Saturday, January 20, 2018

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Life Is Strange Dev's Next Game, Vampyr, Has A Developer Diary Series, Watch Here

By Anonymous on Jan 20, 2018 10:06 pm

From the same studio that brought Life is Strange to life comes Vampyr, a new narrative adventure set in 1918. Dontnod has created a webseries that details the title's development process, and it's available now.

While only the first episode has aired on Youtube so far, the series is set to continue over the next few weeks on Focus Home Interactive's channel. Each new episode will dig into different elements of the Vampyr's development and will air on Thursdays. The first of the series is about Vampyr as a whole and what the team is hoping to accomplish with its narrative.

"In most video games, the rule is: you will become the strongest, you must survive, and you must kill. Scarcely do games confront the player about the fact they are killing individuals," Stephane Beauverger, Vampyr's narrative director, says. "What fascinates us is to put players at the core of this duality. To say to them, 'you are the predator, and you will meet people who will share with you their problems, their life, their friends, their worries, their concerns. It is you who will decide to spare them or not.'"

Notably darker than the surreal, time-bending story of Life is Strange, Vampyr follows the life of Jonathan Reid, a gifted doctor and man of science, returning to London after World War I. Upon his return, a stranger turns him into a creature of the night. He must learn to accept the supernatural and London's darkness to either save the city, or spur its ruin.

Vampyr was supposed to launch in November 2017, but was delayed due to a "technical issue." The title will launch on Xbox One, PS4, and PC this spring.


The Best Quotes From Breaking Bad

By Anonymous on Jan 20, 2018 09:30 pm
It's been ten years since Breaking Bad premiered on TV and since it's one of our all-time favorite shows we wanted to share some of our favorite quotes from the entire series.

Our Favorite Gaming Consoles Of All Time

By Anonymous on Jan 20, 2018 09:30 pm


There have been many amazing consoles that defined gaming generations throughout history. With classic systems such as the Super Nintendo and the PlayStation 2, choosing a favorite console is like forcing a parent to choose a favorite kid. It's a tough choice, but we put ourselves through that trouble here at GameSpot, and here are some of our individual picks for favorite gaming console.

While the editors in this gallery were allowed to choose the same system, there was surprisingly not much overlap. Find out what we chose in the following gallery.

Table of Contents

For a retrospective on all the major consoles, make sure to check out our evolution of console stories.

- The Evolution Of Nintendo Consoles

- The Evolution Of Xbox Consoles

- The Evolution Of PlayStation Consoles


Technology Editor Jimmy Thang's Pick: Nintendo 64


While the Nintendo 64 might be my favorite console, I'll admit from an objective standpoint that it's certainly not the best console ever made. It had some serious flaws. For instance, it was held back by its cartridge format, which offered little storage compared to the burgeoning CD format at the time. It also didn't have the deepest game library or sell particularly well either. Still, with its built-in four controller support (a novel feature at the time) coupled with some larger than life games, it was the perfect console to guide me through my adolescent years.

Even though the N64 had a very dry launch, Super Mario 64 became an eye-opening experience for me. Up until then, my only reference for 3D games were sprite-based shooters like Doom and Doom II. Transitioning to Super Mario 64 rocked my world. It convinced me that 3D polygonal-based games were here to stay. That might sound weird to say in retrospect, but you have to understand that up until the mid 90s, the overwhelming majority of games were 2D. I still remember hearing many critics deride 3D gaming as a fad.

That notion got further obliterated when Nintendo released 3D action RPG The Legend of Zelda: Ocarina of Time, which is one of the best games ever made. But what really made the N64 special for me was its amazing assortment of four-player games. I was in junior high at the time the console came out, and made many friends by inviting them over to my place after school to play Goldeneye 007. The console also released my favorite version of Mario Kart; the battle mode totally rules! In addition, the N64 introduced other amazing party franchises like Smash Bros and Mario Party. When I think back to those times after school, I can easily say they are among my fondest gaming memories.


Senior Editor Peter Brown's Pick: Sony PlayStation


I'll be honest: with greats options like Super Nintendo, Sega Saturn, and hell, even Nintendo Switch in mind, picking my favorite console of all time is next to impossible. But if I imagine being stranded on a deserted island and I was only allowed to bring a single console with me, it would have to be the original PlayStation. The sole reason: Final Fantasy Tactics. It's my favorite game of all time, with fantastic art, music, and a tragic story that feels ripped from the pages of Game of Thrones. It's also endlessly replayable thanks to the expansive and often broken job class system.

Of course, it's not the only game that's helped sway my decision, as other RPGs like Xenogears, Breath of Fire 3, and Final Fantasy VII (that's right, I love this game and so should you) vie for my attention still to this day. Otherwise the PlayStation is home to dozens of other games that I love despite that many of them fall into that awkward chasm of the '90s, when developers had to shy away from 2D graphics and try to figure out what 3D gaming should be. PlayStation was a massive success and thus became the home for nearly every genre and series under the sun, minus exclusives belonging to Sega and Nintendo. They weren't always elegant, but PlayStation games hold a special place in my heart.


Associate Editor Michael Higham's Pick: Super Nintendo


For everything I know and love about video games, I have the SNES to thank. At first, the console was just a hand-me-down from my brother in the mid '90s during the transition into the 3D era. But for me, it was an opportunity to experiment and find my way through a generation of games that I was almost too young to appreciate.

Above all else, I became wildly fascinated with the systems, music, and stories of RPGs that often top 'greatest of all time' lists today. My memories of elementary school are embedded with multiple playthroughs of Super Mario RPG, Chrono Trigger, and Final Fantasy III (VI); three games I still hold to high regard to this day. Granted, I didn't understand every little detail at the time, but thinking back to that age, I have to give credit to these games for developing my own critical thinking, problem solving, and reading comprehension. What's just as important is that my expectations for what games could be and what I sought out in them were formed by these 30+ hour adventures that stretched my imagination.

Even when I try to take off the rose-tinted glasses, it's easy to look at those games and list off all the things that make them timeless. Having an SNES Classic truly solidified this sentiment; I legitimately wanted to play the entirety of many games in its library, like Super Metroid, Earthbound, and Legend of Zelda: Link to the Past. The foundation for many of the best SNES games is still strong, and I continue see their influence in my favorite games in the modern era.


News Editor Chris Pereira's Pick: Nintendo Switch


Picking a console that's not even a year old reeks of recency bias, and yet for all the fond memories I have of playing online games on Xbox or quirky titles on Dreamcast, I keep coming back to Nintendo Switch as my favorite system. Although cross-buy and cross-save with PS4 and Vita offered a taste, Switch has fully realized a vision that deeply appeals to me.

The ability to seamlessly move from my big-screen TV to the bedroom or bathroom, or to easily pick up my progress wherever I am, has been a revelation. Buying a game for Switch feels like a bargain every time, as it's almost like getting two copies for the price of one. Being able to continue late-night sessions of a game (particularly RPGs) while curled up in bed has been an utter delight.

The sheer convenience is so appealing that I find myself sincerely disappointed every time a game is announced or released without a Switch version. Even as someone with a nice TV and a deep appreciation for the type of technical marvels possible on Xbox One X and PS4 Pro, I'm constantly wishing that I could easily wander off into another room and continue playing.

And despite its relative youth, Switch already boasts an incredible lineup of games. Whether it's original titles, remastered versions of existing games, or simple ports, I've found there's far more to play on Switch alone than I have time for. And even those mere ports often feel like enhanced versions, because the ability to play Skyrim, for instance, in short bursts is a transformative experience. I don't know where the system will go in the years ahead, but based on the increasingly large number of games confirmed as coming to Switch, I suspect I'll be loving mine for a long, long time.


Senior Video Producer Edmond Tran's Pick: Nintendo DS


How are you liking your Nintendo Switch? Boy, it sure is a great, portable console, and it really seems like Nintendo is at peak, innovative form.

NO. The Switch is nothing compared to the insane s*** that was the Nintendo DS. Before the Nintendo DS, we thought of video game consoles as buttons and a screen.

Then: BOOM. Nintendo, under the leadership of then-new president Satoru Iwata announces a portable console with TWO SCREENS. Do you realise how absolutely BONKERS of a concept that was 13 years ago? TWO. SCREENS. One of which was a goddamn TOUCH SCREEN. TOUCH. You touch the screen! This was years before the iPhone was even a tangible idea for Apple.

And the games catalog—good lord. The Nintendo DS hardware was the harbinger of some of the most unique, fully realised game concepts to date, as well as the the portable home of beloved classics.

I'm talking the pinnacle of the Japanese-style rhythm-action genre with the Osu! Tatakae! Ouendan games, Elite Beat Agents, and Rhythm Heaven.

I'm talking about mind-blowing visual novel adventures like the Phoenix Wright and Professor Layton series, Ghost Trick: Phantom Detective, and 999: 9 Hours, 9 Persons, 9 Doors, which kicked off the Zero Escape series.

I'm talking about some of the best puzzle games that have ever graced any video game console: Meteos and Picross 3D

I'm talking crazy shit like Trauma Center: Under the Knife, where you performed surgical operations with a stylus, and Hotel Dusk: Room 215, a stylish-as-hell detective adventure where you hold the DS sideways like a book to take notes and solve puzzles

I'm talking about amazing JRPGs like The World Ends With You, Final Fantasy III and IV remakes, and the best versions of two of the best JRPGs of all time: Dragon Quest V and Chrono Trigger.

Animal Crossing: Wild World. Advance Wars: Dual Strike. Grand Theft Auto: Chinatown Wars. Dr. Kawashima's Brain Training, sure why not. Holy mackerel I have to stop because I'm already over my word limit.

The best thing is that all these games have aged pretty damn well, and everything is backwards-compatible with the 3DS. So stock up on some of these classics, and revel in the majesty of Nintendo at its best. Thanks, Iwata.


Managing Editor Justin Haywald's Pick: Nintendo DS Lite


Nintendo makes the best handheld consoles. While they're almost never the most technologically impressive, every generation outperforms its competition by providing the best gaming experiences that aren't just console ports--they're games made to be played on-the-go. And the DS line marked the demarcation when Nintendo shifted to marketing not just to kids (and the young-at-heart), but to all ages.

The DS felt revolutionary in its time, but what makes the DS Lite redesign, specifically, my favorite of console was how it made how it combined sleek design with a battery that seemed to last for months. No joke, I remember finding my DS Lite in a box once after a move and after it hadn't been plugged in for months, it still came to life with a nearly full battery. And the modern design looked less like a toy and more like a piece of technology you'd want to show off.

The DS Lite maintained backwards compatibility with the GBA line, which provided the system with an established, far-reaching library in the days before digital downloads. And many of my favorite games of all time--like Elite Beat Agents and Picross 3D--were DS-exclusives that have never been released for another console.

Digital libraries and portability make the Nintendo Switch a close second-place for me, but it remains to be seen how Nintendo will handle its own massive back catalog of games. So for now, the Nintendo DS stands above as my favorite system of all time.


Associate Editor Matt Espineli's Pick: Sony PlayStation 2


What's there to say about PS2 that hasn't already been said? Sony's successor to its highly successful console gaming debut turned heads when it released in 2000, and for good reason. Over its lifespan, it was home to an expansive library of high-quality games across an abundance of genres.

Platformer franchises like Jak and Daxter, Ratchet & Clank, and Sly Cooper were some of the best on the console. If you were a fan of action games, the PS2 was the birthplace of fan-favorites Devil May Cry and God of War, which each revolutionized the genre in unexpected ways. More importantly, open-world games like Grand Theft Auto 3 and action-adventure games like Shadow of the Colossus redefined the scope and scale of what games could pursue. In addition, there were a slew of 50+ hour JRPGs to sink your teeth into.

The PS2 was the main console I used when I was starting to get more into gaming. I spent hard-earned allowances on many of the games I mentioned above, but my most cherished memory of the console comes from my time spent playing Metal Gear Solid 3: Snake Eater, my favorite PS2 game and the first Metal Gear game I was allowed to purchase with my own money (my middle brother restricted me from owning past Metal Gear games because it was his supposed royal right as an elder sibling). Sony's second console embodies an innocent era in my life where all I did aside from schoolwork was spend time passionately researching and playing games.

To this day, I still collect and play PS2 games--despite having to deal with its dated resolution on modern HDTVs. While some of its library hasn't aged particularly well, what it represents to me personally immortalizes it as one of my favorite consoles of all time.



Street Fighter 5: Arcade Edition Review

By Anonymous on Jan 20, 2018 09:30 pm

The first rule of fighting games is to make sure your fundamentals are rock solid. If the foundation of your play isn't on point, you'll never be considered a viable competitor. The whiffed launch of Street Fighter V showed that this mantra is as applicable to the game as it is to the people playing it. When it launched in 2016 Street Fighter V had a strong gameplay core, but the emaciated frame containing it couldn't stand up to its contemporaries.

A lack of modes that are considered staples for the series and the absence of tools to teach newcomers how to play left all but the most experienced fighting game aficionados out in the cold. This, unfortunately, came to define the discussion surrounding Street Fighter V, and although Capcom introduced offline modes and a suite of training options in the following months, that grey cloud has continued to linger over it.

Street Fighter V: Arcade Edition, however, represents a new beginning. Arriving two years after the game's initial launch, it is a content-rich, well-rounded experience that pays homage to the series' legacy while also revitalising its finely tuned gameplay. For newcomers or those put off by the paltry offerings of the original game, it's the ideal entry point, and for those that have stuck with it since day one, it's a free update that brings the fresh injection of ideas needed to reignite their fighting spirit.

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The most significant new addition is a single-player Arcade mode, which leverages nostalgia to great effect. It's made up of six paths, each corresponding to a different entry in the franchise: Street Fighter, Street Fighter II, Street Fighter III, Street Fighter Alpha, Street Fighter IV, and Street Fighter V. While the progression through these is straightforward, with the player picking a character and battling through a series of opponents to face an end boss and receive an ending, thoughtful presentation elevates it.

The choice of characters for each path is limited to just the fighters who were available in those games when they first launched, with Street Fighter V equivalents thrown in to fill out the numbers. Costumes can be picked to reflect their classic design, so if you select Ryu in the first Street Fighter campaign you can opt for the floppy-haired version of the series' iconic mascot. A new selection of musical themes and stings also evoke sentimentality; jump into the Street Fighter III campaign, for example, and the character select theme is a saxophone-infused jazzy number that'll spark memories of playing it on a Dreamcast back in 2000. Go for Street Fighter Alpha and an energetic versus screen jingle channels the youthful motif of that spin-off series. As opponents are lined up, a little airplane moves across the screen to the location of your next bout as the announcer shouts the name of the country, harkening back to Street Fighter II. There are Bonus Stages, too, such as Street Fighter II's barrel-busting mini-game and even a special brawl with the fighter formerly known as Shen Long.

It's all really small, novel touches that land just that little bit harder in the year Street Fighter celebrates its 30th anniversary. The gameplay and character models are still the ones created for Street Fighter V, but this doesn't dilute the nostalgia and, in fact, gives everything a charming high school reunion vibe.

Each character's ending is a comic book-like page of art that summarizes their story for that incarnation, and if you meet certain conditions during a playthrough, more unique pieces of artwork can be unlocked. This might seem like an insignificant reward, but Capcom has brought in well-known artists with close relationships to the Street Fighter franchise such as Bengus, Akiman, and Ikeno to create these. Not only does this provide longevity to those that aren't up for fighting online, but it also gives fans of Street Fighter's art something to chase. These unlocks can be viewed in the new gallery, which also houses a sound-select mode that lets you listen to music from the game whenever you please. Again, another simple addition that reminds you of Street Fighters from yesteryear.

[Street Fighter V: Arcade Edition] is a content-rich, well-rounded experience that pays homage to the series' legacy while also revitalising its finely tuned gameplay

The other big addition is Team Battle mode, which can be used to set up offline skirmishes between multiple combatants, human or AI. It's very versatile, offering the options to tweak the number of participants, match format, and whether health is recovered in between battles and if Critical Gauge carries over, among other parameters. This is sure be a hit for tournament organizers, both professional and casual. It's a quick and easy way to settle rivalries or just have some fun in a party environment.

For the solitary Street Fighter V player, these marquee new features provide plenty to do. However, there are also things like the Extra Battle Mode and Special Challenges, which are time-exclusive fights that dangle the promise of in-game currency or exclusive rewards such as titles and costumes to those who best them. The first of these is a series of fights across a prolonged period that unlocks a Viewtiful Joe outfit for Rashid. This is also where Street Fighter V's ruthless Fight Money economy rears its head.

Fight Money, in addition to real money, can be used to purchase stages and costumes, but everything still feels unreasonably expensive. Although completing challenges and grinding out online battles are consistent ways of adding to your balance, you earn tiny amounts and not everyone wants to venture into the cutthroat world of online Street Fighter. As a result, the economy feels geared towards pushing players into spending real money, which is a shame. For anyone buying the game for the first time Arcade Edition is a way to get up to date on content. It is intended encapsulate everything released in Season 1 and 2 of Street Fighter V, and as far as characters go this is true. However, it would have been nice to also get the extra stages, if not the costumes. Admittedly, this is a greater concern for those that want everything; if you're just after a specific item here and there, the Fight Money mountain isn't as daunting.

Anyone who does feel inclined to purchase costumes with real money should take note of the new model viewer, which lets you preview how an outfit will look before you drop the cold hard cash on it. This is a quality-of-life improvement in Arcade Edition that at least provides the opportunity to make informed purchasing decisions from within the game, instead of being forced to resort to YouTube videos.

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Outside of gameplay modes, Street Fighter V: Arcade Edition's big gameplay shakeup comes in the form of a second V-Trigger for every character. For those that need a refresher, V-Trigger is a unique move that can completely change a character's capabilities. It becomes accessible when a meter is filled by taking damage, landing well-timed crush counters, or using V-Skills. Arcade Edition's selection of new V-Triggers are an antidote to stagnation felt by veteran players of Street Fighter V. Two years into the game's life, characters have largely reached the point where they're played in a specific, optimised way, and for the most part this means everyone employs the same styles, strategies, and combos. Alternative V-Triggers open up each fighter in the roster to re-examination, and also creates just enough room for creativity and expression without sacrificing what originally made them distinct.

Ken is still a quick-footed powerhouse but now has the option to use his new Shinryuken to stand his ground and up his damage output. M. Bison players can swap the extra mobility of his original V-Trigger to gain access to a command grab and a Psycho Crusher with V-Trigger II. Laura's Matsuda Sway, meanwhile, helps her get out of high-pressure situations or make reads that lead to further damage. V-Trigger II is an additional wrinkle on a fighting framework that has already proven itself to be deep and rewarding. Street Fighter V emphasized clean play, measured strategy, and consistent execution, and with these new moves, each character feels fresh and unpredictable again.

The final notable improvement in Arcade Edition is in Training mode, which now displays detailed frame data, so students of the game can be fully informed on the technicalities of moves, the knowledge of which can be employed in high-level competitive play. If that's a bit too far down the rabbit hole, there's also a toggle that will just show you when you're safe and unsafe after executing an attack, which is something that's easy to understand and factor into play.

With a slick new interface, fully featured online and offline modes, and every character released thus far--plus Sakura, the first fighter from Season 3 of its DLC--Street Fighter V feels like a complete package. It has always been a strong fighting game that continues to get better over time, but it remained a game for genre enthusiasts. Arcade Edition, however, is a game that you can confidently recommend to anyone. Two years after its launch, Street Fighter V is finally fighting fit.


How Do You Even Play Metal Gear Survive Co-Op

By Anonymous on Jan 20, 2018 09:00 am
Use these tips and tricks to help you craft traps, kill zombies, and survive multiplayer Salvage missions.

The History Of Kitty Pryde (X-Men)

By Anonymous on Jan 20, 2018 07:00 am
Recently, news broke that Deadpool director Tim Miller is developing an X-Men spin-off on Kitty Pryde so we dove back into the comics to give you a refresher on Shadowcat's origin story and powers.

17 Devilman Crybaby Scenes That Are So F***ed Up They Shouldn't Be On Netflix

By Anonymous on Jan 20, 2018 05:51 am


Netflix has been moving slowly into the world of anime over the past couple of years, with US/Japanese co-productions such as Neo Yokio already available and an impressive slate of shows on the way. Devilman Crybaby is the first out of the gate in 2018, and it's the real deal. It's a new adaptation of Go Nagai's classic '70s manga and subsequent anime series Devilman, about a teenager who becomes possessed and transformed into an avenging demon with a pure human heart.

Devilman Crybaby takes this basic storyline but brings it right up to date, embracing the age of social media and web journalism. It's directed by modern anime master Masaaki Yuasa, and is packed with some of the most extreme content ever to hit Netflix. It's provocative and explicit, a sometimes funny but often disturbing collision of sex, gore, and demonic madness. All ten episodes are now available, so here's a look at the most jaw-dropping moments from the series. Warning--spoilers and shocking content ahead!


1. Disco massacre (Episode 1)


After a relatively quiet start, the first episode kicks into high gear towards the end with the sudden transformation of partying teens into demons at a rave. Ryo has taken Akira there with the intention of getting the demon Amon to possess him, and all hell breaks loose. Cue talons, teeth, tentacles, and oozing appendages bursting forth from every orifice as the demons lay wild, gory waste to the crowd of terrified clubbers.


2. Devilman is born! (Episode 1)


Ryo's hope that Amon will possess Akira doesn't quite go as planned. The demon attempts to devour Akira, but he fights back, his pure heart and soul overcoming the demon's evil. And so Devilman is born--and in truly spectacular style, he tears the other demons apart and saves Ryo.


3. Miko has fun (Episode 2)


Devilman has always mixed sex and gore in pretty outrageous ways, and this latest version is no different. There's no nudity in this scene, but it does feature shy schoolgirl Miko pleasuring herself while thinking about hunky Akira. But it's not so much what she does (this is adult anime after all), but the noises she makes. And that's before she gets possessed by a demon!


4. Dinner time (Episode 2)


Sleazy online journalist Nagasaki is out at night, trying to get some crime on camera, when he encounters a trio of demons about to dine on an unfortunate victim. They really make a mess of the poor guy.


5. Silene has fun (Episode 3)


Silene is the demonic lover of Amon, the demon who resides with Akira. She misses her former partner and in Episode 3 enjoys an intimate moment while thinking about him. Only in her case, it results in sprouting wings and talons.


6. Exploding demon head (Episode 3)


The demons attempt to kill Akira by possessing Miki's body, distracting him while another sneaks up behind him. Luckily for Akira, Ryo is there to protect him, and blasts the creature's head into yellow gloop.


7. Torn in half (Episode 3)


Devilman deals with the demon inside Miki by sucking the beast out of her, then expelling him from his own body as steam. The confrontation then ends as Akira tears the demon in two.


8. Airport massacre (Episode 4)


Episode 4 introduces us to Akira's parents. Unfortunately it turns out that his dad is a demon too and within seconds of meeting him on a crowded airport bus, he transforms and proceeds to massacre the other unfortunate passengers.


9. Death masks (Episode 4)


Akira goes to see his parents for the first time in years, but he's too late for a happy family reunion. His demonic dad has already killed his mom, who now exists as a disembodied "death mask", floating alongside those of other victims on pop's monstrous body.


10. Silene gets her "man" (Episode 5)


Silene seduces Akira, knowing that her lover Amon exists somewhere inside him. Their union is as wild, gory, brutal, and demented as you'd expect, and ends with Silene merging with her ally Kaim (who is also in love with her) in a failed attempt kill Akira after he rejects her.


11. Koda's transformation (Episode 6)


This episode opens with the reveal that high school athlete Koda is also a demon in typically outrageous style. Halfway through sex with another man, he transforms into a hideous creature and slaughters his lover.


12. Track massacre (Episode 6)


High school athletics play a big part in Devilman Crybaby, so it's no surprise that we eventually get a demonic track massacre. Koda changes into a rampaging demon bull and begins a bloody rampage through the stadium.


13. Dog for dinner (Episode 7)


Miki's mom discovers that her young son Taro is a demon in the most gruesome way possible--she catches him snacking on the beloved family pet.


14. Bang! Splat! (Episode 8)


Mr Makimura (Miki's dad) is searching for his family on the deserted streets of the demon-infested city. He encounters an old man, who draws his gun on Mr Makimura, before he himself has his face blown to pieces by another gunman.


15. Taro-ble! (Episode 8)


Mr Makimura finds young Taro, but unfortunately he has already transformed and is getting up to some very unpleasant business. Bad Taro!


16. Streets of blood (Episode 9)


As mass hysteria grips the world, anyone suspected of being demon is hunted down by crazed gangs. The last we see of various key characters are their various dismembered body parts held aloft by a jeering mob.


17. Spray anything (Episode 10)


The final episode is packed with spectacular psychedelic demon action, as Akira and Ryo battle for the future of humanity. One of the more bizarre sights during the lengthy final montage is a captured Devilman being tortured and spraying acid from every orifice.



Castlevania Season 2 Is Happening On Netflix And Here's When To Expect It

By Anonymous on Jan 20, 2018 03:52 am

When Netflix released the first season of its Castlevania anime, which is an adaptation of the video game series, fans flocked to it. The series, which landed on GameSpot's best adaptations of 2017 list, along with the best Netflix exclusive of 2017, released four episodes in July and left viewers wanting more.

Somewhere along the way, the news that the show had already been renewed was lost somewhere in the shuffle. Netflix renewed the series the day it was released and even ordered more episodes--Season 2 will have eight installments.

Since then, though, there's been little word about the status of Castlevania's future. Until now, that is. Warren Ellis, the screenwriter behind the series, cleared up any confusion about the show on Twitter, after being asked by multiple people if the series has been canceled.

"We're coming back this summer," he says, "for eight episodes." There's no word from the streaming service as to when in the summer the series will return. Given the July release of Season 1, though, it's a safe bet the new episodes will bow around that same window of time.

Until that happens, sit down and enjoy Castlevania once again--or for the first time, if you missed it upon release. After all, it's not every day the world gets a legitimately great adaptation of a video game. Hopefully, Season 2 continues that trend.


Watch Us Break Our Necks In The Thrilling Trials-Like Game Descenders

By Anonymous on Jan 20, 2018 03:38 am

If your life's been missing some excitement, a new game launching for Steam early next month might just be what you need. Descenders, the downhill racing game first revealed last year, has an official release date on PC, and we've taken a new look at it.

Descenders is coming to PC and unspecified consoles, but it'll debut first on computers--PC, Mac, and Linux--launching through Steam on February 9 for $25 / £19.49. The game, which is reminiscent of the Trials series, features procedurally generated tracks. Another point of emphasis for developer RageSquid and publisher No More Robots is that there aren't any power-ups or skill trees; your performance is entirely up to you.

In other words, you're going to crash--a lot. You're given a great deal of control over how you move on the ground and in the air, which means some poor landings are inevitable. Using the optional first-person camera provides an especially intense experience, albeit one that's even more likely to end up with your character getting intimately familiar with the ground.

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In the video above, we spend some time running through an early version of Descenders. It'll give you a taste for what to expect. According to No More Robot, the February launch won't mark the end of support for the game, as new bikes, modes, worlds, challenges, and more will be released in the future through "regular updates."


Nintendo Switch's Hyrule Warriors: Definitive Edition Gets Its First Trailer For Nintendo Switch

By Anonymous on Jan 20, 2018 03:36 am

We're getting our first look at a trailer for Hyrule Warriors: Definitive Edition for Nintendo Switch. The new version of the 2014 game brings all the explosive combat and gameplay to the Switch, with a bunch of new additions. Check out the video above, released in Japanese by Koei Tecmo.

The trailer gives you a better look at the game's characters and their powers and abilities. The Switch version contains the complete Wii U game, with all of the maps, missions, characters, and DLC from both the original Wii U release and the expanded 3DS version, including Yuga and Ravio from A Link Between Worlds. The Definitive Edition also has new Breath of the Wild-themed costumes for Link and Zelda.

As in the Wii U version, Hyrule Warriors: Definitive Edition will support two-player local multiplayer, with each player using one of the Joy-Cons to play. The game is a hack-and-slash, Dynasty Warriors-style spin-off of the Zelda series. It will release for the Switch some time this spring.

The Switch version of Hyrule Warriors was announced during last week's surprise Nintendo Direct, but it wasn't the only port of an older game Nintendo revealed. Donkey Kong Country: Tropical Freeze is also coming to Switch, along with Dark Souls Remastered and the cult DS classic The World Ends with You.


Fan-Favorite Final Fantasy Villain Teased For FFXIV's New Update

By Anonymous on Jan 20, 2018 02:47 am

Square Enix recently detailed some the new content coming this month to Final Fantasy XIV Stormblood as part of the game's big 4.2 update, Rise of a New Sun. Following those details, the publisher has shared a new trailer for the game, showcasing the forthcoming update and some classic enemies from the series' final SNES installment, Final Fantasy VI.

The trailer, which you can watch above, begins with a battle against the Phantom Train, one of the most iconic bosses from Final Fantasy VI. The video also provides glimpses at several bosses, as well as Hells' Lid, one of the two new dungeons coming in the update. The most intriguing bit of footage, however, comes at the very end of the trailer; as the video fades to black, the face of Final Fantasy VI's main antagonist, Kefka, slowly appears, followed by his distinctive laugh.

Final Fantasy XIV's 4.2 update introduces a new story scenario titled Rise of a New Sun, along with a new side quest called The Jade Stoa. Additionally, the patch adds several new mounts (including the unsettling magitek death claw), the ability to build submersibles and hunt for undersea treasure, and a Hard version of The Fractal Continuum dungeon. It also makes changes to PvP rules and the Performance action.

The Rise of a New Sun update rolls out for Final Fantasy XIV on PS4 and PC in a little over a week, on January 30. You can read more about the upcoming update on the official Final Fantasy XIV website.


Extreme First-Person Mountain Biking - Decenders Livestream

By Anonymous on Jan 20, 2018 02:19 am
Come join us as we check out this Descenders a new extreme first person mountain biking experience.

Call Of Duty: WW2 Free Event Adds New Gear, Weapons, And A Division

By Anonymous on Jan 20, 2018 01:39 am

Call of Duty: WWII's latest limited-time event has been announced for PS4, Xbox One, and PC, and it looks like a big one. Called The Resistance, it's free and adds a bunch of new game modes and gear, as well as a new Division.

The highlight of the event is the new Division, also called the Resistance. As with the other Divisions, it functions as a playable class, with class-specific abilities and perks. This Division's strengths are close-quarters combat, and its perks include a Pistol Tactical Knife, the ability to scramble nearby enemy mini-maps, and a mini-map symbol showing the direction of nearby foes.

The event also marks the return of the Prop Hunt game mode to Call of Duty. It's similar to hide-and-seek, where one team takes control of inanimate objects and attempts to blend in and avoid the hunting team. You can also try out Demolition, a game mode similar to Search and Destroy, except with respawning turned on.

Finally, The Resistance also includes new weapons and gear. The Volkssturmgewehr assault rifle, the Orso SMG, and the Combat Knife can all be acquired by completing Orders. In addition, players can snag a free Resistance supply drop every week until the end of the event.

The event begins on January 23 and runs through February 27, and it coincides with the launch of the game's first DLC pack (also called The Resistance) on January 30 on PS4. The DLC will come to other platforms later on. The pack includes three new multiplayer maps, a new War Mode map, and a new Zombies map. In other news, Call of Duty: WWII recently received a new update that buffs the sawed-off shotgun.


Star Wars: The Last Jedi Director Hilariously Proves One Controversial Moment Makes Perfect Sense

By Anonymous on Jan 20, 2018 01:35 am

As more time passes since the release of Star Wars: The Last Jedi, several discussions about events in the film are taking place. Thankfully, director Rian Johnson seems to be addressing many of them head-on. Warning: Spoilers for Star Wars: The Last Jedi follow.

Days after explaining why he chose not to feature the Knights of Ren in the movie, Johnson is now sending a message to those who think Luke Skywalker projecting a vision of himself to fight Kylo Ren makes no sense in the Star Wars galaxy. As it turns out, not only does it make sense, but the director had the books to prove it.

In a series of tweets, Johnson went to his own personal library, where a copy of The Jedi Path is kept. The book, written by Daniel Wallace, is a guide to Jedi history and powers written for Lucasfilm. It's essentially a real-world version of the sacred Jedi texts. In it is a passage about doppelgangers.

In full, the passage reads, "Doppelganger, or Simulfuturus, permits a Jedi to create a short-lived duplicate of himself or herself or an external object that is visually indistinguishable from the real item. Those who have perfected the ability can create phantoms of any person of their choosing or trick an enemy into seeing more objects, such as droids, than are actually present."

Clearly, Johnson did his homework when it came to crafting the script to Star Wars: The Last Jedi. As for whether it changes how fans view the film is up to them. The director continuing to discuss the film a month after release just goes to show how important the subject matter is to him, though.

That's reassuring, given that the future of Star Wars is in his hands. After JJ Abrams directs Episode IX, Johnson will develop his own trilogy to continue the franchise.


All The Free Pokemon Available For Pokemon Ultra Sun And Moon Right Now

By Anonymous on Jan 20, 2018 01:00 am

Pokemon Ultra Sun and Ultra Moon launched for 3DS back in November, marking the mainline series' swan song on Nintendo's dual-screen handheld. As it did for the original Sun and Moon versions, The Pokemon Company is continuing to support the pair in the months following their release with free items and Pokemon. The company has a lot of giveaways lined up for 2018, which it has dubbed the Year of Legendary Pokemon, though those certainly won't be the only freebies players can expect to find this year.

We've rounded up all of the free distributions currently running for Pokemon Ultra Sun and Ultra Moon below, many of which are also open to Sun and Moon players. We'll be updating this list as more giveaways are announced, so check back often to see what free items and Pokemon you can get. In the meantime, you can learn more about the latest Pokemon games in our rundown of everything new in Pokemon Ultra Sun And Ultra Moon. We also break down the differences between Ultra Sun and Ultra Moon, if you're still unsure of which version to pick up.

Pokemon Ultra Sun/Ultra Moon Free Gifts

Dialga/Palkia -- Feb. 2-28

Kicking off the Year of Legendary Pokemon are the Space and Time Pokemon, Palkia and Dialga. The two are being distributed in the US at GameStop from February 2-28, while UK residents can pick them up from participating Game stores. The Legendary you receive will depend on which version you have: players with either Sun or Ultra Sun receive Palkia, while those playing either Moon or Ultra Moon get Dialga. You'll need to redeem your download code by May 23 to claim the Legendaries.

Magearna

Unlike most other gift Pokemon, the Mythical Steel/Fairy-type, Magearna, is not available through the Mystery Gift feature, but via a QR code, which is compatible with Sun, Moon, Ultra Sun, and Ultra Moon. After defeating the Elite Four and completing the main story, you can use the QR Scanner to scan the code below. Once you've done that, visit the Antiques shop in Hau'oli City and pick your Magearna up from the deliveryman waiting there.

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Celebi -- Ends Sep. 21

Players who purchase either Pokemon Gold or Silver from the 3DS Eshop by September 21, 2018 will receive a bonus download code for the Mythical Pokemon Celebi. The code can be redeemed in Pokemon Sun, Moon, Ultra Sun, or Ultra Moon. We've outlined the steps you need to take to find and redeem the code here.


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