Wednesday, January 17, 2018

All the latest from GameSpot On 01/18/2018

Updates from

GameSpot

GameSpot's Everything Feed! All the latest from GameSpot

In the 01/18/2018 edition:

Chewbacca And A Falling Moon Might Have Ended The Star Wars Expanded Universe

By Anonymous on Jan 17, 2018 10:46 pm

When Disney bought Lucasfilm in 2012, fans had much to celebrate, not least that a new series of movies in the blockbuster franchise was on the way. There was however one decision that many fans were less happy with--the decision that the Expanded Universe of spin-off novels, comic books, TV shows, and video games was no longer to be part of Star Wars canon. Now, Star Wars Story Group member Leland Chee has spoken about what he believes was one of the main reasons for this decision.

The Star Wars Story Group is a division of Lucasfilm dedicated to overseeing ongoing franchise storylines and maintaining continuity. Speaking to Syfy's Fandom Files podcast, Chee suggested a reason why the entire 30-year-old Expanded Universe was rebranded as Star Wars Legends, and no longer part of "official" franchise story chronology. It's down to the death of one central character--everyone's favorite Wookiee, Chewbacca.

"For me it came down to simply that we had killed Chewbacca in Legends--a big moon had fallen on him," he said, referencing the 1999 novel The New Jedi Order: Vector Prime, in which Chewie sacrifices himself to save Han. "Part of that [original decision] was Chewbacca, because he can't speak and just speaks in growls, he was a challenging character to write for in novels. Publishing had decided they needed to kill somebody, and it was Chewbacca."

"But if you have the opportunity to bring back Chewbacca into a live action film, you're not gonna deprive fans that," he added. "There's no way that I'd want to do an Episode VII that didn't have Chewbacca in it and have to explain that Chewbacca had a moon fall on his head. And if we were going to overturn a monumental decision like that, everything else was really just minor in comparison."

No Caption Provided

Chee subsequently clarified that this wasn't an official Lucasfilm statement on the decision to retire the Expanded Universe. "Chewbacca and the Legends decision is my personal rationalization," he tweeted. "The decision was made long before I joined the Story Group."

In related news, the synopsis for the upcoming spin-off Solo: A Star Wars Story has been released. It revealed that the movie will feature the first meeting between Han and Chewie. It hits theaters on May 25, 2018.

In addition, other members of the Star Wars Story Group spoke recently about some of the decisions made in the The Last Jedi, including the presence of the compass from the game Battlefront II and the origin of Han's dice.


New Fable Game In Development At Forza Horizon Studio - Report

By Anonymous on Jan 17, 2018 10:36 pm

A new Fable game is in the works at Forza Horizon developer Playground Games, according to a new report. Eurogamer's sources say the new title will be a "story and character-focused open-world action RPG," as opposed to a spin-off such as the multiplayer-centric Fable Legends or motion-controlled Fable: The Journey.

The game is apparently still in the early stages of development at Playground's newly-opened second studio. The company has previously confirmed that it's working on a non-racing open-world game, codenamed Project 2, but until now we had no idea what that might be. A Microsoft representative told GameSpot that the company "does not comment on rumor or speculation."

Regarding the rumors, Fable co-creator Simon Carter told Eurogamer he has "slightly mixed feelings." He continued: "On the one hand it's great for the UK games industry, and very pleasing that Fable isn't dead; indeed, it will be lovely to play one as a punter without coming out in hives.

"On the other hand it is a little curious to get rid of the team that is uniquely expert in making Fable, and then try and make Fable. Fable is a weird game, and a tough one to deconstruct for a new team. That said, the team in question is very talented, and I'm sure they'll do a fantastic job."

Fable was created in 2004 by Peter Molyneux's company, Lionhead, and its sister company Big Blue Box. Each further game in the main series was made by Lionhead until Microsoft closed the developer down in 2016, canceling Fable Legends in the process. Fable has been dormant since, though Microsoft still retains the rights to the series and is therefore free to task other developers with making new entries. Eurogamer's report states Microsoft's desire to revive Fable was in part inspired by Sony's Horizon Zero Dawn and its critical and commercial success.

Playground's last game was 2016's Forza Horizon 3. The company has released a new Forza Horizon title every two years since 2012, and that pattern would suggest a fourth entry in the spin-off series would be due this year. A second team could allow for the development of both a new Forza Horizon title and a new Fable game concurrently, however as yet the company has not officially confirmed either title. The studio's founder, Ralph Fulton, has said Playground would not be abandoning racing games altogether.

"Our business with Forza over the last six, seven years has been great for us," he said in February 2017. "It remains the cornerstone of our business--we're not running away from racing, we still feel passionate about making new racing games and delivering new experiences for our players.

"Horizon 3 was a watershed game for us--it's certainly our best-reviewed game critically, it's our most commercially successful game as well. It's the first time we've experienced that commercial breakout hit phenomenon--the other games have been successful but not on the level of this one. We want to keep doing that. In a way, that game took six years to make. So we want to keep developing that skillset and pushing new boundaries."


Fortnite: Battle Royale Update Revamps The Map Tomorrow On PC, PS4, And Xbox One

By Anonymous on Jan 17, 2018 10:25 pm

2018's first big Fortnite update is scheduled to launch this week, Epic Games has announced. Among a number of other things, this patch makes some significant changes to the Battle Royale map, both adding new areas and changing the look of existing ones.

Epic has released the patch notes for update 2.2.0, which debuts on PC, PS4, and Xbox One on January 18. It includes the previously announced map overhaul showcased in the video below, which sees a number of areas added. These are primarily located on the western half of the map and include a new city area and a series of underground mines. Epic has also updated the various "biomes," as it calls them, so that the swamps, mountains, and so on have a more distinct look and feel to them.

The patch notes also outline a change that has already gone into effect: the removal of friendly fire. This is due at least in part to a desire to reduce frustration stemming from players who deliberately kill their teammates. Whether the change sticks around long-term remains to be seen, as Epic states, "This is exploratory and subject to change. We will be closely evaluating this and want your feedback!"

With this update installed, players will have less trouble reviving teammates when there are pickups nearby, as reviving now receives priority. The Scoped AR will no longer be found in supply drops, and the look of its scope has changed to be more modern and usable. A variety of visual improvements have been introduced; these include players interacting with grass and foliage when walking through it and the addition of water effects when you enter or leave a body of water. Load times are also said to be dramatically reduced on consoles, and voice chat will be available in the pre-game lobby.

Fortnite's Save the World mode also receives some attention in this patch, although that primarily comes in the form of bug fixes. However, Epic has made some changes to Commander XP so that even low-value items yield XP when crafted from the main menu.

Update 2.2.0's launch coincides with the end of Battle Royale's Winter event. However, Save the World's event has been extended until January 24. Additionally, Battle Royale players who purchase the Season 2 Battle Pass will gain five free tiers once Season 3 begins. Those eager to make progress during the current season can purchase ten tiers for the price of six for a limited time. You can check out the full patch notes on Epic's website.


PS4 Sale: US PSN Game Deals From Now Until Jan. 23

By Anonymous on Jan 17, 2018 10:10 pm

Sony has rolled out a new selection of game deals in the PlayStation Store. As was the case last week, this week's batch of deals is very slim, with only a handful of discounts available on PS4, PS3, and Vita, but players may still find something worth picking up on their console of choice.

Once again, the bulk of this week's discounts are for PS4, many of which offer an additional percentage off for PS Plus subscribers. The Neo Geo classic Windjammers is $7.49. Additionally, Claire: Extended Cut is $4.49 ($6 without PS Plus), The Tenth Line is $8.70 ($9.74), Space Hulk is $21, Corridor Z is $2 ($4), Spider: Rite of the Shrouded Moon is $6, and Shred It is $5 ($7.49). PS4 owners can also still pick up the Bulletstorm: Full Clip Edition Duke Nukem Bundle at a discounted $40.49 for a couple more weeks.

Space Hulk is also discounted on PS3, running for $14 on the older console. Vita owners, meanwhile, can also pick up Windjammers, Claire: Extended Cut, and Corridor Z--all of which support Cross-Buy with PS4--for their aforementioned prices. You can find the full list of this week's discounts on the PlayStation Store.

Most of the above deals will be available until January 23. In addition to that, January's free PS Plus games are also now available to download. This time, PS Plus subscribers can pick up Deus Ex: Mankind Divided, Batman: The Telltale Series, Uncanny Valley, and Psycho-Pass: Mandatory Happiness for no cost until the end of the month.


Nintendo Teases New Switch "Experience," Full Reveal Coming Today

By Anonymous on Jan 17, 2018 09:23 pm

Nintendo held a surprise Nintendo Direct Mini just last week, during which it revealed a bunch of new games for its Switch console. But the company isn't finished yet: it's now teasing something else for Switch, with a full reveal scheduled for just a few hours' time, on Wednesday, January 17 at 2 PM PT / 5 PM ET / 10 PM GMT (that's 9 AM AEST on January 18).

"Tune in to discover a new interactive experience for Nintendo Switch that's specifically crafted for kids and those who are kids at heart," read a post on Nintendo's website. Nothing else has been revealed about the new game so far, but it sounds as if it's to be a new family-centric title.

Many of the games Nintendo showed off last week could be considered family-friendly. Kirby Star Allies, Mario Tennis Aces, and new Mario + Rabbids: Kingdom Battle DLC were in the spotlight, and Donkey Kong Country: Tropical Freeze is being ported to Switch.

For those over the age of 18, we also discovered that Dark Souls is being remastered and brought to a Nintendo console for the first time. Dark Souls Remastered joins other surprising titles that have released on Nintendo's platform, such as last year's Doom and The Elder Scrolls V: Skyrim as well as the upcoming Wolfenstein II: The New Colossus and Payday 2. While these may not be exclusive, they join the ever-expanding list of Nintendo Switch games coming in 2018.

You can catch up on all the other news and announcements from the Nintendo Direct presentation here, including the reveal of Hyrule Warriors on Switch as well as details for a free update to Super Mario Odyssey.


Xbox One Game Pass Adding These New Games To Play In February

By Anonymous on Jan 17, 2018 09:06 pm

Xbox One's game subscription service, Xbox Game Pass, will add another batch of games in February. Starting next month, subscribers will be able to download and play eight more games, including one of Microsoft's biggest exclusives of 2017, Halo Wars 2.

Aside from being a platform exclusive, the real-time strategy game is a notable addition due to the recent launch of the Xbox One X. Halo Wars 2 is among the 100 games to receive an Xbox One X enhancement update so far. As such, Game Pass provides a relatively cheap way to take the improvements for a spin if you have an X.

Another 2017 release, the third-person adventure game Rime, will also be added to the Game Pass library next month. It'll be joined by fellow Xbox One titles Darksiders II: Deathinitive Edition, Riptide Renegade GP, Letter Quest: Grimm's Journey, NBA 2K17, and WWE 2K17. Take note that the latter two are 2016's entries in the series; the most recent entries are the 2K18 games.

On the Xbox 360 side, there's only a single new game for the month, though it is a good one: Fable Anniversary, a remastered version of original Xbox RPG Fable. It's playable on Xbox One through backwards compatibility.

All eight of these games will be available to download on Game Pass on February 1. The Netflix-style service allows you to download (not stream) and play full games for as long as you're a subscriber. You can see everything that's playable in our list of all the Xbox Game Pass titles.


Fantastic Beasts 2: New Images Released, Including Another Look At Young Dumbledore

By Anonymous on Jan 17, 2018 07:49 pm

The success of 2016's Fantastic Beasts And Where To Find Them proved that movies set in the world of Harry Potter can succeed without the boy wizard. The sequel is titled Fantastic Beasts: The Crimes of Grindelwald, and it hit theaters later this year. We're still waiting for a trailer, but in the meantime, Warner has released some new images.

Most of the movie's main characters are featured, including the young Albus Dumbledore (Jude Law), the villainous Gellert Grindelwald (Johnny Depp), Newt Scamander (Eddie Redmayne), Vinda Rosier (Poppy Corby-Tuech), Tina (Katherine Waterston), and Jacob (Dan Fogler). Check them out below:

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4

There has been some controversy about the casting of Depp, following allegations of domestic abuse made against the actor by his now-ex-wife Amber Heard. In December, director David Yates defended Depp's involvement. "There was one person who took a pop at him and claimed something," he said. "I can only tell you about the man I see every day: He's full of decency and kindness, and that's all I see. Whatever accusation was out there doesn't tally with the kind of human being I've been working with."

Last week, Daniel Radcliffe, who played Potter in the original movies, commented on the issue. "It's a very hard thing for me," he told Entertainment Weekly. "[But] I can see why people are frustrated with the response that they were given from that. I'm not saying anything that anybody hasn't already said--and this is a weird analogy to draw--[but] in the NFL, there are lots of players arrested for smoking weed and there is other people's behavior that goes way beyond that and it's tolerated because they're very famous players. I suppose the thing I was struck by was, we did have a guy who was reprimanded for weed on the [original Potter] film, essentially, so obviously what Johnny has been accused of is much greater than that."

Fantastic Beasts: The Crimes of Grindelwald releases on November 16, 2018 release, and, according to Potter creator JK Rowling, will be the second of five movies.


Destiny 2 Faction Rally: See All The New Gear, Weapons, And Rewards

By Anonymous on Jan 17, 2018 06:09 pm


It's been a long wait, but the new Faction Rally event is now live in Destiny 2. This is particularly significant because it marks the first Faction Rally since Curse of Osiris's release in December, which kicked off Season 2 of the game. Because a new season is underway, there are a variety of new items, along with the existing gear, for players to now get their hands on.

Following the release of a new update, this Faction Rally is open to all players. However, certain new gear additions--including armor ornaments and some shaders, ghosts, sparrows, and ships--do require Curse of Osiris. If you don't have the DLC expansion, you can still participate, but you won't be able to use the new gear, all of which you can see in the gallery above. The event runs from now until the weekly reset on January 23.

Faction Rallies see players pledge their allegiance to one of three Factions: Dead Orbit, New Monarchy, or Future War Cult. By participating in the game's usual activities, you'll earn Faction Tokens, which can then be turned in for a rewards package (much like with the vendors you find in each of the game's locations). Those packages include exclusive, faction-specific armor, weapons, and shaders, but the armor ornaments are obtained differently. The ornament piece for each armor slot is obtained by fulfilling a specific objective, such as claiming five Faction rewards, securing a certain number of melee or grenade kills, participating in Lost Sectors or Public Events, and completing the Nightfall.

Rewards packages also serve another purpose: the Faction that collects the most during the week is deemed the winner. Aside from bragging rights, winning the event offers one other perk: The winning Faction will sell its unique Powerful weapon during Victory Week, which takes place during the week after the Faction Rally ends. Members of the Faction will be able to purchase the gun for 1,000 Glimmer, while those who pledged to others will have to pony up 50,000 to get their hands on it. Unlike previous Faction Rallies, all three groups are offering the same class of weapon, an auto rifle, though each Faction has its own distinct one that will potentially be sold.


































DC's Flashpoint Movie Will Reportedly Be Directed by Spider-Man: Homecoming's Writers

By Anonymous on Jan 17, 2018 05:59 pm

A lot of uncertainty currently hangs over the DC movie universe--there are currently three movies scheduled for release, but many more in various stages of development. One of these is the standalone Flash movie, which will focus on the Flashpoint story from DC's comic books. The film has already lost two directors, but it has now been reported that replacements have been found.

According to The Hollywood Reporter, John Francis Daley and Jonathan Goldstein are in talks to direct Flashpoint. Daley and Goldstein wrote the screenplay for Marvel's Spider-man: Homecoming, as well as the comedy hit Horrible Bosses. As directors they also helmed 2015's Vacation and the upcoming comedy thriller Game Night.

No Caption Provided

In November last year, it was reported that Flashpoint was close to being greenlit. The film has had its share of development troubles over the last couple of years; it was first announced in 2015, with Seth Grahame-Smith hired to direct. Grahame-Smith left the production in May 2016, citing "creative differences," with replacement Rick Famuyiwa quitting a few months later for the same reason. Warner then hired Joby Harold to rewrite the entire script. At one stage Back to the Future director Robert Zemekis was in talks to direct, and a recent rumor also suggested that the movie was offered to Ben Affleck, who plays Batman in DC's movies.

The title Flashpoint was confirmed at San Diego Comic-Con in July 2017. It's a reference to the 2011 Flash comic event that put Barry Allen, The Flash, in a very different universe than his own.

In related news, last week it was announced that Shazam will hit theaters on April 19, 2019. It is now the third confirmed movie on DC's slate together with this year's Aquaman and Wonder Woman 2, which arrives in November 2019.


The Spawn Movie Will Be More R-Rated Than Deadpool, Creator Says

By Anonymous on Jan 17, 2018 05:50 pm

Comic book legend and Spawn creator Todd McFarlane has been trying to get a new movie version of his demonic anti-hero into production for some time. Last year, it was reported that Blumhouse Film, the producers of such hits as Get Out and Split, would produce the movie. The film has yet to start shooting, but McFarlane has further hinted at what fans can expect from it.

Speaking at the ACE Comic-Con, McFarlane explained that his movie would be very different from other recent R-rated comic book adaptations. "It's funny in Hollywood, if you say you want to do an R-rated movie, they go like 'Oh like Deadpool and like Logan?'" he said, via The Playlist. "For me, no. Deadpool, to me, was a PG-13 action movie. It just had some naked butts and a couple f-bombs. Other than that, I thought it was the same PG-13 formula.

"I'm talking R. I'm talking that there will not be a lot of fun, there will not be any stupid lines in it. I never like my hero to make a joke right when the jeopardy was at its highest. I felt that if my hero wasn't afraid right now, why should I be? I want my heroes to go 'S**t, what do I do now?'"

No Caption Provided

Of course, it could be argued that if it wasn't for the huge success of Deadpool and Logan, it would be a lot harder to get funding for any R-rated comic book movie. Nevertheless, this isn't the first time that McFarlane has suggested that his movie would be very different from the current wave of superhero movies.

In an interview last year, McFarlane was asked how confident he was about his ability to direct the movie, which will be his debut. "I didn't used to draw comic books and I drew comic books and I won awards," he said, via Deadline. "I don't know how to read music and I have a Grammy Award. I'm spending my own money so who cares if it doesn't work out? It's a $10 million budget movie, and [a studio] would just get a 22-year-old punk director. I just want to be the old punk directing it."

The Spawn comic book was first published in 1992 and was massively popular, with the first issue selling 1.7 million copies. However, the 1997 film adaptation received a negative critical reception and underperformed commercially.

Numerous video games featuring the character have been released over the years, including Spawn: The Video Game, Spawn: Armageddon, and Spawn: The Eternal.


Assassin's Creed Origins Discover Mode Dated, Will Have Guided Tours

By Anonymous on Jan 17, 2018 03:32 pm

The variety of historical settings of Assassin's Creed games has always been one of the highlights of the series, as it's fascinating to explore a dynamic, living recreation of Victorian England or Ancient Egypt. Previously, however, if you simply wanted to explore the cities and environments of the games, you still had to put up with some combat and storyline.

Today, Ubisoft announced the release date and price for a new mode, called Discovery Tour, for Assassin's Creed Origins that allows players to learn more about Ancient Egypt without the pressure of questlines or combat. It's designed specifically as an educational experience, and it'll let you see the entire world at your own pace.

There are two main components to Discovery Tour. First, the mode opens up the entire world to free-roaming, and quests and combat are turned off. This way, players can simply wander through the cities, villages, and deserts to see what Ancient Egypt might have been like.

Secondly, Ubisoft will also add daily guided tours to the game to provide players with a way to gain specific knowledge of Egyptian society and history. These tours will be curated by historians and Egypt experts.

Discovery Tour will be available as a free update to anyone who owns Assassin's Creed Origins on PS4, Xbox One, and PC on February 20. In addition, it'll be available as a standalone download for $20 only on PC.

In other news, Ubisoft announced that the first piece of DLC is coming to Assassin's Creed Origins on January 23. Called The Hidden Ones, it adds a new region, storyline, weapons, and more. In addition, a new patch was released today that improves the behavior of tamed animals and allows you to sell back outfits, among other things.


Metal Gear Survive - 10 Minutes Of Story And Multiplayer Gameplay

By Anonymous on Jan 17, 2018 01:31 pm
Survival is the name of the game in this spin off of the MGS series, here is a look at the story and multiplayer.

Metal Gear Survive Story Mode Impressions - No Snakes In Sight

By Anonymous on Jan 17, 2018 01:31 pm

In Metal Gear Survive, you play a custom character who is the physical opposite of Metal Gear Solid 5's Venom Snake. This spin-off is an exercise in constant deprivation, where your stamina is limited and you have to seek out food and water, which you have to cook and purify respectively if you don't want to get sick. This is assuming you have the proper camping tools to being with, which you have to craft. There's also the matter of zombies infesting key mission areas, in a setting far away from what anyone would call "home". It's new territory for a Metal Gear game both literally and figuratively. And after a four-hour preview session with the single player story mode, plus one multiplayer session, we were left more curious than excited for the full game.

Almost every Metal Gear game has had some supernatural element, but Survive takes things to another level, or another dimension to be precise. Taking place after the events of The Phantom Pain, the soldiers of Mother Base--along with the base itself--find themselves transported through a wormhole into another reality. Tracking down your brothers in arms and finding a way back home is the main goal of the story.

Our demo started in Survive's third chapter, about an hour after the start of the story. Based on our initial missions, you can expect a lot of training-style goals and on-boarding. Collecting motherboards and learning how to gather water felt like chores rather than the more engaging objectives you typically find in a Metal Gear Solid game. At least there were a ton of zombies in key areas to keep us on our toes.

As you try to stay alive, you learn early on that you lack the diverse skills of the Metal Gear protagonists who've earned the codename Snake. Your stamina is grossly in short supply and you start off with only basic melee attacks. And if the the mission requires exploration into the map's foggy sections, you'll also have to manage your oxygen. It's a relief that normal walking speed is sufficient in getting away from zombies, provided you manage your stamina well. It remains to be seen if the undead can run later in the game.

These persistent demands on your well being feed into Metal Gear Survive's crafting component which, if this preview demo was any indication, plays a huge part in the overall experience. As with many other survival games with crafting, what you think you'll need to construct first might not be the most useful gear. And naturally, what you make will be limited by the ingredients you have, leaving you wondering what components should be saved and what should be used immediately.

No Caption Provided

We found that crafting fences--which you can construct instantly, provided you have enough resources--are a huge help in corralling zombies for easy slaying with your starter staff. Depending on how to lure zombies in missions areas, you can reach your objectives without having to killing everyone, although it would be in your best interest to craft more efficient weapons like a machete or handgun. That's because vanquished zombies drop kuban, the currency you spend to level up. Given the wide and diverse skills you can unlock in the Survivor class--the first of four classes--there's the potential that your custom soldier can one day be as talented as Big Boss.

This character progression incentive paired with the appeal of the multiplayer mode is what Konami is hoping will keep players interested in the long run, especially since the story takes only 20 hours to complete. Our brief session with the four-player co-op online mode echoed the base defense aspects of Fortnite, while burdening us with the aforementioned stamina and skill limitations from the story mode. Moreover, we discovered that the zombies in the easiest difficulty are at level 10, whereas our team ranged from levels 2 to 4. We didn't last very long.

No Caption Provided

For as much as we're not yet convinced of the long term appeal of Metal Gear Survive, we have to give what we've seen so far credit for going all in on its demanding survival-centric gameplay. The level of resource gathering and crafting isn't unusual for an open world zombie game, but in the context of the Metal Gear franchise, it's the biggest design departure since Metal Gear Rising: Revengeance. It was also comforting to see this spin-off retain some degree of the series' sense of humor, particularly when you send animals through mini wormholes rather than the Fulton balloon system from The Phantom Pain.

Check out our other coverage from this hands-on preview session:


Metal Gear Survive Requires Constant Internet Connection, Has Microtransactions

By Anonymous on Jan 17, 2018 01:30 pm

With just a month to go before its release, Konami has confirmed some major details about Metal Gear Survive, the first new entry in the series since series creator Hideo Kojima left the company. One of the biggest new pieces of information we learned during a recent preview session was that the game will require a constant internet connection to play, even for single-player. This is not totally unheard of in gaming, as Destiny 2 and other online-focused games require a persistent internet connection across all modes.

Konami said Metal Gear Survive requires a constant internet connection so the game can offer a "seamless" experience as players move between single-player and multiplayer. "Metal Gear Survive's online connectivity requirements were built to support a seamless integration between single player and co-op. This will also enable us to provide ongoing content post-launch."

No Caption Provided

Another detail we learned that Metal Gear Survive will have a microtransaction store where players can purchase virtual currency. Coins are available to purchase with real money (specific price points were not disclosed) or through standard gameplay, as is the case in many other AAA games. Metal Gear Solid V: The Phantom Pain also offered a number of microtransactions, so this is nothing new for the series. You can check out the image above to see what's available to buy in Metal Gear Survive's store, including Boost Passes for various durations of time, but bear in mind that the game is not finished and as such, things could change.

In terms of length, Konami brand manager Jennifer Tsang told GameSpot that you can expect the game to take you 15-20 hours to play through the campaign. Of course, your mileage may vary, as everyone plays games differently. Also, the game has co-op and multiplayer so there are more reasons to come back and play more beyond the campaign.

Finally, Konami confirmed more details about Metal Gear Survive's upcoming beta. It will begin on January 18 and wrap up on January 22. For lots more on Metal Gear Survive, you can check out all of GameSpot's previous written and video coverage.


Metal Gear Survive Has A Class System, Here's How It Works

By Anonymous on Jan 17, 2018 01:30 pm

In Metal Gear Survive, the lost members of Mother Base will do whatever it takes to endure in a hostile alternate-dimension populated with dangerous zombie-like creatures and other enemy combatants. Focusing more on survival and resource-gathering as opposed to the series' familiar stealth-action gameplay, players will have to scrounge for supplies, craft new gear and equipment, and rescue other survivors across the lands.

While Survive retains much of the core mechanics found from Metal Gear Solid V, it goes about its core gameplay a bit differently, tasking players to strengthen their character and their base with the materials procured out in the field. In the early hours, you'll find yourself in the role of the Survivor, one of four unique classes in Metal Gear Survive. But as you advance in rank and acquire more resources, you'll unlock additional classes that open up new skills and upgrade the core attributes--strength, vitality, dexterity, and endurance--for your character. Below, you'll find a breakdown of the starting Survivor class--including the perks and bonuses that can be unlocked.

Be sure to visit us for more Metal Gear Survive content as we near its February 20 release. Moreover, check out our video of GameSpot editors Miguel Concepcion and Matt Espineli offering up their impressions based on the early hours of Metal Gear Survive.

No Caption Provided

Strength

  • Swing Combo: Number of combo attacks with one-handed weapons increases according to skill rank.
  • Heavy Swing: Unleash a more powerful one-handed attack than normal.
  • Sprint Swing: Perform a special attack with one-handed weapons while sprinting.
  • Combat Step: Perform a side-step while readying a weapon.
  • Dive Attack: Unleash a drop attack directly below you. Only useable when close-range weapon is equipped.

Vitality

  • Thrust Combo: Number of combo attacks with thrust weapons increases according to skill rank.
  • Heavy Thrust: Unleash a more powerful thrusting weapon weapon attack than normal.
  • Sprint Thrust: Perform a special attack with thrusting weapons.
  • Foot Press: Grab an adversary and kick them in any direction.
  • Quick Hands: Collect resources from enemies, animals, containers, and other objects quicker.

Dexterity

  • Two-Handed Combo: Number of combo attacks with two-handed weapons increases according to skill rank.
  • Heavy Smash: Unleash a more powerful two-handed weapon weapon attack than normal.
  • Sprint Smash: Perform a special attack with two-handed weapons.
  • Stomping Ground: Perform a powerful stomping attack.
  • CQC Counter: Parry an attack and kick the adversary in any direction.

Endurance

  • Heavy Combo: Number of combo attacks with heavy weapons increases according to skill rank.
  • Heavy Impact: Unleash a more powerful heavy weapon weapon attack than normal.
  • Sprint Impact: Perform a special attack with heavy weapons.
  • Leg Sweep: Trip an adversary.

Recent Articles:

You are receiving this email because you opted in at our website.

https://Gamefeed.us10.list-manage.com/unsubscribe?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb&c=58fd1dabda

Gamefeed

https://Gamefeed.us10.list-manage.com/profile?u=b01828b2bfdd2acf079c9de40&id=55a5ab23e0&e=96854223cb

demo-mailchimp-gamefeed15032015@mailcatch.com

VCard:

Gamefeed
Gamefeed
Mumbai, Mh 400001

Add us to your address book

Email Marketing Powered by MailChimp

No comments:

Post a Comment