The sixth part of the Resident Evil movie series is currently filming in South Africa, with Milla Jovovich and director Paul W.S. Anderson returning to the zombie action franchise one last time. Now a series of on-set pictures from Resident Evil: The Final Chapter have leaked online, showing the cast and crew at work. Check them out below, via Comicbook.com:
Last month, production on the film was delayed following a serious accident involving one of its stunt crew. Olivia Jackson struck a camera crane while performing a motorcycle stunt, a collision that put the experienced performer in hospital with multiple injuries.
The film sees the return of co-stars Shawn Roberts, Ali Larter, and Iain Glen, and is due for release in January 2017. The previous Resident Evil film, 2012's Retribution, grossed $240 million worldwide, and the series has to date made more than $915 million globally.
The next Street Fighter V global beta is coming soon. Capcom announced today that the global test will run for a period of four days from October 22-25. The publisher said it plans to test "a lot of things" during the beta, the most important of which is cross-platform play between PlayStation 4 and PC. The game's first beta, which suffered from server problems so serious it had to be delayed, was held only on PS4.
In a blog post, Capcom stressed that this beta, like the last one, represents a work-in-progress version of Street Fighter V. As such, players may experience some problems. "It's these issues, however, that provide Capcom with valuable information to ensure that Street Fighter V is as optimized as possible upon final release, so we appreciate your patience and understanding during this time," it said.
The upcoming Street Fighter V beta starts first on PS4 on October 22, before coming to PC on October 24. "This is a first for us and we are very excited for players across both platforms to finally have a chance to battle one another," Capcom explained. "Make sure to bring your best strategies as the number of people that you can fight against will be that much larger this time around."
Below is a list of characters for the second Street Fighter V beta, which includes some that weren't even announced when the first beta was held. Note also that characters from the previous beta, Ryu, Chun-Li, Cammy, Birdie, Nash, and M. Bison, will not be available.
Ken
Necalli
Vega
R. Mika
Rashid (starting October 23)
Karin (starting October 24)
In addition, Capcom confirmed that the upcoming Street Fighter V beta will include ranked matchmaking, leaderboards that combine PS4 and PC players, and the ability to search for players and see their profiles. What's more, Capcom is adding new items to unlock with Fight Money currency. Everything you acquire in the beta, as well as your leaderboard status, however, will be wiped clean after the trial period ends.
The only way to get into the Street Fighter V beta is to preorder the game.
Capcom on Wednesday published a pair of videos for its upcoming Resident Evil third-person shooter Umbrella Corps, including a new gameplay trailer and a live-action video. Immediately below is the gameplay trailer, which shows off how matches unfold in the upcoming tactical shooter. The game type on display here is "One Life," which is exactly what it sounds like; you have one life and one life only.
The other new Umbrella Corps video released today is a live-action trailer that was originally shown at Tokyo Game Show. Shot at Universal Studios Japan, the video aims to capture the spirit of the game.
Capcom has also confirmed that Umbrella Corps will be playable at the company's booth on the show floor at New York Comic-Con this weekend in New York City. Attendees can also play Street Fighter V, Resident Evil Zero HD, and the Mega Man Legacy Collection.
Nintendo has released a pair of new videos for Shin Megami Tensei x Fire Emblem, the crossover role-playing game expected for release in Japan later this year. The videos provide an overview of the game's story, which is oriented around a character called Tsubasa and follows her quest to become an Idol. Although the video is very much Shin Megami Tensei flavoured, Fire Emblem's Chrom also makes an appearance.
Although the game was originally envisioned as a being closer in gameplay style to the Fire Emblem series, this concept was abandoned in favour of an RPG more like the SMT or the Persona games. In addition to Fire Emblem characters, the crossover will feature system elements such as the the weapon triangle to maintain its connection to Nintendo's strategy series.
"In Japan, similar to Greek mythology, there's the idea of the gods being connected to the arts. It's a shamanistic element that's been interpreted by Atlus. The idea is, Japanese priestesses would dance and the dancing would bring them closer to the gods," Takada said.
"We wanted to spin this in an Atlus way, so all the characters in the game have some connection to the arts, and that connection and their ability to express themselves attracts the Mirages to them. People who are good at singing or dancing or acting have really strong bonds with Mirages."
Horizon: Zero Dawn, the upcoming PlayStation 4-exclusive from Killzone developer Guerrilla Games, doesn't launch until 2016, but Sony now says it believes it represents an "incredible licensing opportunity." In a new interview, SCEE licensing manager David Evans talked about extending the game to new product categories outside of gaming, including toys, apparel, collectibles, stationary, and more.
"The epic feel of the game, its breathtaking visuals, strong character development, imaginative combat sequences, and the marketing weight of the PS4 release all combine to make this a hot property for 2016," Evans told Licensing.biz.
He added: "Guerrilla Games have created a lush post-apocalyptic world that players simply won't want to leave and licensed merchandise offers consumers a way to extend that extraordinary experience into their everyday lives."
Announced at E3 2015, the ambitious-sounding Horizon has a full day/night cycle and players will get to explore forests, mountains, and "atmospheric ruins of a bygone civilization." There are also robot dinosaurs. The game's female hero, Aloy, was inspired by female leads in franchises such as Terminator and Game of Thrones.
Horizon launches in 2016 exclusively for PS4. It will not have a multiplayer mode, though the game will have "certain social features in there" that will be announced later.
Target is offering 25 percent off any Xbox or PlayStation game when you reserve a game for $1. The exception is Uncharted: The Nathan Drake Collection, though if you buy that and put $1 on Uncharted 4, you'll receive a $10 gift card.
Save $50 when you buy two select EA Sports games at Toys R Us, including NHL 16 (PS4/Xbox One), Madden NFL 16 (PS4/Xbox One), FIFA 16 (PS4/Xbox One), Rory McIlroy PGA Tour (PS4/Xbox One), and more. With all of these games costing $60, that brings the total price down to $70 ($35 each).
Below you'll find the rest of today's best deals divided by platform.
Amazon Prime members can get a 3.5mm jack-equipped Xbox One controller with a Play & Charge Kit for $58. Just add the bundle to your cart (make sure it's the one sold by Amazon, not a third party) and proceed to checkout to see the discount.
The newest Humble Indie Bundle is a good one. It includes games like Skullgirls, Planetary Annihilation: Titans, Xenonauts, and more. You can get everything for $10, or only select games by beating the average (currently $7.23) or paying any price you want. New games were recently added.
PlayStation Silver Wired Stereo Headset -- $22 (Amazon)
Amazon prices are accurate as of publishing, but can fluctuate occasionally throughout the day.
GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site.
The Marvel Cinematic Universe is filled with amazing superheroes, but when it comes to villains, Thor's brother and nemesis Loki remains the most fascinating. He was notably absence from this year's Avengers: Age of Ultron, and now star Tom Hiddleston has revealed that he was originally intended to appear in the film.
"I was part of the dream sequence for the character of Thor," he told Digital Spy. "I shot for a day and enjoyed it very much, and then I received a phone call from [producer] Kevin Feige who said that in test screenings, audiences had overemphasized Loki's role.
"They thought that because I was in it, I was controlling Ultron, and it was actually imbalancing people's expectations, So Joss [Whedon, the film's director] and Kevin were like, 'Let's cut it because it's confusing people.' It made sense to me when I saw that film."
It's no secret that Avengers: Age of Ultron arrived in cinemas after some disagreement between Whedon and the movie's producers. The director has spoken about the fights he had with Marvel executives over certain parts of the film, describing the process to the Empire Film Podcast as "really unpleasant."
Last month, one of the deleted scenes from the film was released, showing a key sequence as it was originally intended.
Avengers: Age of Ultron has made $1.4 billion at the box office since its release in May, and now stands as the sixth most successful film of all time. The next Avengers film, Avengers: Infinity War Part I, is scheduled for release on May 4, 2018.
According to Naughty Dog's own research, around 80 percent of PlayStation 4 owners have never played an Uncharted game. That's part of the reason why the developer says in a new interview that it believes the upcoming PS4 compilation pack Uncharted: The Nathan Drake Collection can be successful.
"It's pretty massive," Naughty Dog's Eric Monacelli said in an interview with MCV about the pool of PS4 owners who have never played any game in the action-adventure series. "We did a lot of research and discovered that about 80 percent of the people that own a PS4 have never played Uncharted, period. That was one of the reasons why we thought remastering it would be a good idea."
Overall, Monacelli said Naughty Dog's expectations for The Nathan Drake Collection "are high." Sony is putting some heavy marketing weight behind it, too, as the company has created a TV ad for the game using Aerosmith's "Sweet Emotion." The ad plays regularly during primetime programming in the US.
The Rock Band and Guitar Hero franchises go head-to-head once more this month with Rock Band 4 and Guitar Hero Live. Now, Harmonix creative director and co-founder Alex Rigopulos has spoken out to talk about the competition between the rival games. In a new interview, Rigopulos says he doesn't expect Rock Band 4 will outsell Guitar Hero Live and explained why that's OK.
"There's not ambition or expectation that we will outsell Guitar Hero, that we're going up against Activision," he told GamesIndustry International. "But we don't need to. We can actually have a very healthy business serving a much more modest core, a small fraction of the people who played the game previously, and I think we're perfectly content to do that."
Part of the appeal of Rock Band 4, released October 6, is that works with many of the existing plastic guitars you may already have in your closet or under your bed. This is particularly advantageous for Harmonix, Rigopulos said, in part because it "frees us from the need to manufacture seven million units of peripherals."
This is a marked change from the last time Rock Band was popular. During the heyday of Rock Band and Guitar Hero, publishers MTV and Activision were engaged in a "slug-fest" to dominate the market, which included "trying to build as much inventory as possible to command the channel."
Rigopulos added: "That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."
For Rock Band 4, Harmonix is working with peripheral company Mad Catz to make new plastic instruments.
"Rock Band 4 recaptures the unadulterated gratification that made the series such a hit half a decade ago, but mainly because it's a relatively unchanged, repackaged Rock Band 2," editor Scott Butterworth said. "A lack of content and general stagnation hold this particular iteration of Rock Band back, but new ideas like Freestyle Solos genuinely enhance the core experience, which remains a sincere and joyful celebration of music."
I recently met WWE superstar Dean Ambrose at a WWE 2K16 event, and the first thing I noticed was just how alike he was in demeanor to his larger than life, on-screen persona. It's much more muted, of course--there's little outward sign of the 'Lunatic Fringe' here--but I was struck with how easily I could correlate the real person in front of me to the WWE performer and athlete. They say wrestlers are best when they play themselves, only with the volume turned way up, and Ambrose certainly fits that bill.
In our brief conversation we chatted about being a gamer, and what his thoughts were about being under constant scrutiny in the 'Reality Era' of wrestling. His responses were, to put it simply, perfect Ambrose.
You're wrestling in an era where secrets are much harder to keep thanks to the internet. There's a lot of constant scrutiny on you guys. How do you cope with all that attention all the time?
Dean Ambrose: It's the way of the world today. A lot of people bring it on themselves--I'm not a social media guy, I don't go on social media at all. If you don't know me personally then you don't get to talk to me ever. As far as I'm concerned what you see on the screen, on Monday night RAW, is the only access you get to me. So I live a pretty stress free scenario as far as that's concerned. The internet, it is what it is. As far as letting secrets go, I find it very easy keeping secrets. I just don't tell anyone if I don't trust them. And the circle of people I trust is very, very small. I just keep it real like that and it makes it easier for me.
It's a wider issue that affects the WWE in general, though. For example, someone sees Undertaker at the airport, takes a picture, and then suddenly the finish for a match that night is ruined. Do you think think this overall scrutiny makes it harder for you to present a product?
Yeah, a lot of fans kinda take the magic away. But it's been like this for years now, where they dig and search for every little bit of info and spend so much time deciphering everything and overthinking things. That's just an outlet for their passion for wrestling, but it does take away the magic sometimes, so I almost wish people would stop doing that. But if you take a picture of somebody and post it online, you're an asshole.
I hate having my picture taken in general. And if I'm not allowing it… and it's just gotten worse over time. I don't understand pictures at airports. And I hate the word selfie. Any man that uses it needs to reevaluate a lot of their life.
I can't imagine, I can't get in the mind of a wrestling fan who wants to break news that spoils a surprise for somebody. Would you want a surprise spoiled? Say you saw Sting at the airport and tipped everybody off that Sting was going to make an appearance that night, and then you ruin the surprise for people who went out of the way not to get the surprise ruined. Would you want your surprised ruined? I'd be, "Don't tell me, don't tell me who you saw at the airport." I like to live a spoiler-free life.
If you take a picture of somebody and post it online, you're an asshole.
Does it ever make you wish you wrestled in a different era?
Oh yeah. Professional wrestling as I imagined it when I set out to be a pro wrestler is not the same thing as sports entertainment today. There are times I wished I was in 1983 in the Crockett territory. But the WWE today is also something that's never been done before. Everything from the WWE network to video games, to be part of something like that and all the craziness that is the WWE today, is also cool to be a part of.
It's not just a wrestling business now. WWE is an institution in entertainment. It truly is now like the NFL, the brand is there with them. It's on a level it's never been before.
So are you a gamer yourself?
I'm not a gamer in the traditional sense, but I've played almost every wrestling game there was. To be a part of this one--I mean, the fans are going to love it. It's very cool to be a part of that--you can play this game at such a realistic level, and it's such an encompassing WWE experience for a fan, that you can play this for hours and hours and never get sick of it.
GameSpot dug into the game's cancelation and unearthed new details about what it was like working on the project and how it was structured. Be sure to check out the highlights below:
Ever since it was announced that Jared Leto would be playing The Joker in DC's forthcoming supervillain team-up Suicide Squad, there has been much speculation about what the actor would bring to this iconic role. Now co-star Will Smith has spoken about the unusual experience of working with him.
In an interview with the Beats One radio show (via Complex), Smith reveals that Leto remained entirely in character throughout the film's production, refusing to speak to his fellow cast members except as the Joker.
"I've never actually met Jared Leto," said Smith. "We worked together for six months and we've never exchanged a word outside of 'Action!' and 'Cut!' I literally have not met him yet. So, the first time I see him will be 'Hey, Jared. What's up?' He was all in on the Joker."
Smith plays Deadshot in the movie, which is directed by Fury's David Ayer. It tells the story of a group of death row supervillains, who are employed covertly by the US government to perform dangerous missions, in return for reduced prison sentences. Margot Robbie also features as Harley Quinn, with Joel Kinnaman as Rick Flag, and Jai Courtney playing Boomerang.
Also this week, comic book writer Grant Morrison revealed to Gamesradar that Leto had approached him for advice on playing the Joker. "He called me to talk about his approach to the character and I steered him in a few directions," said Morrisson. "I'm keen to see if anything other than slicked back hair and the Marilyn Manson vibe made it into his performance."
Suicide Squad is due for release on August 5, 2016.
Following the announcement of a Sonic: Lost World port for PC, Sega has said it intends to release more older titles for the platform in the "coming months and years."
"We're delighted to be able to bring Sonic Lost World to PC," said Sega Europe exec John Clark. "This is the latest in a string of high quality PC ports of past Sega titles that we will be building on in the coming months and years."
"I've been talking to employees about how [Sega] should start putting serious consideration into quality from this point on," he said. "Particularly in North America and Europe, where it's always been more of a focus on schedules ... I believe that if we can't maintain quality, it would be better to not release anything at all."
He continued: "Sega in the '90s was known for its brand, but after that, we've lost trust, and we're left with nothing but reputation ... We'd like to win back the trust and become a brand once again."
In September 2013, Sega acquired bankrupted publisher Index Corporation, parent company of Atlus, developer of the Persona series. Atlus is continuing it game projects, one of which is Persona 5, with a team of 121 employees.
Fallout 4's "S.P.E.C.I.A.L." video series continues with a new movie that focuses on Intelligence and why it's such an important attribute to cultivate in the wasteland. Expanding your mind can help you discover new places and technologies, as well as to build super weapons and more. Watch the video below.
"An empty mind is a vessel for knowledge, and intelligence is the key to unlocking opportunity and adapting to your new world above ground," the narrator says.
This is the fifth video in the S.P.E.C.I.A.L series. Catch up on the previous videos through these links: Strength, Perception, Endurance, Charisma. Next week's will highlight Agility.
Microsoft's Halo 5: Guardians has "gone gold," meaning development on the sci-fi shooter is "finished." Discs are now heading to factories for mass production ahead of the Xbox One game's October 27 release date. Work began on the game more than three years ago, producer Josh Holmes said in a blog post.
Going gold is an important milestone for Halo 5, but it doesn't mean developer 343 Industries is packing up and moving entirely on to Halo 6 (even though that game is already in production). In fact, Holmes said 343 is currently working on a multiplayer content update that will launch with Halo 5 later this month.
"Of course launch is just the beginning," Holmes explained. "Our dedicated live team will be focused on supporting the game with monthly releases of new content and experiences."
This content includes more than a dozen free multiplayer maps and additional REQ content for Halo 5's multiplayer modes. 343 also confirmed that Halo 5 will be available to pre-load starting next week.
What's more, Microsoft has published a new infographic that includes some key statistics for Halo 5. Among other things, it reveals that Halo 5's 15-mission campaign should take you about 8-12 hours to complete. This figure is based on user research testing. Your play time could be longer or shorter, depending on if you like to zip through or take your time to find all the skulls. It's also worth noting that Halo 5 has a total of eight playable characters for its co-op campaign, meaning you may want play it again and again to see everything it has to offer.
Below is a roundup of offers, divided by general PSN sales and offers only for PS Plus members. Click through the images to see all the deals or head to the PlayStation Store online through the links to start your download right away. Are you picking up anything this week? Let us know in the comments below.
Check back later today for GameSpot's complete roundup of the days best deals, across all platforms.
The season pass description states it will grant players access to "three major releases" that "challenge you to survive the extreme conditions of Endurance Mode, explore a new tomb that houses an ancient terror in Baba Yaga: The Temple of the Witch, and combat waves of infected predators in Cold Darkness Awakened."
It will also deliver "a steady stream of outfits, weapons, and Expedition Cards beginning on Day One and continuing over four months." This will keep players "customising, expanding, and challenging friends to new adventures."
Expedition Cards are sold in packs of five and bestow a "distinct advantage" on Lara. These can be used in all extra gameplay modes. Currently, Xbox.com lists Gold, Silver, Challenge, Advantage, and Wild Packs, with each one "guaranteed to contain at least one rare card."
Neither Square Enix nor Microsoft have officially announced or detailed the season pass. Its existence was leaked by Amazon, which listed the pass for $30.
Veteran Double Fine developer Brad Muir is joining Valve. Muir left Double Fine last week after 12 years with the company, and just recently announced that he will start at Valve beginning in December.
Muir did not say what his role will be at Valve or what projects he might work on. Most recently, he served as project lead for Kickstarter project Massive Chalice (2015) and Iron Brigade (2011). Before that, he worked as a designer on Brutal Legend (2009) and was part of the programming team for Psychonauts (2005).
Prior to joining Double Fine in 2003, Muir worked as a gameplay programmer at Raven Software on 2004's X-Men Legends.
Writing on Twitter, Double Fine boss Tim Schafer said Muir's departure was an "end of an era" for the studio.
Multiple technology, gaming, and media investors have banded together to acquire Team-8, a well-known competitive League of Legends team, as part of a venture to launch a new esports franchise.
Team-8, which is considered one of the strongest League of Legend teams in North America, will be rebranded "Immortals" and, according to chief executive Noah Whinston, is the first of multiple professional gaming outfits that will bear the name.
"Immortals is starting with a League of Legends team, but expect to see us expanding rapidly into other top esports like Counter-Strike and Dota 2," he said.
"We recognise that the best way to grow the Immortals franchise is to work in conjunction with other team owners across every title to help the entire esports ecosystem expand in a healthy way."
The consortium of investors includes Peter Levin, president of Lionsgate Interactive Ventures; Steve Kaplan, co-owner of the Memphis Grizzlies basketball team; Allen Debevoise, chairman of Machinima; and Machine Shop Ventures, an arm of nu-metal band Linkin Park, among others.
Immortals launches with hardware giant AMD as a marketing and technology partner.
"Esports and its legions of fans are a key audience for AMD, which makes our partnership with Immortals both important and exciting," said Roy Taylor, corporate vice president for AMD.
"As a leading designer of graphics processing units and essential technologies for esports gamers of all levels, we are looking forward to future endeavours with the Immortals franchise."
The increasing interest in watching competitive esports such as League of Legends as a form of entertainment has resulted in significant investments in teams, tournament prize pots, and network coverage.
UK-based company Extreme Consoles has revealed its latest creation: a Star Wars-themed Xbox One controller. The controller is based on the look of a Stormtrooper, which it captures quite well.
This custom controller has even caught the eye of Xbox boss Phil Spencer, who re-tweeted it, though that doesn't necessarily mean much. One thing that's particularly interesting is the left thumbstick is placed where the Stormtrooper's eye would be; moving the stick around could probably get a little weird.
Extreme Consoles sells its custom wares on eBay and Etsy or by direct order. You can read more about the company and see all of its custom creations through its website.
The health of the Terminator franchise has been in question over the past couple of weeks, but it now seems as if there may yet be life in the action sci-fi series.
This summer's Terminator: Genisys was not the smash hit that Paramount had hoped for, taking an underwhelming $89 million domestically. Despite some success overseas--the global gross stands at $440 million--it was reported that the studio had now put the series "on hold indefinitely."
However, one of the film's producers has weighed in on the subject at The Wrap's Annual Media Leadership Conference in Los Angeles, and confirmed that there were still plans for future Terminator projects.
"We're ultimately happy with overall worldwide numbers [for Genisys]. Do I wish we would have done better domestically? Absolutely," admits Dana Goldberg, Chief Creative Officer at Skydance Media. "Happily, we live in the world where the domestic number had a level of importance 10 or 15 years ago. I'm not saying it's not important, it is--but we have to play to a worldwide market. The worldwide market paid attention, but we're not taking the domestic number lightly."
Goldberg explains that the next step for the company would be to explore what Terminator fans liked in the latest film, and what didn't work for them. "[We will use] data and research to do a worldwide study and really talk to audiences about what they loved, and what maybe didn't work for them, so that the next step we take with the franchise is the right one."
Nevertheless, Goldberg made it clear that the Terminator was very much an active property. "I wouldn't say on hold, so much as re-adjusting, " she said. "[But] we are not going to begin production at the beginning of next year, because again, it would be silly to not have to worry about what audiences have to say."
Ahead of WWE 2K16's release this month, 2K Sports on Wednesday announced that the professional wrestling game is getting a lot of DLC. This will come in the form of new story content, additional characters, extra moves, and more. The DLC campaign begins later this year and continues throughout 2016, 2K Sports said. Read on for more details about the game's DLC, some of which will only be available on PlayStation 4 and Xbox One, not PlayStation 3 and Xbox 360.
WWE 2K16 DLC Includes:
Accelerator
Players will gain instant access to all unlockable content available in the game (excluding downloadable content);
The Accelerator will be available for a suggested price of $1.99.
MyPlayer KickStart (PS4 system and Xbox One Exclusive)
Players will gain instant access to boost created Superstar ratings and attributes in the game's MyCareer mode;
MyPlayer KickStart will be available for a suggested price of $9.99.
Legends Pack
Playable WWE Legends: Big Boss Man, Dusty Rhodes, Lita, Mr. Perfect, "Rowdy" Roddy Piper, and Trish Stratus;
The Legends Pack will be available for a suggested price of $8.99.
2015 Hall of Fame Showcase
Playable matches include:
"Macho Man" Randy Savage vs. Jake "The Snake" Roberts;
Rikishi vs. The Rock;
Alundra Blayze vs. Paige;
Larry Zbyszko vs. Arn Anderson;
Tatsumi Fujinami vs. Ric Flair;
The Bushwhackers (Butch Miller and Luke Williams) vs. The Natural Disasters (Typhoon and Earthquake);
The Outsiders (Kevin Nash and Scott Hall) vs. Harlem Heat (Booker T and Stevie Ray);
The 2015 Hall of Fame Showcase will be available for a suggested price of $9.99.
New Moves Pack
More than 30 new moves, including the Corner Enzuigiri (made popular by WWE Diva Nikki Bella), Avalanche Ram (made popular by WWE Diva Paige), Sidewinder Suplex (made popular by WWE and NXT Superstar Kevin Owens), Standing Crossface Chickenwing (made popular by WWE Superstar Stardust), and Dragon Sleeper (made popular by NXT Superstar Finn Bálor);
The New Moves Pack will be available for a suggested price of $3.99.
Future Stars Pack
Playable NXT Superstars: Samoa Joe, Diego, Fernando, Blake, and Murphy;
The Future Stars Pack will be available for a suggested price of $7.99.
You can buy all of this DLC together for $25 through a DLC Season Pass, which you'll see saves you more than 20 percent compared to buying everything individually.
In addition, 2K Sports has announced WWE 2K16 Digital Deluxe Editions, which are coming to all consoles except Xbox 360. See below for a full breakdown of pricing and what's included.
WWE 2K16 Digital Deluxe Editions
PS4 system and Xbox One ($89.99):
Copy of WWE 2K16;
WWE 2K16 Season Pass;
MyPlayer KickStart;
Theme (PS4 system only; available immediately with preorder purchase);
PS3 system ($79.99):
Copy of WWE 2K16;
WWE 2K16 Season Pass;
Theme (PS3 system only, available immediately with preorder purchase).
Numerous PlayStation 4 users reported this week that Bungie's Destiny appeared in their game library, even though they didn't put it there. Some worried that their account may have been compromised. But as it turns out, this is not a bug or anything nefarious, but rather a promotional effort from Sony.
A Destiny: The Taken King icon has appeared in many users' in-game libraries (see below). Clicking on it brings you to the store and prompts you to either download the game or its demo. NeoGAF members also point out that the store page Sony directs you to is for the most expensive version of the game.
According to Polygon, this is happening as a result of the PS4's ability to deliver "personalized, curated content" through automatic downloads.
"The PS4 system has the ability to learn about your preferences," reads a line on the PS4 website. "It will learn your likes and dislikes, allowing you to discover content pre-loaded and ready to go on your console in your favorite game genres or by your favorite creators."
You can opt out of the automatic download campaign by unchecking "Featured Content" from the Automatic Downloads menu of the PS4 System Settings.
Sandbox superhit Minecraft will add a new mode of traversal soon--flying. Soaring above in-game worlds will be made possible through a magic cape, developer Jens Bergensten announced on Twitter. He called the cape a "new dramatic feature" that will change the way you play Minecraft.
The cape will come to Minecraft's PC version through its next snapshot update, presumably landing for the console versions sometime later, though this was not confirmed.
Bergensten also confirmed that the Minecraft capes are not craftable; they can only be found in the game world. In addition, they fold when you land. As you can see in these animatedGIFs, when wearing the cape, you can fly like an eagle, dipping and diving at will.
Nintendo has announced a new Wii U bundle that packages the 32 GB version of the console with two acclaimed exclusive games, Mario Kart 8 and Splatoon. It will be available across Europe from October 30.
Mario Kart 8 is pre-installed on the console, while Splatoon will be included in the form of a download code, redeemable on the Nintendo eShop. Disc-based versions of the games are not included.
Although Nintendo has not offered a price for the package, UK trade website MCV reports it will be available for £240. With the regular prices of the software factored in, this would make the bundle the cheapest ever released by Nintendo.
Nintendo said it would not discuss the NX until 2016, despite announcing it was in development in mid-2015. At the time, president Satoru Iwata said the NX represented a "new concept." He added the company was not thinking of it as a "simple replacement for" the 3DS or the Wii U.
The decision to announce the project so early was, according to Iwata, affirmation of Nintendo's "strong enthusiasm for the dedicated game system business."
In March 2015, Nintendo announced it had signed a deal with the global mobile games publisher DeNA, which includes the creation of "new gaming applications featuring Nintendo IP, which [both companies] will develop specifically for smart devices."
The build up to the November premiere of Jessica Jones, latest Marvel TV show produced in collaboration with Netflix, has been maintained by a series of teaser clips. Following previous videos entitled 'Good Morning' and 'Nightcap', the latest has been released. It's called 'Evening Stroll' and can be watched here:
The first season of Jessica Jones will feature 13 episodes, and will be released in its entirety on Netflix on November 20, 2015. It stars Krysten Ritter as a failed superhero who has abandoned the crimefighting life to become a private detective in New York. Former Doctor Who actor David Tennant and The Matrix's Carrie-Anne Moss co-star, alongside Mike Colter, playing fellow hero Luke Cage, who will also be getting a Netflix show in 2016.
Elsewhere, the second season of Daredevil, Netflix's other Marvel show, is currently in production. Anticipation is high for the introduction of fan-favourite The Punisher to the series, portrayed by former Walking Dead star Jon Bernthal. Bernthal spoke to CBR recently, and explained how tightly controlled information about the show was.
"They're so strict about this stuff, like what you can talk about and what you can't," he said. "I know that sucks. But it's just the way it is. That's all I can really say about it."
Nevertheless, Bernthal has been tweeting intriguing pictures while filming. When asked about these, he teased: "Whether you think that has anything to do with the show or not, that's up to you."
Patch 3.0 for StarCraft 2 opens up access to "Whispers of Oblivion," which let players "witness the beginning of the end through the eyes of Zeratul as he searches the galaxy in an effort to prevent impending doom."
To play these missions, players must select StarCraft 2 in the Battle.net client, then install the free starter pack, developer Blizzard said.
In related news, Artanis, the leader of the Protoss in the StarCraft universe, is also being added to Blizzard's Heroes of the Storm. Every version of Legacy of the Void includes access to the character, but those that pre-purchase the the expansion will be able to play him before anyone else. This early access lasts from October 20 until October 27.
The full patch notes for StarCraft 2 update 3.0, as written by Blizzard, can be found below.
General
"Whispers of Oblivion" now available
Three new campaign missions that were previously only available in the Legacy of the Void Beta are now available to all players.
To play these missions, click on Campaign and select Legacy of the Void > Prologue.
These missions focus on Zeratul and serve to bridge the story between Heart of the Swarm and Legacy of the Void.
You can now purchase any of the three StarCraft II expansions in each of their respective in-game menus on the Campaign screen. This includes the ability to pre-purchase Legacy of the Void.
As a reminder, each expansion can now be purchased as a standalone product; you do not need to own previous installments in order to play subsequent ones.
A 64-bit version of StarCraft II is now available. To use the 64-bit client, navigate to Settings > Game Settings > StarCraft II in the Battle.net App.
StarCraft II installations have now been migrated from the old MPQ file format to the new CASC file format. For more information on CASC, see this blog post.
User Interface
The entire StarCraft II user interface has been completely revamped.
All major navigation has been moved to the top of the screen, including the Party Panel and Profile.
Custom Games have been moved under Multiplayer.
Archon Mode is now available in Custom Games on official Blizzard-authored maps.
In order for map makers to add Archon Mode support to non-Blizzard maps, simply open and re-save the map in the Patch 3.0 Editor in order to pick up the new Archon Mode variants, and then republish the map to Battle.net.
The WCS 2.2 Observer Interface now shows the first four letters of each players' names for each Archon team.
Unit selection circles have been updated to better show which players are controlling which units when observing team and Archon Mode games.
Archon Matchmaking and the Archon Ranked Ladder (including Archon Grandmaster League) will become available for Legacy of the Void players upon its release.
The Search Panel/Countdown Timer has been moved from the top middle of the screen to the bottom left.
The Chat system has been completely redesigned.
Chat is now one persistent window in the bottom-right corner.
Players are now automatically joined into General Chat upon logging in.
Chat channels are now split into expandable/collapsible groupings on the right side of the Chat panel.
The chat window can be expanded in height and pinned so that it stays on the screen even when out of focus.
The maximum number of players in a chat channel has been increased from 100 to 200. Players who have been inactive for a set period of time will be removed from public chat channels.
Additional chat display and filtering options have been added to the Options Menu under Options > Social > Chat and Options > Social > Chat Channels.
You can now join chat channels by typing '/join [channelname]'. If a public channel or group channel exists, you'll join that channel. Otherwise, you'll join a custom chat channel.
Many other 'slash commands' have been added, type /help for a list of primary commands.
A full list of the new commands can be found in our blog.
Brand new 3D scenes have been added to the background of every UI screen.
Two new 3D backgrounds – Artanis and Space Clouds – have been added to the Home Screen. These can be accessed in Options > Graphics > Background Model.
The Campaign screen has been redesigned with new 3D models to represent each chapter of the StarCraft II storyline.
Challenges can now be found under Wings of Liberty.
Friends List
Your BattleTag is now shown on the top of your Friends List.
Players Near You has been moved from the Home Screen into the Friends List.
Recent party members are now displayed on the top of the Friends List.
The Add Friend dialogue has been simplified.
General performance of the Friends List has been improved.
The Arcade has been redesigned.
Players will be automatically joined into a public Arcade chat channel when entering the Arcade section.
The Arcade experience is now organized around Join and Browse.
In Join, Open Games is now the default viewing mode, showing all active lobbies.
You can now link directly to a game lobby you are in by typing '[Lobby]' into chat. Players who click on the link will be joined directly into the game lobby.
Top Played games can be found in the Browse section.
Starter Edition players can now reach the maximum level for each race and earn their respective rewards.
Archon Mode is available for play in Custom Games on official Blizzard-authored maps.
All four 3D backgrounds on the Home Screen are available for use.
1vAI matchmaking is now available at all expansion levels rather than just with Heart of the Swarm.
Multiplayer Loading Screens have been refreshed with updated art.
Player levels have been removed.
Portrait borders have been removed except in 1v1 matches.
Wings of Liberty players can now earn experience and participate in the Leveling system (previously this was exclusive to Heart of the Swarm).
FFA matchmaking has been removed, but is still available in Custom Games.
As a result of this change, the FFA Gladiator, FFA Destroyer, and X Wins: FFA series achievements have been hidden unless already earned, and their associated achievement points have been removed.
The "Competitive Zen Master" achievement has been updated to reflect the above removals.
The following Gameplay options have been removed and are now permanently enabled:
Display World Object Tooltips
Display Game Tooltips
Display Hotkeys on Command Card
Enable Starting Worker Rally
Game Timer
In multiplayer games, the game timer now shows real time instead of scaling the time based on game speed.
Options > Gameplay > Display Build Grid is now enabled by default.
In Options > Graphics:
Background Model has been moved under Display.
Texture Quality has been moved under Graphics and the Textures dropdown has been removed.
A new tab has been added: Observer and Replay.
The Voice tab has been renamed to Voice Chat.
Replays
All replays are now saved automatically, and the "Save All Replays" option has been removed from the Options Menu.
The file size of each replay is now displayed in the Replays screen.
The in-game "Load Saved Game" dialogue now defaults to the Recent tab.
As a reminder, replays created prior to Patch 3.0 will no longer be viewable, but replays that are newly created in Patch 3.0 and onwards will continue to be supported in future versions of the game. See this blog post for more details.
Gameplay
The worker count text will now turn red if your vespene gas worker saturation is higher than recommended.
Slight adjustments have been made to flier separation when moving in groups so that flier units do not rapidly lose their velocity when attacking while moving.
If you issue a new attack command when Carrier Interceptors are already deployed, they will now engage the new target instead of returning back to the Carrier first.
Possible enemy locations will now pulse on the minimap for 10 seconds at the beginning of every game.
Pressing Alt + <number> creates a new control group and removes units from other control groups. This works in all team games, including Archon games.
StarCraft II Editors
General
Map and mod merging functionality
Configure a three-way file merge using File > Merge Files.
Specify optional programs for diffing and merging text files within File > Preferences > External Tools.
Map > Map Loading Screen
Custom Layout property added for specifying custom UI layout as defined in the UI Module.
Loading Music property added for custom music.
Lighting Window
Ambient Environment Map property added to Global tab. This must specify a cubemap texture.
Ambient Environment Multiplier property added to Global tab. This works in combination with an environment map texture.
Regions tab support for copying settings between regions.
File > Preferences > General > Check Spelling Within Text Edit Controls.
This causes text edit controls which modify game text to underline unrecognized words.
Terrain Module
Multiple map texture sets
Multiple texture sets may be added to a map within Map > Map Texture Sets.
Each terrain chunk (8x8 area) may use only one of the map texture sets. Use the new Texture Sets brush in the Terrain layer to assign sets to chunks.
Within the Texture brush, choose which set to apply. Textures may only be applied to chunks which use the active set.
Mutually exclusive map tags (Map > Map Tags)
Map tags may enable a new option: Load Only One Tag In Game, along with a Load Chance. Only one tag using this flag will be randomly selected during game loading, and objects using the other tags will not be loaded.
View > Show Tags > Cycle Exclusive Tags
May be used to toggle editor visibility between each tag using this new option.
Vision brush added to the Terrain layer for painting vision blocking state directly on the map.
View > Show Vision settings for previewing vision state (AKA fog of war) based on all placed objects.
Fill operations added to Painted Pathing, Creep, and Vision brushes.
Fill operations may specify what state to Fill Within. Options include cliff level, texture, region, pathing, creep, and vision.
Edit > Paste Position Symmetrical
Use in conjunction with map symmetry and Copy Position. This will move the selected object to the nearest point which is symmetrical to the copied position.
Data > Rotate Objects
Opens a dialog for rotating a group of objects about an arbitrary point.
Sound Emitter points
Sound Actor property added for using an actor instead of a direct sound link.
Height property added for adjusting the height at which the sound plays.
Data > Export Map Image
Quadrant setting added for optionally choosing one corner of the map.
Near Clip and Far Clip settings added for adjusting camera clip distances.
View > Show Terrain > Show Base Height
Draws a colored plane at the map's Base Height value, defined within Map > Map Options.
View > Show Terrain > Show Active Brush Overlay Only
When applying pathing, creep, or vision brushes, this causes the overlay to only display the current operation.
Render > Show Selection Highlight
Draws highlight effect around selected objects, in addition to the selection circle.
Trigger Module
Data > View Usage
Opens a window for viewing all locations where the selected elements are being used.
Double click an item in this window to jump to its location in the Trigger Module.
Dialogs for choosing elements include a Source menu, which can be used to filter the list based on where the element is defined.
Inline option added to function definitions. If the function consists of exactly one action, this causes usage of the function to generate that action directly in the script.
Generated scripts for libraries within mods will now include a separate header file with declarations only.
Data Module
Data Wizards
Wizard files define custom UI templates for creation and modification of any game data.
Wizard files should be created externally as XML files.
For complete documentation, see Wizards > Wizard Help in the Data Module.
View > Show Data Hints Viewer
Opens a persistent window for displaying any hint text associated with the currently selected fields within Table View or XML View.
Sound preview UI will appear in the lower right when selecting Sounds, Sound Actors, Soundtracks, and Reverb Effects.
Properties dialog may now be used to modify multiple objects at once, for the following properties: Parent, Editor Prefix/Suffix, and categories.
Edit > Copy Data Reference
When Table View is active, this copies the selected field as a data reference tag suitable for pasting into game display text, such as tooltips.
Data > Modify Value (Relative)
When Table View is active, this opens a value dialog which will change numerical values relative to their current value.
Use the Relative Modification menu in the lower left to select an operation: Add, Subtract, Multiply, or Divide.
Sync Points tab added to properties dialog for sound assets. This defines time-based points associated with the sound for synchronization.
Mix Routing field added to Game UI Data, for defining the hierarchy of sound categories.
Bug Fixes
General
Fixed an issue where players were unable to start a new game if they were disconnected while watching a replay.
Autosaves should no longer fail and kick a player back to the main menu.
Players earning the "Frugal Fighter" achievement should now be properly awarded the achievement once they've completed its requirements.
Fixed a performance issue relating to CPU thread balancing on newer CPUs that lessened performance over time.
"The Reckoning" mission should now display the correct stat value for "Largest Zerg Force".
Cameras in Relative Camera Mode (used in Custom Games) should now remain in the correct state even through a save/load transition.
User Interface
Fixed an issue where players would receive a 'You have been disconnected from the game' message when quitting out of a custom game lobby.
Bookmarked games should now appear normally and not become stuck while trying to load.
Games completed in less than 3 minutes and 30 seconds should now correctly display "No experience earned".
Players who restart their clients via changing their graphics will no longer remain in game lobbies.
Creating a lobby on a recently republished map should no longer cause an error.
Fixed a matchmaking issue where team games could start with an uneven number of players on each team.
Resolved an issue where players with "Only allow friends to send invites" enabled did not receive Group and Clan invites from Battle Tag and Real-ID friends.
Resolved an issue where players would be able to click 'join' for a private group or clan.
Group and Clan icons should now dynamically update when removing a custom icon.
Clan names should now be displayed next to character names in General Chat.
Players should now be able to search for Real ID Clan or Group members by their displayed Real ID name.
You should no longer be able to mistakenly watch a replay alone by double-clicking on it while in a party.
Players simultaneously leaving a lobby while partied should no longer cause a disconnection for one player.
Resolved a performance issue that caused a slight stall when opening up the Friends List while in a game.
Chatting with an offline player will no longer return a "null" automatic reply.
Gameplay
General
Mining vespene gas from geysers of different orientations and locations should now be more consistent.
Adding units to a control group while others are in a transport unit should no longer result in units being incorrectly removed from the control group.
Hotkeys should now properly become disabled when typing into an edit dialog box.
Winning a game of StarJeweled against an AI opponent should now properly display a Victory screen.
Terran
Siege Tank splash damage should now be properly applied to surrounding units when attacking a lowered supply depot.
A Widow Mine's explosion animation will now be properly displayed if it hits an Interceptor that docks with a Carrier just before impact.
Marines with the Mercenary skin should now display the correct ragdoll death animation.
Zerg
Locusts should be better at acquiring targets when becoming clumped up in choke points.
Protoss
Fixed an issue where several missiles attacks would follow units that had just teleported via Mass Recall.
Fixed an issue where an enemy's base location could be revealed when beam attacks are used against a Mothership Core as it's casting Mass Recall.
Pylons with the Judicator Pylon Skin should now display the correct death animation whenever they are destroyed while warping-in.
Habitation Station LE should now correctly display the warp-in range of Pylons regardless of where the Pylon is placed.
Editor
Sound files generated by the Cutscene Editor's Record Video feature should now correctly match the original audio file's properties.
Mac
Fixed a crash that would sometimes occur when resizing the Terrain Editor window.
You can now open maps by dragging and dropping directly into an open Editor window.
Rock-hard indie platformer Super Meat Boy may be released on Nintendo's Wii U in the future, according to a message from Team Meat co-founder Tommy Refenes.
In a post on the game's official website, Refenes thanked those involved with the recent release of Super Meat Boy on Playstation 4 and PlayStation Vita, before addressing the Wii U audience.
"To the fan's we're still excluding I'll leave you with this: Wii haven't forgotten about U."
Super Meat Boy was first released for Xbox 360 in 2010. Since then it has been made available on most platforms, with the exception of Nintendo's. A Wii U release would mark the first appearance of Meat Boy on a Nintendo system.
Five years since its initial release, Super Meat Boy launched for PS4 and Vita on Tuesday. As a Cross-Buy title, a single purchase on either of these platforms unlocks it for the other at no additional cost.
PlayStation Plus members, meanwhile, get download the game for free, along with these rest of the PS Plus October lineup.
Multiple titles developed by Telltale Games have been removed from Apple's app store, in the wake of numerous compatibility issues with the iOS 9 operating system.
A message on the Telltale Games support page confirms the studio is working on resolving the issues and the affected games will be available again in the future.
"If you are running iOS 9 on your iPhone or iPad, we are aware of an issue that causes missing sound or causes the game to freeze during connection, or crash. Our team is currently investigating this issue, and we hope to have more information in the near future," the post reads.
Telltale explains that the investigation process requires the games to be pulled from the store, but those that have already purchased them will have access to them again.
"During the investigation, we will be temporarily removing the affected apps from the App Store while we work to resolve these issues ... As long as you have the game downloaded and installed on your mobile device, you will be able to continue playing normally. If you have previously purchased the game application but have deleted it, you can still re-download it from the App Store either on your device, or from a PC/Mac with iTunes installed."
The studio previously said it was aiming to move beyond games with its new game/TV show hybrid project called "Super Show," though it's unclear if the new Marvel game will operate under this model.
This Super Show is being worked on in collaboration with The Hunger Games and Orange is the New Black production company Lionsgate, which has a "significant investment" in the developer.
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