Friday, April 24, 2015

All the latest from GameSpot On 04/25/2015

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In the 04/25/2015 edition:

PSA: One Week Left to Export Green Day Music to Your Rock Band Library

By Anonymous on Apr 24, 2015 11:47 pm

If you have any intention of exporting your Green Day: Rock Band music to your main Rock Band library, you have less than a week left to do so.

Harmonix has offered a heads-up on its forums that, due to licensing arrangements, April 30 is the last day to perform the export. You're all set if you've done the export in the five years since the release of the Green Day-focused Rock Band game in 2010.

Going through with the export allows you to access all of the music from the game in the main Rock Band games, but the process does cost $10 and requires that you redeem a code included in the case.

Should you be unable to export the music by the deadline, or if you become an avid Green Day fan sometime after the 30th, Harmonix notes you'll still be able to add much of this music to your library through various DLC packs.

Harmonix plans on allowing you import all of your Rock Band music into the upcoming Rock Band 4, which is due out on Xbox One and PS4 later this year.


New Guitar Hero's First Songs Revealed

By Anonymous on Apr 24, 2015 11:37 pm

When Activision announced Guitar Hero Live last week, the publisher revealed a handful of artists whose songs would be featured on the game's soundtrack, but didn't share the songs themselves. Now, Activision has done just that, announcing the first ten songs that will be available on day one in a post on Facebook.

As you can see in the image above, Guitar Hero Live's soundtrack will include Top 40 songs like Ed Sheeran's "Sing" and "Little Talks" by Of Monsters and Men. Others include "Don't Owe You a Thang" by Gary Clark Jr. (which is a great song, if I do say so myself) and "Cry of Achilles" by Alter Bridge.

Not familiar with these tracks? Check out the Spotify playlist below to listen to them right now.

These ten songs represent just a fraction of Guitar Hero Live's total soundtrack, which will include "hundreds" of songs out of gate across the main game and the online-focused mode Guitar Hero TV.

Guitar Hero Live is in development at DJ Hero studio FreeStyleGames for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and Wii U. The game launches later this year, alongside Rock Band 4. No songs from that game's soundtrack have been announced yet.


Watch Today's Xenoblade Chronicles X Livestream Right Here

By Anonymous on Apr 24, 2015 11:30 pm

[UPDATE] The video event has started! Watch it below.

The original story is below.

Today at 11 AM PDT / 2 PM EDT, Nintendo will hold a special "video showcase" event for its upcoming Wii U open-world RPG Xenoblade Chronicles X. You can watch the entire event via the Twitch embed below.

Nintendo hasn't offered anything specific about what to expect, saying only that viewers will get to "hear the latest about the game." Immediately following the video showcase will be a special Nintendo Treehouse live presentation of Xenoblade Chronicles X.

Xenoblade Chronicles X launches for Wii U later this year. For lots more, check out GameSpot's in-depth interview with the game's creator, Monolith Soft.

Xenoblade Chronicles 3D, a new version of the 2011 Wii game Xenoblade Chronicles, launched earlier this month for the Nintendo 3DS XL. You can read our review of that game here.


With Mods Now Being Sold, You Can Play Skyrim for Free on PC (This Weekend)

By Anonymous on Apr 24, 2015 11:06 pm

You can play the PC version of The Elder Scrolls V: Skyrim for free this weekend, as Bethesda celebrates the new ability for modders to sell their work through Steam.

2853748-skyrim.jpg

Skyrim can now be downloaded and played on Steam free of charge until Monday, April 27, at 10 AM PST/1PM EST. If you like what you see and want to keep playing beyond Monday, you'll be able to pick up the game and all of its DLC for cheap--including the Legendary Edition that contains all three DLC packs.

Here's the discounted pricing available until Monday:

  • The Elder Scrolls V: Skyrim -- $5
  • Hearthfire -- $2.49
  • Dawnguard -- $7.49
  • Dragonborn -- $7.49
  • The Elder Scrolls V: Skyrim Legendary Edition -- $13.59

Having access to Skyrim on PC means you can download and install the many mods located on the Steam Workshop. However, as of earlier this week, modders can now charge money for their creations. In order to buy and access any of these premium mods, you'll have to actually own the game--the free-access copy won't do.


Will Paid Skyrim Mods Hurt the Community?

By Anonymous on Apr 24, 2015 10:17 pm
Value are offering mod creators the option to sell their mods through the Steam Workshop, but what does this mean for the modding community? Seb and Cam from Top 5 Skyrim Mods of the Week discuss how it could affect gamers and modders alike.

Quick Look: Crypt of the Necrodancer

By Anonymous on Apr 24, 2015 10:15 pm
Watch extended gameplay footage from Crypt of the Necrodancer featuring the Giant Bomb crew.

Quick Look: Assassin's Creed Chronicles: China

By Anonymous on Apr 24, 2015 09:16 pm
Watch extended gameplay footage from Assassin's Creed Chronicles: China featuring the Giant Bomb crew.

Establishing the AO - State of Decay: Year One Survival Edition

By Anonymous on Apr 24, 2015 05:54 am
A player clears out two loitering juggernauts in order to establish a safe zone around her base.

GS News - Batman: Arkham Knight PC Specs; Paid Skyrim Mods Arrive!

By Anonymous on Apr 24, 2015 04:30 am
Valve are letting Skyrim modders sell their wares on Steam, Bloodborne's loading screen times are slashed, and can your PC run Batman: Arkham Knight?

I Am Bread Review

By Anonymous on Apr 24, 2015 01:17 am

I can't tell whether it's a complaint or not that my first thought upon completing my first stage in I Am Bread was, "I don't know if I would eat any bread that naturally sticks to the wall."

Never mind that this was after six minutes of rubbing the slice on a pile of jelly and broken glass, throwing it on a skateboard, letting ants crawl on it, and dragging it bare across a kitchen counter. Just something about the sticking to the wall pressed the wrong button. We all have standards, right?

But these are the kinds of thoughts that permeate the first chuckle-filled hour or two of playing I Am Bread, that magical period of a game like this, Bossa's own Surgeon Simulator, or Soda Drinker Pro where the joke is fresh and still overshadows the proper game found under the joke. The honeymoon period does eventually fade. And when the laughing stops, the white-knuckled aggravation begins.

But before that, there is the joke: the fact that I Am Bread is exactly what is advertised. In every level, you play as a sentient slice of bread who sets out on a Sisyphean quest to cross a room and to become golden brown, delicious toast by any means necessary. You do this by inching yourself across a surface or flipping yourself over and over to cover more distance and climbing the walls by sticking yourself to them. The goal could be a toaster. It could be a broken, burning TV. It could be an iron that somebody carelessly didn't unplug. Anything that provides enough heat to get yourself toasty can potentially finish the level for you. But time is of the essence, edibility is of the essence, and deliciousness is of the essence. No, really, the more jelly you can get on yourself before you cook, the better. But make no mistake: you must become toast.

Unlike most games of this ilk, I Am Bread comes more from a nice baseline of competent game design. It's certainly more visually appealing than normal, with a kitschy 1950s homemaker environment with a strong dose of food-affecting grossness to give it a contrast. The score has a bouncy, Ben Folds vibe, and though the tunes themselves are short and repetitive, they help sell the pleasant times.

2852610-iambread-1.jpgJust how desperately do you want that jelly?

Using a gamepad (and I would highly recommend the gamepad, as a mouse/keyboard is staggering in its uselessness here) and moving around as bread is slow but has a clear logic to it. Just pressing the left stick in a particular direction allows you to inch little by little in the chosen direction. Holding one of the shoulder buttons, each corresponding to a corner of the bread slice, allows you to clutch any surface while you turn the bread off the anchor point you're holding. If a manipulable object is in range, toggling a face button allows you to hold onto it while you do your thing. It's actually easy and logical in context, and it makes the early stages easy to work with.

It doesn't take long for an evil spike of a learning curve to present itself, however. By stage three, there are fewer flat surfaces to work with and more hellish climbs up walls, bending the slice around corners, and hoping that the finicky physics engine decides not to screw you over if you land in just the right way where you bounce off your destination. You could end up in a freefall where you think you have a shot at grasping a surface to avoid hitting the dirty floor but don't (dirtiness affects edibility, and inedible bread is dead bread.) If you manage to get into a groove with movement, though, it's possible to cartwheel your slice across virtually anything, and that's around when the slew of bugs start to make their presence known. Many have been reported and supposedly fixed by the game's most recent update. For my part, aside from a few physics issues where a bread slice falls through an object it's supposed to lean on, one big one cropped up more than any other: a camera issue where the point of view will tilt straight up, at random, for no reason at all. When sitting on flat surfaces, it's annoying but acceptable. During a grueling climb, however, in a section that's already taken 10-15 minutes to traverse, it can mean the difference between becoming toast and becoming...er...toast. And messing up a stage where you've already spent a half hour just to get within a breath of a hot place, only for the game's physics to throw you for just enough of a loop to fail and send you back to the start, is an infuriating place to be.

2852614-iambread-3.jpgBecause every homemaker knows behind a picture of a dog on a shelf is the best place to store baked goods.

The joke does have a punchline it's building to: an ongoing story of the guy whose apartment you're making a mess of in your toasty quest for enlightenment, who's being diagnosed by a therapist because no one believes that sentient bread is to blame. That ultimate punchline is funny, but the game has the same problem that all these joke titles have in that the effort required to hear the joke through to its conclusion renders said joke inert. The game fares better with its bonuses: a demolition mode in which you play a destructive baguette that can be tossed around to wreck a kitchen, a bagel race, and the ability to play stages in zero gravity, with each slice of bread equipped with tiny boosters. The game fares better with these because they can be accessed, futzed around with for 10-15 minutes, and left alone. And yet, the ability to access them requires beating each stage, which can take anywhere from 10 minutes to an hour each, and that's with no guarantee that you'll be successful.

Ultimately, it's a game for the same folks who still cackle with glee whenever there is a new Sharknado, or that still watch Snakes on a Plane. The joke is in the premise, in the title, and it won't stop winking and snickering with you for hours on end. But all it takes is one moment of clarity, one second-guess "why was I laughing" for the whole thing to fall apart. And in this game's case, all it has to do is remind you of how irksome it can be and often is to go from being a goofy joke to a serious headache in a flash.


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