you to get out of your comfort zone and try out new methods and solutions for survival that you wouldn't normally take on in other games.


Rethink What Makes You SPECIAL


Given the more survivalist nature of Fallout 76, you'll have to be constantly on your toes and adapt to any situation that comes you way. The systems at work in-game allows for more flexibility, letting you refocus your character's strengths at anytime. Once you start leveling up, you'll be able to allocate SPECIAL points and gain new Perk Cards for your character. While all the SPECIAL points you invest are set in stone, the new perks you can set on your deck can be swapped out at any time.

As you increase in power from leveling up and acquiring new gear, you'll be able to flesh out your character in more interesting ways. Players that often favor firearms and explosives may find themselves in a position where they'll have to double down on melee weapons and hacking, and many of the perks you find will offer up some interesting buffs to make builds that were made on the fly seem worthwhile.


Group Up


Just outside of Vault 76, you'll encounter other players who have also started their journey. While you're totally free to explore on your own and take on whatever challenges that come from being a lone wanderer in West Virginia, there are many benefits to exploring in a group. When in a group, you and your squad can communicate with each other through voice-chat--though only in short-range--which will allow you to coordinate quests and how you'll clear our some of the more challenging locations housing Scorched, Ghouls, and Super Mutants. Though this is totally doable on your own, getting a group can lessen the hassle and spare some precious resources that you would end up spending on your own.

Grouping up in a Fallout game is still a new concept, so it's better to get a feel for it sooner rather than later. To team up with others, walk over to another player and invite them into a party. If they accept the invite, you'll partner up instantly. Up to four people can work together, with each member getting their own share of the loot. However, if you want to splinter off from the group and do your own thing, you're free to do so. If you've put a lot of distance between you and your group and want to return to them, you can open up the map and fast travel to a party member, allowing you to great distances without much hassle.


Always Be Collecting


Scavenging for junk items and gear is a normal part of your journey in the post-apocalyptic wasteland. While the cheap desk fans, baseballs, and plastic cups may not seem so valuable, breaking them down to basic materials can lead to crafting new weapons, armor, and support items. The screws from a desk fan for instance can be used to craft higher-end weapon and armor upgrades your paltry starting weapons, which will help even the odds when things get tough. Moreover, items can be gathered from the game world itself, including downed tree logs, which offer wood.

However, it's important not to get too greedy when exploring and junking all these items. With the deeper survival mechanics in place, every item you have in your inventory has a set weight. And with all those items added up, you'll likely find yourself overencumbered at the worst possible time. If you can't find a workbench to scrap items, you can always stay on the lookout for stash boxes, which are often located in residential areas, red rocket stations, or can be built with the C.A.M.P.. Despite this being an online game, you're not racing against others to scavenge the nearby ruins for junk. Every player will get their own haul of items, and you're never left empty handed after seeing another squad of vault dwellers rummage through a place.


Get Crafting and Stay Healthy


While there are plenty of supplies and new weapons to find in the field, these tools won't be in that great of a condition and you're much better off not leaving things to chance. The gear you create and modify with your own hands with the resources are what make the difference between surviving a shootout with Mole Miners or finding yourself face-first in the dirt.

Once you have those materials, it's best to start investing them into better items and supplies. Along with the weapon and armor workbenches, you'll need to utilize the cooking and chem stations to craft food, clean water, and healing items in order to stay healthy. While you certainly able to eat whatever stale food or use worn down weapons and armor, it all has to be done with caution. Poor weapons will breakdown fast, and dirty water and rotten food can lead to diseases and sickness for your characters--including the particularly nasty case of Radworms.


Challenge Another Player


Once you reach level 5, Fallout 76's player vs player gameplay will open up. Despite every character coming from the same Vault, where they shared safety and comfort from the outside elements, all previous friendships formed in the bunker are tossed by the wayside. While you're not committed to taking part in PVP, you may come across a relentless player who's got their eye on you. When another person attacks you, they will only deal chip damage to your character--a small fraction of their actual attack power. However, it does add up over time, and they can kill you if you've lost enough health--or if they just happen to catch you after a nasty scrape with some monsters.

If this happens, you have several options at your disposal; you can fast-travel away from them, block them, or even try to engage them in a fight. The later option can go a number of different ways, especially if you're up against a stronger player, but it lead to interesting results--the winner takes any junk items that their opponent had upon their defeat. Since this is a first for the series, you may want to try out player combat as early as you can to get a feel for it. While you can usually avoid PVP, there may come a situation where dueling could work out for you, especially if they're an underleveled annoyance. However, it's usually in your best interest to keep fights clean. If you ambush others and take them out with chip damage--with the other player not fighting back--you'll be marked as a murderer and left with a large target on your back for others to see.


Take Your Time


To put it bluntly, Fallout 76 features the largest map of the series--there is no way you'll experience many of the game's more defining events during the early hours. With so much ground to cover, it's a good thing to take your time and soak up all the details during the beginning of your journey. While many players will be eager to dive into the questline dealing with the nukes, which Bethesda have been teasing since the game's reveal, this is an event that will take several hours to work up to. Moreover, many of these quests will require high-end gear, such as power armor and high end, as it puts you face to face with some of the game's most dangerous monsters, including 76's new elite foe known as the Scorchbeast.

Once you've amassed an arsenal of weapons, supplies, and strengthened your character to a point where you can handle many of the tougher challenges, you'll be able to venture out into West Virginia's more notorious areas, which includes the Savage Divide and The Mire. But you're better off taking things slow, and enjoying yourself until that time comes.



Fallout 76: Essential Beginner's Tips You Need To Know

By Array on Nov 29, 2018 01:36 am

Surviving West Virginia


After months of waiting, a new Fallout game has finally arrived. As you'd expect from the series, Fallout 76 is a massive game that's packed all manner of RPG systems and mechanical details many of which aren't explained in detail. Add that onto the new multiplayer functionality and it's more than likely you've got myriad questions that you need answers to. Fortunately, we're here to help with our collective knowledge having each played the game for a couple dozen hours.

Many of the series' classic idiosyncrasies remain in Fallout 76. You'll wander the land, gather resources, craft items, kill a super mutant or two, and get involved in all sorts of questlines. In this feature, we go over tips you should know about the game's survival and progression systems, as well as call out important details to keep at the forefront of your mind as you play--whether it's taking time to build up your C.A.M.P. or pilfering whatever Power Armor you see.

If you're keen for a more basic rundown of what to expect when you first jump into the game, be sure to check out our Fallout 76 survival guide. In that feature, we offer recommendations of cool places to check out, as well as a few beginner's tips.

Fallout 76 is out now on PS4, Xbox One, and PC, but be sure to read our Fallout 76 review to see how it turned out! For more guides, you can check out our survival guide, as well as our feature highlighting where to get some easy Power Armor sets. If you've still got questions about how Fallout 76 plays, be sure to check out our feature highlighting everything you need to know about the game.

In the meantime, what are some of the craziest discoveries you've made in Fallout 76? Got any useful tips to offer, too? Let us know in the comments below.


Tackle the Main Story Early On


Once you leave Vault 76, you are free to go anywhere you want. But don't let that freedom go to your head, as you most definitely lack the resources needed to survive. If you're not careful, you're likely to end up somewhere high leveled and dangerous. We strongly recommend at least doing the first couple quests in the main story, which act as an extended tutorial and also provide you with a ton of important supplies and blueprints. The story missions in the Overseer's Camp, the town of Flatwoods, and the Morgantown Airport teach you about workbenches, diseases, and how your C.A.M.P. works. You also gain a ton of basic weapons, ammo, aid supplies, recipes, and plans for building. After Morgantown, you'll be in much better shape to start exploring freely. Keep in mind that the main story is in general a great way to get new stuff and learn the game, so it's a good idea to hop back in and do it every once in a while.


Use the C.A.M.P


The C.A.M.P. is a new feature in Fallout 76 that acts as your own personal base that you can use to rest, repair equipment, and eventually build your own home. Because it's technically a camp, that means you can move it to anywhere you want on the map--for a small fee, of course. But don't fret, as stuff you've already crafted is stored and can be replaced at no cost, so you only have to worry about building something like a workbench once.

Traveling to your C.A.M.P. is always free, so try to place it strategically. That means putting it near resources, existing crafting benches, and water until you have unlocked crafting stations and water purifiers to do the work for you. Even if you aren't interested in building up your C.A.M.P., it's worth creating a basic one that has all the stuff you need, like a cooking station, workbenches, and a stash.

It's also worth noting that you can't just set up your C.A.M.P. anywhere you please. It needs to be in a location that isn't named. In addition, if you want to preserve your stuff from the elements, make sure to store your stuff in your Stash (more on that in the slide ahead) before leaving. There's a lot to the C.A.M.P., so be sure to check out our separate video that goes over all the nitty-gritty details.


Build a Stash


Like previous Fallout games, your character's inventory limit is going to be a consistent obstacle, because when you're carrying too much stuff, your Action Points are sapped just from moving around--compared to past games where you just became incredibly slow. Because of this, your Stash at homebase is one of your most valuable assets. Always have a Stash in your camp and use it store stuff to make space for yourself. Only you can access your Stash, so anything you place in there is safe from the hands of unfriendly players. You'll notice other Stash boxes throughout the world and in other people's camps, but using them will only access your Stash and not anybody else's. If you're far away from your camp and need to know where to look for a Stash, there will usually be one at a Train Station or Red Rocket.

Always throw whatever junk you've picked up into your Stash; there's actually a command that instantly offloads all your junk in the Stash menu. Once all your junk is in your Stash, you have access to all of it at any workbench for crafting, so you don't need to worry about carrying it around everywhere you go. Do keep in mind that the Stash does have an item limit. It's not possible to build a second one, so eventually you're gonna have to start getting rid of stuff. You can't put off Spring cleaning--not even in Fallout 76!


Repairing Weapons and Armor is Different!


Weapon and armor conditions return for Fallout 76 after having been absent from Fallout 4. However, unlike Fallout 3 and New Vegas, where you could use another weapon or armor of the same type to improve the first's condition, you need specific junk to repair your gear in Fallout 76--much like how you upgrade mods. If you're missing materials, you can tag them for search just like in Fallout 4 to help you find what you need when scavenging. While armor takes a little time to bust, weapons can degrade rather quickly, so make sure to keep an eye on them--lest they break in the middle of combat.


Beware of Diseases


One of the newest additions to Fallout 76 are diseases, and they can really harm you if you're not careful. You can get them from pretty much anything. The obvious comes from enemies labeled as "diseased," such as a Diseased Radroach, which can easily infect you by simply touching you. When you see an enemy marked as "diseased," it's always best shoot them from a distance.

You wouldn't think it, but beds have a high chance of giving you disease, specifically any bedding that's not raised off the ground. You also also catch diseases from eating rotten or raw food, swimming in water, or even just walking in certain areas that contain airborne diseases. That last one can be avoided by wearing certain equipment, like Hazmat or Space Suits, or Gas Masks like the Fire Breather Helmet.

If you're unfortunate enough to catch a disease, your options are to either to wait it out, or cure it with medicine. Waiting for a disease to go away on its own can take anywhere from 30 minutes to an hour depending on the disease. Curing a disease is obviously the prefered method, but Cure Disease (actually what the item is called) can be tough to find. Alternatively, if you're in a real pinch, you can set up your camp and wait to die and then respawn, which will cure your disease.


Pilfer Power Armor


Power Armor is high-level equipment that comes in handy later on. But in your early runnings, you'll come across plenty of Power Armor chassis out in the world, but they'll only have a few pieces of armor on them. These pieces are usually around level 40, so you can't even use them most of the time. But don't ignore these just because you're at a low level, as you can still take advantage of them. Remove all the armor pieces attached to the Power Armor, and if you have the space, bring them with you to store in your Stash. After that, hop into the Power Armor chassis, as even without any armor plates attached, it'll give a defense bonus and a boost to your carrying capacity.

It's worth noting that once you hop into a Power Armor chassis, it's yours, which means you can store it in your inventory or place it in your Stash. Taking the time to scavenge Power Armor pieces early on will put you in a better place when you reach the appropriate level to actually use fully decked-out Power Armor.


Pay Attention To The Verdant Season


Regions will gain what the game calls a "verdant season" where resources like plants will be more abundant. It cycles through different regions, so pay attention to the tip messages on the right of the screen so you know where to visit if you want to collect extra resources. Pay special attention for ingredients needed to cure diseases such as blood leaf, which is found near streams.


You Can Change Your Look At Any Time


If you're you're the type to spend an hour or two in the game's character creator, know that you're not locked into your choices after you confirm your appearance. Unlike previous games, Fallout 76 lets you change your appearance at any time. Simply bring up the map, tap R1 or RB to access the menu, and choose the "Change Appearance" option. Resort to this if you're in a rush to play the game and want to think about your looks later.


Don't Forget To Unlock Plans And Recipes In Your Inventory


Crafting is an important part of the Fallout experience. After all, if you're going to survive out in the Wasteland, you'll need to leverage all that useless junk you grab into functional items. As you explore, you will find new plans and recipes that'll expand your repertoire of craftable items. You might think these will get added to the workbench recipe list upon picking them up, but you'd be mistaken. To unlock them in your crafting list, simply pull up your Pipboy and confirm them in the Notes section of your inventory.


Make It A Point To Scavenge Bobby Pins And Radaway


Classic necessities from previous games, like Bobby Pins and Radaway, are much harder to come by in Fallout 76. Make it a point to investigate every nook and cranny of an environment, as these items are often tucked away in the most unexpected places. And if you've got enough money or resources, make sure to stock up by buying, trading, or crafting them. Work at it enough and before long these won't be so hard to keep in constant supply.


Interact With Others!


Fallout 76 is a multiplayer game so interacting with other players is major component. But you must be wondering: "What's possible?" First off, there is in-game voice chat that's area-based, letting you hear people close by. Direct communication is a useful tool for asking players if they want to trade or help you out. If you don't want to to hear other players you can always turn this off in the audio settings, and it's still possible to communicate with visual emotes.

Trading with other players is as simple as walking up to them and pressing a button. You can get a full look at someone's inventory and request specific items you're interested in. Of course, there's also PVP. You can't attack or be attacked by other players until you're level 5, which is meant to prevent spawn camping outside Vault 76 and killing all the newcomers. Once you can attack others, you'll notice that when you first start shooting players, you will actually be inflicting a reduced amount of damage. Again, this is meant to prevent random people from just killing you, or you from killing them. If the other player attacks back, the two of you have officially engaged in combat with the damage safety turned off.

While it's difficult, it's possible to kill a player who isn't fighting back, but doing so is considered murder. That puts a bounty on your head and replaces your icon on the map with a bright shiny red star, letting everyone know where you are. Any player can then murder you and be rewarded with a bounty of caps, which comes out of your personal supply. You'll get some rewards from the bodies of dead players, but looting them isn't gonna score you their armor or weapons. Instead, you only get their junk and crafting supplies. While this may not seem like much, scoring a large supply of junk can be a nice boost for you, while losing a lot of junk you just spent the last hour collecting can be pretty devastating. Luckily, your dead body will be marked on the map, so you can recover your stuff regardless of what killed you.

When an encounter stops being fun and games, you can block a player by finding them on the social menu and then flagging them.


How Parties Work And Some Useful Tips


Teaming up as party comes with its own benefits. Party members can share Perks with each other (more on Perks later), as long as your Charisma stat is three times the rank of the Perk. It's best to work together with your party and figure out which perks to share to maximize the benefits of the group.

When you're in a group, the questline the party leader has active is shared with the whole party, and completing the quest gives everyone the reward--even if party members have already beaten that specific quest.

Party members can also fast travel to each other without needing to pay caps. You aren't tethered to each other, so you're free to split up and travel separately and then rejoin as a group whenever you want. In fact, if you're friends with someone and in the same server, you can fast travel to them for free even if you aren't in a party together. If you have a large group that needs to be broken up into multiple teams, this is a great way to stick together and form a supergroup.


Good Perk Cards To Get


Fallout 76's new leveling system is quite a bit different from previous games. This time it's based around Perk cards. Every time you level up, you can put a point into one of the seven S.P.E.C.I.A.L. skills that make up your character's stats, and then pick a card to equip for the skill. The number of points you have in that skill determines how many cards you can have. For example, if you have four points in a particular skill, you can unlock four Rank 1 cards, or two Rank 2 cards, or one Rank 3 card and one Rank 1 card. A Perk card always starts at Rank 1. If you want to upgrade its rank, you need to combine it with duplicates of the same card.

There are dozens of Perk cards, many of which we've yet to find. You generally earn them by leveling up, opening up Perk card packs, or by completing challenges. Below is a rundown of which cards you should look out for.

As you probably know, the Charisma skill is based around working with other players. If you're in a team, you want to use Charisma Perk cards that provides team bonuses. A useful one is Inspirational, which nets you bonus XP when in a team. But make sure to share the card if you want your whole team to get the XP boost rather than just you. Even if you aren't in a team, Charisma still has Perks, like Lone Wanderer, which reduces damage and boosts AP regen for solo players.

As you play, an important factor to consider is your weight limit. Running out of space is a problem you'll face often. The Strength Perk card, Pack Rat, can reduce the weight of your junk items up to 75% at max rank. However, in our experience two of the most unexpected sources of weight are food and first aid supplies.

The Agility Perk card Thru-hiker can reduce food and drink weight to a max of 90% and can easily clear up to 60 lbs from your inventory. Another good Agility Perk card is Action Girl/Boy, which lets you regenerate your AP faster. This is incready useful as it ties into your sprint, which tends to run out quickly early on.

Endurance cards are useful in managing the game's survival requirements, such as reducing radiation, not needing to eat or drink as much, or preventing diseases. Make sure you and your party always have lockpick and hacking perks handy so you can unlock safes or hack terminals.

Gunsmith is an incredibly useful Intelligence Perk card that makes slows gun degradation and lets you crafter higher tiers of guns as you rank it up. There's also First Aid, which increases the amount of health gained from stimpacks.

These are only few examples of cards we found useful during the early parts of the game. Remember you can swap your perks at anytime, so always take the time to set them up to fit your current playstyle.


Complete Challenges to Earn Atoms


Fallout 76 has an in-game microtransaction store called the Atomic Shop you can access from the main menu. Everything it offers is purely cosmetic, like new outfits, paint jobs for you Pipboy or Power Armor, photo mode poses, and player emotes. It all costs Atoms, a currency that you can buy with real-world money. But chances are you'd rather earn those Atoms by completing in-game challenges. There's a series of set challenges you can complete along with a rotating set of daily and weekly challenges. You'll naturally complete a lot of these just from playing, but if you're itching to get more Atoms, check out the challenges page in the menu to find some of the easy ones to complete.


Rapid-Fire Tips (Other General Tips)


There's a lot of small stuff packed into the game that's worth being mindful of. Below are some tips we didn't think would suffice as their own slides, but are important to mention nonetheless:

  • Holotapes still play when you enter a loading screen but you no longer hear them. So if you have a tape playing wait until you leave or enter a building or fast travel until you're done listening to it.
  • Always carry a Hazmat suit with you. There are tons of areas with heavy radiation that can quickly kill you the more you spend time there, so a Hazmat suit is essential. That, and they can prevent airborne and waterborne diseases.
  • If you find an instrument, take 30 seconds to play it and receive the Well-tuned status, which grants you a bonus +25% AP regeneration for 1 hour.
  • Be warned, if you murder someone while in a party, your teammates can start attacking you right away. You won't be able to attack them, however, because you're on the same team.
  • Use a Tinker's Workbench to bulk your materials, which will condense them and reduce the weight, freeing up more space in your inventory or Stash.
  • If your meat, veggies, or fruit spoil, don't eat them but also don't throw them away. You can convert them into fertilizer.
  • Sleep at the start of every play session until you get the well rested icon. It means you get more XP on your adventures.
  • You can swap your Pip-Bboy between two viewing modes: the standard one takes up your entire view, but the alternate version lets you see what's around you while you navigate menus.
  • When building the CAMP, many objects in the world block larger saved bases from being placed. Fortunately you only really need one point of contact and can float your entire base on a single set of stairs. Minimizing your base's footprint will reduce your chances of not being able to deploy it.
  • Even if you don't like VATS, it's still very good for quick shots with bolt action weapons.
  • Remap the grenade button if you play on PC and plan on using ShadowPlay. Its currently set to Left ALT, and trying to start and stop ShadowPlay will have you accidentally throw a grenade. Also it's just an awkward key to put melee/grenade on anyways.


Red Dead 2 Details & Tips The Game Doesn't Explain To You

By Alessandro Fillari on Nov 29, 2018 01:30 am

The Wild, Wild West


Red Dead Redemption 2 presents players with what it easily Rockstar's most dynamic open-world adventure to date. Featuring a number of sophisticated systems and countless NPC characters to interact with, there are all sorts of encounters that await you in the game's expansive wild west setting. However, with a game of this scale, there are bound to be features that aren't stated clearly, even during the opening hours that serve as a tutorial of sorts.

We've come up with a list of details and tips that Red Dead Redemption 2 keeps somewhat hidden from players, which we found from our time experimenting with the many mechanics at work. Though much of overarching gameplay pillars are explained in the abstract during the game's tutorials and relevant missions, there always seems to be a bit more information that's set aside for later. And more often than not, you're bound to uncover these details when you least expect it.

We've got much more info and coverage on Red Dead Redemption 2 in the works. In the meantime, be sure to check out our full Red Dead 2 review on Rockstar's biggest open-world game to date, along with guides on how to make money and the best tips for new players. GameSpot is also currently running a new weekly series called QuickDraw, which highlights the series' impact on gaming, while also showing off just how in-depth Red Dead Redemption 2 gets.


Savor The Story


While the main story in Red Dead Redemption 2 has many exciting and heartfelt moments, we recommend indulging in as much of the side content and activities as you can before tackling the next major event. Over the course of the game, you'll see changes to the gang's camp, and several characters, including Charles, Lenny, and Javier, will have some missions for you to handle. These side-quests show up as white markers on your map--with the main missions showing up as yellow--and can lead to great rewards or interesting encounters for you to take part in. Unfortunately, several of these diversions are only available for a limited time, so make sure to do them as soon as you can. Some of the game's most heartfelt and humorous events can come from these missions, which you'll miss out on if you focus on the story. So take some time away from the main plot and chat with your comrades--you'll be glad you did.


Look To The Skies


When you're exploring the wilderness, you'll likely see smoke trails from campfire at a distance. These serve as an indicator for points of interests in the area, so heading to the source can open up unique encounters with the game's many strangers and traveling vagabonds. Most often the lone individuals you can find are friendly, even giving you supplies and tips on some locations you should keep an eye on, but other encounters can lead to violent stand-offs with rival gangs or disgruntled travellers. Regardless, there will always be something interesting to uncover once you reach a campsite.


Weight Watchers


When you're living a life as an outlaw--where sleeping in the dirt and getting into intense gunfights are the norm--it can be easy to lose track of Arthur's personal disposition. This becomes apparent when you notice that you're taking more damage than normal. Early on, the game introduces you to the concept of building up your health, stamina, and dead eye cores. However, depending on what Arthur eats, how often he does so, and what sort of physical exercise he gets, his base stats and cores will see some changes. These gains or losses are reflected by three distinct body types; average, underweight, and overweight, all of which have their own unique pros and cons.

When you're of average weight, your health and stamina cores will stay even. However if you find yourself underweight, you'll take slightly more damage, but gain a boost to stamina to compensate. If Arthur eats often and gets less exercise, which includes running, swimming, and getting into fist fights with the local ruffians, he'll become overweight, resulting in less stamina but an increase in damage absorption. Though you can keep track of Arthur's physical status in the Player menu, you can also watch Arthur during his idle animations. Depending on what his weight is, his posture and demeanor will adjust to reflect his current build.

With all that said, Red Dead Redemption 2 is all about letting you build out the protagonist how you see fit. So if you want a skinny or plump character, then you go ahead and make sure Arthur lives his best, most indulgent life.


High Risk, High Rewards


Whether it's from ransacking a homestead or scavenging from dead animals, you'll likely stumble upon some items that the local merchants will refuse to take off your hands. These items can fill up your satchel fast--giving you the impression that they may better placed in the dirt-but they may fetch a high price from a select set of merchants happy enough to buy them from you. To offload these items of dubious origins, you'll need to visit a Fence--essentially a black market dealer who sells and trades some of Red Dead Redemption 2's most valuable items.

In a variety of locations across the map--including Rhodes, Emerald Ranch, and Saint Denis--these merchants can be found in their own shops, tucked away from the popular areas of town. These Fences will also sell support items, throwable weapons, and recipes, and can also craft rare talismans and trinkets from Legendary Animal materials, which offer unique perks to Arthur's main cores. Moreover, there are also Fences that deal primarily in stolen wagons and horses, which also yield a solid cash return. So when you arrive to a new area, make sure you know where to find the local shady dealer.


Do A Barrel Roll


During combat, there may come a time where you need to get out of the line of fire fast. While aiming your weapon, press the action button (Square on PS4, or X on Xbox One) to perform an evasive dodge. Depending on which direction you hold the control stick while pressing, Arthur will dive or roll away from danger. While this can evoke some flashbacks to the Max Payne series' iconic gun battles, the dodge roll is purely an evasive maneuver--so no shooting while diving, unfortunately.


When Horses Attack


Red Dead Redemption 2 is essentially a Wild West Grand Theft Auto, but hijacking a new transport will take a bit more effort than simply pressing a button. The horses in Red Dead Redemption 2 can be very temperamental and get stirred up very easily--especially in the presence of predators in the wilderness. When approaching a new steed, you'll need to calm it down in order to safely get near it. Horses aren't afraid to defend themselves, and if you try approaching a wild mare or someone else's animal from its backside, it won't hesitate in readying a fierce kick to keep you at bay.


Your Guns, Your Style


The members of the Van der Linde gang are all capable gunslingers, and this is especially true of Arthur. With some impressive handling of all sorts of firearms, which includes pistols, revolvers, rifles, and shotguns, the main character isn't shy about showing off more of his particular style. While at a weapon shop, you can customize your weapons in a number of ways, including adding new barrels, paint work, wrapping--to decrease degradation--and even place some stylish decals on your firearms. Though some of these customization options won't offer any tactical advantage whatsoever, they can go a long way in helping you define your own take on Arthur and his legend. And if you really want to show off some flair after an intense gunfight, double tap the holster button (L1 on PS4, LB on Xbox One) to put your pistol away in style.


Relive The Glory Days


Much like the original Red Dead Redemption, the prequel features a number of main missions that will show off many exciting and emotional moments. But in Red Dead Redemption 2, you're given the ability to replay these pivotal moments and re-experience the game's most interesting encounters at any time. After the end of each mission, you'll receive a ranking on your performance based on how long it took and whether or not you completed the side objectives. If you feel you can do better, or if you just want to see a badass moment again, you can do redo the mission by going into the Progress sub-menu and selecting the Story option. You'll see your current place in the main plot, along with a listing of previously completed missions from each chapter, which can be replayed at your leisure.


Hunting The Best Game


Though the hunting gameplay in Red Dead Redemption 2 takes many cues from the original, it now requires a far more thoughtful and careful approach. In addition to the 178 animals featuring their own backgrounds and unique methods to take them down in a hunt, the wildlife comes in three different ranks--poor, good, and perfect. While you'll often get the basics from any animals regardless of quality, you'll need to ensure that you're hunting above average prey in order to get the best pelts possible. To see whether the animal you're hunting is worth the effort, make sure to study it at a distance first, which will give you clues on how best to hunt it. After doing so, you'll see a set of stars next to its name on the HUD. If you find yourself on the trail of an animal with only one star, you should look elsewhere in the area for something better.


A More Immersive Experience


If you're itching for a more personal Red Dead Redemption 2, you can adjust the game and its look to offer a more involved experience that will keep you on your toes. Along with the game's first-person view mode, which allows players to experience the entire game in this perspective, you'll also be able to customize aspects of the HUD and gameplay, stripping away most on-screen indicators and tweaking the controls to your liking. With no HUD, you'll have to pay attention to more details in the environment, as well as remember the clues that NPCs give you. Though if you still want to use an aid to get around, Rockstar has a companion app for Red Dead Redemption 2 to offer players additional help.


Takedown The Big Targets With Ease


When hunting, you may find some larger targets that are more difficult to get a bead on. If you're having a difficult time getting a clear shot or keeping your prey from moving, you can always try lassoing it up. Despite this going counter to stalking and hunting prey the old-fashioned way, it's still a surprisingly effective way to get a hold of your target. If you're able to get close enough it, you'll also be to use your hunting knife to give it a quick death, which counts as a clean kill. However, this is only effective on medium to larger sized animals, as smaller game will be able to slip out of the rope easily.


Showing Your True Colors


In Red Dead Redemption 2, every choice you make with Arthur feeds back into the game's overarching Honor system. Depending on the type of character you play, whether as a likeable outlaw or a ruthless gunslinger, you'll witness changes to Arthur's behavior and to the game's presentation. If you're of high honor, not only will you receive some discounts from stores, the tone of your journal entries will be more upbeat, and the style of killcams you'll get will be more in the style of old-school westerns. If you're a particularly decent fellow, and want to make some solid gains on the honor system, take a stroll down the street in a populated area of town and greet the locals. You'll quickly earn some positive vibes from the townsfolk.

However, if you find yourself playing more of a cutthroat, kill-cams will be more violent, your responses to NPCs will be more snide, characters will always be on the lookout for you, and the tone of your journal will be more cynical and off-putting. Each side has its own set of advantages, and it's all up to you in how you want others to view Arthur.


Look After Your Loot


As you're exploring the wilderness on your horse, it's all but inevitable that you'll take a nasty spill. While these brutal wipeouts can often be humorous, they can result in some serious consequences. In addition to causing harm to both Arthur and his mare, you'll also drop all items that placed on the back of your trusty steed--which temporarily holds pelts and small game. This won't be an issue that often, but there may be some cases where you'll crash out on a hill or in a rocky place, which will make it easy to lose track of those precious supplies. This can be especially devastating if you spent a great deal of time hunting animals, only to have lost the pelt and bodies when crashing head-first into a tree. So if you crash your horse, make sure to collect yourself and all your belongings before you ride off.


Taking In The Sights


Red Dead Redemption 2's cinematic camera mode can offer you the chance to view the sweeping vistas of the game's world in a different light. With a dynamic camera, you'll get to see Arthur and his crew ride across the landscape with some breathtaking sights in the backdrop. However, controlling the character during the cinematic mode can be somewhat problematic, thanks to the shifting camera. Thankfully, Rockstar included a subtle feature to make movement much easier in the cinematic mode. By holding down the X/A button in this special camera mode, Arthur and his horse will stick to the trail, automatically turning and making corners when needed. If you have a particular destination set on the map, either for a story mission or a waypoint, the game will guide Arthur to that location as well.


Prime Fishing Time


When taking up the fishing activity, there may be some cases where you won't get many bites. While it's important to make sure you're using the correct bait and lures for the location you're in, and that your fishing technique is correct, another factor to consider is the current time in the day. Depending on when you decide to head out, you'll see a different amount of activity in the lake, pond, or river. To get the best results during a fishing activity, try to stick with early morning and afternoon time in-game. Also, fishing during a rainstorm will increase the activity of the aquatic animals a bit further.



Red Dead 2 Guide And Essential Tips You Need To Know

By Tamoor Hussain on Nov 29, 2018 01:01 am


Red Dead Redemption 2 is out now, and it explains the majority of its gameplay systems that you'll be interacting with across the many hours you can play it. However, since it's so big, some of the information can be doled out over the course of multiple hours. This is a smart decision that means players aren't overwhelmed from the outset, but you may find yourself asking questions that the game isn't ready to answer yet or that you simply missed.

Just as you'd expect, the open-world game is overflowing with things you can do, as you can read about in our Red Dead 2 review. Should you choose, you can sink a huge number of hours into exploring the vast American wilderness and enjoying the beautiful environments it presents, hunting animals to provide for your friends and family, or robbing trains to--well, provide for your friends and family in a less wholesome way.

To help you hit the ground running we've put together a number of tips that that'll help you get along better earlier in the game. These should serve as a primer to jumping into the world of Red Dead Redemption 2, so we've included a bunch of some of smaller things that, once we realised them, made for smoother play sessions. Alongside those, there's information that the game tells you, but perhaps doesn't stress upon as much as it should. Crucially, this is all spoiler free, so you're in no danger of hearing about that moment where [REDACTED].

For more Red Dead Redemption 2 tips we've got spoiler-free guides on how the morality and honor systems work, the best way to make money, and some information on how weapon customization functions. If you're planning to spend a bunch of time fishing, we've got a guide for that too.

Make sure to also watch Quickdraw, our weekly Red Dead Redemption 2 video series. In the first episode we looked at previous Rockstar games that have influenced RDR 2. The second episode, meanwhile, is a story recap of the original Red Dead Redemption.


Fit As A Fiddle


Red Dead Redemption 2 gets surprisingly in-depth with information on the health and well being of its main character, Arthur Morgan. And to really make the most of these you should head into the "Player" menu in the pause screen and select "Arthur." You'll be presented with information cards that clue you into the state of your Health, Stamina, and Dead Eye cores, which dictate how quickly each of these attributes regenerates. To guarantee you're operating at peak performance you need to maintain your Cores by eating, resting, and generally keeping Arthur in good shape. You'll also get information on the actual numerical percentage of how much core you have remaining.

Temperature and weight impact stats for health and stamina respectively, so if you're layering up in the heat or walking around in the chillier parts of the world as if it's a warm summer's day, you'll see Arthur's health drain faster. Similarly, if your Arthur is thick with two Cs, stamina will take a hit but your health will be boosted slightly. However, if he's on the thinner side, health will be impacted negatively, but your stamina will improve a bit. All outlaws are beautiful in our eyes, but if you have a specific playstyle in mind it's important to watch your weight and manage it to suit you.


Mapped Shortcut


This is a very small quality of life improvement that has a big impact. You'll spend a whole lot of time going into and out of the map in Red Dead Redemption 2. Its world is vast and although there are key locations that you'll travel to, along with waypoints to guide you there, the game also cultivates a wanderlust. Sometimes, this may mean going out into the wild west to hunt, and if you're looking for a specific animals you'll need to head to particular spots. Other times you may just want to trot around to see what strange situations and scenarios present themselves to you. Initially, getting the map up can seem like a two-step process: pressing the start button to bring up the pause menu, then selecting the map option. However, you can expedite this by instead holding the start button down, which will take you straight to the map. This is a common thing in modern open-world games but it isn't explicitly mentioned so it can be an easy to miss detail.


Circle of Life


Hunting is a crucial part of Red Dead Redemption 2. It brings in resources for you and the rest of your gang to survive off, but also lets you build a deeper connection with the world around you through study and observation.

When you come across an animal to hunt, don't just go all Yosemite Sam on it. Instead, be more Elmer Fudd and take it slow. Be sure to use the study prompt as you'll get an entry in the "Animals" section of the Compendium that tells you a little more about it. This includes details on how they behave, the best weapons to use to bring them down cleanly (and thus increase their value), and what they can be used for.

Early in Red Dead Redemption 2 you're taken out on a hunt and given a runthrough of how it works. It's all fairly simple, but there are two main tricks that help considerably. The first is masking your own scent. Press in the analogue sticks to activate Eagle Eye and you'll see an aura emanating off you--that's your own body funk, don't be ashamed, you're a rough and ready outlaw living off the land and farting into the winds whenever it suits you--this is the good life.

You'll need to make sure those wisps of B.O. aren't being carried towards the animal, as they're super judgemental about odors and will bolt. If you're out on a tricky hunt we recommend heading to a vendor first, as they'll usually sell you an item to mask your smell, or you can craft one. Also hit the baths regularly; there's a limit to how much you can smell like sun baked horse poop.

The other tip is to attract the attention of an animal locking on to them and then pressing square (on PS4) or X (on Xbox One). This causes the animal to raise its head and leaves it in the perfect position to be brought down cleanly. We recommend trying to use a bow as often as possible when hunting, as it's quieter and better for getting clean kills. Don't forget to give your pelts to Pearson back at the camp, or one of the Trappers that appears. They will hold on to them them for you to come back and use for crafting later.


Hop The Fence


At a certain point in the game you'll complete a mission and meet a Fence. No, we're not talking about a wooden partition typically used to enclose outside areas and made of posts connected by either boards, rails, or wires, we're talking about the criminal variety of Fence. These folk will buy stolen goods from you, which is handy if you've just five-finger discounted a carriage or horses. However, they'll also more than happily take small ticket items off your hands, so if you're the robbing and heisting type, Fences will be your best buddies. However, if you're fresh off committing a crime and have a bounty on you, you'll need to first pay off this off at the Post Office, as Fences won't chat to you otherwise.


Pistols At Dawn


The basics of shooting in Red Dead Redemption 2 are familiar, simple, and intuitive. However, your gun has more uses than filling folks with lead. In fact, it can also be used to get what you want out of a person without killing them. The thundering clap of gunfire has a way of persuading people to be more compliant, so if you take out your gun, hold the aim button, and then press up on the directional pad, Arthur will point his gun into the air. When you fire, you may find people a little more deterred from acting out.

While many will usually comply for fear of losing their lives, others may ignore you. You can usually tell whether it's going to work based on the other person's demeanour. The cowardly types tend to stop dead in their tracks, but if you're robbing someone and they have a defiant attitude, you may be out of luck. Nevertheless, it's worth a shot into the sky.

For those after a gun-focused tip that's useful in combat, hit the square or X button while aiming to execute a dolphin dive. The game has a cover system to keep you safe when the bullets are flying, but the dive is a handy way of minimizing risk when moving point to point.


Wicky Wicky Wild Wild West


For those who enjoy exploring the nooks and crannies of far-off virtual lands, Red Dead Redemption 2 provides plenty to uncover. One of the most immersive ways to experience it all is to turn off the in-game map and rely on your own sense of direction and navigational skills to get around. If you hold down on the directional pad and opt for turning off the minimap, characters that you ride with will be more forthcoming with directions, which makes for a more natural--and authentic--form of discovery. If you find yourself struggling, however, you can always just tap down again to briefly bring up the map to get your bearings.

While you're out and about, keep your eyes peeled for smoke in the sky; where there's smoke, there's usually a (camp)fire, and this more often than not will either lead to a side-mission or a memorable random encounter. Similarly, listen for things happening in your environment, as you may hear someone shouting for help or beckoning you to come over as you pass by.

Sometimes it's easier to just use public transport to get where you need to, and to make use of fast travel you can hop on a taxi coach or a train. These are usually only available in towns, but if you upgrade Dutch's quarters in the camp, you can then also purchase a map for Arthur that allows him to return to certain previously visited locations.


Gimmie The Loot, Gimmie The Loot


Money makes the world go round, and you'll need to keep a constant influx of cash to get by. While exploring the world and doing missions, it's common to come upon abandoned camps with lots of items up for picking. Sometimes you'll have to walk up to individual items and snatch them up, but you may also stumble upon a bunch of goodies in close proximity to each other. In these situations, simply hold down the loot button and Arthur will pocket the valuables as smoothly as one of Fagin's boys.

One of the most consistent sources of cash and goods is the bodies of your fallen enemies. Naturally, you'll be taking out a whole lot of people, and you should make it a point of stripping them of their valuables while you're at it. As with the previous game, enemies you've killed are marked on the map with a small 'x', so once battles have subsided, ensure you head over to all the corpses and recover your spoils.


Horseplay


As the saying that we just made up this second goes, "A cowboy is only as good as the horse he or she rides in on," so you'll want to spend time strengthening your bond with your noble steed. The easiest way to deepen your bond with your horse is through positive reinforcement. When you're moving at a *checks Google* "two-beat trot," press in the left analogue stick and Arthur will tell his horse how much he values it and how it's the bestest and bravest. From our experience, the cooldown on this is around 14 seconds, so you could min-max wholesome horse compliments to build your bond quicker.

As your bond grows, your horse's health and stamina will improve, you'll be able to whistle for it from further away, and it'll come to you even if you're in combat. It'll also cross deeper water and rougher terrain, and if someone tries to steal it, they'll have a much harder time. Other abilities such as rearing, skid turning or stopping, and even dressage also become available.

There's also some tricks to riding a horse properly, as well as best practices. If you tap the X or A buttons in time with your horse's gallops you'll reduce the rate at which it uses stamina, which means you can run faster for longer. Make sure to also give it regular breaks and feed it often. As the other saying we just made up goes, "A healthy horse is the wind beneath a gunslinger's feet."

When you're riding long distances you also have the option to use the cinematic camera. If you set a waypoint on the map and there's a direct line along a defined route there, then switch to the cinematic camera, your horse will stay true and all you've got to do is hold the run button down.


The Right To Bear Arms


Red Dead Redemption 2 has a diverse range of weaponry available for you to implement in your cowboying ways. For quite a few hours you'll find yourself limited to the basics: six-shooters, rifles, and shotguns--and the more basic versions of them at that. If you're the kind of person who finds themselves frequently staring down the barrel of a gun with another poor soul in your crosshairs, you may be tempted to save up some cash to try and get new, more powerful weapons. If that's what you want to do, go ahead; it's the wild west and you're an outlaw so be the master of your own destiny and all that.

However, if you want to save yourself a bit of cash and get your hands on some powerful weaponry, spend time focusing on doing the main story missions. Unsurprisingly, the game is very generous in giving you useful rewards when completing these missions, so if you follow the critical path you'll get showered with new guns, items, and equipment. Resisting the urge to ride out into the wild lands of America with nothing but a gun and your horse to make a name for yourself may be difficult, but stick with the gang for a bit in the early game and it'll be worth your while in the long run.


Wish You Were Here


Finally, here's a quick tip that will keep FOMO at bay. Make sure to do the missions that appear as white icons around your camp. These are usually activities that you undertake alongside other members of the Van der Linde gang, and provide some nice characterization moments. These will disappear after a while, either because they're time sensitive or because narrative advancements wipe them away. If one of these pops up, make sure to prioritize them over the yellow, core missions. Those will always be there, waiting for you.



20 Little Details We Love About Red Dead 2

By Array on Nov 29, 2018 01:00 am


It's hard to believe that Red Dead Redemption 2 has been out for a couple weeks now. To think we were all desperately awaiting its launch only some time ago. It's even crazier to think that Rockstar only spoonfed us small details about how the game would play in the two or so months before its launch. But now we've got the game and everyone is slowly learning all there is to know about its story and myriad gameplay systems. Some have even been fortunate enough to beat the roughly 50-hour game.

In our time spent playing Red Dead 2, we've grown to love so much about it. This adventure across the sprawling frontier of the Old West is packed with all sorts of thrilling and emotional moments, as well as an attention to detail across its systems and locations not often seen anywhere else.

Our love for Rockstar's latest effort only continues to grow with every hour we spend in its world. In this feature, you'll find 20 things that we at GameSpot adore about Red Dead 2. Contained are brief musings on all the tidbits we enjoyed, such as the game's night sky, spending time at the Van der Linde camp, or just the way Arthur twirls his revolver back into his holster.

If you haven't already read our Red Dead 2 review, be sure to read it! GameSpot's Kallie Plagge wrote: "While Red Dead Redemption was mostly focused on John Marston's story, Red Dead 2 is about the entire Van der Linde gang--as a community, as an idea, and as the death rattle of the Wild West. It is about Arthur, too, but as the lens through which you view the gang, his very personal, very messy story supports a larger tale. Some frustrating systems and a predictable mission structure end up serving that story well, though it does take patience to get through them and understand why. Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done."

Though, if you're more in the market for guides, we've got you covered. Be sure to check out our guides roundup containing features highlighting all the tips you should know before playing and things the game doesn't tell you. And if you want to have some extra fun, read our feature detailing the game's cheat codes.

Anyway, what do you love most about Red Dead 2? Don't hesitate to write your dissertations in the comments below!


Staring at the Night Sky


One of my favorite activities in any good-looking video game is to spend time admiring the sky, and in this regard, Red Dead 2 does not disappoint. In particular, the nighttime skies are breathtaking. As a kid, I wanted to be an astronomer, but having always lived in areas where light pollution is unavoidable, it was difficult to fully appreciate what the sky really looks like at night.

Plenty of other games offer a nice night sky to take in--even something like Skyrim, which was never an especially good-looking game, has gotten me to strain my character's neck to look up at the stars. But Red Dead 2 (which I'm lucky enough to be playing on Xbox One X) is a visually stunning game, and there are few, if any, sights in it that I love to sit and admire more than the skies at night.

Whenever nighttime rolls around, rather than let Arthur catch some Zs or do some thievin', I try to find an elevated or isolated area where I can take it all in. Whether it's trying to spot constellations or simply taking in the gorgeous nebulae, it's one of the most peaceful, serene, and enjoyable ways to take a break from the the regular outlaw life. At least, until a bear or wolf catches you off-guard and mauls you to death. But hey, there are worse ways to die than under that beautiful night sky. -- Chris Pereira, Engagement Editor


You Can't Take Anything For Granted


I'm sure you've heard many variations of why so-and-so loves Red Dead 2's open world, and for good reason. It's unquestionably gorgeous, varied, and bustling with life in ways that lend credence to the sense of time and place. But enjoying the wilderness and taking advantage of more civilized distractions requires you to take care of Arthur, which is sometimes easier said than done given all that he goes through. He has to regularly eat or sleep, and if he wants to be in the good graces of those around him, he must also bathe and dress to fit in, not to mention visit the barber once in a while.

Though we are privileged to be able to see all that is Red Dead 2's amazing open world, there's a level of responsibility that comes with every choice. That give-and-take relationship makes each step along the way feel like the small piece of a grand adventure where nothing can be taken for granted. -- Peter Brown, Managing Editor


How Hostile Nature Is


A thing I love to do in Red Dead 2 is watch nature take place around me, either hidden away in a bush or from afar with binoculars--just watching to see what the animals of the world do when Arthur isn't shooting arrows or bullets at their vitals.I was looking around inside a shack near a frozen lagoon to the north of the map and heard roaring and commotion outside, which was pretty stark against the relative silence of the frigid northern area.

On the ice there was a huge grizzly bear guarding a freshly killed white-tailed deer, with three wolves circling the carcass and the hairy behemoth above it. Keeping my distance I watched as one brave (stupid) wolf lunged forward before being crushed in between the bear's jaws and tossed aside. The rest of the wolves were actually visibly perturbed by seeing what was likely the alpha of the pack get completely crunched by a blood-covered beast the size of a stagecoach.Each turned their tail and ran and I was left viewing this magnificent creature savor the meal it so viciously defended. It was really one of the most memorable scenes I've had in the game so far--at least until I put a bolt action round through its eye because I needed its pelt, that is. -- Dave Jewitt, Video Producer


The Amazing Soundtrack


A lot of noise (sorry) has been made about Woody Jackson's score for Red Dead 2. It dynamically lifts and accentuates the game's poignant moments, amps up during combat, and is a comforting partner while you're roaming the plains.

There's no shortage of catchy ditties ("I got a girl in Valentine, who likes to drink that fancy wine" is a real earworm), and sitting around a campfire as Arthur and the rest of the Van der Linde gang sing along is always a memorable, yet completely missable, activity that brings you ever closer to the members of the ragtag troupe. I encourage you to go check it out every time you hear someone drunkenly belt out a few bars.

Josh Homme's crooning Cruel, Cruel World is a perfect ending song to the long, emotional journey, and just as Far Away by Jose Gonzalez will forever be associated with crossing the border into Mexico in the first game, so will D'Angelo's Unshaken be intrinsically linked to key moments in Red Dead 2. -- Lucy James, Video Producer


Arthur's Diary: Musings Of A Desperado


Arthur Morgan's struggles are constant. If lawmen, bounty hunters, and other bandits weren't enough, the world has become a mudslide beneath his feet. As an outlaw, he's desperately trying to find footing in an age trying to bury him and his kind. His life is a tempest of clashing ideologies, foolhardy ambition, and questionable schemes. Arthur Morgan is a man in turmoil. So much so that, at times, it can be hard to get a sense for who he is and who he wants to be.

However, for each noteworthy moment of his life (of which there are many) there's an entry in his diary, and this is easily my favourite part of Red Dead 2. The memoirs scribbled into the leatherbound notebook provide the raw, honest truth of his experience. It chronicles everything from train heists and bank robberies to fleeting encounters with odd folk and ventures into unfamiliar parts of the world.

In charming prose and surprisingly good sketches, Arthur lays himself bare on page. He spends so much of the game caught in the crossfire of other people's words and bullets that his perspective is often lost. The diary is a place where his voice is the loudest, and it's a heartfelt one, sometimes speaking of happiness and hope, other times of doubt and frustration. Games regularly stumble with humanizing their heroes and making them relatable, especially when those heroes are doing morally questionable things. But Arthur's diary gave me an honest, personal insight into the mind of a very complicated man. -- Tamoor Hussain, Editor


You Can Let The Horse Drive


There are a lot of things I like about Red Dead 2, but there are plenty I also find frustrating. The game's overall pace can be grating, with a lot of activities and systems feeling more like working a fairly irritating job than escaping into the Old West. That's why the system that lets you turn on horse autopilot is my favorite thing in the game. Set your destination on your map, get your horse up to speed on the trail, and activate the cinematic camera, and you can just set the controller down and relax.

The ability to leave the driving to the horse made Red Dead 2 so much better for me, fixing what was honestly among the most tedious parts of the game. Horse autopilot, as I like to call it, is an essential feature. It changes something about Red Dead 2 that at first felt like it was completely disrespectful to players' time--guiding your horse down endless trails with nothing much but scenery to look at--into a chance to relax between gunfights and hunting sessions. -- Phil Hornshaw, Editor


Everything That Happens At Camp


It's possible to wander around the world of Red Dead 2 and rarely drop by the Van der Linde gang's camp, but those stops between missions to drop off supplies and money are always my favorite. It started with a party that kicked off after one of the story missions, but every visit back to camp holds some hidden gems if you just listen and look around. The interactions between other members of the gang can be telling looks into their characters--or just tidbits of ongoing animosity between them. Still, those small character moments are often when Red Dead 2 is at its best, giving you a sense that the gang is a realistic group of people who rely on each other, clash with each other, and have history with each other.

Getting a glimpse of John Marston's troubles with Abigail, Hosea's creeping worries that maybe Dutch really doesn't have a plan, Charles' struggles with his identity--they all make the world a lot more realistic than painstaking animations of brushing your horse or skinning animals ever could. -- Phil Hornshaw, Editor


Horses Nuzzle Each Other!


You spend a lot of time on horseback in Red Dead 2, as well as feeding, brushing, and generally caring for your steed. Rockstar has done a pretty good job of making the animals feel realistic and natural--they get scared of gunfire and predators and require calming under stress. They'll rear up and toss you when they don't like what nonsense you're getting up to, and an agitated horse will definitely kick you halfway across the West if you get too close at the wrong time.

Like a lot of things in Red Dead 2, though, the best thing about horses is how they act when nobody's messing with them. The game is full of elements that make horses seem more realistic, and we're not just talking about how they poop sometimes or how their balls shrink in response to weather. Specifically, horses are nice to each other. It's moments like watching two horses nuzzle each other that makes it all the more heart-wrenching when yours falls down a ravine because you're an idiot of a rider and you have to put it out of its misery. -- Phil Hornshaw, Editor


A House Robbery That Takes Some Turns


There are a lot of secretly great missions in Red Dead 2, but one that stuck with me in particular had some ridiculous emotional swings. It starts in Rhodes, where you can meet a homeless old man named Compson who has fallen on some seriously hard times. He asks you to go to his repossessed house, break in, and steal some important items out of it before the bank gets to them.

What follows is a Gone Home-style meandering through the detritus of the old man's life. You find a variety of notes, letters, pictures, and even drawings by little children, that allow you to track the man's life from relative wealth and prominence, to destitution. Part of what makes the story work is that, unlike most notes found in games like this one, Red Dead 2 provides voice-over narration for each one that add a lot of character. The mission starts as a sad story about Compson's decline as his wife dies and child disowns him, until you find the hidden room beneath the house and the ledger that reveals his former trade: tracking down escaped slaves. It's Arthur's eventual, disgusted confrontation with Compson that elevates the whole thing, though, as you realize that Compson has gotten what he deserves, but he'll never understand why that's the case.

For a mission that's largely walking through a house and finding objects, this one is definitely one of Red Dead 2's heavier moments and features a great bit of writing. -- Phil Hornshaw, Editor


An Awkward Bath


It's little things in Red Dead 2 that make it stand out. You can change clothes, shave, and add pomade to your hair at your tent, for instance. And if you head into town, you can get yourself a bath, just like a real cowboy. It's lucky that Red Dead 2 isn't so realistic that you can smell Arthur Morgan, because the experience would probably not be present.

At one point, I wandered into a building in one of Red Dead 2's towns, where a man offered me the opportunity to bathe. Why not, I figured, since I was flush with cash and not doing anything in particular at that moment, in true Wild West fashion. And when the game prompted me again to ask if I wanted a "Deluxe Bath," I again thought, why not?

What results from that decision is a scene in which a woman physically bathes Arthur and the pair make small talk. The scene isn't a sexual encounter, but it comes off as one in which both parties are feeling pretty awkward the entire time. At one point, Arthur remarks, "Some parts of me might never have been this clean." The woman bathing him laughs and replies, "I'm not really sure what to do with that!"

The bath really doesn't escalate into anything more than a bath, but it was good for a laugh and a moment that made me feel almost as uncomfortable as Arthur for initiating it. Those little moments make RDR2 a lot of fun to explore--and it was enough to send me googling to find out what hygiene in the Old West was actually like (spoiler: not great). -- Phil Hornshaw, Editor


The Start Of A New Day


There are many special touches throughout the story that show off Arthur's personality. However, some of the most impressionable moments that gave me pause happened when starting up the game. Upon loading the save file, you'll find Arthur waiting around in the last place you left off, usually passing the time in his own sort of way. In some cases, you'll see him leaning against a lamppost outside a saloon, sleeping against a rock, or resting atop his horse as he admires the scene around him. You'll never know where things will pick up with him when loading up the game.

What makes these scenes so noteworthy is how they often frame Arthur against the backdrop of the environment. Not only does this give him and the setting a proper sense of scale, but it also presents a feeling of isolation, which is in keeping with his outlaw lifestyle. The game often presents these moments as lonely periods of reflection, wistfully taking in the scenery before getting back to when you assume control. These little moments, however brief they are, offer a surprising amount of humanity to the character and his place in the world, which is a nice reminder to have when starting up your next session in his boots. -- Alessandro Fillari, Editor


Jack Marston Is A Precious Angel


There's a lot to take in around camp in Red Dead 2, but one of my absolute favorite ways to spend time is watching, eavesdropping on, and interacting with Jack Marston. At around four years old, Jack is by far the youngest member of the Van der Linde gang and as such is the main beacon of hope, purity, and innocence in everyone's lives. In an early mission, you take Jack fishing as a favor to his mother, Abigail, and he gets bored and instead makes a necklace out of flowers for her. He's the perfect child, really. Even just helping him on and off your horse is adorable. He also looks really dapper in 1899 clothing and sometimes stands with his arms behind his back like he's thinking really hard about the world, but he's probably thinking about the storybook he accidentally left at the gang's previous camp.

In short, I would kill or die for Jack Marston. -- Kallie Plagge, Reviews Editor


You Can Pet Dogs


What is the point of putting dogs in games if you can't pet them? The dogs in Red Dead 2 are just doing their best with their short lives and we owe it to them to give pats at every opportunity. In addition to petting dogs, you can also praise them (or scold them, but you can ignore that prompt). You can't pet cats, which is unfortunate and suggests some kind of animal hierarchy, but it's nice to give love to dogs in addition to your trusty steed. Sometimes the dog will even follow you around a bit.

Also, without spoiling anything, be sure to study dogs the way you would wild game. Some of them have very good descriptions. -- Kallie Plagge, Reviews Editor


Getting Drunk With Lenny


Early on in Red Dead 2, there's a story mission that comes out of nowhere. It seems more like the kind of side mission you'd do toward the end of a game when you're just messing around, but nope--this one's required. In it, you go out with Lenny, one of the best members of the Van der Linde gang, for a drink. One drink quickly turns into many, many drinks, and pretty soon you're both hammered and having a fantastic old-timey night.

Eventually, you lose Lenny somewhere in the saloon, at which point you have to stumble around looking for him. The normal prompts you'd see elsewhere in the game--greet, antagonize, calling someone's name--are scrambled, resulting in Arthur shouting things like "Lemmy" or in you picking the option to "gret" someone. It's truly one of the funniest missions I've done in a long time. -- Kallie Plagge, Reviews Editor


You Can Just Stumble Upon A Serial Killer's Murder Scenes


This is kind of a weird one, sure, but I really geeked out over it. I was riding in the bayou, minding my own business, when I spotted an eerily lit tree just off the main road. I did what anyone alone at night would do: I got off my horse to investigate. I then discovered a headless torso hanging from the branches, intestines spilling out onto the ground. Around the back of the tree, I found the head and part of a map (which was in its mouth, something Arthur wasn't too pleased about). And then I realized what I had found: a serial killer.

Well, a clue to finding the serial killer, anyway. Now, Red Dead 2 is set in 1899, shortly after Jack the Ripper in London and H.H. Holmes in Chicago, so I appreciated the realism. I was also completely not expecting anything like it, and to find a crime scene like this totally at random in an enormous open world was exciting. It's a weird, obtuse mission to solve, and it's the perfect combination of gruesome, creepy, and a little bit cheesy. Basically, I like solving murders. -- Kallie Plagge, Reviews Editor


Arthur Doesn't Know All the Words to Songs


Arthur and the Van der Linde gang are big fans of music. You can often hear them singing together while sitting by a campfire, rowing a boat, or riding drunk on horseback. It's a pleasant quality of the gang that never stops being endearing--especially speaking from the perspective of someone who loves impromptu singalongs among friends. What adds to this is how Rockstar has curated a selection of songs for the game that are either contemporary to the time or even much older. The attention to detail helps cement a sense of authenticity to the world and its inhabitants' exposure to popular music.

However, this believability in music is elevated in how the game's characters sing these songs. One thing you'll notice during the big celebration in camp during Chapter 2 is the fact that Arthur doesn't know all the words to the songs sung by the campfire. I loved this little detail, as it expressed a sincerity to Arthur, showing that while he may not know all the words, he at least cares to join alongside his friends and share in that moment. It's fun hearing the great joy Arthur feels singing certain lyrics. It's delivered so infectiously as to bring a smile to your face--in that same way you feel when you sing along to a song you love with your friends.

Red Dead 2 does a splendid job of showcasing the eternal unifying power that music can supply in these intimate moments shared amongst its characters. You don't need to know the words to participate. You need only surrender and come together as family for those short yet sweet few minutes. -- Matt Espineli, Editor


You Can Twirl Your Pistol Back Into Your Holster


If you've watched enough Western films, you'll likely be a fan of all the tense yet elegant quickdraw duels that often take place. But the best is what follows after the bullets stop flying, when the lone gunfighter on-screen twirls their revolver back into the holster of their gun belt. As if their near effortless accuracy wasn't already enough to cement their dominance in a gunfight, they gotta go on and add that stylish flourish at the end. It's almost cocky, but gosh, don't I just love it.

That's why it brings me such joy to see this maneuver made available to you in Red Dead 2. Sure, you can just holster your gun with the simple press of L1/LB, but if you press it twice, you'll twirl it right back into your gun holster just like the best of 'em. I love Western films with nearly every fiber of my being, so to be able to twirl your gun at the end of every gunfight is a dream come true. If Rockstar decides to release DLC, my one wish would be for them to add different twirling animations. Heck, what if they end up adding more in Red Dead Online? Don't even get me started. -- Matt Espineli, Editor


Greeting NPCs


One aspect that makes Western films so captivating to viewers is how they capture a simpler, more personable time in American history where towns were small and folks were just trying to eke out a living in the wild countryside. There was a self-determined freedom there that is ever-so-distant from the aloofness of modern civilization--one that appeals to countless generations of American audiences. As a modern viewer, I found these settings charming despite their romanticized depictions often acting as a means to express an idealized vision of American identity and politics. To see a chaotic world where hospitality remains paramount often gives warmth to the dramatic proceedings taking place between gunfighters, outlaws, and those caught in the crossfire.

Red Dead 2 offers you access to this geniality with the ability to greet NPCs. While the system isn't overly complex, I can't help but love taking the time to just walk up to someone in town and greet them. A simple "howdy" allows me to participate in the cheeriness of that hospitality, to express a kindness to folks who probably have it just as tough as Arthur--if not harder. After all, living out in the West wasn't easy no matter what version of it you look at. Not everyone responds in kind, but to be able at least give them the time of day is an aspect of Red Dead 2 that makes its world all the more believable and enchanting. -- Matt Espineli, Editor


Highway Robbers Can Appear at Random and Pull You Over


After spending enough time riding across the world on horseback, you're inevitably going to have to deal with some of society's more lawless inhabitants. Imagine my surprise being pulled over by some highway robbers for the first time. It occurs seemingly at random, and you're given a couple options towards how to react. You can either shoot first and ask questions later, or even comply with their demands only to turn the tables at an instant with some precise quickdraw. Whatever you choose to do, one thing is clear: These moments are awesome.

The story offers you plenty of opportunities to feel like a stoic and graceful gunslinger, but it's in these confrontations that spring out organically in the world that you get to enact those moments with your own tilt on Arthur's morality. There's nothing pushing you any which way; just your own instincts and your own philosophy in that moment. Of course, they're wonderful for reenacting some of your favorite Western film moments too, but let's not get into that--unless you want another 600 words on all the quickdraw holdup scenes I'm hopelessly trying to act out (to varying degrees of success). -- Matt Espineli, Editor


The Bar Brawls: Let's Dance, Raccoon Man


My love for Red Dead 2 was solidified after a bar fight. Not the Valentine bar fight everyone runs into with Tommy, but coincidentally, it would be my second fight in that bar. I figured I'd revisit that rowdy watering hole to soak in the atmosphere on my own time. I'm instantly drawn to what appears to be the town drunk rambling loudly, wearing a raccoon-skinned hat. I listen to Raccoon Man's rant about how only real men defecate indoors, and how he once "killed a pack wolves with [his] bare hands." His only audience is an unimpressed bartender, so I walk closer to the drunk, showing that I am in fact interested. Raccoon Man gets one look at me and decks me across the face. What follows is an intense two-minute bar fight that leaves me barely alive, but victorious. Bloody faced with the entire bar watching, I walk over Raccoon Man's unconscious body, pick up his staple hat, and wear it as I walk out the bar.

Roughly 10 real-time hours later, I go back to Valentine and find myself visiting the bar again. Sure enough, Raccoon Man is there, tucked away in the far back corner of the bar at a table, mumbling to himself. I approach him, curious if he was too blacked out to remember me. He does not react to me, and I'm bummed… until I notice he's bald. The idea pops instantly. I sprint out of the bar, grab his raccoon hat from my horse, bust back through the swinging doors wearing the man's prized headwear with one ultimate question on my mind: "Will he notice me now?" The second I step into his eyesight, from across bar packed with people, he stands up, and beelines towards me. We fight once more, gloriously, till sundown. And once again, he stays down. -- Rob Handlery, Senior Video Producer



Red Dead 2 Guide: 11 Strangest Encounters And Most Fascinating Easter Eggs

By Alessandro Fillari on Nov 29, 2018 12:58 am

Tales of the Wild West.


It's incredibly easy to miss out on Red Dead Redemption 2's most interesting side-events and secret encounters. With the involved main story taking well over 50 hours to complete, it can often be challenging to pull yourself away from the plot to venture off to places that house strange and fascinating side events. In addition to many callbacks to the original game, featuring the return of key locations and characters, several of these moments showcase Red Dead 2's weird and morbid side.

In this feature, we've rounded up a number of side events, Easter eggs, and references that speak to the amount of diversity and sheer attention to detail that Red Dead Redemption 2 has hidden in its world. A word of warning, however: Given that some time has passed since the release of the game, we've decided to include things from later part of the story--particularly some events of the epilogue. Spoilers follow.

Whether it's chance meetings with ghosts, a UFO, or even a vampire, the open world Western always tries to keep things interesting for those that want to dive a bit deeper. If you want to know more about what you can find in the world of Red Dead Redemption 2, including many of the hidden weapons and the legendary animals, or if you just want to hear more of our thoughts on the finer details of the game, be sure to check out our continuing coverage--which includes our weekly show Quickdraw, highlighting many of Red Dead 2's important details and features.


The Meteorite


In one of the more short encounters, you can stumble upon the aftermath of small meteorite impact. Located just northeast of Roanoke Valley and Annesburg, you'll find an isolated home with smoke seeping out of a hole in its roof. Once inside the house, you'll find a group of corpses near a small crater in the center of the room. Approaching the crater will allow you to pick up a meteorite, which evidently killed the unsuspecting people inside. After leaving the home, Arthur will make a note of the event in his journal. While you're free to hang onto this rock from outer space, you can also sell it for cash.


The Ghosts of Lemoyne


While each region has its own fair share of oddities, the area of Lemoyne is particularly rife with supernatural activity--which you can witness when walking around in the late hours of the night. In the western part of Bluewater Marsh at approximately 2 AM, you'll hear hysterical ravings from a person in the wild. As you venture deeper in, you'll see a glowing figure wearing a white gown off in the distance. This ghost will relive her last moments alive, shouting out into the darkness for help. If you try approaching the ghost, she'll vanish into thin air. With three different stages, each encounter will become progressively more morbid, revealing how she died and why she continues to haunt the area.

In addition to the wandering ghost, there's also a runaway phantom train that haunts the tracks in the early morning. While exploring the area around the tracks just northwest of Scarlett Meadows at around 3 AM, you can hear the faint sound of a train echo through the night. But instead of an actual train, you'll see the ghostly image of one racing through the dark. Unlike the other ghost, this train can be approached, and you can even ride through it on your horse. The train won't stay around for long, however. After riding on the tracks for some time, the phantom train will disappear before your eyes.


The UFO And The Cult


There is a ruined chapel located in the eastern section of New Hanover. If you enter around 2 AM, you'll find a morbid scene with several dead members of a cult. Together, they sought to commune with an otherworldly being who only showed at night. After reading the diary of the cult leader, you're given some hints on how you can trigger one of the game's most bizarre events, which manages to push Red Dead 2's weirdness up by several degrees.

You can learn more details on where you can find the church, and how you can trigger this close encounter by checking out our video on this particular event.


The Plague Town


To the northwest of the Lagras swamp, you can find an abandoned town named Pleasance. With some callbacks to Tumbleweed in Red Dead Redemption 1 and to the viral horror in Undead Nightmare, Pleasance is a town with a lot of history behind it, but we're left with only minor details to piece together what happened in this tucked-away town. On the doors of the town barn, you'll find a large message stating "Stay Out, Plague." Nearby, you can also find the town graveyard, offering up some details on the lives of the former residents. Aside from a note shedding some light on the town's past, there isn't much else to uncover--leaving the rest to your imagination.


The Elusive Bigfoot


As something of a running joke from previous open-world Rockstar games, encountering Bigfoot has been something that many fans have expected since the first hoax in Grand Theft Auto: San Andreas. Though Red Dead Redemption's Undead Nightmare DLC finally offered a chance to meet the fabled creature, it didn't end particularly well for the Sasquatch, resulting in one of the more tragic missions in the game. However, Red Dead Redemption 2 features some nods to those encounters, leading up to a surprisingly bittersweet moment. Though you can find several sets of Giant bones throughout the world which strongly resemble the fabled creature, it's possible to meet with one of the last remaining Sasquatch.

In order to have a meeting with Bigfoot, make sure you have examined over 30 animals, which you can check in your compendium. After that's done, head to the Calumet Ravine, located just east of the Wapiti Reservation. On the west side of the ravine, you'll see a flock of birds near the water. They'll immediately fly off in unison after you get close enough, and you'll need to follow them as best you can. Eventually, they'll take you to a remote cave to the east. Once you arrive, you'll hear voice echo out from a nearby cave which is inaccessible to you.

While conversing with the cave-dweller, who is no doubt the reclusive Bigfoot, you'll learn more about why they're in isolation. After finishing your chat, you can return several days later to check up on him and pick up where things left off. You'll never actually see Bigfoot in-game, though it is refreshing to have a surprisingly human chat with the Sasquatch, who just longs for friendship.


The Scientist and His Creation


Like in Red Dead Redemption 1, you'll encounter peculiar individuals who toy with machines that inevitably lead to their downfall. Once you arrive in Saint Denis during Chapter 4, you'll come across a character named Marko Dragic, a foreign inventor who seeks to master the forces of life and death through electricity. Starting up the Stranger mission The Bright Bouncing Boy, you'll complete several tasks for him in the area before he returns to his lab located northwest of Annesburg. If you meet him there, he'll give you another mission where you'll have to help him harness lighting to give life to his ultimate creation--a walking, talking robot.

If you return later, you'll find Dragic's lab in shambles and the robot missing. In the lab, you'll find an electric lantern, which will help you track the walking machine. In order to find the machine, return to Colter--the abandoned town from the opening chapter--and head up the mountains to the west. The lantern will glow orange when facing in the direction of the lost robot. Once you reach the top of the cliff overlooking Colter, you'll find the the lost machine sitting alone--calling out for his "papa."


The Vampire of Saint Denis


Saint Denis is an incredibly dense and populated town, offering up a lot of interesting opportunities to uncover in the back alleys. However, there's one terrifying encounter that will take some work to find, leading to a surprising confrontation with a creature of the night. Throughout the city are clues written on the sides of structures. These clues will eventually point you towards the location of a vampire. Though this event may seem like it's totally out of place in Red Dead 2, the build up to this moment, where you learn more about the location and the residents of Saint Denis, makes it an incredibly tense and satisfying event to see play out.

For more details, be sure to check out our guide on finding the vampire of Saint Denis.


The Shack in the Woods


Though this is a very brief encounter, this isolated shack in the woods has a very tragic history to it. Just west of Braithwaite Manor in Lemoyne, you'll come across a small community near the water. While in the village, you'll hear incensed ranting from someone in the nearby forest. Heading slightly south, you'll come to a shack with chains wrapped around it. The voice inside becomes louder when you approach, and when you decide to examine it, a hand will reach out and try to grab Arthur.

If you take the time to listen to her dialogue, you'll find out that she's one of Braithwaite family's long held secrets--they abandoned her due to her mental illness and physical deformities. Unfortunately, there's no way to free her from her confinement. If you encountered the woman prior to the epilogue, returning again during the end-game will see the woman dead in the shack, long forgotten after the fall of the Braithwaite family.


The New Hanover Serial Killer


In the game's most gruesome encounter, you'll come face-to-face with one of Red Dead 2's most ruthless villains. Just southeast of Valentine, you can find the first location of a ritualistic murder, displaying the mutilated corpse with the words "Look upon my works" written on the nearby rock. From here, you'll be able to uncover other clues to uncover the identity of the serial killer roaming New Hanover and nearby regions. Solving the mystery eventually leads to a shocking confrontation with the murderer.

For a more in-depth guide on how to track and take down this Wild West serial killer, be sure to check out our guide.

The following slides include late-game spoilers. Proceed with caution.



[Spoilers] John Can't Swim


Anyone who's played through Red Dead Redemption 1 can attest to John Marston's incompetence in large bodies of water. When he would get too deep, he'd die instantly. Arthur Morgan in Red Dead Redemption 2, however, is a far more reliable swimmer, and he's very quick to remind John of that while speaking with him. During some story missions and while hanging out at camp, Arthur and other gang members will tease John for his inability to swim.

While this can be seen as a subtle nod to the original game, there's a bit more to it than just a throwaway joke. During the game's Epilogue chapters, you'll shift perspective to John Marston, and you'll likely figure out during the worst possible time that John still can't swim. If you ever find yourself in deep water, John's stamina cores will drain instantly, putting him in immediate danger. Though this can come off as bit of a hassle, especially after many hours playing as Arthur Morgan, it is still a humorous--if cruel--reminder of a real danger from the first game.


[Spoilers] I Know You


Throughout Red Dead Redemption 2, you'll see many callbacks to some memorable locations and people from the first game. Aside from the members of the Van der Linde gang, you can hear some characters speak about Landon Ricketts--the legendary gunslinger from RDR1--and even Bonnie MacFarlane, referenced in a letter found in Annesburg. Though New Austin and the town of Blackwater are barred off from the Van Der Linde gang for much of the game, you'll eventually return during the Epilogue chapters when playing as John Marston. John and his family will get accustomed to living a normal life on their ranch at Beecher's Hope. You can even visit many areas from the previous game to see just how different they were in the time before his next adventure.

While visiting the town of Armadillo in New Austin, you'll be able to run into several characters whom you might know from Red Dead Redemption 1. In the general store, you'll meet up with Herbert Moon, the abrasive and anti-semitic owner of the place. Behind him on the shelf is a picture of another familiar fellow, the Strange Man from Red Dead 1's infamous "I Know You" side mission. John will even make a comment about knowing him, but can't quite place exactly from where.



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